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-rw-r--r--backends/wince/wince-sdl.cpp1146
1 files changed, 1146 insertions, 0 deletions
diff --git a/backends/wince/wince-sdl.cpp b/backends/wince/wince-sdl.cpp
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index 0000000000..67574b6868
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+++ b/backends/wince/wince-sdl.cpp
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+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2001-2004 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * $Header$
+ *
+ */
+
+#include "common/stdafx.h"
+#include "wince-sdl.h"
+
+#include "common/util.h"
+#include "base/gameDetector.h"
+#include "base/engine.h"
+#include "base/plugins.h"
+#include "common/timer.h"
+
+#include "common/config-manager.h"
+
+#include "scumm/scumm.h"
+
+#include "resource.h"
+
+#include "CEActions.h"
+#include "ItemAction.h"
+#include "CEKeysDialog.h"
+
+#include "gui/message.h"
+
+#include "sound/fmopl.h"
+
+
+using namespace CEGUI;
+
+// ********************************************************************************************
+
+// Internal GUI names
+
+#define NAME_MAIN_PANEL "MainPanel"
+#define NAME_PANEL_KEYBOARD "Keyboard"
+#define NAME_ITEM_OPTIONS "Options"
+#define NAME_ITEM_SKIP "Skip"
+#define NAME_ITEM_SOUND "Sound"
+#define NAME_ITEM_ORIENTATION "Orientation"
+
+// Given to the true main, needed for backend adaptation
+
+static GameDetector _gameDetector;
+
+// Static member inits
+
+bool OSystem_WINCE3::_soundMaster = true;
+OSystem::SoundProc OSystem_WINCE3::_originalSoundProc = NULL;
+
+// ********************************************************************************************
+
+// MAIN
+
+extern "C" int scummvm_main(GameDetector &gameDetector, int argc, char **argv);
+
+int SDL_main(int argc, char **argv) {
+ return scummvm_main(_gameDetector, argc, argv);
+}
+
+// ********************************************************************************************
+
+
+// ********************************************************************************************
+
+void drawError(char *error) {
+}
+
+bool isSmartphone(void) {
+ return false;
+}
+
+
+// ********************************************************************************************
+
+OSystem *OSystem_WINCE3_create(int gfx_mode) {
+ return OSystem_SDL_Common::create(gfx_mode);
+}
+
+OSystem *OSystem_WINCE3_create() {
+ return OSystem_SDL_Common::create(GFX_NORMAL);
+}
+
+
+OSystem_SDL_Common *OSystem_SDL_Common::create_intern() {
+ return new OSystem_WINCE3();
+}
+
+OSystem_WINCE3::OSystem_WINCE3()
+ : _hwscreen(0), _scaler_proc(0), _orientationLandscape(false), _newOrientation(false),
+ _panelInitialized(false), _forcePanelInvisible(false), _panelVisible(true),
+ _panelStateForced(false), _addRightClickDown(false), _addRightClickUp(false),
+ _forceHideMouse(false), _freeLook(false)
+{
+ CEDevice::enableHardwareKeyMapping();
+ create_toolbar();
+}
+
+void OSystem_WINCE3::swap_panel_visibility() {
+ if (!_forcePanelInvisible && !_panelStateForced) {
+ _panelVisible = !_panelVisible;
+ _toolbarHandler.setVisible(_panelVisible);
+ }
+}
+
+void OSystem_WINCE3::swap_panel() {
+ if (!_panelStateForced) {
+ if (_toolbarHandler.activeName() == NAME_PANEL_KEYBOARD)
+ _toolbarHandler.setActive(NAME_MAIN_PANEL);
+ else
+ _toolbarHandler.setActive(NAME_PANEL_KEYBOARD);
+ }
+}
+
+void OSystem_WINCE3::swap_sound_master() {
+ _soundMaster = !_soundMaster;
+ if (_toolbarHandler.activeName() == NAME_MAIN_PANEL)
+ _toolbarHandler.forceRedraw(); // redraw sound icon
+}
+
+void OSystem_WINCE3::add_right_click() {
+ _addRightClickDown = true;
+}
+
+void OSystem_WINCE3::swap_mouse_visibility() {
+ _forceHideMouse = !_forceHideMouse;
+ if (_forceHideMouse)
+ undraw_mouse();
+}
+
+void OSystem_WINCE3::swap_freeLook() {
+ _freeLook = !_freeLook;
+}
+
+void OSystem_WINCE3::create_toolbar() {
+ PanelKeyboard *keyboard;
+
+ // Add the keyboard
+ keyboard = new PanelKeyboard(PANEL_KEYBOARD, _keysBuffer);
+ _toolbarHandler.add(NAME_PANEL_KEYBOARD, *keyboard);
+}
+
+void OSystem_WINCE3::private_sound_proc(void *param, byte *buf, int len) {
+ (*_originalSoundProc)(param, buf, len);
+ if (!_soundMaster)
+ memset(buf, 0, len);
+}
+
