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-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-#ifndef POWERMAN_H
-#define POWERMAN_H
-
-#include <SDL/SDL_thread.h>
-#include <SDL/SDL_mutex.h>
-#include "common/singleton.h"
-#include "common/list.h"
-
- /*
- * Implement this class (interface) if you want to use PowerManager's suspend callback functionality
- *
- */
- class Suspendable {
- public:
- virtual ~Suspendable() {}
- virtual int suspend() = 0;
- virtual int resume() = 0;
- };
-
- /******************************************************************************************************
- *
- * This class will call a Suspendable when the PSP goes to suspend/resumes. It also provides the ability to block
- * a thread when the PSP is going to suspend/suspending, and to wake it up when the PSP is resumed.
- * This ability is very useful for managing the PSPIoStream class, but may be found useful by other classes as well.
- *
- *******************************************************************************************************/
- class PowerManager: public Common::Singleton<PowerManager> {
-private:
- friend class Common::Singleton<PowerManager>;
- PowerManager();
- ~PowerManager();
-
- Common::List<Suspendable *> _suspendList; /* list to register in */
-
- bool _suspendFlag; /* protected variable */
- SDL_mutex *_flagMutex; /* mutex to access access flag */
- SDL_mutex *_listMutex; /* mutex to access Suspendable list */
- SDL_cond *_condSuspendable; /* signal to synchronize accessing threads */
- SDL_cond *_condPM; /* signal to wake up the PM from a critical section */
- int _criticalCounter; /* Counter of how many threads are in a critical section */
-
-public:
- int blockOnSuspend(); /* block if suspending */
- int beginCriticalSection(bool justBlock = false); /* Use a critical section to block (if suspend was already pressed) */
- int endCriticalSection(); /* and to prevent the PSP from suspending in a particular section */
- int registerSuspend(Suspendable *item); /* register to be called to suspend/resume */
- int unregisterSuspend(Suspendable *item); /* remove from suspend/resume list */
- int suspend(); /* callback to have all items in list suspend */
- int resume(); /* callback to have all items in list resume */
-
- enum {
- Error = -1,
- NotBlocked = 0,
- Blocked = 1
- };
-
- };
-
- // For easy access
-#define PowerMan PowerManager::instance()
-
- #endif /* POWERMAN_H */