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Diffstat (limited to 'backends/platform/wince/CELauncherDialog.cpp')
-rw-r--r--backends/platform/wince/CELauncherDialog.cpp176
1 files changed, 176 insertions, 0 deletions
diff --git a/backends/platform/wince/CELauncherDialog.cpp b/backends/platform/wince/CELauncherDialog.cpp
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+++ b/backends/platform/wince/CELauncherDialog.cpp
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+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2001-2006 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "common/stdafx.h"
+
+#include "wince-sdl.h"
+
+#include "CELauncherDialog.h"
+
+#include "base/engine.h"
+
+#include "gui/newgui.h"
+#include "gui/widget.h"
+#include "gui/browser.h"
+#include "gui/message.h"
+
+#include "common/config-manager.h"
+
+using namespace GUI;
+using namespace Common;
+
+class CEAboutDialog : public Dialog {
+public:
+ CEAboutDialog::CEAboutDialog()
+ : Dialog(10, 60, 300, 77) {
+ char tempo[100];
+
+ addButton(this,(_w - kButtonWidth) / 2, 45, "OK", kCloseCmd, '\r'); // Close dialog - FIXME
+
+ Common::String videoDriver("Using SDL driver ");
+ SDL_VideoDriverName(tempo, sizeof(tempo));
+ videoDriver += tempo;
+ new StaticTextWidget(this, 0, 10, _w, kLineHeight, videoDriver, kTextAlignCenter);
+ Common::String displayInfos("Display ");
+ sprintf(tempo, "%dx%d (real %dx%d)", GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN), OSystem_WINCE3::getScreenWidth(), OSystem_WINCE3::getScreenHeight());
+ displayInfos += tempo;
+ new StaticTextWidget(this, 0, 20, _w, kLineHeight, displayInfos, kTextAlignCenter);
+ }
+};
+
+class CEConflictDialog : public Dialog {
+public:
+ CEConflictDialog::CEConflictDialog(const Common::String &name)
+ : Dialog(10, 60, 300, 77) {
+
+ addButton(this,(_w - kButtonWidth) / 2, 45, "OK", kCloseCmd, '\r'); // Close dialog - FIXME
+
+ Common::String conflict("Too many matches for directory ");
+ conflict += name;
+ new StaticTextWidget(this, 0, 10, _w, kLineHeight, conflict, kTextAlignCenter);
+ new StaticTextWidget(this, 0, 20, _w, kLineHeight, "Please fix this :)", kTextAlignCenter);
+ }
+};
+
+
+CELauncherDialog::CELauncherDialog() : GUI::LauncherDialog() {
+}
+
+void CELauncherDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
+ LauncherDialog::handleCommand(sender, cmd, data);
+ if (cmd == 'ABOU') {
+ CEAboutDialog about;
+ about.runModal();
+ }
+}
+
+void CELauncherDialog::addCandidate(String &path, DetectedGameList &candidates) {
+ int idx = -1;
+ DetectedGame result;
+
+ if (candidates.empty())
+ return;
+
+ if (candidates.size() == 1)
+ idx = 0;
+ else {
+ char candidateName[100];
+ unsigned int i;
+ for (i=path.size() - 2; i && path[i] != '\\'; i--);
+ strcpy(candidateName, &path[i + 1]);
+ candidateName[strlen(candidateName) - 1] = '\0';
+ for (i=0; i<candidates.size(); i++) {
+ if (scumm_stricmp(candidateName, candidates[i].description.c_str()) == 0) {
+ idx = i;
+ break;
+ }
+ }
+ if (idx == -1) {
+ CEConflictDialog conflict(candidateName);
+ conflict.runModal();
+ }
+ }
+
+ if (idx < 0)
+ return;
+
+ // FIXME : factor that
+ result = candidates[idx];
+
+ // The auto detector or the user made a choice.
+ // Pick a domain name which does not yet exist (after all, we
+ // are *adding* a game to the config, not replacing).
+ String domain(result.gameid);
+ if (ConfMan.hasGameDomain(domain)) {
+ char suffix = 'a';
+ domain += suffix;
+ while (ConfMan.hasGameDomain(domain)) {
+ assert(suffix < 'z');
+ domain.deleteLastChar();
+ suffix++;
+ domain += suffix;
+ }
+ ConfMan.set("gameid", result.description, domain);
+ ConfMan.set("description", result.description, domain);
+ } else
+ ConfMan.addGameDomain(domain);
+
+ ConfMan.set("path", path, domain);
+
+ // Set language if specified
+ if (result.language != Common::UNK_LANG)
+ ConfMan.set("language", Common::getLanguageCode(result.language), domain);
+
+ // Set platform if specified
+ if (result.platform != Common::kPlatformUnknown)
+ ConfMan.set("platform", Common::getPlatformCode(result.platform), domain);
+}
+
+void CELauncherDialog::automaticScanDirectory(const FilesystemNode &node) {
+ // First check if we have a recognized game in the current directory
+ FSList files;
+ node.listDir(files, FilesystemNode::kListFilesOnly);
+ DetectedGameList candidates(PluginManager::instance().detectGames(files));
+ addCandidate(node.path(), candidates);
+ // Then recurse on the subdirectories
+ FSList dirs;
+ node.listDir(dirs, FilesystemNode::kListDirectoriesOnly);
+ for (FSList::const_iterator currentDir = dirs.begin(); currentDir != dirs.end(); ++currentDir)
+ automaticScanDirectory(*currentDir);
+
+}
+
+void CELauncherDialog::addGame() {
+ MessageDialog alert("Do you want to perform an automatic scan ?", "Yes", "No");
+ if (alert.runModal() == kMessageOK && _browser->runModal() > 0) {
+ // Clear existing domains
+ ConfigManager::DomainMap &domains = (ConfigManager::DomainMap&)ConfMan.getGameDomains();
+ domains.clear();
+ ConfMan.flushToDisk();
+ automaticScanDirectory(_browser->getResult());
+ ConfMan.flushToDisk();
+ updateListing();
+ draw();
+ }
+ else
+ GUILauncherDialog::addGame();
+}