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-rw-r--r--backends/gp32/dirent.h59
-rw-r--r--backends/gp32/gp32.cpp1556
-rw-r--r--backends/gp32/gp32.h220
-rw-r--r--backends/gp32/portdefs.h110
-rw-r--r--backends/gp32/readme.txt38
-rw-r--r--backends/gp32/sdl.h84
-rw-r--r--backends/gp32/stat.h29
7 files changed, 2096 insertions, 0 deletions
diff --git a/backends/gp32/dirent.h b/backends/gp32/dirent.h
new file mode 100644
index 0000000000..8b9698dade
--- /dev/null
+++ b/backends/gp32/dirent.h
@@ -0,0 +1,59 @@
+//////////////////////////////////////////////////////////////////////////////
+// NOTE: (ph0x)
+// borrowed from wince port as the file was either missing from the gp32sdk
+// or was causing conflicts.
+//////////////////////////////////////////////////////////////////////////////
+
+
+/* Header is not present in Windows CE SDK */
+/* It would not be a bad idea to take this thing from gcc distro and port
+ it properly. For now only required part is ported. */
+
+struct dirent
+{
+ long d_ino; /* Always zero. */
+ unsigned short d_reclen; /* Always zero. */
+ unsigned short d_namlen; /* Length of name in d_name. */
+ char* d_name; /* File name. */
+ /* NOTE: The name in the dirent structure points to the name in the
+ * finddata_t structure in the DIR. */
+};
+
+/*
+ * This is an internal data structure. Good programmers will not use it
+ * except as an argument to one of the functions below.
+ */
+typedef struct
+{
+ /* disk transfer area for this dir */
+/* struct _finddata_t dd_dta; */
+
+ /* dirent struct to return from dir (NOTE: this makes this thread
+ * safe as long as only one thread uses a particular DIR struct at
+ * a time) */
+ struct dirent dd_dir;
+
+ /* _findnext handle */
+ long dd_handle;
+
+ /*
+ * Status of search:
+ * 0 = not started yet (next entry to read is first entry)
+ * -1 = off the end
+ * positive = 0 based index of next entry
+ */
+ short dd_stat;
+
+ /* given path for dir with search pattern (struct is extended) */
+ char dd_name[1];
+} DIR;
+
+
+DIR* opendir (const char*);
+struct dirent* readdir (DIR*);
+int closedir (DIR*);
+/*
+void rewinddir (DIR*);
+long telldir (DIR*);
+void seekdir (DIR*, long);
+*/
diff --git a/backends/gp32/gp32.cpp b/backends/gp32/gp32.cpp
new file mode 100644
index 0000000000..773b4e95ec
--- /dev/null
+++ b/backends/gp32/gp32.cpp
@@ -0,0 +1,1556 @@
+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2001 Ludvig Strigeus
+ * Copyright (C) 2001/2002 The ScummVM project
+ * Copyright (C) 2002 ph0x (GP32 port)
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ */
+
+
+//#define GPDEBUG //uncomment for debug messages (use DarkFader's emudebug.exe)
+#include "gp32.h"
+
+#define MARK printf("%s, %s, %d", __FUNCTION__, __FILE__, __LINE__) //ph0x
+#define GP_RGB16(r,g,b) (((((r>>3))&0x1f)<<11)|((((g>>3))&0x1f)<<6)|((((b>>3))&0x1f)<<1))
+void GpSetPaletteEntry(u8 i, u8 r, u8 g, u8 b);
+
+#define GAME_SURFACE 0
+#define NAMEME_SURFACE 1
+#define DEBUG_SURFACE 2
+
+GPDRAWSURFACE gpDraw[2]; // surfaces
+int mx=1, my=1; // wrong if 0?
+char currsurface;
+
+// Set colors of the palette
+void OSystem_GP32::set_palette(const byte *colors, uint start, uint num) {
+ const byte *b = colors;
+ uint i;
+ SDL_Color *base = _currentPalette + start;
+ for(i = 0; i < num; i++) {
+ base[i].r = b[0];
+ base[i].g = b[1];
+ base[i].b = b[2];
+ b += 4;
+ }
+
+ if (start < _paletteDirtyStart)
+ _paletteDirtyStart = start;
+
+ if (start + num > _paletteDirtyEnd)
+ _paletteDirtyEnd = start + num;
+}
+
+// Set the size of the video bitmap.
+// Typically, 320x200
+void OSystem_GP32::init_size(uint w, uint h) {
+ // Avoid redundant res changes
+ if ((int)w == _screenWidth && (int)h == _screenHeight)
+ return;
+
+ _screenWidth = w;
+ _screenHeight = h;
+ CKSUM_NUM = (_screenWidth*_screenHeight/(8*8));
+ if (_dirty_checksums)
+ free(_dirty_checksums);
+ _dirty_checksums = (uint32*)calloc(CKSUM_NUM*2, sizeof(uint32));
+
+ unload_gfx_mode();
+ load_gfx_mode();
+
+}
+
+void OSystem_GP32::add_dirty_rect(int x, int y, int w, int h) {
+ if (_forceFull)
+ return;
+
+ if (_num_dirty_rects == NUM_DIRTY_RECT)
+ _forceFull = true;
+ else {
+ SDL_Rect *r = &_dirty_rect_list[_num_dirty_rects++];
+
+ // Extend the dirty region by 1 pixel for scalers
+ // that "smear" the screen, e.g. 2xSAI
+ if (_mode_flags & DF_UPDATE_EXPAND_1_PIXEL) {
+ x--;
+ y--;
+ w+=2;
+ h+=2;
+ }
+
+ // clip
+ if (x < 0) { w+=x; x=0; }
+ if (y < 0) { h+=y; y=0; }
+ if (w > _screenWidth-x) { w = _screenWidth - x; }
+ if (h > _screenHeight-y) { h = _screenHeight - y; }
+
+ r->x = x;
+ r->y = y;
+ r->w = w;
+ r->h = h;
+ }
+}
+
+#define ROL(a,n) a = (a<<(n)) | (a>>(32-(n)))
+#define DOLINE(x) a ^= ((uint32*)buf)[0+(x)*(_screenWidth/4)]; b ^= ((uint32*)buf)[1+(x)*(_screenWidth/4)]
+void OSystem_GP32::mk_checksums(const byte *buf) {
+ uint32 *sums = _dirty_checksums;
+ uint x,y;
+ const uint last_x = (uint)_screenWidth/8;
+ const uint last_y = (uint)_screenHeight/8;
+
+ /* the 8x8 blocks in buf are enumerated starting in the top left corner and
+ * reading each line at a time from left to right */
+ for(y=0; y != last_y; y++, buf+=_screenWidth*(8-1))
+ for(x=0; x != last_x; x++, buf+=8) {
+ uint32 a = x;
+ uint32 b = y;
+
+ DOLINE(0); ROL(a,13); ROL(b,11);
+ DOLINE(2); ROL(a,13); ROL(b,11);
+ DOLINE(4); ROL(a,13); ROL(b,11);
+ DOLINE(6); ROL(a,13); ROL(b,11);
+
+ a*=0xDEADBEEF;
+ b*=0xBAADF00D;
+
+ DOLINE(1); ROL(a,13); ROL(b,11);
+ DOLINE(3); ROL(a,13); ROL(b,11);
+ DOLINE(5); ROL(a,13); ROL(b,11);
+ DOLINE(7); ROL(a,13); ROL(b,11);
+
+ /* output the checksum for this block */
+ *sums++=a+b;
+ }
+}
+#undef DOLINE
+#undef ROL
+
+
+void OSystem_GP32::add_dirty_rgn_auto(const byte *buf) {
+ assert( ((uint32)buf & 3) == 0);
+
+ /* generate a table of the checksums */
+ mk_checksums(buf);
+
+ if (!cksum_valid) {
+ _forceFull = true;
+ cksum_valid = true;
+ }
+
+ /* go through the checksum list, compare it with the previous checksums,
+ and add all dirty rectangles to a list. try to combine small rectangles
+ into bigger ones in a simple way */
+ if (!_forceFull) {
+ int x,y,w;
+ uint32 *ck = _dirty_checksums;
+
+ for(y=0; y!=_screenHeight/8; y++) {
+ for(x=0; x!=_screenWidth/8; x++,ck++) {
+ if (ck[0] != ck[CKSUM_NUM]) {
+ /* found a dirty 8x8 block, now go as far to the right as possible,
+ and at the same time, unmark the dirty status by setting old to new. */
+ w=0;
+ do {
+ ck[w+CKSUM_NUM] = ck[w];
+ w++;
+ } while (x+w != _screenWidth/8 && ck[w] != ck[w+CKSUM_NUM]);
+
+ add_dirty_rect(x*8, y*8, w*8, 8);
+
+ if (_forceFull)
+ goto get_out;
+ }
+ }
+ }
+ } else {
+ get_out:;
+ /* Copy old checksums to new */
+ memcpy(_dirty_checksums + CKSUM_NUM, _dirty_checksums, CKSUM_NUM * sizeof(uint32));
+ }
+}
+
+// Draw a bitmap to screen.
+// The screen will not be updated to reflect the new bitmap
+void OSystem_GP32::copy_rect(const byte *buf, int pitch, int x, int y, int w, int h) {
+ if (_screen == NULL)
+ return;
+
+ if (pitch == _screenWidth && x==0 && y==0 && w==_screenWidth && h==_screenHeight && _mode_flags&DF_WANT_RECT_OPTIM) {
+ /* Special, optimized case for full screen updates.
