diff options
Diffstat (limited to 'backends/platform/psp')
-rw-r--r-- | backends/platform/psp/default_display_client.h | 6 | ||||
-rw-r--r-- | backends/platform/psp/display_client.cpp | 6 | ||||
-rw-r--r-- | backends/platform/psp/display_client.h | 42 | ||||
-rw-r--r-- | backends/platform/psp/psppixelformat.cpp | 2 | ||||
-rw-r--r-- | backends/platform/psp/psppixelformat.h | 14 |
5 files changed, 36 insertions, 34 deletions
diff --git a/backends/platform/psp/default_display_client.h b/backends/platform/psp/default_display_client.h index d46b7f1a8a..f2972e0b49 100644 --- a/backends/platform/psp/default_display_client.h +++ b/backends/platform/psp/default_display_client.h @@ -40,10 +40,10 @@ public: void clearBuffer(); void clearPalette(); void render() { _renderer.render(); } - uint32 getWidth() { return _buffer.getSourceWidth(); } - uint32 getHeight() { return _buffer.getSourceHeight(); } + uint32 getWidth() const { return _buffer.getSourceWidth(); } + uint32 getHeight() const { return _buffer.getSourceHeight(); } void setPartialPalette(const byte *colors, uint start, uint num) { setDirty(); return _palette.setPartial(colors, start, num); } - void getPartialPalette(byte *colors, uint start, uint num) { + void getPartialPalette(byte *colors, uint start, uint num) const { return _palette.getPartial(colors, start, num); } void copyFromRect(const byte *buf, int pitch, int destX, int destY, int recWidth, int recHeight); diff --git a/backends/platform/psp/display_client.cpp b/backends/platform/psp/display_client.cpp index b238631e62..6e1ae9a10a 100644 --- a/backends/platform/psp/display_client.cpp +++ b/backends/platform/psp/display_client.cpp @@ -204,7 +204,7 @@ void Palette::deallocate() { // Copy some of the palette to an array of colors // -void Palette::getPartial(byte *colors, uint start, uint num) { +void Palette::getPartial(byte *colors, uint start, uint num) const { DEBUG_ENTER_FUNC(); assert(_values); @@ -286,13 +286,13 @@ void Palette::print(uint32 numToPrint /* = 0 */) { } } -uint32 Palette::getRawColorAt(uint32 position) { +uint32 Palette::getRawColorAt(uint32 position) const { byte *pcolor = &_values[_pixelFormat.pixelsToBytes(position)]; uint32 color = _pixelFormat.getColorValueAt(pcolor); return color; } -uint32 Palette::getRGBAColorAt(uint32 position) { +uint32 Palette::getRGBAColorAt(uint32 position) const { uint32 color = getRawColorAt(position); uint32 r, g, b, a; _pixelFormat.colorToRgba(color, r, g, b, a); diff --git a/backends/platform/psp/display_client.h b/backends/platform/psp/display_client.h index 5e81947e20..a25d9f9ecc 100644 --- a/backends/platform/psp/display_client.h +++ b/backends/platform/psp/display_client.h @@ -85,18 +85,19 @@ public: void clear(); void setPixelFormats(PSPPixelFormat::Type paletteType, PSPPixelFormat::Type bufferType, bool swapRedBlue = false); void setNumOfEntries(uint32 num) { _numOfEntries = num; } - uint32 getNumOfEntries() { return _numOfEntries; } - uint32 getSizeInBytes() { return _pixelFormat.pixelsToBytes(_numOfEntries); } + uint32 getNumOfEntries() const { return _numOfEntries; } + uint32 getSizeInBytes() const { return _pixelFormat.pixelsToBytes(_numOfEntries); } void set(byte *values) { setPartial(values, 0, _numOfEntries); } void setPartial(const byte *colors, uint start, uint num, bool supportsAlpha = false); - void getPartial(byte *colors, uint start, uint num); - uint32 getRawColorAt(uint32 position); - uint32 getRGBAColorAt(uint32 position); + void getPartial(byte *colors, uint start, uint num) const; + uint32 getRawColorAt(uint32 position) const; + uint32 getRGBAColorAt(uint32 position) const; void setSingleColorRGBA(uint32 num, byte r, byte g, byte b, byte a); void setColorPositionAlpha(uint32 position, bool alpha); + const byte *getRawValues() const { return _values; } byte *getRawValues() { return _values; } - bool isAllocated() { return (_values != 0); } - PSPPixelFormat::Type getPixelFormat() { return _pixelFormat.format; } + bool isAllocated() const { return (_values != 0); } + PSPPixelFormat::Type getPixelFormat() const { return _pixelFormat.format; } void print(uint32 numToPrint = 0); // print to screen protected: @@ -127,19 +128,20 @@ public: void setPixelFormat(PSPPixelFormat::Type type, bool swapRedBlue = false); // getters - uint32 getWidth() { return _width; } - uint32 getWidthInBytes() { return _pixelFormat.pixelsToBytes(getWidth()); } - uint32 