diff options
Diffstat (limited to 'backends/sdl/sdl_gl.cpp')
-rw-r--r-- | backends/sdl/sdl_gl.cpp | 110 |
1 files changed, 0 insertions, 110 deletions
diff --git a/backends/sdl/sdl_gl.cpp b/backends/sdl/sdl_gl.cpp index 6675f11d01..f3a2fa7f63 100644 --- a/backends/sdl/sdl_gl.cpp +++ b/backends/sdl/sdl_gl.cpp @@ -45,13 +45,6 @@ public: // Set a parameter uint32 property(int param, Property *value); - // Overlay - virtual void show_overlay(); - virtual void hide_overlay(); - virtual void clear_overlay(); - virtual void grab_overlay(int16 *buf, int pitch); - virtual void copy_rect_overlay(const int16 *buf, int pitch, int x, int y, int w, int h); - protected: FB2GL fb2gl; int gl_flags; @@ -338,106 +331,3 @@ uint32 OSystem_SDL_OpenGL::property(int param, Property *value) { return OSystem_SDL_Common::property(param, value); } - - -void OSystem_SDL_OpenGL::show_overlay() -{ - // hide the mouse - undraw_mouse(); - - _overlayVisible = true; - clear_overlay(); -} - -void OSystem_SDL_OpenGL::hide_overlay() -{ - // hide the mouse - undraw_mouse(); - - _overlayVisible = false; - _forceFull = true; -} - -void OSystem_SDL_OpenGL::clear_overlay() -{ - if (!_overlayVisible) - return; - - // hide the mouse - undraw_mouse(); - - // Clear the overlay by making the game screen "look through" everywhere. - SDL_Rect src, dst; - src.x = src.y = 0; -// dst.x = dst.y = 1; - dst.x = dst.y = 0; - src.w = dst.w = _screenWidth; - src.h = dst.h = _screenHeight; - if (SDL_BlitSurface(_screen, &src, _tmpscreen, &dst) != 0) - error("SDL_BlitSurface failed: %s", SDL_GetError()); - - _forceFull = true; -} - -void OSystem_SDL_OpenGL::grab_overlay(int16 *buf, int pitch) -{ - if (!_overlayVisible) - return; - - if (_tmpscreen == NULL) - return; - - // hide the mouse - undraw_mouse(); - - if (SDL_LockSurface(_tmpscreen) == -1) - error("SDL_LockSurface failed: %s.\n", SDL_GetError()); - - int16 *src = (int16 *)_tmpscreen->pixels + _tmpScreenWidth + 1; - int h = _screenHeight; - do { - memcpy(buf, src, _screenWidth*2); - src += _tmpScreenWidth; - buf += pitch; - } while (--h); - - SDL_UnlockSurface(_tmpscreen); -} - -void OSystem_SDL_OpenGL::copy_rect_overlay(const int16 *buf, int pitch, int x, int y, int w, int h) -{ - if (!_overlayVisible) - return; - - if (_tmpscreen == NULL) - return; - - // Clip the coordinates - if (x < 0) { w+=x; buf-=x; x = 0; } - if (y < 0) { h+=y; buf-=y*pitch; y = 0; } - if (w > _screenWidth-x) { w = _screenWidth - x; } - if (h > _screenHeight-y) { h = _screenHeight - y; } - if (w <= 0 || h <= 0) - return; - - // Mark the modified region as dirty - cksum_valid = false; - add_dirty_rect(x, y, w, h); - - /* FIXME: undraw mouse only if the draw rect intersects with the mouse rect */ - undraw_mouse(); - - if (SDL_LockSurface(_tmpscreen) == -1) - error("SDL_LockSurface failed: %s.\n", SDL_GetError()); - - int16 *dst = (int16 *)_tmpscreen->pixels + (y+1) * _tmpScreenWidth + (x+1); - do { - memcpy(dst, buf, w*2); - dst += _tmpScreenWidth; - buf += pitch; - } while (--h); - - SDL_UnlockSurface(_tmpscreen); -} - - |