diff options
Diffstat (limited to 'backends/platform/sdl')
-rw-r--r-- | backends/platform/sdl/amigaos/amigaos-main.cpp | 54 | ||||
-rw-r--r-- | backends/platform/sdl/amigaos/amigaos.cpp | 39 | ||||
-rw-r--r-- | backends/platform/sdl/amigaos/amigaos.h | 39 | ||||
-rw-r--r-- | backends/platform/sdl/events.cpp | 573 | ||||
-rw-r--r-- | backends/platform/sdl/graphics.cpp | 1946 | ||||
-rw-r--r-- | backends/platform/sdl/macosx/macosx-main.cpp | 54 | ||||
-rw-r--r-- | backends/platform/sdl/macosx/macosx.cpp | 76 | ||||
-rw-r--r-- | backends/platform/sdl/macosx/macosx.h | 41 | ||||
-rw-r--r-- | backends/platform/sdl/main.cpp | 33 | ||||
-rw-r--r-- | backends/platform/sdl/module.mk | 26 | ||||
-rw-r--r-- | backends/platform/sdl/posix/posix-main.cpp | 54 | ||||
-rw-r--r-- | backends/platform/sdl/posix/posix.cpp | 68 | ||||
-rw-r--r-- | backends/platform/sdl/posix/posix.h | 48 | ||||
-rw-r--r-- | backends/platform/sdl/sdl.cpp | 834 | ||||
-rw-r--r-- | backends/platform/sdl/sdl.h | 486 | ||||
-rw-r--r-- | backends/platform/sdl/win32/win32-main.cpp | 66 | ||||
-rw-r--r-- | backends/platform/sdl/win32/win32.cpp | 93 | ||||
-rw-r--r-- | backends/platform/sdl/win32/win32.h | 39 |
18 files changed, 3583 insertions, 986 deletions
diff --git a/backends/platform/sdl/amigaos/amigaos-main.cpp b/backends/platform/sdl/amigaos/amigaos-main.cpp deleted file mode 100644 index db4598e879..0000000000 --- a/backends/platform/sdl/amigaos/amigaos-main.cpp +++ /dev/null @@ -1,54 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ - * - */ - -#if defined(__amigaos4__) - -#include "backends/platform/sdl/amigaos/amigaos.h" -#include "backends/plugins/sdl/sdl-provider.h" -#include "base/main.h" - -int main(int argc, char *argv[]) { - - // Create our OSystem instance - g_system = new OSystem_AmigaOS(); - assert(g_system); - - // Pre initialize the backend - ((OSystem_AmigaOS *)g_system)->init(); - -#ifdef DYNAMIC_MODULES - PluginManager::instance().addPluginProvider(new SDLPluginProvider()); -#endif - - // Invoke the actual ScummVM main entry point: - int res = scummvm_main(argc, argv); - - // Free OSystem - delete (OSystem_AmigaOS *)g_system; - - return res; -} - -#endif diff --git a/backends/platform/sdl/amigaos/amigaos.cpp b/backends/platform/sdl/amigaos/amigaos.cpp deleted file mode 100644 index d2924445a3..0000000000 --- a/backends/platform/sdl/amigaos/amigaos.cpp +++ /dev/null @@ -1,39 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ - * - */ - -#ifdef __amigaos4__ - -#include "backends/platform/sdl/amigaos/amigaos.h" -#include "backends/fs/amigaos4/amigaos4-fs-factory.h" - -void OSystem_AmigaOS::init() { - // Initialze File System Factory - _fsFactory = new AmigaOSFilesystemFactory(); - - // Invoke parent implementation of this method - OSystem_SDL::init(); -} - -#endif diff --git a/backends/platform/sdl/amigaos/amigaos.h b/backends/platform/sdl/amigaos/amigaos.h deleted file mode 100644 index 92232ec98a..0000000000 --- a/backends/platform/sdl/amigaos/amigaos.h +++ /dev/null @@ -1,39 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ - * - */ - -#ifndef PLATFORM_SDL_AMIGAOS_H -#define PLATFORM_SDL_AMIGAOS_H - -#include "backends/platform/sdl/sdl.h" - -class OSystem_AmigaOS : public OSystem_SDL { -public: - OSystem_AmigaOS() {} - virtual ~OSystem_AmigaOS() {} - - virtual void init(); -}; - -#endif diff --git a/backends/platform/sdl/events.cpp b/backends/platform/sdl/events.cpp new file mode 100644 index 0000000000..1c1d82730f --- /dev/null +++ b/backends/platform/sdl/events.cpp @@ -0,0 +1,573 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#include "backends/platform/sdl/sdl.h" +#include "common/util.h" +#include "common/events.h" +#include "graphics/scaler/aspect.h" // for aspect2Real + +// FIXME move joystick defines out and replace with confile file options +// we should really allow users to map any key to a joystick button +#define JOY_DEADZONE 3200 + +#ifndef __SYMBIAN32__ // Symbian wants dialog joystick i.e cursor for movement/selection + #define JOY_ANALOG +#endif + +// #define JOY_INVERT_Y +#define JOY_XAXIS 0 +#define JOY_YAXIS 1 +// buttons +#define JOY_BUT_LMOUSE 0 +#define JOY_BUT_RMOUSE 2 +#define JOY_BUT_ESCAPE 3 +#define JOY_BUT_PERIOD 1 +#define JOY_BUT_SPACE 4 +#define JOY_BUT_F5 5 + + + + +static int mapKey(SDLKey key, SDLMod mod, Uint16 unicode) { + if (key >= SDLK_F1 && key <= SDLK_F9) { + return key - SDLK_F1 + Common::ASCII_F1; + } else if (key >= SDLK_KP0 && key <= SDLK_KP9) { + return key - SDLK_KP0 + '0'; + } else if (key >= SDLK_UP && key <= SDLK_PAGEDOWN) { + return key; + } else if (unicode) { + return unicode; + } else if (key >= 'a' && key <= 'z' && (mod & KMOD_SHIFT)) { + return key & ~0x20; + } else if (key >= SDLK_NUMLOCK && key <= SDLK_EURO) { + return 0; + } + return key; +} + +void OSystem_SDL::fillMouseEvent(Common::Event &event, int x, int y) { + event.mouse.x = x; + event.mouse.y = y; + + // Update the "keyboard mouse" coords + _km.x = x; + _km.y = y; + + // Adjust for the screen scaling + if (!_overlayVisible) { + event.mouse.x /= _videoMode.scaleFactor; + event.mouse.y /= _videoMode.scaleFactor; + if (_videoMode.aspectRatioCorrection) + event.mouse.y = aspect2Real(event.mouse.y); + } +} + +void OSystem_SDL::handleKbdMouse() { + uint32 curTime = getMillis(); + if (curTime >= _km.last_time + _km.delay_time) { + _km.last_time = curTime; + if (_km.x_down_count == 1) { + _km.x_down_time = curTime; + _km.x_down_count = 2; + } + if (_km.y_down_count == 1) { + _km.y_down_time = curTime; + _km.y_down_count = 2; + } + + if (_km.x_vel || _km.y_vel) { + if (_km.x_down_count) { + if (curTime > _km.x_down_time + _km.delay_time * 12) { + if (_km.x_vel > 0) + _km.x_vel++; + else + _km.x_vel--; + } else if (curTime > _km.x_down_time + _km.delay_time * 8) { + if (_km.x_vel > 0) + _km.x_vel = 5; + else + _km.x_vel = -5; + } + } + if (_km.y_down_count) { + if (curTime > _km.y_down_time + _km.delay_time * 12) { + if (_km.y_vel > 0) + _km.y_vel++; + else + _km.y_vel--; + } else if (curTime > _km.y_down_time + _km.delay_time * 8) { + if (_km.y_vel > 0) + _km.y_vel = 5; + else + _km.y_vel = -5; + } + } + + _km.x += _km.x_vel; + _km.y += _km.y_vel; + + if (_km.x < 0) { + _km.x = 0; + _km.x_vel = -1; + _km.x_down_count = 1; + } else if (_km.x > _km.x_max) { + _km.x = _km.x_max; + _km.x_vel = 1; + _km.x_down_count = 1; + } + + if (_km.y < 0) { + _km.y = 0; + _km.y_vel = -1; + _km.y_down_count = 1; + } else if (_km.y > _km.y_max) { + _km.y = _km.y_max; + _km.y_vel = 1; + _km.y_down_count = 1; + } + + SDL_WarpMouse((Uint16)_km.x, (Uint16)_km.y); + } + } +} + +static void SDLModToOSystemKeyFlags(SDLMod mod, Common::Event &event) { + + event.kbd.flags = 0; + +#ifdef LINUPY + // Yopy has no ALT key, steal the SHIFT key + // (which isn't used much anyway) + if (mod & KMOD_SHIFT) + event.kbd.flags |= Common::KBD_ALT; +#else + if (mod & KMOD_SHIFT) + event.kbd.flags |= Common::KBD_SHIFT; + if (mod & KMOD_ALT) + event.kbd.flags |= Common::KBD_ALT; +#endif + if (mod & KMOD_CTRL) + event.kbd.flags |= Common::KBD_CTRL; + + // Sticky flags + if (mod & KMOD_NUM) + event.kbd.flags |= Common::KBD_NUM; + if (mod & KMOD_CAPS) + event.kbd.flags |= Common::KBD_CAPS; +} + +bool OSystem_SDL::pollEvent(Common::Event &event) { + SDL_Event ev; + ev.type = SDL_NOEVENT; + + handleKbdMouse(); + + // If the screen mode changed, send an Common::EVENT_SCREEN_CHANGED + if (_modeChanged) { + _modeChanged = false; + event.type = Common::EVENT_SCREEN_CHANGED; + return true; + } + + while (SDL_PollEvent(&ev)) { + preprocessEvents(&ev); + if (dispatchSDLEvent(ev, event)) + return true; + } + return false; +} + +bool OSystem_SDL::dispatchSDLEvent(SDL_Event &ev, Common::Event &event) { + switch (ev.type) { + case SDL_KEYDOWN: + return handleKeyDown(ev, event); + case SDL_KEYUP: + return handleKeyUp(ev, event); + case SDL_MOUSEMOTION: + return handleMouseMotion(ev, event); + case SDL_MOUSEBUTTONDOWN: + return handleMouseButtonDown(ev, event); + case SDL_MOUSEBUTTONUP: + return handleMouseButtonUp(ev, event); + case SDL_JOYBUTTONDOWN: + return handleJoyButtonDown(ev, event); + case SDL_JOYBUTTONUP: + return handleJoyButtonUp(ev, event); + case SDL_JOYAXISMOTION: + return handleJoyAxisMotion(ev, event); + + case SDL_VIDEOEXPOSE: + _forceFull = true; + break; + + case SDL_QUIT: + event.type = Common::EVENT_QUIT; + return true; + + } + + return false; +} + + +bool OSystem_SDL::handleKeyDown(SDL_Event &ev, Common::Event &event) { + + SDLModToOSystemKeyFlags(SDL_GetModState(), event); + + // Handle scroll lock as a key modifier + if (ev.key.keysym.sym == SDLK_SCROLLOCK) + _scrollLock = !_scrollLock; + + if (_scrollLock) + event.kbd.flags |= Common::KBD_SCRL; + + // Alt-Return and Alt-Enter toggle full screen mode + if (event.kbd.hasFlags(Common::KBD_ALT) && (ev.key.keysym.sym == SDLK_RETURN || ev.key.keysym.sym == SDLK_KP_ENTER)) { + beginGFXTransaction(); + setFullscreenMode(!_videoMode.fullscreen); + endGFXTransaction(); +#ifdef USE_OSD + if (_videoMode.fullscreen) + displayMessageOnOSD("Fullscreen mode"); + else + displayMessageOnOSD("Windowed mode"); +#endif + + return false; + } + + // Alt-S: Create a screenshot + if (event.kbd.hasFlags(Common::KBD_ALT) && ev.key.keysym.sym == 's') { + char filename[20]; + + for (int n = 0;; n++) { + SDL_RWops *file; + + sprintf(filename, "scummvm%05d.bmp", n); + file = SDL_RWFromFile(filename, "r"); + if (!file) + break; + SDL_RWclose(file); + } + if (saveScreenshot(filename)) + printf("Saved '%s'\n", filename); + else + printf("Could not save screenshot!\n"); + return false; + } + + // Ctrl-m toggles mouse capture + if (event.kbd.hasFlags(Common::KBD_CTRL) && ev.key.keysym.sym == 'm') { + toggleMouseGrab(); + return false; + } + +#if defined(MACOSX) + // On Macintosh', Cmd-Q quits + if ((ev.key.keysym.mod & KMOD_META) && ev.key.keysym.sym == 'q') { + event.type = Common::EVENT_QUIT; + return true; + } +#elif defined(UNIX) + // On other unices, Control-Q quits + if ((ev.key.keysym.mod & KMOD_CTRL) && ev.key.keysym.sym == 'q') { + event.type = Common::EVENT_QUIT; + return true; + } +#else + // Ctrl-z and Alt-X quit + if ((event.kbd.hasFlags(Common::KBD_CTRL) && ev.key.keysym.sym == 'z') || (event.kbd.hasFlags(Common::KBD_ALT) && ev.key.keysym.sym == 'x')) { + event.type = Common::EVENT_QUIT; + return true; + } +#endif + + if ((ev.key.keysym.mod & KMOD_CTRL) && ev.key.keysym.sym == 'u') { + event.type = Common::EVENT_MUTE; + return true; + } + + // Ctrl-Alt-<key> will change the GFX mode + if ((event.kbd.flags & (Common::KBD_CTRL|Common::KBD_ALT)) == (Common::KBD_CTRL|Common::KBD_ALT)) { + if (handleScalerHotkeys(ev.key)) + return false; + } + + if (remapKey(ev, event)) + return true; + + event.type = Common::EVENT_KEYDOWN; + event.kbd.keycode = (Common::KeyCode)ev.key.keysym.sym; + event.kbd.ascii = mapKey(ev.key.keysym.sym, ev.key.keysym.mod, ev.key.keysym.unicode); + + return true; +} + +bool OSystem_SDL::handleKeyUp(SDL_Event &ev, Common::Event &event) { + if (remapKey(ev, event)) + return true; + + event.type = Common::EVENT_KEYUP; + event.kbd.keycode = (Common::KeyCode)ev.key.keysym.sym; + event.kbd.ascii = mapKey(ev.key.keysym.sym, ev.key.keysym.mod, ev.key.keysym.unicode); + + // Ctrl-Alt-<key> will change the GFX mode + SDLModToOSystemKeyFlags(SDL_GetModState(), event); + + // Set the scroll lock sticky flag + if (_scrollLock) + event.kbd.flags |= Common::KBD_SCRL; + + if (isScalerHotkey(event)) + // Swallow these key up events + return false; + + return true; +} + +bool OSystem_SDL::handleMouseMotion(SDL_Event &ev, Common::Event &event) { + event.type = Common::EVENT_MOUSEMOVE; + fillMouseEvent(event, ev.motion.x, ev.motion.y); + + setMousePos(event.mouse.x, event.mouse.y); + return true; +} + +bool OSystem_SDL::handleMouseButtonDown(SDL_Event &ev, Common::Event &event) { + if (ev.button.button == SDL_BUTTON_LEFT) + event.type = Common::EVENT_LBUTTONDOWN; + else if (ev.button.button == SDL_BUTTON_RIGHT) + event.type = Common::EVENT_RBUTTONDOWN; +#if defined(SDL_BUTTON_WHEELUP) && defined(SDL_BUTTON_WHEELDOWN) + else if (ev.button.button == SDL_BUTTON_WHEELUP) + event.type = Common::EVENT_WHEELUP; + else if (ev.button.button == SDL_BUTTON_WHEELDOWN) + event.type = Common::EVENT_WHEELDOWN; +#endif +#if defined(SDL_BUTTON_MIDDLE) + else if (ev.button.button == SDL_BUTTON_MIDDLE) + event.type = Common::EVENT_MBUTTONDOWN; +#endif + else + return false; + + fillMouseEvent(event, ev.button.x, ev.button.y); + + return true; +} + +bool OSystem_SDL::handleMouseButtonUp(SDL_Event &ev, Common::Event &event) { + if (ev.button.button == SDL_BUTTON_LEFT) + event.type = Common::EVENT_LBUTTONUP; + else if (ev.button.button == SDL_BUTTON_RIGHT) + event.type = Common::EVENT_RBUTTONUP; +#if defined(SDL_BUTTON_MIDDLE) + else if (ev.button.button == SDL_BUTTON_MIDDLE) + event.type = Common::EVENT_MBUTTONUP; +#endif + else + return false; + fillMouseEvent(event, ev.button.x, ev.button.y); + + return true; +} + +bool OSystem_SDL::handleJoyButtonDown(SDL_Event &ev, Common::Event &event) { + if (ev.jbutton.button == JOY_BUT_LMOUSE) { + event.type = Common::EVENT_LBUTTONDOWN; + fillMouseEvent(event, _km.x, _km.y); + } else if (ev.jbutton.button == JOY_BUT_RMOUSE) { + event.type = Common::EVENT_RBUTTONDOWN; + fillMouseEvent(event, _km.x, _km.y); + } else { + event.type = Common::EVENT_KEYDOWN; + switch (ev.jbutton.button) { + case JOY_BUT_ESCAPE: + event.kbd.keycode = Common::KEYCODE_ESCAPE; + event.kbd.ascii = mapKey(SDLK_ESCAPE, ev.key.keysym.mod, 0); + break; + case JOY_BUT_PERIOD: + event.kbd.keycode = Common::KEYCODE_PERIOD; + event.kbd.ascii = mapKey(SDLK_PERIOD, ev.key.keysym.mod, 0); + break; + case JOY_BUT_SPACE: + event.kbd.keycode = Common::KEYCODE_SPACE; + event.kbd.ascii = mapKey(SDLK_SPACE, ev.key.keysym.mod, 0); + break; + case JOY_BUT_F5: + event.kbd.keycode = Common::KEYCODE_F5; + event.kbd.ascii = mapKey(SDLK_F5, ev.key.keysym.mod, 0); + break; + } + } + return true; +} + +bool OSystem_SDL::handleJoyButtonUp(SDL_Event &ev, Common::Event &event) { + if (ev.jbutton.button == JOY_BUT_LMOUSE) { + event.type = Common::EVENT_LBUTTONUP; + fillMouseEvent(event, _km.x, _km.y); + } else if (ev.jbutton.button == JOY_BUT_RMOUSE) { + event.type = Common::EVENT_RBUTTONUP; + fillMouseEvent(event, _km.x, _km.y); + } else { + event.type = Common::EVENT_KEYUP; + switch (ev.jbutton.button) { + case JOY_BUT_ESCAPE: + event.kbd.keycode = Common::KEYCODE_ESCAPE; + event.kbd.ascii = mapKey(SDLK_ESCAPE, ev.key.keysym.mod, 0); + break; + case JOY_BUT_PERIOD: + event.kbd.keycode = Common::KEYCODE_PERIOD; + event.kbd.ascii = mapKey(SDLK_PERIOD, ev.key.keysym.mod, 0); + break; + case JOY_BUT_SPACE: + event.kbd.keycode = Common::KEYCODE_SPACE; + event.kbd.ascii = mapKey(SDLK_SPACE, ev.key.keysym.mod, 0); + break; + case JOY_BUT_F5: + event.kbd.keycode = Common::KEYCODE_F5; + event.kbd.ascii = mapKey(SDLK_F5, ev.key.keysym.mod, 0); + break; + } + } + return true; +} + +bool OSystem_SDL::handleJoyAxisMotion(SDL_Event &ev, Common::Event &event) { + int axis = ev.jaxis.value; + if ( axis > JOY_DEADZONE) { + axis -= JOY_DEADZONE; + event.type = Common::EVENT_MOUSEMOVE; + } else if ( axis < -JOY_DEADZONE ) { + axis += JOY_DEADZONE; + event.type = Common::EVENT_MOUSEMOVE; + } else + axis = 0; + + if ( ev.jaxis.axis == JOY_XAXIS) { +#ifdef JOY_ANALOG + _km.x_vel = axis/2000; + _km.x_down_count = 0; +#else + if (axis != 0) { + _km.x_vel = (axis > 0) ? 1:-1; + _km.x_down_count = 1; + } else { + _km.x_vel = 0; + _km.x_down_count = 0; + } +#endif + + } else if (ev.jaxis.axis == JOY_YAXIS) { +#ifndef JOY_INVERT_Y + axis = -axis; +#endif +#ifdef JOY_ANALOG + _km.y_vel = -axis / 2000; + _km.y_down_count = 0; +#else + if (axis != 0) { + _km.y_vel = (-axis > 0) ? 