aboutsummaryrefslogtreecommitdiff
path: root/backends
diff options
context:
space:
mode:
Diffstat (limited to 'backends')
-rw-r--r--backends/events/default/default-events.cpp16
-rw-r--r--backends/fs/abstract-fs.cpp39
-rw-r--r--backends/fs/abstract-fs.h15
-rw-r--r--backends/fs/amigaos4/amigaos4-fs-factory.cpp4
-rw-r--r--backends/fs/amigaos4/amigaos4-fs-factory.h13
-rw-r--r--backends/fs/ds/ds-fs.cpp22
-rw-r--r--backends/fs/palmos/palmos-fs.cpp30
-rw-r--r--backends/fs/posix/posix-fs-factory.cpp4
-rw-r--r--backends/fs/posix/posix-fs-factory.h14
-rw-r--r--backends/fs/posix/posix-fs.cpp120
-rw-r--r--backends/fs/posix/posix-fs.h80
-rw-r--r--backends/fs/ps2/ps2-fs.cpp22
-rw-r--r--backends/fs/psp/psp-fs.cpp28
-rw-r--r--backends/fs/symbian/symbian-fs-factory.cpp4
-rw-r--r--backends/fs/symbian/symbian-fs-factory.h13
-rw-r--r--backends/fs/symbian/symbian-fs.cpp41
-rw-r--r--backends/fs/wii/wii-fs.cpp28
-rw-r--r--backends/fs/windows/windows-fs-factory.cpp4
-rw-r--r--backends/fs/windows/windows-fs-factory.h13
-rw-r--r--backends/fs/windows/windows-fs.cpp30
-rw-r--r--backends/midi/seq.cpp2
-rw-r--r--backends/midi/stmidi.cpp155
-rw-r--r--backends/module.mk2
-rw-r--r--backends/platform/dc/Makefile2
-rw-r--r--backends/platform/dc/dc-fs.cpp42
-rw-r--r--backends/platform/ds/arm9/source/blitters_arm.s137
-rw-r--r--backends/platform/sdl/sdl.cpp99
-rw-r--r--backends/platform/sdl/sdl.h3
-rw-r--r--backends/platform/symbian/BuildPackageUpload_LocalSettings.pl4
-rw-r--r--backends/platform/symbian/S60/scummvm-CVS-SymbianS60v1.pkg2
-rw-r--r--backends/platform/symbian/S60/scummvm-CVS-SymbianS60v2.pkg1
-rw-r--r--backends/platform/symbian/S60v3/scummvm-CVS-SymbianS60v3.pkg1
-rw-r--r--backends/platform/symbian/S80/scummvm-CVS-SymbianS80.pkg1
-rw-r--r--backends/platform/symbian/S90/scummvm-CVS-SymbianS90.pkg1
-rw-r--r--backends/platform/symbian/UIQ2/scummvm-CVS-SymbianUIQ2.pkg2
-rw-r--r--backends/platform/symbian/UIQ3/scummvm-CVS-SymbianUIQ3.pkg1
-rw-r--r--backends/platform/symbian/src/SymbianActions.cpp2
-rw-r--r--backends/platform/symbian/src/SymbianOS.cpp40
-rw-r--r--backends/platform/symbian/src/SymbianOS.h6
-rw-r--r--backends/platform/symbian/src/portdefs.h1
-rw-r--r--backends/platform/wince/CEActionsPocket.cpp2
-rw-r--r--backends/platform/wince/CEActionsSmartphone.cpp2
-rw-r--r--backends/platform/wince/Makefile6
-rw-r--r--backends/platform/wince/README-WinCE.txt189
-rw-r--r--backends/platform/wince/wince-sdl.cpp13
-rw-r--r--backends/platform/wince/wince-sdl.h1
-rw-r--r--backends/saves/compressed/compressed-saves.cpp35
47 files changed, 602 insertions, 690 deletions
diff --git a/backends/events/default/default-events.cpp b/backends/events/default/default-events.cpp
index b070fb89ef..65b375605b 100644
--- a/backends/events/default/default-events.cpp
+++ b/backends/events/default/default-events.cpp
@@ -392,11 +392,23 @@ bool DefaultEventManager::pollEvent(Common::Event &event) {
_keyRepeatTime = time + kKeyRepeatInitialDelay;
#endif
// Global Main Menu
- if (event.kbd.keycode == Common::KEYCODE_MAINMENU)
+ // FIXME: F6 is not the best trigger, it conflicts with some games!!!
+ if (event.kbd.keycode == Common::KEYCODE_F6)
if (g_engine && !g_engine->isPaused()) {
Common::Event menuEvent;
menuEvent.type = Common::EVENT_MAINMENU;
- pushEvent(menuEvent);
+
+ // FIXME: GSoC RTL branch passes the F6 key event to the
+ // engine, and also enqueues a EVENT_MAINMENU. For now,
+ // we just drop the key event and return an EVENT_MAINMENU
+ // instead. This way, we don't have to add special cases
+ // to engines (like it was the case for LURE in the RTL branch).
+ //
+ // However, this has other consequences, possibly negative ones.
+ // Like, what happens with key repeat for the trigger key?
+
+ //pushEvent(menuEvent);
+ event = menuEvent;
}
break;
diff --git a/backends/fs/abstract-fs.cpp b/backends/fs/abstract-fs.cpp
new file mode 100644
index 0000000000..f6dc8f1891
--- /dev/null
+++ b/backends/fs/abstract-fs.cpp
@@ -0,0 +1,39 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ */
+
+#include "backends/fs/abstract-fs.h"
+
+const char *AbstractFilesystemNode::lastPathComponent(const Common::String &str, const char sep) {
+ if(str.empty())
+ return "";
+
+ const char *start = str.c_str();
+ const char *cur = start + str.size() - 2;
+
+ while (cur >= start && *cur != sep) {
+ --cur;
+ }
+
+ return cur + 1;
+}
diff --git a/backends/fs/abstract-fs.h b/backends/fs/abstract-fs.h
index 97de40a2fc..d81e7f36b0 100644
--- a/backends/fs/abstract-fs.h
+++ b/backends/fs/abstract-fs.h
@@ -72,6 +72,19 @@ protected:
*/
virtual AbstractFilesystemNode *getParent() const = 0;
+ /**
+ * Returns the last component of a given path.
+ *
+ * Examples:
+ * /foo/bar.txt would return /bar.txt
+ * /foo/bar/ would return /bar/
+ *
+ * @param str String containing the path.
+ * @param sep character used to separate path components
+ * @return Pointer to the first char of the last component inside str.
+ */
+ static const char *lastPathComponent(const Common::String &str, const char sep);
+
public:
/**
* Destructor.
@@ -154,4 +167,6 @@ public:
*/
};
+
+
#endif //BACKENDS_ABSTRACT_FS_H
diff --git a/backends/fs/amigaos4/amigaos4-fs-factory.cpp b/backends/fs/amigaos4/amigaos4-fs-factory.cpp
index af843b7c78..2b0b2f1908 100644
--- a/backends/fs/amigaos4/amigaos4-fs-factory.cpp
+++ b/backends/fs/amigaos4/amigaos4-fs-factory.cpp
@@ -26,8 +26,6 @@
#include "backends/fs/amigaos4/amigaos4-fs-factory.h"
#include "backends/fs/amigaos4/amigaos4-fs.cpp"
-DECLARE_SINGLETON(AmigaOSFilesystemFactory);
-
AbstractFilesystemNode *AmigaOSFilesystemFactory::makeRootFileNode() const {
return new AmigaOSFilesystemNode();
}
@@ -36,7 +34,7 @@ AbstractFilesystemNode *AmigaOSFilesystemFactory::makeCurrentDirectoryFileNode()
return new AmigaOSFilesystemNode();
}
-AbstractFilesystemNode *AmigaOSFilesystemFactory::makeFileNodePath(const String &path) const {
+AbstractFilesystemNode *AmigaOSFilesystemFactory::makeFileNodePath(const Common::String &path) const {
return new AmigaOSFilesystemNode(path);
}
#endif
diff --git a/backends/fs/amigaos4/amigaos4-fs-factory.h b/backends/fs/amigaos4/amigaos4-fs-factory.h
index 58a7dcd372..03af6e95b9 100644
--- a/backends/fs/amigaos4/amigaos4-fs-factory.h
+++ b/backends/fs/amigaos4/amigaos4-fs-factory.h
@@ -25,7 +25,6 @@
#ifndef AMIGAOS_FILESYSTEM_FACTORY_H
#define AMIGAOS_FILESYSTEM_FACTORY_H
-#include "common/singleton.h"
#include "backends/fs/fs-factory.h"
/**
@@ -33,19 +32,11 @@
*
* Parts of this class are documented in the base interface class, FilesystemFactory.
*/
-class AmigaOSFilesystemFactory : public FilesystemFactory, public Common::Singleton<AmigaOSFilesystemFactory> {
+class AmigaOSFilesystemFactory : public FilesystemFactory {
public:
- typedef Common::String String;
-
virtual AbstractFilesystemNode *makeRootFileNode() const;
virtual AbstractFilesystemNode *makeCurrentDirectoryFileNode() const;
- virtual AbstractFilesystemNode *makeFileNodePath(const String &path) const;
-
-protected:
- AmigaOSFilesystemFactory() {};
-
-private:
- friend class Common::Singleton<SingletonBaseType>;
+ virtual AbstractFilesystemNode *makeFileNodePath(const Common::String &path) const;
};
#endif /*AMIGAOS_FILESYSTEM_FACTORY_H*/
diff --git a/backends/fs/ds/ds-fs.cpp b/backends/fs/ds/ds-fs.cpp
index cffe4c118d..d206941ab9 100644
--- a/backends/fs/ds/ds-fs.cpp
+++ b/backends/fs/ds/ds-fs.cpp
@@ -798,25 +798,3 @@ int std_ferror(FILE* handle) {
}
} // namespace DS
-
-/**
- * Returns the last component of a given path.
- *
- * Examples:
- * /foo/bar.txt would return /bar.txt
- * /foo/bar/ would return /bar/
- *
- * @param str String containing the path.
- * @return Pointer to the first char of the last component inside str.
- */
-const char *lastPathComponent(const Common::String &str) {
- const char *start = str.c_str();
- const char *cur = start + str.size() - 2;
-
- while (cur >= start && *cur != '/' && *cur != '\\') {
- --cur;
- }
-
- return cur + 1;
-}
-
diff --git a/backends/fs/palmos/palmos-fs.cpp b/backends/fs/palmos/palmos-fs.cpp
index 5edb6c2d26..69d9f350f5 100644
--- a/backends/fs/palmos/palmos-fs.cpp
+++ b/backends/fs/palmos/palmos-fs.cpp
@@ -80,30 +80,6 @@ private:
static void addFile(AbstractFSList &list, ListMode mode, const Char *base, FileInfoType* find_data);
};
-/**
- * Returns the last component of a given path.
- *
- * Examples:
- * /foo/bar.txt would return /bar.txt
- * /foo/bar/ would return /bar/
- *
- * @param str String containing the path.
- * @return Pointer to the first char of the last component inside str.