+bool OSystem_WINCE3::set_sound_proc(SoundProc proc, void *param, SoundFormat format) {
+ SDL_AudioSpec desired;
+ int thread_priority;
+
+ memset(&desired, 0, sizeof(desired));
+
+ _originalSoundProc = proc;
+ // See if the output frequency is forced by the game
+ if ((_gameDetector._game.features & Scumm::GF_DIGI_IMUSE) ||
+ _gameDetector._targetName == "queen" ||
+ strncmp(_gameDetector._targetName.c_str(), "sword", 5) == 0 ||
+ strncmp(_gameDetector._targetName.c_str(), "sky", 3) == 0)
+ desired.freq = SAMPLES_PER_SEC_NEW;
+ else {
+ if (ConfMan.getBool("CE_high_sample_rate"))
+ desired.freq = SAMPLES_PER_SEC_NEW;
+ else
+ desired.freq = SAMPLES_PER_SEC_OLD;
+ }
+ desired.format = AUDIO_S16SYS;
+ desired.channels = 2;
+ //desired.samples = 2048;
+ desired.samples = 128;
+ desired.callback = private_sound_proc;
+ desired.userdata = param;
+
+ // Add sound thread priority
+ if (ConfMan.get("CE_sound_thread_priority").isEmpty()) {
+#ifdef SH3
+ thread_priority = THREAD_PRIORITY_NORMAL;
+#else
+ thread_priority = THREAD_PRIORITY_ABOVE_NORMAL;
+#endif
+ }
+ else
+ thread_priority = ConfMan.getInt("CE_sound_thread_priority");
+
+ desired.thread_priority = thread_priority;
+
+ if (SDL_OpenAudio(&desired, NULL) != 0) {
+ return false;
+ }
+ SDL_PauseAudio(0);
+ return true;
+}
+
+void OSystem_WINCE3::update_game_settings() {
+ // Finish panel initialization
+ if (!_panelInitialized && _gameDetector._targetName.size()) {
+ Panel *panel;
+ _panelInitialized = true;
+ CEActions::init(this, _gameDetector);
+ // Add the main panel
+ panel = new Panel(10, 40);
+ panel->setBackground(IMAGE_PANEL);
+ // Save
+ panel->add(NAME_ITEM_OPTIONS, new ItemAction(ITEM_OPTIONS, ACTION_SAVE));
+ // Skip
+ panel->add(NAME_ITEM_SKIP, new ItemAction(ITEM_SKIP, ACTION_SKIP));
+ // sound
+ panel->add(NAME_ITEM_SOUND, new ItemSwitch(ITEM_SOUND_OFF, ITEM_SOUND_ON, &_soundMaster));
+ // portrait/landscape - screen dependant
+ if (_screenWidth <= 320)
+ panel->add(NAME_ITEM_ORIENTATION, new ItemSwitch(ITEM_VIEW_LANDSCAPE, ITEM_VIEW_PORTRAIT, &_newOrientation));
+ _toolbarHandler.add(NAME_MAIN_PANEL, *panel);
+ _toolbarHandler.setActive(NAME_MAIN_PANEL);
+
+ // Load key mapping
+ CEActions::Instance()->loadMapping();
+
+ // Some games need to map the right click button, signal it here if it wasn't done
+ if (CEActions::Instance()->needsRightClickMapping()) {
+ while (!CEActions::Instance()->getMapping(ACTION_RIGHTCLICK)) {
+ CEKeysDialog *keysDialog = new CEKeysDialog("Map right click action");
+ keysDialog->runModal();
+ if (!CEActions::Instance()->getMapping(ACTION_RIGHTCLICK)) {
+ GUI::MessageDialog alert("You must map a key to the 'Right Click' action to play this game");
+ alert.runModal();
+ }
+ }
+ }
+
+ // Extra warning for Zak Mc Kracken
+ if (strncmp(_gameDetector._targetName.c_str(), "zak", 3) == 0 &&
+ !CEActions::Instance()->getMapping(ACTION_HIDE)) {
+ GUI::MessageDialog alert("Don't forget to map a key to 'Hide Toolbar' action to see the whole inventory");
+ alert.runModal();
+ }
+
+ // Keyboard is active for Monkey 1 or 2
+ if (_gameDetector._targetName == "monkey2" || _gameDetector._targetName == "monkeyvga" ||
+ _gameDetector._targetName == "monkeyega") {
+ _monkeyKeyboard = true;
+ _toolbarHandler.setActive(NAME_PANEL_KEYBOARD);
+ }
+ }
+}
+
+void OSystem_WINCE3::init_size(uint w, uint h) {
+ if (w == 320 && h == 200)
+ h = 240; // use the extra 40 pixels height for the toolbar
+ OSystem_SDL_Common::init_size(w, h);
+ update_game_settings();
+}
+
+void OSystem_WINCE3::load_gfx_mode() {
+ int displayWidth;
+ int displayHeight;
+
+ _full_screen = true; // forced
+ _forceFull = true;
+ _mode_flags |= DF_UPDATE_EXPAND_1_PIXEL;
+
+ _tmpscreen = NULL;
+ _tmpScreenWidth = (_screenWidth + 3);
+
+ _scaleFactorXm = -1;
+ _scaleFactorXd = -1;
+ _scaleFactorYm = -1;
+ _scaleFactorYd = -1;
+
+ _newOrientation = _orientationLandscape = ConfMan.getBool("CE_landscape");
+
+ if (CEDevice::hasPocketPCResolution()) {
+ if (!_orientationLandscape && _screenWidth == 320) {
+ _scaleFactorXm = 3;
+ _scaleFactorXd = 4;
+ _scaleFactorYm = 1;
+ _scaleFactorYd = 1;
+ _scaler_proc = PocketPCPortrait;
+ _mode_flags = 0;
+ }
+ if (_screenWidth == 640) {
+ _scaleFactorXm = 1;
+ _scaleFactorXd = 2;
+ _scaleFactorYm = 1;
+ _scaleFactorYd = 2;