+ * It tries to determine what areas were actually changed,
+ * and just updates those, on the actual display. */
+ add_dirty_rgn_auto(buf);
+ } else {
+ /* Clip the coordinates */
+ if (x < 0) { w+=x; buf-=x; x = 0; }
+ if (y < 0) { h+=y; buf-=y*pitch; y = 0; }
+ if (w > _screenWidth-x) { w = _screenWidth - x; }
+ if (h > _screenHeight-y) { h = _screenHeight - y; }
+
+ if (w <= 0 || h <= 0)
+ return;
+
+ cksum_valid = false;
+ add_dirty_rect(x, y, w, h);
+ }
+
+ /* FIXME: undraw mouse only if the draw rect intersects with the mouse rect */
+ if (_mouseDrawn)
+ undraw_mouse();
+
+ ///if (SDL_LockSurface(_screen) == -1)
+ /// error("SDL_LockSurface failed: %s.\n", SDL_GetError());
+
+ byte *dst = (byte *)_screen->pixels + y * _screenWidth + x;
+ do {
+ memcpy(dst, buf, w);
+ dst += _screenWidth;
+ buf += pitch;
+ } while (--h);
+
+ ///SDL_UnlockSurface(_screen);
+}
+
+
+SDL_Surface *SDL_CreateRGBSurface
+ (Uint32 flags, int width, int height, int depth,
+ Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask) {
+
+ SDL_Surface *surf = (SDL_Surface*)malloc(sizeof(SDL_Surface));
+ surf->format = (SDL_PixelFormat*)malloc(sizeof(SDL_PixelFormat));
+
+ if ((flags & SDL_HWSURFACE) == SDL_HWSURFACE) {
+ error(">HW surface (w=%d, h=%d)", width, height);
+ } else
+ if ((flags & SDL_SWSURFACE) == SDL_SWSURFACE) {
+ int size=width*height*(depth/8);
+ printf(">SW surface (w=%d, h=%d, size=%d, depth=%d)", width, height, size, depth);
+ surf->pixels = malloc(size);
+ } else {
+ error(">unknown surface", width, height);
+ return NULL;
+ }
+ surf->w=width;
+ surf->h=height;
+ surf->pitch=width*(depth/8);
+ surf->format->BitsPerPixel=depth;
+ surf->format->BytesPerPixel=depth/8;
+ return surf;
+}
+
+SDL_Surface *SDL_SetVideoMode
+ (int width, int height, int bpp, Uint32 flags) {
+
+ return SDL_CreateRGBSurface(flags, width, height, bpp, 0, 0, 0, 0);
+}
+
+void SDL_FreeSurface(SDL_Surface *surface) {
+ // implement
+}
+
+SDL_Surface *SDL_CreateRGBSurfaceFrom(void *pixels,
+ int width, int height, int depth, int pitch,
+ Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask) {
+
+// FIXME dont reuse code
+
+ SDL_Surface *surf = (SDL_Surface*)malloc(sizeof(SDL_Surface));
+ surf->format = (SDL_PixelFormat*)malloc(sizeof(SDL_PixelFormat));
+
+ surf->w=width;
+ surf->h=height;
+ surf->pitch=pitch;
+ surf->pixels=pixels;
+ surf->format->BitsPerPixel=depth;
+ surf->format->BytesPerPixel=depth/8;
+ return surf;
+}
+
+int SDL_FillRect
+ (SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color) {
+
+ // implement
+ return 0;
+}
+
+
+void SDL_UpdateRects(SDL_Surface *screen, int numrects, SDL_Rect *rects) {
+
+ // FIXME dont duplicate code :)
+
+ if (screen->format->BitsPerPixel==8)
+ while (numrects--) {
+ u8 *s=(u8*)((u8*)screen->pixels+rects->y*320+rects->x);
+ u8 *d=(u8*)((u8*)gpDraw[GAME_SURFACE].ptbuffer+rects->x*240+239-rects->y);
+ u8 *s2=s, *d2=d;
+
+ for (int x=rects->w; x; x--) {
+ for (int y=rects->h; y; y--) {
+ *d--=*s;
+ s+=320; // FIXME? screen->pitch;
+ }
+ d2+=240;
+ d=d2;
+ s2++;
+ s=s2;
+ }
+ rects++;
+ }
+ else
+ if (screen->format->BitsPerPixel==16)
+ while (numrects--) {
+ u16 *s=(u16*)((u16*)screen->pixels+rects->y*320+rects->x);
+ u16 *d=(u16*)((u16*)gpDraw[GAME_SURFACE].ptbuffer+rects->x*240+239-rects->y);
+ u16 *s2=s, *d2=d;
+
+ for (int x=rects->w; x; x--) {
+ for (int y=rects->h; y; y--) {
+ *d--=*s;
+ s+=320; // FIXME? screen->pitch;
+ }
+ d2+=240;
+ d=d2;
+ s2++;
+ s=s2;
+ }
+ rects++;
+ }
+ else error("blitting surface with wrong depth (%d)", screen->format->BitsPerPixel);
+ // eh? works also when rects++ is here??
+}
+
+//#define SDL_BlitSurface SDL_UpperBlit
+int SDL_BlitSurface(SDL_Surface *screen, SDL_Rect *rects,
+ SDL_Surface *dst, SDL_Rect *dstrect) {
+
+ // FIXME? role??
+ //SDL_UpdateRects(screen, 1, rects); //ph0x! sdl_hwscreen
+ return 0;
+}
+
+int SDL_SetColors(SDL_Surface *surface, SDL_Color *colors, int firstcolor, int ncolors) {
+ if (currsurface == DEBUG_SURFACE) return 1;
+
+ GpPaletteEntryChangeEx(firstcolor, ncolors, (GP_LOGPALENTRY*)colors, 0);
+ return 1;
+}
+
+// Moves the screen content around by the given amount of pixels
+// but only the top height pixel rows, the rest stays untouched
+void OSystem_GP32::move_screen(int dx, int dy, int height) {
+ if ((dx == 0) && (dy == 0))
+ return;
+
+ if (dx == 0) {
+ // vertical movement
+ if (dy > 0) {
+ // move down
+ // copy from bottom to top
+ for (int y = height - 1; y >= dy; y--)
+ copy_rect((byte *)_screen->pixels + _screenWidth * (y - dy), _screenWidth, 0, y, _screenWidth, 1);
+ } else {
+ // move up
+ // copy from top to bottom
+ for (int y = 0; y < height + dx; y++)
+ copy_rect((byte *)_screen->pixels + _screenWidth * (y - dy), _screenWidth, 0, y, _screenWidth, 1);
+ }
+ } else if (dy == 0) {
+ // horizontal movement
+ if (dx > 0) {
+ // move right
+ // copy from right to left
+ for (int x = _screenWidth - 1; x >= dx; x--)
+ copy_rect((byte *)_screen->pixels + x - dx, _screenWidth, x, 0, 1, height);
+ } else {
+ // move left
+ // copy from left to right
+ for (int x = 0; x < _screenWidth; x++)
+ copy_rect((byte *)_screen->pixels + x - dx, _screenWidth, x, 0, 1, height);
+ }
+ } else {
+ // free movement
+ // not neccessary for now
+ }
+}
+
+void OSystem_GP32::load_gfx_mode() {
+
+ GpRectFill(NULL,&gpDraw[GAME_SURFACE], 0, 0, 320, 240, 0); //black border
+
+ _forceFull = true;
+ _mode_flags = DF_WANT_RECT_OPTIM | DF_UPDATE_EXPAND_1_PIXEL;
+
+ sdl_tmpscreen = NULL;
+ TMP_SCREEN_WIDTH = (_screenWidth + 3);
+
+ switch(_mode) {
+
+ case GFX_NORMAL:
+normal_mode:;
+ _scaleFactor = 1;
+ _scaler_proc = Normal1x;
+ break;
+ default:
+ error("unknown gfx mode");
+ _scaleFactor = 1;
+ _scaler_proc = NULL;
+ }
+
+ //
+ // Create the surface that contains the 8 bit game data
+ //
+ _screen = SDL_CreateRGBSurface(SDL_SWSURFACE, _screenWidth, _screenHeight, 8, 0, 0, 0, 0);
+ if (_screen == NULL)
+ error("_screen failed");
+
+
+ //
+ // Create the surface that contains the scaled graphics in 16 bit mode
+ //
+ sdl_hwscreen = SDL_SetVideoMode(_screenWidth * _scaleFactor, _screenHeight * _scaleFactor, 16,
+ _full_screen ? (SDL_FULLSCREEN|SDL_SWSURFACE) : SDL_SWSURFACE
+ );
+ if (sdl_hwscreen == NULL)
+ error("sdl_hwscreen failed");
+
+ //
+ // Create the surface used for the graphics in 16 bit before scaling, and also the overlay
+ //
+
+/*
+ // Distinguish 555 and 565 mode
+ if (sdl_hwscreen->format->Rmask == 0x7C00)
+ Init_2xSaI(555);
+ else
+ Init_2xSaI(565);
+*/
+ //Init_2xSaI(555); // ph0x fixme?
+
+ //ph0x fixme - tmpscreen needed?