- */
-const char *lastPathComponent(const Common::String &str) {
- if(str.empty())
- return "";
-
- const char *start = str.c_str();
- const char *cur = start + str.size() - 2;
-
- while (cur >= start && *cur != '/') {
- --cur;
- }
-
- return cur + 1;
-}
-
void PalmOSFilesystemNode::addFile(AbstractFSList &list, ListMode mode, const char *base, FileInfoType* find_data) {
PalmOSFilesystemNode entry;
bool isDir;
@@ -138,7 +114,7 @@ PalmOSFilesystemNode::PalmOSFilesystemNode() {
PalmOSFilesystemNode::PalmOSFilesystemNode(const String &p) {
_path = p;
- _displayName = lastPathComponent(_path);
+ _displayName = lastPathComponent(_path, '/');
UInt32 attr;
FileRef handle;
@@ -215,13 +191,13 @@ AbstractFilesystemNode *PalmOSFilesystemNode::getParent() const {
if (!_isPseudoRoot) {
const char *start = _path.c_str();
- const char *end = lastPathComponent(_path);
+ const char *end = lastPathComponent(_path, '/');
p = new PalmOSFilesystemNode();
p->_path = String(start, end - start);
p->_isValid = true;
p->_isDirectory = true;
- p->_displayName = lastPathComponent(p->_path);
+ p->_displayName = lastPathComponent(p->_path, '/');
p->_isPseudoRoot =(p->_path == "/");
}
diff --git a/backends/fs/posix/posix-fs-factory.cpp b/backends/fs/posix/posix-fs-factory.cpp
index 0a1160ff8f..da73738287 100644
--- a/backends/fs/posix/posix-fs-factory.cpp
+++ b/backends/fs/posix/posix-fs-factory.cpp
@@ -26,8 +26,6 @@
#include "backends/fs/posix/posix-fs-factory.h"
#include "backends/fs/posix/posix-fs.cpp"
-DECLARE_SINGLETON(POSIXFilesystemFactory);
-
AbstractFilesystemNode *POSIXFilesystemFactory::makeRootFileNode() const {
return new POSIXFilesystemNode();
}
@@ -38,7 +36,7 @@ AbstractFilesystemNode *POSIXFilesystemFactory::makeCurrentDirectoryFileNode() c
return new POSIXFilesystemNode(buf, true);
}
-AbstractFilesystemNode *POSIXFilesystemFactory::makeFileNodePath(const String &path) const {
+AbstractFilesystemNode *POSIXFilesystemFactory::makeFileNodePath(const Common::String &path) const {
return new POSIXFilesystemNode(path, true);
}
#endif
diff --git a/backends/fs/posix/posix-fs-factory.h b/backends/fs/posix/posix-fs-factory.h
index d8eecda6ef..c697679814 100644
--- a/backends/fs/posix/posix-fs-factory.h
+++ b/backends/fs/posix/posix-fs-factory.h
@@ -25,7 +25,6 @@
#ifndef POSIX_FILESYSTEM_FACTORY_H
#define POSIX_FILESYSTEM_FACTORY_H
-#include "common/singleton.h"
#include "backends/fs/fs-factory.h"
/**
@@ -33,19 +32,10 @@
*
* Parts of this class are documented in the base interface class, FilesystemFactory.
*/
-class POSIXFilesystemFactory : public FilesystemFactory, public Common::Singleton<POSIXFilesystemFactory> {
-public:
- typedef Common::String String;
-
+class POSIXFilesystemFactory : public FilesystemFactory {
virtual AbstractFilesystemNode *makeRootFileNode() const;
virtual AbstractFilesystemNode *makeCurrentDirectoryFileNode() const;
- virtual AbstractFilesystemNode *makeFileNodePath(const String &path) const;
-
-protected:
- POSIXFilesystemFactory() {};
-
-private:
- friend class Common::Singleton<SingletonBaseType>;
+ virtual AbstractFilesystemNode *makeFileNodePath(const Common::String &path) const;
};
#endif /*POSIX_FILESYSTEM_FACTORY_H*/
diff --git a/backends/fs/posix/posix-fs.cpp b/backends/fs/posix/posix-fs.cpp
index 10782a9057..5cd6a909d6 100644
--- a/backends/fs/posix/posix-fs.cpp
+++ b/backends/fs/posix/posix-fs.cpp
@@ -24,85 +24,18 @@
#if defined(UNIX)
-#include "backends/fs/abstract-fs.h"
+#include "backends/fs/posix/posix-fs.h"
-#ifdef MACOSX
-#include <sys/types.h>
-#endif
#include <sys/param.h>
#include <sys/stat.h>
#include <dirent.h>
#include <stdio.h>
-#include <unistd.h>
-/**
- * Implementation of the ScummVM file system API based on POSIX.
- *
- * Parts of this class are documented in the base interface class, AbstractFilesystemNode.
- */
-class POSIXFilesystemNode : public AbstractFilesystemNode {
-protected:
- Common::String _displayName;
- Common::String _path;
- bool _isDirectory;
- bool _isValid;
-
-public:
- /**
- * Creates a POSIXFilesystemNode with the root node as path.
- */
- POSIXFilesystemNode();
-
- /**
- * Creates a POSIXFilesystemNode for a given path.
- *
- * @param path String with the path the new node should point to.
- * @param verify true if the isValid and isDirectory flags should be verified during the construction.
- */
- POSIXFilesystemNode(const Common::String &path, bool verify);
-
- virtual bool exists() const { return access(_path.c_str(), F_OK) == 0; }
- virtual Common::String getDisplayName() const { return _displayName; }
- virtual Common::String getName() const { return _displayName; }
- virtual Common::String getPath() const { return _path; }
- virtual bool isDirectory() const { return _isDirectory; }
- virtual bool isReadable() const { return access(_path.c_str(), R_OK) == 0; }
- virtual bool isWritable() const { return access(_path.c_str(), W_OK) == 0; }
-
- virtual AbstractFilesystemNode *getChild(const Common::String &n) const;
- virtual bool getChildren(AbstractFSList &list, ListMode mode, bool hidden) const;
- virtual AbstractFilesystemNode *getParent() const;
-
-private:
- /**
- * Tests and sets the _isValid and _isDirectory flags, using the stat() function.
- */
- virtual void setFlags();
-};
-
-/**
- * Returns the last component of a given path.
- *
- * Examples:
- * /foo/bar.txt would return /bar.txt
- * /foo/bar/ would return /bar/
- *
- * @param str String containing the path.
- * @return Pointer to the first char of the last component inside str.
- */
-const char *lastPathComponent(const Common::String &str) {
- if(str.empty())
- return "";
-
- const char *start = str.c_str();
- const char *cur = start + str.size() - 2;
-
- while (cur >= start && *cur != '/') {
- --cur;
- }
+#ifdef __OS2__
+#define INCL_DOS
+#include <os2.h>
+#endif
- return cur + 1;
-}
void POSIXFilesystemNode::setFlags() {
struct stat st;
@@ -135,7 +68,7 @@ POSIXFilesystemNode::POSIXFilesystemNode(const Common::String &p, bool verify) {
_path = p;
}
- _displayName = lastPathComponent(_path);
+ _displayName = lastPathComponent(_path, '/');
if (verify) {
setFlags();
@@ -158,6 +91,38 @@ AbstractFilesystemNode *POSIXFilesystemNode::getChild(const Common::String &n) c
bool POSIXFilesystemNode::getChildren(AbstractFSList &myList, ListMode mode, bool hidden) const {
assert(_isDirectory);
+#ifdef __OS2__
+ if (_path == "/") {
+ ULONG ulDrvNum;
+ ULONG ulDrvMap;
+
+ DosQueryCurrentDisk(&ulDrvNum, &ulDrvMap);
+
+ for (int i = 0; i < 26; i++) {
+ if (ulDrvMap & 1) {
+ char drive_root[4];
+
+ drive_root[0] = i + 'A';
+ drive_root[1] = ':';
+ drive_root[2] = '/';
+ drive_root[3] = 0;
+
+ POSIXFilesystemNode entry;
+
+ entry._isDirectory = true;
+ entry._isValid = true;
+ entry._path = drive_root;
+ entry._displayName = "[" + Common::String(drive_root, 2) + "]";
+ myList.push_back(new POSIXFilesystemNode(entry));
+ }
+
+ ulDrvMap >>= 1;
+ }
+
+ return true;
+ }
+#endif
+
DIR *dirp = opendir(_path.c_str());
struct dirent *dp;
@@ -234,9 +199,14 @@ AbstractFilesystemNode *POSIXFilesystemNode::getParent() const {
return 0;
const char *start = _path.c_str();
- const char *end = lastPathComponent(_path);
+ const char *end = lastPathComponent(_path, '/');
+
+#ifdef __OS2__
+ if (end == start)
+ return new POSIXFilesystemNode();
+#endif
- return new POSIXFilesystemNode(Common::String(start, end - start), true);
+ return new POSIXFilesystemNode(Common::String(start, end), true);
}
#endif //#if defined(UNIX)
diff --git a/backends/fs/posix/posix-fs.h b/backends/fs/posix/posix-fs.h
new file mode 100644
index 0000000000..df50fc16af
--- /dev/null
+++ b/backends/fs/posix/posix-fs.h
@@ -0,0 +1,80 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ */
+
+#ifndef POSIX_FILESYSTEM_H
+#define POSIX_FILESYSTEM_H
+
+#include "backends/fs/abstract-fs.h"
+
+#ifdef MACOSX
+#include <sys/types.h>
+#endif
+#include <unistd.h>
+
+/**
+ * Implementation of the ScummVM file system API based on POSIX.
+ *
+ * Parts of this class are documented in the base interface class, AbstractFilesystemNode.
+ */
+class POSIXFilesystemNode : public AbstractFilesystemNode {
+protected:
+ Common::String _displayName;
+ Common::String _path;
+ bool _isDirectory;
+ bool _isValid;
+
+public:
+ /**
+ * Creates a POSIXFilesystemNode with the root node as path.
+ */
+ POSIXFilesystemNode();
+
+ /**
+ * Creates a POSIXFilesystemNode for a given path.
+ *
+ * @param path String with the path the new node should point to.
+ * @param verify true if the isValid and isDirectory flags should be verified during the construction.
+ */
+ POSIXFilesystemNode(const Common::String &path, bool verify);
+
+ virtual bool exists() const { return access(_path.c_str(), F_OK) == 0; }
+ virtual Common::String getDisplayName() const { return _displayName; }
+ virtual Common::String getName() const { return _displayName; }
+ virtual Common::String getPath() const { return _path; }
+ virtual bool isDirectory() const { return _isDirectory; }
+ virtual bool isReadable() const { return access(_path.c_str(), R_OK) == 0; }
+ virtual bool isWritable() const { return access(_path.c_str(), W_OK) == 0; }
+
+ virtual AbstractFilesystemNode *getChild(const Common::String &n) const;
+ virtual bool getChildren(AbstractFSList &list, ListMode mode, bool hidden) const;
+ virtual AbstractFilesystemNode *getParent() const;
+
+private:
+ /**
+ * Tests and sets the _isValid and _isDirectory flags, using the stat() function.
+ */
+ virtual void setFlags();
+};
+
+#endif /*POSIX_FILESYSTEM_H*/
diff --git a/backends/fs/ps2/ps2-fs.cpp b/backends/fs/ps2/ps2-fs.cpp
index 782e97b959..b0f1ddbafb 100644
--- a/backends/fs/ps2/ps2-fs.cpp
+++ b/backends/fs/ps2/ps2-fs.cpp
@@ -100,28 +100,6 @@ public:
virtual AbstractFilesystemNode *getParent() const;
};
-/**
- * Returns the last component of a given path.
- *
- * @param str String containing the path.
- * @return Pointer to the first char of the last component inside str.
- */
-const char *lastPathComponent(const Common::String &str) {
- if (str.empty())
- return "";
-
- const char *start = str.c_str();
- const char *cur = start + str.size() - 2;
-
- while (cur >= start && *cur != '/' && *cur != ':') {
- --cur;
- }
-
- printf("romeo : lastPathComponent = %s\n", cur + 1);
-
- return cur + 1;
-}
-
Ps2FilesystemNode::Ps2FilesystemNode() {
_isDirectory = true;
_isRoot = true;
diff --git a/backends/fs/psp/psp-fs.cpp b/backends/fs/psp/psp-fs.cpp
index 3fe6060928..aa3e253782 100644
--- a/backends/fs/psp/psp-fs.cpp
+++ b/backends/fs/psp/psp-fs.cpp
@@ -71,30 +71,6 @@ public:
virtual AbstractFilesystemNode *getParent() const;
};
-/**
- * Returns the last component of a given path.
- *
- * Examples:
- * /foo/bar.txt would return /bar.txt
- * /foo/bar/ would return /bar/
- *
- * @param str String containing the path.
- * @return Pointer to the first char of the last component inside str.