1: -1; + _km.y_down_count = 1; + } else { + _km.y_vel = 0; + _km.y_down_count = 0; + } +#endif + } + + fillMouseEvent(event, _km.x, _km.y); + + return true; +} + +bool OSystem_SDL::remapKey(SDL_Event &ev, Common::Event &event) { +#ifdef LINUPY + // On Yopy map the End button to quit + if ((ev.key.keysym.sym == 293)) { + event.type = Common::EVENT_QUIT; + return true; + } + // Map menu key to f5 (scumm menu) + if (ev.key.keysym.sym == 306) { + event.type = Common::EVENT_KEYDOWN; + event.kbd.keycode = Common::KEYCODE_F5; + event.kbd.ascii = mapKey(SDLK_F5, ev.key.keysym.mod, 0); + return true; + } + // Map action key to action + if (ev.key.keysym.sym == 291) { + event.type = Common::EVENT_KEYDOWN; + event.kbd.keycode = Common::KEYCODE_TAB; + event.kbd.ascii = mapKey(SDLK_TAB, ev.key.keysym.mod, 0); + return true; + } + // Map OK key to skip cinematic + if (ev.key.keysym.sym == 292) { + event.type = Common::EVENT_KEYDOWN; + event.kbd.keycode = Common::KEYCODE_ESCAPE; + event.kbd.ascii = mapKey(SDLK_ESCAPE, ev.key.keysym.mod, 0); + return true; + } +#endif + +#ifdef QTOPIA + // Quit on fn+backspace on zaurus + if (ev.key.keysym.sym == 127) { + event.type = Common::EVENT_QUIT; + return true; + } + + // Map menu key (f11) to f5 (scumm menu) + if (ev.key.keysym.sym == SDLK_F11) { + event.type = Common::EVENT_KEYDOWN; + event.kbd.keycode = Common::KEYCODE_F5; + event.kbd.ascii = mapKey(SDLK_F5, ev.key.keysym.mod, 0); + } + // Nap center (space) to tab (default action ) + // I wanted to map the calendar button but the calendar comes up + // + else if (ev.key.keysym.sym == SDLK_SPACE) { + event.type = Common::EVENT_KEYDOWN; + event.kbd.keycode = Common::KEYCODE_TAB; + event.kbd.ascii = mapKey(SDLK_TAB, ev.key.keysym.mod, 0); + } + // Since we stole space (pause) above we'll rebind it to the tab key on the keyboard + else if (ev.key.keysym.sym == SDLK_TAB) { + event.type = Common::EVENT_KEYDOWN; + event.kbd.keycode = Common::KEYCODE_SPACE; + event.kbd.ascii = mapKey(SDLK_SPACE, ev.key.keysym.mod, 0); + } else { + // Let the events fall through if we didn't change them, this may not be the best way to + // set it up, but i'm not sure how sdl would like it if we let if fall through then redid it though. + // and yes i have an huge terminal size so i dont wrap soon enough. + event.type = Common::EVENT_KEYDOWN; + event.kbd.keycode = ev.key.keysym.sym; + event.kbd.ascii = mapKey(ev.key.keysym.sym, ev.key.keysym.mod, ev.key.keysym.unicode); + } +#endif + return false; +} diff --git a/backends/platform/sdl/graphics.cpp b/backends/platform/sdl/graphics.cpp new file mode 100644 index 0000000000..df63c3a7d6 --- /dev/null +++ b/backends/platform/sdl/graphics.cpp @@ -0,0 +1,1946 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#include "backends/platform/sdl/sdl.h" +#include "common/mutex.h" +#include "common/translation.h" +#include "common/util.h" +#ifdef USE_RGB_COLOR +#include "common/list.h" +#endif +#include "graphics/font.h" +#include "graphics/fontman.h" +#include "graphics/scaler.h" +#include "graphics/scaler/aspect.h" +#include "graphics/surface.h" + +static const OSystem::GraphicsMode s_supportedGraphicsModes[] = { + {"1x", _s("Normal (no scaling)"), GFX_NORMAL}, +#ifdef USE_SCALERS + {"2x", "2x", GFX_DOUBLESIZE}, + {"3x", "3x", GFX_TRIPLESIZE}, + {"2xsai", "2xSAI", GFX_2XSAI}, + {"super2xsai", "Super2xSAI", GFX_SUPER2XSAI}, + {"supereagle", "SuperEagle", GFX_SUPEREAGLE}, + {"advmame2x", "AdvMAME2x", GFX_ADVMAME2X}, + {"advmame3x", "AdvMAME3x", GFX_ADVMAME3X}, +#ifdef USE_HQ_SCALERS + {"hq2x", "HQ2x", GFX_HQ2X}, + {"hq3x", "HQ3x", GFX_HQ3X}, +#endif + {"tv2x", "TV2x", GFX_TV2X}, + {"dotmatrix", "DotMatrix", GFX_DOTMATRIX}, +#endif + {0, 0, 0} +}; + +DECLARE_TRANSLATION_ADDITIONAL_CONTEXT("Normal (no scaling)", "lowres") + +// Table of relative scalers magnitudes +// [definedScale - 1][scaleFactor - 1] +static ScalerProc *scalersMagn[3][3] = { +#ifdef USE_SCALERS + { Normal1x, AdvMame2x, AdvMame3x }, + { Normal1x, Normal1x, Normal1o5x }, + { Normal1x, Normal1x, Normal1x } +#else // remove dependencies on other scalers + { Normal1x, Normal1x, Normal1x }, + { Normal1x, Normal1x, Normal1x }, + { Normal1x, Normal1x, Normal1x } +#endif +}; + +static const int s_gfxModeSwitchTable[][4] = { + { GFX_NORMAL, GFX_DOUBLESIZE, GFX_TRIPLESIZE, -1 }, + { GFX_NORMAL, GFX_ADVMAME2X, GFX_ADVMAME3X, -1 }, + { GFX_NORMAL, GFX_HQ2X, GFX_HQ3X, -1 }, + { GFX_NORMAL, GFX_2XSAI, -1, -1 }, + { GFX_NORMAL, GFX_SUPER2XSAI, -1, -1 }, + { GFX_NORMAL, GFX_SUPEREAGLE, -1, -1 }, + { GFX_NORMAL, GFX_TV2X, -1, -1 }, + { GFX_NORMAL, GFX_DOTMATRIX, -1, -1 } + }; + +#ifdef USE_SCALERS +static int cursorStretch200To240(uint8 *buf, uint32 pitch, int width, int height, int srcX, int srcY, int origSrcY); +#endif + +const OSystem::GraphicsMode *OSystem_SDL::getSupportedGraphicsModes() const { + return s_supportedGraphicsModes; +} + +int OSystem_SDL::getDefaultGraphicsMode() const { + return GFX_DOUBLESIZE; +} + +void OSystem_SDL::beginGFXTransaction() { + assert(_transactionMode == kTransactionNone); + + _transactionMode = kTransactionActive; + + _transactionDetails.sizeChanged = false; + + _transactionDetails.needHotswap = false; + _transactionDetails.needUpdatescreen = false; + + _transactionDetails.normal1xScaler = false; +#ifdef USE_RGB_COLOR + _transactionDetails.formatChanged = false; +#endif + + _oldVideoMode = _videoMode; +} + +OSystem::TransactionError OSystem_SDL::endGFXTransaction() { + int errors = kTransactionSuccess; + + assert(_transactionMode != kTransactionNone); + + if (_transactionMode == kTransactionRollback) { + if (_videoMode.fullscreen != _oldVideoMode.fullscreen) { + errors |= kTransactionFullscreenFailed; + + _videoMode.fullscreen = _oldVideoMode.fullscreen; + } else if (_videoMode.aspectRatioCorrection != _oldVideoMode.aspectRatioCorrection) { + errors |= kTransactionAspectRatioFailed; + + _videoMode.aspectRatioCorrection = _oldVideoMode.aspectRatioCorrection; + } else if (_videoMode.mode != _oldVideoMode.mode) { + errors |= kTransactionModeSwitchFailed; + + _videoMode.mode = _oldVideoMode.mode; + _videoMode.scaleFactor = _oldVideoMode.scaleFactor; +#ifdef USE_RGB_COLOR + } else if (_videoMode.format != _oldVideoMode.format) { + errors |= kTransactionFormatNotSupported; + + _videoMode.format = _oldVideoMode.format; + _screenFormat = _videoMode.format; +#endif + } else if (_videoMode.screenWidth != _oldVideoMode.screenWidth || _videoMode.screenHeight != _oldVideoMode.screenHeight) { + errors |= kTransactionSizeChangeFailed; + + _videoMode.screenWidth = _oldVideoMode.screenWidth; + _videoMode.screenHeight = _oldVideoMode.screenHeight; + _videoMode.overlayWidth = _oldVideoMode.overlayWidth; + _videoMode.overlayHeight = _oldVideoMode.overlayHeight; + } + + if (_videoMode.fullscreen == _oldVideoMode.fullscreen && + _videoMode.aspectRatioCorrection == _oldVideoMode.aspectRatioCorrection && + _videoMode.mode == _oldVideoMode.mode && + _videoMode.screenWidth == _oldVideoMode.screenWidth && + _videoMode.screenHeight == _oldVideoMode.screenHeight) { + + // Our new video mode would now be exactly the same as the + // old one. Since we still can not assume SDL_SetVideoMode + // to be working fine, we need to invalidate the old video + // mode, so loadGFXMode would error out properly. + _oldVideoMode.setup = false; + } + } + +#ifdef USE_RGB_COLOR + if (_transactionDetails.sizeChanged || _transactionDetails.formatChanged) { +#else + if (_transactionDetails.sizeChanged) { +#endif + unloadGFXMode(); + if (!loadGFXMode()) { + if (_oldVideoMode.setup) { + _transactionMode = kTransactionRollback; + errors |= endGFXTransaction(); + } + } else { + setGraphicsModeIntern(); + clearOverlay(); + + _videoMode.setup = true; + _modeChanged = true; + // OSystem_SDL::pollEvent used to update the screen change count, + // but actually it gives problems when a video mode was changed + // but OSystem_SDL::pollEvent was not called. This for example + // caused a crash under certain circumstances when doing an RTL. + // To fix this issue we update the screen change count right here. + _screenChangeCount++; + } + } else if (_transactionDetails.needHotswap) { + setGraphicsModeIntern(); + if (!hotswapGFXMode()) { + if (_oldVideoMode.setup) { + _transactionMode = kTransactionRollback; + errors |= endGFXTransaction(); + } + } else { + _videoMode.setup = true; + _modeChanged = true; + // OSystem_SDL::pollEvent used to update the screen change count, + // but actually it gives problems when a video mode was changed + // but OSystem_SDL::pollEvent was not called. This for example + // caused a crash under certain circumstances when doing an RTL. + // To fix this issue we update the screen change count right here. + _screenChangeCount++; + + if (_transactionDetails.needUpdatescreen) + internUpdateScreen(); + } + } else if (_transactionDetails.needUpdatescreen) { + setGraphicsModeIntern(); + internUpdateScreen(); + } + + _transactionMode = kTransactionNone; + return (TransactionError)errors; +} + +#ifdef USE_RGB_COLOR + +Common::List<Graphics::PixelFormat> OSystem_SDL::getSupportedFormats() const { + assert(!_supportedFormats.empty()); + return _supportedFormats; +} + +void OSystem_SDL::detectSupportedFormats() { + + // Clear old list + _supportedFormats.clear(); + + // Some tables with standard formats that we always list + // as "supported". If frontend code tries to use one of + // these, we will perform the necessary format + // conversion in the background. Of course this incurs a + // performance hit, but on desktop ports this should not + // matter. We still push the currently active format to + // the front, so if frontend code just uses the first + // available format, it will get one that is "cheap" to + // use. + const Graphics::PixelFormat RGBList[] = { +#ifdef USE_RGB_COLOR + // RGBA8888, ARGB8888, RGB888 + Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0), + Graphics::PixelFormat(4, 8, 8, 8, 8, 16, 8, 0, 24), + Graphics::PixelFormat(3, 8, 8, 8, 0, 16, 8, 0, 0), +#endif + // RGB565, XRGB1555, RGB555, RGBA4444, ARGB4444 + Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0), + Graphics::PixelFormat(2, 5, 5, 5, 1, 10, 5, 0, 15), + Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0), + Graphics::PixelFormat(2, 4, 4, 4, 4, 12, 8, 4, 0), + Graphics::PixelFormat(2, 4, 4, 4, 4, 8, 4, 0, 12) + }; + const Graphics::PixelFormat BGRList[] = { +#ifdef USE_RGB_COLOR + // ABGR8888, BGRA8888, BGR888 + Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24), + Graphics::PixelFormat(4, 8, 8, 8, 8, 8, 16, 24, 0), + Graphics::PixelFormat(3, 8, 8, 8, 0, 0, 8, 16, 0), +#endif + // BGR565, XBGR1555, BGR555, ABGR4444, BGRA4444 + Graphics::PixelFormat(2, 5, 6, 5, 0, 0, 5, 11, 0), + Graphics::PixelFormat(2, 5, 5, 5, 1, 0, 5, 10, 15), + Graphics::PixelFormat(2, 5, 5, 5, 0, 0, 5, 10, 0), + Graphics::PixelFormat(2, 4, 4, 4, 4, 0, 4, 8, 12), + Graphics::PixelFormat(2, 4, 4, 4, 4, 4, 8, 12, 0) + }; + + Graphics::PixelFormat format = Graphics::PixelFormat::createFormatCLUT8(); + if (_hwscreen) { + // Get our currently set hardware format + format = Graphics::PixelFormat(_hwscreen->format->BytesPerPixel, + 8 - _hwscreen->format->Rloss, 8 - _hwscreen->format->Gloss, + 8 - _hwscreen->format->Bloss, 8 - _hwscreen->format->Aloss, + _hwscreen->format->Rshift, _hwscreen->format->Gshift, + _hwscreen->format->Bshift, _hwscreen->format->Ashift); + + // Workaround to MacOSX SDL not providing an accurate Aloss value. + if (_hwscreen->format->Amask == 0) + format.aLoss = 8; + + // Push it first, as the prefered format. + _supportedFormats.push_back(format); + } + + // TODO: prioritize matching alpha masks + int i; + + // Push some RGB formats + for (i = 0; i < ARRAYSIZE(RGBList); i++) { + if (_hwscreen && (RGBList[i].bytesPerPixel > format.bytesPerPixel)) + continue; + if (RGBList[i] != format) + _supportedFormats.push_back(RGBList[i]); + } + + // Push some BGR formats + for (i = 0; i < ARRAYSIZE(BGRList); i++) { + if (_hwscreen && (BGRList[i].bytesPerPixel > format.bytesPerPixel)) + continue; + if (BGRList[i] != format) + _supportedFormats.push_back(BGRList[i]); + } + + // Finally, we always supposed 8 bit palette graphics + _supportedFormats.push_back(Graphics::PixelFormat::createFormatCLUT8()); +} + +#endif + +bool OSystem_SDL::setGraphicsMode(int mode) { + Common::StackLock lock(_graphicsMutex); + + assert(_transactionMode == kTransactionActive); + + if (_oldVideoMode.setup && _oldVideoMode.mode == mode) + return true; + + int newScaleFactor = 1; + + switch (mode) { + case GFX_NORMAL: + newScaleFactor = 1; + break; +#ifdef USE_SCALERS + case GFX_DOUBLESIZE: + newScaleFactor = 2; + break; + case GFX_TRIPLESIZE: + newScaleFactor = 3; + break; + + case GFX_2XSAI: + newScaleFactor = 2; + break; + case GFX_SUPER2XSAI: + newScaleFactor = 2; + break; + case GFX_SUPEREAGLE: + newScaleFactor = 2; + break; + case GFX_ADVMAME2X: + newScaleFactor = 2; + break; + case GFX_ADVMAME3X: + newScaleFactor = 3; + break; +#ifdef USE_HQ_SCALERS + case GFX_HQ2X: + newScaleFactor = 2; + break; + case GFX_HQ3X: + newScaleFactor = 3; + break; +#endif + case GFX_TV2X: + newScaleFactor = 2; + break; + case GFX_DOTMATRIX: + newScaleFactor = 2; + break; +#endif // USE_SCALERS + + default: + warning("unknown gfx mode %d", mode); + return false; + } + + _transactionDetails.normal1xScaler = (mode == GFX_NORMAL); + if (_oldVideoMode.setup && _oldVideoMode.scaleFactor != newScaleFactor) + _transactionDetails.needHotswap = true; + + _transactionDetails.needUpdatescreen = true; + + _videoMode.mode = mode; + _videoMode.scaleFactor = newScaleFactor; + + return true; +} + +void OSystem_SDL::setGraphicsModeIntern() { + Common::StackLock lock(_graphicsMutex); + ScalerProc *newScalerProc = 0; + + switch (_videoMode.mode) { + case GFX_NORMAL: + newScalerProc = Normal1x; + break; +#ifdef USE_SCALERS + case GFX_DOUBLESIZE: + newScalerProc = Normal2x; + break; + case GFX_TRIPLESIZE: + newScalerProc = Normal3x; + break; + + case GFX_2XSAI: + newScalerProc = _2xSaI; + break; + case GFX_SUPER2XSAI: + newScalerProc = Super2xSaI; + break; + case GFX_SUPEREAGLE: + newScalerProc = SuperEagle; + break; + case GFX_ADVMAME2X: + newScalerProc = AdvMame2x; + break; + case GFX_ADVMAME3X: + newScalerProc = AdvMame3x; + break; +#ifdef USE_HQ_SCALERS + case GFX_HQ2X: + newScalerProc = HQ2x; + break; + case GFX_HQ3X: + newScalerProc = HQ3x; + break; +#endif + case GFX_TV2X: + newScalerProc = TV2x; + break; + case GFX_DOTMATRIX: + newScalerProc = DotMatrix; + break; +#endif // USE_SCALERS + + default: + error("Unknown gfx mode %d", _videoMode.mode); + } + + _scalerProc = newScalerProc; + + if (_videoMode.mode != GFX_NORMAL) { + for (int i = 0; i < ARRAYSIZE(s_gfxModeSwitchTable); i++) { + if (s_gfxModeSwitchTable[i][1] == _videoMode.mode || s_gfxModeSwitchTable[i][2] == _videoMode.mode) { + _scalerType = i; + break; + } + } + } + + if (!_screen || !