+ // Need some extra bytes around when using 2xSaI
+ uint16 *tmp_screen = (uint16*)calloc(TMP_SCREEN_WIDTH*(_screenHeight+3),sizeof(uint16));
+ sdl_tmpscreen = SDL_CreateRGBSurfaceFrom(tmp_screen,
+ TMP_SCREEN_WIDTH, _screenHeight + 3, 16, TMP_SCREEN_WIDTH*2,
+ sdl_hwscreen->format->Rmask,
+ sdl_hwscreen->format->Gmask,
+ sdl_hwscreen->format->Bmask,
+ sdl_hwscreen->format->Amask);
+
+ if (sdl_tmpscreen == NULL)
+ error("sdl_tmpscreen failed");
+
+
+ // keyboard cursor control, some other better place for it?
+ km.x_max = _screenWidth * _scaleFactor - 1;
+ km.y_max = _screenHeight * _scaleFactor - 1;
+ km.delay_time = 25;
+ km.last_time = 0;
+
+}
+
+void OSystem_GP32::unload_gfx_mode() {
+ if (_screen) {
+ SDL_FreeSurface(_screen);
+ _screen = NULL;
+ }
+
+ if (sdl_hwscreen) {
+ SDL_FreeSurface(sdl_hwscreen);
+ sdl_hwscreen = NULL;
+ }
+
+ if (sdl_tmpscreen) {
+ free((uint16*)sdl_tmpscreen->pixels);
+ SDL_FreeSurface(sdl_tmpscreen);
+ sdl_tmpscreen = NULL;
+ }
+}
+
+
+#include "common/util.h"
+void OSystem_GP32::draw_mouse() {
+ if (!_overlay_visible) {
+
+ if (_mouseDrawn || !_mouseVisible)
+ return;
+
+ int x = _mouse_cur_state.x - _mouseHotspotX;
+ int y = _mouse_cur_state.y - _mouseHotspotY;
+ int w = _mouse_cur_state.w;
+ int h = _mouse_cur_state.h;
+ byte color;
+ byte *src = _mouseData; // Image representing the mouse
+ byte *bak = _mouseBackup; // Surface used to backup the area obscured by the mouse
+ byte *dst; // Surface we are drawing into
+
+ // clip the mouse rect, and addjust the src pointer accordingly
+ if (x < 0) {
+ w += x;
+ src -= x;
+ x = 0;
+ }
+ if (y < 0) {
+ h += y;
+ src -= y * _mouse_cur_state.w;
+ y = 0;
+ }
+ if (w > _screenWidth - x)
+ w = _screenWidth - x;
+ if (h > _screenHeight - y)
+ h = _screenHeight - y;
+
+ // Quick check to see if anything has to be drawn at all
+ if (w <= 0 || h <= 0)
+ return;
+
+ // Store the bounding box so that undraw mouse can restore the area the
+ // mouse currently covers to its original content.
+ _mouse_old_state.x = x;
+ _mouse_old_state.y = y;
+ _mouse_old_state.w = w;
+ _mouse_old_state.h = h;
+
+ // Draw the mouse cursor; backup the covered area in "bak"
+
+ ///if (SDL_LockSurface(_screen) == -1)
+ /// error("SDL_LockSurface failed: %s.\n", SDL_GetError());
+
+ // Mark as dirty
+ add_dirty_rect(x, y, w, h);
+
+ dst = (byte *)_screen->pixels + y * _screenWidth + x;
+ while (h > 0) {
+ int width = w;
+ while (width > 0) {
+ *bak++ = *dst;
+ color = *src++;
+ if (color != 0xFF) // 0xFF = transparent, don't draw
+ *dst = color;
+ dst++;
+ width--;
+ }
+ src += _mouse_cur_state.w - w;
+ bak += MAX_MOUSE_W - w;
+ dst += _screenWidth - w;
+ h--;
+ }
+
+ ///SDL_UnlockSurface(_screen);
+
+ // Finally, set the flag to indicate the mouse has been drawn
+ _mouseDrawn = true;
+ }
+
+ if (_mouseDrawn || !_mouseVisible)
+ return;
+
+ int x = _mouse_cur_state.x - _mouseHotspotX;
+ int y = _mouse_cur_state.y - _mouseHotspotY;
+ int w = _mouse_cur_state.w;
+ int h = _mouse_cur_state.h;
+ byte color;
+ byte *src = _mouseData; // Image representing the mouse
+ uint16 *bak = (uint16*)_mouseBackup; // Surface used to backup the area obscured by the mouse
+ uint16 *dst; // Surface we are drawing into
+
+ // clip the mouse rect, and addjust the src pointer accordingly
+ if (x < 0) {
+ w += x;
+ src -= x;
+ x = 0;
+ }
+ if (y < 0) {
+ h += y;
+ src -= y * _mouse_cur_state.w;
+ y = 0;
+ }
+
+ // Quick check to see if anything has to be drawn at all
+ if (w <= 0 || h <= 0)
+ return;
+
+ if (w > _screenWidth - x)
+ w = _screenWidth - x;
+ if (h > _screenHeight - y)
+ h = _screenHeight - y;
+
+ // Store the bounding box so that undraw mouse can restore the area the
+ // mouse currently covers to its original content.
+ _mouse_old_state.x = x;
+ _mouse_old_state.y = y;
+ _mouse_old_state.w = w;
+ _mouse_old_state.h = h;
+
+ // Draw the mouse cursor; backup the covered area in "bak"
+
+ ///if (SDL_LockSurface(sdl_tmpscreen) == -1)
+ /// error("SDL_LockSurface failed: %s.\n", SDL_GetError());
+
+ // Mark as dirty
+ add_dirty_rect(x, y, w, h);
+
+ dst = (uint16 *)sdl_tmpscreen->pixels + (y+1) * TMP_SCREEN_WIDTH + (x+1);
+ while (h > 0) {
+ int width = w;
+ while (width > 0) {
+ *bak++ = *dst;
+ color = *src++;
+ if (color != 0xFF) // 0xFF = transparent, don't draw
+ *dst = RGB_TO_16(_currentPalette[color].r, _currentPalette[color].g, _currentPalette[color].b);
+ dst++;
+ width--;
+ }
+ src += _mouse_cur_state.w - w;
+ bak += MAX_MOUSE_W - w;
+ dst += TMP_SCREEN_WIDTH - w;
+ h--;
+ }
+
+ ///SDL_UnlockSurface(sdl_tmpscreen);
+
+ // Finally, set the flag to indicate the mouse has been drawn
+ _mouseDrawn = true;
+}
+
+void OSystem_GP32::undraw_mouse() { //return; //fixme!
+ if (!_overlay_visible) {
+
+ if (!_mouseDrawn)
+ return;
+ _mouseDrawn = false;
+
+ ///if (SDL_LockSurface(_screen) == -1)
+ /// error("SDL_LockSurface failed: %s.\n", SDL_GetError());
+
+ byte *dst, *bak = _mouseBackup;
+ const int old_mouse_x = _mouse_old_state.x;
+ const int old_mouse_y = _mouse_old_state.y;
+ const int old_mouse_w = _mouse_old_state.w;
+ const int old_mouse_h = _mouse_old_state.h;
+ int x, y;
+
+ // No need to do clipping here, since draw_mouse() did that already
+
+ dst = (byte *)_screen->pixels + old_mouse_y * _screenWidth + old_mouse_x;
+ for (y = 0; y < old_mouse_h; ++y, bak += MAX_MOUSE_W, dst += _screenWidth) {
+ for (x = 0; x < old_mouse_w; ++x) {
+ dst[x] = bak[x];
+ }
+ }
+
+ add_dirty_rect(old_mouse_x, old_mouse_y, old_mouse_w, old_mouse_h);
+
+ ///SDL_UnlockSurface(_screen);
+ }
+
+ if (!_mouseDrawn)
+ return;
+ _mouseDrawn = false;
+
+ ///if (SDL_LockSurface(sdl_tmpscreen) == -1)
+ /// error("SDL_LockSurface failed: %s.\n", SDL_GetError());
+
+ uint16 *dst, *bak = (uint16 *)_mouseBackup;
+ const int old_mouse_x = _mouse_old_state.x;
+ const int old_mouse_y = _mouse_old_state.y;
+ const int old_mouse_w = _mouse_old_state.w;
+ const int old_mouse_h = _mouse_old_state.h;
+ int x, y;
+
+ // No need to do clipping here, since draw_mouse() did that already
+
+ dst = (uint16 *)sdl_tmpscreen->pixels + (old_mouse_y+1) * TMP_SCREEN_WIDTH + (old_mouse_x+1);
+ for (y = 0; y < old_mouse_h; ++y, bak += MAX_MOUSE_W, dst += TMP_SCREEN_WIDTH) {
+ for (x = 0; x < old_mouse_w; ++x) {
+ dst[x] = bak[x];
+ }
+ }
+
+ add_dirty_rect(old_mouse_x, old_mouse_y, old_mouse_w, old_mouse_h);
+
+ ///SDL_UnlockSurface(sdl_tmpscreen);
+}
+
+char * SDL_GetError(void) {
+
+ // implement
+ return NULL;
+}
+
+// Update the dirty areas of the screen
+void OSystem_GP32::update_screen() {
+ assert(sdl_hwscreen != NULL);
+
+ // If the shake position changed, fill the dirty area with blackness
+ if (_currentShakePos != _newShakePos) {
+ SDL_Rect blackrect = {0, 0, _screenWidth*_scaleFactor, _newShakePos*_scaleFactor};
+ SDL_FillRect(sdl_hwscreen, &blackrect, 0);
+
+ _currentShakePos = _newShakePos;
+
+ _forceFull = true;
+ }
+
+ // Make sure the mouse is drawn, if it should be drawn.
