diff options
Diffstat (limited to 'backends')
90 files changed, 8603 insertions, 664 deletions
diff --git a/backends/audiocd/audiocd-stream.cpp b/backends/audiocd/audiocd-stream.cpp new file mode 100644 index 0000000000..3c0d0957da --- /dev/null +++ b/backends/audiocd/audiocd-stream.cpp @@ -0,0 +1,199 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Original license header: + * + * Cabal - Legacy Game Implementations + * + * Cabal is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "backends/audiocd/audiocd-stream.h" +#include "common/textconsole.h" + +AudioCDStream::AudioCDStream() : _buffer(), _frame(0), _bufferPos(0), _bufferFrame(0), _forceStop(false) { +} + +AudioCDStream::~AudioCDStream() { + // Stop the timer; the subclass needs to do this, + // so this is just a last resort. + stopTimer(); + + // Clear any buffered frames + emptyQueue(); +} + +int AudioCDStream::readBuffer(int16 *buffer, const int numSamples) { + int samples = 0; + + // See if any data is left first + while (_bufferPos < kSamplesPerFrame && samples < numSamples) + buffer[samples++] = _buffer[_bufferPos++]; + + // Bail out if done + if (endOfData()) + return samples; + + while (samples < numSamples && !endOfData()) { + if (!readNextFrame()) + return samples; + + // Copy the samples over + for (_bufferPos = 0; _bufferPos < kSamplesPerFrame && samples < numSamples;) + buffer[samples++] = _buffer[_bufferPos++]; + } + + return samples; +} + +bool AudioCDStream::readNextFrame() { + // Fetch a frame from the queue + int16 *buffer; + + { + Common::StackLock lock(_mutex); + + // Nothing we can do if it's empty + if (_bufferQueue.empty()) + return false; + + buffer = _bufferQueue.pop(); + } + + memcpy(_buffer, buffer, kSamplesPerFrame * 2); + delete[] buffer; + _frame++; + return true; +} + +bool AudioCDStream::endOfData() const { + return !shouldForceStop() && getStartFrame() + _frame >= getEndFrame() && _bufferPos == kSamplesPerFrame; +} + +bool AudioCDStream::seek(const Audio::Timestamp &where) { + // Stop the timer + stopTimer(); + + // Clear anything out of the queue + emptyQueue(); + + // Convert to the frame number + // Really not much else needed + _bufferPos = kSamplesPerFrame; + _frame = where.convertToFramerate(kFramesPerSecond).totalNumberOfFrames(); + _bufferFrame = _frame; + + // Start the timer again + startTimer(); + return true; +} + +Audio::Timestamp AudioCDStream::getLength() const { + return Audio::Timestamp(0, getEndFrame() - getStartFrame(), kFramesPerSecond); +} + +void AudioCDStream::timerProc(void *refCon) { + static_cast<AudioCDStream *>(refCon)->onTimer(); +} + +void AudioCDStream::onTimer() { + // The goal here is to do as much work in this timer instead + // of doing it in the readBuffer() call, which is the mixer. + + // If we're done, bail. + if (shouldForceStop() || getStartFrame() + _bufferFrame >= getEndFrame()) + return; + + // Get a quick count of the number of items in the queue + // We don't care that much; we only need a quick estimate + _mutex.lock(); + uint32 queueCount = _bufferQueue.size(); + _mutex.unlock(); + + // If we have enough audio buffered, bail out + if (queueCount >= kBufferThreshold) + return; + + while (!shouldForceStop() && queueCount < kBufferThreshold && getStartFrame() + _bufferFrame < getEndFrame()) { + int16 *buffer = new int16[kSamplesPerFrame]; + + // Figure out the MSF of the frame we're looking for + int frame = _bufferFrame + getStartFrame(); + + // Request to read that frame + if (!readFrame(frame, buffer)) { + warning("Failed to read CD audio"); + forceStop(); + return; + } + + _bufferFrame++; + + // Now push the buffer onto the queue + Common::StackLock lock(_mutex); + _bufferQueue.push(buffer); + queueCount = _bufferQueue.size(); + } +} + +void AudioCDStream::startTimer(bool fillBuffer) { + _forceStop = false; + if (fillBuffer) { + onTimer(); + } + g_system->getTimerManager()->installTimerProc(timerProc, 10 * 1000, this, "AudioCDStream"); +} + +void AudioCDStream::stopTimer() { + forceStop(); + g_system->getTimerManager()->removeTimerProc(timerProc); +} + +void AudioCDStream::emptyQueue() { + while (!