+ _scaler_proc = PocketPCHalf;
+ _mode_flags = 0;
+ }
+ }
+
+ if (CEDevice::hasPocketPCResolution() && _orientationLandscape)
+ _mode = GFX_NORMAL;
+
+ if (_scaleFactorXm < 0) {
+ /* Standard scalers, from the SDL backend */
+ switch(_mode) {
+ case GFX_NORMAL:
+ _scaleFactor = 1;
+ _scaler_proc = Normal1x;
+ break;
+ case GFX_DOUBLESIZE:
+ _scaleFactor = 2;
+ _scaler_proc = Normal2x;
+ break;
+ case GFX_TRIPLESIZE:
+ _scaleFactor = 3;
+ _scaler_proc = Normal3x;
+ break;
+ case GFX_2XSAI:
+ _scaleFactor = 2;
+ _scaler_proc = _2xSaI;
+ break;
+ case GFX_SUPER2XSAI:
+ _scaleFactor = 2;
+ _scaler_proc = Super2xSaI;
+ break;
+ case GFX_SUPEREAGLE:
+ _scaleFactor = 2;
+ _scaler_proc = SuperEagle;
+ break;
+ case GFX_ADVMAME2X:
+ _scaleFactor = 2;
+ _scaler_proc = AdvMame2x;
+ break;
+ case GFX_ADVMAME3X:
+ _scaleFactor = 3;
+ _scaler_proc = AdvMame3x;
+ break;
+ case GFX_HQ2X:
+ _scaleFactor = 2;
+ _scaler_proc = HQ2x;
+ break;
+ case GFX_HQ3X:
+ _scaleFactor = 3;
+ _scaler_proc = HQ3x;
+ break;
+ case GFX_TV2X:
+ _scaleFactor = 2;
+ _scaler_proc = TV2x;
+ break;
+ case GFX_DOTMATRIX:
+ _scaleFactor = 2;
+ _scaler_proc = DotMatrix;
+ break;
+
+ default:
+ error("unknown gfx mode %d", _mode);
+ }
+ }
+
+ // Check if the scaler can be accepted, if not get back to normal scaler
+ if (_scaleFactor && (_scaleFactor * _screenWidth > GetSystemMetrics(SM_CXSCREEN) &&
+ _scaleFactor * _screenWidth > GetSystemMetrics(SM_CYSCREEN))
+ || (_scaleFactor * _screenHeight > GetSystemMetrics(SM_CXSCREEN) &&
+ _scaleFactor * _screenHeight > GetSystemMetrics(SM_CYSCREEN))) {
+ _scaleFactor = 1;
+ _scaler_proc = Normal1x;
+ }
+
+ // Common scaler system was used
+ if (_scaleFactorXm < 0) {
+ _scaleFactorXm = _scaleFactor;
+ _scaleFactorXd = 1;
+ _scaleFactorYm = _scaleFactor;
+ _scaleFactorYd = 1;
+ }
+
+ //
+ // Create the surface that contains the 8 bit game data
+ _screen = SDL_CreateRGBSurface(SDL_SWSURFACE, _screenWidth, _screenHeight, 8, 0, 0, 0, 0);
+ if (_screen == NULL)
+ error("_screen failed");
+
+ //
+ // Create the surface that contains the scaled graphics in 16 bit mode
+ //
+
+ // Always use full screen mode to have a "clean screen"
+ displayWidth = _screenWidth * _scaleFactorXm / _scaleFactorXd;
+ displayHeight = _screenHeight * _scaleFactorYm / _scaleFactorYd;
+
+ if (!(displayWidth > GetSystemMetrics(SM_CXSCREEN))) { // no rotation
+ displayWidth = GetSystemMetrics(SM_CXSCREEN);
+ displayHeight = GetSystemMetrics(SM_CYSCREEN);
+ }
+
+ _hwscreen = SDL_SetVideoMode(displayWidth, displayHeight, 16, SDL_FULLSCREEN | SDL_SWSURFACE);
+ if (_hwscreen == NULL) {
+ // DON'T use error(), as this tries to bring up the debug
+ // console, which WON'T WORK now that _hwscreen is hosed.
+
+ // FIXME: We should be able to continue the game without
+ // shutting down or bringing up the debug console, but at
+ // this point we've already screwed up all our member vars.
+ // We need to find a way to call SDL_VideoModeOK *before*
+ // that happens and revert to all the old settings if we
+ // can't pull off the switch to the new settings.
+ //
+ // Fingolfin says: the "easy" way to do that is not to modify
+ // the member vars before we are sure everything is fine. Think
+ // of "transactions, commit, rollback" style... we use local vars
+ // in place of the member vars, do everything etc. etc.. In case
+ // of a failure, rollback is trivial. Only if everything worked fine
+ // do we "commit" the changed values to the member vars.
+ warning("SDL_SetVideoMode says we can't switch to that mode");
+ quit();
+ }
+
+ //
+ // Create the surface used for the graphics in 16 bit before scaling, and also the overlay
+ //
+
+ // Distinguish 555 and 565 mode
+ if (_hwscreen->format->Rmask == 0x7C00)
+ InitScalers(555);
+ else
+ InitScalers(565);
+
+ // Need some extra bytes around when using 2xSaI
+ uint16 *tmp_screen = (uint16 *)calloc(_tmpScreenWidth * (_screenHeight + 3), sizeof(uint16));
+ _tmpscreen = SDL_CreateRGBSurfaceFrom(tmp_screen,
+ _tmpScreenWidth, _screenHeight + 3, 16, _tmpScreenWidth * 2,
+ _hwscreen->format->Rmask,
+ _hwscreen->format->Gmask,
+ _hwscreen->format->Bmask,
+ _hwscreen->format->Amask);
+
+ if (_tmpscreen == NULL)
+ error("_tmpscreen failed");
+
+ // keyboard cursor control, some other better place for it?
