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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef BACKENDS_PLUGINS_ELF_PROVIDER_H
+#define BACKENDS_PLUGINS_ELF_PROVIDER_H
+
+#include "common/scummsys.h"
+
+#if defined(DYNAMIC_MODULES) && defined(USE_ELF_LOADER)
+
+#include "backends/plugins/elf/elf-loader.h"
+
+#include "common/fs.h"
+
+/**
+ * ELFPlugin
+ *
+ * Objects of this class are returned when the PluginManager calls
+ * getPlugins() on an ELFPluginProvider. An intermediary class for
+ * dealing with plugin files, ELFPlugin is responsible for creating/destroying
+ * a DLObject that handles the opening/loading/unloading of the plugin file whose
+ * path in the target backend's file system is "_filename".
+ */
+class ELFPlugin : public DynamicPlugin {
+protected:
+ typedef const char *(*CharFunc)();
+
+ DLObject *_dlHandle;
+ Common::String _filename;
+ void *_dso_handle;
+
+ virtual VoidFunc findSymbol(const char *symbol);
+
+public:
+ ELFPlugin(const Common::String &filename) :
+ _dlHandle(0),
+ _filename(filename),
+ _dso_handle(0) {
+ }
+
+ virtual ~ELFPlugin() {
+ if (_dlHandle)
+ unloadPlugin();
+ }
+
+ virtual DLObject *makeDLObject() = 0;
+
+ bool loadPlugin();
+ void unloadPlugin();
+};
+
+class ELFPluginProvider : public FilePluginProvider {
+protected:
+ virtual Plugin *createPlugin(const Common::FSNode &node) const = 0;
+
+ bool isPluginFilename(const Common::FSNode &node) const;
+};
+
+#endif // defined(DYNAMIC_MODULES) && defined(USE_ELF_LOADER)
+
+#endif /* BACKENDS_PLUGINS_ELF_PROVIDER_H */
+