diff options
Diffstat (limited to 'backends/platform')
-rwxr-xr-x | backends/platform/PalmOS/Src/launcher/forms/formSelect.cpp | 4 | ||||
-rw-r--r-- | backends/platform/ds/arm9/makefile.in | 350 | ||||
-rw-r--r-- | backends/platform/symbian/res/scummvm.cer | 21 | ||||
-rw-r--r-- | backends/platform/symbian/res/scummvm.key | 15 | ||||
-rw-r--r-- | backends/platform/wince/README-WinCE.txt | 616 |
5 files changed, 2 insertions, 1004 deletions
diff --git a/backends/platform/PalmOS/Src/launcher/forms/formSelect.cpp b/backends/platform/PalmOS/Src/launcher/forms/formSelect.cpp index 641d646bb2..085fb2499a 100755 --- a/backends/platform/PalmOS/Src/launcher/forms/formSelect.cpp +++ b/backends/platform/PalmOS/Src/launcher/forms/formSelect.cpp @@ -18,8 +18,8 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * - * $URL$ - * $Id$ + * $URL:https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/branches/gsoc2007-fsnode/backends/platform/PalmOS/Src/launcher/forms/formSelect.cpp $ + * $Id:formSelect.cpp 26949 2007-05-26 20:23:24Z david_corrales $ * */ diff --git a/backends/platform/ds/arm9/makefile.in b/backends/platform/ds/arm9/makefile.in deleted file mode 100644 index e7a7da4a59..0000000000 --- a/backends/platform/ds/arm9/makefile.in +++ /dev/null @@ -1,350 +0,0 @@ -#BUILD_PLUGINS = 1 -#libndsdir = $(DEVKITPRO)/libnds -libndsdir = /home/neil/devkitpro/libnds - -# Select the build you want by uncommenting one of the following lines: - -DS_BUILD_A = 1 -#DS_BUILD_B = 1 -#DS_BUILD_C = 1 -#DS_BUILD_D = 1 - -# Uncomment the following line to build in support for MP3 audio -# using libmad: -USE_MAD = 1 - -# Uncomment the following line to enable support for the -# ace DS Debugger (remembering to make the same change in the arm7 makefile): -#USE_DEBUGGER = 1 -# NOTE: The header and libs for the debugger is assumed to be in the libnds -# folder. - -VPATH = $(srcdir) - -# Command to build libmad is: -# ./configure --host=arm-elf --enable-speed --enable-sso -enable-fpm=arm CFLAGS='-specs=ds_arm9.specs -mthumb-interwork' - - -ifdef DS_BUILD_A - DEFINES = -DDS_SCUMM_BUILD -DDS_BUILD_A - LOGO = logoa.bmp - DISABLE_HE = 1 - #DISABLE_SCUMM = 1 - DISABLE_SCUMM_7_8 = 1 - DISABLE_AGOS = 1 - DISABLE_SKY = 1 - DISABLE_SWORD1 = 1 - DISABLE_SWORD2 = 1 - DISABLE_QUEEN = 1 - DISABLE_SAGA = 1 - DISABLE_KYRA = 1 - DISABLE_GOB = 1 - DISABLE_LURE = 1 - DISABLE_CINE = 1 - DISABLE_AGI = 1 - DISABLE_TOUCHE = 1 - DISABLE_PARALLACTION = 1 - BUILD=scummvm-A -endif - -ifdef DS_BUILD_B - DEFINES = -DDS_NON_SCUMM_BUILD -DDS_BUILD_B - LOGO = logob.bmp - DISABLE_HE = 1 - DISABLE_SCUMM = 1 - DISABLE_SCUMM_7_8 = 1 - DISABLE_AGOS = 1 - #DISABLE_SKY = 1 - DISABLE_SWORD1 = 1 - DISABLE_SWORD2 = 1 - #DISABLE_QUEEN = 1 - DISABLE_SAGA = 1 - DISABLE_KYRA = 1 - DISABLE_GOB = 1 - DISABLE_LURE = 1 - DISABLE_CINE = 1 - DISABLE_AGI = 1 - DISABLE_TOUCHE = 1 - DISABLE_PARALLACTION = 1 - BUILD=scummvm-B -endif - -ifdef DS_BUILD_C - DEFINES = -DDS_NON_SCUMM_BUILD -DDS_BUILD_C - LOGO = logoc.bmp - DISABLE_HE = 1 - DISABLE_SCUMM = 1 - DISABLE_SCUMM_7_8 = 1 - #DISABLE_AGOS = 1 - DISABLE_SKY = 1 - DISABLE_SWORD1 = 1 - DISABLE_SWORD2 = 1 - DISABLE_QUEEN = 1 - DISABLE_SAGA = 1 - #DISABLE_KYRA = 1 - #DISABLE_GOB = 1 - DISABLE_LURE = 1 - DISABLE_CINE = 1 - DISABLE_AGI = 1 - DISABLE_TOUCHE = 1 - DISABLE_PARALLACTION = 1 - BUILD=scummvm-C -endif - -ifdef DS_BUILD_D - DEFINES = -DDS_NON_SCUMM_BUILD -DDS_BUILD_D - LOGO = logoc.bmp - DISABLE_HE = 1 - DISABLE_SCUMM = 1 - DISABLE_SCUMM_7_8 = 1 - DISABLE_AGOS = 1 - DISABLE_SKY = 1 - DISABLE_SWORD1 = 1 - DISABLE_SWORD2 = 1 - DISABLE_QUEEN = 1 - DISABLE_SAGA = 1 - DISABLE_KYRA = 1 - DISABLE_GOB = 1 - DISABLE_LURE = 1 - #DISABLE_CINE = 1 - #DISABLE_AGI = 1 - DISABLE_TOUCHE = 1 - DISABLE_PARALLACTION = 1 - BUILD=scummvm-A -endif - - -ARM7BIN := -7 $(CURDIR)/../../arm7/arm7.bin -ICON := -b ../../../logo.bmp "ScummVM;By Neil Millstone;" - -CC = arm-eabi-gcc -CXX = arm-eabi-g++ - -CFLAGS = -Wno-multichar -Wall -Os\ - -Wno-multichar -mcpu=arm9tdmi -mtune=arm9tdmi \ - -mcpu=arm9tdmi -mtune=arm9tdmi -fomit-frame-pointer\ - -ffast-math -mthumb-interwork - -ifdef USE_DEBUGGER - DEFINES += -DUSE_DEBUGGER - CFLAGS += -g -endif - -CXXFLAGS= $(CFLAGS) -Wno-non-virtual-dtor -Wno-non-virtual-dtor \ - -fno-exceptions -fno-rtti - -ASFLAGS = -mcpu=arm9tdmi -mthumb-interwork -DEFINES += -D__DS__ -DNDS -DARM9 -DNONSTANDARD_PORT -DDISABLE_FANCY_THEMES -DDISABLE_DEFAULT_SAVEFILEMANAGER -ifdef USE_MAD - DEFINES += -DUSE_MAD -endif - - -LDFLAGS = -specs=ds_arm9.specs -mthumb-interwork -mno-fpu -Wl,-Map,map.txt - -INCLUDES= -I./ -I$(portdir)/$(BUILD) -I$(srcdir) -I$(srcdir)/common -I$(portdir)/source -I$(portdir)/source/compressor -I$(portdir)/source/fat \ - -I$(srcdir)/backends/fs -I$(srcdir)/backends/fs/ds -I$(portdir)/data -I$(libndsdir)/include -I$(portdir)/../commoninclude\ - -I$(srcdir)/scumm -I$(libndsdir)/include -I$(libndsdir)/include/nds -I$(srcdir)/engines -I$(portdir)/source/mad\ - -I$(portdir)/source/libcartreset - - -LIBS = -lm -L$(libndsdir)/lib -L$(portdir)/lib -lnds9 -ifdef USE_MAD - LIBS += -lmad -endif -ifdef USE_DEBUGGER - LIBS += -ldsdebugger -ldswifi9 -endif - -#-Lscumm -lscumm -Lbase -lbase -Lcommon -lcommon -Lgraphics -lgraphics -Lgui -lgui -Lsound -lsound -EXECUTABLE = scummvm.elf -PLUGIN_PREFIX = -PLUGIN_SUFFIX = .plg -PLUGIN_EXTRA_DEPS = plugin.x plugin.syms scummvm.elf -PLUGIN_LDFLAGS = -nostartfiles -Wl,-q,-Tplugin.x,--just-symbols,scummvm.elf,--retain-symbols-file,plugin.syms -L$(ronindir)/lib -MKDIR = mkdir -p -RM = rm -f -RM_REC = rm -rf -AR = arm-eabi-ar cru -RANLIB = arm-eabi-ranlib -OBJCOPY = arm-eabi-objcopy -AS = arm-eabi-as -HAVE_GCC3 = true -DISABLE_SCALERS = true - -ifdef BUILD_PLUGINS -DEFINES += -DDYNAMIC_MODULES -PRE_OBJS_FLAGS = -Wl,--whole-archive -POST_OBJS_FLAGS = -Wl,--no-whole-archive -endif - -PORT_OBJS := $(portdir)/source/blitters.o $(portdir)/source/cdaudio.o $(portdir)/source/dsmain.o \ - $(portdir)/../../../fs/ds/ds-fs.o $(portdir)/source/gbampsave.o $(portdir)/source/scummhelp.o\ - $(portdir)/source/osystem_ds.o $(portdir)/source/portdefs.o $(portdir)/source/ramsave.o\ - $(portdir)/source/scummconsole.o $(portdir)/source/touchkeyboard.o $(portdir)/source/zipreader.o\ - $(portdir)/source/dsoptions.o $(portdir)/source/keys.o - -DATA_OBJS := $(portdir)/data/icons.o $(portdir)/data/keyboard.o $(portdir)/data/keyboard_pal.o $(portdir)/data/default_font.o - - -COMPRESSOR_OBJS := $(portdir)/source/compressor/lz.o - -FAT_OBJS := $(portdir)/source/fat/disc_io.o $(portdir)/source/fat/gba_nds_fat.o\ - $(portdir)/source/fat/io_fcsr.o $(portdir)/source/fat/io_m3cf.o\ - $(portdir)/source/fat/io_mpcf.o $(portdir)/source/fat/io_sccf.o\ - $(portdir)/source/fat/io_m3sd.o\ - $(portdir)/source/fat/io_nmmc.o $(portdir)/source/fat/io_scsd.o \ - $(portdir)/source/fat/io_scsd_asm.o \ - $(portdir)/source/fat/io_njsd.o \ - $(portdir)/source/fat/io_mmcf.o \ - $(portdir)/source/fat/io_sd_common.o \ - $(portdir)/source/fat/io_m3_common.o \ - $(portdir)/source/fat/io_dldi.o \ - $(portdir)/source/fat/m3sd.o - - -# $(portdir)/source/fat/io_cf_common.o $(portdir)/source/fat/io_m3_common.o\ -# $(portdir)/source/fat/io_sd_common.o $(portdir)/source/fat/io_scsd_s.o \ -# $(portdir)/source/fat/io_sc_common.o $(portdir)/source/fat/io_sd_common.o - -LIBCARTRESET_OBJS := $(portdir)/source/libcartreset/cartreset.o - - - -OBJS := $(DATA_OBJS) $(LIBCARTRESET_OBJS) $(PORT_OBJS) $(COMPRESSOR_OBJS) $(FAT_OBJS) - - - -MODULE_DIRS += . - -ndsall: - @[ -d $(BUILD) ] || mkdir -p $(BUILD) - make -C ./$(BUILD) -f ../makefile scummvm.nds - -include $(srcdir)/Makefile.common - -clean: - $(RM) $(OBJS) $(EXECUTABLE) - rm -fr $(BUILD) - -plugin_dist : - find . -name '*.plg' | while read p; do \ - sh-elf-strip -g -o "`basename \"$$p\" | tr '[:lower:]' '[:upper:]'`" "$$p"; \ - done - -dist : SCUMMVM.BIN plugins plugin_dist - - -#--------------------------------------------------------------------------------- -# canned command sequence for binary data -#--------------------------------------------------------------------------------- -#define bin2o -# bin2s $< | $(AS) -mthumb -mthumb-interwork -o $(@) -# echo "extern const u8" `(echo $(<F) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_raw_end[];" > `(echo $(<F) | tr . _)`.h -# echo "extern const u8" `(echo $(<F) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_raw[];" >> `(echo $(<F) | tr . _)`.h -# echo "extern const u32" `(echo $(<F) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_raw_size";" >> `(echo $(<F) | tr . _)`.h -#endef - - -define bin2o - bin2s $< | $(AS) -mthumb -mthumb-interwork -o $(@) - echo "extern const u8" `(echo $(<F) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(<F) | tr . _)`.h - echo "extern const u8" `(echo $(<F) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(<F) | tr . _)`.h - echo "extern const u32" `(echo $(<F) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(<F) | tr . _)`.h -endef - - -#define bin2o -# @echo $(*) -# cp $(<) $(*).tmp -# $(OBJCOPY) -I binary -O elf32-littlearm -B arm \ -# --rename-section .data=.rodata \ -# --redefine-sym _binary_$(subst .,_,$(subst /,_,$(*)))_tmp_start=$(notdir $*)\ -# --redefine-sym _binary_$(subst .,_,$(subst /,_,$(*)))_tmp_end=$(notdir $*)_end\ -# $(*).tmp $(@) -# echo "extern const u8" $(notdir $*)"[] __attribute__ ((aligned (4)));" > $(*).h -# echo "extern const u32" $(notdir $(*))_size[]";" >> $(*).h -# -# echo $(*).h -# rm $(*).tmp -#endef - -############## -# Replacement rule for the one in makefile.common -############## -ifndef HAVE_GCC3 -# If you use GCC, disable the above and enable this for intelligent -# dependency tracking. -.cpp.o: - $(MKDIR) $(*D)/$(DEPDIR) - $(CXX) -Wp,-MMD,"$(*D)/$(DEPDIR)/$(*F).d2" $(CXXFLAGS) $(CPPFLAGS) -c $(<) -o $*.o -# $(ECHO) "$(*D)/" > $(*D)/$(DEPDIR)/$(*F).d - $(CAT) "$(*D)/$(DEPDIR)/$(*F).d2" >> "$(*D)/$(DEPDIR)/$(*F).d" - $(RM) "$(*D)/$(DEPDIR)/$(*F).d2" -else -# If you even have GCC 3.x, you can use this build rule, which is safer; the above -# rule can get you into a bad state if you Ctrl-C at the wrong moment. -# Also, with this GCC inserts additional dummy rules for the involved headers, -# which ensures a smooth compilation even if said headers become obsolete. -.cpp.o: - $(MKDIR) $(*D)/$(DEPDIR) -# $(CXX) -Wp,-MMD,"$(*D)/$(DEPDIR)/$(*F).d",-MQ,"$@",-MP $(CXXFLAGS) $(CPPFLAGS) -c $(<) -o $*.o - $(CXX) -MMD -MF "$(*D)/$(DEPDIR)/$(*F).d" $(CXXFLAGS) $(CPPFLAGS) -c $(<) -o $*.o -endif - - -#--------------------------------------------------------------------------------- - -#--------------------------------------------------------------------------------- -%.o : %.pcx -#--------------------------------------------------------------------------------- - @echo $(notdir $<) - @$(bin2o) - -#--------------------------------------------------------------------------------- -%.o : %.bin -#--------------------------------------------------------------------------------- - @echo $(notdir $<) - @$(bin2o) - -#--------------------------------------------------------------------------------- -%.o : %.raw -#--------------------------------------------------------------------------------- - @echo $(notdir $<) - @$(bin2o) - -#--------------------------------------------------------------------------------- -%.o : %.pal -#--------------------------------------------------------------------------------- - @echo $(notdir $<) - @$(bin2o) - -#--------------------------------------------------------------------------------- -%.o : %.map -#--------------------------------------------------------------------------------- - @echo $(notdir $<) - @$(bin2o) - -#--------------------------------------------------------------------------------- -%.o : %.mdl -#--------------------------------------------------------------------------------- - @echo $(notdir $<) - @$(bin2o) - -#--------------------------------------------------------------------------------- -%.nds: %.bin - @echo ndstool -c $@ -9 scummvm.bin $(ARM7BIN) -b ../../$(LOGO) "$(shell basename $@);ScummVM @VERSION@;DS Port" - ndstool -c $@ -9 scummvm.bin $(ARM7BIN) -b ../../$(LOGO) "$(shell basename $@);ScummVM @VERSION@;DS Port" - dsbuild $@ -l ../ndsloader.bin - - padbin 16 $(basename $@).ds.gba - -#--------------------------------------------------------------------------------- -%.bin: %.elf - $(OBJCOPY) -S scummvm.elf scummvm-stripped.elf - $(OBJCOPY) -O binary scummvm-stripped.elf scummvm.bin - -#%.o: %.s -# $(MKDIR) $(*D)/$(DEPDIR) -# $(CXX) -Wp,-MMD,"$(*D)/$(DEPDIR)/$(*F).d",-MQ,"$@",-MP $(CXXFLAGS) $(CPPFLAGS) -c $(<) -o $*.o - diff --git a/backends/platform/symbian/res/scummvm.cer b/backends/platform/symbian/res/scummvm.cer deleted file mode 100644 index 70b765e6b4..0000000000 --- a/backends/platform/symbian/res/scummvm.cer +++ /dev/null @@ -1,21 +0,0 @@ ------BEGIN CERTIFICATE----- -MIIDXTCCAxqgAwIBAgIBADALBgcqhkjOOAQDBQAwgZIxEDAOBgNVBAoTB1NjdW1t -Vk0xfjB8BgNVBAMTdVNjdW1tVk0gUzYwdjM3OThiOTk0MDg2OTFhZThlZWM2N2Zl -NGUxYmZjOTQ1YTI0YjRmYjZmMTlmMGJiNzE2N2FjYWEwYzBlNjc0OTM3MmEyY2Qw -YjNiMmY5MWRmMGQyNTQwZjdlYzc0YzllNzhhYWJlMzkwZTAeFw0wNzA2MTAxOTQ4 -NTJaFw0wODA2MDkxOTQ4NTJaMIGSMRAwDgYDVQQKEwdTY3VtbVZNMX4wfAYDVQQD -E3VTY3VtbVZNIFM2MHYzNzk4Yjk5NDA4NjkxYWU4ZWVjNjdmZTRlMWJmYzk0NWEy -NGI0ZmI2ZjE5ZjBiYjcxNjdhY2FhMGMwZTY3NDkzNzJhMmNkMGIzYjJmOTFkZjBk -MjU0MGY3ZWM3NGM5ZTc4YWFiZTM5MGUwggG3MIIBKwYHKoZIzjgEATCCAR4CgYEA -ydXBoDldKAiq3DmfGPwReY9qHEMEh4AyuK5N4M7PvCSYUWU6sWp9PQJ1DDXOm54o -k8IicM9/dmNdQVAGah2Oi5wizbaYV3HkFufLQOQdaOFg7uclJKp+4cnPsG8lz4DS -j6o9kRxANZ9vJgE7qxWG5HnEPNm/l0mDbyWbtbAT//sCFQDCZT2JjR+U+o2orfUL -tcojrwdLSQKBgGdx5eoIaGOxIXgP7ttNdL+7qOYMJD2wI93o5eRiLOaTme276pr3 -oYv3VVRZJa6UXD298b705ia/XQqO6KA9QJgPMjJnwD/8ydcZyZqmX6sNpv6dc7AN -y/6BJN6DO0xUc9BTkQr4cYBhfkc1mYTBzxOj7bi4aATBjcCXzDXXyT2bA4GFAAKB -gQCXsapLABnAVfz60pOQt+Kcl3x+/Rz+vXoItLg3O8cVjooi/q0uaaXF/AnO2njb -lLHbQX3zmv/+tvD2PSyFtgNgscyTf/EECqWMK94Lb0/Jw1rvdNO86eWzsW7UzArF -5KjJbUn64+PTSU8m7GTqGN4NFh6yFBk//Z2ljy+Zt0WZBDALBgcqhkjOOAQDBQAD -MAAwLQIUJUCWx57QyGsiPM5w5qvX3ZYF0/kCFQC47QWyrzi4dr2y2iDNWsln7La4 -Qw== ------END CERTIFICATE----- diff --git a/backends/platform/symbian/res/scummvm.key b/backends/platform/symbian/res/scummvm.key deleted file mode 100644 index 62e3d3858c..0000000000 --- a/backends/platform/symbian/res/scummvm.key +++ /dev/null @@ -1,15 +0,0 @@ ------BEGIN DSA PRIVATE KEY----- -Proc-Type: 4,ENCRYPTED -DEK-Info: DES-EDE3-CBC,AA4358B4EE40C19C - -OyPKZgptp6jQoGEckxKO4fHS9IL72F0rHduv4qguYHdKeyjREgWDN6+/QhI3SQWu -9bch/oyo/mhO6ZcLjOukBVaygYNw8VTnuEUITmPPrLo7Hcrs12y5jr6MCJ1XBho8 -K0eBwJpqEYFlRZcGqLhJVcPbREEZAOY522MsnT4V3Sa2yerK0AWMSXSTjWRPVxlo -RdqB7vdU/zp3FZvV1gXp+aAOb0WoUbZZYo5r4JnHS+6DGHJfWtXucz4VhcrYxLa8 -xNE3WvTvnIyudG1Yc4J5pl0fpS7wBHQHFtqv2ncRWhY49r9RNR6bfMLZULZj8mwo -QRYkUeaAkdEkTiYlVl/KQ1i3Hh1qupaQwxF/WqCtfbvLA6KlzYLllTnGwsRHujid -f97fGt1z8uWGtzDWQzKW3nY0I2psAA/bCYwL88G1aOPEyp4Ql1lkyxRm4Tw7Zu5M -pF09dAgkFVvPH5Bn7o05ZS9ruNhF5K/5QNg3WTVDhZEqkqiXWRGXaEhc6ZfoK/+H -ne1d3+QfKEX8rxAtjX1hVNkNG1ivmIExpa45wUmSE2pOIj31ny0gK1tCv4mdgEDL -elR3M/oAw0BdxBn9LqmDaQ== ------END DSA PRIVATE KEY----- diff --git a/backends/platform/wince/README-WinCE.txt b/backends/platform/wince/README-WinCE.txt deleted file mode 100644 index 17371f9c57..0000000000 --- a/backends/platform/wince/README-WinCE.txt +++ /dev/null @@ -1,616 +0,0 @@ -ScummVM Windows CE FAQ -Last updated: $Date$ -Release version: 0.10.0 ------------------------------------------------------------------------- - -New in this version -------------------- - -0.10.0: -Major improvements have taken place in this version, mostly for behind- -the-scenes stuff. First, we have migrated to GCC for building the Windows -CE port. This helped take care of some obscure compiler bugs which were -in there for quite a long time. It has also lead to efficient code -generation due to GCC's advanced capabilities and consequently increased -runtime speed. The second important change was the overhaul of the SDL -library port. The benefits from this are twofold: The real-time code paths -have been optimized, including contributed ARM assembly code for critical -functions. Further, the screen display and mouse/keyboard input code has -been partially rewritten to allow for increased compatibility across all -devices. -Due to the update of keyboard handling code, the keycodes have changed -slightly. Running this version of ScummVM will overwrite your key bindings -with the new defaults. See the section on how to play on Smartphones and -Pocket PCs below for the new default keybindings. - ------------------------------------------------------------------------- - -This document is intended to give common answers to specific ScummVM -issues on Windows CE, in 3 sections - * "General questions" : browse this section to get started and see - general issues - * "Game specific questions" : lists some common game specific issues - * "Support and links" : how to get support if you're still puzzled - ------------------------------------------------------------------------- -General questions ------------------------------------------------------------------------- - -Which devices are supported ? ------------------------------ - -Official build --------------- - -The official build is based on the ARM architecture and should work with any -Pocket PC 2000, Pocket PC 2002, Pocket PC 2003, Pocket PC 2003 SE, Smartphone -2002, Smartphone 2003 or Windows Mobile based device. - -Support for old ARM architectures (Handheld PCs, Palm Size PCs) and other CPUs -(MIPS, SH3) is discontinued. Feel free to generate builds for these -architectures and contact us to include them on ScummVM website. - -Games supported ---------------- - -The Windows CE port of ScummVM supports all available game engines. - -ScummVM distinguishes devices based on two characteristics: Type and resolution. -Supported types of devices are Smartphones (usually no stylus) and Pocket PCs -(stylus). The supported resolutions are 176x220 (Smartphone), 240x240 (QVGA -square), 240x320 (QVGA), 320x240 (QVGA landscape), 480x640 (VGA). Devices with -resolutions larger than VGA should also be supported with automatic screen -centering. - -* Low resolution Smartphones (176x220) - -Support is only provided for all 320x200 or 320x240 games. The font can get -hard to read (you should prefer talkie games, or wear glasses :-P) -Games with 640x480 resolution such as COMI or BSWORD cannot be scaled down -to this resolution and still be playable. - -* QVGA square devices (240x240) - -Only 320x200 or 320x240 games are supported due to lack of downsampling scaler. - -* QVGA Pocket PCs or Smartphones (240x320 or 320x240) - -All games are playable in these devices. Landscape devices may not be able to -rotate the screen around. - -* VGA (640x480) or higher Pocket PCs - -All non VGA games should work properly on these devices. They can be resized -with different scalers. Moreover, VGA games will be displayed in true VGA mode. - -Partial / Discontinued support ------------------------------- - -Support for the following devices is not complete, not working properly or -discontinued because the device is now obsolete. Feel free to contribute and -improve the port for your favorite device, or use the last release built with -the previous port architecture (0.5.1) which was less resource hungry and -supported more exotic devices. - -* "Paletted" devices (non "true color") - -These devices will be supported through the GDI layer which will slow down the -games a lot. You can try to disable the music/sound effects to get a better -game experience. - -* "Mono" devices - -I don't even think anything will be displayed on these devices :) you can try -and