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+@ ScummVM Scumm Interpreter
+@ Copyright (C) 2009 The ScummVM project
+@
+@ This program is free software; you can redistribute it and/or
+@ modify it under the terms of the GNU General Public License
+@ as published by the Free Software Foundation; either version 2
+@ of the License, or (at your option) any later version.
+@
+@ This program is distributed in the hope that it will be useful,
+@ but WITHOUT ANY WARRANTY; without even the implied warranty of
+@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+@ GNU General Public License for more details.
+@
+@ You should have received a copy of the GNU General Public License
+@ along with this program; if not, write to the Free Software
+@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+@
+@ $URL$
+@ $Id$
+@
+@ @author Robin Watts (robin@wss.co.uk)
+
+ @ For 16 source pixels 0123456789ABCDEF, we want to produce 11 output
+ @ pixels.
+
+ @0000000000011111111111222222222223333333333344444444444555555555
+ @<------||------><------||------><------||------><------||------>
+
+ @5566666666666777777777778888888888899999999999AAAAAAAAAAABBBBBBB
+ @<------||------><------||------><------||------><------||------>
+
+ @BBBBCCCCCCCCCCCDDDDDDDDDDDEEEEEEEEEEEFFFFFFFFFFF
+ @<------||------><------||------><------||------>
+
+ @ So, use the following weights (approximately right)
+
+ @ d0 = (3*s0 + 1*s1)>>2 Every source pixel constitutes
+ @ d1 = (2*s1 + 2*s2)>>2 3/4 of a destination pixel,
+ @ d2 = (1*s2 + 3*s3)>>2 except for s4,s5,sA and sB which
+ @ d3 = (2*s4 + 2*s5)>>2 constitute 1/2 each.
+ @ d4 = (3*s6 + 1*s7)>>2
+ @ d5 = (2*s7 + 2*s8)>>2
+ @ d6 = (1*s8 + 3*s9)>>2
+ @ d7 = (2*sA + 2*sB)>>2
+ @ d8 = (3*sC + 1*sD)>>2
+ @ d9 = (2*sD + 2*sE)>>2
+ @ dA = (1*sE + 3*sF)>>2
+
+ .text
+
+ .global SmartphoneLandscapeARM
+
+ @ scales a width x height block of 16bpp pixels from srcPtr to dstPtr,
+ @ scaling each scanline down by 11/16ths. Every 8th scanline is dropped
+ @ srcPitch and dstPitch identify how to reach subsequent lines.
+ @ mask allows for one routine to do both 565 and 565 formats.
+
+SmartphoneLandscapeARM:
+ @ r0 = srcPtr
+ @ r1 = srcSpan
+ @ r2 = dstPtr
+ @ r3 = dstSpan
+ @ <> = width
+ @ <> = height
+ @ <> = mask
+ MOV r12,r13
+ STMFD r13!,{r4-r11,r14}
+ LDMFD r12,{r4,r5,r11} @ r4 = width
+ @ r5 = height
+ @ r11= mask
+ MOV r7, #7 @ r7 = line
+ SUB r8, r1, r4, LSL #1 @ r8 = srcSpan - width*2
+y_loop:
+ MOV r6, r4 @ r6 = i
+ MOV r9, r2 @ r9 = dstPtr
+x_loop:
+ LDRH r14,[r0],#2 @ r14 = s0
+ LDRH r12,[r0],#2 @ r12 = s1
+ LDRH r10,[r0],#2 @ r10 = s2
+ ORR r14,r14,r14,LSL #16 @ r14 = s0s0
+ ORR r12,r12,r12,LSL #16 @ r12 = s1s1
+ AND r14,r14,r11 @ r14 = s0 as g_b_r
+ AND r12,r12,r11 @ r12 = s1 as g_b_r
+ ADD r14,r14,r14,LSL #1 @ r14 = s0*3 as g_b_r
+ ORR r10,r10,r10,LSL #16 @ r10 = s2s2
+ ADD r14,r14,r12 @ r14 = (s0*3 + s1) as g_b_r
+ AND r10,r10,r11 @ r10 = s2 as g_b_r
+ AND r14,r11,r14,LSR #2 @ r14 = d0 as g_b_r
+ ORR r14,r14,r14,LSR #16 @ r14 = d0
+ STRH r14,[r9],#2 @ store d0
+ ADD r12,r12,r10 @ r12 = (s1 + s2) as g_b_r
+ LDRH r14,[r0],#2 @ r14 = s3
+ AND r12,r11,r12,LSR #1 @ r12 = d1 as g_b_r
+ ORR r12,r12,r12,LSR #16 @ r12 = d1
+ STRH r12,[r9],#2 @ store d1
