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Diffstat (limited to 'backends/platform/wince/CEScaler.cpp')
-rw-r--r--backends/platform/wince/CEScaler.cpp25
1 files changed, 23 insertions, 2 deletions
diff --git a/backends/platform/wince/CEScaler.cpp b/backends/platform/wince/CEScaler.cpp
index 4cc675e006..bfdb74319d 100644
--- a/backends/platform/wince/CEScaler.cpp
+++ b/backends/platform/wince/CEScaler.cpp
@@ -53,6 +53,15 @@ void PocketPCPortraitTemplate(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPt
}
MAKE_WRAPPER(PocketPCPortrait)
+void PocketPCRawPortrait(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) {
+
+ while (height--) {
+ memcpy(dstPtr, srcPtr, width*sizeof(uint16_t));
+ srcPtr += srcPitch;
+ dstPtr += dstPitch;
+ }
+}
+
// Our version of an aspect scaler. Main difference is the out-of-place
// operation, omitting a straight blit step the sdl backend does. Also,
// tests show unaligned access errors with the stock aspect scaler.
@@ -117,6 +126,7 @@ void PocketPCLandscapeAspect(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr
#ifdef ARM
extern "C" {
void PocketPCHalfARM(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height, int mask, int round);
+ void SmartphoneLandscapeARM(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height, int mask);
// Rounding constants and masks used for different pixel formats
int roundingconstants[] = { 0x00200802, 0x00201002 };
int redbluegreenMasks[] = { 0x03E07C1F, 0x07E0F81F };
@@ -156,7 +166,7 @@ void PocketPCHalf(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 ds
if (gBitFormat == 565)
PocketPCHalfTemplate<565>(srcPtr, srcPitch, dstPtr, dstPitch, width, height);
else
- PocketPCHalfTemplate<565>(srcPtr, srcPitch, dstPtr, dstPitch, width, height);
+ PocketPCHalfTemplate<555>(srcPtr, srcPitch, dstPtr, dstPitch, width, height);
#endif
}
@@ -217,4 +227,15 @@ void SmartphoneLandscapeTemplate(const uint8 *srcPtr, uint32 srcPitch, uint8 *ds
}
}
}
-MAKE_WRAPPER(SmartphoneLandscape)
+
+void SmartphoneLandscape(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) {
+#ifdef ARM
+ int maskUsed = (gBitFormat == 565);
+ SmartphoneLandscapeARM(srcPtr, srcPitch, dstPtr, dstPitch, width, height, redbluegreenMasks[maskUsed]);
+#else
+ if (gBitFormat == 565)
+ SmartphoneLandscape<565>(srcPtr, srcPitch, dstPtr, dstPitch, width, height);
+ else
+ SmartphoneLandscape<555>(srcPtr, srcPitch, dstPtr, dstPitch, width, height);
+#endif
+}