diff options
Diffstat (limited to 'backends/platform/sdl/sdl.h')
-rw-r--r-- | backends/platform/sdl/sdl.h | 54 |
1 files changed, 25 insertions, 29 deletions
diff --git a/backends/platform/sdl/sdl.h b/backends/platform/sdl/sdl.h index 6005b14e1c..207ed50d63 100644 --- a/backends/platform/sdl/sdl.h +++ b/backends/platform/sdl/sdl.h @@ -80,7 +80,7 @@ public: virtual void initBackend(); void beginGFXTransaction(void); - void endGFXTransaction(void); + TransactionError endGFXTransaction(void); // Set the size of the video bitmap. // Typically, 320x200 @@ -179,8 +179,8 @@ public: virtual void copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h); virtual int16 getHeight(); virtual int16 getWidth(); - virtual int16 getOverlayHeight() { return _overlayHeight; } - virtual int16 getOverlayWidth() { return _overlayWidth; } + virtual int16 getOverlayHeight() { return _videoMode.overlayHeight; } + virtual int16 getOverlayWidth() { return _videoMode.overlayWidth; } virtual const GraphicsMode *getSupportedGraphicsModes() const; virtual int getDefaultGraphicsMode() const; @@ -226,16 +226,12 @@ protected: // unseen game screen SDL_Surface *_screen; - // TODO: We could get rid of the following two vars and just use _screen instead - int _screenWidth, _screenHeight; - // temporary screen (for scalers) SDL_Surface *_tmpscreen; SDL_Surface *_tmpscreen2; // overlay SDL_Surface *_overlayscreen; - int _overlayWidth, _overlayHeight; bool _overlayVisible; Graphics::PixelFormat _overlayFormat; @@ -253,36 +249,39 @@ protected: enum { kTransactionNone = 0, - kTransactionCommit = 1, - kTransactionActive = 2 + kTransactionActive = 1, + kTransactionRollback = 2 }; struct TransactionDetails { - int mode; - bool modeChanged; - int w; - int h; bool sizeChanged; - bool fs; - bool fsChanged; - bool ar; - bool arChanged; bool needHotswap; bool needUpdatescreen; - bool needUnload; - bool needToggle; bool normal1xScaler; }; TransactionDetails _transactionDetails; + struct VideoState { + bool setup; + + bool fullscreen; + bool aspectRatio; + + int mode; + int scaleFactor; + + int screenWidth, screenHeight; + int overlayWidth, overlayHeight; + }; + VideoState _videoMode, _oldVideoMode; + + void setGraphicsModeIntern(); + /** Force full redraw on next updateScreen */ bool _forceFull; ScalerProc *_scalerProc; int _scalerType; - int _scaleFactor; - int _mode; int _transactionMode; - bool _fullscreen; bool _screenIsLocked; Graphics::Surface _framebuffer; @@ -292,9 +291,6 @@ protected: bool _modeChanged; int _screenChangeCount; - /** True if aspect ratio correction is enabled. */ - bool _adjustAspectRatio; - enum { NUM_DIRTY_RECT = 100, MAX_SCALING = 3 @@ -417,9 +413,9 @@ protected: virtual void internUpdateScreen(); // overloaded by CE backend - virtual void loadGFXMode(); // overloaded by CE backend + virtual bool loadGFXMode(); // overloaded by CE backend virtual void unloadGFXMode(); // overloaded by CE backend - virtual void hotswapGFXMode(); // overloaded by CE backend + virtual bool hotswapGFXMode(); // overloaded by CE backend void setFullscreenMode(bool enable); void setAspectRatioCorrection(bool enable); @@ -427,8 +423,8 @@ protected: virtual bool saveScreenshot(const char *filename); // overloaded by CE backend int effectiveScreenHeight() const { - return (_adjustAspectRatio ? real2Aspect(_screenHeight) : _screenHeight) - * _scaleFactor; + return (_videoMode.aspectRatio ? real2Aspect(_videoMode.screenHeight) : _videoMode.screenHeight) + * _videoMode.scaleFactor; } void setupIcon(); |