- */
-const char *lastPathComponent(const Common::String &str) {
- if(str.empty())
- return "";
-
- const char *start = str.c_str();
- const char *cur = start + str.size() - 2;
-
- while (cur >= start && *cur != '/') {
- --cur;
- }
-
- return cur + 1;
-}
-
PSPFilesystemNode::PSPFilesystemNode() {
_isDirectory = true;
_displayName = "Root";
@@ -106,7 +82,7 @@ PSPFilesystemNode::PSPFilesystemNode(const Common::String &p, bool verify) {
assert(p.size() > 0);
_path = p;
- _displayName = lastPathComponent(_path);
+ _displayName = lastPathComponent(_path, '/');
_isValid = true;
_isDirectory = true;
@@ -176,7 +152,7 @@ AbstractFilesystemNode *PSPFilesystemNode::getParent() const {
return 0;
const char *start = _path.c_str();
- const char *end = lastPathComponent(_path);
+ const char *end = lastPathComponent(_path, '/');
return new PSPFilesystemNode(String(start, end - start), false);
}
diff --git a/backends/fs/symbian/symbian-fs-factory.cpp b/backends/fs/symbian/symbian-fs-factory.cpp
index 0a1bd62134..c31dfb594a 100644
--- a/backends/fs/symbian/symbian-fs-factory.cpp
+++ b/backends/fs/symbian/symbian-fs-factory.cpp
@@ -26,8 +26,6 @@
#include "backends/fs/symbian/symbian-fs-factory.h"
#include "backends/fs/symbian/symbian-fs.cpp"
-DECLARE_SINGLETON(SymbianFilesystemFactory);
-
AbstractFilesystemNode *SymbianFilesystemFactory::makeRootFileNode() const {
return new SymbianFilesystemNode(true);
}
@@ -38,7 +36,7 @@ AbstractFilesystemNode *SymbianFilesystemFactory::makeCurrentDirectoryFileNode()
return new SymbianFilesystemNode(path);
}
-AbstractFilesystemNode *SymbianFilesystemFactory::makeFileNodePath(const String &path) const {
+AbstractFilesystemNode *SymbianFilesystemFactory::makeFileNodePath(const Common::String &path) const {
return new SymbianFilesystemNode(path);
}
#endif
diff --git a/backends/fs/symbian/symbian-fs-factory.h b/backends/fs/symbian/symbian-fs-factory.h
index 502fba2930..ef5a231e72 100644
--- a/backends/fs/symbian/symbian-fs-factory.h
+++ b/backends/fs/symbian/symbian-fs-factory.h
@@ -25,7 +25,6 @@
#ifndef SYMBIAN_FILESYSTEM_FACTORY_H
#define SYMBIAN_FILESYSTEM_FACTORY_H
-#include "common/singleton.h"
#include "backends/fs/fs-factory.h"
/**
@@ -33,19 +32,11 @@
*
* Parts of this class are documented in the base interface class, FilesystemFactory.
*/
-class SymbianFilesystemFactory : public FilesystemFactory, public Common::Singleton<SymbianFilesystemFactory> {
+class SymbianFilesystemFactory : public FilesystemFactory {
public:
- typedef Common::String String;
-
virtual AbstractFilesystemNode *makeRootFileNode() const;
virtual AbstractFilesystemNode *makeCurrentDirectoryFileNode() const;
- virtual AbstractFilesystemNode *makeFileNodePath(const String &path) const;
-
-protected:
- SymbianFilesystemFactory() {};
-
-private:
- friend class Common::Singleton<SingletonBaseType>;
+ virtual AbstractFilesystemNode *makeFileNodePath(const Common::String &path) const;
};
#endif /*SYMBIAN_FILESYSTEM_FACTORY_H*/
diff --git a/backends/fs/symbian/symbian-fs.cpp b/backends/fs/symbian/symbian-fs.cpp
index 85fc58179a..af963dda0c 100644
--- a/backends/fs/symbian/symbian-fs.cpp
+++ b/backends/fs/symbian/symbian-fs.cpp
@@ -24,6 +24,7 @@
#if defined (__SYMBIAN32__)
#include "backends/fs/abstract-fs.h"
+#include "backends/platform/symbian/src/SymbianOS.h"
#include <dirent.h>
#include <eikenv.h>
@@ -62,7 +63,7 @@ public:
TFileName fname;
TPtrC8 ptr((const unsigned char*)_path.c_str(),_path.size());
fname.Copy(ptr);
- TBool fileExists = BaflUtils::FileExists(CEikonEnv::Static()->FsSession(), fname);
+ TBool fileExists = BaflUtils::FileExists(static_cast<OSystem_SDL_Symbian*>(g_system)->FsSession(), fname);
return fileExists;
}
virtual String getDisplayName() const { return _displayName; }
@@ -78,30 +79,6 @@ public:
};
/**
- * Returns the last component of a given path.
- *
- * Examples:
- * c:\foo\bar.txt would return "\bar.txt"
- * c:\foo\bar\ would return "\bar\"
- *
- * @param str Path to obtain the last component from.
- * @return Pointer to the first char of the last component inside str.
- */
-const char *lastPathComponent(const Common::String &str) {
- if(str.empty())
- return "";
-
- const char *start = str.c_str();
- const char *cur = start + str.size() - 2;
-
- while (cur >= start && *cur != '\\') {
- --cur;
- }
-
- return cur + 1;
-}
-
-/**
* Fixes the path by changing all slashes to backslashes.
*
* @param path String with the path to be fixed.
@@ -135,14 +112,14 @@ SymbianFilesystemNode::SymbianFilesystemNode(const String &path) {
fixFilePath(_path);
- _displayName = lastPathComponent(_path);
+ _displayName = lastPathComponent(_path, '\\');
TEntry fileAttribs;
TFileName fname;
TPtrC8 ptr((const unsigned char*)_path.c_str(),_path.size());
fname.Copy(ptr);
- if (CEikonEnv::Static()->FsSession().Entry(fname, fileAttribs) == KErrNone) {
+ if (static_cast<OSystem_SDL_Symbian*>(g_system)->FsSession().Entry(fname, fileAttribs) == KErrNone) {
_isValid = true;
_isDirectory = fileAttribs.IsDir();
} else {
@@ -163,7 +140,7 @@ AbstractFilesystemNode *SymbianFilesystemNode::getChild(const String &n) const {
TFileName fname;
fname.Copy(ptr);
TBool isFolder = EFalse;
- BaflUtils::IsFolder(CEikonEnv::Static()->FsSession(), fname, isFolder);
+ BaflUtils::IsFolder(static_cast<OSystem_SDL_Symbian*>(g_system)->FsSession(), fname, isFolder);
if (!isFolder)
return 0;
@@ -177,7 +154,7 @@ bool SymbianFilesystemNode::getChildren(AbstractFSList &myList, ListMode mode, b
if (_isPseudoRoot) {
// Drives enumeration
- RFs fs = CEikonEnv::Static()->FsSession();
+ RFs& fs = static_cast<OSystem_SDL_Symbian*>(g_system)->FsSession();
TInt driveNumber;
TChar driveLetter;
TUint driveLetterValue;
@@ -218,7 +195,7 @@ bool SymbianFilesystemNode::getChildren(AbstractFSList &myList, ListMode mode, b
fname.Copy(ptr);
TBuf8<256>nameBuf;
CDir* dirPtr;
- if (CEikonEnv::Static()->FsSession().GetDir(fname,KEntryAttNormal|KEntryAttDir,0,dirPtr)==KErrNone) {
+ if (static_cast<OSystem_SDL_Symbian*>(g_system)->FsSession().GetDir(fname,KEntryAttNormal|KEntryAttDir,0,dirPtr)==KErrNone) {
CleanupStack::PushL(dirPtr);
TInt cnt=dirPtr->Count();
for (TInt loop=0;loop<cnt;loop++) {
@@ -256,12 +233,12 @@ AbstractFilesystemNode *SymbianFilesystemNode::getParent() const {
if (!_isPseudoRoot && _path.size() > 3) {
p = new SymbianFilesystemNode(false);
const char *start = _path.c_str();
- const char *end = lastPathComponent(_path);
+ const char *end = lastPathComponent(_path, '\\');
p->_path = String(start, end - start);
p->_isValid = true;
p->_isDirectory = true;
- p->_displayName = lastPathComponent(p->_path);
+ p->_displayName = lastPathComponent(p->_path, '\\');
}
else
{
diff --git a/backends/fs/wii/wii-fs.cpp b/backends/fs/wii/wii-fs.cpp
index e6d0cf4c7e..4272ffb380 100644
--- a/backends/fs/wii/wii-fs.cpp
+++ b/backends/fs/wii/wii-fs.cpp
@@ -71,30 +71,6 @@ private:
virtual void setFlags();
};
-/**
- * Returns the last component of a given path.
- *
- * Examples:
- * /foo/bar.txt would return /bar.txt
- * /foo/bar/ would return /bar/
- *
- * @param str String containing the path.
- * @return Pointer to the first char of the last component inside str.
- */
-const char *lastPathComponent(const Common::String &str) {
- if(str.empty())
- return "";
-
- const char *start = str.c_str();
- const char *cur = start + str.size() - 2;
-
- while (cur >= start && *cur != '/') {
- --cur;
- }
-
- return cur + 1;
-}
-
void WiiFilesystemNode::setFlags() {
struct stat st;
@@ -123,7 +99,7 @@ WiiFilesystemNode::WiiFilesystemNode(const String &p, bool verify) {
_path = p;
- _displayName = lastPathComponent(_path);
+ _displayName = lastPathComponent(_path, '/');
if (verify)
setFlags();
@@ -187,7 +163,7 @@ AbstractFilesystemNode *WiiFilesystemNode::getParent() const {
return 0;
const char *start = _path.c_str();
- const char *end = lastPathComponent(_path);
+ const char *end = lastPathComponent(_path, '/');
return new WiiFilesystemNode(String(start, end - start), true);
}
diff --git a/backends/fs/windows/windows-fs-factory.cpp b/backends/fs/windows/windows-fs-factory.cpp
index 7fbf4f7fff..ed273bb746 100644
--- a/backends/fs/windows/windows-fs-factory.cpp
+++ b/backends/fs/windows/windows-fs-factory.cpp
@@ -26,8 +26,6 @@
#include "backends/fs/windows/windows-fs-factory.h"
#include "backends/fs/windows/windows-fs.cpp"
-DECLARE_SINGLETON(WindowsFilesystemFactory);
-
AbstractFilesystemNode *WindowsFilesystemFactory::makeRootFileNode() const {
return new WindowsFilesystemNode();
}
@@ -36,7 +34,7 @@ AbstractFilesystemNode *WindowsFilesystemFactory::makeCurrentDirectoryFileNode()
return new WindowsFilesystemNode("", true);
}
-AbstractFilesystemNode *WindowsFilesystemFactory::makeFileNodePath(const String &path) const {
+AbstractFilesystemNode *WindowsFilesystemFactory::makeFileNodePath(const Common::String &path) const {
return new WindowsFilesystemNode(path, false);
}
#endif
diff --git a/backends/fs/windows/windows-fs-factory.h b/backends/fs/windows/windows-fs-factory.h
index 0745b286a8..3c7b80942d 100644
--- a/backends/fs/windows/windows-fs-factory.h
+++ b/backends/fs/windows/windows-fs-factory.h
@@ -25,7 +25,6 @@
#ifndef WINDOWS_FILESYSTEM_FACTORY_H
#define WINDOWS_FILESYSTEM_FACTORY_H
-#include "common/singleton.h"
#include "backends/fs/fs-factory.h"
/**
@@ -33,19 +32,11 @@
*
* Parts of this class are documented in the base interface class, FilesystemFactory.