_hwscreen) + return; + + // Blit everything to the screen + _forceFull = true; + + // Even if the old and new scale factors are the same, we may have a + // different scaler for the cursor now. + blitCursor(); +} + +int OSystem_SDL::getGraphicsMode() const { + assert (_transactionMode == kTransactionNone); + return _videoMode.mode; +} + +void OSystem_SDL::initSize(uint w, uint h, const Graphics::PixelFormat *format) { + assert(_transactionMode == kTransactionActive); + +#ifdef USE_RGB_COLOR + //avoid redundant format changes + Graphics::PixelFormat newFormat; + if (!format) + newFormat = Graphics::PixelFormat::createFormatCLUT8(); + else + newFormat = *format; + + assert(newFormat.bytesPerPixel > 0); + + if (newFormat != _videoMode.format) { + _videoMode.format = newFormat; + _transactionDetails.formatChanged = true; + _screenFormat = newFormat; + } +#endif + + // Avoid redundant res changes + if ((int)w == _videoMode.screenWidth && (int)h == _videoMode.screenHeight) + return; + + _videoMode.screenWidth = w; + _videoMode.screenHeight = h; + + _transactionDetails.sizeChanged = true; +} + +int OSystem_SDL::effectiveScreenHeight() const { + return _videoMode.scaleFactor * + (_videoMode.aspectRatioCorrection + ? real2Aspect(_videoMode.screenHeight) + : _videoMode.screenHeight); +} + +static void fixupResolutionForAspectRatio(AspectRatio desiredAspectRatio, int &width, int &height) { + assert(&width != &height); + + if (desiredAspectRatio.isAuto()) + return; + + int kw = desiredAspectRatio.kw(); + int kh = desiredAspectRatio.kh(); + + const int w = width; + const int h = height; + + SDL_Rect const* const*availableModes = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_SWSURFACE); //TODO : Maybe specify a pixel format + assert(availableModes); + + const SDL_Rect *bestMode = NULL; + uint bestMetric = (uint)-1; // Metric is wasted space + while (const SDL_Rect *mode = *availableModes++) { + if (mode->w < w) + continue; + if (mode->h < h) + continue; + if (mode->h * kw != mode->w * kh) + continue; + //printf("%d %d\n", mode->w, mode->h); + + uint metric = mode->w * mode->h - w * h; + if (metric > bestMetric) + continue; + + bestMetric = metric; + bestMode = mode; + } + + if (!bestMode) { + warning("Unable to enforce the desired aspect ratio"); + return; + } + //printf("%d %d\n", bestMode->w, bestMode->h); + width = bestMode->w; + height = bestMode->h; +} + +bool OSystem_SDL::loadGFXMode() { + assert(_inited); + _forceFull = true; + +#if !defined(__MAEMO__) && !defined(DINGUX) && !defined(GPH_DEVICE) && !defined(LINUXMOTO) && !defined(OPENPANDORA) + _videoMode.overlayWidth = _videoMode.screenWidth * _videoMode.scaleFactor; + _videoMode.overlayHeight = _videoMode.screenHeight * _videoMode.scaleFactor; + + if (_videoMode.screenHeight != 200 && _videoMode.screenHeight != 400) + _videoMode.aspectRatioCorrection = false; + + if (_videoMode.aspectRatioCorrection) + _videoMode.overlayHeight = real2Aspect(_videoMode.overlayHeight); + + _videoMode.hardwareWidth = _videoMode.screenWidth * _videoMode.scaleFactor; + _videoMode.hardwareHeight = effectiveScreenHeight(); +#else + _videoMode.hardwareWidth = _videoMode.overlayWidth; + _videoMode.hardwareHeight = _videoMode.overlayHeight; +#endif + + // + // Create the surface that contains the 8 bit game data + // +#ifdef USE_RGB_COLOR + _screen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.screenWidth, _videoMode.screenHeight, + _screenFormat.bytesPerPixel << 3, + ((1 << _screenFormat.rBits()) - 1) << _screenFormat.rShift , + ((1 << _screenFormat.gBits()) - 1) << _screenFormat.gShift , + ((1 << _screenFormat.bBits()) - 1) << _screenFormat.bShift , + ((1 << _screenFormat.aBits()) - 1) << _screenFormat.aShift ); + if (_screen == NULL) + error("allocating _screen failed"); + +#else + _screen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.screenWidth, _videoMode.screenHeight, 8, 0, 0, 0, 0); + if (_screen == NULL) + error("allocating _screen failed"); +#endif + + // + // Create the surface that contains the scaled graphics in 16 bit mode + // + + if (_videoMode.fullscreen) { + fixupResolutionForAspectRatio(_videoMode.desiredAspectRatio, _videoMode.hardwareWidth, _videoMode.hardwareHeight); + } + + _hwscreen = SDL_SetVideoMode(_videoMode.hardwareWidth, _videoMode.hardwareHeight, 16, + _videoMode.fullscreen ? (SDL_FULLSCREEN|SDL_SWSURFACE) : SDL_SWSURFACE + ); +#ifdef USE_RGB_COLOR + detectSupportedFormats(); +#endif + + if (_hwscreen == NULL) { + // DON'T use error(), as this tries to bring up the debug + // console, which WON'T WORK now that _hwscreen is hosed. + + if (!_oldVideoMode.setup) { + warning("SDL_SetVideoMode says we can't switch to that mode (%s)", SDL_GetError()); + quit(); + } else { + return false; + } + } + + // + // Create the surface used for the graphics in 16 bit before scaling, and also the overlay + // + + // Need some extra bytes around when using 2xSaI + _tmpscreen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.screenWidth + 3, _videoMode.screenHeight + 3, + 16, + _hwscreen->format->Rmask, + _hwscreen->format->Gmask, + _hwscreen->format->Bmask, + _hwscreen->format->Amask); + + if (_tmpscreen == NULL) + error("allocating _tmpscreen failed"); + + _overlayscreen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.overlayWidth, _videoMode.overlayHeight, + 16, + _hwscreen->format->Rmask, + _hwscreen->format->Gmask, + _hwscreen->format->Bmask, + _hwscreen->format->Amask); + + if (_overlayscreen == NULL) + error("allocating _overlayscreen failed"); + + _overlayFormat.bytesPerPixel = _overlayscreen->format->BytesPerPixel; + + _overlayFormat.rLoss = _overlayscreen->format->Rloss; + _overlayFormat.gLoss = _overlayscreen->format->Gloss; + _overlayFormat.bLoss = _overlayscreen->format->Bloss; + _overlayFormat.aLoss = _overlayscreen->format->Aloss; + + _overlayFormat.rShift = _overlayscreen->format->Rshift; + _overlayFormat.gShift = _overlayscreen->format->Gshift; + _overlayFormat.bShift = _overlayscreen->format->Bshift; + _overlayFormat.aShift = _overlayscreen->format->Ashift; + + _tmpscreen2 = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.overlayWidth + 3, _videoMode.overlayHeight + 3, + 16, + _hwscreen->format->Rmask, + _hwscreen->format->Gmask, + _hwscreen->format->Bmask, + _hwscreen->format->Amask); + + if (_tmpscreen2 == NULL) + error("allocating _tmpscreen2 failed"); + +#ifdef USE_OSD + _osdSurface = SDL_CreateRGBSurface(SDL_SWSURFACE | SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, + _hwscreen->w, + _hwscreen->h, + 16, + _hwscreen->format->Rmask, + _hwscreen->format->Gmask, + _hwscreen->format->Bmask, + _hwscreen->format->Amask); + if (_osdSurface == NULL) + error("allocating _osdSurface failed"); + SDL_SetColorKey(_osdSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, kOSDColorKey); +#endif + + // keyboard cursor control, some other better place for it? + _km.x_max = _videoMode.screenWidth * _videoMode.scaleFactor - 1; + _km.y_max = effectiveScreenHeight() - 1; + _km.delay_time = 25; + _km.last_time = 0; + + // Distinguish 555 and 565 mode + if (_hwscreen->format->Rmask == 0x7C00) + InitScalers(555); + else + InitScalers(565); + + return true; +} + +void OSystem_SDL::unloadGFXMode() { + if (_screen) { + SDL_FreeSurface(_screen); + _screen = NULL; + } + + if (_hwscreen) { + SDL_FreeSurface(_hwscreen); + _hwscreen = NULL; + } + + if (_tmpscreen) { + SDL_FreeSurface(_tmpscreen); + _tmpscreen = NULL; + } + + if (_tmpscreen2) { + SDL_FreeSurface(_tmpscreen2); + _tmpscreen2 = NULL; + } + + if (_overlayscreen) { + SDL_FreeSurface(_overlayscreen); + _overlayscreen = NULL; + } + +#ifdef USE_OSD + if (_osdSurface) { + SDL_FreeSurface(_osdSurface); + _osdSurface = NULL; + } +#endif + DestroyScalers(); +} + +bool OSystem_SDL::hotswapGFXMode() { + if (!_screen) + return false; + + // Keep around the old _screen & _overlayscreen so we can restore the screen data + // after the mode switch. + SDL_Surface *old_screen = _screen; + _screen = NULL; + SDL_Surface *old_overlayscreen = _overlayscreen; + _overlayscreen = NULL; + + // Release the HW screen surface + SDL_FreeSurface(_hwscreen); _hwscreen = NULL; + + SDL_FreeSurface(_tmpscreen); _tmpscreen = NULL; + SDL_FreeSurface(_tmpscreen2); _tmpscreen2 = NULL; + +#ifdef USE_OSD + // Release the OSD surface + SDL_FreeSurface(_osdSurface); _osdSurface = NULL; +#endif + + // Setup the new GFX mode + if (!loadGFXMode()) { + unloadGFXMode(); + + _screen = old_screen; + _overlayscreen = old_overlayscreen; + + return false; + } + + // reset palette + SDL_SetColors(_screen, _currentPalette, 0, 256); + + // Restore old screen content + SDL_BlitSurface(old_screen, NULL, _screen, NULL); + SDL_BlitSurface(old_overlayscreen, NULL, _overlayscreen, NULL); + + // Free the old surfaces + SDL_FreeSurface(old_screen); + SDL_FreeSurface(old_overlayscreen); + + // Update cursor to new scale + blitCursor(); + + // Blit everything to the screen + internUpdateScreen(); + + return true; +} + +void OSystem_SDL::updateScreen() { + assert (_transactionMode == kTransactionNone); + + Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends + + internUpdateScreen(); +} + +void OSystem_SDL::internUpdateScreen() { + SDL_Surface *srcSurf, *origSurf; + int height, width; + ScalerProc *scalerProc; + int scale1; + +#if defined (DEBUG) && ! defined(_WIN32_WCE) // definitions not available for non-DEBUG here. (needed this to compile in SYMBIAN32 & linux?) + assert(_hwscreen != NULL); + assert(_hwscreen->map->sw_data != NULL); +#endif + + // If the shake position changed, fill the dirty area with blackness + if (_currentShakePos != _newShakePos || + (_mouseNeedsRedraw && _mouseBackup.y <= _currentShakePos)) { + SDL_Rect blackrect = {0, 0, _videoMode.screenWidth * _videoMode.scaleFactor, _newShakePos * _videoMode.scaleFactor}; + + if (_videoMode.aspectRatioCorrection && !_overlayVisible) + blackrect.h = real2Aspect(blackrect.h - 1) + 1; + + SDL_FillRect(_hwscreen, &blackrect, 0); + + _currentShakePos = _newShakePos; + + _forceFull = true; + } + + // Check whether the palette was changed in the meantime and update the + // screen surface accordingly. + if (_screen && _paletteDirtyEnd != 0) { + SDL_SetColors(_screen, _currentPalette + _paletteDirtyStart, + _paletteDirtyStart, + _paletteDirtyEnd - _paletteDirtyStart); + + _paletteDirtyEnd = 0; + + _forceFull = true; + } + +#ifdef USE_OSD + // OSD visible (i.e. non-transparent)? + if (_osdAlpha != SDL_ALPHA_TRANSPARENT) { + // Updated alpha value + const int diff = SDL_GetTicks() - _osdFadeStartTime; + if (diff > 0) { + if (diff >= kOSDFadeOutDuration) { + // Back to full transparency + _osdAlpha = SDL_ALPHA_TRANSPARENT; + } else { + // Do a linear fade out... + const int startAlpha = SDL_ALPHA_TRANSPARENT + kOSDInitialAlpha * (SDL_ALPHA_OPAQUE - SDL_ALPHA_TRANSPARENT) / 100; + _osdAlpha = startAlpha + diff * (SDL_ALPHA_TRANSPARENT - startAlpha) / kOSDFadeOutDuration; + } + SDL_SetAlpha(_osdSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, _osdAlpha); + _forceFull = true; + } + } +#endif + + if (!_overlayVisible) { + origSurf = _screen; + srcSurf = _tmpscreen; + width = _videoMode.screenWidth; + height = _videoMode.screenHeight; + scalerProc = _scalerProc; + scale1 = _videoMode.scaleFactor; + } else { + origSurf = _overlayscreen; + srcSurf = _tmpscreen2; + width = _videoMode.overlayWidth; + height = _videoMode.overlayHeight; + scalerProc = Normal1x; + + scale1 = 1; + } + + // Add the area covered by the mouse cursor to the list of dirty rects if + // we have to redraw the mouse. + if (_mouseNeedsRedraw) + undrawMouse(); + + // Force a full redraw if requested + if (_forceFull) { + _numDirtyRects = 1; + _dirtyRectList[0].x = 0; + _dirtyRectList[0].y = 0; + _dirtyRectList[0].w = width; + _dirtyRectList[0].h = height; + } + + // Only draw anything if necessary + if (_numDirtyRects > 0 || _mouseNeedsRedraw) { + SDL_Rect *r; + SDL_Rect dst; + uint32 srcPitch, dstPitch; + SDL_Rect *lastRect = _dirtyRectList + _numDirtyRects; + + for (r = _dirtyRectList; r != lastRect; ++r) { + dst = *r; + dst.x++; // Shift rect by one since 2xSai needs to access the data around + dst.y++; // any pixel to scale it, and we want to avoid mem access crashes. + + if (SDL_BlitSurface(origSurf, r, srcSurf, &dst) != 0) + error("SDL_BlitSurface failed: %s", SDL_GetError()); + } + + SDL_LockSurface(srcSurf); + SDL_LockSurface(_hwscreen); + + srcPitch = srcSurf->pitch; + dstPitch = _hwscreen->pitch; + + for (r = _dirtyRectList; r != lastRect; ++r) { + register int dst_y = r->y + _currentShakePos; + register int dst_h = 0; + register int orig_dst_y = 0; + register int rx1 = r->x * scale1; + + if (dst_y < height) { + dst_h = r->h; + if (dst_h > height - dst_y) + dst_h = height - dst_y; + + orig_dst_y = dst_y; + dst_y = dst_y * scale1; + + if (_videoMode.aspectRatioCorrection && !_overlayVisible) + dst_y = real2Aspect(dst_y); + + assert(scalerProc != NULL); + scalerProc((byte *)srcSurf->pixels + (r->x * 2 + 2) + (r->y + 1) * srcPitch, srcPitch, + (byte *)_hwscreen->pixels + rx1 * 2 + dst_y * dstPitch, dstPitch, r->w, dst_h); + } + + r->x = rx1; + r->y = dst_y; + r->w = r->w * scale1; + r->h = dst_h * scale1; + +#ifdef USE_SCALERS + if (_videoMode.aspectRatioCorrection && orig_dst_y < height && !_overlayVisible) + r->h = stretch200To240((uint8 *) _hwscreen->pixels, dstPitch, r->w, r->h, r->x, r->y, orig_dst_y * scale1); +#endif + } + SDL_UnlockSurface(srcSurf); + SDL_UnlockSurface(_hwscreen); + + // Readjust the dirty rect list in case we are doing a full update. + // This is necessary if shaking is active. + if (_forceFull) { + _dirtyRectList[0].y = 0; + _dirtyRectList[0].h = effectiveScreenHeight(); + } + + drawMouse(); + +#ifdef USE_OSD + if (_osdAlpha != SDL_ALPHA_TRANSPARENT) { + SDL_BlitSurface(_osdSurface, 0, _hwscreen, 0); + } +#endif + // Finally, blit all our changes to the screen + SDL_UpdateRects(_hwscreen, _numDirtyRects, _dirtyRectList); + } + + _numDirtyRects = 0; + _forceFull = false; + _mouseNeedsRedraw = false; +} + +bool OSystem_SDL::saveScreenshot(const char *filename) { + assert(_hwscreen != NULL); + + Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends + return SDL_SaveBMP(_hwscreen, filename) == 0; +} + +void OSystem_SDL::setFullscreenMode(bool enable) { + Common::StackLock lock(_graphicsMutex); + + if (_oldVideoMode.setup && _oldVideoMode.fullscreen == enable) + return; + + if (_transactionMode == kTransactionActive) { + _videoMode.fullscreen = enable; + _transactionDetails.needHotswap = true; + } +} + +void OSystem_SDL::setAspectRatioCorrection(bool enable) { + Common::StackLock lock(_graphicsMutex); + + if (_oldVideoMode.setup && _oldVideoMode.aspectRatioCorrection == enable) + return; + + if (_transactionMode == kTransactionActive) { + _videoMode.aspectRatioCorrection = enable; + _transactionDetails.needHotswap = true; + } +} + +void OSystem_SDL::copyRectToScreen(const byte *src, int pitch, int x, int y, int w, int h) { + assert (_transactionMode == kTransactionNone); + assert(src); + + if (_screen == NULL) { + warning("OSystem_SDL::copyRectToScreen: _screen == NULL"); + return; + } + + Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends + + assert(x >= 0 && x < _videoMode.screenWidth); + assert(y >= 0 && y < _videoMode.screenHeight); + assert(h > 0 && y + h <= _videoMode.screenHeight); + assert(w > 0 && x + w <= _videoMode.screenWidth); + + addDirtyRect(x, y, w, h); + + // Try to lock the screen surface + if (SDL_LockSurface(_screen) == -1) + error("SDL_LockSurface failed: %s", SDL_GetError()); + +#ifdef USE_RGB_COLOR + byte *dst = (byte *)_screen->pixels + y * _videoMode.screenWidth * _screenFormat.bytesPerPixel + x * _screenFormat.bytesPerPixel; + if (_videoMode.screenWidth == w && pitch == w * _screenFormat.bytesPerPixel) { + memcpy(dst, src, h*w*_screenFormat.bytesPerPixel); + } else { + do { + memcpy(dst, src, w * _screenFormat.bytesPerPixel); + src += pitch; + dst += _videoMode.screenWidth * _screenFormat.bytesPerPixel; + } while (--h); + } +#else + byte *dst = (byte *)_screen->pixels + y * _videoMode.screenWidth + x; + if (_videoMode.screenWidth == pitch && pitch == w) { + memcpy(dst, src, h*w); + } else { + do { + memcpy(dst, src, w); + src += pitch; + dst += _videoMode.screenWidth; + } while (--h); + } +#endif + + // Unlock the screen surface + SDL_UnlockSurface(_screen); +} + +Graphics::Surface *OSystem_SDL::lockScreen() { + assert (_transactionMode == kTransactionNone); + + // Lock the graphics mutex + lockMutex(_graphicsMutex); + + // paranoia check + assert(!_screenIsLocked); + _screenIsLocked = true; + + // Try to lock the screen surface + if (SDL_LockSurface(_screen) == -1) + error("SDL_LockSurface failed: %s", SDL_GetError()); + + _framebuffer.pixels = _screen->pixels; + _framebuffer.w = _screen->w; + _framebuffer.h = _screen->h; + _framebuffer.pitch = _screen->pitch; +#ifdef USE_RGB_COLOR + _framebuffer.bytesPerPixel = _screenFormat.bytesPerPixel; +#else + _framebuffer.bytesPerPixel = 1; +#endif + + return &_framebuffer; +} + +void OSystem_SDL::unlockScreen() { + assert (_transactionMode == kTransactionNone); + + // paranoia check + assert(_screenIsLocked); + _screenIsLocked = false; + + // Unlock the screen surface + SDL_UnlockSurface(_screen); + + // Trigger a full screen update + _forceFull = true; + + // Finally unlock the graphics mutex + unlockMutex(_graphicsMutex); +} + +void OSystem_SDL::addDirtyRect(int x, int y, int w, int h, bool realCoordinates) { + if (_forceFull) + return; + + if (_numDirtyRects == NUM_DIRTY_RECT) { + _forceFull = true; + return; + } + + int height, width; + + if (!