+ km.x_max = _screenWidth * _scaleFactorXm / _scaleFactorXd - 1;
+ km.y_max = _screenHeight * _scaleFactorXm / _scaleFactorXd - 1;
+ km.delay_time = 25;
+ km.last_time = 0;
+}
+
+void OSystem_WINCE3::unload_gfx_mode() {
+ if (_screen) {
+ SDL_FreeSurface(_screen);
+ _screen = NULL;
+ }
+
+ if (_hwscreen) {
+ SDL_FreeSurface(_hwscreen);
+ _hwscreen = NULL;
+ }
+
+ if (_tmpscreen) {
+ free(_tmpscreen->pixels);
+ SDL_FreeSurface(_tmpscreen);
+ _tmpscreen = NULL;
+ }
+}
+
+void OSystem_WINCE3::hotswap_gfx_mode() {
+ if (!_screen)
+ return;
+
+ // Keep around the old _screen & _tmpscreen so we can restore the screen data
+ // after the mode switch.
+ SDL_Surface *old_screen = _screen;
+ SDL_Surface *old_tmpscreen = _tmpscreen;
+
+ // Release the HW screen surface
+ SDL_FreeSurface(_hwscreen);
+
+ // Setup the new GFX mode
+ load_gfx_mode();
+
+ // reset palette
+ SDL_SetColors(_screen, _currentPalette, 0, 256);
+
+ // Restore old screen content
+ SDL_BlitSurface(old_screen, NULL, _screen, NULL);
+ SDL_BlitSurface(old_tmpscreen, NULL, _tmpscreen, NULL);
+
+ // Free the old surfaces
+ SDL_FreeSurface(old_screen);
+ free(old_tmpscreen->pixels);
+ SDL_FreeSurface(old_tmpscreen);
+
+ // Blit everything to the screen
+ update_screen();
+
+ // Make sure that an EVENT_SCREEN_CHANGED gets sent later
+ _modeChanged = true;
+}
+
+void OSystem_WINCE3::update_keyboard() {
+
+ // Update the forced keyboard for Monkey Island copy protection
+ if (_monkeyKeyboard && Scumm::g_scumm->VAR(Scumm::g_scumm->VAR_ROOM) != 108 &&
+ Scumm::g_scumm->VAR(Scumm::g_scumm->VAR_ROOM) != 90) {
+ // Switch back to the normal panel now that the keyboard is not used anymore
+ _monkeyKeyboard = false;
+ _toolbarHandler.setActive(NAME_MAIN_PANEL);
+ }
+}
+
+void OSystem_WINCE3::update_screen() {
+ assert(_hwscreen != NULL);
+
+ Common::StackLock lock(_graphicsMutex, this); // Lock the mutex until this function ends
+
+ update_keyboard();
+
+ // If the shake position changed, fill the dirty area with blackness
+ if (_currentShakePos != _newShakePos) {
+ SDL_Rect blackrect = {0, 0, _screenWidth * _scaleFactorXm / _scaleFactorXd, _newShakePos * _scaleFactorYm / _scaleFactorYd};
+
+ if (_adjustAspectRatio)
+ blackrect.h = real2Aspect(blackrect.h - 1) + 1;
+
+ SDL_FillRect(_hwscreen, &blackrect, 0);
+
+ _currentShakePos = _newShakePos;
+
+ _forceFull = true;
+ }
+
+ // Make sure the mouse is drawn, if it should be drawn.
+ draw_mouse();
+
+ // Check whether the palette was changed in the meantime and update the
+ // screen surface accordingly.
+ if (_paletteDirtyEnd != 0) {
+ SDL_SetColors(_screen, _currentPalette + _paletteDirtyStart,
+ _paletteDirtyStart,
+ _paletteDirtyEnd - _paletteDirtyStart);
+
+ _paletteDirtyEnd = 0;
+
+ _forceFull = true;
+ }
+
+ // Force a full redraw if requested
+ if (_forceFull) {
+ _num_dirty_rects = 1;
+
+ _dirty_rect_list[0].x = 0;
+ _dirty_rect_list[0].y = 0;
+ _dirty_rect_list[0].w = _screenWidth;
+ _dirty_rect_list[0].h = _screenHeight;
+
+ _toolbarHandler.forceRedraw();
+ }
+
+ // Only draw anything if necessary
+ if (_num_dirty_rects > 0) {
+
+ SDL_Rect *r;
+ SDL_Rect dst;
+ uint32 srcPitch, dstPitch;
+ SDL_Rect *last_rect = _dirty_rect_list + _num_dirty_rects;
+
+ if (_scaler_proc == Normal1x && !_adjustAspectRatio) {
+ SDL_Surface *target = _overlayVisible ? _tmpscreen : _screen;
+ for (r = _dirty_rect_list; r != last_rect; ++r) {
+ dst = *r;
+
+ if (_overlayVisible) {
+ // FIXME: I don't understand why this is necessary...
+ dst.x--;
+ dst.y--;
+ }
+ dst.y += _currentShakePos;
+ if (SDL_BlitSurface(target, r, _hwscreen, &dst) != 0)
+ error("SDL_BlitSurface failed: %s", SDL_GetError());
+ }
+ } else {
+ if (!_overlayVisible) {
+ for (r = _dirty_rect_list; r != last_rect; ++r) {
+ dst = *r;
+ dst.x++; // Shift rect by one since 2xSai needs to acces the data around
+ dst.y++; // any pixel to scale it, and we want to avoid mem access crashes.
