aboutsummaryrefslogtreecommitdiff
path: root/backends
diff options
context:
space:
mode:
Diffstat (limited to 'backends')
-rw-r--r--backends/platform/3ds/README.md2
-rw-r--r--backends/platform/dingux/dingux.mk2
-rw-r--r--backends/platform/ds/arm9/dist/readme_ds.txt14
-rw-r--r--backends/platform/ios7/README.md2
-rw-r--r--backends/platform/maemo/debian/copyright2
-rw-r--r--backends/platform/psp/README.PSP4
-rw-r--r--backends/platform/psp/README.PSP.in4
-rw-r--r--backends/platform/sdl/raspberrypi/README.RASPBERRYPI2
-rw-r--r--backends/platform/symbian/README6
-rw-r--r--backends/platform/tizen/README.TXT2
-rw-r--r--backends/platform/webos/webos.mk2
-rw-r--r--backends/platform/wince/Makefile2
-rw-r--r--backends/platform/wince/README-WinCE.txt8
13 files changed, 26 insertions, 26 deletions
diff --git a/backends/platform/3ds/README.md b/backends/platform/3ds/README.md
index 3a8fc7c1fd..b45a2a69d1 100644
--- a/backends/platform/3ds/README.md
+++ b/backends/platform/3ds/README.md
@@ -96,7 +96,7 @@ release of the mouse buttons. At the moment, this is only a left-click.
3.0) Supported Games
--------------------
The full game engine compatibility list can be found here:
-http://scummvm.org/compatibility/
+https://scummvm.org/compatibility/
While all the above games should run on the 3DS (report if they do not), there are
many games which are unplayable due to the lack of CPU speed on the 3DS. So if
diff --git a/backends/platform/dingux/dingux.mk b/backends/platform/dingux/dingux.mk
index dc87e41241..52d97e01c9 100644
--- a/backends/platform/dingux/dingux.mk
+++ b/backends/platform/dingux/dingux.mk
@@ -75,7 +75,7 @@ gcw-opk: $(gcw0_bundle)
$(srcdir)/dists/gcw0/opk_make.sh -d $(gcw0_bundle) -o scummvm
GeneralUser_GS_1.44-FluidSynth.zip:
- curl -s http://www.scummvm.org/frs/extras/SoundFont/GeneralUser_GS_1.44-FluidSynth.zip -o GeneralUser_GS_1.44-FluidSynth.zip
+ curl -s https://www.scummvm.org/frs/extras/SoundFont/GeneralUser_GS_1.44-FluidSynth.zip -o GeneralUser_GS_1.44-FluidSynth.zip
GeneralUser\ GS\ FluidSynth\ v1.44.sf2: GeneralUser_GS_1.44-FluidSynth.zip
unzip -n GeneralUser_GS_1.44-FluidSynth.zip
diff --git a/backends/platform/ds/arm9/dist/readme_ds.txt b/backends/platform/ds/arm9/dist/readme_ds.txt
index dc37fecce5..99aaf19255 100644
--- a/backends/platform/ds/arm9/dist/readme_ds.txt
+++ b/backends/platform/ds/arm9/dist/readme_ds.txt
@@ -6,7 +6,7 @@
by Neil Millstone (agentq)
http://scummvm.drunkencoders.com
------------------------------------------------------------------------
-Visit the main ScummVM website <http://www.scummvm.org>
+Visit the main ScummVM website <https://www.scummvm.org>
@@ -159,7 +159,7 @@ this are the three Revolution Software games. These are 'Beneath a
Steel Sky', 'Lure of the Temptress' and 'Flight of the Amazon Queen'.
Revolution have kindly allowed us to give these games away for free.
You can download them from the main ScummVM site at
-<http://www.scummvm.org/downloads.php>
+<https://www.scummvm.org/games/>
If you have a modern card reader, like an M3 Real or R4DS, getting
ScummVM to run on your card is as simple as:
@@ -334,7 +334,7 @@ Temptress have generously been released as freeware by the original
authors, Revolution Software <http://www.revolution.co.uk/>. This is a
great thing and we should support Revolution for being so kind to us.
You can download the game data from the official ScummVM download page
-<http://www.scummvm.org/downloads.php>.
+<https://www.scummvm.org/games/>.
The other games on this list are commercial, and still under copyright,
which means downloading them without paying for it is illegal. You can
@@ -408,7 +408,7 @@ Future Wars D
All Sierra AGI games.
For a complete list, see this page
-<http://wiki.scummvm.org/index.php/AGI> D
+<https://wiki.scummvm.org/index.php/AGI> D
Inherit the Earth E
@@ -432,7 +432,7 @@ Cruise for a Corpse K
Full Throttle and The Dig can run on the DS using an external RAM pack
plugged into slot-2 (the GBA slot). To do this, download the special
-build of ScummVM DS from here: http://forums.scummvm.org/viewtopic.php?t=7044
+build of ScummVM DS from here: https://forums.scummvm.org/viewtopic.php?t=7044
There is no support for Windows Humongous Entertainment games, Broken Sword,
and all other games that run at 640x480 resolution. The DS cannot cope with
@@ -784,7 +784,7 @@ Opera Expansion Pack to support more games like The Dig and Full
Throttle? DS Linux has done it, so why can't you?
