diff options
Diffstat (limited to 'backends/platform/sdl/sdl.cpp')
-rw-r--r-- | backends/platform/sdl/sdl.cpp | 320 |
1 files changed, 168 insertions, 152 deletions
diff --git a/backends/platform/sdl/sdl.cpp b/backends/platform/sdl/sdl.cpp index 7ab367d4a4..41610dc0c7 100644 --- a/backends/platform/sdl/sdl.cpp +++ b/backends/platform/sdl/sdl.cpp @@ -8,12 +8,12 @@ * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. - + * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. - + * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. @@ -65,10 +65,13 @@ OSystem_SDL::OSystem_SDL() : #ifdef USE_OPENGL - _graphicsModes(0), + _desktopWidth(0), + _desktopHeight(0), + _graphicsModes(), _graphicsMode(0), - _sdlModesCount(0), - _glModesCount(0), + _firstGLMode(0), + _defaultSDLMode(0), + _defaultGLMode(0), #endif _inited(false), _initedSDL(false), @@ -87,6 +90,9 @@ OSystem_SDL::~OSystem_SDL() { // Hence, we perform the destruction on our own. delete _savefileManager; _savefileManager = 0; + if (_graphicsManager) { + dynamic_cast<SdlGraphicsManager *>(_graphicsManager)->deactivateManager(); + } delete _graphicsManager; _graphicsManager = 0; delete _eventManager; @@ -110,10 +116,6 @@ OSystem_SDL::~OSystem_SDL() { delete _mutexManager; _mutexManager = 0; -#ifdef USE_OPENGL - delete[] _graphicsModes; -#endif - delete _logger; _logger = 0; @@ -124,6 +126,12 @@ void OSystem_SDL::init() { // Initialize SDL initSDL(); + // Enable unicode support if possible + SDL_EnableUNICODE(1); + + // Disable OS cursor + SDL_ShowCursor(SDL_DISABLE); + if (!_logger) _logger = new Backends::Log::Log(this); @@ -144,50 +152,60 @@ void OSystem_SDL::init() { _taskbarManager = new Common::TaskbarManager(); #endif -#ifdef USE_OPENGL - // Setup a list with both SDL and OpenGL graphics modes - setupGraphicsModes(); -#endif } void OSystem_SDL::initBackend() { // Check if backend has not been initialized assert(!_inited); + const int maxNameLen = 20; + char sdlDriverName[maxNameLen]; + sdlDriverName[0] = '\0'; + SDL_VideoDriverName(sdlDriverName, maxNameLen); + // Using printf rather than debug() here as debug()/logging + // is not active by this point. + debug(1, "Using SDL Video Driver \"%s\"", sdlDriverName); + // Create the default event source, in case a custom backend // manager didn't provide one yet. if (_eventSource == 0) _eventSource = new SdlEventSource(); - int graphicsManagerType = 0; +#ifdef USE_OPENGL + // Query the desktop resolution. We simply hope nothing tried to change + // the resolution so far. + const SDL_VideoInfo *videoInfo = SDL_GetVideoInfo(); + if (videoInfo && videoInfo->current_w > 0 && videoInfo->current_h > 0) { + _desktopWidth = videoInfo->current_w; + _desktopHeight = videoInfo->current_h; + } +#endif if (_graphicsManager == 0) { #ifdef USE_OPENGL + // Setup a list with both SDL and OpenGL graphics modes. We only do + // this whenever the subclass did not already set up an graphics + // manager yet. This is because we don't know the type of the graphics + // manager of the subclass, thus we cannot easily switch between the + // OpenGL one and the set up one. It also is to be expected that the + // subclass does not want any switching of graphics managers anyway. + setupGraphicsModes(); + if (ConfMan.hasKey("gfx_mode")) { + // If the gfx_mode is from OpenGL, create the OpenGL graphics manager Common::String gfxMode(ConfMan.get("gfx_mode")); - bool use_opengl = false; - const OSystem::GraphicsMode *mode = OpenGLSdlGraphicsManager::supportedGraphicsModes(); - int i = 0; - while (mode->name) { - if (scumm_stricmp(mode->name, gfxMode.c_str()) == 0) { - _graphicsMode = i + _sdlModesCount; - use_opengl = true; + for (uint i = _firstGLMode; i < _graphicsModeIds.size(); ++i) { + if (!scumm_stricmp(_graphicsModes[i].name, gfxMode.c_str())) { + _graphicsManager = new OpenGLSdlGraphicsManager(_desktopWidth, _desktopHeight, _eventSource); + _graphicsMode = i; + break; } - - mode++; - ++i; - } - - // If the gfx_mode is from OpenGL, create the OpenGL graphics manager - if (use_opengl) { - _graphicsManager = new OpenGLSdlGraphicsManager(_eventSource); - graphicsManagerType = 1; } } #endif + if (_graphicsManager == 0) { _graphicsManager = new SurfaceSdlGraphicsManager(_eventSource); - graphicsManagerType = 0; } } @@ -230,13 +248,7 @@ void OSystem_SDL::initBackend() { // so the virtual keyboard can be initialized, but we have to add the // graphics manager as an event observer after initializing the event // manager. - if (graphicsManagerType == 0) - ((SurfaceSdlGraphicsManager *)_graphicsManager)->initEventObserver(); -#ifdef USE_OPENGL - else if (graphicsManagerType == 1) - ((OpenGLSdlGraphicsManager *)_graphicsManager)->initEventObserver(); -#endif - + dynamic_cast<SdlGraphicsManager *>(_graphicsManager)->activateManager(); } #if defined(USE_TASKBAR) @@ -257,22 +269,19 @@ void OSystem_SDL::engineDone() { void OSystem_SDL::initSDL() { // Check if SDL has not been initialized if (!_initedSDL) { - uint32 sdlFlags = 0; + // We always initialize the video subsystem because we will need it to + // be initialized before the graphics managers to retrieve the desktop + // resolution, for example. WebOS also requires this initialization + // or otherwise the application won't start. + uint32 sdlFlags = SDL_INIT_VIDEO; + if (ConfMan.hasKey("disable_sdl_parachute")) sdlFlags |= SDL_INIT_NOPARACHUTE; -#ifdef WEBOS - // WebOS needs this flag or otherwise the application won't start - sdlFlags |= SDL_INIT_VIDEO; -#endif - // Initialize SDL (SDL Subsystems are initiliazed in the corresponding sdl managers) if (SDL_Init(sdlFlags) == -1) error("Could not initialize SDL: %s", SDL_GetError()); - // Enable unicode support if possible - SDL_EnableUNICODE(1); - _initedSDL = true; } } @@ -368,17 +377,6 @@ Common::String OSystem_SDL::getSystemLanguage() const { const LCID languageIdentifier = GetThreadLocale(); - // GetLocalInfo is only supported starting from Windows 2000, according to this: - // http://msdn.microsoft.com/en-us/library/dd318101%28VS.85%29.aspx - // On the other hand the locale constants used, seem to exist on Windows 98 too, - // check this for that: http://msdn.microsoft.com/en-us/library/dd464799%28v=VS.85%29.aspx - // - // I am not exactly sure what is the truth now, it might be very well that this breaks - // support for systems older than Windows 2000.... - // - // TODO: Check whether this (or ScummVM at all ;-) works on a system with Windows 98 for - // example and if it does not and we still want Windows 9x support, we should definitly - // think of another solution. if (GetLocaleInfo(languageIdentifier, LOCALE_SISO639LANGNAME, langName, sizeof(langName)) != 0 && GetLocaleInfo(languageIdentifier, LOCALE_SISO3166CTRYNAME, ctryName, sizeof(ctryName)) != 0) { Common::String localeName = langName; @@ -391,10 +389,15 @@ Common::String OSystem_SDL::getSystemLanguage() const { } #else // WIN32 // Activating current locale settings - const char *locale = setlocale(LC_ALL, ""); + const Common::String locale = setlocale(LC_ALL, ""); + + // Restore default C locale to prevent issues with + // portability of sscanf(), atof(), etc. + // See bug #3615148 + setlocale(LC_ALL, "C"); // Detect the language from the locale - if (!locale) { + if (locale.empty()) { return ModularBackend::getSystemLanguage(); } else { int length = 0; @@ -403,14 +406,14 @@ Common::String OSystem_SDL::getSystemLanguage() const { // ".UTF-8" or the like. We do this, since // our translation languages are usually // specified without any charset information. - for (int i = 0; locale[i]; ++i, ++length) { + for (int size = locale.size(); length < size; ++length) { // TODO: Check whether "@" should really be checked // here. - if (locale[i] == '.' || locale[i] == ' ' || locale[i] == '@') + if (locale[length] == '.' || locale[length] == ' ' || locale[length] == '@') break; } - return Common::String(locale, length); + return Common::String(locale.c_str(), length); } #endif // WIN32 #else // USE_DETECTLANG @@ -535,28 +538,33 @@ Common::TimerManager *OSystem_SDL::getTimerManager() { #ifdef USE_OPENGL const OSystem::GraphicsMode *OSystem_SDL::getSupportedGraphicsModes() const { - return _graphicsModes; + if (_graphicsModes.empty()) { + return _graphicsManager->getSupportedGraphicsModes(); + } else { + return _graphicsModes.begin(); + } } int OSystem_SDL::getDefaultGraphicsMode() const { - // Return the default graphics mode from the current graphics manager - if (_graphicsMode < _sdlModesCount) + if (_graphicsModes.empty()) { return _graphicsManager->getDefaultGraphicsMode(); - else - return _graphicsManager->getDefaultGraphicsMode() + _sdlModesCount; + } else { + // Return the default graphics mode from the current graphics manager + if (_graphicsMode < _firstGLMode) + return _defaultSDLMode; + else + return _defaultGLMode; + } } bool OSystem_SDL::setGraphicsMode(int mode) { - const OSystem::GraphicsMode *srcMode; - int i; + if (_graphicsModes.empty()) { + return _graphicsManager->setGraphicsMode(mode); + } - // Check if mode is from SDL or OpenGL - if (mode < _sdlModesCount) { - srcMode = SurfaceSdlGraphicsManager::supportedGraphicsModes(); - i = 0; - } else { - srcMode = OpenGLSdlGraphicsManager::supportedGraphicsModes(); - i = _sdlModesCount; + // Check whether a invalid mode is requested. + if (mode < 0 || (uint)mode >= _graphicsModeIds.size()) { + return false; } // Very hacky way to set up the old graphics manager state, in case we @@ -575,113 +583,121 @@ bool OSystem_SDL::setGraphicsMode(int mode) { bool switchedManager = false; - // Loop through modes - while (srcMode->name) { - if (i == mode) { - // If the new mode and the current mode are not from the same graphics - // manager, delete and create the new mode graphics manager - if (_graphicsMode >= _sdlModesCount && mode < _sdlModesCount) { - debug(1, "switching to plain SDL graphics"); - delete _graphicsManager; - _graphicsManager = new SurfaceSdlGraphicsManager(_eventSource); - ((SurfaceSdlGraphicsManager *)_graphicsManager)->initEventObserver(); - _graphicsManager->beginGFXTransaction(); - - switchedManager = true; - } else if (_graphicsMode < _sdlModesCount && mode >= _sdlModesCount) { - debug(1, "switching to OpenGL graphics"); - delete _graphicsManager; - _graphicsManager = new OpenGLSdlGraphicsManager(_eventSource); - ((OpenGLSdlGraphicsManager *)_graphicsManager)->initEventObserver(); - _graphicsManager->beginGFXTransaction(); - - switchedManager = true; - } + // If the new mode and the current mode are not from the same graphics + // manager, delete and create the new mode graphics manager + if (_graphicsMode >= _firstGLMode && mode < _firstGLMode) { + debug(1, "switching to plain SDL graphics"); + dynamic_cast<SdlGraphicsManager *>(_graphicsManager)->deactivateManager(); + delete _graphicsManager; + _graphicsManager = new SurfaceSdlGraphicsManager(_eventSource); + + switchedManager = true; + } else if (_graphicsMode < _firstGLMode && mode >= _firstGLMode) { + debug(1, "switching to OpenGL graphics"); + dynamic_cast<SdlGraphicsManager *>(_graphicsManager)->deactivateManager(); + delete _graphicsManager; + _graphicsManager = new OpenGLSdlGraphicsManager(_desktopWidth, _desktopHeight, _eventSource); + + switchedManager = true; + } - _graphicsMode = mode; + _graphicsMode = mode; - if (switchedManager) { + if (switchedManager) { + dynamic_cast<SdlGraphicsManager *>(_graphicsManager)->activateManager(); + + _graphicsManager->beginGFXTransaction(); #ifdef USE_RGB_COLOR - _graphicsManager->initSize(screenWidth, screenHeight, &pixelFormat); + _graphicsManager->initSize(screenWidth, screenHeight, &pixelFormat); #else - _graphicsManager->initSize(screenWidth, screenHeight, 0); + _graphicsManager->initSize(screenWidth, screenHeight, 0); #endif - _graphicsManager->setFeatureState(kFeatureAspectRatioCorrection, arState); - _graphicsManager->setFeatureState(kFeatureFullscreenMode, fullscreen); - _graphicsManager->setFeatureState(kFeatureCursorPalette, cursorPalette); + _graphicsManager->setFeatureState(kFeatureAspectRatioCorrection, arState); + _graphicsManager->setFeatureState(kFeatureFullscreenMode, fullscreen); + _graphicsManager->setFeatureState(kFeatureCursorPalette, cursorPalette); - // Worst part about this right now, tell the cursor manager to - // resetup the cursor + cursor palette if necessarily + // Worst part about