diff options
Diffstat (limited to 'backends/platform')
-rw-r--r-- | backends/platform/ds/arm9/source/gbampsave.cpp | 17 |
1 files changed, 4 insertions, 13 deletions
diff --git a/backends/platform/ds/arm9/source/gbampsave.cpp b/backends/platform/ds/arm9/source/gbampsave.cpp index 8814fc4957..385935e816 100644 --- a/backends/platform/ds/arm9/source/gbampsave.cpp +++ b/backends/platform/ds/arm9/source/gbampsave.cpp @@ -169,21 +169,12 @@ GBAMPSaveFile* GBAMPSaveFileManager::openSavefile(char const* name, bool saveOrL // This method copied from an old version of the savefile.cpp, since it's been removed from there and // placed in default-saves.cpp, where I cannot call it. +// FIXME: Does it even make sense to change the "savepath" on the NDS? Considering +// that nothing sets a default value for the "savepath" either, wouldn't it better +// to return a fixed path here? const char *GBAMPSaveFileManager::getSavePath() const { - const char *dir = NULL; - // Try to use game specific savepath from config - dir = ConfMan.get("savepath").c_str(); - - // Work around a bug (#999122) in the original 0.6.1 release of - // ScummVM, which would insert a bad savepath value into config files. - if (0 == strcmp(dir, "None")) { - ConfMan.removeKey("savepath", ConfMan.getActiveDomainName()); - ConfMan.flushToDisk(); - dir = ConfMan.get("savepath").c_str(); - } - - + const char *dir = ConfMan.get("savepath").c_str(); assert(dir); return dir; |