report your success ... - -* MIPS/SH3 devices with QVGA resolution (240x320), "true color" - -Some devices may be a bit too slow, especially if direct screen access (GAPI) -is not supported on these devices. - -* ARM/MIPS/SH3 devices with VGA resolution (640x480) (Palm Size PC / Handheld - PC platform) - -True VGA games will probably be too slow to run properly on these devices even -if they can support them ... - -* ARM/MIPS/SH3 devices with desktop resolution (800x600) (Handheld PC platform) - -No, there will never be ANY scaler supporting 800x600 resolution, because -320x200 games CANNOT be resized to a 800x600 by a simple operation. - -And the device will probably be too slow to perform any kind of graphic -transform anyway :) - -How do I install ScummVM for Windows CE ? ------------------------------------------ - -Simple! Unpack the release package on your desktop pc, then copy all its contents -to a folder on your device. Typically, you should at least have scummvm.exe, -modern.ini and modern.zip in the same directory. Finally, upload your beloved games -and fire it up :-) - -Some devices (like Pocket PC 2000) require GAPI to be present. - -How do I install a game ? -------------------------- - -You'll at least need to copy all the data files from your game, in a -sub-directory of your game directory. - -You'll need to put the data files in a directory named after ScummVM game -name (see "Supported Games" section in ScummVM readme) for the games having -"generic" data files (.LFL files). Recent games can be put in any directory. - -You can compress the multimedia files (sound/video) as described in the -ScummVM readme. - -You can compress the audio tracks of Loom or Monkey Island 1 as described in -the ScummVM readme. If you are running these games on a slow device with Ogg -Vorbis compression, it's recommended to sample the files to 11 kHz (this sample -rate is not supported by other versions of ScummVM). - -If you need more details, you can check SirDave's mini-manual online available -at: http://forums.scummvm.org/viewtopic.php?t=936 -and at: http://www.pocketmatrix.com/forums/viewtopic.php?t=8606 - -How do I run a game ? ---------------------- - -If it's the first time you're running ScummVM for Windows CE, have installed or -removed games, you need to rescan your game directory. - * Select Add Game, tap the root directory of your games, and tap "Yes" to begin - an automatic scan of the installed games. - -Usually all games are detected and you can start playing right away. If your -game is not detected check its directory name and your data files. - -To play a game, tap on its name then tap the "Start" button or double tap its -name. - -How do I play a game on a Pocket PC or Handheld PC device ? ------------------------------------------------------------ - -The stylus is your mouse cursor, and a tap is a left mouse button click. - -As the Pocket PC lacks some keys, a toolbar is displayed at the bottom of the -screen to make the most common functions just a tap away - * The disk icon opens ScummVM options menu to save your game, or change your - current game settings (depends on the game) - * The movie icon skips a non interactive sequence, the current dialog or - behaves like the ESC key on a regular keyboard (depends on the game) - * The sound icon turns all sound effects and music off and on - * The key icon allow you to map a key action to a device button - * The monkey icon switches between portrait, landscape and inverse landscape - mode (depends on the display drivers) - -You can map additional actions on your device hardware buttons using the -"Options" / "Key" menu in the ScummVM options menu. To associate an action to -a key, tap the action, then the "Map" button and press the hardware key. -The following actions are available : - - * Pause : pause the game - * Save : open ScummVM option menu - * Quit : quit ScummVM (without saving, be careful when using it) - * Skip : skip a non interactive sequence, the current dialog or - behaves like the ESC key on a regular keyboard - * Hide : hide or display the toolbar - * Keyboard : hide or display the virtual keyboard - * Sound : turns all sound effects and music off and on - * Right click : acts as a right mouse button click - * Cursor : hide or display the mouse cursor - * Free look : go in or out of free-look mode. In this mode, you can tap - the screen to look for interesting locations without walking. - * Zoom up : magnify the upper part of the screen for 640x480 games - rendered on a QVGA device. - * Zoom down : magnify the lower part of the screen for 640x480 games - rendered on a QVGA device. - * Multi Function : this key performs a different function depending on the game - : Full Throttle -> win an action sequence (cheat) - : Fate of Atlantis -> sucker punch (cheat) - : Bargon -> F1 (start the game) - : All AGI games -> bring up the