+ if (SDL_BlitSurface(_screen, r, _tmpscreen, &dst) != 0)
+ error("SDL_BlitSurface failed: %s", SDL_GetError());
+ }
+ }
+
+ SDL_LockSurface(_tmpscreen);
+ SDL_LockSurface(_hwscreen);
+
+ srcPitch = _tmpscreen->pitch;
+ dstPitch = _hwscreen->pitch;
+
+ for (r = _dirty_rect_list; r != last_rect; ++r) {
+ register int dst_y = r->y + _currentShakePos;
+ register int dst_h = 0;
+ register int orig_dst_y = 0;
+
+ if (dst_y < _screenHeight) {
+ dst_h = r->h;
+ if (dst_h > _screenHeight - dst_y)
+ dst_h = _screenHeight - dst_y;
+
+ dst_y *= _scaleFactorYm;
+ dst_y /= _scaleFactorYd;
+
+ if (_adjustAspectRatio) {
+ orig_dst_y = dst_y;
+ dst_y = real2Aspect(dst_y);
+ }
+
+ _scaler_proc((byte *)_tmpscreen->pixels + (r->x * 2 + 2) + (r->y + 1) * srcPitch, srcPitch,
+ (byte *)_hwscreen->pixels + (r->x * 2 * _scaleFactorXm / _scaleFactorXd) + dst_y * dstPitch, dstPitch, r->w, dst_h);
+ }
+
+ r->x *= _scaleFactorXm;
+ r->x /= _scaleFactorXd;
+ r->y = dst_y;
+ r->w *= _scaleFactorXm;
+ r->w *= _scaleFactorXd;
+ r->h = dst_h * _scaleFactorYm / _scaleFactorYd;
+
+ /*if (_adjustAspectRatio && orig_dst_y / _scaleFactor < _screenHeight)
+ r->h = stretch200To240((uint8 *) _hwscreen->pixels, dstPitch, r->w, r->h, r->x, r->y, orig_dst_y);
+ */
+ }
+ SDL_UnlockSurface(_tmpscreen);
+ SDL_UnlockSurface(_hwscreen);
+ }
+
+ // Readjust the dirty rect list in case we are doing a full update.
+ // This is necessary if shaking is active.
+ if (_forceFull) {
+ _dirty_rect_list[0].y = 0;
+ _dirty_rect_list[0].h = (_adjustAspectRatio ? 240 : _screenHeight) * _scaleFactorYm / _scaleFactorYd;
+ }
+ }
+ // FIXME
+ // Add the toolbar if needed
+ SDL_Rect toolbar_rect[1];
+ //if (_toolbarHandler.draw(_tmpscreen, &toolbar_rect[0]) && !_forceFull) {
+ if (_toolbarHandler.draw(_tmpscreen, &toolbar_rect[0])) {
+ // It can be drawn, scale it
+ uint32 srcPitch, dstPitch;
+
+ SDL_LockSurface(_tmpscreen);
+ SDL_LockSurface(_hwscreen);
+ srcPitch = _tmpscreen->pitch;
+ dstPitch = _hwscreen->pitch;
+ _scaler_proc((byte *)_tmpscreen->pixels + (toolbar_rect[0].x * 2 + 2) + (toolbar_rect[0].y + 1) * srcPitch, srcPitch,
+ (byte *)_hwscreen->pixels + (toolbar_rect[0].x * 2 * _scaleFactorXm / _scaleFactorXd) + toolbar_rect[0].y * dstPitch, dstPitch, toolbar_rect[0].w, toolbar_rect[0].h);
+ SDL_UnlockSurface(_tmpscreen);
+ SDL_UnlockSurface(_hwscreen);
+ // And blit it
+ SDL_UpdateRects(_hwscreen, 1, toolbar_rect);
+ }
+ // Finally, blit all our changes to the screen
+ if (_num_dirty_rects > 0)
+ SDL_UpdateRects(_hwscreen, _num_dirty_rects, _dirty_rect_list);
+
+ _num_dirty_rects = 0;
+ _forceFull = false;
+}
+
+uint32 OSystem_WINCE3::property(int param, Property *value) {
+
+ Common::StackLock lock(_graphicsMutex, this); // Lock the mutex until this function ends
+
+ if (param == PROP_TOGGLE_FULLSCREEN) {
+ // FIXME
+ assert(_hwscreen != 0);
+ _full_screen ^= true;
+ if (!SDL_WM_ToggleFullScreen(_hwscreen)) {
+ // if ToggleFullScreen fails, achieve the same effect with hotswap gfx mode
+ hotswap_gfx_mode();
+ }
+ return 1;
+ } else if (param == PROP_SET_GFX_MODE) {
+ if (value->gfx_mode > 11) // FIXME! HACK, hard coded threshold, not good
+ return 0;
+
+ _mode = value->gfx_mode;
+ hotswap_gfx_mode();
+
+ return 1;