_bufferQueue.empty()) + delete[] _bufferQueue.pop(); +} + +bool AudioCDStream::shouldForceStop() const { + Common::StackLock lock(_forceStopMutex); + return _forceStop; +} + +void AudioCDStream::forceStop() { + Common::StackLock lock(_forceStopMutex); + _forceStop = true; +} diff --git a/backends/audiocd/audiocd-stream.h b/backends/audiocd/audiocd-stream.h new file mode 100644 index 0000000000..dbc6a6321b --- /dev/null +++ b/backends/audiocd/audiocd-stream.h @@ -0,0 +1,108 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Original license header: + * + * Cabal - Legacy Game Implementations + * + * Cabal is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef BACKENDS_AUDIOCD_AUDIOCD_STREAM_H +#define BACKENDS_AUDIOCD_AUDIOCD_STREAM_H + +#include "audio/audiostream.h" +#include "common/mutex.h" +#include "common/queue.h" +#include "common/timer.h" + +class AudioCDStream : public Audio::SeekableAudioStream { +public: + AudioCDStream(); + ~AudioCDStream(); + + int readBuffer(int16 *buffer, const int numSamples); + bool isStereo() const { return true; } + int getRate() const { return 44100; } + bool endOfData() const; + bool seek(const Audio::Timestamp &where); + Audio::Timestamp getLength() const; + +protected: + virtual uint getStartFrame() const = 0; + virtual uint getEndFrame() const = 0; + virtual bool readFrame(int frame, int16 *buffer) = 0; + + void startTimer(bool fillBuffer = false); + void stopTimer(); + + enum { + kBytesPerFrame = 2352, + kSamplesPerFrame = kBytesPerFrame / 2 + }; + + enum { + kSecondsPerMinute = 60, + kFramesPerSecond = 75 + }; + + enum { + // Keep about a second's worth of audio in the buffer + kBufferThreshold = kFramesPerSecond + }; + +private: + int16 _buffer[kSamplesPerFrame]; + int _frame; + uint _bufferPos; + + Common::Queue<int16 *> _bufferQueue; + int _bufferFrame; + Common::Mutex _mutex; + + bool _forceStop; + bool shouldForceStop() const; + void forceStop(); + Common::Mutex _forceStopMutex; + + bool readNextFrame(); + static void timerProc(void *refCon); + void onTimer(); + void emptyQueue(); +}; + +#endif diff --git a/backends/audiocd/audiocd.h b/backends/audiocd/audiocd.h index 6eae8e096b..b3674f2570 100644 --- a/backends/audiocd/audiocd.h +++ b/backends/audiocd/audiocd.h @@ -48,26 +48,31 @@ public: }; /** - * @name Emulated playback functions - * Engines should call these functions. Not all platforms - * support cd playback, and these functions should try to - * emulate it. + * Initialize the specified CD drive for audio playback. + * @return true if the CD drive was inited successfully + */ + virtual bool open() = 0; + + /** + * Close the currently open CD drive */ - //@{ + virtual void close() = 0; /** * Start audio CD playback - * @param track the track to play. - * @param numLoops how often playback should be repeated (-1 = infinitely often). - * @param startFrame the frame at which playback should start (75 frames = 1 second). - * @param duration the number of frames to play. - * @param only_emulate determines if the track should be emulated only + * @param track