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+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2001-2004 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * $Header$
+ *
+ */
+
+
+#include "stdafx.h"
+#include "CEActions.h"
+#include "KeysBuffer.h"
+
+#include "gui/message.h"
+
+#include "scumm/scumm.h"
+
+#include "common/config-manager.h"
+
+const String actionNames[] = {
+ "none",
+ "Pause",
+ "Save",
+ "Quit",
+ "Skip",
+ "Hide",
+ "Keyboard",
+ "Sound",
+ "Right click",
+ "Cursor",
+ "Free look"
+};
+
+CEActions* CEActions::Instance() {
+ return _instance;
+}
+
+String CEActions::actionName(ActionType action) {
+ return actionNames[action];
+}
+
+int CEActions::size() {
+ return ACTION_LAST - 1;
+}
+
+CEActions::CEActions(OSystem_WINCE3 *mainSystem, GameDetector &detector) :
+ _mainSystem(mainSystem), _mapping_active(false), _right_click_needed(false) {
+ int i;
+ bool is_simon = (strcmp(detector._targetName.c_str(), "simon") == 0);
+ bool is_sword1 = (detector._targetName == "sword1");
+ bool is_sword2 = (strcmp(detector._targetName.c_str(), "sword2") == 0);
+ bool is_queen = (detector._targetName == "queen");
+ bool is_sky = (detector._targetName == "sky");
+
+ for (i=0; i<ACTION_LAST; i++)
+ _action_mapping[i] = 0;
+
+ // See if a right click mapping could be needed
+ if (is_sword1 || is_sword2 || is_sky || is_queen || detector._targetName == "comi" ||
+ detector._targetName == "samnmax")
+ _right_click_needed = true;
+
+ // Initialize keys for different actions
+ // Pause
+ _key_action[ACTION_PAUSE].setAscii(VK_SPACE);
+ _action_enabled[ACTION_PAUSE] = true;
+ // Save
+ if (is_simon)
+ _action_enabled[ACTION_SAVE] = false;
+ else
+ if (is_queen) {
+ _action_enabled[ACTION_SAVE] = true;
+ _key_action[ACTION_SAVE].setAscii(282); // F1 key
+ }
+ else
+ if (is_sky) {
+ _action_enabled[ACTION_SAVE] = true;
+ _key_action[ACTION_SAVE].setAscii(63);
+ }
+ else {
+ _action_enabled[ACTION_SAVE] = true;
+ _key_action[ACTION_SAVE].setAscii(319); // F5 key
+ }
+ // Quit
+ _action_enabled[ACTION_QUIT] = true;
+ // Skip
+ _action_enabled[ACTION_SKIP] = true;
+ if (is_simon || is_sky || is_sword2 || is_queen || is_sword1)
+ _key_action[ACTION_SKIP].setAscii(VK_ESCAPE);
+ else
+ _key_action[ACTION_SKIP].setAscii(Scumm::KEY_ALL_SKIP);
+ // Hide
+ _action_enabled[ACTION_HIDE] = true;
+ // Keyboard
+ _action_enabled[ACTION_KEYBOARD] = true;
+ // Sound
+ _action_enabled[ACTION_SOUND] = true;
+ // RightClick
+ _action_enabled[ACTION_RIGHTCLICK] = true;
+ // Cursor
+ _action_enabled[ACTION_CURSOR] = true;
+ // Freelook
+ _action_enabled[ACTION_FREELOOK] = true;
+}
+
+
+CEActions::~CEActions() {
+}
+
+void CEActions::init(OSystem_WINCE3 *mainSystem, GameDetector &detector) {
+ _instance = new CEActions(mainSystem, detector);
+}
+
+bool CEActions::perform(ActionType action) {
+ switch (action) {
+ case ACTION_PAUSE:
+ case ACTION_SAVE:
+ case ACTION_SKIP:
+ KeysBuffer::Instance()->add(&_key_action[action]);
+ return true;
+ case ACTION_KEYBOARD:
+ _mainSystem->swap_panel();
+ return true;
+ case ACTION_HIDE:
+ _mainSystem->swap_panel_visibility();
+ return true;
+ case ACTION_SOUND:
+ _mainSystem->swap_sound_master();
+ return true;
+ case ACTION_RIGHTCLICK:
+ _mainSystem->add_right_click();
+ return true;
+ case ACTION_CURSOR:
+ _mainSystem->swap_mouse_visibility();
+ return true;
+ case ACTION_QUIT:
+ GUI::MessageDialog alert("Do you want to quit ?", "Yes", "No");
+ if (alert.runModal() == 1)
+ _mainSystem->quit();
+ return true;
+ }
+ return false;
+}
+
+bool CEActions::isActive(ActionType action) {
+ return false;
+}
+
+bool CEActions::isEnabled(ActionType action) {
+ return _action_enabled[action];
+}
+
+void CEActions::beginMapping(bool start) {
+ _mapping_active = start;
+}
+
+bool CEActions::mappingActive() {
+ return _mapping_active;
+}
+
+bool CEActions::performMapped(unsigned int keyCode, bool pushed) {
+ int i;
+
+ for (i=0; i<ACTION_LAST; i++) {
+ if (_action_mapping[i] == keyCode) {
+ if (pushed)
+ return perform((ActionType)(i + 1));
+ else
+ return true;
+ }
+ }
+
+ return false;
+}
+
+bool CEActions::loadMapping() {
+ const char *tempo;
+ int version;
+ int i;
+ version = ConfMan.getInt("CE_mapping_version");
+ if (version != ACTIONS_VERSION)
+ return false;
+ tempo = ConfMan.get("CE_mapping").c_str();
+ if (tempo && strlen(tempo)) {
+ for (i=0; i<ACTION_LAST; i++) {
+ char x[6];
+ int j;
+ memset(x, 0, sizeof(x));
+ memcpy(x, tempo + 5 * i, 4);
+ sscanf(x, "%x", &j);
+ _action_mapping[i] = j;
+ }
+ return true;
+ }
+ else
+ return false;
+}
+
+bool CEActions::saveMapping() {
+ char tempo[200];
+ int i;
+ tempo[0] = '\0';
+ ConfMan.set("CE_mapping_version", ACTIONS_VERSION);
+ for (i=0; i<ACTION_LAST; i++) {
+ char x[4];
+ sprintf(x, "%.4x ", _action_mapping[i]);
+ strcat(tempo, x);
+ }
+ ConfMan.set("CE_mapping", tempo);
+ ConfMan.flushToDisk();
+ return true;
+}
+
+unsigned int CEActions::getMapping(ActionType action) {
+ return _action_mapping[action - 1];
+}
+
+
+void CEActions::setMapping(ActionType action, unsigned int keyCode) {
+ int i;
+
+ for (i=0; i<ACTION_LAST; i++) {
+ if (_action_mapping[i] == keyCode)
+ _action_mapping[i] = 0;
+ }
+
+ _action_mapping[action - 1] = keyCode;
+}
+
+bool CEActions::needsRightClickMapping() {
+ if (!_right_click_needed)
+ return false;
+ else
+ return (_action_mapping[ACTION_RIGHTCLICK] == 0);
+}
+
+CEActions *CEActions::_instance = NULL; \ No newline at end of file