+ } else if (param == PROP_TOGGLE_ASPECT_RATIO) {
+ if (_screenHeight == 200) {
+ assert(_hwscreen != 0);
+ _adjustAspectRatio ^= true;
+ hotswap_gfx_mode();
+ }
+ return 1;
+ } else if (param == PROP_TOGGLE_VIRTUAL_KEYBOARD) {
+ if (value->show_keyboard) {
+ _panelStateForced = true;
+ _saveToolbarState = _toolbarHandler.visible();
+ _saveActiveToolbar = _toolbarHandler.activeName();
+ _toolbarHandler.setActive(NAME_PANEL_KEYBOARD);
+ _toolbarHandler.setVisible(true);
+ }
+ else {
+ _panelStateForced = false;
+ _toolbarHandler.setActive(_saveActiveToolbar);
+ _toolbarHandler.setVisible(_saveToolbarState);
+ }
+ return 1;
+ } else if (param == PROP_HAS_SCALER) {
+ switch(value->gfx_mode) {
+ case GFX_NORMAL:
+ return 1;
+ case GFX_DOUBLESIZE:
+ case GFX_2XSAI:
+ case GFX_SUPER2XSAI:
+ case GFX_SUPEREAGLE:
+ case GFX_ADVMAME2X:
+ case GFX_HQ2X:
+ case GFX_TV2X:
+ case GFX_DOTMATRIX:
+ return (CEDevice::hasWideResolution());
+ default:
+ return 0;
+ }
+ } else if (param == PROP_GET_FMOPL_ENV_BITS) { // imuse FM quality
+ if (ConfMan.getBool("CE_FM_high_quality"))
+ return FMOPL_ENV_BITS_HQ;
+ else
+ return FMOPL_ENV_BITS_LQ;
+ } else if (param == PROP_GET_FMOPL_EG_ENT) { // imuse FM quality
+ if (ConfMan.getBool("CE_FM_high_quality"))
+ return FMOPL_EG_ENT_HQ;
+ else
+ return FMOPL_EG_ENT_LQ;
+ }
+
+ return OSystem_SDL_Common::property(param, value);
+}
+
+bool OSystem_WINCE3::save_screenshot(const char *filename) {
+ assert(_hwscreen != NULL);
+
+ Common::StackLock lock(_graphicsMutex, this); // Lock the mutex until this function ends
+ SDL_SaveBMP(_hwscreen, filename);
+ return true;
+}
+
+// FIXME
+// Reuse static or proper mapping
+
+static int mapKeyCE(SDLKey key, SDLMod mod, Uint16 unicode)
+{
+ if (key >= SDLK_F1 && key <= SDLK_F9) {
+ return key - SDLK_F1 + 315;
+ } else if (key >= SDLK_KP0 && key <= SDLK_KP9) {
+ return key - SDLK_KP0 + '0';
+ } else if (key >= SDLK_UP && key <= SDLK_PAGEDOWN) {
+ return key;
+ } else if (unicode) {
+ return unicode;
+ } else if (key >= 'a' && key <= 'z' && mod & KMOD_SHIFT) {
+ return key & ~0x20;
+ } else if (key >= SDLK_NUMLOCK && key <= SDLK_EURO) {
+ return 0;
+ }
+ return key;
+}
+
+
+void OSystem_WINCE3::draw_mouse() {
+ // FIXME
+ if (!(_toolbarHandler.visible() && _mouseCurState.y >= 200) && !_forceHideMouse)
+ OSystem_SDL_Common::draw_mouse();
+}
+
+void OSystem_WINCE3::fillMouseEvent(Event &event, int x, int y) {
+ event.mouse.x = x;
+ event.mouse.y = y;
+
+ // Update the "keyboard mouse" coords
+ km.x = event.mouse.x;
+ km.y = event.mouse.y;
+
+ // Adjust for the screen scaling
+ event.mouse.x *= _scaleFactorXd;
+ event.mouse.x /= _scaleFactorXm;
+ event.mouse.y *= _scaleFactorYd;
+ event.mouse.x /= _scaleFactorYm;
+}
+
+void OSystem_WINCE3::warp_mouse(int x, int y) {
+ if (_mouseCurState.x != x || _mouseCurState.y != y) {
+ SDL_WarpMouse(x * _scaleFactorXm / _scaleFactorXd, y * _scaleFactorYm / _scaleFactorYd);
+
+ // SDL_WarpMouse() generates a mouse movement event, so
+ // set_mouse_pos() would be called eventually. However, the
+ // cannon script in CoMI calls this function twice each time
+ // the cannon is reloaded. Unless we update the mouse position
+ // immediately the second call is ignored, causing the cannon
+ // to change its aim.
