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-rw-r--r--backends/platform/sdl/posix/posix.cpp15
-rw-r--r--backends/platform/sdl/sdl.cpp26
2 files changed, 18 insertions, 23 deletions
diff --git a/backends/platform/sdl/posix/posix.cpp b/backends/platform/sdl/posix/posix.cpp
index 7a8b1e7b70..1752153f29 100644
--- a/backends/platform/sdl/posix/posix.cpp
+++ b/backends/platform/sdl/posix/posix.cpp
@@ -50,7 +50,7 @@ void OSystem_POSIX::init() {
// Initialze File System Factory
_fsFactory = new POSIXFilesystemFactory();
-#if defined(USE_TASKBAR) && defined(USE_TASKBAR_UNITY)
+#if defined(USE_TASKBAR) && defined(USE_UNITY)
// Initialize taskbar manager
_taskbarManager = new UnityTaskbarManager();
#endif
@@ -67,7 +67,7 @@ void OSystem_POSIX::initBackend() {
// Invoke parent implementation of this method
OSystem_SDL::initBackend();
-#if defined(USE_TASKBAR) && defined(USE_TASKBAR_UNITY)
+#if defined(USE_TASKBAR) && defined(USE_UNITY)
// Register the taskbar manager as an event source (this is necessary for the glib event loop to be run)
_eventManager->getEventDispatcher()->registerSource((UnityTaskbarManager *)_taskbarManager, false);
#endif
@@ -80,15 +80,16 @@ bool OSystem_POSIX::hasFeature(Feature f) {
}
Common::String OSystem_POSIX::getDefaultConfigFileName() {
- char configFile[MAXPATHLEN];
+ Common::String configFile;
// On POSIX type systems, by default we store the config file inside
// to the HOME directory of the user.
const char *home = getenv("HOME");
- if (home != NULL && strlen(home) < MAXPATHLEN)
- snprintf(configFile, MAXPATHLEN, "%s/%s", home, _baseConfigName.c_str());
- else
- strcpy(configFile, _baseConfigName.c_str());
+ if (home != NULL && (strlen(home) + 1 + _baseConfigName.size()) < MAXPATHLEN) {
+ configFile = Common::String::format("%s/%s", home, _baseConfigName.c_str());
+ } else {
+ configFile = _baseConfigName;
+ }
return configFile;
}
diff --git a/backends/platform/sdl/sdl.cpp b/backends/platform/sdl/sdl.cpp
index 6175f07a53..913ae51f69 100644
--- a/backends/platform/sdl/sdl.cpp
+++ b/backends/platform/sdl/sdl.cpp
@@ -369,17 +369,6 @@ Common::String OSystem_SDL::getSystemLanguage() const {
const LCID languageIdentifier = GetThreadLocale();
- // GetLocalInfo is only supported starting from Windows 2000, according to this:
- // http://msdn.microsoft.com/en-us/library/dd318101%28VS.85%29.aspx
- // On the other hand the locale constants used, seem to exist on Windows 98 too,
- // check this for that: http://msdn.microsoft.com/en-us/library/dd464799%28v=VS.85%29.aspx
- //
- // I am not exactly sure what is the truth now, it might be very well that this breaks
- // support for systems older than Windows 2000....
- //
- // TODO: Check whether this (or ScummVM at all ;-) works on a system with Windows 98 for
- // example and if it does not and we still want Windows 9x support, we should definitly
- // think of another solution.
if (GetLocaleInfo(languageIdentifier, LOCALE_SISO639LANGNAME, langName, sizeof(langName)) != 0 &&
GetLocaleInfo(languageIdentifier, LOCALE_SISO3166CTRYNAME, ctryName, sizeof(ctryName)) != 0) {
Common::String localeName = langName;
@@ -392,10 +381,15 @@ Common::String OSystem_SDL::getSystemLanguage() const {
}
#else // WIN32
// Activating current locale settings
- const char *locale = setlocale(LC_ALL, "");
+ const Common::String locale = setlocale(LC_ALL, "");
+
+ // Restore default C locale to prevent issues with
+ // portability of sscanf(), atof(), etc.
+ // See bug #3615148
+ setlocale(LC_ALL, "C");
// Detect the language from the locale
- if (!locale) {
+ if (locale.empty()) {
return ModularBackend::getSystemLanguage();
} else {
int length = 0;
@@ -404,14 +398,14 @@ Common::String OSystem_SDL::getSystemLanguage() const {
// ".UTF-8" or the like. We do this, since
// our translation languages are usually
// specified without any charset information.
- for (int i = 0; locale[i]; ++i, ++length) {
+ for (int size = locale.size(); length < size; ++length) {
// TODO: Check whether "@" should really be checked
// here.
- if (locale[i] == '.' || locale[i] == ' ' || locale[i] == '@')
+ if (locale[length] == '.' || locale[length] == ' ' || locale[length] == '@')
break;
}
- return Common::String(locale, length);
+ return Common::String(locale.c_str(), length);
}
#endif // WIN32
#else // USE_DETECTLANG