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-rw-r--r--backends/platform/sdl/sdl.h32
1 files changed, 0 insertions, 32 deletions
diff --git a/backends/platform/sdl/sdl.h b/backends/platform/sdl/sdl.h
index 9cd7da0b4f..cb157b003e 100644
--- a/backends/platform/sdl/sdl.h
+++ b/backends/platform/sdl/sdl.h
@@ -50,15 +50,6 @@ namespace Audio {
#define USE_OSD 1
#endif
-#if defined(MACOSX)
-// On Mac OS X, we need to double buffer the audio buffer, else anything
-// which produces sampled data with high latency (like the MT-32 emulator)
-// will sound terribly.
-// This could be enabled for more / most ports in the future, but needs some
-// testing.
-#define MIXER_DOUBLE_BUFFERING 1
-#endif
-
class OSystem_SDL : public ModularBackend {
public:
OSystem_SDL();
@@ -83,11 +74,6 @@ public:
virtual void preprocessEvents(SDL_Event *event) {}
- // Set function that generates samples
- virtual void setupMixer();
- static void mixCallback(void *s, byte *samples, int len);
- virtual void closeMixer();
-
// Quit
virtual void quit(); // overloaded by CE backend
@@ -101,7 +87,6 @@ public:
protected:
bool _inited;
- SDL_AudioSpec _obtainedRate;
// Keyboard mouse emulation. Disabled by fingolfin 2004-12-18.
// I am keeping the rest of the code in for now, since the joystick
@@ -134,23 +119,6 @@ protected:
virtual bool handleJoyButtonUp(SDL_Event &ev, Common::Event &event);
virtual bool handleJoyAxisMotion(SDL_Event &ev, Common::Event &event);
-#ifdef MIXER_DOUBLE_BUFFERING
- SDL_mutex *_soundMutex;
- SDL_cond *_soundCond;
- SDL_Thread *_soundThread;
- bool _soundThreadIsRunning;
- bool _soundThreadShouldQuit;
-
- byte _activeSoundBuf;
- uint _soundBufSize;
- byte *_soundBuffers[2];
-
- void mixerProducerThread();
- static int SDLCALL mixerProducerThreadEntry(void *arg);
- void initThreadedMixer(Audio::Mixer *mixer, uint bufSize);
- void deinitThreadedMixer();
-#endif
-
SDL_TimerID _timerID;
virtual void fillMouseEvent(Common::Event &event, int x, int y); // overloaded by CE backend