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-rw-r--r--backends/platform/android/android.cpp30
-rw-r--r--backends/platform/wii/osystem_gfx.cpp18
2 files changed, 14 insertions, 34 deletions
diff --git a/backends/platform/android/android.cpp b/backends/platform/android/android.cpp
index efcee488a5..fe52936ad9 100644
--- a/backends/platform/android/android.cpp
+++ b/backends/platform/android/android.cpp
@@ -679,26 +679,12 @@ void OSystem_Android::setPalette(const byte* colors, uint start, uint num) {
if (!_use_mouse_palette)
_setCursorPalette(colors, start, num);
- byte* palette = _game_texture->palette() + start*3;
- do {
- for (int i = 0; i < 3; ++i)
- palette[i] = colors[i];
- palette += 3;
- colors += 4;
- } while (--num);
+ memcpy(_game_texture->palette() + start * 3, colors, num * 3);
}
void OSystem_Android::grabPalette(byte *colors, uint start, uint num) {
ENTER("grabPalette(%p, %u, %u)", colors, start, num);
- const byte* palette = _game_texture->palette_const() + start*3;
- do {
- for (int i = 0; i < 3; ++i)
- colors[i] = palette[i];
- colors[3] = 0xff; // alpha
-
- palette += 3;
- colors += 4;
- } while (--num);
+ memcpy(colors, _game_texture->palette() + start * 3, num * 3);
}
void OSystem_Android::copyRectToScreen(const byte *buf, int pitch,
@@ -934,13 +920,16 @@ void OSystem_Android::setMouseCursor(const byte *buf, uint w, uint h,
// Update palette alpha based on keycolor
byte* palette = _mouse_texture->palette();
- int i = 256;
+
+ uint i = 256;
do {
palette[3] = 0xff;
palette += 4;
} while (--i);
+
palette = _mouse_texture->palette();
- palette[keycolor*4 + 3] = 0x00;
+ palette[keycolor * 4 + 3] = 0;
+
_mouse_texture->updateBuffer(0, 0, w, h, buf, w);
_mouse_hotspot = Common::Point(hotspotX, hotspotY);
@@ -949,14 +938,15 @@ void OSystem_Android::setMouseCursor(const byte *buf, uint w, uint h,
void OSystem_Android::_setCursorPalette(const byte *colors,
uint start, uint num) {
- byte* palette = _mouse_texture->palette() + start*4;
+ byte* palette = _mouse_texture->palette() + start * 4;
+
do {
for (int i = 0; i < 3; ++i)
palette[i] = colors[i];
// Leave alpha untouched to preserve keycolor
palette += 4;
- colors += 4;
+ colors += 3;
} while (--num);
}
diff --git a/backends/platform/wii/osystem_gfx.cpp b/backends/platform/wii/osystem_gfx.cpp
index 4a925a60c9..8dc18464a8 100644
--- a/backends/platform/wii/osystem_gfx.cpp
+++ b/backends/platform/wii/osystem_gfx.cpp
@@ -326,19 +326,13 @@ void OSystem_Wii::setPalette(const byte *colors, uint start, uint num) {
const byte *s = colors;
u16 *d = _texGame.palette;
- for (uint i = 0; i < num; ++i) {
+ for (uint i = 0; i < num; ++i, s +=3)
d[start + i] = Graphics::RGBToColor<Graphics::ColorMasks<565> >(s[0], s[1], s[2]);
- s += 4;
- }
gfx_tex_flush_palette(&_texGame);
- s = colors;
- d = _cursorPalette;
-
- for (uint i = 0; i < num; ++i) {
+ for (uint i = 0; i < num; ++i, s += 3) {
d[start + i] = Graphics::ARGBToColor<Graphics::ColorMasks<3444> >(0xff, s[0], s[1], s[2]);
- s += 4;
}
if (_cursorPaletteDisabled) {
@@ -360,13 +354,11 @@ void OSystem_Wii::grabPalette(byte *colors, uint start, uint num) {
byte *d = colors;
u8 r, g, b;
- for (uint i = 0; i < num; ++i) {
+ for (uint i = 0; i < num; ++i, d += 3) {
Graphics::colorToRGB<Graphics::ColorMasks<565> >(s[start + i], r, g, b);
d[0] = r;
d[1] = g;
d[2] = b;
- d[3] = 0xff;
- d += 4;
}
}
@@ -391,10 +383,8 @@ void OSystem_Wii::setCursorPalette(const byte *colors, uint start, uint num) {
const byte *s = colors;
u16 *d = _texMouse.palette;
- for (uint i = 0; i < num; ++i) {
+ for (uint i = 0; i < num; ++i, s += 3)
d[start + i] = Graphics::ARGBToColor<Graphics::ColorMasks<3444> >(0xff, s[0], s[1], s[2]);
- s += 4;
- }
_cursorPaletteDirty = true;
}