the track to play. + * @param numLoops how often playback should be repeated (<=0 means infinitely often). + * @param startFrame the frame at which playback should start (75 frames = 1 second). + * @param duration the number of frames to play. + * @param onlyEmulate determines if the track should be emulated only + * @note The @c onlyEmulate parameter is deprecated. + * @return @c true if the track started playing, @c false otherwise */ - virtual void play(int track, int numLoops, int startFrame, int duration, bool only_emulate = false) = 0; + virtual bool play(int track, int numLoops, int startFrame, int duration, bool onlyEmulate = false) = 0; /** * Get if audio is being played. - * @return true if CD or emulated audio is playing + * @return true if CD audio is playing */ virtual bool isPlaying() const = 0; @@ -82,12 +87,12 @@ public: virtual void setBalance(int8 balance) = 0; /** - * Stop CD or emulated audio playback. + * Stop audio playback. */ virtual void stop() = 0; /** - * Update CD or emulated audio status. + * Update audio status. */ virtual void update() = 0; @@ -96,50 +101,6 @@ public: * @return a Status struct with playback data. */ virtual Status getStatus() const = 0; - - //@} - - - /** - * @name Real CD audio methods - * These functions should be called from the emulated - * ones if they can't emulate the audio playback. - */ - //@{ - - /** - * Initialize the specified CD drive for audio playback. - * @param drive the drive id - * @return true if the CD drive was inited successfully - */ - virtual bool openCD(int drive) = 0; - - /** - * Poll CD status. - * @return true if CD audio is playing - */ - virtual bool pollCD() const = 0; - - /** - * Start CD audio playback. - * @param track the track to play. - * @param num_loops how often playback should be repeated (-1 = infinitely often). - * @param start_frame the frame at which playback should start (75 frames = 1 second). - * @param duration the number of frames to play. - */ - virtual void playCD(int track, int num_loops, int start_frame, int duration) = 0; - - /** - * Stop CD audio playback. - */ - virtual void stopCD() = 0; - - /** - * Update CD audio status. - */ - virtual void updateCD() = 0; - - //@} }; #endif diff --git a/backends/audiocd/default/default-audiocd.cpp b/backends/audiocd/default/default-audiocd.cpp index abf80ac4cd..c2ce7cedcc 100644 --- a/backends/audiocd/default/default-audiocd.cpp +++ b/backends/audiocd/default/default-audiocd.cpp @@ -22,6 +22,7 @@ #include "backends/audiocd/default/default-audiocd.h" #include "audio/audiostream.h" +#include "common/config-manager.h" #include "common/system.h" DefaultAudioCDManager::DefaultAudioCDManager() { @@ -37,7 +38,25 @@ DefaultAudioCDManager::DefaultAudioCDManager() { assert(_mixer); } -void DefaultAudioCDManager::play(int track, int numLoops, int startFrame, int duration, bool only_emulate) { +DefaultAudioCDManager::~DefaultAudioCDManager() { + // Subclasses should call close as well + close(); +} + +bool DefaultAudioCDManager::open() { + // For emulation, opening is always valid + close(); + return true; +} + +void DefaultAudioCDManager::close() { + // Only need to stop for emulation + stop(); +} + +bool DefaultAudioCDManager::play(int track, int numLoops, int startFrame, int duration, bool onlyEmulate) { + stop(); + if (numLoops != 0 || startFrame != 0) { _cd.track = track; _cd.numLoops = numLoops; @@ -55,9 +74,6 @@ void DefaultAudioCDManager::play(int track, int numLoops, int startFrame, int du for (int i = 0; !stream && i < 2; ++i) stream = Audio::SeekableAudioStream::openStreamFile(trackName[i]); - // Stop