aboutsummaryrefslogtreecommitdiff
path: root/backends/wince/CEActions.h
diff options
context:
space:
mode:
Diffstat (limited to 'backends/wince/CEActions.h')
-rw-r--r--backends/wince/CEActions.h83
1 files changed, 0 insertions, 83 deletions
diff --git a/backends/wince/CEActions.h b/backends/wince/CEActions.h
deleted file mode 100644
index fddd935ba6..0000000000
--- a/backends/wince/CEActions.h
+++ /dev/null
@@ -1,83 +0,0 @@
-/* ScummVM - Scumm Interpreter
- * Copyright (C) 2001-2005 The ScummVM project
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- * $Header$
- *
- */
-
-#ifndef CEACTIONS
-#define CEACTIONS
-
-#include "common/stdafx.h"
-#include "common/scummsys.h"
-#include "common/system.h"
-
-
-#include "base/gameDetector.h"
-#include "wince-sdl.h"
-#include "Key.h"
-
-#define MAX_ACTIONS 20
-
-typedef int ActionType;
-
-class OSystem_WINCE3;
-
-class CEActions {
- public:
- static CEActions* Instance();
- static void init(GameDetector &detector);
- virtual void initInstanceMain(OSystem *mainSystem);
- virtual void initInstanceGame();
- bool initialized();
-
- // Actions
- virtual bool perform(ActionType action, bool pushed = true) = 0;
- bool isActive(ActionType action);
- bool isEnabled(ActionType action);
- virtual String actionName(ActionType action) = 0;
- virtual int size() = 0;
-
- // Mapping
- void beginMapping(bool start);
- bool mappingActive();
- bool performMapped(unsigned int keyCode, bool pushed);
- bool loadMapping();
- bool saveMapping();
- unsigned int getMapping(ActionType action);
- void setMapping(ActionType action, unsigned int keyCode);
-
- // Action domain
- virtual String domain() = 0;
- virtual int version() = 0;
-
- virtual ~CEActions();
-
- protected:
- CEActions(GameDetector &detector);
- static CEActions* _instance;
- OSystem_WINCE3 *_mainSystem;
- GameDetector *_detector;
- Key _key_action[MAX_ACTIONS + 1];
- bool _action_active[MAX_ACTIONS + 1];
- bool _action_enabled[MAX_ACTIONS + 1];
- unsigned int _action_mapping[MAX_ACTIONS + 1];
- bool _mapping_active;
- bool _initialized;
- };
-
-#endif \ No newline at end of file