*A:* Yes! The Dig and Full Throttle are playable with some limitations.
See the forum thread here for a download:
-http://forums.scummvm.org/viewtopic.php?t=7044
+https://forums.scummvm.org/viewtopic.php?t=7044
*Q:* ScummVM DS turns off my DS when I hit 'Quit' in the game or quit
from the frontend. Why doesn't it return to the menu?
@@ -815,7 +815,7 @@ read the FAQ first. /Please/ don't ask me questions which are answered
in the FAQ, I get many emails about this program each day, and I can't
help the people who really need help if I'm answering the same question
all the time which is already answered on this page. Other than that,
-feel free to post on the ScummVM DS forum <http://forums.scummvm.org>
+feel free to post on the ScummVM DS forum <https://forums.scummvm.org>
for help. Please do your research first though. There is no way of
running this on an out-of-the box DS without extra hardware. Most of
these things are fairly inexpensive though.
diff --git a/backends/platform/ios7/README.md b/backends/platform/ios7/README.md
index 48a3d3e830..ca1384ef54 100644
--- a/backends/platform/ios7/README.md
+++ b/backends/platform/ios7/README.md
@@ -6,7 +6,7 @@ I tried to use all the latest iOS features to replace the old code. For instance
## Compilation ##
-See http://wiki.scummvm.org/index.php/Compiling_ScummVM/iPhone
+See https://wiki.scummvm.org/index.php/Compiling_ScummVM/iPhone
## Usage ##
diff --git a/backends/platform/maemo/debian/copyright b/backends/platform/maemo/debian/copyright
index a90e5a21cc..1108ceb6e9 100644
--- a/backends/platform/maemo/debian/copyright
+++ b/backends/platform/maemo/debian/copyright
@@ -4,7 +4,7 @@ Packaged for the Maemo platform by Tomas Junnoen <tomas@fs-security.com> Oct 200
From 0.8.2 to 1.2.1, packaging for Maemo was done by Frantisek Dufka <dufkaf@seznam.cz>
Since 1.4 packaging for Maemo is done by Tarek Soliman <tarek@bashasoliman.com>
-It was downloaded from <http://www.scummvm.org/>.
+It was downloaded from <https://www.scummvm.org/>.
Upstream Authors: see AUTHORS file of the ScummVM source distribution.
diff --git a/backends/platform/psp/README.PSP b/backends/platform/psp/README.PSP
index 34300bf5ef..10cc39c239 100644
--- a/backends/platform/psp/README.PSP
+++ b/backends/platform/psp/README.PSP
@@ -99,7 +99,7 @@ Notes
plugin files in the plugin directory and copying the new ones over again.
- This README may be outdated, for more up-to-date instructions and notes see
- the PSP Port Wiki: http://wiki.scummvm.org/index.php/PlayStation_Portable
+ the PSP Port Wiki: https://wiki.scummvm.org/index.php/PlayStation_Portable
Frequently Asked Questions
==========================
@@ -115,7 +115,7 @@ A: A PSP that can run homebrew and the necessary datafiles for the game you wan
Q: Can I run game X with this?
A: You can find the list of supported games on the compatibility page
- at http://www.scummvm.org
+ at https://www.scummvm.org
Note that ScummVM is NOT an emulator. The supported games engines have been painstakingly rewritten.
It's not easy to add support for a game you want that currently isn't supported.
diff --git a/backends/platform/psp/README.PSP.in b/backends/platform/psp/README.PSP.in
index 1ee99db84b..99978f96ef 100644
--- a/backends/platform/psp/README.PSP.in
+++ b/backends/platform/psp/README.PSP.in
@@ -99,7 +99,7 @@ Notes
plugin files in the plugin directory and copying the new ones over again.
- This README may be outdated, for more up-to-date instructions and notes see
- the PSP Port Wiki: http://wiki.scummvm.org/index.php/PlayStation_Portable
+ the PSP Port Wiki: https://wiki.scummvm.org/index.php/PlayStation_Portable
Frequently Asked Questions
==========================
@@ -115,7 +115,7 @@ A: A PSP that can run homebrew and the necessary datafiles for the game you wan
Q: Can I run game X with this?
A: You can find the list of supported games on the compatibility page
- at http://www.scummvm.org
+ at https://www.scummvm.org
Note that ScummVM is NOT an emulator. The supported games engines have been painstakingly rewritten.
It's not easy to add support for a game you want that currently isn't supported.
diff --git a/backends/platform/sdl/raspberrypi/README.RASPBERRYPI b/backends/platform/sdl/raspberrypi/README.RASPBERRYPI
index ab0e674c31..daa55a5616 100644
--- a/backends/platform/sdl/raspberrypi/README.RASPBERRYPI
+++ b/backends/platform/sdl/raspberrypi/README.RASPBERRYPI
@@ -67,7 +67,7 @@ Building from sources
Recommended method is building by cross-compiling on a GNU/Linux X86-based computer.
