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Diffstat (limited to 'backends/sdl/sdl_gl.cpp')
-rw-r--r--backends/sdl/sdl_gl.cpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/backends/sdl/sdl_gl.cpp b/backends/sdl/sdl_gl.cpp
index c26db0095b..007aaf4b77 100644
--- a/backends/sdl/sdl_gl.cpp
+++ b/backends/sdl/sdl_gl.cpp
@@ -109,10 +109,10 @@ void OSystem_SDL_Normal::draw_mouse() {
if (_mouseDrawn || !_mouseVisible)
return;
- int x = _mouse_cur_state.x - _mouseHotspotX;
- int y = _mouse_cur_state.y - _mouseHotspotY;
- int w = _mouse_cur_state.w;
- int h = _mouse_cur_state.h;
+ int x = _mouseCurState.x - _mouseHotspotX;
+ int y = _mouseCurState.y - _mouseHotspotY;
+ int w = _mouseCurState.w;
+ int h = _mouseCurState.h;
byte color;
byte *src = _mouseData; // Image representing the mouse
uint16 *bak = (uint16*)_mouseBackup; // Surface used to backup the area obscured by the mouse
@@ -126,7 +126,7 @@ void OSystem_SDL_Normal::draw_mouse() {
}
if (y < 0) {
h += y;
- src -= y * _mouse_cur_state.w;
+ src -= y * _mouseCurState.w;
y = 0;
}
@@ -141,10 +141,10 @@ void OSystem_SDL_Normal::draw_mouse() {
// Store the bounding box so that undraw mouse can restore the area the
// mouse currently covers to its original content.
- _mouse_old_state.x = x;
- _mouse_old_state.y = y;
- _mouse_old_state.w = w;
- _mouse_old_state.h = h;
+ _mouseOldState.x = x;
+ _mouseOldState.y = y;
+ _mouseOldState.w = w;
+ _mouseOldState.h = h;
// Draw the mouse cursor; backup the covered area in "bak"
@@ -162,7 +162,7 @@ void OSystem_SDL_Normal::draw_mouse() {
dst++;
width--;
}
- src += _mouse_cur_state.w - w;
+ src += _mouseCurState.w - w;
bak += MAX_MOUSE_W - w;
dst += TMP_SCREEN_WIDTH - w;
h--;
@@ -190,10 +190,10 @@ void OSystem_SDL_Normal::undraw_mouse() {
error("SDL_LockSurface failed: %s.\n", SDL_GetError());
uint16 *dst, *bak = (uint16 *)_mouseBackup;
- const int old_mouse_x = _mouse_old_state.x;
- const int old_mouse_y = _mouse_old_state.y;
- const int old_mouse_w = _mouse_old_state.w;
- const int old_mouse_h = _mouse_old_state.h;
+ const int old_mouse_x = _mouseOldState.x;
+ const int old_mouse_y = _mouseOldState.y;
+ const int old_mouse_w = _mouseOldState.w;
+ const int old_mouse_h = _mouseOldState.h;
int x, y;
// No need to do clipping here, since draw_mouse() did that already
@@ -445,9 +445,9 @@ uint32 OSystem_SDL_Normal::property(int param, Property *value) {
/* SDL_FillRect(tmpSurface, &full, 0);
fb2gl.blit16(tmpSurface,1,&full,0,_glScreenStart);
fb2gl.display();
- double x = (double)((_mouse_cur_state.x)
+ double x = (double)((_mouseCurState.x)
- (_screenWidth/2)) / (_screenWidth/2);
- double y = (double)((_mouse_cur_state.y)
+ double y = (double)((_mouseCurState.y)
- (_screenHeight/2)) / (_screenHeight/2);
glTranslatef(-x,y,0);
*/