+
+ set_mouse_pos(x, y);
+ }
+}
+
+void OSystem_WINCE3::add_dirty_rect(int x, int y, int w, int h) {
+ if (_scaler_proc == PocketPCPortrait) {
+ // Align on a 4 bytes boundary for the Portrait mode
+ if (x != 0) {
+ while (x % 4) {
+ x--;
+ w++;
+ }
+ }
+ while (w % 4) w++;
+ }
+
+ OSystem_SDL_Common::add_dirty_rect(x, y, w, h);
+}
+
+// FIXME
+// Remove useless mappings
+
+bool OSystem_WINCE3::poll_event(Event *event) {
+ SDL_Event ev;
+ byte b = 0;
+ Event temp_event;
+
+ // Check if the keys queue is empty
+ Key *key = _keysBuffer->Instance()->get();
+ if (key) {
+ event->kbd.flags = key->flags();
+ event->kbd.ascii = key->ascii();
+ event->kbd.keycode = key->keycode();
+ if (key->pushed())
+ event->event_code = EVENT_KEYDOWN;
+ else
+ event->event_code = EVENT_KEYUP;
+ return true;
+ }
+
+ // Check if a right click event must be generated
+ if (_addRightClickDown || _addRightClickUp) {
+ event->event_code = (_addRightClickDown ? EVENT_RBUTTONDOWN : EVENT_RBUTTONUP);
+ event->mouse.x = _mouseCurState.x;
+ event->mouse.y = _mouseCurState.y;
+
+ if (_addRightClickDown) {
+ _addRightClickDown = false;
+ _addRightClickUp = true;
+ }
+ else {
+ _addRightClickUp = false;
+ }
+
+ return true;
+ }
+
+ kbd_mouse();
+
+ // If the screen mode changed, send an EVENT_SCREEN_CHANGED
+ if (_modeChanged) {
+ _modeChanged = false;
+ event->event_code = EVENT_SCREEN_CHANGED;
+ return true;
+ }
+
+ while(SDL_PollEvent(&ev)) {
+ switch(ev.type) {
+ case SDL_KEYDOWN:
+
+ if (ev.key.keysym.mod & KMOD_SHIFT)
+ b |= KBD_SHIFT;
+ if (ev.key.keysym.mod & KMOD_CTRL)
+ b |= KBD_CTRL;
+ if (ev.key.keysym.mod & KMOD_ALT)
+ b |= KBD_ALT;
+ event->kbd.flags = b;
+
+ // Alt-Return toggles full screen mode
+ if (b == KBD_ALT && ev.key.keysym.sym == SDLK_RETURN) {
+ property(PROP_TOGGLE_FULLSCREEN, NULL);
+ break;
+ }
+
+ if (b == KBD_ALT && ev.key.keysym.sym == 's') {
+ char filename[20];
+
+ for (int n = 0;; n++) {
+ SDL_RWops *file;
+
+ sprintf(filename, "scummvm%05d.bmp", n);
+ file = SDL_RWFromFile(filename, "r");
+ if (!file)
+ break;
+ SDL_RWclose(file);
+ }
+ if (save_screenshot(filename))
+ printf("Saved '%s'\n", filename);
+ else
+ printf("Could not save screenshot!\n");
+ break;
+ }
+
+ // Ctrl-m toggles mouse capture
+ if (b == KBD_CTRL && ev.key.keysym.sym == 'm') {
+ property(PROP_TOGGLE_MOUSE_GRAB, NULL);
+ break;
+ }
+
+ // Ctrl-z and Alt-X quit
+ if ((b == KBD_CTRL && ev.key.keysym.sym == 'z') || (b == KBD_ALT && ev.key.keysym.sym == 'x')) {
+ event->event_code = EVENT_QUIT;
+ return true;
+ }
+
+ // Ctrl-Alt-<key> will change the GFX mode
+ if ((b & (KBD_CTRL|KBD_ALT)) == (KBD_CTRL|KBD_ALT)) {
+ static const int gfxModes[][4] = {
+ { GFX_NORMAL, GFX_DOUBLESIZE, GFX_TRIPLESIZE, -1 },
+ { GFX_NORMAL, GFX_ADVMAME2X, GFX_ADVMAME3X, -1 },
+ { GFX_NORMAL, GFX_HQ2X, GFX_HQ3X, -1 },
+ { GFX_NORMAL, GFX_2XSAI, -1, -1 },
+ { GFX_NORMAL, GFX_SUPER2XSAI, -1, -1 },
+ { GFX_NORMAL, GFX_SUPEREAGLE, -1, -1 },
+ { GFX_NORMAL, GFX_TV2X, -1, -1 },
+ { GFX_NORMAL, GFX_DOTMATRIX, -1, -1 }
+ };
+
+ // FIXME EVIL HACK: This shouldn't be a static int, rather it
+ // should be a member variable. Furthermore, it shouldn't be
+ // set in this code, rather it should be set by load_gfx_mode().
+ // But for now this quick&dirty hack works.
+ static int _scalerType = 0;
+ if (_mode != GFX_NORMAL) {
+ // Try to figure out which gfx mode "group" we are in
+ // This is just a temporary hack until the proper solution
+ // (i.e. code in load_gfx_mode()) is in effect.
+ for (int i = 0; i < ARRAYSIZE(gfxModes); i++) {
+ if (gfxModes[i][1] == _mode || gfxModes[i][2] == _mode) {
+ _scalerType = i;
+ break;
+ }
+ }
+ }
+
+
+ Property prop;
+ int factor = _scaleFactor - 1;
+
+ // Ctrl-Alt-a toggles aspect ratio correction
+ if (ev.key.keysym.sym == 'a') {
+ property(PROP_TOGGLE_ASPECT_RATIO, NULL);
+ break;
+ }
+
+ // Increase/decrease the scale factor
+ // TODO: Shall we 'wrap around' here?