+ draw_mouse(); //ph0x
+
+ // Check whether the palette was changed in the meantime and update the
+ // screen surface accordingly.
+ if (_paletteDirtyEnd != 0) {
+ SDL_SetColors(_screen, _currentPalette + _paletteDirtyStart,
+ _paletteDirtyStart,
+ _paletteDirtyEnd - _paletteDirtyStart);
+
+ _paletteDirtyEnd = 0;
+
+ _forceFull = true;
+ }
+
+ // Force a full redraw if requested
+ if (_forceFull) {
+ _num_dirty_rects = 1;
+
+ _dirty_rect_list[0].x = 0;
+ _dirty_rect_list[0].y = 0;
+ _dirty_rect_list[0].w = _screenWidth;
+ _dirty_rect_list[0].h = _screenHeight;
+ }
+
+ // Only draw anything if necessary
+ if (_num_dirty_rects > 0) {
+
+ SDL_Rect *r;
+ uint32 srcPitch, dstPitch;
+ SDL_Rect *last_rect = _dirty_rect_list + _num_dirty_rects;
+
+ // Convert appropriate parts of the 8bpp image into 16bpp
+ if (!_overlay_visible) {
+ SDL_Rect dst;
+ for(r = _dirty_rect_list; r != last_rect; ++r) {
+ dst = *r;
+ dst.x++; // FIXME? Shift rect by one since 2xSai needs to acces the data around
+ dst.y++; // FIXME? any pixel to scale it, and we want to avoid mem access crashes.
+ if (SDL_BlitSurface(_screen, r, sdl_hwscreen, &dst) != 0) //ph0x! sdl_tmpscreen
+ error("SDL_BlitSurface failed: %s", SDL_GetError());
+ }
+ }
+
+ ///SDL_LockSurface(sdl_tmpscreen);
+ ///SDL_LockSurface(sdl_hwscreen);
+
+// ph0x! (no scaling) cannot skip intro if commented?
+
+ srcPitch = sdl_tmpscreen->pitch;
+ dstPitch = sdl_hwscreen->pitch;
+ for(r = _dirty_rect_list; r != last_rect; ++r) {
+ register int dst_y = r->y + _currentShakePos;
+ register int dst_h = 0;
+ if (dst_y < _screenHeight) {
+ dst_h = r->h;
+ if (dst_h > _screenHeight - dst_y)
+ dst_h = _screenHeight - dst_y;
+
+ dst_y *= _scaleFactor;
+
+ _scaler_proc((byte*)sdl_tmpscreen->pixels + (r->x*2+2) + (r->y+1)*srcPitch, srcPitch, NULL,
+ (byte*)sdl_hwscreen->pixels + r->x*2*_scaleFactor + dst_y*dstPitch, dstPitch, r->w, dst_h);
+ }
+ r->x *= _scaleFactor;
+ r->y = dst_y;
+ r->w *= _scaleFactor;
+ r->h = dst_h * _scaleFactor;
+ }
+
+ ///SDL_UnlockSurface(sdl_tmpscreen);
+ ///SDL_UnlockSurface(sdl_hwscreen);
+
+ // Readjust the dirty rect list in case we are doing a full update.
+ // This is necessary if shaking is active.
+ if (_forceFull) {
+ _dirty_rect_list[0].y = 0;
+ _dirty_rect_list[0].h = _screenHeight * _scaleFactor;
+ }
+
+ // Finally, blit all our changes to the screen
+
+ // FIXME (dont use condition)
+ if (_overlay_visible)
+ SDL_UpdateRects(sdl_hwscreen, _num_dirty_rects, _dirty_rect_list); //ph0x! sdl_hwscreen
+ else
+ SDL_UpdateRects(_screen, _num_dirty_rects, _dirty_rect_list);
+ }
+
+ _num_dirty_rects = 0;
+ _forceFull = false;
+}
+
+// Either show or hide the mouse cursor
+bool OSystem_GP32::show_mouse(bool visible) {
+ if (_mouseVisible == visible)
+ return visible;
+
+ bool last = _mouseVisible;
+ _mouseVisible = visible;
+
+ if (visible)
+ draw_mouse();
+ else
+ undraw_mouse();
+
+ return last;
+}
+
+// Set the position of the mouse cursor
+void OSystem_GP32::set_mouse_pos(int x, int y) {
+ if (x != _mouse_cur_state.x || y != _mouse_cur_state.y) {
+ _mouse_cur_state.x = x;
+ _mouse_cur_state.y = y;
+
+ mx=x; //ph0x fixme
+ my=y; //ph0x fixme
+ undraw_mouse();
+ }
+}
+
+// Set the bitmap that's used when drawing the cursor.
+void OSystem_GP32::set_mouse_cursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y) {
+ _mouse_cur_state.w = w;
+ _mouse_cur_state.h = h;
+
+ _mouseHotspotX = hotspot_x;
+ _mouseHotspotY = hotspot_y;
+
+ _mouseData = (byte*)buf;
+
+ undraw_mouse();
+}
+
+// Shaking is used in SCUMM. Set current shake position.
+void OSystem_GP32::set_shake_pos(int shake_pos) {
+ _newShakePos = shake_pos;
+}
+
+// Get the number of milliseconds since the program was started.
+uint32 OSystem_GP32::get_msecs() {
+ return GpTickCountGet();
+}
+
+// Delay for a specified amount of milliseconds
+void OSystem_GP32::delay_msecs(uint msecs) {
+ int n = GpTickCountGet();
+ while ( ( GpTickCountGet() - n ) < msecs) ;
+}
+
+// Create a thread
+void* OSystem_GP32::create_thread(ThreadProc *proc, void *param) { return NULL;}
+
+// Get the next event.
+// Returns true if an event was retrieved.
+
+bool OSystem_GP32::poll_event(Event *event) { // fixme: make more user-friendly :)
+
+ #define EVENT_COUNT 2 // >=1
+ #define MOUSE_MIPS 1 // bg updates wrong if >1 ??
+
+ static int oldkey, eventcount=EVENT_COUNT, lastevent=0;
+ int key;
+
+ key=GpKeyGet();
+ if (key == GPC_VK_NONE) {
+ if (lastevent==EVENT_LBUTTONDOWN) {
+ lastevent=0;
+ event->event_code = EVENT_LBUTTONUP;
+ return true;
+ }
+ return false;
+ }
+
+ if (key == oldkey) {
+ eventcount--;
+ if (eventcount) return false;
+ }
+ oldkey=key;
+ eventcount=EVENT_COUNT;
+
+ event->event_code = EVENT_KEYDOWN;
+
+ if (key & GPC_VK_FL && key & GPC_VK_FR) { // L+R = save state
+ printf("Saving game, please wait...");
+
+ extern void autosave(void * engine);
+ autosave(NULL); //FIXME?
+ do key=GpKeyGet(); while (key != GPC_VK_NONE) ;
+ return false;
+ } else
+
+ if(key & GPC_VK_FL) { // L = debug console
+ //GpGraphicModeSet(8, NULL); //FIXME: if 16bit?
+ currsurface=DEBUG_SURFACE;
+ GpSurfaceFlip(&gpDraw[currsurface]);
+ GpSetPaletteEntry ( 0, 0,0,0 );
+ GpSetPaletteEntry ( 1, 255,0,0 );
+ GpSetPaletteEntry ( 2, 255,255,255 );
+ return false;
+ } else
+
+ if (key & GPC_VK_FR) { // R = game screen
+ //if (_overlay_visible) GpGraphicModeSet(16, NULL);
+ // else GpGraphicModeSet(8, NULL);
+ currsurface=GAME_SURFACE;
+ GpSurfaceFlip(&gpDraw[currsurface]);
+
+ _paletteDirtyStart=0;
+ _paletteDirtyEnd=255; //fixme?
+ return false;
+ }
+
+ if(key & GPC_VK_START) { // START = menu
+ event->kbd.keycode = 319;
+ event->kbd.ascii = 319;
+ return true;
+ }
+
+ if(key & GPC_VK_SELECT) { // SELECT == escape/skip
+ if (_overlay_visible)
+ do key=GpKeyGet(); while (key != GPC_VK_NONE) ; // prevent 2xESC
+ event->kbd.keycode = 27;
+ event->kbd.ascii = 27;
+ return true;
+ }
+
+ if (key & GPC_VK_FA) {
+ lastevent=EVENT_LBUTTONDOWN;
+ event->event_code = EVENT_LBUTTONDOWN;
+ return true;
+ }
+ if (key & GPC_VK_FB) {
+ lastevent=EVENT_RBUTTONDOWN;
+ event->event_code = EVENT_RBUTTONDOWN;
+ return true;
+ }
+
+ event->event_code = EVENT_MOUSEMOVE;
+
+ if(key & GPC_VK_LEFT) {
+ mx-=MOUSE_MIPS;
+ if (mx<1) mx=1; // wrong if 0?
