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-rw-r--r--backends/platform/wince/CEScaler.cpp88
1 files changed, 0 insertions, 88 deletions
diff --git a/backends/platform/wince/CEScaler.cpp b/backends/platform/wince/CEScaler.cpp
deleted file mode 100644
index 321bdd92a9..0000000000
--- a/backends/platform/wince/CEScaler.cpp
+++ /dev/null
@@ -1,88 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#include "graphics/scaler/intern.h"
-#include "CEScaler.h"
-
-extern int gBitFormat;
-#ifdef ARM
-extern "C" {
- void SmartphoneLandscapeARM(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height, int mask);
-}
-
-void SmartphoneLandscape(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) {
- // Rounding constants and masks used for different pixel formats
- static const int redbluegreenMasks[] = { 0x03E07C1F, 0x07E0F81F };
- const int maskUsed = (gBitFormat == 565);
- SmartphoneLandscapeARM(srcPtr, srcPitch, dstPtr, dstPitch, width, height, redbluegreenMasks[maskUsed]);
-}
-
-#else
-
-template<typename ColorMask>
-void SmartphoneLandscapeTemplate(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) {
- int line = 0;
-
- assert((width % 16) == 0);
-
- while (height--) {
- uint16 *d = (uint16 *)dstPtr;
-
- const uint16 *s = (const uint16 *)srcPtr;
- for (int i = 0; i < width; i += 16) {
- // Downscale horizontally to 11/16.
- // See smartLandScale.s for an explanation of the scale pattern.
- *d++ = interpolate32_3_1<ColorMask>(s[0], s[1]);
- *d++ = interpolate32_1_1<ColorMask>(s[1], s[2]);
- *d++ = interpolate32_3_1<ColorMask>(s[3], s[2]);
- *d++ = interpolate32_1_1<ColorMask>(s[4], s[5]);
- *d++ = interpolate32_3_1<ColorMask>(s[6], s[7]);
- *d++ = interpolate32_1_1<ColorMask>(s[7], s[8]);
- *d++ = interpolate32_3_1<ColorMask>(s[9], s[8]);
- *d++ = interpolate32_1_1<ColorMask>(s[10], s[11]);
- *d++ = interpolate32_3_1<ColorMask>(s[12], s[13]);
- *d++ = interpolate32_1_1<ColorMask>(s[13], s[14]);
- *d++ = interpolate32_3_1<ColorMask>(s[15], s[14]);
-
- s += 16;
- }
- srcPtr += srcPitch;
- dstPtr += dstPitch;
- line++;
-
- // Skip every 8th row
- if (line == 7) {
- line = 0;
- srcPtr += srcPitch;
- height--;
- }
- }
-}
-
-void SmartphoneLandscape(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) {
- if (gBitFormat == 565)
- SmartphoneLandscapeTemplate<Graphics::ColorMasks<565> >(srcPtr, srcPitch, dstPtr, dstPitch, width, height);
- else
- SmartphoneLandscapeTemplate<Graphics::ColorMasks<555> >(srcPtr, srcPitch, dstPtr, dstPitch, width, height);
-}
-
-#endif