+ ORR r14,r14,r14,LSL #16 @ r14 = s3s3
+ AND r14,r14,r11 @ r14 = s3 as g_b_r
+ ADD r10,r10,r14 @ r10 = (s2 + s3) as g_b_r
+ ADD r10,r10,r14,LSL #1 @ r10 = (s2 + s3*3) as g_b_r
+ LDRH r14,[r0],#2 @ r14 = s4
+ LDRH r12,[r0],#2 @ r12 = s5
+ AND r10,r11,r10,LSR #2 @ r10 = d2 as g_b_r
+ ORR r10,r10,r10,LSR #16 @ r10 = d2
+ STRH r10,[r9],#2 @ store d2
+ ORR r14,r14,r14,LSL #16 @ r14 = s4s4
+ ORR r12,r12,r12,LSL #16 @ r12 = s5s5
+ AND r14,r14,r11 @ r14 = s4 as g_b_r
+ AND r12,r12,r11 @ r12 = s5 as g_b_r
+ ADD r14,r14,r12 @ r14 = (s4 + s5) as g_b_r
+ LDRH r12,[r0],#2 @ r12 = s6
+ LDRH r10,[r0],#2 @ r10 = s7
+ AND r14,r11,r14,LSR #1 @ r14 = d3 as g_b_r
+ ORR r14,r14,r14,LSR #16 @ r14 = d3
+ STRH r14,[r9],#2 @ store d3
+ ORR r12,r12,r12,LSL #16 @ r12 = s6s6
+ ORR r10,r10,r10,LSL #16 @ r10 = s7s7
+ LDRH r14,[r0],#2 @ r14 = s8
+ AND r12,r12,r11 @ r12 = s6 as g_b_r
+ AND r10,r10,r11 @ r10 = s7 as g_b_r
+ ORR r14,r14,r14,LSL #16 @ r14 = s8s8
+ ADD r12,r12,r12,LSL #1 @ r12 = 3*s6 as g_b_r
+ AND r14,r14,r11 @ r14 = s8 as g_b_r
+ ADD r12,r12,r10 @ r12 = (3*s6+s7) as g_b_r
+ AND r12,r11,r12,LSR #2 @ r12 = d4 as g_b_r
+ ORR r12,r12,r12,LSR #16 @ r12 = d4
+ STRH r12,[r9],#2 @ store d4
+ ADD r10,r10,r14 @ r10 = (s7+s8) as g_b_r
+ AND r10,r11,r10,LSR #1 @ r10 = d5 as g_b_r
+ LDRH r12,[r0],#2 @ r12 = s9
+ ORR r10,r10,r10,LSR #16 @ r10 = d5
+ STRH r10,[r9],#2 @ store d5
+ ORR r12,r12,r12,LSL #16 @ r12 = s9s9
+ AND r12,r12,r11 @ r12 = s9 as g_b_r
+ ADD r12,r12,r12,LSL #1 @ r12 = s9*3 as g_b_r
+ ADD r12,r12,r14 @ r12 = (s8+s9*3) as g_b_r
+ AND r12,r11,r12,LSR #2 @ r12 = d6 as g_b_r
+ LDRH r14,[r0],#2 @ r14 = sA
+ LDRH r10,[r0],#2 @ r10 = sB
+ ORR r12,r12,r12,LSR #16 @ r12 = d6
+ STRH r12,[r9],#2 @ store d6
+ ORR r14,r14,r14,LSL #16 @ r14 = sAsA
+ ORR r10,r10,r10,LSL #16 @ r10 = sBsB
+ LDRH r12,[r0],#2 @ r12 = sC
+ AND r14,r14,r11 @ r14 = sA as g_b_r
+ AND r10,r10,r11 @ r10 = sB as g_b_r
+ ORR r12,r12,r12,LSL #16 @ r12 = sCsC
+ ADD r14,r14,r10 @ r14 = (sA + sB) as g_b_r
+ LDRH r10,[r0],#2 @ r10 = sD
+ AND r14,r11,r14,LSR #1 @ r14 = d7 as g_b_r
+ AND r12,r12,r11 @ r12 = sC as g_b_r
+ ORR r14,r14,r14,LSR #16 @ r14 = d7
+ ORR r10,r10,r10,LSL #16 @ r10 = sDsD
+ STRH r14,[r9],#2 @ store d7
+ AND r10,r10,r11 @ r10 = sD as g_b_r
+ ADD r12,r12,r12,LSL #1 @ r12 = 3*sC as g_b_r
+ LDRH r14,[r0],#2 @ r14 = sE
+ ADD r12,r12,r10 @ r12 = (3*sC+sD) as g_b_r
+ AND r12,r11,r12,LSR #2 @ r12 = d8 as g_b_r
+ ORR r14,r14,r14,LSL #16 @ r14 = sEsE
+ ORR r12,r12,r12,LSR #16 @ r12 = d8
+ AND r14,r14,r11 @ r14 = sE as g_b_r
+ STRH r12,[r9],#2 @ store d8
+ ADD r10,r10,r14 @ r10 = (sD+sE) as g_b_r
+ LDRH r12,[r0],#2 @ r12 = sF
+ AND r10,r11,r10,LSR #1 @ r10 = d9 as g_b_r
+ ORR r10,r10,r10,LSR #16 @ r10 = d9
+ STRH r10,[r9],#2 @ store d9
+ ORR r12,r12,r12,LSL #16 @ r12 = sFsF
+ AND r12,r12,r11 @ r12 = sF as g_b_r
+ ADD r12,r12,r12,LSL #1 @ r12 = 3*sF as g_b_r
+ ADD r12,r12,r14 @ r12 = (sE+3*sF) as g_b_r
+ AND r12,r11,r12,LSR #2 @ r12 = dA as g_b_r
+ ORR r12,r12,r12,LSR #16 @ r12 = dA
+ SUBS r6,r6,#16 @ width -= 16
+ STRH r12,[r9],#2 @ store dA
+ BGT x_loop
+
+ ADD r0, r0, r8 @ srcPtr += srcSpan
+ ADD r2, r2, r3 @ dstPtr += dstSpan
+ SUBS r7, r7, #1
+ ADDEQ r0, r0, r1
+ MOVEQ r7, #7
+ SUBEQ r5, r5, #1
+ SUBS r5, r5, #1
+ BGT y_loop
+
+ LDMFD r13!,{r4-r11,PC}