+ }
+
+ if(key & GPC_VK_RIGHT) {
+ mx+=MOUSE_MIPS;
+ if (mx>319) mx=319;
+ }
+
+ if(key & GPC_VK_UP) {
+ my-=MOUSE_MIPS;
+ if (my<1) my=1; // wrong if 0?
+ }
+
+ if(key & GPC_VK_DOWN) {
+ my+=MOUSE_MIPS;
+ if (my>199) my=199;
+ }
+
+ event->event_code = EVENT_MOUSEMOVE;
+ km.x = event->mouse.x = mx;
+ km.y = event->mouse.y = my;
+
+ event->mouse.x /= _scaleFactor;
+ event->mouse.y /= _scaleFactor;
+}
+
+// Set the function to be invoked whenever samples need to be generated
+// Format is the sample type format.
+// Only 16-bit signed mode is needed for simon & scumm
+bool OSystem_GP32::set_sound_proc(void *param, SoundProc *proc, byte format) {
+ return false;
+}
+
+void OSystem_GP32::get_screen_image(byte *buf) {
+ /* make sure the mouse is gone */
+ undraw_mouse();
+
+ ///if (SDL_LockSurface(_screen) == -1)
+ /// error("SDL_LockSurface failed: %s.\n", SDL_GetError());
+
+ memcpy(buf, _screen->pixels, _screenWidth*_screenHeight);
+
+ ///SDL_UnlockSurface(_screen);
+}
+
+void OSystem_GP32::hotswap_gfx_mode() {
+ /* We allocate a screen sized bitmap which contains a "backup"
+ * of the screen data during the change. Then we draw that to
+ * the new screen right after it's setup.
+ */
+
+ byte *bak_mem = (byte*)malloc(_screenWidth*_screenHeight);
+
+ get_screen_image(bak_mem);
+
+ unload_gfx_mode();
+ load_gfx_mode();
+
+ // reset palette
+ SDL_SetColors(_screen, _currentPalette, 0, 256);
+
+ // blit image
+ copy_rect(bak_mem, _screenWidth, 0, 0, _screenWidth, _screenHeight);
+ free(bak_mem);
+
+ update_screen();
+}
+
+// Get or set a property
+uint32 OSystem_GP32::property(int param, Property *value) {
+ switch(param) {
+
+ case PROP_GET_FULLSCREEN:
+ return _full_screen;
+
+ case PROP_OPEN_CD: //fixme?
+ /*if (SDL_InitSubSystem(SDL_INIT_CDROM) == -1)
+ _cdrom = NULL;
+ else {
+ _cdrom = SDL_CDOpen(value->cd_num);
+ // Did if open? Check if _cdrom is NULL
+ if (!_cdrom) {
+ warning("Couldn't open drive: %s\n", SDL_GetError());
+ }
+ }*/
+ break;
+
+ case PROP_SET_GFX_MODE:
+ if (value->gfx_mode >= 7)
+ return 0;
+ _mode = value->gfx_mode;
+ hotswap_gfx_mode();
+
+ return 1;
+
+ case PROP_SHOW_DEFAULT_CURSOR:
+ ///SDL_ShowCursor(value->show_cursor ? SDL_ENABLE : SDL_DISABLE); //fixme?
+ break;
+
+ case PROP_GET_SAMPLE_RATE:
+ ///return SAMPLES_PER_SEC; //ph0x fixme
+ return 22050;
+ }
+
+ return 0;
+}
+
+// Poll cdrom status
+// Returns true if cd audio is playing
+bool OSystem_GP32::poll_cdrom() { return false; }
+
+// Play cdrom audio track
+void OSystem_GP32::play_cdrom(int track, int num_loops, int start_frame, int end_frame) { }
+
+// Stop cdrom audio track
+void OSystem_GP32::stop_cdrom() { }
+
+// Update cdrom audio status
+void OSystem_GP32::update_cdrom() { }
+
+// Add a new callback timer
+void OSystem_GP32::set_timer(int timer, int (*callback)(int)) { }
+
+// Mutex handling
+void* OSystem_GP32::create_mutex(void) { }
+void OSystem_GP32::lock_mutex(void *mutex) { }
+void OSystem_GP32::unlock_mutex(void *mutex) { }
+void OSystem_GP32::delete_mutex(void *mutex) { }
+
+// Quit
+void gphalt(int);
+void OSystem_GP32::quit() {
+ gphalt();
+}
+
+// Overlay
+void OSystem_GP32::show_overlay() {
+ // hide the mouse
+
+ undraw_mouse();
+
+u8* s=(u8*)_screen->pixels;
+u16* d=(u16*)sdl_tmpscreen->pixels;
+u8 c;
+// convert to 16 bit
+for (int y=0; y<200; y++) {
+ for (int x=0; x<320; x++) {
+ c=*s;
+ *d++ = (u16)GP_RGB16(_currentPalette[c].r, _currentPalette[c].g, _currentPalette[c].b);
+ s++;
+ }
+ d+=3; // tmpscreen width is screen+3
+}
+GpGraphicModeSet(16, NULL); //ph0x
+//GpRectFill(NULL,&gpDraw[GAME_SURFACE], 0, 0, 320, 240*2, 0); //black border
+
+ _overlay_visible = true;
+ clear_overlay();
+}
+
+void OSystem_GP32::hide_overlay() {
+ // hide the mouse
+ undraw_mouse();
+
+GpGraphicModeSet(8, NULL); //ph0x
+GpRectFill(NULL,&gpDraw[GAME_SURFACE], 0, 200, 320, 40, 0); //black border
+
+ _overlay_visible = false;
+ _forceFull = true;
+}
+
+void OSystem_GP32::clear_overlay() {
+ if (!_overlay_visible)
+ return;
+
+ // hide the mouse
+ undraw_mouse();
+
+ // Clear the overlay by making the game screen "look through" everywhere.
+ SDL_Rect src, dst;
+ src.x = src.y = 0;
+ dst.x = dst.y = 1;
+ src.w = dst.w = _screenWidth;
+ src.h = dst.h = _screenHeight;
+ if (SDL_BlitSurface(_screen, &src, sdl_tmpscreen, &dst) != 0) //FIXME
+ error("SDL_BlitSurface failed: %s", SDL_GetError());
+
+ _forceFull = true;
+}
+
+void OSystem_GP32::grab_overlay(int16 *buf, int pitch) {
+ if (!_overlay_visible)
+ return;
+
+ if (sdl_tmpscreen == NULL)
+ return;
+
+ // hide the mouse
+ undraw_mouse();
+
+ ///if (SDL_LockSurface(sdl_tmpscreen) == -1)
+ /// error("SDL_LockSurface failed: %s.\n", SDL_GetError());
+
+ int16 *src = (int16 *)sdl_tmpscreen->pixels + TMP_SCREEN_WIDTH + 1;
+ int h = _screenHeight;
+ do {
+ memcpy(buf, src, _screenWidth*2);
+ src += TMP_SCREEN_WIDTH;
+ buf += pitch;
+ } while (--h);
+
+ ///SDL_UnlockSurface(sdl_tmpscreen);
+}
+
+void OSystem_GP32::copy_rect_overlay(const int16 *buf, int pitch, int x, int y, int w, int h) {
+ if (!_overlay_visible)
+ return;
+
+ if (sdl_tmpscreen == NULL)
+ return;
+
+ // Clip the coordinates
+ if (x < 0) { w+=x; buf-=x; x = 0; }
+ if (y < 0) { h+=y; buf-=y*pitch; y = 0; }
+ if (w > _screenWidth-x) { w = _screenWidth - x; }
+ if (h > _screenHeight-y) { h = _screenHeight - y; }
+ if (w <= 0 || h <= 0)
+ return;
+
+ // Mark the modified region as dirty
+ cksum_valid = false;
+ add_dirty_rect(x, y, w, h);
+
+ /* FIXME: undraw mouse only if the draw rect intersects with the mouse rect */
+ undraw_mouse();
+
+ ///if (SDL_LockSurface(sdl_tmpscreen) == -1)
+ /// error("SDL_LockSurface failed: %s.\n", SDL_GetError());
+
+ int16 *dst = (int16 *)sdl_tmpscreen->pixels + (y+1) * TMP_SCREEN_WIDTH + (x+1);
+ do {
+ memcpy(dst, buf, w*2);
+ dst += TMP_SCREEN_WIDTH;
+ buf += pitch;
+ } while (--h);
+
+ ///SDL_UnlockSurface(sdl_tmpscreen);
+}
+
+OSystem *OSystem_GP32::create(int gfx_mode, bool full_screen) {
+ OSystem_GP32 *syst = new OSystem_GP32();
+
+ syst->_mode = gfx_mode;
+ syst->_full_screen = full_screen;
+
+ // allocate palette storage
+ syst->_currentPalette = (SDL_Color*)calloc(sizeof(SDL_Color), 256);
+
+ // allocate the dirty rect storage
+ syst->_mouseBackup = (byte*)malloc(MAX_MOUSE_W * MAX_MOUSE_H * MAX_SCALING * 2);
+ return syst;
+}
+
+OSystem *OSystem_GP32_create(int gfx_mode, bool full_screen) {
+ return OSystem_GP32::create(gfx_mode, full_screen); // fullscreen
+}
+
+//////////////////////////////////////////////////
+// GP32 stuff
+//////////////////////////////////////////////////
+
+extern "C" int write(int fd, void *p, size_t n);
+int write(int fd, void *p, size_t n) { return 0; } //ph0x hack!