this right now, tell the cursor manager to + // resetup the cursor + cursor palette if necessarily - // First we need to try to setup the old state on the new manager... - if (_graphicsManager->endGFXTransaction() != kTransactionSuccess) { - // Oh my god if this failed the client code might just explode. - return false; - } + // First we need to try to setup the old state on the new manager... + if (_graphicsManager->endGFXTransaction() != kTransactionSuccess) { + // Oh my god if this failed the client code might just explode. + return false; + } - // Next setup the cursor again - CursorMan.pushCursor(0, 0, 0, 0, 0, 0); - CursorMan.popCursor(); + // Next setup the cursor again + CursorMan.pushCursor(0, 0, 0, 0, 0, 0); + CursorMan.popCursor(); - // Next setup cursor palette if needed - if (cursorPalette) { - CursorMan.pushCursorPalette(0, 0, 0); - CursorMan.popCursorPalette(); - } - - _graphicsManager->beginGFXTransaction(); - // Oh my god if this failed the client code might just explode. - return _graphicsManager->setGraphicsMode(srcMode->id); - } else { - return _graphicsManager->setGraphicsMode(srcMode->id); - } + // Next setup cursor palette if needed + if (cursorPalette) { + CursorMan.pushCursorPalette(0, 0, 0); + CursorMan.popCursorPalette(); } - i++; - srcMode++; + _graphicsManager->beginGFXTransaction(); + // Oh my god if this failed the client code might just explode. + return _graphicsManager->setGraphicsMode(_graphicsModeIds[mode]); + } else { + return _graphicsManager->setGraphicsMode(_graphicsModeIds[mode]); } - - return false; } int OSystem_SDL::getGraphicsMode() const { - return _graphicsMode; + if (_graphicsModes.empty()) { + return _graphicsManager->getGraphicsMode(); + } else { + return _graphicsMode; + } } void OSystem_SDL::setupGraphicsModes() { - const OSystem::GraphicsMode *sdlGraphicsModes = SurfaceSdlGraphicsManager::supportedGraphicsModes(); - const OSystem::GraphicsMode *openglGraphicsModes = OpenGLSdlGraphicsManager::supportedGraphicsModes(); - _sdlModesCount = 0; - _glModesCount = 0; + _graphicsModes.clear(); + _graphicsModeIds.clear(); + _defaultSDLMode = _defaultGLMode = -1; // Count the number of graphics modes - const OSystem::GraphicsMode *srcMode = sdlGraphicsModes; + const OSystem::GraphicsMode *srcMode; + int defaultMode; + + GraphicsManager *manager = new SurfaceSdlGraphicsManager(_eventSource); + srcMode = manager->getSupportedGraphicsModes(); + defaultMode = manager->getDefaultGraphicsMode(); while (srcMode->name) { - _sdlModesCount++; + if (defaultMode == srcMode->id) { + _defaultSDLMode = _graphicsModes.size(); + } + _graphicsModes.push_back(*srcMode); srcMode++; } - srcMode = openglGraphicsModes; + delete manager; + assert(_defaultSDLMode != -1); + + _firstGLMode = _graphicsModes.size(); + manager = new OpenGLSdlGraphicsManager(_desktopWidth, _desktopHeight, _eventSource); + srcMode = manager->getSupportedGraphicsModes(); + defaultMode = manager->getDefaultGraphicsMode(); while (srcMode->name) { - _glModesCount++; + if (defaultMode == srcMode->id) { + _defaultGLMode = _graphicsModes.size(); + } + _graphicsModes.push_back(*srcMode); srcMode++; } - - // Allocate enough space for merged array of modes - _graphicsModes = new OSystem::GraphicsMode[_glModesCount + _sdlModesCount + 1]; - - // Copy SDL graphics modes - memcpy((void *)_graphicsModes, sdlGraphicsModes, _sdlModesCount * sizeof(OSystem::GraphicsMode)); - - // Copy OpenGL graphics modes - memcpy((void *)(_graphicsModes + _sdlModesCount), openglGraphicsModes, _glModesCount * sizeof(OSystem::GraphicsMode)); + delete manager; + manager = nullptr; + assert(_defaultGLMode != -1); // Set a null mode at the end - memset((void *)(_graphicsModes + _sdlModesCount + _glModesCount), 0, sizeof(OSystem::GraphicsMode)); + GraphicsMode nullMode; + memset(&nullMode, 0, sizeof(nullMode)); + _graphicsModes.push_back(nullMode); // Set new internal ids for all modes int i = 0; - OSystem::GraphicsMode *mode = _graphicsModes; + OSystem::GraphicsMode *mode = _graphicsModes.begin(); while (mode->name) { + _graphicsModeIds.push_back(mode->id); mode->id = i++; mode++; } |