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Diffstat (limited to 'backends/platform/wince/CEgui/GUIElement.cpp')
-rw-r--r-- | backends/platform/wince/CEgui/GUIElement.cpp | 125 |
1 files changed, 125 insertions, 0 deletions
diff --git a/backends/platform/wince/CEgui/GUIElement.cpp b/backends/platform/wince/CEgui/GUIElement.cpp new file mode 100644 index 0000000000..520c17e11d --- /dev/null +++ b/backends/platform/wince/CEgui/GUIElement.cpp @@ -0,0 +1,125 @@ +/* ScummVM - Scumm Interpreter + * Copyright (C) 2001-2006 The ScummVM project + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#include "common/stdafx.h" +#include "Toolbar.h" + +#include "SDL_ImageResource.h" + +namespace CEGUI { + + GUIElement::GUIElement(int x, int y, int width, int height) : + _background(0), _drawn(false), _visible(true), _x(x), _y(y), _width(width), _height(height) + { + } + + bool GUIElement::setBackground(WORD backgroundReference) { + _background = new SDL_ImageResource(); + if (!_background->load(backgroundReference)) { + delete _background; + _background = NULL; + return false; + } + if (!_height && !_width) { + _height = _background->height(); + _width = _background->width(); + } + else + if (_background->height() != _height || _background->width() != _width) { + delete _background; + _background = NULL; + return false; + } + return true; + } + + void GUIElement::move(int x, int y) { + _x = x; + _y = y; + } + + bool GUIElement::draw(SDL_Surface *surface) { + if (_background && !_drawn && _visible) { + SDL_Rect rect; + + rect.x = _x; + rect.y = _y; + rect.w = _width; + rect.h = _height; + + SDL_BlitSurface(_background->get(), NULL, surface, &rect); + + _drawn = true; + + return true; + } + else + return false; + } + + bool GUIElement::checkInside(int x, int y) { + if (x >= _x && x <= _x + _width && y >= _y && y <= _y + _height) + return true; + else + return false; + } + + void GUIElement::setVisible(bool visibility) { + if (visibility && !_visible) + _drawn = false; + _visible = visibility; + } + + bool GUIElement::visible() { + return _visible; + } + + void GUIElement::forceRedraw() { + _drawn = false; + } + + bool GUIElement::drawn() { + return _drawn; + } + + int GUIElement::x() { + return _x; + } + + int GUIElement::y() { + return _y; + } + + int GUIElement::width() { + return _width; + } + + int GUIElement::height() { + return _height; + } + + GUIElement::~GUIElement() { + if (_background) + delete _background; + } + +} |