*/
-class WindowsFilesystemFactory : public FilesystemFactory, public Common::Singleton<WindowsFilesystemFactory> {
+class WindowsFilesystemFactory : public FilesystemFactory {
public:
- typedef Common::String String;
-
virtual AbstractFilesystemNode *makeRootFileNode() const;
virtual AbstractFilesystemNode *makeCurrentDirectoryFileNode() const;
- virtual AbstractFilesystemNode *makeFileNodePath(const String &path) const;
-
-protected:
- WindowsFilesystemFactory() {};
-
-private:
- friend class Common::Singleton<SingletonBaseType>;
+ virtual AbstractFilesystemNode *makeFileNodePath(const Common::String &path) const;
};
#endif /*WINDOWS_FILESYSTEM_FACTORY_H*/
diff --git a/backends/fs/windows/windows-fs.cpp b/backends/fs/windows/windows-fs.cpp
index 2105317a96..b06581047c 100644
--- a/backends/fs/windows/windows-fs.cpp
+++ b/backends/fs/windows/windows-fs.cpp
@@ -135,30 +135,6 @@ private:
static const TCHAR* toUnicode(const char *str);
};
-/**
- * Returns the last component of a given path.
- *
- * Examples:
- * c:\foo\bar.txt would return "\bar.txt"
- * c:\foo\bar\ would return "\bar\"
- *
- * @param str Path to obtain the last component from.
- * @return Pointer to the first char of the last component inside str.
- */
-const char *lastPathComponent(const Common::String &str) {
- if(str.empty())
- return "";
-
- const char *start = str.c_str();
- const char *cur = start + str.size() - 2;
-
- while (cur >= start && *cur != '\\') {
- --cur;
- }
-
- return cur + 1;
-}
-
void WindowsFilesystemNode::addFile(AbstractFSList &list, ListMode mode, const char *base, WIN32_FIND_DATA* find_data) {
WindowsFilesystemNode entry;
char *asciiName = toAscii(find_data->cFileName);
@@ -232,7 +208,7 @@ WindowsFilesystemNode::WindowsFilesystemNode(const String &p, const bool current
_path = p;
}
- _displayName = lastPathComponent(_path);
+ _displayName = lastPathComponent(_path, '\\');
// Check whether it is a directory, and whether the file actually exists
DWORD fileAttribs = GetFileAttributes(toUnicode(_path.c_str()));
@@ -322,13 +298,13 @@ AbstractFilesystemNode *WindowsFilesystemNode::getParent() const {
WindowsFilesystemNode *p = new WindowsFilesystemNode();
if (_path.size() > 3) {
const char *start = _path.c_str();
- const char *end = lastPathComponent(_path);
+ const char *end = lastPathComponent(_path, '\\');
p = new WindowsFilesystemNode();
p->_path = String(start, end - start);
p->_isValid = true;
p->_isDirectory = true;
- p->_displayName = lastPathComponent(p->_path);
+ p->_displayName = lastPathComponent(p->_path, '\\');
p->_isPseudoRoot = false;
}
diff --git a/backends/midi/seq.cpp b/backends/midi/seq.cpp
index 57a5a1ea32..9e86181674 100644
--- a/backends/midi/seq.cpp
+++ b/backends/midi/seq.cpp
@@ -28,7 +28,7 @@
* both the QuickTime support and (vkeybd http://www.alsa-project.org/~iwai/alsa.html)
*/
-#if defined(UNIX) && !defined(__BEOS__) && !defined(__MAEMO__)
+#if defined(UNIX) && !defined(__BEOS__) && !defined(__MAEMO__) && !defined(__MINT__)
#include "common/util.h"
#include "sound/musicplugin.h"
diff --git a/backends/midi/stmidi.cpp b/backends/midi/stmidi.cpp
new file mode 100644
index 0000000000..addb23c6bd
--- /dev/null
+++ b/backends/midi/stmidi.cpp
@@ -0,0 +1,155 @@
+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2001 Ludvig Strigeus
+ * Copyright (C) 2001-2006 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+/*
+ * Raw MIDI output for the Atari ST line of computers.
+ * Based on the ScummVM SEQ & CoreMIDI drivers.
+ * Atari code by Keith Scroggins
+ * We, unfortunately, could not use the SEQ driver because the /dev/midi under
+ * FreeMiNT (and hence in libc) is considered to be a serial port for machine
+ * access. So, we just use OS calls then to send the data to the MIDI ports
+ * directly. The current implementation is sending 1 byte at a time because
+ * in most cases we are only sending up to 3 bytes, I believe this saves a few
+ * cycles. I might change so sysex messages are sent the other way later.
+ */
+
+#if defined __MINT__
+
+#include <osbind.h>
+#include "sound/mpu401.h"
+#include "common/util.h"
+#include "sound/musicplugin.h"
+
+class MidiDriver_STMIDI : public MidiDriver_MPU401 {
+public:
+ MidiDriver_STMIDI() : _isOpen (false) { }
+ int open();
+ void close();
+ void send(uint32 b);
+ void sysEx(const byte *msg, uint16 length);
+
+private:
+ bool _isOpen;
+};
+
+int MidiDriver_STMIDI::open() {
+ if ((_isOpen) && (!Bcostat(4)))
+ return MERR_ALREADY_OPEN;
+ warning("ST Midi Port Open");
+ _isOpen = true;
+ return 0;
+}
+
+void MidiDriver_STMIDI::close() {
+ MidiDriver_MPU401::close();
+ _isOpen = false;
+}
+
+void MidiDriver_STMIDI::send(uint32 b) {
+
+ byte status_byte = (b & 0x000000FF);
+ byte first_byte = (b & 0x0000FF00) >> 8;
+ byte second_byte = (b & 0x00FF0000) >> 16;
+
+// warning("ST MIDI Packet sent");
+
+ switch (b & 0xF0) {
+ case 0x80: // Note Off
+ case 0x90: // Note On
+ case 0xA0: // Polyphonic Key Pressure
+ case 0xB0: // Controller
+ case 0xE0: // Pitch Bend
+ Bconout(3, status_byte);
+ Bconout(3, first_byte);
+ Bconout(3, second_byte);
+ break;
+ case 0xC0: // Program Change
+ case 0xD0: // Aftertouch
+ Bconout(3, status_byte);
+ Bconout(3, first_byte);
+ break;
+ default:
+ fprintf(stderr, "Unknown : %08x\n", (int)b);
+ break;
+ }
+}
+
+void MidiDriver_STMIDI::sysEx (const byte *msg, uint16 length) {
+ if (length > 254) {
+ warning ("Cannot send SysEx block - data too large");
+ return;
+ }
+
+ const byte *chr = msg;
+ warning("Sending SysEx Message");
+
+ Bconout(3, '0xF0');
+ for (; length; --length, ++chr) {
+ Bconout(3,((unsigned char) *chr & 0x7F));
+ }
+ Bconout(3, '0xF7');
+}
+
+// Plugin interface
+
+class StMidiMusicPlugin : public MusicPluginObject {
+public:
+ const char *getName() const {
+ return "STMIDI";
+ }
+
+ const char *getId() const {
+ return "stmidi";
+ }
+
+ MusicDevices getDevices() const;
+ PluginError createInstance(Audio::Mixer *mixer, MidiDriver **mididriver)
+ const;
+};
+
+MusicDevices StMidiMusicPlugin::getDevices() const {
+ MusicDevices devices;
+ // TODO: Return a different music type depending on the configuration
+ // TODO: List the available devices
+ devices.push_back(MusicDevice(this, "", MT_GM));
+ return devices;
+}
+
+PluginError StMidiMusicPlugin::createInstance(Audio::Mixer *mixer, MidiDriver **mididriver) const {
+ *mididriver = new MidiDriver_STMIDI();
+
+ return kNoError;
+}
+
+MidiDriver *MidiDriver_STMIDI_create(Audio::Mixer *mixer) {
+ MidiDriver *mididriver;
+
+ StMidiMusicPlugin p;
+ p.createInstance(mixer, &mididriver);
+
+ return mididriver;
+}
+
+//#if PLUGIN_ENABLED_DYNAMIC(STMIDI)
+ //REGISTER_PLUGIN_DYNAMIC(STMIDI, PLUGIN_TYPE_MUSIC, StMidiMusicPlugin);
+//#else
+ REGISTER_PLUGIN_STATIC(STMIDI, PLUGIN_TYPE_MUSIC, StMidiMusicPlugin);
+//#endif
+
+#endif
diff --git a/backends/module.mk b/backends/module.mk
index 6642a3a281..9e66fba4af 100644
--- a/backends/module.mk
+++ b/backends/module.mk
@@ -1,6 +1,7 @@
MODULE := backends
MODULE_OBJS := \
+ fs/abstract-fs.o \
fs/amigaos4/amigaos4-fs-factory.o \
fs/ds/ds-fs-factory.o \
fs/palmos/palmos-fs-factory.o \
@@ -17,6 +18,7 @@ MODULE_OBJS := \
midi/coremidi.o \
midi/quicktime.o \
midi/seq.o \
+ midi/stmidi.o \
midi/timidity.o \
midi/dmedia.o \
midi/windows.o \
diff --git a/backends/platform/dc/Makefile b/backends/platform/dc/Makefile
index 56848504e1..db5861903b 100644
--- a/backends/platform/dc/Makefile
+++ b/backends/platform/dc/Makefile
@@ -75,7 +75,7 @@ SCUMMVM.BIN : scummvm.bin
plugin_dist :
for p in plugins/*.plg; do \
- sh-elf-strip -g -o "`basename \"$$p\" | tr '[:lower:]' '[:upper:]'`" "$$p"; \
+ sh-elf-strip -g -o "`basename \"$$p\" | LC_CTYPE=C tr '[:lower:]' '[:upper:]'`" "$$p"; \
done
dist : SCUMMVM.BIN plugins plugin_dist
diff --git a/backends/platform/dc/dc-fs.cpp b/backends/platform/dc/dc-fs.cpp
index f4dc4037df..0da77e317e 100644
--- a/backends/platform/dc/dc-fs.cpp
+++ b/backends/platform/dc/dc-fs.cpp
@@ -34,18 +34,15 @@
*
* Parts of this class are documented in the base interface class, AbstractFilesystemNode.
*/
-
-/* A file */
class RoninCDFileNode : public AbstractFilesystemNode {
protected:
String _path;
- static const char *lastPathComponent(const Common::String &str);
public:
RoninCDFileNode(const String &path) : _path(path) {};
virtual bool exists() const { return true; }
- virtual String getName() const { return lastPathComponent(_path); }
+ virtual String getName() const { return lastPathComponent(_path, '/'); }
virtual String getPath() const { return _path; }
virtual bool isDirectory() const { return false; }
virtual bool isReadable() const { return true; }
@@ -61,7 +58,7 @@ public:
/* A directory */
class RoninCDDirectoryNode : public RoninCDFileNode {
public:
- RoninCDDirectoryNode(const String &path) : RoninCDFileNode(path) {};
+ RoninCDDirectoryNode(const String &path) : RoninCDFileNode(path) {};
virtual bool isDirectory() const { return true; }
virtual AbstractFilesystemNode *getChild(const String &n) const;
@@ -77,32 +74,7 @@ public:
virtual bool isReadable() const { return false; }
};
-/**
- * Returns the last component of a given path.
- *
- * Examples:
- * /foo/bar.txt would return /bar.txt
- * /foo/bar/ would return /bar/
- *
- * @param str String containing the path.
- * @return Pointer to the first char of the last component inside str.