+ if (ev.key.keysym.sym == '=' || ev.key.keysym.sym == '+' || ev.key.keysym.sym == '-') {
+ factor += (ev.key.keysym.sym == '-' ? -1 : +1);
+ if (0 <= factor && factor < 4 && gfxModes[_scalerType][factor] >= 0) {
+ prop.gfx_mode = gfxModes[_scalerType][factor];
+ property(PROP_SET_GFX_MODE, &prop);
+ }
+ break;
+ }
+
+ if ('1' <= ev.key.keysym.sym && ev.key.keysym.sym <= '9') {
+ _scalerType = ev.key.keysym.sym - '1';
+ if (_scalerType >= ARRAYSIZE(gfxModes))
+ break;
+
+ while (gfxModes[_scalerType][factor] < 0) {
+ assert(factor > 0);
+ factor--;
+ }
+ prop.gfx_mode = gfxModes[_scalerType][factor];
+ property(PROP_SET_GFX_MODE, &prop);
+ break;
+ }
+ }
+
+ // Check mapping
+ if (CEActions::Instance()->mappingActive()) {
+ event->event_code = EVENT_KEYDOWN;
+ event->kbd.ascii = (ev.key.keysym.sym ? ev.key.keysym.sym : ev.key.keysym.unicode);
+ event->kbd.flags = 0xff;
+ return true;
+ }
+ else
+ if (CEActions::Instance()->performMapped((ev.key.keysym.sym ? ev.key.keysym.sym : ev.key.keysym.unicode), true))
+ return true;
+
+ event->event_code = EVENT_KEYDOWN;
+ event->kbd.keycode = ev.key.keysym.sym;
+ event->kbd.ascii = mapKeyCE(ev.key.keysym.sym, ev.key.keysym.mod, ev.key.keysym.unicode);
+
+ switch(ev.key.keysym.sym) {
+ case SDLK_LEFT:
+ km.x_vel = -1;
+ km.x_down_count = 1;
+ break;
+ case SDLK_RIGHT:
+ km.x_vel = 1;
+ km.x_down_count = 1;
+ break;
+ case SDLK_UP:
+ km.y_vel = -1;
+ km.y_down_count = 1;
+ break;
+ case SDLK_DOWN:
+ km.y_vel = 1;
+ km.y_down_count = 1;
+ break;
+ default:
+ break;
+ }
+
+ return true;
+
+ case SDL_KEYUP:
+ // Check mapping
+ if (CEActions::Instance()->mappingActive()) {
+ event->event_code = EVENT_KEYUP;
+ event->kbd.ascii = (ev.key.keysym.sym ? ev.key.keysym.sym : ev.key.keysym.unicode);
+ event->kbd.flags = 0xff;
+ return true;
+ }
+ else
+ if (CEActions::Instance()->performMapped((ev.key.keysym.sym ? ev.key.keysym.sym : ev.key.keysym.unicode), false))
+ return true;
+
+ event->event_code = EVENT_KEYUP;
+ event->kbd.keycode = ev.key.keysym.sym;
+ event->kbd.ascii = mapKeyCE(ev.key.keysym.sym, ev.key.keysym.mod, ev.key.keysym.unicode);
+
+ switch(ev.key.keysym.sym) {
+ case SDLK_LEFT:
+ if (km.x_vel < 0) {
+ km.x_vel = 0;
+ km.x_down_count = 0;
+ }
+ break;
+ case SDLK_RIGHT:
+ if (km.x_vel > 0) {
+ km.x_vel = 0;
+ km.x_down_count = 0;
+ }
+ break;
+ case SDLK_UP:
+ if (km.y_vel < 0) {
+ km.y_vel = 0;
+ km.y_down_count = 0;
+ }
+ break;
+ case SDLK_DOWN:
+ if (km.y_vel > 0) {
+ km.y_vel = 0;
+ km.y_down_count = 0;
+ }
+ break;
+ default:
+ break;
+ }
+ return true;
+
+ case SDL_MOUSEMOTION:
+ event->event_code = EVENT_MOUSEMOVE;
+ fillMouseEvent(*event, ev.motion.x, ev.motion.y);
+ set_mouse_pos(event->mouse.x, event->mouse.y);
+ return true;
+
+ case SDL_MOUSEBUTTONDOWN:
+ if (ev.button.button == SDL_BUTTON_LEFT)
+ temp_event.event_code = EVENT_LBUTTONDOWN;
+ else if (ev.button.button == SDL_BUTTON_RIGHT)
+ temp_event.event_code = EVENT_RBUTTONDOWN;
+ else
+ break;
+
+ fillMouseEvent(temp_event, ev.button.x, ev.button.y);
+
+ if (_toolbarHandler.action(temp_event.mouse.x, temp_event.mouse.y, true)) {
+ if (!_toolbarHandler.drawn())
+ update_screen();
+ if (_newOrientation != _orientationLandscape) {
+ _orientationLandscape = _newOrientation;
+ ConfMan.set("CE_landscape", _orientationLandscape);
+ ConfMan.flushToDisk();
+ hotswap_gfx_mode();
+ }
+ }
+ else {
+ if (!_freeLook)
+ memcpy(event, &temp_event, sizeof(Event));
+ }
+
+ return true;
+
+ case SDL_MOUSEBUTTONUP:
+ if (ev.button.button == SDL_BUTTON_LEFT)
+ temp_event.event_code = EVENT_LBUTTONUP;
+ else if (ev.button.button == SDL_BUTTON_RIGHT)
+ temp_event.event_code = EVENT_RBUTTONUP;
+ else
+ break;
+
+ fillMouseEvent(temp_event, ev.button.x, ev.button.y);
+
+ if (_toolbarHandler.action(temp_event.mouse.x, temp_event.mouse.y, false)) {
+ if (!_toolbarHandler.drawn())
+ update_screen();
+ }
+ else {
+ if (!_freeLook)
+ memcpy(event, &temp_event, sizeof(Event));
+ }
+
+ return true;
+
+ case SDL_VIDEOEXPOSE:
+ _forceFull = true;
+ break;
+
+ case SDL_QUIT:
+ event->event_code = EVENT_QUIT;
+ CEDevice::disableHardwareKeyMapping();
+ return true;
+ }
+ }
+ return false;
+}
+
+void OSystem_WINCE3::quit() {
+ CEDevice::disableHardwareKeyMapping();
+ OSystem_SDL_Common::quit();
+} \ No newline at end of file