predictive input dialog - * Bind keys : map a key action to a device button - * Up,Down,Left : - Right, : emulate mouse/stylus behavior - Left Click : - -The default key bindings for Pocket PCs are (note that not all keys are mapped): - * Up, Down, Left, Right : (dpad) arrow keys - * Left Click : softkey A - -If you start a game when a Right click mapping is necessary, ScummVM will ask -you to map one of your hardware key to this action before playing. Just press -the key you want to map if you see this message. - -Notes: -- THE TOOLBAR CAN BE CYCLED BY DOUBLE TAPPING (SEE BELOW) -- YOU MUST HIDE THE TOOLBAR TO SCROLL THROUGH THE INVENTORY IN ZAK -- YOU MUST DISPLAY THE KEYBOARD TO FIGHT IN INDIANA JONES 3 -- YOU MUST MAP THE RIGHT CLICK ACTION TO PLAY SEVERAL GAMES - -How do I hide the toolbar ? ---------------------------- - -Note: THIS IS A VERY USEFUL AND SOMETIMES NECESSARY SHORTCUT - -Double tapping the stylus at the top of the screen will switch between a -visible toolbar panel, a virtual keyboard, and hiding panel. If any part of -the screen is obscured by the toolbar (like the load/save game dialogs) you can -use the invisible panel mode to get to it. For 320x200 games on QVGA Pocket -PCs, when the panel is hidden the game screen is resized to 320x240 (aspect -ratio correction) for better gaming experience. - -How do I play a game on a Smartphone device ? ---------------------------------------------- - -On non-stylus devices, the mouse cursor is emulated via a set of keys. -The cursor will move faster if you keep the key down. You can tweak this -behaviour in the configuration file described below. - -Here is -the list of available actions for Smartphones: - - * Up,Down,Left : - Right, : emulate mouse/stylus behavior - Left Click : - Right Click : - * Save : open ScummVM option menu - * Skip : skip a non interactive sequence, the current dialog or - behaves like the ESC key on a regular keyboard - * Zone : switch between the 3 different mouse zones - * Multi Function : this key performs a different function depending on the game - : Full Throttle -> win an action sequence (cheat) - : Fate of Atlantis -> sucker punch (cheat) - : Bargon -> F1 (start the game) - : All AGI games -> bring up the predictive input dialog - * Bind keys : map a key action to a device button - * Keyboard : hide or display the virtual keyboard - * Rotate : rotate the screen (also rotates dpad keys) - * Quit : quit ScummVM (without saving, be careful when using it) - -The "Zone" key is a *very* valuable addition allowing you to jump quickly -between three screen zones : the game zone, the verbs zone and the inventory -zone. When you switch to a zone the cursor will be reset to its former location -in this zone. - -The default key map for these actions is: - - * Up, Down, Left, Right : (dpad) arrow keys - * Left Click : softkey A - * Right Click : softkey B - * Save : call/talk - * Skip : back - * Zone : 9 - * Multi Function : 8 - * Bind keys : end call - * Keyboard : (dpad) enter - * Rotate : 5 - * Quit : 0 - -You can change the key mapping at any time by bringing up the key mapping menu -(Bind keys action). - -How do I tweak the configuration of ScummVM ? ---------------------------------------------- - -See the section regarding the configuration file (scummvm.ini) in ScummVM -README file - the same keywords apply. - -Some parameters are specific to this port : - -Game specific sections (f.e. [monkey2]) - performance options - - * high_sample_rate bool Desktop quality (22 kHz) sound output if set. - 11 kHz otherwise. The default is 11 kHz. - If you have a fast device, you can set this to - true to enjoy better sound effects and music. - * FM_high_quality bool Desktop quality FM synthesis if set. Lower - quality otherwise. The default is low quality. - You can change this if you have a fast device. - * sound_thread_priority int Set the priority of the sound thread (0, 1, 2). - Depending on the release, this is set to 1 - internally (above normal). If you get sound - stuttering try setting this to a higher value. - Set to 0 if your device is fast enough or if - you prefer better audio/video synchronization. - * Smush_force_redraw int Force a Smush frame redraw every X missed - frames. Mainly used for Full Throttle action - sequences. Setting it lower gives more - priority to screen redraws. Setting it higher - gives more priority to stylus/keyboard input. - The default is 30. - -Game specific sections (f.e. [monkey2]) - game options - - * landscape int 0: Portrait, 1: Landscape, 2: Inverse Landscape - You can also use this in the [scummvm] section - in QVGA Pocket PCs to display the launcher in - landscape, for example, at startup. - -[scummvm] section - keys definition - -You usually do not wish to modify these values directly, as they are set -by the option dialog, and are only given here for reference. - - * action_mapping_version