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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ */
+
+#ifndef _WII_OPTIONS_H_
+#define _WII_OPTIONS_H_
+
+#include "common/str.h"
+#include "gui/dialog.h"
+
+using namespace GUI;
+
+class WiiOptionsDialog: public GUI::Dialog {
+ typedef Common::String String;
+
+public:
+ WiiOptionsDialog(const OSystem::GraphicsMode &gfxMode);
+ virtual ~WiiOptionsDialog();
+
+ virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
+
+private:
+ String _videoModePrefix;
+
+ SliderWidget *_sliderUnderscanX;
+ SliderWidget *_sliderUnderscanY;
+
+ void revert();
+ void load();
+ void save();
+};
+
+#endif
+