diff options
Diffstat (limited to 'backends/platform/wince')
-rw-r--r-- | backends/platform/wince/README-WinCE.txt | 20 |
1 files changed, 12 insertions, 8 deletions
diff --git a/backends/platform/wince/README-WinCE.txt b/backends/platform/wince/README-WinCE.txt index 8f1262051a..87f6e78ffe 100644 --- a/backends/platform/wince/README-WinCE.txt +++ b/backends/platform/wince/README-WinCE.txt @@ -1,10 +1,15 @@ ScummVM Windows CE FAQ -Last updated: 2011-07-01 -Release version: 1.3.1 +Last updated: 2011-07-14 +Release version: x.x.x ------------------------------------------------------------------------ New in this version ------------------- +x.x.x: +- Changed default values for "high_sample_rate" & "FM_high_quality" to "true" as + most devices today are fast enough to handle this. It's still possible to set + this to "false" if you have a slower device. + 1.3.1: - Fix for Normal2xAspect scaler which was causing screen update issues in some games. @@ -361,14 +366,13 @@ Some parameters are specific to this port : Game specific sections (f.e. [monkey2]) - performance options * high_sample_rate bool Desktop quality (22 kHz) sound output if - set. The default is 11 kHz. - If you have a fast device, you can set this - to true to enjoy better sound effects and - music. + set. This is the default. + If you have a slow device, you can set this + to false to prevent lags/delays in the game. * FM_high_quality bool Desktop quality FM synthesis if set. Lower - quality otherwise. The default is low + quality otherwise. The default is high quality. You can change this if you have a - fast device. + slow device. * sound_thread_priority int Set the priority of the sound thread (0, 1, 2). Depending on the release, this is set to 1 internally (above normal). |