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-rw-r--r--backends/platform/psp/thread.cpp234
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diff --git a/backends/platform/psp/thread.cpp b/backends/platform/psp/thread.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include <pspthreadman.h>
+
+#include "backends/platform/psp/thread.h"
+#include "backends/platform/psp/trace.h"
+
+// Class PspThreadable --------------------------------------------------
+// Inherit this to create C++ threads easily
+
+bool PspThreadable::threadCreateAndStart(const char *threadName, int priority, int stackSize, bool useVfpu /*= false*/) {
+ DEBUG_ENTER_FUNC();
+
+ if (_threadId != -1) {
+ PSP_ERROR("thread already created!\n");
+ return false;
+ }
+
+ _threadId = sceKernelCreateThread(threadName, __threadCallback, priority, stackSize, THREAD_ATTR_USER, 0); // add VFPU support
+
+ if (_threadId < 0) {
+ PSP_ERROR("failed to create %s thread. Error code %d\n", threadName, _threadId);
+ return false;
+ }
+
+ // We want to pass the pointer to this, but we'll have to take address of this so use a little trick
+ PspThreadable *_this = this;
+
+ if (sceKernelStartThread(_threadId, sizeof(uint32 *), &_this) < 0) {
+ PSP_ERROR("failed to start %s thread id[%d]\n", threadName, _threadId);
+ return false;
+ }
+
+ PSP_DEBUG_PRINT("Started %s thread with id[%x]\n", threadName, _threadId);
+
+ return true;
+}
+
+// Callback function to be called by PSP kernel
+int PspThreadable::__threadCallback(SceSize, void *__this) {
+ DEBUG_ENTER_FUNC();
+
+ PspThreadable *_this = *(PspThreadable **)__this; // Dereference the copied value which was 'this'
+
+ _this->threadFunction(); // call the virtual function
+
+ return 0;
+}
+
+// PspThread class
+// Utilities to access general thread functions
+
+void PspThread::delayMillis(uint32 ms) {
+ sceKernelDelayThread(ms * 1000);
+}
+
+void PspThread::delayMicros(uint32 us) {
+ sceKernelDelayThread(us);
+}
+
+// Class PspSemaphore ------------------------------------------------
+//#define __PSP_DEBUG_FUNCS__ /* For debugging function calls */
+//#define __PSP_DEBUG_PRINT__ /* For debug printouts */
+
+#include "backends/platform/psp/trace.h"
+
+PspSemaphore::PspSemaphore(int initialValue, int maxValue/*=255*/) {
+ DEBUG_ENTER_FUNC();
+ _handle = 0;
+ _handle = (uint32)sceKernelCreateSema("ScummVM Sema", 0 /* attr */,
+ initialValue, maxValue,
+ 0 /*option*/);
+ if (!_handle)
+ PSP_ERROR("failed to create semaphore.\n");
+}
+
+PspSemaphore::~PspSemaphore() {
+ DEBUG_ENTER_FUNC();
+ if (_handle)
+ if (sceKernelDeleteSema((SceUID)_handle) < 0)
+ PSP_ERROR("failed to delete semaphore.\n");
+}
+
+int PspSemaphore::numOfWaitingThreads() {
+ DEBUG_ENTER_FUNC();
+ SceKernelSemaInfo info;
+ info.numWaitThreads = 0;
+
+ if (sceKernelReferSemaStatus((SceUID)_handle, &info) < 0)
+ PSP_ERROR("failed to retrieve semaphore info for handle %d\n", _handle);
+
+ return info.numWaitThreads;
+}
+
+int PspSemaphore::getValue() {
+ DEBUG_ENTER_FUNC();
+ SceKernelSemaInfo info;
+ info.currentCount = 0;
+
+ if (sceKernelReferSemaStatus((SceUID)_handle, &info) < 0)
+ PSP_ERROR("failed to retrieve semaphore info for handle %d\n", _handle);
+
+ return info.currentCount;
+}
+
+bool PspSemaphore::pollForValue(int value) {
+ DEBUG_ENTER_FUNC();
+ if (sceKernelPollSema((SceUID)_handle, value) < 0)
+ return false;
+
+ return true;
+}
+
+// false: timeout or error
+bool PspSemaphore::takeWithTimeOut(uint32 timeOut) {
+ DEBUG_ENTER_FUNC();
+
+ uint32 *pTimeOut = 0;
+ if (timeOut)
+ pTimeOut = &timeOut;
+
+ if (sceKernelWaitSema(_handle, 1, pTimeOut) < 0) // we always wait for 1
+ return false;
+ return true;
+}
+
+bool PspSemaphore::give(int num /*=1*/) {
+ DEBUG_ENTER_FUNC();
+
+ if (sceKernelSignalSema((SceUID)_handle, num) < 0)
+ return false;
+ return true;
+}
+
+// Class PspMutex ------------------------------------------------------------
+
+bool PspMutex::lock() {
+ DEBUG_ENTER_FUNC();
+ int threadId = sceKernelGetThreadId();
+ bool ret = true;
+
+ if (_ownerId == threadId) {
+ _recursiveCount++;
+ } else {
+ ret = _semaphore.take();
+ _ownerId = threadId;
+ _recursiveCount = 0;
+ }
+ return ret;
+}
+
+bool PspMutex::unlock() {
+ DEBUG_ENTER_FUNC();
+ int threadId = sceKernelGetThreadId();
+ bool ret = true;
+
+ if (_ownerId != threadId) {
+ PSP_ERROR("attempt to unlock mutex by thread[%x] as opposed to owner[%x]\n",
+ threadId, _ownerId);
+ return false;
+ }
+
+ if (_recursiveCount) {
+ _recursiveCount--;
+ } else {
+ _ownerId = 0;
+ ret = _semaphore.give(1);
+ }
+ return ret;
+}
+
+// Class PspCondition -------------------------------------------------
+
+// Release all threads waiting on the condition
+void PspCondition::releaseAll() {
+ _mutex.lock();
+ if (_waitingThreads > _signaledThreads) { // we have signals to issue
+ int numWaiting = _waitingThreads - _signaledThreads; // threads we haven't signaled
+ _signaledThreads = _waitingThreads;
+
+ _waitSem.give(numWaiting);
+ _mutex.unlock();
+ for (int i=0; i<numWaiting; i++) // wait for threads to tell us they're awake
+ _doneSem.take();
+ } else {
+ _mutex.unlock();
+ }
+}
+
+// Mutex must be taken before entering wait
+void PspCondition::wait(PspMutex &externalMutex) {
+ _mutex.lock();
+ _waitingThreads++;
+ _mutex.unlock();
+
+ externalMutex.unlock(); // must unlock external mutex
+
+ _waitSem.take(); // sleep on the wait semaphore
+
+ // let the signaling thread know we're done
+ _mutex.lock();
+ if (_signaledThreads > 0 ) {
+ _doneSem.give(); // let the thread know
+ _signaledThreads--;
+ }
+ _waitingThreads--;
+ _mutex.unlock();
+
+ externalMutex.lock(); // must lock external mutex here for continuation
+}
+