int Mapping version linked to ScummVM version. - * action_mapping string Hex codes describing the key associated to - each different action. - * debuglevel int Debug Level 1 is used by the WinCE port - for reporting diagnostic output in the - scummvm_stdout.txt and scummvm.stderr.txt - files in the current working directory. - -[scummvm] section - mouse emulation tuning - -You can tweak these parameters to customize how the cursor is handled. - - * repeatTrigger int Number of milliseconds a key must be held to - consider being repeated. - * repeatX int Number of key repeat events before changing - horizontal cursor behaviour. - * stepX1 int Horizontal cursor offset value when the key is - not repeated. - * stepX2 int Horizontal cursor offset value when the key is - repeated less than repeatX. - * stepX3 int Horizontal cursor offset value when the key is - repeated more than repeatX. - * repeatY int Number of key repeat events before changing - vertical cursor behaviour. - * stepY1 int Vertical cursor offset value when the key is - not repeated. - * stepY2 int Horizontal cursor offset value when the key is - repeated less than repeatY. - * stepY3 int Vertical cursor offset value when the key is - repeated more than repeatY. - ------------------------------------------------------------------------- -Game specific questions ------------------------------------------------------------------------- - ---------------- --- All Games -- ---------------- - -I need to press a special key ------------------------------ - -Bring up the virtual keyboard. On Smartphones take a look at the Keyboard action above. -On Pocket PCs it's easier to double-tap at the top of the screen. - -The panel is obscuring the playfield area ------------------------------------------ - -Double tap at the top of the screen to hide it. As an aside, the aspect ratio -correction scaler will kick in if the game/device combo is appropriate. - -How do I name my save games ? ------------------------------ - -Use the virtual keyboard (Keyboard action). - -ScummVM is stuck for some reason --------------------------------- - -Bind and use the quit action to quit. - -I cannot rotate the screen to landscape/inverse landscape ---------------------------------------------------------- - -Depending on the video driver, ScummVM may opt to not provide such functionality. -In general, when ScummVM starts in normal "portrait" orientation, the device driver -reports better display characteristics and you should consider launching from portrait. - -I'm having problems. Is there diagnostic output available ? ------------------------------------------------------------ - -Insert a line in the [scummvm] section of scummvm.ini with the following: -debuglevel=1 -Run ScummVM. When it closes scummvm_stdout.txt and scummvm_stderr.txt files will be -available at the program directory (see section above). - -ScummVM crashes and returns to desktop --------------------------------------- - -File a bug report including diagnostic output (see previous question). - --------------------------- --- Beneath a Steel Sky -- --------------------------- - -Introduction movie is too slow or never ends ... -------------------------------------------------- - -Skip it :) - -How can I open the inventory in Beneath a Steel Sky ? ---------------------------------------------------- - -Tap the top of the screen. Check your stylus calibration if you still cannot -open it. - -How can I use an item in Beneath a Steel Sky ? ----------------------------------------------- - -You need to map the right click button (see the General Questions section). - ----------------------------- --- Curse of Monkey Island -- ----------------------------- - -How can I open the inventory in Curse of Monkey Island ? ------------------------------------------------------- - -You need to map the right click button (see the General Questions section). - -I'm experiencing random crashes ... ------------------------------------- - -This game has high memory requirements, and may crash sometimes on low -memory devices. Continue your game with the latest automatically saved -game and everything should be fine. -You can consider removing the music and voice files (VOXDISK.BUN, MUSDISK.BUN) -to lower these requirements. - -Sound synchronization is lost in Curse of Monkey Island videos --------------------------------------------------------------- - -Use a faster device :-( - --------------------- --- Full Throttle -- --------------------- - -I'm experiencing random crashes ... ------------------------------------- - -This game has high memory requirements, and may crash sometimes on low -memory devices. Continue your game with the latest automatically saved -game and everything should be fine. -You can consider removing the voice file (MONSTER.SOU) and disable the -music to lower these