aboutsummaryrefslogtreecommitdiff
path: root/backends/wince/CEActions.h
diff options
context:
space:
mode:
Diffstat (limited to 'backends/wince/CEActions.h')
-rw-r--r--backends/wince/CEActions.h91
1 files changed, 91 insertions, 0 deletions
diff --git a/backends/wince/CEActions.h b/backends/wince/CEActions.h
new file mode 100644
index 0000000000..1ed38fe56f
--- /dev/null
+++ b/backends/wince/CEActions.h
@@ -0,0 +1,91 @@
+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2001-2004 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * $Header$
+ *
+ */
+
+#ifndef CEACTIONS
+#define CEACTIONS
+
+#include "common/stdafx.h"
+#include "common/scummsys.h"
+#include "common/system.h"
+
+
+#include "base/gameDetector.h"
+#include "wince-sdl.h"
+#include "Key.h"
+
+enum ActionType {
+ ACTION_NONE = 0,
+ ACTION_PAUSE,
+ ACTION_SAVE,
+ ACTION_QUIT,
+ ACTION_SKIP,
+ ACTION_HIDE,
+ ACTION_KEYBOARD,
+ ACTION_SOUND,
+ ACTION_RIGHTCLICK,
+ ACTION_CURSOR,
+ ACTION_FREELOOK,
+
+ ACTION_LAST
+};
+
+#define ACTIONS_VERSION 1
+
+class OSystem_WINCE3;
+
+class CEActions {
+ public:
+ static CEActions* Instance();
+ static void init(OSystem_WINCE3 *mainSystem, GameDetector &detector);
+
+ // Actions
+ bool perform(ActionType action);
+ bool isActive(ActionType action);
+ bool isEnabled(ActionType action);
+ String actionName(ActionType action);
+ int size();
+
+ // Mapping
+ void beginMapping(bool start);
+ bool mappingActive();
+ bool performMapped(unsigned int keyCode, bool pushed);
+ bool loadMapping();
+ bool saveMapping();
+ unsigned int getMapping(ActionType action);
+ void setMapping(ActionType action, unsigned int keyCode);
+
+ // Utility
+ bool needsRightClickMapping();
+
+ ~CEActions();
+ private:
+ CEActions(OSystem_WINCE3 *mainSystem, GameDetector &detector);
+ static CEActions* _instance;
+ OSystem_WINCE3 *_mainSystem;
+ Key _key_action[ACTION_LAST];
+ bool _action_active[ACTION_LAST];
+ bool _action_enabled[ACTION_LAST];
+ unsigned int _action_mapping[ACTION_LAST];
+ bool _mapping_active;
+ bool _right_click_needed;
+ };
+
+#endif \ No newline at end of file