- */
-const char *RoninCDFileNode::lastPathComponent(const Common::String &str) {
- if(str.empty())
- return "";
-
- const char *start = str.c_str();
- const char *cur = start + str.size() - 2;
-
- while (cur >= start && *cur != '/') {
- --cur;
- }
-
- return cur + 1;
-}
-
-AbstractFilesystemNode *RoninCDFileNode::makeFileNodePath(const Common::String &path)
-{
+AbstractFilesystemNode *RoninCDFileNode::makeFileNodePath(const Common::String &path) {
assert(path.size() > 0);
int fd;
@@ -110,12 +82,10 @@ AbstractFilesystemNode *RoninCDFileNode::makeFileNodePath(const Common::String &
if ((fd = open(path.c_str(), O_RDONLY)) >= 0) {
close(fd);
return new RoninCDFileNode(path);
- }
- else if ((fd = open(path.c_str(), O_DIR|O_RDONLY)) >= 0) {
+ } else if ((fd = open(path.c_str(), O_DIR|O_RDONLY)) >= 0) {
close(fd);
return new RoninCDDirectoryNode(path);
- }
- else {
+ } else {
return NULL;
}
}
@@ -168,7 +138,7 @@ AbstractFilesystemNode *RoninCDFileNode::getParent() const {
return 0;
const char *start = _path.c_str();
- const char *end = lastPathComponent(_path);
+ const char *end = lastPathComponent(_path, '/');
return new RoninCDDirectoryNode(String(start, end - start));
}
diff --git a/backends/platform/ds/arm9/source/blitters_arm.s b/backends/platform/ds/arm9/source/blitters_arm.s
index 5f7df298b4..48ec316675 100644
--- a/backends/platform/ds/arm9/source/blitters_arm.s
+++ b/backends/platform/ds/arm9/source/blitters_arm.s
@@ -20,149 +20,12 @@
@
@ @author Robin Watts (robin@wss.co.uk)
- .global asmDrawStripToScreen
- .global asmCopy8Col
.global Rescale_320x256xPAL8_To_256x256x1555
.global Rescale_320x256x1555_To_256x256x1555
.section .itcm,"ax", %progbits
.align 2
.code 32
- @ ARM implementation of asmDrawStripToScreen.
- @
- @ C prototype would be:
- @
- @ extern "C" void asmDrawStripToScreen(int height,
- @ int width,
- @ byte const *text,
- @ byte const *src,
- @ byte *dst,
- @ int vsPitch,
- @ int vsScreenWidth,
- @ int textSurfacePitch);
- @
- @ In addition, we assume that text, src and dst are all word (4 byte)
- @ aligned. This is the same assumption that the old 'inline' version
- @ made.
-asmDrawStripToScreen:
- @ r0 = height
- @ r1 = width
- @ r2 = text
- @ r3 = src
- MOV r12,r13
- STMFD r13!,{r4-r7,r9-r11,R14}
- LDMIA r12,{r4,r5,r6,r7}
- @ r4 = dst
- @ r5 = vsPitch
- @ r6 = vmScreenWidth
- @ r7 = textSurfacePitch
-
- CMP r0,#0 @ If height<=0
- MOVLE r0,#1 @ height=1
- CMP r1,#4 @ If width<4
- BLT end @ return
-
- @ Width &= ~4 ? What's that about then? Width &= ~3 I could have
- @ understood...
- BIC r1,r1,#4
-
- SUB r5,r5,r1 @ vsPitch -= width
- SUB r6,r6,r1 @ vmScreenWidth -= width
- SUB r7,r7,r1 @ textSurfacePitch -= width
- MOV r10,#253
- ORR r10,r10,r10,LSL #8
- ORR r10,r10,r10,LSL #16 @ r10 = mask
-yLoop:
- MOV r14,r1 @ r14 = width
-xLoop:
- LDR r12,[r2],#4 @ r12 = [text]
- LDR r11,[r3],#4 @ r11 = [src]
- CMP r12,r10
- BNE singleByteCompare
- SUBS r14,r14,#4
- STR r11,[r4], #4 @ r4 = [dst]
- BGT xLoop
-
- ADD r2,r2,r7 @ text += textSurfacePitch
- ADD r3,r3,r5 @ src += vsPitch
- ADD r4,r4,r6 @ dst += vmScreenWidth
- SUBS r0,r0,#1
- BGT yLoop
- LDMFD r13!,{r4-r7,r9-r11,PC}
-
-singleByteCompare:
- MOV r9,r12,LSR #24 @ r9 = 1st byte of [text]
- CMP r9,r10,LSR #24 @ if (r9 == mask)
- MOVEQ r9,r11,LSR #24 @ r9 = 1st byte of [src]
- ORR r12,r9,r12,LSL #8 @ r12 = combine r9 and r12
-
- MOV r9,r12,LSR #24 @ r9 = 1st byte of [text]
- CMP r9,r10,LSR #24 @ if (r9 == mask)
- MOVEQ r9,r11,LSR #24 @ r9 = 1st byte of [src]
- ORR r12,r9,r12,LSL #8 @ r12 = combine r9 and r12
-
- MOV r9,r12,LSR #24 @ r9 = 1st byte of [text]
- CMP r9,r10,LSR #24 @ if (r9 == mask)
- MOVEQ r9,r11,LSR #24 @ r9 = 1st byte of [src]
- ORR r12,r9,r12,LSL #8 @ r12 = combine r9 and r12
-
- MOV r9,r12,LSR #24 @ r9 = 1st byte of [text]
- CMP r9,r10,LSR #24 @ if (r9 == mask)
- MOVEQ r9,r11,LSR #24 @ r9 = 1st byte of [src]
- ORR r12,r9,r12,LSL #8 @ r12 = combine r9 and r12
-
- STR r12,[r4],#4
- SUBS r14,r14,#4
- BGT xLoop
-
- ADD r2,r2,r7 @ text += textSurfacePitch
- ADD r3,r3,r5 @ src += vsPitch
- ADD r4,r4,r6 @ dst += vmScreenWidth
- SUBS r0,r0,#1
- BGT yLoop
-end:
- LDMFD r13!,{r4-r7,r9-r11,PC}
-
-
- @ ARM implementation of asmCopy8Col
- @
- @ C prototype would be:
- @
- @ extern "C" void asmCopy8Col(byte *dst,
- @ int dstPitch,
- @ const byte *src,
- @ int height);
- @
- @ In addition, we assume that src and dst are both word (4 byte)
- @ aligned. This is the same assumption that the old 'inline' version
- @ made.
-asmCopy8Col:
- @ r0 = dst
- @ r1 = dstPitch
- @ r2 = src
- @ r3 = height
- STMFD r13!,{r14}
- SUB r1,r1,#4
-
- TST r3,#1
- ADDNE r3,r3,#1
- BNE roll2
-yLoop2:
- LDR r12,[r2],#4
- LDR r14,[r2],r1
- STR r12,[r0],#4
- STR r14,[r0],r1
-roll2:
- LDR r12,[r2],#4
- LDR r14,[r2],r1
- SUBS r3,r3,#2
- STR r12,[r0],#4
- STR r14,[r0],r1
- BNE yLoop2
-
- LDMFD r13!,{PC}
-
-
@ ARM implementation of Rescale_320x256x1555_To_256x256x1555
@
@ C prototype would be:
diff --git a/backends/platform/sdl/sdl.cpp b/backends/platform/sdl/sdl.cpp
index 5c3b87309d..9abaa3c6fb 100644
--- a/backends/platform/sdl/sdl.cpp
+++ b/backends/platform/sdl/sdl.cpp
@@ -196,6 +196,7 @@ OSystem_SDL::OSystem_SDL()
_soundMutex(0), _soundCond(0), _soundThread(0),
_soundThreadIsRunning(false), _soundThreadShouldQuit(false),
#endif
+ _fsFactory(0),
_savefile(0),
_mixer(0),
_timer(0),
@@ -213,6 +214,19 @@ OSystem_SDL::OSystem_SDL()
memset(&_mouseCurState, 0, sizeof(_mouseCurState));
_inited = false;
+
+
+ #if defined(__amigaos4__)
+ _fsFactory = new AmigaOSFilesystemFactory();
+ #elif defined(UNIX)
+ _fsFactory = new POSIXFilesystemFactory();
+ #elif defined(WIN32)
+ _fsFactory = new WindowsFilesystemFactory();
+ #elif defined(__SYMBIAN32__)
+ // Do nothing since its handled by the Symbian SDL inheritance
+ #else
+ #error Unknown and unsupported FS backend
+ #endif
}
OSystem_SDL::~OSystem_SDL() {
@@ -254,17 +268,8 @@ Common::SaveFileManager *OSystem_SDL::getSavefileManager() {
}
FilesystemFactory *OSystem_SDL::getFilesystemFactory() {
- #if defined(__amigaos4__)
- return &AmigaOSFilesystemFactory::instance();
- #elif defined(UNIX)
- return &POSIXFilesystemFactory::instance();
- #elif defined(WIN32)
- return &WindowsFilesystemFactory::instance();
- #elif defined(__SYMBIAN32__)
- // Do nothing since its handled by the Symbian SDL inheritance
- #else
- #error Unknown and unsupported backend in OSystem_SDL::getFilesystemFactory
- #endif
+ assert(_fsFactory);
+ return _fsFactory;
}
static Common::String getDefaultConfigFileName() {
@@ -292,20 +297,19 @@ static Common::String getDefaultConfigFileName() {
CreateDirectory(configFile, NULL);
strcat(configFile, "\\" DEFAULT_CONFIG_FILE);
- if (fopen(configFile, "r") == NULL) {
+ FILE *tmp = NULL;
+ if ((tmp = fopen(configFile, "r")) == NULL) {
// Check windows directory
char oldConfigFile[MAXPATHLEN];
GetWindowsDirectory(oldConfigFile, MAXPATHLEN);
strcat(oldConfigFile, "\\" DEFAULT_CONFIG_FILE);
- if (fopen(oldConfigFile, "r")) {
- printf("The default location of the config file (scummvm.ini) in ScummVM has changed,\n");
- printf("under Windows NT4/2000/XP/Vista. You may want to consider moving your config\n");
- printf("file from the old default location:\n");
- printf("%s\n", oldConfigFile);
- printf("to the new default location:\n");
- printf("%s\n\n", configFile);
+ if ((tmp = fopen(oldConfigFile, "r"))) {
strcpy(configFile, oldConfigFile);
+
+ fclose(tmp);
}
+ } else {
+ fclose(tmp);
}
} else {
// Check windows directory
@@ -334,23 +338,13 @@ static Common::String getDefaultConfigFileName() {
}
Common::SeekableReadStream *OSystem_SDL::openConfigFileForReading() {
- Common::File *confFile = new Common::File();
- assert(confFile);
- if (!confFile->open(getDefaultConfigFileName())) {
- delete confFile;
- confFile = 0;
- }
- return confFile;
+ FilesystemNode file(getDefaultConfigFileName());
+ return file.openForReading();
}
Common::WriteStream *OSystem_SDL::openConfigFileForWriting() {
- Common::DumpFile *confFile = new Common::DumpFile();
- assert(confFile);
- if (!confFile->open(getDefaultConfigFileName())) {
- delete confFile;
- confFile = 0;
- }
- return confFile;
+ FilesystemNode file(getDefaultConfigFileName());
+ return file.openForWriting();
}
void OSystem_SDL::setWindowCaption(const char *caption) {
@@ -435,15 +429,21 @@ void OSystem_SDL::quit() {
}
void OSystem_SDL::setupIcon() {
- int w, h, ncols, nbytes, i;
- unsigned int rgba[256], icon[32 * 32];
- unsigned char mask[32][4];
+ int x, y, w, h, ncols, nbytes, i;
+ unsigned int rgba[256];
+ unsigned int *icon;
sscanf(scummvm_icon[0], "%d %d %d %d", &w, &h, &ncols, &nbytes);
- if ((w != 32) || (h != 32) || (ncols > 255) || (nbytes > 1)) {
- warning("Could not load the icon (%d %d %d %d)", w, h, ncols, nbytes);
+ if ((w > 512) || (h > 512) || (ncols > 255) || (nbytes > 1)) {
+ warning("Could not load the built-in icon (%d %d %d %d)", w, h, ncols, nbytes);
+ return;
+ }
+ icon = (unsigned int*)malloc(w*h*sizeof(unsigned int));
+ if (!icon) {
+ warning("Could not allocate temp storage for the built-in icon");
return;
}
+
for (i = 0; i < ncols; i++) {
unsigned char code;
char color[32];
@@ -457,26 +457,27 @@ void OSystem_SDL::setupIcon() {
sscanf(color + 1, "%06x", &col);
col |= 0xFF000000;
} else {
- warning("Could not load the icon (%d %s - %s) ", code, color, scummvm_icon[1 + i]);
+ warning("Could not load the built-in icon (%d %s - %s) ", code, color, scummvm_icon[1 + i]);
+ free(icon);
return;
}
rgba[code] = col;
}
- memset(mask, 0, sizeof(mask));
- for (h = 0; h < 32; h++) {
- const char *line = scummvm_icon[1 + ncols + h];
- for (w = 0; w < 32; w++) {
