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-rw-r--r--backends/platform/sdl/module.mk6
-rw-r--r--backends/platform/sdl/posix/posix-main.cpp2
-rw-r--r--backends/platform/sdl/raspberrypi/README.RASPBERRYPI106
-rw-r--r--backends/platform/sdl/raspberrypi/raspberrypi-main.cpp51
-rw-r--r--backends/platform/sdl/raspberrypi/raspberrypi.cpp42
-rw-r--r--backends/platform/sdl/raspberrypi/raspberrypi.h35
6 files changed, 241 insertions, 1 deletions
diff --git a/backends/platform/sdl/module.mk b/backends/platform/sdl/module.mk
index 74dd506d31..65d12dceed 100644
--- a/backends/platform/sdl/module.mk
+++ b/backends/platform/sdl/module.mk
@@ -36,6 +36,12 @@ MODULE_OBJS += \
ps3/ps3.o
endif
+ifdef DISPMANX
+MODULE_OBJS += \
+ raspberrypi/raspberrypi-main.o \
+ raspberrypi/raspberrypi.o
+endif
+
# We don't use rules.mk but rather manually update OBJS and MODULE_DIRS.
MODULE_OBJS := $(addprefix $(MODULE)/, $(MODULE_OBJS))
OBJS := $(MODULE_OBJS) $(OBJS)
diff --git a/backends/platform/sdl/posix/posix-main.cpp b/backends/platform/sdl/posix/posix-main.cpp
index d07db11b0c..492da70eeb 100644
--- a/backends/platform/sdl/posix/posix-main.cpp
+++ b/backends/platform/sdl/posix/posix-main.cpp
@@ -22,7 +22,7 @@
#include "common/scummsys.h"
-#if defined(POSIX) && !defined(MACOSX) && !defined(SAMSUNGTV) && !defined(MAEMO) && !defined(WEBOS) && !defined(LINUXMOTO) && !defined(GPH_DEVICE) && !defined(GP2X) && !defined(DINGUX) && !defined(OPENPANDORA) && !defined(PLAYSTATION3)
+#if defined(POSIX) && !defined(MACOSX) && !defined(SAMSUNGTV) && !defined(MAEMO) && !defined(WEBOS) && !defined(LINUXMOTO) && !defined(GPH_DEVICE) && !defined(GP2X) && !defined(DINGUX) && !defined(OPENPANDORA) && !defined(PLAYSTATION3) && !defined(DISPMANX)
#include "backends/platform/sdl/posix/posix.h"
#include "backends/plugins/sdl/sdl-provider.h"
diff --git a/backends/platform/sdl/raspberrypi/README.RASPBERRYPI b/backends/platform/sdl/raspberrypi/README.RASPBERRYPI
new file mode 100644
index 0000000000..f8d872b519
--- /dev/null
+++ b/backends/platform/sdl/raspberrypi/README.RASPBERRYPI
@@ -0,0 +1,106 @@
+ScummVM-RASPBERRYPI README
+==============================================================================
+
+Notes
+============
+
+This version of ScummVM is specially tailored to use DispmanX, the native 2D
+API on the Raspberry Pi. The idea is that scaling and drawing on a double
+buffer with a non-blocking vsync wait is all done using the on-board VideoCore
+hardware, thus using only a small fraction of the CPU ScummVM uses when ran
+on a clunky, software-scaled and desynced X11 environment using the X11 API.
+Thus, running this version under an X11 session is not supported.
+
+Requirements
+============
+- Raspberry Pi 1 or 2 microcomputer.
+- Raspbian (Debian) installed on SD card. Other distros may be supported if
+ they include the VideoCore runtime libraries that Raspbian includes.
+-An attached keyboard and mouse, or alternatively joystick.
+
+Controls
+============
+
+The standard ScummVM keyboard and mouse controls are used as in any other
+GNU/Linux based system.
+Use the --joystick parameter if you want to use a joystick instead of the
+intended mouse for playing the games (not recommended).
+
+Installation from binaries
+==============================
+
+We have at least three methods to get the binaries into the Raspbian SD:
+
+1) Since Debian (Raspbian) includes an ssh service by default, I recommend
+keeping the SD card on the Raspberry Pi, and using scp to copy the package over
+to your home directory in the Debian filesystem.
+
+scp scummvm-rpi_<version>.zip pi@<raspberrypi_ip>:/home/pi
+
+2) If your RaspberryPi has internet access, you can simply use wget to
+download the package to your home folder:
+
+cd ~/
+wget <package_link>
+
+3) You could also connect the Raspbian SD card to your main PC and, after
+mounting it (or being automounted as it would be in most desktop GNU/Linux
+systems), copy the package file manually to your home directory.
+How to mount an SD and copy files to it is beyond the scope of this README.
+
+Once we have the package file in our home directory using one of the three
+aforementioned methods, we would need to uncompress it:
+
+unzip scummvm-rpi_<version>.zip
+
+As a result, a directory containing the scummvm along with this README will be
+created.
+We can run it by simply changing to our scummvm directory and executing the
+scummvm file.
