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Diffstat (limited to 'backends/platform/symbian/src/SymbianActions.cpp')
-rw-r--r--backends/platform/symbian/src/SymbianActions.cpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/backends/platform/symbian/src/SymbianActions.cpp b/backends/platform/symbian/src/SymbianActions.cpp
index 008bf3ccb5..8fc35e9f8d 100644
--- a/backends/platform/symbian/src/SymbianActions.cpp
+++ b/backends/platform/symbian/src/SymbianActions.cpp
@@ -35,10 +35,10 @@ namespace GUI {
// SumthinWicked says: we either split our Actions like WinCE did with Pocket/Smartphone
// or we put them in this file separated by #ifdefs, this one is up to you, AnotherGuest :)
-
-const Common::String actionNames[] = {
- "Up",
- "Down",
+
+const Common::String actionNames[] = {
+ "Up",
+ "Down",
"Left",
"Right",
"Left Click",
@@ -48,8 +48,8 @@ const Common::String actionNames[] = {
"Zone",
"Multi Function",
"Swap character",
- "Skip text",
- "Pause",
+ "Skip text",
+ "Pause",
"Fast mode",
"Quit",
"Debugger"
@@ -100,7 +100,7 @@ SymbianActions::SymbianActions()
void SymbianActions::initInstanceMain(OSystem *mainSystem) {
Actions::initInstanceMain(mainSystem);
-
+
// Mouse Up
_action_enabled[ACTION_UP] = true;
@@ -154,24 +154,24 @@ void SymbianActions::initInstanceGame() {
_action_enabled[ACTION_SAVE] = false;
else {
_action_enabled[ACTION_SAVE] = true;
-
- if (is_queen) {
+
+ if (is_queen) {
_key_action[ACTION_SAVE].setKey(Common::ASCII_F5, Common::KEYCODE_F5); // F1 key for FOTAQ
- } else if (is_sky) {
- _key_action[ACTION_SAVE].setKey(Common::ASCII_F5, Common::KEYCODE_F5);
- } else if (is_cine) {
+ } else if (is_sky) {
+ _key_action[ACTION_SAVE].setKey(Common::ASCII_F5, Common::KEYCODE_F5);
+ } else if (is_cine) {
_key_action[ACTION_SAVE].setKey(Common::ASCII_F10, Common::KEYCODE_F10); // F10
- } else if (is_agi) {
+ } else if (is_agi) {
_key_action[ACTION_SAVE].setKey(Common::ASCII_ESCAPE, Common::KEYCODE_ESCAPE);
} else if (is_parallaction) {
_key_action[ACTION_SAVE].setKey('s', Common::KEYCODE_s);
- } else {
+ } else {
_key_action[ACTION_SAVE].setKey(Common::ASCII_F5, Common::KEYCODE_F5); // F5 key
}
}
// Quit
_action_enabled[ACTION_QUIT] = true;
-
+
// Skip text
if (!is_cine && !is_parallaction)
_action_enabled[ACTION_SKIP_TEXT] = true;
@@ -184,7 +184,7 @@ void SymbianActions::initInstanceGame() {
// Enable fast mode
_action_enabled[ACTION_FASTMODE] = true;
_key_action[ACTION_FASTMODE].setKey('f', Common::KEYCODE_f, KMOD_CTRL);
-
+
// Swap character
_action_enabled[ACTION_SWAPCHAR] = true;
_key_action[ACTION_SWAPCHAR].setKey('b'); // b