+
+// fixme - unnecessary?
+int SerializerStream::fwrite(void *buf, int size, int cnt) {
+ // implement me
+ return ::fwrite(buf, size, cnt, (FILE*)context);
+}
+
+bool SerializerStream::fopen(const char *filename, const char *mode) {
+ // implement me
+ (FILE*)context = ::fopen(filename, mode);
+ //if (tolower(mode[0])=='w') error("Autosaving..");
+ return context != NULL;
+}
+
+void SerializerStream::fclose() {
+ // implement me
+ ::fclose((FILE*)context);
+}
+int SerializerStream::fread(void *buf, int size, int cnt) {
+ // implement me
+ return ::fread(buf, size, cnt, (FILE*)context);
+
+}
+
+// Converts 8bit rgb values to a GP32 palette value
+void GpSetPaletteEntry(u8 i, u8 r, u8 g, u8 b) {
+ GP_PALETTEENTRY entry = GP_RGB16(r,g,b);
+ GpPaletteEntryChange ( i, 1, &entry, 0 );
+}
+
+int gpprintf(const char *fmt, ...) { //return 0; //fixme
+ static int y;
+ char s[1024]; // ?
+ int r;
+ va_list marker;
+
+ // combine
+ va_start(marker, fmt);
+ r = vsprintf(s, fmt, marker);
+ va_end(marker);
+ // print to console
+
+#ifdef GPDEBUG
+//dprintf("mem: %d ", gm_availablesize());
+ dprintf(s);
+ if (s[strlen(s)-1] != '\n') dprintf("\n");
+ //if (s[0]!='>') return r;
+#endif
+
+ // print to lcd
+ GpTextOut(NULL, &gpDraw[DEBUG_SURFACE], 0, y, s, 1);
+ y+= (ENGFONT_H-FONT_LINEGAP);
+ if (y>(240/(ENGFONT_H-FONT_LINEGAP)) * (ENGFONT_H-FONT_LINEGAP)) {
+ y=0;
+ GpRectFill(NULL,&gpDraw[DEBUG_SURFACE], 0, 0, 320, 240, 2);
+ }
+ return r;
+}
+
+int gpfprintf(FILE *stream, const char *fmt, ...) {
+ //printf(fmt, "fixme");
+}
+
+FILE *gpfopen(const char *filename, const char *mode) {
+ //FIXME:
+ // - allocation ?
+ // - mode
+ // - malloc -> new
+ ulong m;
+ FILE *f = (FILE*)malloc(sizeof(FILE) + sizeof(ulong));
+
+ //printf(">open %s as %s", filename, mode);
+
+ // FIXME add binary/text support
+ if (tolower(mode[0])=='r') {
+ m=OPEN_R;
+ GpFileGetSize(filename, (ulong*)(f+1)); // hack (size in handle :)
+ } else
+ if (tolower(mode[0])=='w') {
+ //printf("open if as W");
+
+ *(ulong*)(f+1)=0; // FIXME? new file has no size?
+ m=OPEN_W;
+ GpFileCreate(filename, ALWAYS_CREATE, f);
+ }
+ else error("wrong file mode");
+
+ if (!f) error("%s: cannot crate F_HANDLE", __FUNCTION__);
+ ERR_CODE err = GpFileOpen(filename, m, f);
+ if (err) {
+ //if (strcmp(filename, "tentacle.000")==0 || strcmp(filename, "TENTACLE.000")==0) error(">bingo!");
+ //if (blah>1) error("(%s) %s", filename, __FUNCTION__); else
+ return NULL;
+ } else return f;
+}
+
+
+
+int gpfclose(FILE *stream) {
+ if (*(u32*)((char*)stream-sizeof(u32)) == 0x4321) {
+ debug(0, "double closing", __FUNCTION__);
+ return 1;
+ } // return 1 ??
+ ERR_CODE err = GpFileClose(*stream);
+ free(stream);
+ return err;
+}
+
+int gpfseek(FILE *stream, long offset, int whence) {
+ ulong dummy;
+
+ switch (whence) {
+ case SEEK_SET : whence = FROM_BEGIN; break;
+ case SEEK_CUR : whence = FROM_CURRENT; break;
+ case SEEK_END : whence = FROM_END; break;
+ }
+ return GpFileSeek(*stream, whence, offset, (long*)&dummy);
+}
+
+long gpftell(FILE *stream) { // fixme? use standard func
+ ulong pos=0;
+ ERR_CODE err = GpFileSeek(*stream, FROM_CURRENT, 0, (long*)&pos);
+ return pos;
+}
+
+
+size_t gpfread(void *ptr, size_t size, size_t n, FILE *stream) {
+ ulong readcount=0;
+ ERR_CODE err = GpFileRead(*stream, ptr, size*n, &readcount); //fixme? size*n
+ return readcount/size; //FIXME?
+}
+
+size_t gpfwrite(const void *ptr, size_t size, size_t n, FILE *stream) {
+ ERR_CODE err=GpFileWrite(*stream, ptr, size*n); //fixme size*n?
+ //printf("writing to file");
+ return err;
+}
+
+void gpclearerr(FILE *stream) {
+ //error("fixme: %s", __FUNCTION__);
+}
+
+int gpfeof(FILE *stream) { //fixme!
+ return ftell(stream) >= *(ulong*)(stream+1);
+}
+
+char *gpfgets(char *s, int n, FILE *f) {
+ int err, i=0;
+
+ while (!feof(f) && i<n) {
+ fread(&s[i], 1, 1, f);
+ if (s[i]=='\n') {
+ s[i+1]=0;
+ return s;
+ }
+ i++;
+ }
+ if (feof(f))
+ return NULL;
+ else return s;
+}
+
+int gpfflush(FILE *stream) { return 0;}
+
+void *gpmalloc(size_t size) {
+ void *p = gm_malloc(size+sizeof(u32)); // gm_zi_malloc(size+sizeof(u32));
+
+ //memset((char*)((char*)p+sizeof(u32)), 0, size);
+ //printf("callocing");
+ if (p) {
+ *(u32*)p = 0x1234;
+ return ((char*)p+sizeof(u32));
+ } else return NULL;
+}
+
+void *gpcalloc(size_t nitems, size_t size) {
+ void *p = gpmalloc(nitems*size); //gpcalloc doesnt clear?
+
+ memset(p, 0, nitems*size);
+ if (*(u8*)p) warning("%s: calloc doesn't clear!", __FUNCTION__); //fixme: was error
+ //printf("callocing");
+ return p;
+}
+
+void gpfree(void *block) {
+ if (!block) {debug(0, "freeing null pointer"); return;}
+ if (*(u32*)((char*)block-sizeof(u32)) == 0x4321) error("%s: double deallocation!", __FUNCTION__);
+ if (*(u32*)((char*)block-sizeof(u32)) != 0x1234) error("%s: corrupt block!", __FUNCTION__);
+ *(u32*)((char*)block-sizeof(u32)) = 0x4321;
+ gm_free((char*)block-sizeof(u32));
+}
+
+void gphalt(int code=0) {
+ GpGraphicModeSet(8, NULL);
+ currsurface=DEBUG_SURFACE;
+ GpSurfaceFlip(&gpDraw[currsurface]);
+ GpSetPaletteEntry ( 0, 0,0,0 );
+ GpSetPaletteEntry ( 1, 255,0,0 );
+ GpSetPaletteEntry ( 2, 255,255,255 );
+ printf("HALT!");
+ while (1);
+}
+
+//#include <string.h>
+#include "common/gamedetector.h"
+VersionSettings* menu() {
+ const VersionSettings *v = version_settings;
+ VersionSettings* games[30];
+ int n=0;
+
+ /*GpSetPaletteEntry ( 0, 0,0,0 );
+ GpSetPaletteEntry ( 1, 255,0,0 );
+ GpSetPaletteEntry ( 2, 255,255,255 );*/
+
+ currsurface=GAME_SURFACE;
+ GpSurfaceFlip(&gpDraw[currsurface]);
+ printf("menu");
+
+ char s[256];
+ while (v->filename && v->gamename) {
+ sprintf(s, "%s.000", v->filename); //fixme? (extension ok?)
+ FILE* f = fopen(s, "r");
+ if (f) {
+ (const VersionSettings*)games[n++]=v;
+ fclose(f);
+ }
+ v++;
+ }
+
+ int i, key, fg, bg, choice=0, y=0;
+
+ //GpRectFill(NULL,&gpDraw[currsurface], 0, 0, 320, 200, 2);
+ GpTextOut(NULL, &gpDraw[currsurface], 0, y, "ScummVM (GP32 port by ph0x)", 255); y+=ENGFONT_H;
+
+ if (!n) {
+ GpTextOut(NULL, &gpDraw[currsurface], 0, y, "No games found! put game data in gp:\\", 255); y+=ENGFONT_H;
+ while (1);
+ }
+
+
+ if (n==1) return games[choice]; //fixme?