- icon[w + 32 * h] = rgba[(int)line[w]];
- if (rgba[(int)line[w]] & 0xFF000000) {
- mask[h][w >> 3] |= 1 << (7 - (w & 0x07));
- }
+ for (y = 0; y < h; y++) {
+ const char *line = scummvm_icon[1 + ncols + y];
+ for (x = 0; x < w; x++) {
+ icon[x + w * y] = rgba[(int)line[x]];
}
}
- SDL_Surface *sdl_surf = SDL_CreateRGBSurfaceFrom(icon, 32, 32, 32, 32 * 4, 0xFF0000, 0x00FF00, 0x0000FF, 0xFF000000);
- SDL_WM_SetIcon(sdl_surf, (unsigned char *) mask);
+ SDL_Surface *sdl_surf = SDL_CreateRGBSurfaceFrom(icon, w, h, 32, w * 4, 0xFF0000, 0x00FF00, 0x0000FF, 0xFF000000);
+ if (!sdl_surf) {
+ warning("SDL_CreateRGBSurfaceFrom(icon) failed");
+ }
+ SDL_WM_SetIcon(sdl_surf, NULL);
SDL_FreeSurface(sdl_surf);
+ free(icon);
}
OSystem::MutexRef OSystem_SDL::createMutex(void) {
diff --git a/backends/platform/sdl/sdl.h b/backends/platform/sdl/sdl.h
index 1c1381ec5c..d07dcee679 100644
--- a/backends/platform/sdl/sdl.h
+++ b/backends/platform/sdl/sdl.h
@@ -400,14 +400,13 @@ protected:
void deinitThreadedMixer();
#endif
-
+ FilesystemFactory *_fsFactory;
Common::SaveFileManager *_savefile;
Audio::MixerImpl *_mixer;
SDL_TimerID _timerID;
Common::TimerManager *_timer;
-
protected:
void addDirtyRgnAuto(const byte *buf);
void makeChecksums(const byte *buf);
diff --git a/backends/platform/symbian/BuildPackageUpload_LocalSettings.pl b/backends/platform/symbian/BuildPackageUpload_LocalSettings.pl
index 12e5f8f0c4..d575a1de38 100644
--- a/backends/platform/symbian/BuildPackageUpload_LocalSettings.pl
+++ b/backends/platform/symbian/BuildPackageUpload_LocalSettings.pl
@@ -3,10 +3,10 @@
@WorkingEngines = qw(
scumm agos sky queen gob saga drascula
- kyra lure agi touche parallaction
+ kyra lure agi touche parallaction cine
);
@TestingEngines = qw(
- cruise igor made m4 cine
+ cruise igor made m4
);
@BrokenEngines = qw(
sword1
diff --git a/backends/platform/symbian/S60/scummvm-CVS-SymbianS60v1.pkg b/backends/platform/symbian/S60/scummvm-CVS-SymbianS60v1.pkg
index 67d9d83160..bf3c69ae08 100644
--- a/backends/platform/symbian/S60/scummvm-CVS-SymbianS60v1.pkg
+++ b/backends/platform/symbian/S60/scummvm-CVS-SymbianS60v1.pkg
@@ -16,7 +16,7 @@
; Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
;
; $URL:$
-; $Id$
+; $Id:$
;
;
diff --git a/backends/platform/symbian/S60/scummvm-CVS-SymbianS60v2.pkg b/backends/platform/symbian/S60/scummvm-CVS-SymbianS60v2.pkg
index 3afb7a094c..3f88ec918c 100644
--- a/backends/platform/symbian/S60/scummvm-CVS-SymbianS60v2.pkg
+++ b/backends/platform/symbian/S60/scummvm-CVS-SymbianS60v2.pkg
@@ -52,6 +52,7 @@
"..\..\..\..\dists\engine-data\sky.cpt"-"!:\system\apps\scummvm\sky.cpt"
"..\..\..\..\dists\engine-data\igor.tbl"-"!:\system\apps\scummvm\igor.tbl"
"..\..\..\..\dists\engine-data\lure.dat"-"!:\system\apps\scummvm\lure.dat"
+"..\..\..\..\dists\engine-data\drascula.dat"-"!:\system\apps\scummvm\drascula.dat"
; Config/log files: 'empty' will automagically be removed on uninstall
""-"!:\system\apps\ScummVM\scummvm.ini",FILENULL
diff --git a/backends/platform/symbian/S60v3/scummvm-CVS-SymbianS60v3.pkg b/backends/platform/symbian/S60v3/scummvm-CVS-SymbianS60v3.pkg
index 32df2aee8b..6bd1fbd047 100644
--- a/backends/platform/symbian/S60v3/scummvm-CVS-SymbianS60v3.pkg
+++ b/backends/platform/symbian/S60v3/scummvm-CVS-SymbianS60v3.pkg
@@ -63,6 +63,7 @@
"..\..\..\..\dists\engine-data\sky.cpt"-"c:\data\scummvm\sky.cpt"
"..\..\..\..\dists\engine-data\igor.tbl"-"c:\data\scummvm\igor.tbl"
"..\..\..\..\dists\engine-data\lure.dat"-"c:\data\scummvm\lure.dat"
+"..\..\..\..\dists\engine-data\drascula.dat"-"c:\data\drascula.dat"
; Config/log files: 'empty' will automagically be removed on uninstall
""-"c:\data\scummvm\scummvm.ini",FILENULL
diff --git a/backends/platform/symbian/S80/scummvm-CVS-SymbianS80.pkg b/backends/platform/symbian/S80/scummvm-CVS-SymbianS80.pkg
index 94d457b93a..29e318a479 100644
--- a/backends/platform/symbian/S80/scummvm-CVS-SymbianS80.pkg
+++ b/backends/platform/symbian/S80/scummvm-CVS-SymbianS80.pkg
@@ -53,6 +53,7 @@
"..\..\..\..\dists\engine-data\sky.cpt"-"!:\system\apps\scummvm\sky.cpt"
"..\..\..\..\dists\engine-data\igor.tbl"-"!:\system\apps\scummvm\igor.tbl"
"..\..\..\..\dists\engine-data\lure.dat"-"!:\system\apps\scummvm\lure.dat"
+"..\..\..\..\dists\engine-data\drascula.dat"-"!:\system\apps\scummvm\drascula.dat"
; Config/log files: 'empty' will automagically be removed on uninstall
""-"!:\system\apps\ScummVM\scummvm.ini",FILENULL
diff --git a/backends/platform/symbian/S90/scummvm-CVS-SymbianS90.pkg b/backends/platform/symbian/S90/scummvm-CVS-SymbianS90.pkg
index ca7f08d85f..0173da7699 100644
--- a/backends/platform/symbian/S90/scummvm-CVS-SymbianS90.pkg
+++ b/backends/platform/symbian/S90/scummvm-CVS-SymbianS90.pkg
@@ -53,6 +53,7 @@
"..\..\..\..\dists\engine-data\sky.cpt"-"!:\system\apps\scummvm\sky.cpt"
"..\..\..\..\dists\engine-data\igor.tbl"-"!:\system\apps\scummvm\igor.tbl"
"..\..\..\..\dists\engine-data\lure.dat"-"!:\system\apps\scummvm\lure.dat"
+"..\..\..\..\dists\engine-data\drascula.dat"-"!:\system\apps\scummvm\drascula.dat"
; Config/log files: 'empty' will automagically be removed on uninstall
""-"!:\system\apps\ScummVM\scummvm.ini",FILENULL
diff --git a/backends/platform/symbian/UIQ2/scummvm-CVS-SymbianUIQ2.pkg b/backends/platform/symbian/UIQ2/scummvm-CVS-SymbianUIQ2.pkg
index 8a121227bc..aca927eadd 100644
--- a/backends/platform/symbian/UIQ2/scummvm-CVS-SymbianUIQ2.pkg
+++ b/backends/platform/symbian/UIQ2/scummvm-CVS-SymbianUIQ2.pkg
@@ -16,7 +16,7 @@
; Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
;
; $URL:$
-; $Id$
+; $Id:$
;
;
diff --git a/backends/platform/symbian/UIQ3/scummvm-CVS-SymbianUIQ3.pkg b/backends/platform/symbian/UIQ3/scummvm-CVS-SymbianUIQ3.pkg
index 5aad403074..0883c88a21 100644
--- a/backends/platform/symbian/UIQ3/scummvm-CVS-SymbianUIQ3.pkg
+++ b/backends/platform/symbian/UIQ3/scummvm-CVS-SymbianUIQ3.pkg
@@ -61,6 +61,7 @@
"..\..\..\..\dists\engine-data\sky.cpt"-"c:\shared\scummvm\sky.cpt"
"..\..\..\..\dists\engine-data\igor.tbl"-"c:\shared\scummvm\igor.tbl"
"..\..\..\..\dists\engine-data\lure.dat"-"c:\shared\scummvm\lure.dat"
+"..\..\..\..\dists\engine-data\drascula.dat"-"c:\shared\scummvm\drascula.dat"
; Config/log files: 'empty' will automagically be removed on uninstall
""-"c:\shared\scummvm\scummvm.ini",FILENULL
diff --git a/backends/platform/symbian/src/SymbianActions.cpp b/backends/platform/symbian/src/SymbianActions.cpp
index 60e402632f..e71b242329 100644
--- a/backends/platform/symbian/src/SymbianActions.cpp
+++ b/backends/platform/symbian/src/SymbianActions.cpp
@@ -153,7 +153,7 @@ void SymbianActions::initInstanceGame() {
// Save
- if (is_simon || is_sword2 || is_gob || is_kyra || is_touche || is_feeble)
+ if (is_simon || is_sword2 || is_gob || is_kyra || is_feeble)
_action_enabled[ACTION_SAVE] = false;
else {
_action_enabled[ACTION_SAVE] = true;
diff --git a/backends/platform/symbian/src/SymbianOS.cpp b/backends/platform/symbian/src/SymbianOS.cpp
index 0ce44d1704..90bd99fa7d 100644
--- a/backends/platform/symbian/src/SymbianOS.cpp
+++ b/backends/platform/symbian/src/SymbianOS.cpp
@@ -123,10 +123,6 @@ void OSystem_SDL_Symbian::setFeatureState(Feature f, bool enable) {
}
}
-FilesystemFactory *OSystem_SDL_Symbian::getFilesystemFactory() {
- return &SymbianFilesystemFactory::instance();
-}
-
static Common::String getDefaultConfigFileName() {
char configFile[MAXPATHLEN];
strcpy(configFile, Symbian::GetExecutablePath());
@@ -134,33 +130,13 @@ static Common::String getDefaultConfigFileName() {
return configFile;
}
-Common::SeekableReadStream *OSystem_SDL_Symbian::openConfigFileForReading() {
- Common::File *confFile = new Common::File();
- assert(confFile);
- if (!confFile->open(getDefaultConfigFileName())) {
- delete confFile;
- confFile = 0;
- }
- return confFile;
-}
-
-Common::WriteStream *OSystem_SDL_Symbian::openConfigFileForWriting() {
- Common::DumpFile *confFile = new Common::DumpFile();
- assert(confFile);
- if (!confFile->open(getDefaultConfigFileName())) {
- delete confFile;
- confFile = 0;
- }
- return confFile;
-}
-
-
OSystem_SDL_Symbian::zoneDesc OSystem_SDL_Symbian::_zones[TOTAL_ZONES] = {
{ 0, 0, 320, 145 },
{ 0, 145, 150, 55 },
{ 150, 145, 170, 55 }
};
OSystem_SDL_Symbian::OSystem_SDL_Symbian() :_channels(0),_stereo_mix_buffer(0) {
+ _RFs = &CEikonEnv::Static()->FsSession();
}
void OSystem_SDL_Symbian::initBackend() {
@@ -184,6 +160,8 @@ void OSystem_SDL_Symbian::initBackend() {
actions->initInstanceMain(this);
actions->loadMapping();
initZones();
+
+ _fsFactory = new SymbianFilesystemFactory();
}
OSystem_SDL_Symbian::~OSystem_SDL_Symbian() {
@@ -488,6 +466,10 @@ void OSystem_SDL_Symbian::initZones() {
}
}
+RFs& OSystem_SDL_Symbian::FsSession() {
+ return *_RFs;
+}
+
FILE* symbian_fopen(const char* name, const char* mode) {
TSymbianFileEntry* fileEntry = new TSymbianFileEntry;
fileEntry->iInputPos = KErrNotFound;
@@ -516,22 +498,22 @@ FILE* symbian_fopen(const char* name, const char* mode) {
switch(mode[0]) {
case 'a':
- if (fileEntry->iFileHandle.Open(CEikonEnv::Static()->FsSession(), tempFileName, fileMode) != KErrNone) {
- if (fileEntry->iFileHandle.Create(CEikonEnv::Static()->FsSession(), tempFileName, fileMode) != KErrNone) {
+ if (fileEntry->iFileHandle.Open(static_cast<OSystem_SDL_Symbian*>(g_system)->FsSession(), tempFileName, fileMode) != KErrNone) {
+ if (fileEntry->iFileHandle.Create(static_cast<OSystem_SDL_Symbian*>(g_system)->FsSession(), tempFileName, fileMode) != KErrNone) {
delete fileEntry;
fileEntry = NULL;
}
}
break;
case 'r':
- if (fileEntry->iFileHandle.Open(CEikonEnv::Static()->FsSession(), tempFileName, fileMode) != KErrNone) {