_overlayVisible && !realCoordinates) { + width = _videoMode.screenWidth; + height = _videoMode.screenHeight; + } else { + width = _videoMode.overlayWidth; + height = _videoMode.overlayHeight; + } + + // Extend the dirty region by 1 pixel for scalers + // that "smear" the screen, e.g. 2xSAI + if (!realCoordinates) { + x--; + y--; + w+=2; + h+=2; + } + + // clip + if (x < 0) { + w += x; + x = 0; + } + + if (y < 0) { + h += y; + y=0; + } + + if (w > width - x) { + w = width - x; + } + + if (h > height - y) { + h = height - y; + } + +#ifdef USE_SCALERS + if (_videoMode.aspectRatioCorrection && !_overlayVisible && !realCoordinates) { + makeRectStretchable(x, y, w, h); + } +#endif + + if (w == width && h == height) { + _forceFull = true; + return; + } + + if (w > 0 && h > 0) { + SDL_Rect *r = &_dirtyRectList[_numDirtyRects++]; + + r->x = x; + r->y = y; + r->w = w; + r->h = h; + } +} + +int16 OSystem_SDL::getHeight() { + return _videoMode.screenHeight; +} + +int16 OSystem_SDL::getWidth() { + return _videoMode.screenWidth; +} + +void OSystem_SDL::setPalette(const byte *colors, uint start, uint num) { + assert(colors); + +#ifdef USE_RGB_COLOR + assert(_screenFormat.bytesPerPixel == 1); +#endif + + // Setting the palette before _screen is created is allowed - for now - + // since we don't actually set the palette until the screen is updated. + // But it could indicate a programming error, so let's warn about it. + + if (!_screen) + warning("OSystem_SDL::setPalette: _screen == NULL"); + + const byte *b = colors; + uint i; + SDL_Color *base = _currentPalette + start; + for (i = 0; i < num; i++) { + base[i].r = b[0]; + base[i].g = b[1]; + base[i].b = b[2]; + b += 4; + } + + if (start < _paletteDirtyStart) + _paletteDirtyStart = start; + + if (start + num > _paletteDirtyEnd) + _paletteDirtyEnd = start + num; + + // Some games blink cursors with palette + if (_cursorPaletteDisabled) + blitCursor(); +} + +void OSystem_SDL::grabPalette(byte *colors, uint start, uint num) { + assert(colors); + +#ifdef USE_RGB_COLOR + assert(_screenFormat.bytesPerPixel == 1); +#endif + + const SDL_Color *base = _currentPalette + start; + + for (uint i = 0; i < num; ++i) { + colors[i * 4] = base[i].r; + colors[i * 4 + 1] = base[i].g; + colors[i * 4 + 2] = base[i].b; + colors[i * 4 + 3] = 0xFF; + } +} + +void OSystem_SDL::setCursorPalette(const byte *colors, uint start, uint num) { + assert(colors); + const byte *b = colors; + uint i; + SDL_Color *base = _cursorPalette + start; + for (i = 0; i < num; i++) { + base[i].r = b[0]; + base[i].g = b[1]; + base[i].b = b[2]; + b += 4; + } + + _cursorPaletteDisabled = false; + blitCursor(); +} + + +void OSystem_SDL::setShakePos(int shake_pos) { + assert (_transactionMode == kTransactionNone); + + _newShakePos = shake_pos; +} + + +#pragma mark - +#pragma mark --- Overlays --- +#pragma mark - + +void OSystem_SDL::showOverlay() { + assert (_transactionMode == kTransactionNone); + + int x, y; + + if (_overlayVisible) + return; + + _overlayVisible = true; + + // Since resolution could change, put mouse to adjusted position + // Fixes bug #1349059 + x = _mouseCurState.x * _videoMode.scaleFactor; + if (_videoMode.aspectRatioCorrection) + y = real2Aspect(_mouseCurState.y) * _videoMode.scaleFactor; + else + y = _mouseCurState.y * _videoMode.scaleFactor; + + warpMouse(x, y); + + clearOverlay(); +} + +void OSystem_SDL::hideOverlay() { + assert (_transactionMode == kTransactionNone); + + if (!_overlayVisible) + return; + + int x, y; + + _overlayVisible = false; + + // Since resolution could change, put mouse to adjusted position + // Fixes bug #1349059 + x = _mouseCurState.x / _videoMode.scaleFactor; + y = _mouseCurState.y / _videoMode.scaleFactor; + if (_videoMode.aspectRatioCorrection) + y = aspect2Real(y); + + warpMouse(x, y); + + clearOverlay(); + + _forceFull = true; +} + +void OSystem_SDL::clearOverlay() { + //assert (_transactionMode == kTransactionNone); + + Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends + + if (!_overlayVisible) + return; + + // Clear the overlay by making the game screen "look through" everywhere. + SDL_Rect src, dst; + src.x = src.y = 0; + dst.x = dst.y = 1; + src.w = dst.w = _videoMode.screenWidth; + src.h = dst.h = _videoMode.screenHeight; + if (SDL_BlitSurface(_screen, &src, _tmpscreen, &dst) != 0) + error("SDL_BlitSurface failed: %s", SDL_GetError()); + + SDL_LockSurface(_tmpscreen); + SDL_LockSurface(_overlayscreen); + _scalerProc((byte *)(_tmpscreen->pixels) + _tmpscreen->pitch + 2, _tmpscreen->pitch, + (byte *)_overlayscreen->pixels, _overlayscreen->pitch, _videoMode.screenWidth, _videoMode.screenHeight); + +#ifdef USE_SCALERS + if (_videoMode.aspectRatioCorrection) + stretch200To240((uint8 *)_overlayscreen->pixels, _overlayscreen->pitch, + _videoMode.overlayWidth, _videoMode.screenHeight * _videoMode.scaleFactor, 0, 0, 0); +#endif + SDL_UnlockSurface(_tmpscreen); + SDL_UnlockSurface(_overlayscreen); + + _forceFull = true; +} + +void OSystem_SDL::grabOverlay(OverlayColor *buf, int pitch) { + assert (_transactionMode == kTransactionNone); + + if (_overlayscreen == NULL) + return; + + if (SDL_LockSurface(_overlayscreen) == -1) + error("SDL_LockSurface failed: %s", SDL_GetError()); + + byte *src = (byte *)_overlayscreen->pixels; + int h = _videoMode.overlayHeight; + do { + memcpy(buf, src, _videoMode.overlayWidth * 2); + src += _overlayscreen->pitch; + buf += pitch; + } while (--h); + + SDL_UnlockSurface(_overlayscreen); +} + +void OSystem_SDL::copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h) { + assert (_transactionMode == kTransactionNone); + + if (_overlayscreen == NULL) + return; + + // Clip the coordinates + if (x < 0) { + w += x; + buf -= x; + x = 0; + } + + if (y < 0) { + h += y; buf -= y * pitch; + y = 0; + } + + if (w > _videoMode.overlayWidth - x) { + w = _videoMode.overlayWidth - x; + } + + if (h > _videoMode.overlayHeight - y) { + h = _videoMode.overlayHeight - y; + } + + if (w <= 0 || h <= 0) + return; + + // Mark the modified region as dirty + addDirtyRect(x, y, w, h); + + if (SDL_LockSurface(_overlayscreen) == -1) + error("SDL_LockSurface failed: %s", SDL_GetError()); + + byte *dst = (byte *)_overlayscreen->pixels + y * _overlayscreen->pitch + x * 2; + do { + memcpy(dst, buf, w * 2); + dst += _overlayscreen->pitch; + buf += pitch; + } while (--h); + + SDL_UnlockSurface(_overlayscreen); +} + + +#pragma mark - +#pragma mark --- Mouse --- +#pragma mark - + +bool OSystem_SDL::showMouse(bool visible) { + if (_mouseVisible == visible) + return visible; + + bool last = _mouseVisible; + _mouseVisible = visible; + _mouseNeedsRedraw = true; + + return last; +} + +void OSystem_SDL::setMousePos(int x, int y) { + if (x != _mouseCurState.x || y != _mouseCurState.y) { + _mouseNeedsRedraw = true; + _mouseCurState.x = x; + _mouseCurState.y = y; + } +} + +void OSystem_SDL::warpMouse(int x, int y) { + int y1 = y; + + // Don't change actual mouse position, when mouse is outside of our window (in case of windowed mode) + if (!(SDL_GetAppState( ) & SDL_APPMOUSEFOCUS)) { + setMousePos(x, y); // but change game cursor position + return; + } + + if (_videoMode.aspectRatioCorrection && !_overlayVisible) + y1 = real2Aspect(y); + + if (_mouseCurState.x != x || _mouseCurState.y != y) { + if (!_overlayVisible) + SDL_WarpMouse(x * _videoMode.scaleFactor, y1 * _videoMode.scaleFactor); + else + SDL_WarpMouse(x, y1); + + // SDL_WarpMouse() generates a mouse movement event, so + // setMousePos() would be called eventually. However, the + // cannon script in CoMI calls this function twice each time + // the cannon is reloaded. Unless we update the mouse position + // immediately the second call is ignored, causing the cannon + // to change its aim. + + setMousePos(x, y); + } +} + +void OSystem_SDL::setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, uint32 keycolor, int cursorTargetScale, const Graphics::PixelFormat *format) { +#ifdef USE_RGB_COLOR + if (!format) + _cursorFormat = Graphics::PixelFormat::createFormatCLUT8(); + else if (format->bytesPerPixel <= _screenFormat.bytesPerPixel) + _cursorFormat = *format; + + if (_cursorFormat.bytesPerPixel < 4) + assert(keycolor < (uint)(1 << (_cursorFormat.bytesPerPixel << 3))); +#else + assert(keycolor <= 0xFF); +#endif + + if (w == 0 || h == 0) + return; + + _mouseCurState.hotX = hotspot_x; + _mouseCurState.hotY = hotspot_y; + + _mouseKeyColor = keycolor; + + _cursorTargetScale = cursorTargetScale; + + if (_mouseCurState.w != (int)w || _mouseCurState.h != (int)h) { + _mouseCurState.w = w; + _mouseCurState.h = h; + + if (_mouseOrigSurface) + SDL_FreeSurface(_mouseOrigSurface); + + // Allocate bigger surface because AdvMame2x adds black pixel at [0,0] + _mouseOrigSurface = SDL_CreateRGBSurface(SDL_SWSURFACE | SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, + _mouseCurState.w + 2, + _mouseCurState.h + 2, + 16, + _hwscreen->format->Rmask, + _hwscreen->format->Gmask, + _hwscreen->format->Bmask, + _hwscreen->format->Amask); + + if (_mouseOrigSurface == NULL) + error("allocating _mouseOrigSurface failed"); + SDL_SetColorKey(_mouseOrigSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, kMouseColorKey); + } + + free(_mouseData); +#ifdef USE_RGB_COLOR + _mouseData = (byte *)malloc(w * h * _cursorFormat.bytesPerPixel); + memcpy(_mouseData, buf, w * h * _cursorFormat.bytesPerPixel); +#else + _mouseData = (byte *)malloc(w * h); + memcpy(_mouseData, buf, w * h); +#endif + + blitCursor(); +} + +void OSystem_SDL::blitCursor() { + byte *dstPtr; + const byte *srcPtr = _mouseData; +#ifdef USE_RGB_COLOR + uint32 color; +#else + byte color; +#endif + int w, h, i, j; + + if (!_mouseOrigSurface || !_mouseData) + return; + + _mouseNeedsRedraw = true; + + w = _mouseCurState.w; + h = _mouseCurState.h; + + SDL_LockSurface(_mouseOrigSurface); + + // Make whole surface transparent + for (i = 0; i < h + 2; i++) { + dstPtr = (byte *)_mouseOrigSurface->pixels + _mouseOrigSurface->pitch * i; + for (j = 0; j < w + 2; j++) { + *(uint16 *)dstPtr = kMouseColorKey; + dstPtr += 2; + } + } + + // Draw from [1,1] since AdvMame2x adds artefact at 0,0 + dstPtr = (byte *)_mouseOrigSurface->pixels + _mouseOrigSurface->pitch + 2; + + SDL_Color *palette; + + if (_cursorPaletteDisabled) + palette = _currentPalette; + else + palette = _cursorPalette; + + for (i = 0; i < h; i++) { + for (j = 0; j < w; j++) { +#ifdef USE_RGB_COLOR + if (_cursorFormat.bytesPerPixel > 1) { + if (_cursorFormat.bytesPerPixel == 2) + color = *(const uint16 *)srcPtr; + else + color = *(const uint32 *)srcPtr; + if (color != _mouseKeyColor) { // transparent, don't draw + uint8 r, g, b; + _cursorFormat.colorToRGB(color, r, g, b); + *(uint16 *)dstPtr = SDL_MapRGB(_mouseOrigSurface->format, + r, g, b); + } + dstPtr += 2; + srcPtr += _cursorFormat.bytesPerPixel; + } else { +#endif + color = *srcPtr; + if (color != _mouseKeyColor) { // transparent, don't draw + *(uint16 *)dstPtr = SDL_MapRGB(_mouseOrigSurface->format, + palette[color].r, palette[color].g, palette[color].b); + } + dstPtr += 2; + srcPtr++; +#ifdef USE_RGB_COLOR + } +#endif + } + dstPtr += _mouseOrigSurface->pitch - w * 2; + } + + int rW, rH; + + if (_cursorTargetScale >= _videoMode.scaleFactor) { + // The cursor target scale is greater or equal to the scale at + // which the rest of the screen is drawn. We do not downscale + // the cursor image, we draw it at its original size. It will + // appear too large on screen. + + rW = w; + rH = h; + _mouseCurState.rHotX = _mouseCurState.hotX; + _mouseCurState.rHotY = _mouseCurState.hotY; + + // The virtual dimensions may be larger than the original. + + _mouseCurState.vW = w * _cursorTargetScale / _videoMode.scaleFactor; + _mouseCurState.vH = h * _cursorTargetScale / _videoMode.scaleFactor; + _mouseCurState.vHotX = _mouseCurState.hotX * _cursorTargetScale / + _videoMode.scaleFactor; + _mouseCurState.vHotY = _mouseCurState.hotY * _cursorTargetScale / + _videoMode.scaleFactor; + } else { + // The cursor target scale is smaller than the scale at which + // the rest of the screen is drawn. We scale up the cursor + // image to make it appear correct. + + rW = w * _videoMode.scaleFactor / _cursorTargetScale; + rH = h * _videoMode.scaleFactor / _cursorTargetScale; + _mouseCurState.rHotX = _mouseCurState.hotX * _videoMode.scaleFactor / + _cursorTargetScale; + _mouseCurState.rHotY = _mouseCurState.hotY * _videoMode.scaleFactor / + _cursorTargetScale; + + // The virtual dimensions will be the same as the original. + + _mouseCurState.vW = w; + _mouseCurState.vH = h; + _mouseCurState.vHotX = _mouseCurState.hotX; + _mouseCurState.vHotY = _mouseCurState.hotY; + } + +#ifdef USE_SCALERS + int rH1 = rH; // store original to pass to aspect-correction function later +#endif + + if (_videoMode.aspectRatioCorrection && _cursorTargetScale == 1) { + rH = real2Aspect(rH - 1) + 1; + _mouseCurState.rHotY = real2Aspect(_mouseCurState.rHotY); + } + + if (_mouseCurState.rW != rW || _mouseCurState.rH != rH) { + _mouseCurState.rW = rW; + _mouseCurState.rH = rH; + + if (_mouseSurface) + SDL_FreeSurface(_mouseSurface); + + _mouseSurface = SDL_CreateRGBSurface(SDL_SWSURFACE | SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, + _mouseCurState.rW, + _mouseCurState.rH, + 16, + _hwscreen->format->Rmask, + _hwscreen->format->Gmask, + _hwscreen->format->Bmask, + _hwscreen->format->Amask); + + if (_mouseSurface == NULL) + error("allocating _mouseSurface failed"); + + SDL_SetColorKey(_mouseSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, kMouseColorKey); + } + + SDL_LockSurface(_mouseSurface); + + ScalerProc *scalerProc; + + // If possible, use the same scaler for the cursor as for the rest of + // the game. This only works well with the non-blurring scalers so we + // actually only use the 1x, 1.5x, 2x and AdvMame scalers. + + if (_cursorTargetScale == 1 && (_videoMode.mode == GFX_DOUBLESIZE || _videoMode.mode == GFX_TRIPLESIZE)) + scalerProc = _scalerProc; + else + scalerProc = scalersMagn[_cursorTargetScale - 1][_videoMode.scaleFactor - 1]; + + scalerProc((byte *)_mouseOrigSurface->pixels + _mouseOrigSurface->pitch + 2, + _mouseOrigSurface->pitch, (byte *)_mouseSurface->pixels, _mouseSurface->pitch, + _mouseCurState.w, _mouseCurState.h); + +#ifdef USE_SCALERS + if (_videoMode.aspectRatioCorrection && _cursorTargetScale == 1) + cursorStretch200To240((uint8 *)_mouseSurface->pixels, _mouseSurface->pitch, rW, rH1, 0, 0, 0); +#endif + + SDL_UnlockSurface(_mouseSurface); + SDL_UnlockSurface(_mouseOrigSurface); +} + +#ifdef USE_SCALERS +// Basically it is kVeryFastAndUglyAspectMode of stretch200To240 from +// common/scale/aspect.cpp +static int cursorStretch200To240(uint8 *buf, uint32 pitch, int width, int height, int srcX, int srcY, int origSrcY) { + int maxDstY = real2Aspect(origSrcY + height - 1); + int y; + const uint8 *startSrcPtr = buf + srcX * 2 + (srcY - origSrcY) * pitch; + uint8 *dstPtr = buf + srcX * 2 + maxDstY * pitch; + + for (y = maxDstY; y >= srcY; y--) { + const uint8 *srcPtr = startSrcPtr + aspect2Real(y) * pitch; + + if (srcPtr == dstPtr) + break; + memcpy(dstPtr, srcPtr, width * 2); + dstPtr -= pitch; + } + + return 1 + maxDstY - srcY; +} +#endif + +void OSystem_SDL::toggleMouseGrab() { + if (SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_OFF) + SDL_WM_GrabInput(SDL_GRAB_ON); + else + SDL_WM_GrabInput(SDL_GRAB_OFF); +} + +void OSystem_SDL::undrawMouse() { + const int x = _mouseBackup.x; + const int y = _mouseBackup.y; + + // When we switch bigger overlay off mouse jumps. Argh! + // This is intended to prevent undrawing offscreen mouse + if (!_overlayVisible && (x >= _videoMode.screenWidth || y >= _videoMode.screenHeight)) + return; + + if (_mouseBackup.w != 0 && _mouseBackup.h != 0) + addDirtyRect(x, y - _currentShakePos, _mouseBackup.w, _mouseBackup.h); +} + +void OSystem_SDL::drawMouse() { + if (!