+ GpTextOut(NULL, &gpDraw[currsurface], 0, y, "select game:", 255); y+=ENGFONT_H;
+ do {
+ for (i=0; i<n; i++) {
+ if (i==choice) {fg=100; bg=255;} else {fg=123; bg=0;}
+ GpRectFill(NULL,&gpDraw[currsurface], 0, y+i*ENGFONT_H, 320, ENGFONT_H, bg);
+ GpTextOut(NULL, &gpDraw[currsurface], 0, y+i*ENGFONT_H, (char*)games[i]->gamename, fg);
+ }
+
+ do key=GpKeyGet(); while (key == GPC_VK_NONE) ;
+ if (key & GPC_VK_DOWN)
+ {if (choice<n-1) choice++;} else
+ if (key & GPC_VK_UP)
+ {if (choice>0) choice--;} else
+ if (key & GPC_VK_START || key & GPC_VK_FA) return games[choice]; //fixme?
+ do key=GpKeyGet(); while (key != GPC_VK_NONE) ;
+
+ } while (1);
+}
+
+int gpinit() {
+ // Initialize graphics
+ GpGraphicModeSet(8, NULL);
+ GpLcdSurfaceGet(&gpDraw[DEBUG_SURFACE], DEBUG_SURFACE);
+ GpLcdSurfaceGet(&gpDraw[NAMEME_SURFACE], NAMEME_SURFACE);
+ GpLcdSurfaceGet(&gpDraw[GAME_SURFACE], GAME_SURFACE);
+
+// gpDraw[GAME_SURFACE].oy=19; //center screen?
+// GpRectFill(NULL,&gpDraw[GAME_SURFACE], 0, 0, 320, 240, 0); //black border
+ GpLcdEnable();
+ // fixme - use get function
+ currsurface=DEBUG_SURFACE;
+ GpSurfaceSet(&gpDraw[currsurface]);
+
+// _gp_sdk_init();
+// GpKeyInit();
+ GpFatInit();
+ GpRelativePathSet("gp:"); // fixme (get path)
+
+/*
+ char s[256];
+ GpRelativePathGet(s);
+ printf("path=%s", s);
+*/
+#ifdef GPDEBUG
+ printf(">waiting debugger...");
+ InitDebug();
+#endif
+ printf(">Running ScummVM");
+
+}
+
+void createfakeini() {
+/*
+char s[] = "\
+[dott]\n\
+gameid=tentacle\n\
+[samnmax]\n\
+gameid=samnmax\n\
+[atlantis]\n\
+gameid=playfate\n\
+";
+FILE *f=fopen("scummvm.ini", "w");
+fwrite(s, 1, sizeof(s)+1, f);
+fclose(f);
+*/
+ printf("Creating scummvm.ini, please wait...");
+ FILE *f=fopen("scummvm.ini", "w");
+ const VersionSettings *v = version_settings;
+ char s[256];
+ while (v->filename && v->gamename) {
+ sprintf(s, "[%s]\ngameid=%s\n", v->filename, v->filename);
+ fwrite(s, 1, strlen(s), f);
+ v++;
+ }
+ fclose(f);
+}
+
+extern "C" void GpMain (void * arg); // hack
+void GpMain (void * arg) {
+ gpinit();
+ createfakeini(); //FIXME: use methods :)
+
+ // fixme - use get function
+ currsurface=GAME_SURFACE;
+ GpSurfaceFlip(&gpDraw[currsurface]);
+
+ char *argv[] = { "scummvm", /*(char*)menu()->filename*/ NULL };
+ int argc = 1;
+
+ extern int main(int argc, char *argv[]);
+ main(argc, argv);
+
+ error("returned from main ?!");
+}
diff --git a/backends/gp32/gp32.h b/backends/gp32/gp32.h
new file mode 100644
index 0000000000..7546a25b7b
--- /dev/null
+++ b/backends/gp32/gp32.h
@@ -0,0 +1,220 @@
+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2001 Ludvig Strigeus
+ * Copyright (C) 2001/2002 The ScummVM project
+ * Copyright (C) 2002 ph0x (GP32 port)
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ */
+
+
+#include "common/stdafx.h"
+#include "common/scummsys.h"
+#include "common/system.h"
+#include "common/scummsys.h"
+#include "common/stdafx.h"
+#include "common/engine.h"
+#include "scumm/saveload.h"
+#include "common/scaler.h"
+
+#include "sdl.h"
+
+class OSystem_GP32 : public OSystem {
+public:
+ // Set colors of the palette
+ void set_palette(const byte *colors, uint start, uint num);
+
+ // Set the size of the video bitmap.
+ // Typically, 320x200
+ void init_size(uint w, uint h);
+
+ // Draw a bitmap to screen.
+ // The screen will not be updated to reflect the new bitmap
+ void copy_rect(const byte *buf, int pitch, int x, int y, int w, int h);
+
+ // Moves the screen content around by the given amount of pixels
+ // but only the top height pixel rows, the rest stays untouched
+ void move_screen(int dx, int dy, int height);
+
+ // Update the dirty areas of the screen
+ void update_screen();
+
+ // Either show or hide the mouse cursor
+ bool show_mouse(bool visible);
+
+ // Set the position of the mouse cursor
+ void set_mouse_pos(int x, int y);
+
+ // Set the bitmap that's used when drawing the cursor.
+ void set_mouse_cursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y);
+
+ // Shaking is used in SCUMM. Set current shake position.
+ void set_shake_pos(int shake_pos);
+
+ // Get the number of milliseconds since the program was started.
+ uint32 get_msecs();
+
+ // Delay for a specified amount of milliseconds
+ void delay_msecs(uint msecs);
+
+ // Create a thread
+ void *create_thread(ThreadProc *proc, void *param);
+
+ // Get the next event.
+ // Returns true if an event was retrieved.
+ bool poll_event(Event *event);
+
+ // Set the function to be invoked whenever samples need to be generated
+ // Format is the sample type format.
+ // Only 16-bit signed mode is needed for simon & scumm
+ bool set_sound_proc(void *param, SoundProc *proc, byte format);
+
+ // Get or set a property
+ uint32 property(int param, Property *value);
+
+ // Poll cdrom status
+ // Returns true if cd audio is playing
+ bool poll_cdrom();
+
+ // Play cdrom audio track
+ void play_cdrom(int track, int num_loops, int start_frame, int end_frame);
+
+ // Stop cdrom audio track
+ void stop_cdrom();
+
+ // Update cdrom audio status
+ void update_cdrom();
+
+ // Add a new callback timer
+ void set_timer(int timer, int (*callback)(int));
+
+ // Mutex handling
+ void *create_mutex(void);
+ void lock_mutex(void *mutex);
+ void unlock_mutex(void *mutex);
+ void delete_mutex(void *mutex);
+
+ // Quit
+ void quit();
+
+ // Overlay
+ void show_overlay();
+ void hide_overlay();
+ void clear_overlay();
+ void grab_overlay(int16 *buf, int pitch);
+ void copy_rect_overlay(const int16 *buf, int pitch, int x, int y, int w, int h);
+
+ static OSystem *create(int gfx_mode, bool full_screen);
+private:
+ typedef void ScalerProc(uint8 *srcPtr, uint32 srcPitch, uint8 *deltaPtr,
+ uint8 *dstPtr, uint32 dstPitch, int width, int height);
+
+ SDL_Surface *sdl_tmpscreen; // temporary screen (for scalers/overlay)
+ SDL_Surface *sdl_hwscreen; // hardware screen
+ bool _overlay_visible;
+
+ ScalerProc *_scaler_proc;
+
+ int TMP_SCREEN_WIDTH;
+
+ //uint msec_start;
+ //uint32 get_ticks();
+
+ ///OSystem_GP32(); // eh?
+ /// ~OSystem_GP32();
+
+ // unseen game screen
+ SDL_Surface *_screen;
+ int _screenWidth, _screenHeight;
+
+ // CD Audio
+ ///SDL_CD *_cdrom;
+ int cd_track, cd_num_loops, cd_start_frame, cd_end_frame;
+ uint32 cd_end_time, cd_stop_time, cd_next_second;
+
+ enum {
+ DF_WANT_RECT_OPTIM = 1 << 0,
+ DF_UPDATE_EXPAND_1_PIXEL = 1 << 3
+ };
+
+ bool _forceFull; // Force full redraw on next update_screen
+ int _scaleFactor;
+ int _mode;
+ bool _full_screen;
+ uint32 _mode_flags;
+
+ enum {
+ NUM_DIRTY_RECT = 100,
+
+ MAX_MOUSE_W = 40,
+ MAX_MOUSE_H = 40,
+ MAX_SCALING = 3
+ };
+
+ // Dirty rect managment
+ SDL_Rect _dirty_rect_list[100];
+ int _num_dirty_rects;
+ uint32 *_dirty_checksums;
+ bool cksum_valid;
+ int CKSUM_NUM;
+
+ // Keyboard mouse emulation
+ struct KbdMouse {
+ int16 x, y, x_vel, y_vel, x_max, y_max, x_down_count, y_down_count;
+ uint32 last_time, delay_time, x_down_time, y_down_time;
+ } km;
+
+ struct MousePos {
+ int16 x, y, w, h;
+ };
+
+ bool _mouseVisible;
+ bool _mouseDrawn;
+ byte *_mouseData;
+ byte *_mouseBackup;
+ MousePos _mouse_cur_state;
+ MousePos _mouse_old_state;
+ int16 _mouseHotspotX;
+ int16 _mouseHotspotY;
+
+ // Shake mode
+ int _currentShakePos;
+ int _newShakePos;
+
+ // Palette data
+ SDL_Color *_currentPalette;
+ uint _paletteDirtyStart, _paletteDirtyEnd;
+
+
+ void add_dirty_rgn_auto(const byte *buf);
+ void mk_checksums(const byte *buf);
+
+ static void fill_sound(void *userdata, Uint8 * stream, int len);
+
+ void add_dirty_rect(int x, int y, int w, int h);
+
+ void draw_mouse();
+ void undraw_mouse();
+
+ void load_gfx_mode();
+ void unload_gfx_mode();
+ void hotswap_gfx_mode();
+
+ void get_screen_image(byte *buf);
+
+ void setup_icon();
+ void kbd_mouse();
+
+ static OSystem_GP32 *create();
+};
diff --git a/backends/gp32/portdefs.h b/backends/gp32/portdefs.h
new file mode 100644
index 0000000000..6f6315ebfb
--- /dev/null
+++ b/backends/gp32/portdefs.h
@@ -0,0 +1,110 @@
+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2001 Ludvig Strigeus
+ * Copyright (C) 2001/2002 The ScummVM project
+ * Copyright (C) 2002 ph0x (GP32 port)
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ */
+
+
+//#define __size_t // SDK hack?
