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-rw-r--r--backends/platform/wince/wince-sdl.cpp20
-rw-r--r--backends/platform/wince/wince-sdl.h1
2 files changed, 18 insertions, 3 deletions
diff --git a/backends/platform/wince/wince-sdl.cpp b/backends/platform/wince/wince-sdl.cpp
index 5d75b76805..3ee61bc98d 100644
--- a/backends/platform/wince/wince-sdl.cpp
+++ b/backends/platform/wince/wince-sdl.cpp
@@ -1934,8 +1934,7 @@ void OSystem_WINCE3::setMouseCursor(const byte *buf, uint w, uint h, int hotspot
_mouseData = (byte *) malloc(w * h);
memcpy(_mouseData, buf, w * h);
- if (w > _mouseBackupDim || h > _mouseBackupDim)
- {
+ if (w > _mouseBackupDim || h > _mouseBackupDim) {
// mouse has been undrawn, adjust sprite backup area
free(_mouseBackupOld);
free(_mouseBackupToolbar);
@@ -2050,7 +2049,6 @@ void OSystem_WINCE3::undrawMouse() {
if (_mouseNeedsRedraw)
return;
- _mouseNeedsRedraw = true;
int old_mouse_x = _mouseCurState.x - _mouseHotspotX;
int old_mouse_y = _mouseCurState.y - _mouseHotspotY;
@@ -2101,6 +2099,22 @@ void OSystem_WINCE3::undrawMouse() {
addDirtyRect(old_mouse_x, old_mouse_y, old_mouse_w, old_mouse_h);
SDL_UnlockSurface(_overlayVisible ? _overlayscreen : _screen);
+
+ _mouseNeedsRedraw = true;
+}
+
+bool OSystem_WINCE3::showMouse(bool visible) {
+ if (_mouseVisible == visible)
+ return visible;
+
+ if (visible == false)
+ undrawMouse();
+
+ bool last = _mouseVisible;
+ _mouseVisible = visible;
+ _mouseNeedsRedraw = true;
+
+ return last;
}
void OSystem_WINCE3::drawToolbarMouse(SDL_Surface *surf, bool draw) {
diff --git a/backends/platform/wince/wince-sdl.h b/backends/platform/wince/wince-sdl.h
index cc2948f93d..deafde6d80 100644
--- a/backends/platform/wince/wince-sdl.h
+++ b/backends/platform/wince/wince-sdl.h
@@ -94,6 +94,7 @@ public:
void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, byte keycolor, int cursorTargetScale); // overloaded by CE backend
void undrawMouse();
void blitCursor();
+ bool showMouse(bool visible);
void setMousePos(int x, int y);
void copyRectToScreen(const byte *src, int pitch, int x, int y, int w, int h); // overloaded by CE backend (FIXME)
void copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h);