_mouseVisible || !_mouseSurface) { + _mouseBackup.x = _mouseBackup.y = _mouseBackup.w = _mouseBackup.h = 0; + return; + } + + SDL_Rect dst; + int scale; + int hotX, hotY; + + dst.x = _mouseCurState.x; + dst.y = _mouseCurState.y; + + if (!_overlayVisible) { + scale = _videoMode.scaleFactor; + dst.w = _mouseCurState.vW; + dst.h = _mouseCurState.vH; + hotX = _mouseCurState.vHotX; + hotY = _mouseCurState.vHotY; + } else { + scale = 1; + dst.w = _mouseCurState.rW; + dst.h = _mouseCurState.rH; + hotX = _mouseCurState.rHotX; + hotY = _mouseCurState.rHotY; + } + + // The mouse is undrawn using virtual coordinates, i.e. they may be + // scaled and aspect-ratio corrected. + + _mouseBackup.x = dst.x - hotX; + _mouseBackup.y = dst.y - hotY; + _mouseBackup.w = dst.w; + _mouseBackup.h = dst.h; + + // We draw the pre-scaled cursor image, so now we need to adjust for + // scaling, shake position and aspect ratio correction manually. + + if (!_overlayVisible) { + dst.y += _currentShakePos; + } + + if (_videoMode.aspectRatioCorrection && !_overlayVisible) + dst.y = real2Aspect(dst.y); + + dst.x = scale * dst.x - _mouseCurState.rHotX; + dst.y = scale * dst.y - _mouseCurState.rHotY; + dst.w = _mouseCurState.rW; + dst.h = _mouseCurState.rH; + + // Note that SDL_BlitSurface() and addDirtyRect() will both perform any + // clipping necessary + + if (SDL_BlitSurface(_mouseSurface, NULL, _hwscreen, &dst) != 0) + error("SDL_BlitSurface failed: %s", SDL_GetError()); + + // The screen will be updated using real surface coordinates, i.e. + // they will not be scaled or aspect-ratio corrected. + + addDirtyRect(dst.x, dst.y, dst.w, dst.h, true); +} + +#pragma mark - +#pragma mark --- On Screen Display --- +#pragma mark - + +#ifdef USE_OSD +void OSystem_SDL::displayMessageOnOSD(const char *msg) { + assert (_transactionMode == kTransactionNone); + assert(msg); + + Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends + + uint i; + + // Lock the OSD surface for drawing + if (SDL_LockSurface(_osdSurface)) + error("displayMessageOnOSD: SDL_LockSurface failed: %s", SDL_GetError()); + + Graphics::Surface dst; + dst.pixels = _osdSurface->pixels; + dst.w = _osdSurface->w; + dst.h = _osdSurface->h; + dst.pitch = _osdSurface->pitch; + dst.bytesPerPixel = _osdSurface->format->BytesPerPixel; + + // The font we are going to use: + const Graphics::Font *font = FontMan.getFontByUsage(Graphics::FontManager::kOSDFont); + + // Clear everything with the "transparent" color, i.e. the colorkey + SDL_FillRect(_osdSurface, 0, kOSDColorKey); + + // Split the message into separate lines. + Common::Array<Common::String> lines; + const char *ptr; + for (ptr = msg; *ptr; ++ptr) { + if (*ptr == '\n') { + lines.push_back(Common::String(msg, ptr - msg)); + msg = ptr + 1; + } + } + lines.push_back(Common::String(msg, ptr - msg)); + + // Determine a rect which would contain the message string (clipped to the + // screen dimensions). + const int vOffset = 6; + const int lineSpacing = 1; + const int lineHeight = font->getFontHeight() + 2 * lineSpacing; + int width = 0; + int height = lineHeight * lines.size() + 2 * vOffset; + for (i = 0; i < lines.size(); i++) { + width = MAX(width, font->getStringWidth(lines[i]) + 14); + } + + // Clip the rect + if (width > dst.w) + width = dst.w; + if (height > dst.h) + height = dst.h; + + // Draw a dark gray rect + // TODO: Rounded corners ? Border? + SDL_Rect osdRect; + osdRect.x = (dst.w - width) / 2; + osdRect.y = (dst.h - height) / 2; + osdRect.w = width; + osdRect.h = height; + SDL_FillRect(_osdSurface, &osdRect, SDL_MapRGB(_osdSurface->format, 64, 64, 64)); + + // Render the message, centered, and in white + for (i = 0; i < lines.size(); i++) { + font->drawString(&dst, lines[i], + osdRect.x, osdRect.y + i * lineHeight + vOffset + lineSpacing, osdRect.w, + SDL_MapRGB(_osdSurface->format, 255, 255, 255), + Graphics::kTextAlignCenter); + } + + // Finished drawing, so unlock the OSD surface again + SDL_UnlockSurface(_osdSurface); + + // Init the OSD display parameters, and the fade out + _osdAlpha = SDL_ALPHA_TRANSPARENT + kOSDInitialAlpha * (SDL_ALPHA_OPAQUE - SDL_ALPHA_TRANSPARENT) / 100; + _osdFadeStartTime = SDL_GetTicks() + kOSDFadeOutDelay; + SDL_SetAlpha(_osdSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, _osdAlpha); + + // Ensure a full redraw takes place next time the screen is updated + _forceFull = true; +} +#endif + + +#pragma mark - +#pragma mark --- Misc --- +#pragma mark - + +bool OSystem_SDL::handleScalerHotkeys(const SDL_KeyboardEvent &key) { + // Ctrl-Alt-a toggles aspect ratio correction + if (key.keysym.sym == 'a') { + beginGFXTransaction(); + setFeatureState(kFeatureAspectRatioCorrection, !_videoMode.aspectRatioCorrection); + endGFXTransaction(); +#ifdef USE_OSD + char buffer[128]; + if (_videoMode.aspectRatioCorrection) + sprintf(buffer, "Enabled aspect ratio correction\n%d x %d -> %d x %d", + _videoMode.screenWidth, _videoMode.screenHeight, + _hwscreen->w, _hwscreen->h + ); + else + sprintf(buffer, "Disabled aspect ratio correction\n%d x %d -> %d x %d", + _videoMode.screenWidth, _videoMode.screenHeight, + _hwscreen->w, _hwscreen->h + ); + displayMessageOnOSD(buffer); +#endif + internUpdateScreen(); + return true; + } + + int newMode = -1; + int factor = _videoMode.scaleFactor - 1; + + // Increase/decrease the scale factor + if (key.keysym.sym == SDLK_EQUALS || key.keysym.sym == SDLK_PLUS || key.keysym.sym == SDLK_MINUS || + key.keysym.sym == SDLK_KP_PLUS || key.keysym.sym == SDLK_KP_MINUS) { + factor += (key.keysym.sym == SDLK_MINUS || key.keysym.sym == SDLK_KP_MINUS) ? -1 : +1; + if (0 <= factor && factor <= 3) { + newMode = s_gfxModeSwitchTable[_scalerType][factor]; + } + } + + const bool isNormalNumber = (SDLK_1 <= key.keysym.sym && key.keysym.sym <= SDLK_9); + const bool isKeypadNumber = (SDLK_KP1 <= key.keysym.sym && key.keysym.sym <= SDLK_KP9); + if (isNormalNumber || isKeypadNumber) { + _scalerType = key.keysym.sym - (isNormalNumber ? SDLK_1 : SDLK_KP1); + if (_scalerType >= ARRAYSIZE(s_gfxModeSwitchTable)) + return false; + + while (s_gfxModeSwitchTable[_scalerType][factor] < 0) { + assert(factor > 0); + factor--; + } + newMode = s_gfxModeSwitchTable[_scalerType][factor]; + } + + if (newMode >= 0) { + beginGFXTransaction(); + setGraphicsMode(newMode); + endGFXTransaction(); +#ifdef USE_OSD + if (_osdSurface) { + const char *newScalerName = 0; + const GraphicsMode *g = getSupportedGraphicsModes(); + while (g->name) { + if (g->id == _videoMode.mode) { + newScalerName = g->description; + break; + } + g++; + } + if (newScalerName) { + char buffer[128]; + sprintf(buffer, "Active graphics filter: %s\n%d x %d -> %d x %d", + newScalerName, + _videoMode.screenWidth, _videoMode.screenHeight, + _hwscreen->w, _hwscreen->h + ); + displayMessageOnOSD(buffer); + } + } +#endif + internUpdateScreen(); + + return true; + } else { + return false; + } +} + +bool OSystem_SDL::isScalerHotkey(const Common::Event &event) { + if ((event.kbd.flags & (Common::KBD_CTRL|Common::KBD_ALT)) == (Common::KBD_CTRL|Common::KBD_ALT)) { + const bool isNormalNumber = (Common::KEYCODE_1 <= event.kbd.keycode && event.kbd.keycode <= Common::KEYCODE_9); + const bool isKeypadNumber = (Common::KEYCODE_KP1 <= event.kbd.keycode && event.kbd.keycode <= Common::KEYCODE_KP9); + const bool isScaleKey = (event.kbd.keycode == Common::KEYCODE_EQUALS || event.kbd.keycode == Common::KEYCODE_PLUS || event.kbd.keycode == Common::KEYCODE_MINUS || + event.kbd.keycode == Common::KEYCODE_KP_PLUS || event.kbd.keycode == Common::KEYCODE_KP_MINUS); + + if (isNormalNumber || isKeypadNumber) { + int keyValue = event.kbd.keycode - (isNormalNumber ? Common::KEYCODE_1 : Common::KEYCODE_KP1); + if (keyValue >= ARRAYSIZE(s_gfxModeSwitchTable)) + return false; + } + return (isScaleKey || event.kbd.keycode == 'a'); + } + return false; +} diff --git a/backends/platform/sdl/macosx/macosx-main.cpp b/backends/platform/sdl/macosx/macosx-main.cpp deleted file mode 100644 index 023860b19f..0000000000 --- a/backends/platform/sdl/macosx/macosx-main.cpp +++ /dev/null @@ -1,54 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ - * - */ - -#ifdef MACOSX - -#include "backends/platform/sdl/macosx/macosx.h" -#include "backends/plugins/sdl/sdl-provider.h" -#include "base/main.h" - -int main(int argc, char *argv[]) { - - // Create our OSystem instance - g_system = new OSystem_MacOSX(); - assert(g_system); - - // Pre initialize the backend - ((OSystem_MacOSX *)g_system)->init(); - -#ifdef DYNAMIC_MODULES - PluginManager::instance().addPluginProvider(new SDLPluginProvider()); -#endif - - // Invoke the actual ScummVM main entry point: - int res = scummvm_main(argc, argv); - - // Free OSystem - delete (OSystem_MacOSX *)g_system; - - return res; -} - -#endif diff --git a/backends/platform/sdl/macosx/macosx.cpp b/backends/platform/sdl/macosx/macosx.cpp deleted file mode 100644 index a36769b417..0000000000 --- a/backends/platform/sdl/macosx/macosx.cpp +++ /dev/null @@ -1,76 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ - * - */ - -#ifdef MACOSX - -#include "backends/platform/sdl/macosx/macosx.h" -#include "backends/mixer/doublebuffersdl/doublebuffersdl-mixer.h" - -#include "common/archive.h" -#include "common/fs.h" - -#include "CoreFoundation/CoreFoundation.h" - -OSystem_MacOSX::OSystem_MacOSX() - : - OSystem_POSIX("Library/Preferences/ScummVM Preferences") { -} - -void OSystem_MacOSX::initBackend() { - // Create the mixer manager - if (_mixer == 0) { - _mixerManager = new DoubleBufferSDLMixerManager(); - - // Setup and start mixer - _mixerManager->init(); - } - - // Invoke parent implementation of this method - OSystem_POSIX::initBackend(); -} - -void OSystem_MacOSX::addSysArchivesToSearchSet(Common::SearchSet &s, int priority) { - // Invoke parent implementation of this method - OSystem_POSIX::addSysArchivesToSearchSet(s, priority); - - // Get URL of the Resource directory of the .app bundle - CFURLRef fileUrl = CFBundleCopyResourcesDirectoryURL(CFBundleGetMainBundle()); - if (fileUrl) { - // Try to convert the URL to an absolute path - UInt8 buf[MAXPATHLEN]; - if (CFURLGetFileSystemRepresentation(fileUrl, true, buf, sizeof(buf))) { - // Success: Add it to the search path - Common::String bundlePath((const char *)buf); - s.add("__OSX_BUNDLE__", new Common::FSDirectory(bundlePath), priority); - } - CFRelease(fileUrl); - } -} - -void OSystem_MacOSX::setupIcon() { - // Don't set icon on OS X, as we use a nicer external icon there. -} - -#endif diff --git a/backends/platform/sdl/macosx/macosx.h b/backends/platform/sdl/macosx/macosx.h deleted file mode 100644 index 3c583a0ac0..0000000000 --- a/backends/platform/sdl/macosx/macosx.h +++ /dev/null @@ -1,41 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ - * - */ - -#ifndef PLATFORM_SDL_MACOSX_H -#define PLATFORM_SDL_MACOSX_H - -#include "backends/platform/sdl/posix/posix.h" - -class OSystem_MacOSX : public OSystem_POSIX { -public: - OSystem_MacOSX(); - virtual ~OSystem_MacOSX() {} - - virtual void initBackend(); - virtual void addSysArchivesToSearchSet(Common::SearchSet &s, int priority = 0); - virtual void setupIcon(); -}; - -#endif diff --git a/backends/platform/sdl/main.cpp b/backends/platform/sdl/main.cpp index 00ec0b8185..a9e1f5cf4b 100644 --- a/backends/platform/sdl/main.cpp +++ b/backends/platform/sdl/main.cpp @@ -23,33 +23,50 @@ * */ +#define FORBIDDEN_SYMBOL_ALLOW_ALL + +// Fix for bug #2895217 "MSVC compilation broken with r47595": +// We need to keep this on top of the "common/scummsys.h" include, +// otherwise we will get errors about the windows headers redefining +// "ARRAYSIZE" for example. +#if defined(WIN32) && !defined(__SYMBIAN32__) +#define WIN32_LEAN_AND_MEAN +#include <windows.h> +// winnt.h defines ARRAYSIZE, but we want our own one... +#undef ARRAYSIZE +#endif + +#include "common/scummsys.h" + // Several SDL based ports use a custom main, and hence do not want to compile // of this file. The following "#if" ensures that. -#if !defined(UNIX) && !defined(WIN32) && !defined(__MAEMO__) && !defined(__SYMBIAN32__) && !defined(__amigaos4__) && !defined(DINGUX) && !defined(CAANOO) && !defined(OPENPANDORA) +#if !defined(__MAEMO__) && !defined(__SYMBIAN32__) && !defined(_WIN32_WCE) && !defined(DINGUX) && !defined(GPH_DEVICE) && !defined(LINUXMOTO) && !defined(OPENPANDORA) + #include "backends/platform/sdl/sdl.h" #include "backends/plugins/sdl/sdl-provider.h" #include "base/main.h" +#ifdef WIN32 +int __stdcall WinMain(HINSTANCE /*hInst*/, HINSTANCE /*hPrevInst*/, LPSTR /*lpCmdLine*/, int /*iShowCmd*/) { + SDL_SetModuleHandle(GetModuleHandle(NULL)); + return main(__argc, __argv); +} +#endif + int main(int argc, char *argv[]) { // Create our OSystem instance g_system = new OSystem_SDL(); assert(g_system); - // Pre initialize the backend - ((OSystem_SDL *)g_system)->init(); - #ifdef DYNAMIC_MODULES PluginManager::instance().addPluginProvider(new SDLPluginProvider()); #endif // Invoke the actual ScummVM main entry point: int res = scummvm_main(argc, argv); - - // Free OSystem - delete (OSystem_SDL *)g_system; - + ((OSystem_SDL *)g_system)->deinit(); return res; } diff --git a/backends/platform/sdl/module.mk b/backends/platform/sdl/module.mk index b00bb64718..43751a57b2 100644 --- a/backends/platform/sdl/module.mk +++ b/backends/platform/sdl/module.mk @@ -1,31 +1,13 @@ MODULE := backends/platform/sdl MODULE_OBJS := \ - posix/posix-main.o \ - posix/posix.o \ + events.o \ + graphics.o \ hardwarekeys.o \ main.o \ sdl.o -ifdef MACOSX -MODULE_OBJS += \ - macosx/macosx-main.o \ - macosx/macosx.o -endif - -ifdef WIN32 -MODULE_OBJS += \ - win32/win32-main.o \ - win32/win32.o -endif - -ifdef AMIGAOS -MODULE_OBJS += \ - amigaos/amigaos-main.o \ - amigaos/amigaos.o -endif - -# We don't use the rules.mk here on purpose +# We don't use rules.mk but rather manually update OBJS and MODULE_DIRS. MODULE_OBJS := $(addprefix $(MODULE)/, $(MODULE_OBJS)) OBJS := $(MODULE_OBJS) $(OBJS) -MODULE_DIRS += $(sort $(dir $(MODULE_OBJS)))
