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Diffstat (limited to 'backends/platform/sdl/sdl.h')
-rw-r--r--backends/platform/sdl/sdl.h30
1 files changed, 29 insertions, 1 deletions
diff --git a/backends/platform/sdl/sdl.h b/backends/platform/sdl/sdl.h
index 8a94a17b00..4ad588f5f5 100644
--- a/backends/platform/sdl/sdl.h
+++ b/backends/platform/sdl/sdl.h
@@ -51,6 +51,15 @@ namespace Common {
#define USE_OSD 1
#endif
+#if defined(MACOSX)
+// On Mac OS X, we need to double buffer the audio buffer, else anything
+// which produces sampled data with high latency (like the MT-32 emulator)
+// will sound terribly.
+// This could be enabled for more / most ports in the future, but needs some
+// testing.
+#define MIXER_DOUBLE_BUFFERING 1
+#endif
+
enum {
GFX_NORMAL = 0,
@@ -137,6 +146,8 @@ public:
virtual void setupMixer();
static void mixCallback(void *s, byte *samples, int len);
+ virtual void closeMixer();
+
virtual Audio::Mixer *getMixer();
// Poll CD status
@@ -369,6 +380,23 @@ protected:
*/
MutexRef _graphicsMutex;
+#ifdef MIXER_DOUBLE_BUFFERING
+ SDL_mutex *_soundMutex;
+ SDL_cond *_soundCond;
+ SDL_Thread *_soundThread;
+ bool _soundThreadIsRunning;
+ bool _soundThreadShouldQuit;
+
+ byte _activeSoundBuf;
+ uint _soundBufSize;
+ byte *_soundBuffers[2];
+
+ void mixerProducerThread();
+ static int SDLCALL mixerProducerThreadEntry(void *arg);
+ void initThreadedMixer(Audio::MixerImpl *mixer, uint bufSize);
+ void deinitThreadedMixer();
+#endif
+
Common::SaveFileManager *_savefile;
Audio::MixerImpl *_mixer;
@@ -377,7 +405,7 @@ protected:
Common::TimerManager *_timer;
-
+protected:
void addDirtyRgnAuto(const byte *buf);
void makeChecksums(const byte *buf);