You can find concise instructions for this on the ScummVM wiki:
-http://wiki.scummvm.org/index.php/Compiling_ScummVM/RPI
+https://wiki.scummvm.org/index.php/Compiling_ScummVM/RPI
The configure script is disabling scalers because we prefer dispmanx for that, which
makes scalers unnecessary on a CPU limited platform like this, timestamps because most people
diff --git a/backends/platform/symbian/README b/backends/platform/symbian/README
index 89c4daf486..859e4f3675 100644
--- a/backends/platform/symbian/README
+++ b/backends/platform/symbian/README
@@ -82,9 +82,9 @@ Release version: 1.6.0
Release version: 0.12.0
* This version is only supported on Symbian OS 9 devices due to compiler constraints for older devices. (That means UIQ3 and S60V3 devices)
* Updated to SDL version 1.2.13 (previous version used was 1.2.2)
- * Information about S60 devices can be found here http://wiki.scummvm.org/index.php/SymbianOS_S60
- * Information about UIQ devices can be found here http://wiki.scummvm.org/index.php/SymbianOS_UIQ
- * Best source of general information is the ScummVM forum, http://forums.scummvm.org
+ * Information about S60 devices can be found here https://wiki.scummvm.org/index.php/SymbianOS_S60
+ * Information about UIQ devices can be found here https://wiki.scummvm.org/index.php/SymbianOS_UIQ
+ * Best source of general information is the ScummVM forum, https://forums.scummvm.org
* SVN builds (not frequently updated) can be found at http://www.anotherguest.se
diff --git a/backends/platform/tizen/README.TXT b/backends/platform/tizen/README.TXT
index def3da2cce..0af4c33895 100644
--- a/backends/platform/tizen/README.TXT
+++ b/backends/platform/tizen/README.TXT
@@ -25,7 +25,7 @@ export CFLAGS=${CPPFLAGS}
3. Build dependencies
See: "Building the libraries" under:
- http://wiki.scummvm.org/index.php/Compiling_ScummVM/MinGW#Building_the_libraries
+ https://wiki.scummvm.org/index.php/Compiling_ScummVM/MinGW#Building_the_libraries
for instructions on how to obtain these modules
3.1 zlib
diff --git a/backends/platform/webos/webos.mk b/backends/platform/webos/webos.mk
index 804b56de35..1f4b92b59c 100644
--- a/backends/platform/webos/webos.mk
+++ b/backends/platform/webos/webos.mk
@@ -17,7 +17,7 @@
#
# The package is now in the "portdist" folder.
#
-# See http://wiki.scummvm.org/index.php/Compiling_ScummVM/WebOS for
+# See https://wiki.scummvm.org/index.php/Compiling_ScummVM/WebOS for
# more detailed build instructions.
#
#
diff --git a/backends/platform/wince/Makefile b/backends/platform/wince/Makefile
index 7f8d45b3de..f0606c9ba1 100644
--- a/backends/platform/wince/Makefile
+++ b/backends/platform/wince/Makefile
@@ -1,5 +1,5 @@
# ScummVM Makefile for Windows CE port
-# Uses the cegcc toolchain. For build info check out the wiki: http://wiki.scummvm.org
+# Uses the cegcc toolchain. For build info check out the wiki: https://wiki.scummvm.org
########################################################################
## Do you want a debug build or not?
diff --git a/backends/platform/wince/README-WinCE.txt b/backends/platform/wince/README-WinCE.txt
index 11467fd482..0626f7b022 100644
--- a/backends/platform/wince/README-WinCE.txt
+++ b/backends/platform/wince/README-WinCE.txt
@@ -230,7 +230,7 @@ Vorbis compression, it's recommended to sample the files to 11 kHz (this sample
rate is not supported by other versions of ScummVM).
If you need more details, you can check SirDave's mini-manual online available
-at: http://forums.scummvm.org/viewtopic.php?t=936
+at: https://forums.scummvm.org/viewtopic.php?t=936
and at: http://www.pocketmatrix.com/forums/viewtopic.php?t=8606
How do I run a game ?
@@ -708,7 +708,7 @@ Help, I've read everything and ...
Luckily, as there is a huge variety of Windows CE devices, a specific forum
is dedicated to this ScummVM port. You can ask your question on the WinCE
-ScummVM forum available at http://forums.scummvm.org/viewforum.php?f=6
+ScummVM forum available at https://forums.scummvm.org/viewforum.php?f=6
Some older questions and very nice tutorials are still available on the historic
PocketMatrix forum at http://www.pocketmatrix.com/forums/viewforum.php?f=20
@@ -731,13 +731,13 @@ I want to compile my own ScummVM for Windows CE
-----------------------------------------------
Take a look at:
-http://wiki.scummvm.org/index.php/Compiling_ScummVM/Windows_CE
+https://wiki.scummvm.org/index.php/Compiling_ScummVM/Windows_CE
------------------------------------------------------------------------
Good Luck and Happy Adventuring!
The ScummVM team.
-http://www.scummvm.org/
+https://www.scummvm.org/
------------------------------------------------------------------------