diff options
Diffstat (limited to 'backends')
-rw-r--r-- | backends/fs/ds/ds-fs.h | 8 | ||||
-rw-r--r-- | backends/platform/ds/arm9/source/dsmain.cpp | 2 | ||||
-rw-r--r-- | backends/platform/ds/arm9/source/osystem_ds.cpp | 14 |
3 files changed, 21 insertions, 3 deletions
diff --git a/backends/fs/ds/ds-fs.h b/backends/fs/ds/ds-fs.h index 951d15799b..5b9bd84a0d 100644 --- a/backends/fs/ds/ds-fs.h +++ b/backends/fs/ds/ds-fs.h @@ -123,7 +123,8 @@ struct fileHandle { // // A #define is the only way, as redefinig the functions would cause linker errors. -// These functions need to be #undef'ed, as their definition is done with #includes +// These functions need to be #undef'ed, as their original definition +// in devkitarm is done with #includes (ugh!) #undef feof #undef stderr #undef stdout @@ -175,6 +176,11 @@ int std_ferror(FILE* handle); #define getcwd(dir, dunno) DS::std_getcwd(dir, dunno) #define ferror(handle) DS::std_ferror(handle) +#ifdef assert +#undef assert +#endif + +#define assert(s) if (!(s)) consolePrintf("Assertion failed: '##s##' at file %s, line %d\n", __FILE__, __LINE__) } diff --git a/backends/platform/ds/arm9/source/dsmain.cpp b/backends/platform/ds/arm9/source/dsmain.cpp index bb764bc75a..e0332f91b5 100644 --- a/backends/platform/ds/arm9/source/dsmain.cpp +++ b/backends/platform/ds/arm9/source/dsmain.cpp @@ -517,7 +517,7 @@ void displayMode8Bit() { BG0_Y0 = 0; // Restore palette entry used by text in the front-end - PALETTE_SUB[255] = savedPalEntry255; +// PALETTE_SUB[255] = savedPalEntry255; consoleInitDefault((u16*)SCREEN_BASE_BLOCK(0), (u16*)CHAR_BASE_BLOCK(1), 16); consolePrintSet(0, 23); diff --git a/backends/platform/ds/arm9/source/osystem_ds.cpp b/backends/platform/ds/arm9/source/osystem_ds.cpp index 247b4e73de..70299ae5b2 100644 --- a/backends/platform/ds/arm9/source/osystem_ds.cpp +++ b/backends/platform/ds/arm9/source/osystem_ds.cpp @@ -471,7 +471,19 @@ Common::SaveFileManager* OSystem_DS::getSavefileManager() bool OSystem_DS::grabRawScreen(Graphics::Surface* surf) { surf->create(DS::getGameWidth(), DS::getGameHeight(), 1); - memcpy(surf->pixels, DS::get8BitBackBuffer(), DS::getGameWidth() * DS::getGameHeight()); + + // Ensure we copy using 16 bit quantities due to limitation of VRAM addressing + // TODO: Change this to work with the software scalar (hint: video ram format is different) + u16* image = (u16 *) DS::get8BitBackBuffer(); + for (int y = 0; y < DS::getGameHeight(); y++) + { + DC_FlushRange((image + (y * 512)), DS::getGameWidth()); + for (int x = 0; x < DS::getGameWidth() >> 1; x++) + { + *(((u16 *) (surf->pixels)) + y * (DS::getGameWidth() >> 1) + x) = *(image + y * 256 + x); + } + } + return true; } |