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-rw-r--r--backends/graphics/opengl/context.cpp43
-rw-r--r--backends/graphics/opengl/opengl-sys.h2
2 files changed, 34 insertions, 11 deletions
diff --git a/backends/graphics/opengl/context.cpp b/backends/graphics/opengl/context.cpp
index 10468f3700..4dbd16f6b3 100644
--- a/backends/graphics/opengl/context.cpp
+++ b/backends/graphics/opengl/context.cpp
@@ -43,12 +43,10 @@ void Context::reset() {
_maxTextureSize = 0;
NPOTSupported = false;
-#if !USE_FORCED_GLES && !USE_FORCED_GLES2
shadersSupported = false;
multitextureSupported = false;
framebufferObjectSupported = false;
textureRGSupported = false;
-#endif
#define GL_FUNC_DEF(ret, name, param) name = nullptr;
#include "backends/graphics/opengl/opengl-func.h"
@@ -197,12 +195,10 @@ void OpenGLGraphicsManager::initializeGLContext() {
const char *extString = (const char *)g_context.glGetString(GL_EXTENSIONS);
-#if !USE_FORCED_GLES && !USE_FORCED_GLES2
bool ARBShaderObjects = false;
bool ARBShadingLanguage100 = false;
bool ARBVertexShader = false;
bool ARBFragmentShader = false;
-#endif
Common::StringTokenizer tokenizer(extString, " ");
while (!tokenizer.empty()) {
@@ -210,7 +206,6 @@ void OpenGLGraphicsManager::initializeGLContext() {
if (token == "GL_ARB_texture_non_power_of_two") {
g_context.NPOTSupported = true;
-#if !USE_FORCED_GLES && !USE_FORCED_GLES2
} else if (token == "GL_ARB_shader_objects") {
ARBShaderObjects = true;
} else if (token == "GL_ARB_shading_language_100") {
@@ -225,13 +220,43 @@ void OpenGLGraphicsManager::initializeGLContext() {
g_context.textureRGSupported = true;
} else if (token == "GL_EXT_framebuffer_object") {
g_context.framebufferObjectSupported = true;
-#endif
}
}
-#if !USE_FORCED_GLES && !USE_FORCED_GLES2
- g_context.shadersSupported = ARBShaderObjects & ARBShadingLanguage100 & ARBVertexShader & ARBFragmentShader;
-#endif
+ if (g_context.type == kContextGLES2) {
+ // GLES2 always has shader support.
+ g_context.shadersSupported = true;
+
+ // GLES2 always has multi texture support.
+ g_context.multitextureSupported = true;
+
+ // GLES2 always has FBO support.
+ g_context.framebufferObjectSupported = true;
+ } else {
+ g_context.shadersSupported = ARBShaderObjects & ARBShadingLanguage100 & ARBVertexShader & ARBFragmentShader;
+ }
+
+ // Log context type.
+ switch (g_context.type) {
+ case kContextGL:
+ debug(5, "OpenGL: GL context initialized");
+ break;
+
+ case kContextGLES:
+ debug(5, "OpenGL: GLES context initialized");
+ break;
+
+ case kContextGLES2:
+ debug(5, "OpenGL: GLES2 context initialized");
+ break;
+ }
+
+ // Log features supported by GL context.
+ debug(5, "OpenGL: NPOT texture support: %d", g_context.NPOTSupported);
+ debug(5, "OpenGL: Shader support: %d", g_context.shadersSupported);
+ debug(5, "OpenGL: Multitexture support: %d", g_context.multitextureSupported);
+ debug(5, "OpenGL: Texture RG support: %d", g_context.textureRGSupported);
+ debug(5, "OpenGL: FBO support: %d", g_context.framebufferObjectSupported);
}
} // End of namespace OpenGL
diff --git a/backends/graphics/opengl/opengl-sys.h b/backends/graphics/opengl/opengl-sys.h
index 9df5efc38c..9c3dfe8244 100644
--- a/backends/graphics/opengl/opengl-sys.h
+++ b/backends/graphics/opengl/opengl-sys.h
@@ -108,7 +108,6 @@ struct Context {
/** Whether GL_ARB_texture_non_power_of_two is available or not. */
bool NPOTSupported;
-#if !USE_FORCED_GLES && !USE_FORCED_GLES2
/** Whether shader support is available or not. */
bool shadersSupported;
@@ -120,7 +119,6 @@ struct Context {
/** Whether FBO support is available or not. */
bool framebufferObjectSupported;
-#endif
#define GL_FUNC_DEF(ret, name, param) ret (GL_CALL_CONV *name)param
#include "backends/graphics/opengl/opengl-func.h"