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-rw-r--r--backends/sdl/sdl.cpp2
-rw-r--r--backends/sdl/sdl_gl.cpp4
2 files changed, 3 insertions, 3 deletions
diff --git a/backends/sdl/sdl.cpp b/backends/sdl/sdl.cpp
index 93f8fb2a26..d2b83fa102 100644
--- a/backends/sdl/sdl.cpp
+++ b/backends/sdl/sdl.cpp
@@ -387,7 +387,7 @@ uint32 OSystem_SDL::property(int param, Property *value) {
#endif
return 1;
} else if (param == PROP_SET_GFX_MODE) {
- if (value->gfx_mode >= 11)
+ if (value->gfx_mode > 11) // FIXME! HACK, hard coded threshold, not good
return 0;
_mode = value->gfx_mode;
diff --git a/backends/sdl/sdl_gl.cpp b/backends/sdl/sdl_gl.cpp
index 7161158d46..fec923edc0 100644
--- a/backends/sdl/sdl_gl.cpp
+++ b/backends/sdl/sdl_gl.cpp
@@ -636,7 +636,7 @@ uint32 OSystem_SDL_OpenGL::property(int param, Property *value) {
}
} else if (param == PROP_SET_GFX_MODE) {
- if (value->gfx_mode > 10) { // OpenGL modes
+ if (value->gfx_mode == GFX_BILINEAR) { // OpenGL mode
if (!_usingOpenGL) {
_usingOpenGL = true;
_mode = GFX_NORMAL;
@@ -652,7 +652,7 @@ uint32 OSystem_SDL_OpenGL::property(int param, Property *value) {
fb2gl.setBilinearMode(_glBilinearFilter);
break;
default: // SDL backend
- if (value->gfx_mode >= 11)
+ if (value->gfx_mode > 11) // FIXME! HACK, hard coded threshold, not good
return 0;
_mode = value->gfx_mode;