\ No newline at end of file +MODULE_DIRS += $(sort $(dir $(MODULE_OBJS))) diff --git a/backends/platform/sdl/posix/posix-main.cpp b/backends/platform/sdl/posix/posix-main.cpp deleted file mode 100644 index de9eb2b7ef..0000000000 --- a/backends/platform/sdl/posix/posix-main.cpp +++ /dev/null @@ -1,54 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ - * - */ - -#if defined(UNIX) && !defined(MACOSX) && !defined(SAMSUNGTV) && !defined(LINUXMOTO) && !defined(GP2XWIZ) && !defined(GP2X) && !defined(DINGUX) - -#include "backends/platform/sdl/posix/posix.h" -#include "backends/plugins/sdl/sdl-provider.h" -#include "base/main.h" - -int main(int argc, char *argv[]) { - - // Create our OSystem instance - g_system = new OSystem_POSIX(); - assert(g_system); - - // Pre initialize the backend - ((OSystem_POSIX *)g_system)->init(); - -#ifdef DYNAMIC_MODULES - PluginManager::instance().addPluginProvider(new SDLPluginProvider()); -#endif - - // Invoke the actual ScummVM main entry point: - int res = scummvm_main(argc, argv); - - // Free OSystem - delete (OSystem_POSIX *)g_system; - - return res; -} - -#endif diff --git a/backends/platform/sdl/posix/posix.cpp b/backends/platform/sdl/posix/posix.cpp deleted file mode 100644 index c9c7304c0f..0000000000 --- a/backends/platform/sdl/posix/posix.cpp +++ /dev/null @@ -1,68 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ - * - */ - -#ifdef UNIX - -#include "backends/platform/sdl/posix/posix.h" -#include "backends/saves/posix/posix-saves.h" -#include "backends/fs/posix/posix-fs-factory.h" - -OSystem_POSIX::OSystem_POSIX(Common::String baseConfigName) - : - _baseConfigName(baseConfigName) { -} - -void OSystem_POSIX::init() { - // Initialze File System Factory - _fsFactory = new POSIXFilesystemFactory(); - - // Invoke parent implementation of this method - OSystem_SDL::init(); -} - -void OSystem_POSIX::initBackend() { - // Create the savefile manager - if (_savefileManager == 0) - _savefileManager = new POSIXSaveFileManager(); - - // Invoke parent implementation of this method - OSystem_SDL::initBackend(); -} - -Common::String OSystem_POSIX::getDefaultConfigFileName() { - char configFile[MAXPATHLEN]; - - // On UNIX type systems, by default we store the config file inside - // to the HOME directory of the user. - const char *home = getenv("HOME"); - if (home != NULL && strlen(home) < MAXPATHLEN) - snprintf(configFile, MAXPATHLEN, "%s/%s", home, _baseConfigName.c_str()); - else - strcpy(configFile, _baseConfigName.c_str()); - - return configFile; -} - -#endif diff --git a/backends/platform/sdl/posix/posix.h b/backends/platform/sdl/posix/posix.h deleted file mode 100644 index 13f9304f1e..0000000000 --- a/backends/platform/sdl/posix/posix.h +++ /dev/null @@ -1,48 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ - * - */ - -#ifndef PLATFORM_SDL_POSIX_H -#define PLATFORM_SDL_POSIX_H - -#include "backends/platform/sdl/sdl.h" - -class OSystem_POSIX : public OSystem_SDL { -public: - // Let the subclasses be able to change _baseConfigName in the constructor - OSystem_POSIX(Common::String baseConfigName = ".scummvmrc"); - virtual ~OSystem_POSIX() {} - - virtual void init(); - virtual void initBackend(); - -protected: - // Base string for creating the default path and filename - // for the configuration file - Common::String _baseConfigName; - - virtual Common::String getDefaultConfigFileName(); -}; - -#endif diff --git a/backends/platform/sdl/sdl.cpp b/backends/platform/sdl/sdl.cpp index fbfb83fa1d..2e3819f6f5 100644 --- a/backends/platform/sdl/sdl.cpp +++ b/backends/platform/sdl/sdl.cpp @@ -23,149 +23,346 @@ * */ +// Disable symbol overrides so that we can use system headers. +#define FORBIDDEN_SYMBOL_ALLOW_ALL + +#if defined(WIN32) +#define WIN32_LEAN_AND_MEAN +#include <windows.h> +// winnt.h defines ARRAYSIZE, but we want our own one... - this is needed before including util.h +#undef ARRAYSIZE +#endif + #include "backends/platform/sdl/sdl.h" +#include "common/archive.h" #include "common/config-manager.h" +#include "common/debug.h" #include "common/EventRecorder.h" +#include "common/util.h" -#include "backends/saves/default/default-saves.h" -#include "backends/audiocd/sdl/sdl-audiocd.h" -#include "backends/events/sdl/sdl-events.h" -#include "backends/mutex/sdl/sdl-mutex.h" -#include "backends/timer/sdl/sdl-timer.h" -#include "backends/graphics/sdl/sdl-graphics.h" -#ifdef USE_OPENGL -#include "backends/graphics/openglsdl/openglsdl-graphics.h" +#ifdef UNIX + #include "backends/saves/posix/posix-saves.h" +#else + #include "backends/saves/default/default-saves.h" #endif +#include "backends/audiocd/sdl/sdl-audiocd.h" +#include "backends/timer/default/default-timer.h" +#include "sound/mixer_intern.h" #include "icons/scummvm.xpm" -#include <time.h> +#include <time.h> // for getTimeAndDate() -OSystem_SDL::OSystem_SDL() - : -#ifdef USE_OPENGL - _graphicsModes(0), - _graphicsMode(0), - _sdlModesCount(0), - _glModesCount(0), +//#define SAMPLES_PER_SEC 11025 +#define SAMPLES_PER_SEC 22050 +//#define SAMPLES_PER_SEC 44100 + + +/* + * Include header files needed for the getFilesystemFactory() method. + */ +#if defined(__amigaos4__) + #include "backends/fs/amigaos4/amigaos4-fs-factory.h" +#elif defined(UNIX) + #include "backends/fs/posix/posix-fs-factory.h" +#elif defined(WIN32) + #include "backends/fs/windows/windows-fs-factory.h" +#endif + + +#if defined(UNIX) +#ifdef MACOSX +#define DEFAULT_CONFIG_FILE "Library/Preferences/ScummVM Preferences" +#elif defined(SAMSUNGTV) +#define DEFAULT_CONFIG_FILE "/dtv/usb/sda1/.scummvmrc" +#else +#define DEFAULT_CONFIG_FILE ".scummvmrc" +#endif +#else +#define DEFAULT_CONFIG_FILE "scummvm.ini" +#endif + +#if defined(MACOSX) || defined(IPHONE) +#include <CoreFoundation/CoreFoundation.h> #endif - _inited(false), - _initedSDL(false), - _mixerManager(0), - _eventSource(0) { + +static Uint32 timer_handler(Uint32 interval, void *param) { + ((DefaultTimerManager *)param)->handler(); + return interval; } -OSystem_SDL::~OSystem_SDL() { - deinit(); +AspectRatio::AspectRatio(int w, int h) { + // TODO : Validation and so on... + // Currently, we just ensure the program don't instantiate non-supported aspect ratios + _kw = w; + _kh = h; } -void OSystem_SDL::init() { - // Initialize SDL - initSDL(); +#if !defined(_WIN32_WCE) && !defined(__SYMBIAN32__) && defined(USE_SCALERS) +static AspectRatio getDesiredAspectRatio() { + const size_t AR_COUNT = 4; + const char* desiredAspectRatioAsStrings[AR_COUNT] = { "auto", "4/3", "16/9", "16/10" }; + const AspectRatio desiredAspectRatios[AR_COUNT] = { AspectRatio(0, 0), AspectRatio(4,3), AspectRatio(16,9), AspectRatio(16,10) }; - // Creates the early needed managers, if they don't exist yet - // (we check for this to allow subclasses to provide their own). - if (_mutexManager == 0) - _mutexManager = new SdlMutexManager(); + //TODO : We could parse an arbitrary string, if we code enough proper validation + Common::String desiredAspectRatio = ConfMan.get("desired_screen_aspect_ratio"); - if (_timerManager == 0) - _timerManager = new SdlTimerManager(); + for (size_t i = 0; i < AR_COUNT; i++) { + assert(desiredAspectRatioAsStrings[i] != NULL); - #ifdef USE_OPENGL - // Setup a list with both SDL and OpenGL graphics modes - setupGraphicsModes(); - #endif + if (!scumm_stricmp(desiredAspectRatio.c_str(), desiredAspectRatioAsStrings[i])) { + return desiredAspectRatios[i]; + } + } + // TODO : Report a warning + return AspectRatio(0, 0); } +#endif + +#if defined(WIN32) + struct SdlConsoleHidingWin32 { + DWORD myPid; + DWORD myTid; + HWND consoleHandle; + }; + + // console hiding for win32 + static BOOL CALLBACK initBackendFindConsoleWin32Proc(HWND hWnd, LPARAM lParam) { + DWORD pid, tid; + SdlConsoleHidingWin32 *variables = (SdlConsoleHidingWin32 *)lParam; + tid = GetWindowThreadProcessId(hWnd, &pid); + if ((tid == variables->myTid) && (pid == variables->myPid)) { + variables->consoleHandle = hWnd; + return FALSE; + } + return TRUE; + } +#endif void OSystem_SDL::initBackend() { - // Check if backend has not been initialized assert(!_inited); - // Create the default event source, in case a custom backend - // manager didn't provide one yet. - if (_eventSource == 0) - _eventSource = new SdlEventSource(); - - int graphicsManagerType = 0; + int joystick_num = ConfMan.getInt("joystick_num"); + uint32 sdlFlags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER; - if (_graphicsManager == 0) { -#ifdef USE_OPENGL - if (ConfMan.hasKey("gfx_mode")) { - Common::String gfxMode(ConfMan.get("gfx_mode")); - bool use_opengl = false; - const OSystem::GraphicsMode *mode = OpenGLSdlGraphicsManager::supportedGraphicsModes(); - while (mode->name) { - if (scumm_stricmp(mode->name, gfxMode.c_str()) == 0) - use_opengl = true; + if (ConfMan.hasKey("disable_sdl_parachute")) + sdlFlags |= SDL_INIT_NOPARACHUTE; - mode++; - } +#ifdef _WIN32_WCE + if (ConfMan.hasKey("use_GDI") && ConfMan.getBool("use_GDI")) { + SDL_VideoInit("windib", 0); + sdlFlags ^= SDL_INIT_VIDEO; + } +#endif - // If the gfx_mode is from OpenGL, create the OpenGL graphics manager - if (use_opengl) { - _graphicsManager = new OpenGLSdlGraphicsManager(); - graphicsManagerType = 1; - } + if (joystick_num > -1) + sdlFlags |= SDL_INIT_JOYSTICK; + +#if 0 + // NEW CODE TO HIDE CONSOLE FOR WIN32 +#if defined(WIN32) + // console hiding for win32 + SdlConsoleHidingWin32 consoleHidingWin32; + consoleHidingWin32.consoleHandle = 0; + consoleHidingWin32.myPid = GetCurrentProcessId(); + consoleHidingWin32.myTid = GetCurrentThreadId(); + EnumWindows (initBackendFindConsoleWin32Proc, (LPARAM)&consoleHidingWin32); + + if (!ConfMan.getBool("show_console")) { + if (consoleHidingWin32.consoleHandle) { + // We won't find a window with our TID/PID in case we were started from command-line + ShowWindow(consoleHidingWin32.consoleHandle, SW_HIDE); } + } #endif - if (_graphicsManager == 0) { - _graphicsManager = new SdlGraphicsManager(_eventSource); - graphicsManagerType = 0; - } +#endif + + if (SDL_Init(sdlFlags) == -1) { + error("Could not initialize SDL: %s", SDL_GetError()); } - // Creates the backend managers, if they don't exist yet (we check - // for this to allow subclasses to provide their own). - if (_eventManager == 0) - _eventManager = new DefaultEventManager(_eventSource); - - // We have to initialize the graphics manager before the event manager - // so the virtual keyboard can be initialized, but we have to add the - // graphics manager as an event observer after initializing the event - // manager. - if (graphicsManagerType == 0) - ((SdlGraphicsManager *)_graphicsManager)->initEventObserver(); -#ifdef USE_OPENGL - else if (graphicsManagerType == 1) - ((OpenGLSdlGraphicsManager *)_graphicsManager)->initEventObserver(); -#endif + _graphicsMutex = createMutex(); - if (_savefileManager == 0) - _savefileManager = new DefaultSaveFileManager(); + SDL_ShowCursor(SDL_DISABLE); - if (_mixerManager == 0) { - _mixerManager = new SdlMixerManager(); + // Enable unicode support if possible + SDL_EnableUNICODE(1); - // Setup and start mixer - _mixerManager->init(); - } + memset(&_oldVideoMode, 0, sizeof(_oldVideoMode)); + memset(&_videoMode, 0, sizeof(_videoMode)); + memset(&_transactionDetails, 0, sizeof(_transactionDetails)); - if (_audiocdManager == 0) - _audiocdManager = new SdlAudioCDManager(); +#if !defined(_WIN32_WCE) && !defined(DINGUX) && !defined(__SYMBIAN32__) && defined(USE_SCALERS) + _videoMode.mode = GFX_DOUBLESIZE; + _videoMode.scaleFactor = 2; + _videoMode.aspectRatioCorrection = ConfMan.getBool("aspect_ratio"); + _videoMode.desiredAspectRatio = getDesiredAspectRatio(); + _scalerProc = Normal2x; +#else // for small screen platforms + _videoMode.mode = GFX_NORMAL; + _videoMode.scaleFactor = 1; + _videoMode.aspectRatioCorrection = false; + _scalerProc = Normal1x; +#endif + _scalerType = 0; +#if !defined(_WIN32_WCE) && !defined(__SYMBIAN32__) + _videoMode.fullscreen = ConfMan.getBool("fullscreen"); +#else + _videoMode.fullscreen = true; +#endif + +#if !defined(MACOSX) && !defined(__SYMBIAN32__) // Setup a custom program icon. + // Don't set icon on OS X, as we use a nicer external icon there. + // Don't for Symbian: it uses the EScummVM.aif file for the icon. setupIcon(); +#endif + + // enable joystick + if (joystick_num > -1 && SDL_NumJoysticks() > 0) { + printf("Using joystick: %s\n", SDL_JoystickName(0)); + _joystick = SDL_JoystickOpen(joystick_num); + } + + + // Create the savefile manager, if none exists yet (we check for this to + // allow subclasses to provide their own). + if (_savefile == 0) { +#ifdef UNIX + _savefile = new POSIXSaveFileManager(); +#else + _savefile = new DefaultSaveFileManager(); +#endif + } + + // Create and hook up the mixer, if none exists yet (we check for this to + // allow subclasses to provide their own). + if (_mixer == 0) { + setupMixer(); + } + + // Create and hook up the timer manager, if none exists yet (we check for + // this to allow subclasses to provide their own). + if (_timer == 0) { + // Note: We could implement a custom SDLTimerManager by using + // SDL_AddTimer. That might yield better timer resolution, but it would + // also change the semantics of a timer: Right now, ScummVM timers + // *never* run in parallel, due to the way they are implemented. If we + // switched to SDL_AddTimer, each timer might run in a separate thread. + // However, not all our code is prepared for that, so we can't just + // switch. Still, it's a potential future change to keep in mind. + _timer = new DefaultTimerManager(); + _timerID = SDL_AddTimer(10, &timer_handler, _timer); + } + + // Invoke parent implementation of this method + OSystem::initBackend(); _inited = true; } -void OSystem_SDL::initSDL() { - // Check if SDL has not been initialized - if (!_initedSDL) { - uint32 sdlFlags = 0; - if (ConfMan.hasKey("disable_sdl_parachute")) - sdlFlags |= SDL_INIT_NOPARACHUTE; +OSystem_SDL::OSystem_SDL() + : +#ifdef USE_OSD + _osdSurface(0), _osdAlpha(SDL_ALPHA_TRANSPARENT), _osdFadeStartTime(0), +#endif + _hwscreen(0), _screen(0), _tmpscreen(0), +#ifdef USE_RGB_COLOR + _screenFormat(Graphics::PixelFormat::createFormatCLUT8()), + _cursorFormat(Graphics::PixelFormat::createFormatCLUT8()), +#endif + _overlayVisible(false), + _overlayscreen(0), _tmpscreen2(0), + _cdrom(0), _scalerProc(0), _modeChanged(false), _screenChangeCount(0), + _scrollLock(false), + _mouseVisible(false), _mouseNeedsRedraw(false), _mouseData(0), _mouseSurface(0), + _mouseOrigSurface(0), _cursorTargetScale(1), _cursorPaletteDisabled(true), + _joystick(0), + _currentShakePos(0), _newShakePos(0), + _paletteDirtyStart(0), _paletteDirtyEnd(0), +#if MIXER_DOUBLE_BUFFERING + _soundMutex(0), _soundCond(0), _soundThread(0), + _soundThreadIsRunning(false), _soundThreadShouldQuit(false), +#endif + _fsFactory(0), + _savefile(0), + _mixer(0), + _timer(0), + _screenIsLocked(false), + _graphicsMutex(0), _transactionMode(kTransactionNone) { + + // clear palette storage + memset(_currentPalette, 0, sizeof(_currentPalette)); + memset(_cursorPalette, 0, sizeof(_cursorPalette)); + + _mouseBackup.x = _mouseBackup.y = _mouseBackup.w = _mouseBackup.h = 0; + + // reset mouse state + memset(&_km, 0, sizeof(_km)); + memset(&_mouseCurState, 0, sizeof(_mouseCurState)); + + _inited = false; + + + #if defined(__amigaos4__) + _fsFactory = new AmigaOSFilesystemFactory(); + #elif defined(UNIX) + _fsFactory = new POSIXFilesystemFactory(); + #elif defined(WIN32) + _fsFactory = new WindowsFilesystemFactory(); + #elif defined(__SYMBIAN32__) + // Do nothing since its handled by the Symbian SDL inheritance + #else + #error Unknown and unsupported FS backend + #endif +} + +OSystem_SDL::~OSystem_SDL() { + SDL_RemoveTimer(_timerID); + closeMixer(); - // Initialize SDL (SDL Subsystems are initiliazed in the corresponding sdl managers) - if (SDL_Init(sdlFlags) == -1) - error("Could not initialize SDL: %s", SDL_GetError()); + free(_mouseData); - // Enable unicode support if possible - SDL_EnableUNICODE(1); + delete _savefile; + delete _timer; +} - _initedSDL = true; - } +uint32 OSystem_SDL::getMillis() { + uint32 millis = SDL_GetTicks(); + g_eventRec.processMillis(millis); + return millis; +} + +void OSystem_SDL::delayMillis(uint msecs) { + SDL_Delay(msecs); +} + +void OSystem_SDL::getTimeAndDate(TimeDate &td) const { + time_t curTime = time(0); + struct tm t = *localtime(&curTime); + td.tm_sec = t.tm_sec; + td.tm_min = t.tm_min; + td.tm_hour = t.tm_hour; + td.tm_mday = t.tm_mday; + td.tm_mon = t.tm_mon; + td.tm_year = t.tm_year; +} + +Common::TimerManager *OSystem_SDL::getTimerManager() { + assert(_timer); + return _timer; +} + +Common::SaveFileManager *OSystem_SDL::getSavefileManager() { + assert(_savefile); + return _savefile; +} + +FilesystemFactory *OSystem_SDL::getFilesystemFactory() { + assert(_fsFactory); + return _fsFactory; } void OSystem_SDL::addSysArchivesToSearchSet(Common::SearchSet &s, int priority) { @@ -179,10 +376,88 @@ void OSystem_SDL::addSysArchivesToSearchSet(Common::SearchSet &s, int priority) } #endif +#ifdef MACOSX + // Get URL of the Resource directory of the .app bundle + CFURLRef fileUrl = CFBundleCopyResourcesDirectoryURL(CFBundleGetMainBundle()); + if (fileUrl) { + // Try to convert the URL to an absolute path + UInt8 buf[MAXPATHLEN]; + if (CFURLGetFileSystemRepresentation(fileUrl, true, buf, sizeof(buf))) { + // Success: Add it to the search path + Common::String bundlePath((const char *)buf); + s.add("__OSX_BUNDLE__", new Common::FSDirectory(bundlePath), priority); + } + CFRelease(fileUrl); + } + +#endif + } -Common::String OSystem_SDL::getDefaultConfigFileName() { - return "scummvm.ini"; + +static Common::String getDefaultConfigFileName() { + char configFile[MAXPATHLEN]; +#if defined (WIN32) && !defined(_WIN32_WCE) && !defined(__SYMBIAN32__) + OSVERSIONINFO win32OsVersion; + ZeroMemory(&win32OsVersion, sizeof(OSVERSIONINFO)); + win32OsVersion.dwOSVersionInfoSize = sizeof(OSVERSIONINFO); + GetVersionEx(&win32OsVersion); + // Check