diff options
Diffstat (limited to 'backends/platform/symbian/src/SymbianActions.cpp')
-rw-r--r-- | backends/platform/symbian/src/SymbianActions.cpp | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/backends/platform/symbian/src/SymbianActions.cpp b/backends/platform/symbian/src/SymbianActions.cpp index 008bf3ccb5..8fc35e9f8d 100644 --- a/backends/platform/symbian/src/SymbianActions.cpp +++ b/backends/platform/symbian/src/SymbianActions.cpp @@ -35,10 +35,10 @@ namespace GUI { // SumthinWicked says: we either split our Actions like WinCE did with Pocket/Smartphone // or we put them in this file separated by #ifdefs, this one is up to you, AnotherGuest :) - -const Common::String actionNames[] = { - "Up", - "Down", + +const Common::String actionNames[] = { + "Up", + "Down", "Left", "Right", "Left Click", @@ -48,8 +48,8 @@ const Common::String actionNames[] = { "Zone", "Multi Function", "Swap character", - "Skip text", - "Pause", + "Skip text", + "Pause", "Fast mode", "Quit", "Debugger" @@ -100,7 +100,7 @@ SymbianActions::SymbianActions() void SymbianActions::initInstanceMain(OSystem *mainSystem) { Actions::initInstanceMain(mainSystem); - + // Mouse Up _action_enabled[ACTION_UP] = true; @@ -154,24 +154,24 @@ void SymbianActions::initInstanceGame() { _action_enabled[ACTION_SAVE] = false; else { _action_enabled[ACTION_SAVE] = true; - - if (is_queen) { + + if (is_queen) { _key_action[ACTION_SAVE].setKey(Common::ASCII_F5, Common::KEYCODE_F5); // F1 key for FOTAQ - } else if (is_sky) { - _key_action[ACTION_SAVE].setKey(Common::ASCII_F5, Common::KEYCODE_F5); - } else if (is_cine) { + } else if (is_sky) { + _key_action[ACTION_SAVE].setKey(Common::ASCII_F5, Common::KEYCODE_F5); + } else if (is_cine) { _key_action[ACTION_SAVE].setKey(Common::ASCII_F10, Common::KEYCODE_F10); // F10 - } else if (is_agi) { + } else if (is_agi) { _key_action[ACTION_SAVE].setKey(Common::ASCII_ESCAPE, Common::KEYCODE_ESCAPE); } else if (is_parallaction) { _key_action[ACTION_SAVE].setKey('s', Common::KEYCODE_s); - } else { + } else { _key_action[ACTION_SAVE].setKey(Common::ASCII_F5, Common::KEYCODE_F5); // F5 key } } // Quit _action_enabled[ACTION_QUIT] = true; - + // Skip text if (!is_cine && !is_parallaction) _action_enabled[ACTION_SKIP_TEXT] = true; @@ -184,7 +184,7 @@ void SymbianActions::initInstanceGame() { // Enable fast mode _action_enabled[ACTION_FASTMODE] = true; _key_action[ACTION_FASTMODE].setKey('f', Common::KEYCODE_f, KMOD_CTRL); - + // Swap character _action_enabled[ACTION_SWAPCHAR] = true; _key_action[ACTION_SWAPCHAR].setKey('b'); // b |