diff options
Diffstat (limited to 'backends/sdl/sdl_gl.cpp')
| -rw-r--r-- | backends/sdl/sdl_gl.cpp | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/backends/sdl/sdl_gl.cpp b/backends/sdl/sdl_gl.cpp index c26db0095b..007aaf4b77 100644 --- a/backends/sdl/sdl_gl.cpp +++ b/backends/sdl/sdl_gl.cpp @@ -109,10 +109,10 @@ void OSystem_SDL_Normal::draw_mouse() { if (_mouseDrawn || !_mouseVisible) return; - int x = _mouse_cur_state.x - _mouseHotspotX; - int y = _mouse_cur_state.y - _mouseHotspotY; - int w = _mouse_cur_state.w; - int h = _mouse_cur_state.h; + int x = _mouseCurState.x - _mouseHotspotX; + int y = _mouseCurState.y - _mouseHotspotY; + int w = _mouseCurState.w; + int h = _mouseCurState.h; byte color; byte *src = _mouseData; // Image representing the mouse uint16 *bak = (uint16*)_mouseBackup; // Surface used to backup the area obscured by the mouse @@ -126,7 +126,7 @@ void OSystem_SDL_Normal::draw_mouse() { } if (y < 0) { h += y; - src -= y * _mouse_cur_state.w; + src -= y * _mouseCurState.w; y = 0; } @@ -141,10 +141,10 @@ void OSystem_SDL_Normal::draw_mouse() { // Store the bounding box so that undraw mouse can restore the area the // mouse currently covers to its original content. - _mouse_old_state.x = x; - _mouse_old_state.y = y; - _mouse_old_state.w = w; - _mouse_old_state.h = h; + _mouseOldState.x = x; + _mouseOldState.y = y; + _mouseOldState.w = w; + _mouseOldState.h = h; // Draw the mouse cursor; backup the covered area in "bak" @@ -162,7 +162,7 @@ void OSystem_SDL_Normal::draw_mouse() { dst++; width--; } - src += _mouse_cur_state.w - w; + src += _mouseCurState.w - w; bak += MAX_MOUSE_W - w; dst += TMP_SCREEN_WIDTH - w; h--; @@ -190,10 +190,10 @@ void OSystem_SDL_Normal::undraw_mouse() { error("SDL_LockSurface failed: %s.\n", SDL_GetError()); uint16 *dst, *bak = (uint16 *)_mouseBackup; - const int old_mouse_x = _mouse_old_state.x; - const int old_mouse_y = _mouse_old_state.y; - const int old_mouse_w = _mouse_old_state.w; - const int old_mouse_h = _mouse_old_state.h; + const int old_mouse_x = _mouseOldState.x; + const int old_mouse_y = _mouseOldState.y; + const int old_mouse_w = _mouseOldState.w; + const int old_mouse_h = _mouseOldState.h; int x, y; // No need to do clipping here, since draw_mouse() did that already @@ -445,9 +445,9 @@ uint32 OSystem_SDL_Normal::property(int param, Property *value) { /* SDL_FillRect(tmpSurface, &full, 0); fb2gl.blit16(tmpSurface,1,&full,0,_glScreenStart); fb2gl.display(); - double x = (double)((_mouse_cur_state.x) + double x = (double)((_mouseCurState.x) - (_screenWidth/2)) / (_screenWidth/2); - double y = (double)((_mouse_cur_state.y) + double y = (double)((_mouseCurState.y) - (_screenHeight/2)) / (_screenHeight/2); glTranslatef(-x,y,0); */ |
