diff options
Diffstat (limited to 'backends/platform/wince/CELauncherDialog.cpp')
-rw-r--r-- | backends/platform/wince/CELauncherDialog.cpp | 176 |
1 files changed, 176 insertions, 0 deletions
diff --git a/backends/platform/wince/CELauncherDialog.cpp b/backends/platform/wince/CELauncherDialog.cpp new file mode 100644 index 0000000000..3a5dfb6459 --- /dev/null +++ b/backends/platform/wince/CELauncherDialog.cpp @@ -0,0 +1,176 @@ +/* ScummVM - Scumm Interpreter + * Copyright (C) 2001-2006 The ScummVM project + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#include "common/stdafx.h" + +#include "wince-sdl.h" + +#include "CELauncherDialog.h" + +#include "base/engine.h" + +#include "gui/newgui.h" +#include "gui/widget.h" +#include "gui/browser.h" +#include "gui/message.h" + +#include "common/config-manager.h" + +using namespace GUI; +using namespace Common; + +class CEAboutDialog : public Dialog { +public: + CEAboutDialog::CEAboutDialog() + : Dialog(10, 60, 300, 77) { + char tempo[100]; + + addButton(this,(_w - kButtonWidth) / 2, 45, "OK", kCloseCmd, '\r'); // Close dialog - FIXME + + Common::String videoDriver("Using SDL driver "); + SDL_VideoDriverName(tempo, sizeof(tempo)); + videoDriver += tempo; + new StaticTextWidget(this, 0, 10, _w, kLineHeight, videoDriver, kTextAlignCenter); + Common::String displayInfos("Display "); + sprintf(tempo, "%dx%d (real %dx%d)", GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN), OSystem_WINCE3::getScreenWidth(), OSystem_WINCE3::getScreenHeight()); + displayInfos += tempo; + new StaticTextWidget(this, 0, 20, _w, kLineHeight, displayInfos, kTextAlignCenter); + } +}; + +class CEConflictDialog : public Dialog { +public: + CEConflictDialog::CEConflictDialog(const Common::String &name) + : Dialog(10, 60, 300, 77) { + + addButton(this,(_w - kButtonWidth) / 2, 45, "OK", kCloseCmd, '\r'); // Close dialog - FIXME + + Common::String conflict("Too many matches for directory "); + conflict += name; + new StaticTextWidget(this, 0, 10, _w, kLineHeight, conflict, kTextAlignCenter); + new StaticTextWidget(this, 0, 20, _w, kLineHeight, "Please fix this :)", kTextAlignCenter); + } +}; + + +CELauncherDialog::CELauncherDialog() : GUI::LauncherDialog() { +} + +void CELauncherDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) { + LauncherDialog::handleCommand(sender, cmd, data); + if (cmd == 'ABOU') { + CEAboutDialog about; + about.runModal(); + } +} + +void CELauncherDialog::addCandidate(String &path, DetectedGameList &candidates) { + int idx = -1; + DetectedGame result; + + if (candidates.empty()) + return; + + if (candidates.size() == 1) + idx = 0; + else { + char candidateName[100]; + unsigned int i; + for (i=path.size() - 2; i && path[i] != '\\'; i--); + strcpy(candidateName, &path[i + 1]); + candidateName[strlen(candidateName) - 1] = '\0'; + for (i=0; i<candidates.size(); i++) { + if (scumm_stricmp(candidateName, candidates[i].description.c_str()) == 0) { + idx = i; + break; + } + } + if (idx == -1) { + CEConflictDialog conflict(candidateName); + conflict.runModal(); + } + } + + if (idx < 0) + return; + + // FIXME : factor that + result = candidates[idx]; + + // The auto detector or the user made a choice. + // Pick a domain name which does not yet exist (after all, we + // are *adding* a game to the config, not replacing). + String domain(result.gameid); + if (ConfMan.hasGameDomain(domain)) { + char suffix = 'a'; + domain += suffix; + while (ConfMan.hasGameDomain(domain)) { + assert(suffix < 'z'); + domain.deleteLastChar(); + suffix++; + domain += suffix; + } + ConfMan.set("gameid", result.description, domain); + ConfMan.set("description", result.description, domain); + } else + ConfMan.addGameDomain(domain); + + ConfMan.set("path", path, domain); + + // Set language if specified + if (result.language != Common::UNK_LANG) + ConfMan.set("language", Common::getLanguageCode(result.language), domain); + + // Set platform if specified + if (result.platform != Common::kPlatformUnknown) + ConfMan.set("platform", Common::getPlatformCode(result.platform), domain); +} + +void CELauncherDialog::automaticScanDirectory(const FilesystemNode &node) { + // First check if we have a recognized game in the current directory + FSList files; + node.listDir(files, FilesystemNode::kListFilesOnly); + DetectedGameList candidates(PluginManager::instance().detectGames(files)); + addCandidate(node.path(), candidates); + // Then recurse on the subdirectories + FSList dirs; + node.listDir(dirs, FilesystemNode::kListDirectoriesOnly); + for (FSList::const_iterator currentDir = dirs.begin(); currentDir != dirs.end(); ++currentDir) + automaticScanDirectory(*currentDir); + +} + +void CELauncherDialog::addGame() { + MessageDialog alert("Do you want to perform an automatic scan ?", "Yes", "No"); + if (alert.runModal() == kMessageOK && _browser->runModal() > 0) { + // Clear existing domains + ConfigManager::DomainMap &domains = (ConfigManager::DomainMap&)ConfMan.getGameDomains(); + domains.clear(); + ConfMan.flushToDisk(); + automaticScanDirectory(_browser->getResult()); + ConfMan.flushToDisk(); + updateListing(); + draw(); + } + else + GUILauncherDialog::addGame(); +} |