for non-9X version of Windows. + if (win32OsVersion.dwPlatformId != VER_PLATFORM_WIN32_WINDOWS) { + // Use the Application Data directory of the user profile. + if (win32OsVersion.dwMajorVersion >= 5) { + if (!GetEnvironmentVariable("APPDATA", configFile, sizeof(configFile))) + error("Unable to access application data directory"); + } else { + if (!GetEnvironmentVariable("USERPROFILE", configFile, sizeof(configFile))) + error("Unable to access user profile directory"); + + strcat(configFile, "\\Application Data"); + CreateDirectory(configFile, NULL); + } + + strcat(configFile, "\\ScummVM"); + CreateDirectory(configFile, NULL); + strcat(configFile, "\\" DEFAULT_CONFIG_FILE); + + FILE *tmp = NULL; + if ((tmp = fopen(configFile, "r")) == NULL) { + // Check windows directory + char oldConfigFile[MAXPATHLEN]; + GetWindowsDirectory(oldConfigFile, MAXPATHLEN); + strcat(oldConfigFile, "\\" DEFAULT_CONFIG_FILE); + if ((tmp = fopen(oldConfigFile, "r"))) { + strcpy(configFile, oldConfigFile); + + fclose(tmp); + } + } else { + fclose(tmp); + } + } else { + // Check windows directory + GetWindowsDirectory(configFile, MAXPATHLEN); + strcat(configFile, "\\" DEFAULT_CONFIG_FILE); + } +#elif defined(UNIX) + // On UNIX type systems, by default we store the config file inside + // to the HOME directory of the user. + // + // GP2X is Linux based but Home dir can be read only so do not use + // it and put the config in the executable dir. + // + // On the iPhone, the home dir of the user when you launch the app + // from the Springboard, is /. Which we don't want. + const char *home = getenv("HOME"); + if (home != NULL && strlen(home) < MAXPATHLEN) + snprintf(configFile, MAXPATHLEN, "%s/%s", home, DEFAULT_CONFIG_FILE); + else + strcpy(configFile, DEFAULT_CONFIG_FILE); +#else + strcpy(configFile, DEFAULT_CONFIG_FILE); +#endif + + return configFile; } Common::SeekableReadStream *OSystem_SDL::createConfigReadStream() { @@ -213,36 +488,78 @@ void OSystem_SDL::setWindowCaption(const char *caption) { SDL_WM_SetCaption(cap.c_str(), cap.c_str()); } +bool OSystem_SDL::hasFeature(Feature f) { + return + (f == kFeatureFullscreenMode) || + (f == kFeatureAspectRatioCorrection) || + (f == kFeatureCursorHasPalette) || + (f == kFeatureIconifyWindow); +} + +void OSystem_SDL::setFeatureState(Feature f, bool enable) { + switch (f) { + case kFeatureFullscreenMode: + setFullscreenMode(enable); + break; + case kFeatureAspectRatioCorrection: + setAspectRatioCorrection(enable); + break; + case kFeatureIconifyWindow: + if (enable) + SDL_WM_IconifyWindow(); + break; + default: + break; + } +} + +bool OSystem_SDL::getFeatureState(Feature f) { + assert (_transactionMode == kTransactionNone); + + switch (f) { + case kFeatureFullscreenMode: + return _videoMode.fullscreen; + case kFeatureAspectRatioCorrection: + return _videoMode.aspectRatioCorrection; + default: + return false; + } +} + void OSystem_SDL::deinit() { + if (_cdrom) { + SDL_CDStop(_cdrom); + SDL_CDClose(_cdrom); + } + unloadGFXMode(); + deleteMutex(_graphicsMutex); + + if (_joystick) + SDL_JoystickClose(_joystick); + SDL_ShowCursor(SDL_ENABLE); - delete _savefileManager; - _savefileManager = 0; - delete _graphicsManager; - _graphicsManager = 0; - delete _eventManager; - _eventManager = 0; - delete _eventSource; - _eventSource = 0; - delete _audiocdManager; - _audiocdManager = 0; - delete _mixerManager; - _mixerManager = 0; - delete _timerManager; - _timerManager = 0; - delete _mutexManager; - _mutexManager = 0; - -#ifdef USE_OPENGL - delete[] _graphicsModes; -#endif + SDL_RemoveTimer(_timerID); + closeMixer(); + + free(_mouseData); + + delete _timer; SDL_Quit(); + + // Event Manager requires save manager for storing + // recorded events + delete getEventManager(); + delete _savefile; } void OSystem_SDL::quit() { deinit(); + +#if !defined(SAMSUNGTV) exit(0); +#endif } void OSystem_SDL::setupIcon() { @@ -297,128 +614,209 @@ void OSystem_SDL::setupIcon() { free(icon); } -uint32 OSystem_SDL::getMillis() { - uint32 millis = SDL_GetTicks(); - g_eventRec.processMillis(millis); - return millis; +OSystem::MutexRef OSystem_SDL::createMutex() { + return (MutexRef) SDL_CreateMutex(); } -void OSystem_SDL::delayMillis(uint msecs) { - SDL_Delay(msecs); +void OSystem_SDL::lockMutex(MutexRef mutex) { + SDL_mutexP((SDL_mutex *) mutex); } -void OSystem_SDL::getTimeAndDate(TimeDate &td) const { - time_t curTime = time(0); - struct tm t = *localtime(&curTime); - td.tm_sec = t.tm_sec; - td.tm_min = t.tm_min; - td.tm_hour = t.tm_hour; - td.tm_mday = t.tm_mday; - td.tm_mon = t.tm_mon; - td.tm_year = t.tm_year; +void OSystem_SDL::unlockMutex(MutexRef mutex) { + SDL_mutexV((SDL_mutex *) mutex); } -Audio::Mixer *OSystem_SDL::getMixer() { - assert(_mixerManager); - return _mixerManager->getMixer(); +void OSystem_SDL::deleteMutex(MutexRef mutex) { + SDL_DestroyMutex((SDL_mutex *) mutex); } -SdlMixerManager *OSystem_SDL::getMixerManager() { - assert(_mixerManager); - return _mixerManager; -} +#pragma mark - +#pragma mark --- Audio --- +#pragma mark - -#ifdef USE_OPENGL +#if MIXER_DOUBLE_BUFFERING -const OSystem::GraphicsMode *OSystem_SDL::getSupportedGraphicsModes() const { - return _graphicsModes; -} +void OSystem_SDL::mixerProducerThread() { + byte nextSoundBuffer; -int OSystem_SDL::getDefaultGraphicsMode() const { - // Return the default graphics mode from the current graphics manager - if (_graphicsMode < _sdlModesCount) - return _graphicsManager->getDefaultGraphicsMode(); - else - return _graphicsManager->getDefaultGraphicsMode() + _sdlModesCount; -} + SDL_LockMutex(_soundMutex); + while (true) { + // Wait till we are allowed to produce data + SDL_CondWait(_soundCond, _soundMutex); -bool OSystem_SDL::setGraphicsMode(int mode) { - const OSystem::GraphicsMode *srcMode; - int i; - // Check if mode is from SDL or OpenGL - if (mode < _sdlModesCount) { - srcMode = SdlGraphicsManager::supportedGraphicsModes(); - i = 0; - } else { - srcMode = OpenGLSdlGraphicsManager::supportedGraphicsModes(); - i = _sdlModesCount; - } - // Loop through modes - while (srcMode->name) { - if (i == mode) { - // If the new mode and the current mode are not from the same graphics - // manager, delete and create the new mode graphics manager - if (_graphicsMode >= _sdlModesCount && mode < _sdlModesCount) { - delete _graphicsManager; - _graphicsManager = new SdlGraphicsManager(_eventSource); - ((SdlGraphicsManager *)_graphicsManager)->initEventObserver(); - _graphicsManager->beginGFXTransaction(); - } else if (_graphicsMode < _sdlModesCount && mode >= _sdlModesCount) { - delete _graphicsManager; - _graphicsManager = new OpenGLSdlGraphicsManager(); - ((OpenGLSdlGraphicsManager *)_graphicsManager)->initEventObserver(); - _graphicsManager->beginGFXTransaction(); - } - _graphicsMode = mode; - return _graphicsManager->setGraphicsMode(srcMode->id); - } - i++; - srcMode++; + if (_soundThreadShouldQuit) + break; + + // Generate samples and put them into the next buffer + nextSoundBuffer = _activeSoundBuf ^ 1; + _mixer->mixCallback(_soundBuffers[nextSoundBuffer], _soundBufSize); + + // Swap buffers + _activeSoundBuf = nextSoundBuffer; } - return false; + SDL_UnlockMutex(_soundMutex); } -int OSystem_SDL::getGraphicsMode() const { - return _graphicsMode; +int SDLCALL OSystem_SDL::mixerProducerThreadEntry(void *arg) { + OSystem_SDL *this_ = (OSystem_SDL *)arg; + assert(this_); + this_->mixerProducerThread(); + return 0; } -void OSystem_SDL::setupGraphicsModes() { - const OSystem::GraphicsMode *sdlGraphicsModes = SdlGraphicsManager::supportedGraphicsModes(); - const OSystem::GraphicsMode *openglGraphicsModes = OpenGLSdlGraphicsManager::supportedGraphicsModes(); - _sdlModesCount = 0; - _glModesCount = 0; - // Count the number of graphics modes - const OSystem::GraphicsMode *srcMode = sdlGraphicsModes; - while (srcMode->name) { - _sdlModesCount++; - srcMode++; - } - srcMode = openglGraphicsModes; - while (srcMode->name) { - _glModesCount++; - srcMode++; +void OSystem_SDL::initThreadedMixer(Audio::MixerImpl *mixer, uint bufSize) { + _soundThreadIsRunning = false; + _soundThreadShouldQuit = false; + + // Create mutex and condition variable + _soundMutex = SDL_CreateMutex(); + _soundCond = SDL_CreateCond(); + + // Create two sound buffers + _activeSoundBuf = 0; + _soundBufSize = bufSize; + _soundBuffers[0] = (byte *)calloc(1, bufSize); + _soundBuffers[1] = (byte *)calloc(1, bufSize); + + _soundThreadIsRunning = true; + + // Finally start the thread + _soundThread = SDL_CreateThread(mixerProducerThreadEntry, this); +} + +void OSystem_SDL::deinitThreadedMixer() { + // Kill thread?? _soundThread + + if (_soundThreadIsRunning) { + // Signal the producer thread to end, and wait for it to actually finish. + _soundThreadShouldQuit = true; + SDL_CondBroadcast(_soundCond); + SDL_WaitThread(_soundThread, NULL); + + // Kill the mutex & cond variables. + // Attention: AT this point, the mixer callback must not be running + // anymore, else we will crash! + SDL_DestroyMutex(_soundMutex); + SDL_DestroyCond(_soundCond); + + _soundThreadIsRunning = false; + + free(_soundBuffers[0]); + free(_soundBuffers[1]); } +} + - // Allocate enough space for merged array of modes - _graphicsModes = new OSystem::GraphicsMode[_glModesCount + _sdlModesCount + 1]; +void OSystem_SDL::mixCallback(void *arg, byte *samples, int len) { + OSystem_SDL *this_ = (OSystem_SDL *)arg; + assert(this_); + assert(this_->_mixer); - // Copy SDL graphics modes - memcpy((void *)_graphicsModes, sdlGraphicsModes, _sdlModesCount * sizeof(OSystem::GraphicsMode)); + assert((int)this_->_soundBufSize == len); - // Copy OpenGL graphics modes - memcpy((void *)(_graphicsModes + _sdlModesCount), openglGraphicsModes, _glModesCount * sizeof(OSystem::GraphicsMode)); + // Lock mutex, to ensure our data is not overwritten by the producer thread + SDL_LockMutex(this_->_soundMutex); - // Set a null mode at the end - memset((void *)(_graphicsModes + _sdlModesCount + _glModesCount), 0, sizeof(OSystem::GraphicsMode)); + // Copy data from the current sound buffer + memcpy(samples, this_->_soundBuffers[this_->_activeSoundBuf], len); - // Set new internal ids for all modes - int i = 0; - OSystem::GraphicsMode *mode = _graphicsModes; - while (mode->name) { - mode->id = i++; - mode++; + // Unlock mutex and wake up the produced thread + SDL_UnlockMutex(this_->_soundMutex); + SDL_CondSignal(this_->_soundCond); +} + +#else + +void OSystem_SDL::mixCallback(void *sys, byte *samples, int len) { + OSystem_SDL *this_ = (OSystem_SDL *)sys; + assert(this_); + assert(this_->_mixer); + + this_->_mixer->mixCallback(samples, len); +} + +#endif + +void OSystem_SDL::setupMixer() { + SDL_AudioSpec desired; + + // Determine the desired output sampling frequency. + uint32 samplesPerSec = 0; + if (ConfMan.hasKey("output_rate")) + samplesPerSec = ConfMan.getInt("output_rate"); + if (samplesPerSec <= 0) + samplesPerSec = SAMPLES_PER_SEC; + + // Determine the sample buffer size. We want it to store enough data for + // at least 1/16th of a second (though at most 8192 samples). Note + // that it must be a power of two. So e.g. at 22050 Hz, we request a + // sample buffer size of 2048. + uint32 samples = 8192; + while (samples * 16 > samplesPerSec * 2) + samples >>= 1; + + memset(&desired, 0, sizeof(desired)); + desired.freq = samplesPerSec; + desired.format = AUDIO_S16SYS; + desired.channels = 2; + desired.samples = (uint16)samples; + desired.callback = mixCallback; + desired.userdata = this; + + assert(!_mixer); + if (SDL_OpenAudio(&desired, &_obtainedRate) != 0) { + warning("Could not open audio device: %s", SDL_GetError()); + _mixer = new Audio::MixerImpl(this, samplesPerSec); + assert(_mixer); + _mixer->setReady(false); + } else { + // Note: This should be the obtained output rate, but it seems that at + // least on some platforms SDL will lie and claim it did get the rate + // even if it didn't. Probably only happens for "weird" rates, though. + samplesPerSec = _obtainedRate.freq; + debug(1, "Output sample rate: %d Hz", samplesPerSec); + + // Create the mixer instance and start the sound processing + _mixer = new Audio::MixerImpl(this, samplesPerSec); + assert(_mixer); + _mixer->setReady(true); + +#if MIXER_DOUBLE_BUFFERING + initThreadedMixer(_mixer, _obtainedRate.samples * 4); +#endif + + // start the sound system + SDL_PauseAudio(0); } } +void OSystem_SDL::closeMixer() { + if (_mixer) + _mixer->setReady(false); + + SDL_CloseAudio(); + + delete _mixer; + _mixer = 0; + +#if MIXER_DOUBLE_BUFFERING + deinitThreadedMixer(); #endif + +} + +Audio::Mixer *OSystem_SDL::getMixer() { + assert(_mixer); + return _mixer; +} + +#pragma mark - +#pragma mark --- CD Audio --- +#pragma mark - + +AudioCDManager *OSystem_SDL::getAudioCDManager() { + if (!_audiocdManager) + _audiocdManager = new SdlAudioCDManager(); + return _audiocdManager; +} diff --git a/backends/platform/sdl/sdl.h b/backends/platform/sdl/sdl.h index 5b1ce8f803..b701824517 100644 --- a/backends/platform/sdl/sdl.h +++ b/backends/platform/sdl/sdl.h @@ -23,8 +23,8 @@ * */ -#ifndef PLATFORM_SDL_H -#define PLATFORM_SDL_H +#ifndef SDL_COMMON_H +#define SDL_COMMON_H #if defined(__SYMBIAN32__) #include <esdl\SDL.h> @@ -32,99 +32,451 @@ #include <SDL.h> #endif -#include "backends/modular-backend.h" -#include "backends/mixer/sdl/sdl-mixer.h" -#include "backends/events/sdl/sdl-events.h" +#include "backends/base-backend.h" +#include "graphics/scaler.h" -/** - * Base OSystem class for all SDL ports. - */ -class OSystem_SDL : public ModularBackend { + +namespace Audio { + class MixerImpl; +} + +#if !defined(_WIN32_WCE) && !defined(__SYMBIAN32__) +// Uncomment this to enable the 'on screen display' code. +#define USE_OSD 1 +#endif + +#if defined(MACOSX) +// On Mac OS X, we need to double buffer the audio buffer, else anything +// which produces sampled data with high latency (like the MT-32 emulator) +// will sound terribly. +// This could be enabled for more / most ports in the future, but needs some +// testing. +#define MIXER_DOUBLE_BUFFERING 1 +#endif + + +enum { + GFX_NORMAL = 0, + GFX_DOUBLESIZE = 1, + GFX_TRIPLESIZE = 2, + GFX_2XSAI = 3, + GFX_SUPER2XSAI = 4, + GFX_SUPEREAGLE = 5, + GFX_ADVMAME2X = 6, + GFX_ADVMAME3X = 7, + GFX_HQ2X = 8, + GFX_HQ3X = 9, + GFX_TV2X = 10, + GFX_DOTMATRIX = 11 +}; + +class AspectRatio { + int _kw, _kh; +public: + AspectRatio() { _kw = _kh = 0; } + AspectRatio(int w, int h); + + bool isAuto() const { return (_kw | _kh) == 0; } + + int kw() const { return _kw; } + int kh() const { return _kh; } +}; + + +class OSystem_SDL : public BaseBackend { public: OSystem_SDL(); virtual ~OSystem_SDL(); - /** - * Pre-initialize backend. It should be called after - * instantiating the backend. Early needed managers are - * created here. - */ - virtual void init(); + virtual void initBackend(); - /** - * Get the Mixer Manager instance. Not to confuse with getMixer(), - * that returns Audio::Mixer. The Mixer Manager is a SDL wrapper class - * for the Audio::Mixer. Used by other managers. - */ - virtual SdlMixerManager *getMixerManager(); + void beginGFXTransaction(); + TransactionError endGFXTransaction(); - // Override functions from ModularBackend and OSystem - virtual void initBackend(); +#ifdef USE_RGB_COLOR + // Game screen + virtual Graphics::PixelFormat getScreenFormat() const { return _screenFormat; } + + // Highest supported + virtual Common::List<Graphics::PixelFormat> getSupportedFormats() const; +#endif + + // Set the size and format of the video bitmap. + // Typically, 320x200 CLUT8 + virtual void initSize(uint w, uint h, const Graphics::PixelFormat *format); // overloaded by CE backend + + virtual int getScreenChangeID() const { return _screenChangeCount; } + + // Set colors of the palette + void setPalette(const byte *colors, uint start, uint num); + + // Get colors of the palette + void grabPalette(byte *colors, uint start, uint num); + + // Draw a bitmap to screen. + // The screen will not be updated to reflect the new bitmap + virtual