+ if (fileEntry->iFileHandle.Open(static_cast<OSystem_SDL_Symbian*>(g_system)->FsSession(), tempFileName, fileMode) != KErrNone) {
delete fileEntry;
fileEntry = NULL;
}
break;
case 'w':
- if (fileEntry->iFileHandle.Replace(CEikonEnv::Static()->FsSession(), tempFileName, fileMode) != KErrNone) {
+ if (fileEntry->iFileHandle.Replace(static_cast<OSystem_SDL_Symbian*>(g_system)->FsSession(), tempFileName, fileMode) != KErrNone) {
delete fileEntry;
fileEntry = NULL;
}
diff --git a/backends/platform/symbian/src/SymbianOS.h b/backends/platform/symbian/src/SymbianOS.h
index 68a6fb492f..80329d984e 100644
--- a/backends/platform/symbian/src/SymbianOS.h
+++ b/backends/platform/symbian/src/SymbianOS.h
@@ -33,6 +33,7 @@
#endif
#define TOTAL_ZONES 3
+class RFs;
class OSystem_SDL_Symbian : public OSystem_SDL {
public:
@@ -70,10 +71,6 @@ protected:
//
static void symbianMixCallback(void *s, byte *samples, int len);
- virtual FilesystemFactory *getFilesystemFactory();
-
- virtual Common::SeekableReadStream *openConfigFileForReading();
- virtual Common::WriteStream *openConfigFileForWriting();
public:
// vibration support
#ifdef USE_VIBRA_SE_PXXX
@@ -134,6 +131,7 @@ protected:
} zoneDesc;
static zoneDesc _zones[TOTAL_ZONES];
+ RFs* _RFs;
};
#endif
diff --git a/backends/platform/symbian/src/portdefs.h b/backends/platform/symbian/src/portdefs.h
index 4577824b33..02436d7c35 100644
--- a/backends/platform/symbian/src/portdefs.h
+++ b/backends/platform/symbian/src/portdefs.h
@@ -134,7 +134,6 @@
#ifndef __WINS__
#define USE_ARM_GFX_ASM
-#define ARM_USE_GFX_ASM
#define USE_ARM_SMUSH_ASM
#define USE_ARM_COSTUME_ASM
#define USE_ARM_SOUND_ASM
diff --git a/backends/platform/wince/CEActionsPocket.cpp b/backends/platform/wince/CEActionsPocket.cpp
index 3626c4c10b..7f78517762 100644
--- a/backends/platform/wince/CEActionsPocket.cpp
+++ b/backends/platform/wince/CEActionsPocket.cpp
@@ -147,7 +147,7 @@ void CEActionsPocket::initInstanceGame() {
_key_action[POCKET_ACTION_PAUSE].setKey(VK_SPACE);
_action_enabled[POCKET_ACTION_PAUSE] = true;
// Save
- if (is_simon || is_sword2 || is_gob || is_kyra || is_touche || is_feeble)
+ if (is_simon || is_sword2 || is_gob || is_kyra || is_feeble)
_action_enabled[POCKET_ACTION_SAVE] = false;
else if (is_queen) {
_action_enabled[POCKET_ACTION_SAVE] = true;
diff --git a/backends/platform/wince/CEActionsSmartphone.cpp b/backends/platform/wince/CEActionsSmartphone.cpp
index 87f73f5a66..0c4113cc0c 100644
--- a/backends/platform/wince/CEActionsSmartphone.cpp
+++ b/backends/platform/wince/CEActionsSmartphone.cpp
@@ -130,7 +130,7 @@ void CEActionsSmartphone::initInstanceGame() {
// Initialize keys for different actions
// Save
- if (is_simon || is_sword2 || is_gob || is_kyra || is_touche || is_feeble)
+ if (is_simon || is_sword2 || is_gob || is_kyra || is_feeble)
_action_enabled[SMARTPHONE_ACTION_SAVE] = false;
else if (is_queen) {
_action_enabled[SMARTPHONE_ACTION_SAVE] = true;
diff --git a/backends/platform/wince/Makefile b/backends/platform/wince/Makefile
index 4400d50e3a..9f040bbed1 100644
--- a/backends/platform/wince/Makefile
+++ b/backends/platform/wince/Makefile
@@ -45,8 +45,8 @@ ENABLE_DRASCULA = STATIC_PLUGIN
USE_MAD = 1
USE_MPEG2 = 1
-USE_TREMOR = 1
-#USE_TREMOLO = 1
+#USE_TREMOR = 1
+USE_TREMOLO = 1
USE_FLAC = 1
USE_ZLIB = 1
@@ -139,7 +139,7 @@ LIBS += -ltremorce
endif
ifdef USE_TREMOLO
-DEFINES += -DUSE_TREMOR -DUSE_VORBIS
+DEFINES += -DUSE_TREMOR -DUSE_VORBIS -DUSE_TREMOLO
INCLUDES += -Ilibs/include/tremolo
LIBS += -llibTremolo
endif
diff --git a/backends/platform/wince/README-WinCE.txt b/backends/platform/wince/README-WinCE.txt
index f4cb00dcfa..86c627d764 100644
--- a/backends/platform/wince/README-WinCE.txt
+++ b/backends/platform/wince/README-WinCE.txt
@@ -1,29 +1,28 @@
ScummVM Windows CE FAQ
Last updated: $Date$
-Release version: 0.11.0
+Release version: 0.12.0
------------------------------------------------------------------------
New in this version
-------------------
-0.11.0
-- Redesigned 'Free Look' action (Pocket PCs)
-In order to accommodate for the requirements of the lure engine, the
-usage characteristics of the 'Free Look' action have been improved. The
-new behavior is available for use in all engines, but is is *strongly*
-recommended for at least when playing 'Lure of the Temptress'. By using
-the new scheme, when in 'Free Look' mode, it is now possible to enter
-left clicks by clicking a second time near the current location of the
-mouse pointer. Left and Right clicks at the current point location
-are also available by using the respective actions' bound key.
+0.12.0:
+- Improved SMUSH support (deprecated 'Smush_force_redraw' option)
+No skipped frames in Full Throttle action sequences. The 'Smush_force_redraw'
+option is not needed/honored anymore.
-- Reduced optimization build
-The ScummVM executable has grown quite large, prohibiting some devices
-from running memory demanding games (or any games at all). Code
-optimization level has been reduced to offset the growth of the executable.
-Games run slightly slower. This will be addressed before next release.
+- Fixed MultiFuntion key in Full Throttle
-- Several bugfixes
+- Improved sound output
+Fixed a long standing bug which led to distorted sound output in all games.
+
+- Switched to faster ogg vorbis library
+Robin Watts' libTremolo is used for ogg vorbis (tremor) replay. Info patch
+by Lostech.
+
+- New right click through double tap inhibiting option
+Check out the 'no_doubletap_rightclick' option if double-tapping as a right
+click input method annoys you. Patch by spookypeanut.
------------------------------------------------------------------------
@@ -109,10 +108,10 @@ and report your success ...
How do I install ScummVM for Windows CE ?
-----------------------------------------
-Simple! Unpack the release package on your desktop pc, then copy all its contents
-to a folder on your device. Typically, you should at least have scummvm.exe,
-modern.ini and modern.zip in the same directory. Finally, upload your beloved games
-and fire it up :-)
+Simple! Unpack the release package on your desktop pc, then copy all its
+contents to a folder on your device. Typically, you should at least have
+scummvm.exe, modern.ini and modern.zip in the same directory. Finally, upload
+your beloved games and fire it up :-)
Some devices (like Pocket PC 2000) require GAPI to be present.
@@ -184,18 +183,19 @@ The following actions are available :
* Right click : acts as a right mouse button click
* Cursor : hide or display the mouse cursor
* Free look : go in or out of free-look mode. In this mode, you can tap
- the screen to look for interesting locations without walking.
- Cling a second time near the pointer's location equals to left click.
+ the screen to look for interesting locations without
+ walking. Click a second time near the pointer's location
+ equals to a left click.
* Zoom up : magnify the upper part of the screen for 640x480 games
rendered on a QVGA device.
* Zoom down : magnify the lower part of the screen for 640x480 games
rendered on a QVGA device.
- * Multi Function : this key performs a different function depending on the game
- : Full Throttle -> win an action sequence (cheat)
- : Fate of Atlantis -> sucker punch (cheat)
- : Bargon -> F1 (start the game)
- : All AGI games -> bring up the predictive input dialog
- * Bind keys : map a key action to a device button
+ * Multi Function : performs a different function depending on the game :
+ Full Throttle -> win an action sequence (cheat)
+ Fate of Atlantis -> sucker punch (cheat)
+ Bargon -> F1 (start the game)
+ All AGI games -> bring up the predictive input dialog
+ * Bind keys map a key action to a device button
* Up,Down,Left :
Right, : emulate mouse/stylus behavior
Left Click :
@@ -245,11 +245,11 @@ the list of available actions for Smartphones:
* Skip : skip a non interactive sequence, the current dialog or
behaves like the ESC key on a regular keyboard
* Zone : switch between the 3 different mouse zones
- * Multi Function : this key performs a different function depending on the game
- : Full Throttle -> win an action sequence (cheat)
- : Fate of Atlantis -> sucker punch (cheat)
- : Bargon -> F1 (start the game)
- : All AGI games -> bring up the predictive input dialog
+ * Multi Function : performs a different function depending on the game
+ Full Throttle -> win an action sequence (cheat)
+ Fate of Atlantis -> sucker punch (cheat)
+ Bargon -> F1 (start the game)
+ All AGI games -> bring up the predictive input dialog
* Bind keys : map a key action to a device button
* Keyboard : hide or display the virtual keyboard
* Rotate : rotate the screen (also rotates dpad keys)
@@ -287,32 +287,34 @@ Some parameters are specific to this port :
Game specific sections (f.e. [monkey2]) - performance options
- * high_sample_rate bool Desktop quality (22 kHz) sound output if set.
- 11 kHz otherwise. The default is 11 kHz.
- If you have a fast device, you can set this to
- true to enjoy better sound effects and music.
+ * high_sample_rate bool Desktop quality (22 kHz) sound output if
+ set. The default is 11 kHz.
+ If you have a fast device, you can set this
+ to true to enjoy better sound effects and
+ music.
* FM_high_quality bool Desktop quality FM synthesis if set. Lower
- quality otherwise. The default is low quality.
- You can change this if you have a fast device.
- * sound_thread_priority int Set the priority of the sound thread (0, 1, 2).
- Depending on the release, this is set to 1
- internally (above normal). If you get sound
- stuttering try setting this to a higher value.