getHeight() { return _height; } - uint32 getSourceWidth() { return _sourceSize.width; } - uint32 getSourceWidthInBytes() { return _pixelFormat.pixelsToBytes(_sourceSize.width); } - uint32 getSourceHeight() { return _sourceSize.height; } - uint32 getTextureWidth() { return _textureSize.width; } - uint32 getTextureHeight() { return _textureSize.height; } - PSPPixelFormat::Type getPixelFormat() { return _pixelFormat.format; } - uint32 getBitsPerPixel() { return _pixelFormat.bitsPerPixel; } - uint32 getBytesPerPixel() { return getBitsPerPixel() >> 3; } /* won't work for 4-bit */ + uint32 getWidth() const { return _width; } + uint32 getWidthInBytes() const { return _pixelFormat.pixelsToBytes(getWidth()); } + uint32 getHeight() const { return _height; } + uint32 getSourceWidth() const { return _sourceSize.width; } + uint32 getSourceWidthInBytes() const { return _pixelFormat.pixelsToBytes(_sourceSize.width); } + uint32 getSourceHeight() const { return _sourceSize.height; } + uint32 getTextureWidth() const { return _textureSize.width; } + uint32 getTextureHeight() const { return _textureSize.height; } + PSPPixelFormat::Type getPixelFormat() const { return _pixelFormat.format; } + uint32 getBitsPerPixel() const { return _pixelFormat.bitsPerPixel; } + uint32 getBytesPerPixel() const { return getBitsPerPixel() >> 3; } /* won't work for 4-bit */ + const byte *getPixels() const { return _pixels; } byte *getPixels() { return _pixels; } - uint32 getSizeInBytes() { return _pixelFormat.pixelsToBytes(_width * _height); } + uint32 getSizeInBytes() const { return _pixelFormat.pixelsToBytes(_width * _height); } bool hasPalette(); void copyFromArray(const byte *buffer, int pitch); @@ -147,7 +149,7 @@ public: void copyToArray(byte *dst, int pitch); bool allocate(bool inVram = false); void deallocate(); - bool isAllocated() { return (_pixels != 0) ; } + bool isAllocated() const { return (_pixels != 0) ; } void clear(); void flipNibbles(); // To handle peculiarities of PSP's 4 bit textures static uint32 scaleUpToPowerOfTwo(uint32 size); diff --git a/backends/platform/psp/psppixelformat.cpp b/backends/platform/psp/psppixelformat.cpp index 2d7d524b45..83f5935eee 100644 --- a/backends/platform/psp/psppixelformat.cpp +++ b/backends/platform/psp/psppixelformat.cpp @@ -173,7 +173,7 @@ Graphics::PixelFormat PSPPixelFormat::convertToScummvmPixelFormat(PSPPixelFormat return pf; } -uint32 PSPPixelFormat::convertTo32BitColor(uint32 color) { +uint32 PSPPixelFormat::convertTo32BitColor(uint32 color) const { DEBUG_ENTER_FUNC(); uint32 r, g, b, a, output; diff --git a/backends/platform/psp/psppixelformat.h b/backends/platform/psp/psppixelformat.h index ede5a97d6f..3cb3b8fcae 100644 --- a/backends/platform/psp/psppixelformat.h +++ b/backends/platform/psp/psppixelformat.h @@ -55,9 +55,9 @@ struct PSPPixelFormat { PSPPixelFormat::Type &paletteType, bool &swapRedBlue); static Graphics::PixelFormat convertToScummvmPixelFormat(PSPPixelFormat::Type type); - uint32 convertTo32BitColor(uint32 color); + uint32 convertTo32BitColor(uint32 color) const; - inline uint32 rgbaToColor(uint32 r, uint32 g, uint32 b, uint32 a) { + inline uint32 rgbaToColor(uint32 r, uint32 g, uint32 b, uint32 a) const { uint32 color; switch (format) { @@ -80,7 +80,7 @@ struct PSPPixelFormat { return color; } - inline void colorToRgba(uint32 color, uint32 &r, uint32 &g, uint32 &b, uint32 &a) { + inline void colorToRgba(uint32 color, uint32 &r, uint32 &g, uint32 &b, uint32 &a) const { switch (format) { case Type_4444: a = (color >> 12) & 0xF; // Interpolate to get true colors @@ -140,7 +140,7 @@ struct PSPPixelFormat { return color; } - inline uint32 pixelsToBytes(uint32 pixels) { + inline uint32 pixelsToBytes(uint32 pixels) const { switch (bitsPerPixel) { case 4: pixels >>= 1; @@ -160,7 +160,7 @@ struct PSPPixelFormat { return pixels; } - inline uint16 swapRedBlue16(uint16 color) { + inline uint16 swapRedBlue16(uint16 color) const { uint16 output; switch (format) { @@ -181,7 +181,7 @@ struct PSPPixelFormat { return output; } - inline uint32 swapRedBlue32(uint32 color) { + inline uint32 swapRedBlue32(uint32 color) const { uint32 output; switch (format) { @@ -211,7 +211,7 @@ struct PSPPixelFormat { } // Return whatever color we point at - inline uint32 getColorValueAt(byte *pointer) { + inline uint32 getColorValueAt(byte *pointer) const { uint32 result; switch (bitsPerPixel) { |