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Diffstat (limited to 'backends/platform/sdl/sdl.h')
-rw-r--r--backends/platform/sdl/sdl.h13
1 files changed, 6 insertions, 7 deletions
diff --git a/backends/platform/sdl/sdl.h b/backends/platform/sdl/sdl.h
index 35e6dde1cd..fde721c36a 100644
--- a/backends/platform/sdl/sdl.h
+++ b/backends/platform/sdl/sdl.h
@@ -28,7 +28,6 @@
#include <SDL.h>
-#include "common/stdafx.h"
#include "common/scummsys.h"
#include "common/system.h"
#include "graphics/scaler.h"
@@ -215,7 +214,7 @@ protected:
// unseen game screen
SDL_Surface *_screen;
-
+
// TODO: We could get rid of the following two vars and just use _screen instead
int _screenWidth, _screenHeight;
@@ -272,7 +271,7 @@ protected:
int _mode;
int _transactionMode;
bool _fullscreen;
-
+
bool _screenIsLocked;
Graphics::Surface _framebuffer;
@@ -368,7 +367,7 @@ protected:
Common::SaveFileManager *_savefile;
Audio::Mixer *_mixer;
-
+
SDL_TimerID _timerID;
Common::TimerManager *_timer;
@@ -382,7 +381,7 @@ protected:
virtual void drawMouse(); // overloaded by CE backend
virtual void undrawMouse(); // overloaded by CE backend (FIXME)
virtual void blitCursor(); // overloaded by CE backend (FIXME)
-
+
/** Set the position of the virtual mouse cursor. */
void setMousePos(int x, int y);
virtual void fillMouseEvent(Common::Event &event, int x, int y); // overloaded by CE backend
@@ -400,8 +399,8 @@ protected:
virtual bool saveScreenshot(const char *filename); // overloaded by CE backend
int effectiveScreenHeight() const {
- return (_adjustAspectRatio ? real2Aspect(_screenHeight) : _screenHeight)
- * _scaleFactor;
+ return (_adjustAspectRatio ? real2Aspect(_screenHeight) : _screenHeight)
+ * _scaleFactor;
}
void setupIcon();