+ quality otherwise. The default is low
+ quality. You can change this if you have a
+ fast device.
+ * sound_thread_priority int Set the priority of the sound thread (0, 1,
+ 2). Depending on the release, this is set
+ to 1 internally (above normal).
+ If you get sound stuttering try setting
+ this to a higher value.
Set to 0 if your device is fast enough or if
- you prefer better audio/video synchronization.
- * Smush_force_redraw int Force a Smush frame redraw every X missed
- frames. Mainly used for Full Throttle action
- sequences. Setting it lower gives more
- priority to screen redraws. Setting it higher
- gives more priority to stylus/keyboard input.
- The default is 30.
+ you prefer better audio/video sync.
Game specific sections (f.e. [monkey2]) - game options
- * landscape int 0: Portrait, 1: Landscape, 2: Inverse Landscape
- You can also use this in the [scummvm] section
- in QVGA Pocket PCs to display the launcher in
- landscape, for example, at startup.
+ * landscape int 0: Portrait, 1: Landscape,
+ 2: Inverse Landscape.
+ You can also use this in the [scummvm]
+ section to display the launcher in landscape
+ for example, at startup.
+ * no_doubletap_rightclick int 1: Turn off the default behavior of
+ simulating a right-click when the screen is
+ double-tapped.
+
[scummvm] section - keys definition
@@ -335,18 +337,18 @@ You can tweak these parameters to customize how the cursor is handled.
consider being repeated.
* repeatX int Number of key repeat events before changing
horizontal cursor behaviour.
- * stepX1 int Horizontal cursor offset value when the key is
- not repeated.
- * stepX2 int Horizontal cursor offset value when the key is
- repeated less than repeatX.
- * stepX3 int Horizontal cursor offset value when the key is
- repeated more than repeatX.
+ * stepX1 int Horizontal cursor offset value when the key
+ is not repeated.
+ * stepX2 int Horizontal cursor offset value when the key
+ is repeated less than repeatX.
+ * stepX3 int Horizontal cursor offset value when the key
+ is repeated more than repeatX.
* repeatY int Number of key repeat events before changing
- vertical cursor behaviour.
+ vertical cursor behavior.
* stepY1 int Vertical cursor offset value when the key is
not repeated.
- * stepY2 int Horizontal cursor offset value when the key is
- repeated less than repeatY.
+ * stepY2 int Horizontal cursor offset value when the key
+ is repeated less than repeatY.
* stepY3 int Vertical cursor offset value when the key is
repeated more than repeatY.
@@ -361,8 +363,8 @@ Game specific questions
I need to press a special key
-----------------------------
-Bring up the virtual keyboard. On Smartphones take a look at the Keyboard action above.
-On Pocket PCs it's easier to double-tap at the top of the screen.
+Bring up the virtual keyboard. On Smartphones take a look at the Keyboard
+action above. On Pocket PCs it's easier to double-tap at the top of the screen.
The panel is obscuring the playfield area
-----------------------------------------
@@ -383,17 +385,18 @@ Bind and use the quit action to quit.
I cannot rotate the screen to landscape/inverse landscape
---------------------------------------------------------
-Depending on the video driver, ScummVM may opt to not provide such functionality.
-In general, when ScummVM starts in normal "portrait" orientation, the device driver
-reports better display characteristics and you should consider launching from portrait.
+Depending on the video driver, ScummVM may opt to not provide such
+functionality. In general, when ScummVM starts in normal "portrait"
+orientation, the device driver reports better display characteristics and you
+should consider launching from portrait.
I'm having problems. Is there diagnostic output available ?
-----------------------------------------------------------
Insert a line in the [scummvm] section of scummvm.ini with the following:
debuglevel=1
-Run ScummVM. When it closes scummvm_stdout.txt and scummvm_stderr.txt files will be
-available at the program directory (see section above).
+Run ScummVM. When it closes scummvm_stdout.txt and scummvm_stderr.txt files
+will be available at the program directory (see section above).
ScummVM crashes and returns to desktop
--------------------------------------
@@ -548,18 +551,19 @@ Use the Multi Function action.
-- AGI engine games --
----------------------
-Do you expect me to play these games on keyboard less devices ?
+Do you expect me to play these games on keyboard-less devices ?
---------------------------------------------------------------
Sure we do :-)
-If you want to get some mileage on your stylus you can use the virtual keyboard.
-There is a very useful alternative though, the AGI engine's predictive input dialog.
-It requires a dictionary to be present. Just tap on the command line or use the
-Multi Function action to bring it up. On Smartphones, when the dialog is shown
-all key mapping is disabled temporarily (including mouse emulation). Input is
-performed either by pressing the phone's numeric keypad keys and dpad enter to
-close the dialog, or by navigating the buttons using the dpad arrows and pressing
-with dpad enter. Check the main Readme file for more information on this.
+If you want to get some mileage on your stylus you can use the virtual
+keyboard. There is a very useful alternative though, the AGI engine's
+predictive input dialog. It requires a dictionary to be present. Just tap on
+the command line or use the Multi Function action to bring it up. On
+Smartphones, when the dialog is shown all key mapping is disabled temporarily
+(including mouse emulation). Input is performed either by pressing the phone's
+numeric keypad keys and dpad enter to close the dialog, or by navigating the
+buttons using the dpad arrows and pressing with dpad enter. Check the main
+Readme file for more information on this.
---------------------------
-- Lure of the Temptress --
@@ -595,8 +599,9 @@ I think I found a bug, ScummVM crashes in ...
See the "Reporting Bugs" section in ScummVM readme.
-If you have a Pocket PC or Handheld PC, be sure to include its resolution (obtained
-on the second dialog displayed on the "About" menu) in your bug report.
+If you have a Pocket PC or Handheld PC, be sure to include its resolution
+(obtained on the second dialog displayed on the "About" menu) in your bug
+report.
If you cannot reproduce this bug on another ScummVM version, you can cross
post your bug report on ScummVM forums.
@@ -619,6 +624,26 @@ http://www.scummvm.org/
Old news follow ...
------------------------------------------------------------------------
+0.11.0:
+- Redesigned 'Free Look' action (Pocket PCs)
+In order to accommodate for the requirements of the lure engine, the
+usage characteristics of the 'Free Look' action have been improved. The
+new behavior is available for use in all engines, but is is *strongly*
+recommended for at least when playing 'Lure of the Temptress'. By using
+the new scheme, when in 'Free Look' mode, it is now possible to enter
+left clicks by clicking a second time near the current location of the
+mouse pointer. Left and Right clicks at the current point location
+are also available by using the respective actions' bound key.
+
+- Reduced optimization build
+The ScummVM executable has grown quite large, prohibiting some devices
+from running memory demanding games (or any games at all). Code
+optimization level has been reduced to offset the growth of the executable.
+Games run slightly slower. This will be addressed before next release.
+
+- Several bugfixes
+
+
0.10.0:
Major improvements have taken place in this version, mostly for behind-
the-scenes stuff. First, we have migrated to GCC for building the Windows
diff --git a/backends/platform/wince/wince-sdl.cpp b/backends/platform/wince/wince-sdl.cpp
index 48f157f6ff..f09a483086 100644
--- a/backends/platform/wince/wince-sdl.cpp
+++ b/backends/platform/wince/wince-sdl.cpp
@@ -461,7 +461,7 @@ OSystem_WINCE3::OSystem_WINCE3() : OSystem_SDL(),
_orientationLandscape(0), _newOrientation(0), _panelInitialized(false),
_panelVisible(true), _panelStateForced(false), _forceHideMouse(false), _unfilteredkeys(false),
_freeLook(false), _forcePanelInvisible(false), _toolbarHighDrawn(false), _zoomUp(false), _zoomDown(false),
- _scalersChanged(false), _lastKeyPressed(0), _tapTime(0), _closeClick(false),
+ _scalersChanged(false), _lastKeyPressed(0), _tapTime(0), _closeClick(false), _noDoubleTapRMB(false),
_saveToolbarState(false), _saveActiveToolbar(NAME_MAIN_PANEL), _rbutton(false), _hasfocus(true),
_usesEmulatedMouse(false), _mouseBackupOld(NULL), _mouseBackupToolbar(NULL), _mouseBackupDim(0)
{
@@ -1059,14 +1059,11 @@ void OSystem_WINCE3::update_game_settings() {
panel->setVisible(false);
_saveToolbarState = true;
-
- // Set Smush Force Redraw rate for Full Throttle
- if (!ConfMan.hasKey("Smush_force_redraw")) {
- ConfMan.setInt("Smush_force_redraw", 30);
- ConfMan.flushToDisk();
- }
}
+ if (ConfMan.hasKey("no_doubletap_rightclick"))
+ _noDoubleTapRMB = ConfMan.getBool("no_doubletap_rightclick");
+
compute_sample_rate();
}
@@ -2340,7 +2337,7 @@ bool OSystem_WINCE3::pollEvent(Common::Event &event) {
if (_closeClick && (GetTickCount() - _tapTime < 1000)) {
if (event.mouse.y <= 20 && _panelInitialized) { // top of screen (show panel)
swap_panel_visibility();
- } else { // right click
+ } else if (!_noDoubleTapRMB) { // right click
event.type = Common::EVENT_RBUTTONDOWN;
_rbutton = true;
}
diff --git a/backends/platform/wince/wince-sdl.h b/backends/platform/wince/wince-sdl.h
index 8853c156d8..ece8c9b7b1 100644
--- a/backends/platform/wince/wince-sdl.h
+++ b/backends/platform/wince/wince-sdl.h
@@ -200,6 +200,7 @@ private:
bool _zoomUp; // zooming up mode
bool _zoomDown; // zooming down mode
+ bool _noDoubleTapRMB; // disable double tap -> rmb click
bool _rbutton; // double tap -> right button simulation
bool _closeClick; // flag when taps are spatially close together
diff --git a/backends/saves/compressed/compressed-saves.cpp b/backends/saves/compressed/compressed-saves.cpp
index 150cf5c47d..0c4fec0e24 100644
--- a/backends/saves/compressed/compressed-saves.cpp
+++ b/backends/saves/compressed/compressed-saves.cpp
@@ -62,7 +62,7 @@ public:
_stream.zfree = Z_NULL;
_stream.opaque = Z_NULL;
- // Verify file header is correct once more
+ // Verify file header is correct
w->seek(0, SEEK_SET);
uint16 header = w->readUint16BE();
assert(header == 0x1F8B ||
@@ -133,27 +133,34 @@ public:
}
void seek(int32 offset, int whence = SEEK_SET) {
int32 newPos = 0;
+ assert(whence != SEEK_END); // SEEK_END not supported
switch(whence) {
- case SEEK_END:
- newPos = size() - offset;
- break;
case SEEK_SET:
newPos = offset;
break;
case SEEK_CUR:
newPos = _pos + offset;
}
- offset = newPos - _pos;
-
- if (offset < 0)
- error("Backward seeking not supported in compressed savefiles");
+
+ assert(newPos >= 0);
+
+ if ((uint32)newPos < _pos) {
+ // To search backward, we have to restart the whole decompression
+ // from the start of the file. A rather wasteful operation, best
+ // to avoid it. :/
+#if DEBUG
+ warning("Backward seeking in CompressedInSaveFile detected");
+#endif
+ _pos = 0;
+ _wrapped->seek(0, SEEK_SET);
+ _zlibErr = inflateReset(&_stream);
+ if (_zlibErr != Z_OK)
+ return;
+ _stream.next_in = _buf;
+ _stream.avail_in = 0;
+ }
- // We could implement backward seeking, but it is tricky to do efficiently.
- // A simple solution would be to restart the whole decompression from the
- // start of the file. Or we could decompress the whole file in one go
- // in the constructor, and wrap it into a MemoryReadStream -- but that
- // would be rather wasteful. As long as we don't need it, I'd rather not
- // implement this at all. -- Fingolfin
+ offset = newPos - _pos;
// Skip the given amount of data (very inefficient if one tries to skip
// huge amounts of data, but usually client code will only skip a few