requirements. - ----------------------------------------- --- Indiana Jones and the Last Crusade -- ----------------------------------------- - -How can I fight in Indiana Jones and the Last Crusade ? ------------------------------------------------------ - -You need to map the keyboard button (see the General Questions section). - ---------------- --- Sam & Max -- ---------------- - -How can I change the current action ? -------------------------------------- - -You need to map the right click button (see the General Questions section). - -How can I exit a mini game ? ----------------------------- - -Use the skip toolbar icon (see the General Questions section). - -------------------- --- Simon 1 and 2 -- -------------------- - -How can I save or quit in Simon ? --------------------------------- - -"Use" (use the use verb :p) the postcard. The ScummVM option dialog is disabled -in Simon games. - -On Smartphone, you'll need to push the Action button (center of the pad) to -quit the game. - -------------- --- The Dig -- -------------- - -I'm experiencing random crashes ... ------------------------------------- - -This game has high memory requirements, and may crash sometimes on low -memory devices. Continue your game with the latest automatically saved -game and everything should be fine. -You can consider removing the music and voice files (VOXDISK.BUN, MUSDISK.BUN) -to lower these requirements. - --------------------- --- Zak Mc Kracken -- --------------------- - -How can I scroll through my inventory items in Zak Mc Kracken ? ---------------------------------------------------------------- - -You need to map the hide toolbar button (see the General Questions section) or -double tap at the top of the screen (from 0.8.0+) - ------------------------- --- Broken Sword 1 & 2 -- ------------------------- - -I've installed the movies pack but they are not playing/they are slow ---------------------------------------------------------------------- - -MPEG 2 playback takes too much memory in the current release, and may prevent -movies from playing in VGA mode. Consider changing to the DXA cutscene pack -which is many times faster. - ---------------- --- Gobliiins -- ---------------- - -How do I enter a code ? ------------------------ - -Use the virtual keyboard. - -------------------- --- Bargon Attack -- -------------------- - -How do I start the game (F1 : Game, F2 : Demo) ----------------------------------------------- - -Use the Multi Function action. - ----------------------- --- AGI engine games -- ----------------------- - -Do you expect me to play these games on keyboard less devices ? ---------------------------------------------------------------- - -Sure we do :-) -If you want to get some mileage on your stylus you can use the virtual keyboard. -There is a very useful alternative though, the AGI engine's predictive input dialog. -It requires a dictionary to be present. Just tap on the command line or use the -Multi Function action to bring it up. On Smartphones, when the dialog is shown -all key mapping is disabled temporarily (including mouse emulation). Input is -performed either by pressing the phone's numeric keypad keys and dpad enter to -close the dialog, or by navigating the buttons using the dpad arrows and pressing -with dpad enter. Check the main Readme file for more information on this. - ------------------------------------------------------------------------- -Support ------------------------------------------------------------------------- - -Help, I've read everything and ... ------------------------------------ - -Luckily, as there is a huge variety of Windows CE devices, a specific forum -is dedicated to this ScummVM port. You can ask your question on the WinCE -ScummVM forum available at http://forums.scummvm.org/viewforum.php?f=6 - -Some older questions and very nice tutorials are still available on the historic -PocketMatrix forum at http://www.pocketmatrix.com/forums/viewforum.php?f=20 -where the community is always glad to help and have dealt with all the bugs for -many years now :) - -I think I found a bug, ScummVM crashes in ... ---------------------------------------------- - -See the "Reporting Bugs" section in ScummVM readme. - -If you have a Pocket PC or Handheld PC, be sure to include its resolution (obtained -on the second dialog displayed on the "About" menu) in your bug report. - -If you cannot reproduce this bug on another ScummVM version, you can cross -post your bug report on ScummVM forums. - -I want to compile my own ScummVM for Windows CE ------------------------------------------------ - -Take a look at: -http://wiki.scummvm.org/index.php/Compiling_ScummVM/Windows_CE - - ------------------------------------------------------------------------- -Good Luck and Happy Adventuring! -The ScummVM team. -http://www.scummvm.org/ ------------------------------------------------------------------------- |