diff options
Diffstat (limited to 'backends/platform')
-rw-r--r-- | backends/platform/3ds/osystem-events.cpp | 1 | ||||
-rw-r--r-- | backends/platform/3ds/osystem-graphics.cpp | 24 | ||||
-rw-r--r-- | backends/platform/3ds/osystem.cpp | 8 | ||||
-rw-r--r-- | backends/platform/3ds/osystem.h | 8 |
4 files changed, 24 insertions, 17 deletions
diff --git a/backends/platform/3ds/osystem-events.cpp b/backends/platform/3ds/osystem-events.cpp index 1ee550ed66..6af7c4dd52 100644 --- a/backends/platform/3ds/osystem-events.cpp +++ b/backends/platform/3ds/osystem-events.cpp @@ -144,7 +144,6 @@ static void eventThreadFunc(void *arg) { // Button events if (keysPressed & KEY_L) { if (g_gui.isActive()) { - // TODO: Prevent the magnify effect from updating while the GUI is active osys->displayMessageOnOSD(_("Magnify Mode cannot be activated in menus.")); } else if (config.screen != kScreenBoth && osys->getMagnifyMode() == MODE_MAGOFF) { // TODO: Automatically enable both screens while magnify mode is on diff --git a/backends/platform/3ds/osystem-graphics.cpp b/backends/platform/3ds/osystem-graphics.cpp index fa419f28ec..e1170a96d5 100644 --- a/backends/platform/3ds/osystem-graphics.cpp +++ b/backends/platform/3ds/osystem-graphics.cpp @@ -25,6 +25,7 @@ #include "backends/platform/3ds/shader_shbin.h" #include "common/rect.h" #include "graphics/fontman.h" +#include "gui/gui-manager.h" #include "options-dialog.h" #include "config.h" @@ -156,8 +157,8 @@ void OSystem_3DS::initSize(uint width, uint height, _gameHeight = height; _gameTopTexture.create(width, height, _pfGameTexture); _overlay.create(400, 320, _pfGameTexture); - _topHalfWidth = _topWidth / 2; - _topHalfHeight = _topHeight / 2; + _magCenterX = _magWidth / 2; + _magCenterY = _magHeight / 2; if (format) { debug("pixelformat: %d %d %d %d %d", format->bytesPerPixel, format->rBits(), format->gBits(), format->bBits(), format->aBits()); @@ -461,16 +462,21 @@ void OSystem_3DS::updateMagnify() { _magnifyMode = MODE_MAGOFF; } + // TODO: When exiting GUI, prevent cursor's position within GUI from changing + // position of magnification viewport. Possible solution: save in-game cursor + // coordinates separately from GUI cursor coordinates? if (_magnifyMode == MODE_MAGON) { - _topX = (_cursorX < _topHalfWidth) ? - 0 : ((_cursorX < (_gameWidth - _topHalfWidth)) ? - _cursorX - _topHalfWidth : _gameWidth - _topWidth); - _topY = (_cursorY < _topHalfHeight) ? - 0 : ((_cursorY < _gameHeight - _topHalfHeight) ? - _cursorY - _topHalfHeight : _gameHeight - _topHeight); + if (!g_gui.isActive()) { + _magX = (_cursorX < _magCenterX) ? + 0 : ((_cursorX < (_gameWidth - _magCenterX)) ? + _cursorX - _magCenterX : _gameWidth - _magWidth); + _magY = (_cursorY < _magCenterY) ? + 0 : ((_cursorY < _gameHeight - _magCenterY) ? + _cursorY - _magCenterY : _gameHeight - _magHeight); + } _gameTopTexture.setScale(1.f,1.f); _gameTopTexture.setPosition(0,0); - _gameTopTexture.setOffset(_topX, _topY); + _gameTopTexture.setOffset(_magX, _magY); } } diff --git a/backends/platform/3ds/osystem.cpp b/backends/platform/3ds/osystem.cpp index 2003795077..7ac115b8ce 100644 --- a/backends/platform/3ds/osystem.cpp +++ b/backends/platform/3ds/osystem.cpp @@ -72,10 +72,10 @@ OSystem_3DS::OSystem_3DS(): _gameBottomY(0), _gameWidth(320), _gameHeight(240), - _topX(0), - _topY(0), - _topWidth(400), - _topHeight(240), + _magX(0), + _magY(0), + _magWidth(400), + _magHeight(240), _overlayVisible(false), _screenChangeId(0), _magnifyMode(MODE_MAGOFF), diff --git a/backends/platform/3ds/osystem.h b/backends/platform/3ds/osystem.h index a0f78fdce2..d6d667dc91 100644 --- a/backends/platform/3ds/osystem.h +++ b/backends/platform/3ds/osystem.h @@ -174,9 +174,6 @@ private: u16 _gameWidth, _gameHeight; u16 _gameTopX, _gameTopY; u16 _gameBottomX, _gameBottomY; - u16 _topWidth, _topHeight; - u16 _topHalfWidth, _topHalfHeight; - u16 _topX, _topY; // Audio Thread audioThread; @@ -241,7 +238,12 @@ private: float _cursorDeltaX, _cursorDeltaY; int _cursorHotspotX, _cursorHotspotY; uint32 _cursorKeyColor; + + // Magnify MagnifyMode _magnifyMode; + u16 _magX, _magY; + u16 _magWidth, _magHeight; + u16 _magCenterX, _magCenterY; }; } // namespace _3DS |