+
+cd scummvm-rpi
+./scummvm
+
+I recommend copying the games to /home/pi/scummvm-rpi. Adding the games via the menu
+works as in any other system ScummVM runs on.
+
+Building from sources
+==============================
+
+We have two options to build once we have the sources in our main GNU/Linux desktop
+class PC or in our Raspberry Pi:
+
+1) Building on the Raspberry Pi itself, although possible, is an SLOW task for the
+little computer unless you use distributed gcc (or distcc for short).
+
+Local compilation would simply consist of the "standard" GNU/Linux building process:
+
+cd <sources_dir>
+
+./configure --enable-dispmanx -disable-debug --enable-release
+--enable-optimizations --disable-mt32emu --disable-flac --disable-mad --disable-vorbis
+--disable-tremor --disable-fluidsynth --disable-taskbar --disable-timidity --disable-alsa
+--disable-scalers --disable-hq-scalers --disable-savegame-timestamp --disable-eventrecorder
+
+make
+
+As you can see, we're manually disabling scalers because we prefer dispmanx for that, which
+makes scalers unnecessary on a CPU limited platform like this, timestamps because most people
+doesn't have an RTC on the Raspberry Pi, and event recorder to save SD card write cycles.
+All these are automatically disabled when we crosscompile by passing "--host=raspberrypi",
+which is not the case.
+
+¡¡It will be an SLOW process, taking several hours to complete, unless you
+are running distcc against a fast compilation server!!
+
+2) If we want to build by cross-compiling on a GNU/Linux X86-based computer,
+we can find concise instructions for this can be found on the ScummVM wiki:
+
+http://wiki.scummvm.org/index.php/Compiling_ScummVM/RPI
+
+NOTE: Distcc is my preferred method as it does cross-compiling totally transparent
+(we build ON the Pi but the actual CPU-intensive compilation is made on an external
+server), but it involves building a custom gcc version on the compilation server and
+configuring a server and client in both the Raspberry Pi and the server.
+
+Enjoy!
diff --git a/backends/platform/sdl/raspberrypi/raspberrypi-main.cpp b/backends/platform/sdl/raspberrypi/raspberrypi-main.cpp
new file mode 100644
index 0000000000..cddbcb7ec4
--- /dev/null
+++ b/backends/platform/sdl/raspberrypi/raspberrypi-main.cpp
@@ -0,0 +1,51 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "backends/platform/sdl/raspberrypi/raspberrypi.h"
+#include "backends/plugins/sdl/sdl-provider.h"
+#include "common/scummsys.h"
+#include "base/main.h"
+
+#if defined(DISPMANX)
+int main(int argc, char* argv[]) {
+
+ // Create our OSystem instance
+ g_system = new OSystem_SDL_RaspberryPi();
+ assert(g_system);
+
+ // Pre initialize the backend
+ ((OSystem_SDL_RaspberryPi *)g_system)->init();
+
+#ifdef DYNAMIC_MODULES
+ PluginManager::instance().addPluginProvider(new SDLPluginProvider());
+#endif
+
+ // Invoke the actual ScummVM main entry point:
+ int res = scummvm_main(argc, argv);
+
+ // Free OSystem
+ delete (OSystem_SDL_RaspberryPi *)g_system;
+
+ return res;
+}
+
+#endif
diff --git a/backends/platform/sdl/raspberrypi/raspberrypi.cpp b/backends/platform/sdl/raspberrypi/raspberrypi.cpp
new file mode 100644
index 0000000000..a3f79fd5b3
--- /dev/null
+++ b/backends/platform/sdl/raspberrypi/raspberrypi.cpp
@@ -0,0 +1,42 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#if defined(DISPMANX)
+
+#include "backends/platform/sdl/raspberrypi/raspberrypi.h"
+#include "backends/graphics/dispmanxsdl/dispmanxsdl-graphics.h"
+
+void OSystem_SDL_RaspberryPi::initBackend() {
+ // Create the events manager
+ if (_eventSource == 0)
+ _eventSource = new SdlEventSource();
+
+ // Create the graphics manager
+ if (_graphicsManager == 0) {
+ _graphicsManager = new DispmanXSdlGraphicsManager(_eventSource);
+ }
+
+ // Call parent implementation of this method
+ OSystem_POSIX::initBackend();
+}
+
+#endif
diff --git a/backends/platform/sdl/raspberrypi/raspberrypi.h b/backends/platform/sdl/raspberrypi/raspberrypi.h
new file mode 100644
index 0000000000..45e2c505f6
--- /dev/null
+++ b/backends/platform/sdl/raspberrypi/raspberrypi.h
@@ -0,0 +1,35 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SDL_DISPMANX_COMMON_H
+#define SDL_DISPMANX_COMMON_H
+
+#if defined(DISPMANX)
+#include "backends/platform/sdl/posix/posix.h"
+
+class OSystem_SDL_RaspberryPi : public OSystem_POSIX {
+public:
+ void initBackend();
+};
+
+#endif /* DISPMANX */
+#endif /* SDL_DISPMANX_COMMON_H */