+ #include <stdio.h>
+ #include <stdlib.h>
+ #include <string.h>
+ #include <stdarg.h>
+ #include <ctype.h>
+
+
+extern "C" {
+ #include "gpfont.h"
+ #include "gpfont_port.h"
+ #include "gpgraphic.h"
+ #include "gpmm.h"
+ #include "gpmem.h"
+ #include "gpos_def.h"
+ #include "gpstdio.h"
+ #include "gpstdlib.h"
+ #include "gpdef.h"
+ //#include "defines.h"
+}
+
+#undef byte // SDK hack?
+
+typedef unsigned char u8;
+typedef signed char s8;
+typedef unsigned short u16;
+typedef short s16;
+typedef unsigned int u32;
+typedef int s32;
+
+ extern int gpprintf(const char *fmt, ...);
+ #define printf gpprintf
+
+ extern void *gpmalloc(size_t size);
+ extern void *gpcalloc(size_t nitems, size_t size);
+ extern void gpfree(void *block);
+ #define malloc gpmalloc
+ #define calloc gpcalloc //gm_calloc
+ #define free gpfree
+ /*#define memset gm_memset
+ #define memcopy gm_memcopy
+
+ #define strcpy gm_strcpy // uncomment?
+ #define strncpy gm_strncpy
+ #define strcat gm_strcat
+ #define sprintf gm_sprintf*/
+
+ #define assert(e) ((e) ? 0 : (printf("!AS: " #e " (%s, %d)\n", __FILE__, __LINE__)))
+ #define ASSERT assert
+
+ #define ENDLESSLOOP while (1)
+
+ #define FILE F_HANDLE
+ #define stderr NULL // hack...
+ #define stdout stderr
+ #define stdin stderr
+
+ extern FILE *gpfopen(const char *filename, const char *mode);
+ extern int gpfclose(FILE *stream);
+ extern int gpfseek(FILE *stream, long offset, int whence);
+ extern size_t gpfread(void *ptr, size_t size, size_t n, FILE *stream);
+ extern size_t gpfwrite(const void *ptr, size_t size, size_t n, FILE*stream);
+ extern long gpftell(FILE *stream);
+ extern void gpclearerr(FILE *stream);
+ extern int gpfeof(FILE *stream);
+ extern char *gpfgets(char *s, int n, FILE *stream);
+ extern int gpfflush(FILE *stream);
+
+ #define fopen gpfopen
+ #define fclose gpfclose
+ #define fseek gpfseek
+ #define fread gpfread
+ #define fwrite gpfwrite
+ #define ftell gpftell
+ #define clearerr gpclearerr
+ #define feof gpfeof
+ #define fgets gpfgets
+
+ extern int gpfprintf(FILE *stream, const char *fmt, ...);
+ #define fprintf gpfprintf
+ #define fflush gpfflush
+
+ extern void gphalt(int code=0);
+ #define exit gphalt
+ //#define error printf
+
+ #define time(x) (0) // fixme! (SIMON)
+
+ // EOF
diff --git a/backends/gp32/readme.txt b/backends/gp32/readme.txt
new file mode 100644
index 0000000000..c48fa45966
--- /dev/null
+++ b/backends/gp32/readme.txt
@@ -0,0 +1,38 @@
+ScummVM port for GamePark 32
+============================
+
+Compiling instructions:
+ 1. download and install Fenix's devkit advance (see Windows.txt)
+ 2. get chn's gp32 devkit and install it (see readme-gp32.txt)
+ 3. In Makefile change the line: build.rules: to
+ $(CP) backends/gp32/build.rules build.rules
+ 4. run make
+
+ * In case you have installed devkitadv to a different directory
+ than it's default, you'll have to modify build.rules in backend/gp32/
+
+How to run:
+ - upload scummvm.fxe in gp:\gpmm
+ - upload all game data files in gp:\
+
+Controls:
+ A: left click
+ B: right click
+ L: debug console
+ R: game screen
+ Start: menu
+ Select:skip
+ L+R: save
+
+For the latest source release visit the official ScummVM page:
+ http://www.scummvm.org/
+
+You can get the precompiled gp32 executable (fxe) from my site:
+ http://people.inf.elte.hu/ph0x
+
+
+Thanks to the following people for their help:
+ Endy, khalek and the rest ScummVM team members,
+ Jeff, DarkFader, Inopia, groepaz, chn, FireFly, #gp32dev
+
+ ph0x (ph0x@freemail.hu) \ No newline at end of file
diff --git a/backends/gp32/sdl.h b/backends/gp32/sdl.h
new file mode 100644
index 0000000000..0ef46966ce
--- /dev/null
+++ b/backends/gp32/sdl.h
@@ -0,0 +1,84 @@
+
+//////////////////////////////////////////////////////////////////////////////
+// pseudo SDL header (ph0x)
+// borrowed from sdl 1.2.3 as port is based mostly on the sdl backend
+//////////////////////////////////////////////////////////////////////////////
+
+#define Sint16 s16
+#define Uint16 u16
+#define Uint32 u32
+#define Uint8 u8
+
+typedef struct {
+ Sint16 x, y;
+ Uint16 w, h;
+} SDL_Rect;
+
+typedef struct {
+ Uint8 r;
+ Uint8 g;
+ Uint8 b;
+ Uint8 unused;
+} SDL_Color;
+
+typedef struct {
+ int ncolors;
+ SDL_Color *colors;
+} SDL_Palette;
+
+
+/* Everything in the pixel format structure is read-only */
+typedef struct SDL_PixelFormat {
+ SDL_Palette *palette;
+ Uint8 BitsPerPixel;
+ Uint8 BytesPerPixel;
+ Uint8 Rloss;
+ Uint8 Gloss;
+ Uint8 Bloss;
+ Uint8 Aloss;
+ Uint8 Rshift;
+ Uint8 Gshift;
+ Uint8 Bshift;
+ Uint8 Ashift;
+ Uint32 Rmask;
+ Uint32 Gmask;
+ Uint32 Bmask;
+ Uint32 Amask;
+
+ /* RGB color key information */
+ Uint32 colorkey;
+ /* Alpha value information (per-surface alpha) */
+ Uint8 alpha;
+} SDL_PixelFormat;
+
+typedef struct SDL_Surface {
+ Uint32 flags; /* Read-only */
+ SDL_PixelFormat *format; /* Read-only */
+ int w, h; /* Read-only */
+ Uint16 pitch; /* Read-only */
+ void *pixels; /* Read-write */
+ int offset; /* Private */
+
+ /* Hardware-specific surface info */
+ struct private_hwdata *hwdata;
+
+ /* clipping information */
+ SDL_Rect clip_rect; /* Read-only */
+ Uint32 unused1; /* for binary compatibility */
+
+ /* Allow recursive locks */
+ Uint32 locked; /* Private */
+
+ /* info for fast blit mapping to other surfaces */
+/// struct SDL_BlitMap *map; /* Private */
+
+ /* format version, bumped at every change to invalidate blit maps */
+ unsigned int format_version; /* Private */
+
+ /* Reference count -- used when freeing surface */
+ int refcount; /* Read-mostly */
+} SDL_Surface;
+
+#define SDL_SWSURFACE 0x00000000
+#define SDL_HWSURFACE 0x00000001
+#define SDL_FULLSCREEN 0x80000000 \ No newline at end of file
diff --git a/backends/gp32/stat.h b/backends/gp32/stat.h
new file mode 100644
index 0000000000..5f3c3d8b6e
--- /dev/null
+++ b/backends/gp32/stat.h
@@ -0,0 +1,29 @@
+//////////////////////////////////////////////////////////////////////////////
+// NOTE: (ph0x)
+// borrowed from wince port as the file was either missing from the gp32sdk
+// or was causing conflicts.
+//////////////////////////////////////////////////////////////////////////////
+
+/* Header is not present in Windows CE SDK */
+
+#include <sys/types.h>
+
+struct stat {
+ _dev_t st_dev;
+ _ino_t st_ino;
+ unsigned short st_mode;
+ short st_nlink;
+ short st_uid;
+ short st_gid;
+ _dev_t st_rdev;
+ _off_t st_size;
+ time_t st_atime;
+ time_t st_mtime;
+ time_t st_ctime;
+};
+
+
+#define _S_IFDIR 0040000 /* directory */
+#define S_IFDIR _S_IFDIR
+
+int stat(const char *, struct stat *);