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Diffstat (limited to 'backends/platform/tizen/form.h')
-rw-r--r-- | backends/platform/tizen/form.h | 113 |
1 files changed, 113 insertions, 0 deletions
diff --git a/backends/platform/tizen/form.h b/backends/platform/tizen/form.h new file mode 100644 index 0000000000..64c447d409 --- /dev/null +++ b/backends/platform/tizen/form.h @@ -0,0 +1,113 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TIZEN_FORM_H +#define TIZEN_FORM_H + +#include <FApp.h> +#include <FUi.h> +#include <FSystem.h> +#include <FBase.h> +#include <FUiITouchEventListener.h> +#include <FUiITextEventListener.h> + +#include "config.h" +#include "common/scummsys.h" +#include "common/events.h" +#include "common/queue.h" +#include "common/mutex.h" +#include "engines/engine.h" + +using namespace Tizen::Ui; +using namespace Tizen::Graphics; +using namespace Tizen::Base::Runtime; + +// +// TizenAppForm +// +class TizenAppForm : + public Controls::Form, + public IRunnable, + public IOrientationEventListener, + public ITouchEventListener { + +public: + TizenAppForm(); + virtual ~TizenAppForm(); + + result Construct(); + bool pollEvent(Common::Event &event); + bool isClosing() { return _state == kClosingState; } + bool isStarting() { return _state == kInitState; } + void pushKey(Common::KeyCode keycode); + void exitSystem(); + void showKeypad(); + +private: + Tizen::Base::Object *Run(); + result OnInitializing(void); + result OnDraw(void); + void OnOrientationChanged(const Control &source, + OrientationStatus orientationStatus); + void OnTouchDoublePressed(const Control &source, + const Point ¤tPosition, + const TouchEventInfo &touchInfo); + void OnTouchFocusIn(const Control &source, + const Point ¤tPosition, + const TouchEventInfo &touchInfo); + void OnTouchFocusOut(const Control &source, + const Point ¤tPosition, + const TouchEventInfo &touchInfo); + void OnTouchLongPressed(const Control &source, + const Point ¤tPosition, + const TouchEventInfo &touchInfo); + void OnTouchMoved(const Control &source, + const Point ¤tPosition, + const TouchEventInfo &touchInfo); + void OnTouchPressed(const Control &source, + const Point ¤tPosition, + const TouchEventInfo &touchInfo); + void OnTouchReleased(const Control &source, + const Point ¤tPosition, + const TouchEventInfo &touchInfo); + + void pushEvent(Common::EventType type, const Point ¤tPosition); + void terminate(); + void setButtonShortcut(); + void setMessage(const char *message); + void setShortcut(); + void invokeShortcut(); + int getTouchCount(); + bool gameActive() { return _state == kActiveState && g_engine != NULL && !g_engine->isPaused(); } + + // event handling + bool _gestureMode; + const char *_osdMessage; + Tizen::Base::Runtime::Thread *_gameThread; + Tizen::Base::Runtime::Mutex *_eventQueueLock; + Common::Queue<Common::Event> _eventQueue; + enum { kInitState, kActiveState, kClosingState, kDoneState, kErrorState } _state; + enum { kLeftButton, kRightButtonOnce, kRightButton, kMoveOnly } _buttonState; + enum { kControlMouse, kEscapeKey, kGameMenu, kShowKeypad } _shortcut; +}; + +#endif |