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-rw-r--r--backends/platform/wince/module.mk36
1 files changed, 0 insertions, 36 deletions
diff --git a/backends/platform/wince/module.mk b/backends/platform/wince/module.mk
deleted file mode 100644
index ddad024084..0000000000
--- a/backends/platform/wince/module.mk
+++ /dev/null
@@ -1,36 +0,0 @@
-MODULE := backends/platform/wince
-
-MODULE_OBJS := \
- CEActionsPocket.o \
- CEDevice.o \
- CEScaler.o \
- CEActionsSmartphone.o \
- CELauncherDialog.o \
- wince-sdl.o \
- CEgui/GUIElement.o \
- CEgui/Panel.o \
- CEgui/SDL_ImageResource.o \
- CEgui/ItemAction.o \
- CEgui/PanelItem.o \
- CEgui/Toolbar.o \
- CEgui/ItemSwitch.o \
- CEgui/PanelKeyboard.o \
- CEgui/ToolbarHandler.o \
- CEkeys/EventsBuffer.o \
- ../../../gui/Actions.o \
- ../../../gui/Key.o \
- ../../../gui/KeysDialog.o \
- missing/missing.o \
- smartLandScale.o
-
-ifndef DYNAMIC_MODULES
-MODULE_OBJS += PocketSCUMM.o
-endif
-
-# We don't use rules.mk but rather manually update OBJS and MODULE_DIRS.
-MODULE_OBJS := $(addprefix $(MODULE)/, $(MODULE_OBJS))
-OBJS := $(MODULE_OBJS) $(OBJS)
-MODULE_DIRS += $(sort $(dir $(MODULE_OBJS)))
-
-# HACK: The wince backend is based on the SDL one, so we load that, too.
-include $(srcdir)/backends/platform/sdl/module.mk