void copyRectToScreen(const byte *src, int pitch, int x, int y, int w, int h); // overloaded by CE backend (FIXME) + + virtual Graphics::Surface *lockScreen(); + virtual void unlockScreen(); + + // Update the dirty areas of the screen + void updateScreen(); + + // Either show or hide the mouse cursor + bool showMouse(bool visible); + + // Warp the mouse cursor. Where set_mouse_pos() only informs the + // backend of the mouse cursor's current position, this function + // actually moves the cursor to the specified position. + virtual void warpMouse(int x, int y); // overloaded by CE backend (FIXME) + + // Set the bitmap that's used when drawing the cursor. + virtual void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, uint32 keycolor, int cursorTargetScale, const Graphics::PixelFormat *format); // overloaded by CE backend (FIXME) + + // Set colors of cursor palette + void setCursorPalette(const byte *colors, uint start, uint num); + + // Disables or enables cursor palette + void disableCursorPalette(bool disable) { + _cursorPaletteDisabled = disable; + blitCursor(); + } + + // Shaking is used in SCUMM. Set current shake position. + void setShakePos(int shake_pos); + + // Get the number of milliseconds since the program was started. + uint32 getMillis(); + + // Delay for a specified amount of milliseconds + void delayMillis(uint msecs); + + // Get the next event. + // Returns true if an event was retrieved. + virtual bool pollEvent(Common::Event &event); // overloaded by CE backend + +protected: + virtual bool dispatchSDLEvent(SDL_Event &ev, Common::Event &event); + + // Handlers for specific SDL events, called by pollEvent. + // This way, if a backend inherits fromt the SDL backend, it can + // change the behavior of only a single event, without having to override all + // of pollEvent. + virtual bool handleKeyDown(SDL_Event &ev, Common::Event &event); + virtual bool handleKeyUp(SDL_Event &ev, Common::Event &event); + virtual bool handleMouseMotion(SDL_Event &ev, Common::Event &event); + virtual bool handleMouseButtonDown(SDL_Event &ev, Common::Event &event); + virtual bool handleMouseButtonUp(SDL_Event &ev, Common::Event &event); + virtual bool handleJoyButtonDown(SDL_Event &ev, Common::Event &event); + virtual bool handleJoyButtonUp(SDL_Event &ev, Common::Event &event); + virtual bool handleJoyAxisMotion(SDL_Event &ev, Common::Event &event); + +public: + + + // Define all hardware keys for keymapper virtual Common::HardwareKeySet *getHardwareKeySet(); - virtual void quit(); - virtual void deinit(); + + // Set function that generates samples + virtual void setupMixer(); + static void mixCallback(void *s, byte *samples, int len); + + virtual void closeMixer(); + + virtual Audio::Mixer *getMixer(); + + virtual AudioCDManager *getAudioCDManager(); + + // Quit + virtual void quit(); // overloaded by CE backend + + void deinit(); + + virtual void getTimeAndDate(TimeDate &t) const; + virtual Common::TimerManager *getTimerManager(); + + // Mutex handling + MutexRef createMutex(); + void lockMutex(MutexRef mutex); + void unlockMutex(MutexRef mutex); + void deleteMutex(MutexRef mutex); + + // Overlay + virtual Graphics::PixelFormat getOverlayFormat() const { return _overlayFormat; } + + virtual void showOverlay(); + virtual void hideOverlay(); + virtual void clearOverlay(); + virtual void grabOverlay(OverlayColor *buf, int pitch); + virtual void copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h); + virtual int16 getHeight(); + virtual int16 getWidth(); + virtual int16 getOverlayHeight() { return _videoMode.overlayHeight; } + virtual int16 getOverlayWidth() { return _videoMode.overlayWidth; } + + virtual const GraphicsMode *getSupportedGraphicsModes() const; + virtual int getDefaultGraphicsMode() const; + virtual bool setGraphicsMode(int mode); + virtual int getGraphicsMode() const; + virtual void setWindowCaption(const char *caption); + + virtual bool hasFeature(Feature f); + virtual void setFeatureState(Feature f, bool enable); + virtual bool getFeatureState(Feature f); + virtual void preprocessEvents(SDL_Event *event) {} + +#ifdef USE_OSD + void displayMessageOnOSD(const char *msg); +#endif + + virtual Common::SaveFileManager *getSavefileManager(); + virtual FilesystemFactory *getFilesystemFactory(); virtual void addSysArchivesToSearchSet(Common::SearchSet &s, int priority = 0); + virtual Common::SeekableReadStream *createConfigReadStream(); virtual Common::WriteStream *createConfigWriteStream(); - virtual uint32 getMillis(); - virtual void delayMillis(uint msecs); - virtual void getTimeAndDate(TimeDate &td) const; - virtual Audio::Mixer *getMixer(); - - // HACK: Special SDL events types - enum SdlEvent { - kSdlEventExpose = 100, - kSdlEventResize = 101 - }; protected: bool _inited; - bool _initedSDL; + SDL_AudioSpec _obtainedRate; - /** - * Mixer manager that configures and setups SDL for - * the wrapped Audio::Mixer, the true mixer. - */ - SdlMixerManager *_mixerManager; +#ifdef USE_OSD + SDL_Surface *_osdSurface; + Uint8 _osdAlpha; // Transparency level of the OSD + uint32 _osdFadeStartTime; // When to start the fade out + enum { + kOSDFadeOutDelay = 2 * 1000, // Delay before the OSD is faded out (in milliseconds) + kOSDFadeOutDuration = 500, // Duration of the OSD fade out (in milliseconds) + kOSDColorKey = 1, + kOSDInitialAlpha = 80 // Initial alpha level, in percent + }; +#endif - /** - * The event source we use for obtaining SDL events. - */ - SdlEventSource *_eventSource; + // hardware screen + SDL_Surface *_hwscreen; - /** - * Initialze the SDL library. - */ - virtual void initSDL(); + // unseen game screen + SDL_Surface *_screen; +#ifdef USE_RGB_COLOR + Graphics::PixelFormat _screenFormat; + Graphics::PixelFormat _cursorFormat; + Common::List<Graphics::PixelFormat> _supportedFormats; /** - * Setup the window icon. + * Update the list of supported pixel formats. + * This method is invoked by loadGFXMode(). */ - virtual void setupIcon(); + void detectSupportedFormats(); +#endif - /** - * Get the file path where the user configuration - * of ScummVM will be saved. - */ - virtual Common::String getDefaultConfigFileName(); + // temporary screen (for scalers) + SDL_Surface *_tmpscreen; + SDL_Surface *_tmpscreen2; + + // overlay + SDL_Surface *_overlayscreen; + bool _overlayVisible; + Graphics::PixelFormat _overlayFormat; + + // CD Audio + SDL_CD *_cdrom; + int _cdTrack, _cdNumLoops, _cdStartFrame, _cdDuration; + uint32 _cdEndTime, _cdStopTime; + + enum { + kTransactionNone = 0, + kTransactionActive = 1, + kTransactionRollback = 2 + }; + + struct TransactionDetails { + bool sizeChanged; + bool needHotswap; + bool needUpdatescreen; + bool normal1xScaler; +#ifdef USE_RGB_COLOR + bool formatChanged; +#endif + }; + TransactionDetails _transactionDetails; + + struct VideoState { + bool setup; + + bool fullscreen; + bool aspectRatioCorrection; + AspectRatio desiredAspectRatio; + + int mode; + int scaleFactor; + + int screenWidth, screenHeight; + int overlayWidth, overlayHeight; + int hardwareWidth, hardwareHeight; +#ifdef USE_RGB_COLOR + Graphics::PixelFormat format; +#endif + }; + VideoState _videoMode, _oldVideoMode; + + virtual void setGraphicsModeIntern(); // overloaded by CE backend + + /** Force full redraw on next updateScreen */ + bool _forceFull; + ScalerProc *_scalerProc; + int _scalerType; + int _transactionMode; + + bool _screenIsLocked; + Graphics::Surface _framebuffer; + + /** Current video mode flags (see DF_* constants) */ + bool _modeChanged; + int _screenChangeCount; + + enum { + NUM_DIRTY_RECT = 100, + MAX_SCALING = 3 + }; + + // Dirty rect management + SDL_Rect _dirtyRectList[NUM_DIRTY_RECT]; + int _numDirtyRects; + + // Keyboard mouse emulation. Disabled by fingolfin 2004-12-18. + // I am keeping the rest of the code in for now, since the joystick + // code (or rather, "hack") uses it, too. + struct KbdMouse { + int16 x, y, x_vel, y_vel, x_max, y_max, x_down_count, y_down_count; + uint32 last_time, delay_time, x_down_time, y_down_time; + }; + + struct MousePos { + // The mouse position, using either virtual (game) or real + // (overlay) coordinates. + int16 x, y; + + // The size and hotspot of the original cursor image. + int16 w, h; + int16 hotX, hotY; -#ifdef USE_OPENGL - OSystem::GraphicsMode *_graphicsModes; - int _graphicsMode; - int _sdlModesCount; - int _glModesCount; + // The size and hotspot of the pre-scaled cursor image, in real + // coordinates. + int16 rW, rH; + int16 rHotX, rHotY; + + // The size and hotspot of the pre-scaled cursor image, in game + // coordinates. + int16 vW, vH; + int16 vHotX, vHotY; + + MousePos() : x(0), y(0), w(0), h(0), hotX(0), hotY(0), + rW(0), rH(0), rHotX(0), rHotY(0), vW(0), vH(0), + vHotX(0), vHotY(0) + { } + }; + + // mouse + KbdMouse _km; + bool _mouseVisible; + bool _mouseNeedsRedraw; + byte *_mouseData; + SDL_Rect _mouseBackup; + MousePos _mouseCurState; +#ifdef USE_RGB_COLOR + uint32 _mouseKeyColor; +#else + byte _mouseKeyColor; +#endif + int _cursorTargetScale; + bool _cursorPaletteDisabled; + SDL_Surface *_mouseOrigSurface; + SDL_Surface *_mouseSurface; + enum { + kMouseColorKey = 1 + }; + + // Scroll lock state - since SDL doesn't track it + bool _scrollLock; + + // joystick + SDL_Joystick *_joystick; + + // Shake mode + int _currentShakePos; + int _newShakePos; + + // Palette data + SDL_Color _currentPalette[256]; + uint _paletteDirtyStart, _paletteDirtyEnd; + + // Cursor palette data + SDL_Color _cursorPalette[256]; /** - * Creates the merged graphics modes list + * Mutex which prevents multiple threads from interfering with each other + * when accessing the screen. */ - virtual void setupGraphicsModes(); + MutexRef _graphicsMutex; - virtual const OSystem::GraphicsMode *getSupportedGraphicsModes() const; - virtual int getDefaultGraphicsMode() const; - virtual bool setGraphicsMode(int mode); - virtual int getGraphicsMode() const; +#ifdef MIXER_DOUBLE_BUFFERING + SDL_mutex *_soundMutex; + SDL_cond *_soundCond; + SDL_Thread *_soundThread; + bool _soundThreadIsRunning; + bool _soundThreadShouldQuit; + + byte _activeSoundBuf; + uint _soundBufSize; + byte *_soundBuffers[2]; + + void mixerProducerThread(); + static int SDLCALL mixerProducerThreadEntry(void *arg); + void initThreadedMixer(Audio::MixerImpl *mixer, uint bufSize); + void deinitThreadedMixer(); #endif + + FilesystemFactory *_fsFactory; + Common::SaveFileManager *_savefile; + Audio::MixerImpl *_mixer; + + SDL_TimerID _timerID; + Common::TimerManager *_timer; + +protected: + virtual void addDirtyRect(int x, int y, int w, int h, bool realCoordinates = false); // overloaded by CE backend + + virtual void drawMouse(); // overloaded by CE backend + virtual void undrawMouse(); // overloaded by CE backend (FIXME) + virtual void blitCursor(); // overloaded by CE backend (FIXME) + + /** Set the position of the virtual mouse cursor. */ + void setMousePos(int x, int y); + virtual void fillMouseEvent(Common::Event &event, int x, int y); // overloaded by CE backend + void toggleMouseGrab(); + + virtual void internUpdateScreen(); // overloaded by CE backend + + virtual bool loadGFXMode(); // overloaded by CE backend + virtual void unloadGFXMode(); // overloaded by CE backend + virtual bool hotswapGFXMode(); // overloaded by CE backend + + void setFullscreenMode(bool enable); + void setAspectRatioCorrection(bool enable); + + virtual bool saveScreenshot(const char *filename); // overloaded by CE backend + + int effectiveScreenHeight() const; + + void setupIcon(); + void handleKbdMouse(); + + virtual bool remapKey(SDL_Event &ev, Common::Event &event); + + bool handleScalerHotkeys(const SDL_KeyboardEvent &key); + bool isScalerHotkey(const Common::Event &event); }; #endif diff --git a/backends/platform/sdl/win32/win32-main.cpp b/backends/platform/sdl/win32/win32-main.cpp deleted file mode 100644 index 25f208ddac..0000000000 --- a/backends/platform/sdl/win32/win32-main.cpp +++ /dev/null @@ -1,66 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ - * - */ - -#ifdef WIN32 - -// Fix for bug #2895217 "MSVC compilation broken with r47595": -// We need to keep this on top of the "common/scummsys.h"(base/main.h) include, -// otherwise we will get errors about the windows headers redefining -// "ARRAYSIZE" for example. -#define WIN32_LEAN_AND_MEAN -#include <windows.h> -#undef ARRAYSIZE // winnt.h defines ARRAYSIZE, but we want our own one... - -#include "backends/platform/sdl/win32/win32.h" -#include "backends/plugins/sdl/sdl-provider.h" -#include "base/main.h" - -int __stdcall WinMain(HINSTANCE /*hInst*/, HINSTANCE /*hPrevInst*/, LPSTR /*lpCmdLine*/, int /*iShowCmd*/) { - SDL_SetModuleHandle(GetModuleHandle(NULL)); - return main(__argc, __argv); -} - -int main(int argc, char *argv[]) { - // Create our OSystem instance - g_system = new OSystem_Win32(); - assert(g_system); - - // Pre initialize the backend - ((OSystem_Win32 *)g_system)->init(); - -#ifdef DYNAMIC_MODULES - PluginManager::instance().addPluginProvider(new SDLPluginProvider()); -#endif - - // Invoke the actual ScummVM main entry point: - int res = scummvm_main(argc, argv); - - // Free OSystem - delete (OSystem_Win32 *)g_system; - - return res; -} - -#endif diff --git a/backends/platform/sdl/win32/win32.cpp b/backends/platform/sdl/win32/win32.cpp deleted file mode 100644 index 05005dee6f..0000000000 --- a/backends/platform/sdl/win32/win32.cpp +++ /dev/null @@ -1,93 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ - * - */ - -#ifdef WIN32 - -#include <windows.h> -#define WIN32_LEAN_AND_MEAN -#undef ARRAYSIZE // winnt.h defines ARRAYSIZE, but we want our own one... - -#include "backends/platform/sdl/win32/win32.h" -#include "backends/fs/windows/windows-fs-factory.h" - -#define DEFAULT_CONFIG_FILE "scummvm.ini" - -void OSystem_Win32::init() { - // Initialze File System Factory - _fsFactory = new WindowsFilesystemFactory(); - - // Invoke parent implementation of this method - OSystem_SDL::init(); -} - -Common::String OSystem_Win32::getDefaultConfigFileName() { - char configFile[MAXPATHLEN]; - - OSVERSIONINFO win32OsVersion; - ZeroMemory(&win32OsVersion, sizeof(OSVERSIONINFO)); - win32OsVersion.dwOSVersionInfoSize = sizeof(OSVERSIONINFO); - GetVersionEx(&win32OsVersion); - // Check for non-9X version of Windows. - if (win32OsVersion.dwPlatformId != VER_PLATFORM_WIN32_WINDOWS) { - // Use the Application Data directory of the user profile. - if (win32OsVersion.dwMajorVersion >= 5) { - if (!GetEnvironmentVariable("APPDATA", configFile, sizeof(configFile))) - error("Unable to access application data directory"); - } else { - if (!GetEnvironmentVariable("USERPROFILE", configFile, sizeof(configFile))) - error("Unable to access user profile directory"); - - strcat(configFile, "\\Application Data"); - CreateDirectory(configFile, NULL); - } - - strcat(configFile, "\\ScummVM"); - CreateDirectory(configFile, NULL); - strcat(configFile, "\\" DEFAULT_CONFIG_FILE); - - FILE *tmp = NULL; - if ((tmp = fopen(configFile, "r")) == NULL) { - // Check windows directory - char oldConfigFile[MAXPATHLEN]; - GetWindowsDirectory(oldConfigFile, MAXPATHLEN); - strcat(oldConfigFile, "\\" DEFAULT_CONFIG_FILE); - if ((tmp = fopen(oldConfigFile, "r"))) { - strcpy(configFile, oldConfigFile); - - fclose(tmp); - } - } else { - fclose(tmp); - } - } else { - // Check windows directory - GetWindowsDirectory(configFile, MAXPATHLEN); - strcat(configFile, "\\" DEFAULT_CONFIG_FILE); - } - - return configFile; -} - -#endif diff --git a/backends/platform/sdl/win32/win32.h b/backends/platform/sdl/win32/win32.h deleted file mode 100644 index f18ee6ead1..0000000000 --- a/backends/platform/sdl/win32/win32.h +++ /dev/null @@ -1,39 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ - * - */ - -#ifndef PLATFORM_SDL_WIN32_H -#define PLATFORM_SDL_WIN32_H - -#include "backends/platform/sdl/sdl.h" - -class OSystem_Win32 : public OSystem_SDL { -public: - virtual void init(); - -protected: - virtual Common::String getDefaultConfigFileName(); -}; - -#endif |