any currently playing emulated track - _mixer->stopHandle(_handle); - if (stream != 0) { Audio::Timestamp start = Audio::Timestamp(0, startFrame, 75); Audio::Timestamp end = duration ? Audio::Timestamp(0, startFrame + duration, 75) : stream->getLength(); @@ -70,12 +86,11 @@ void DefaultAudioCDManager::play(int track, int numLoops, int startFrame, int du _emulating = true; _mixer->playStream(Audio::Mixer::kMusicSoundType, &_handle, Audio::makeLoopingAudioStream(stream, start, end, (numLoops < 1) ? numLoops + 1 : numLoops), -1, _cd.volume, _cd.balance); - } else { - _emulating = false; - if (!only_emulate) - playCD(track, numLoops, startFrame, duration); + return true; } } + + return false; } void DefaultAudioCDManager::stop() { @@ -83,52 +98,32 @@ void DefaultAudioCDManager::stop() { // Audio CD emulation _mixer->stopHandle(_handle); _emulating = false; - } else { - // Real Audio CD - stopCD(); } } bool DefaultAudioCDManager::isPlaying() const { - if (_emulating) { - // Audio CD emulation + // Audio CD emulation + if (_emulating) return _mixer->isSoundHandleActive(_handle); - } else { - // Real Audio CD - return pollCD(); - } + + // The default class only handles emulation + return false; } void DefaultAudioCDManager::setVolume(byte volume) { _cd.volume = volume; - if (_emulating) { - // Audio CD emulation - if (_mixer->isSoundHandleActive(_handle)) - _mixer->setChannelVolume(_handle, _cd.volume); - } else { - // Real Audio CD - // Unfortunately I can't implement this atm - // since SDL doesn't seem to offer an interface method for this. - - // g_system->setVolumeCD(_cd.volume); - } + // Audio CD emulation + if (_emulating && isPlaying()) + _mixer->setChannelVolume(_handle, _cd.volume); } void DefaultAudioCDManager::setBalance(int8 balance) { _cd.balance = balance; - if (_emulating) { - // Audio CD emulation - if (isPlaying()) - _mixer->setChannelBalance(_handle, _cd.balance); - } else { - // Real Audio CD - // Unfortunately I can't implement this atm - // since SDL doesn't seem to offer an interface method for this. - - // g_system->setBalanceCD(_cd.balance); - } + // Audio CD emulation + if (_emulating && isPlaying()) + _mixer->setChannelBalance(_handle, _cd.balance); } void DefaultAudioCDManager::update() { @@ -142,8 +137,6 @@ void DefaultAudioCDManager::update() { // or not. _emulating = false; } - } else { - updateCD(); } } @@ -152,3 +145,21 @@ DefaultAudioCDManager::Status DefaultAudioCDManager::getStatus() const { info.playing = isPlaying(); return info; } + +bool DefaultAudioCDManager::openRealCD() { + Common::String cdrom = ConfMan.get("cdrom"); + + // Try to parse it as an int + char *endPos; + int drive = strtol(cdrom.c_str(), &endPos, 0); + + // If not an integer, treat as a drive path + if (endPos == cdrom.c_str()) + return openCD(cdrom); + + if (drive < 0) + return false; + + return openCD(drive); +} + diff --git a/backends/audiocd/default/default-audiocd.h b/backends/audiocd/default/default-audiocd.h index 9e4ba6b33e..e3fbb4b5a1 100644 --- a/backends/audiocd/default/default-audiocd.h +++ b/backends/audiocd/default/default-audiocd.h @@ -26,29 +26,48 @@ #include "backends/audiocd/audiocd.h" #include "audio/mixer.h" +namespace Common { +class String; +} // End of namespace Common + /** * The default audio cd manager. Implements emulation of audio cd playback. */ class DefaultAudioCDManager : public AudioCDManager { public: DefaultAudioCDManager(); - virtual ~DefaultAudioCDManager() {} - - void play(int track, int numLoops, int startFrame, int duration, bool only_emulate = false); - void stop(); - bool isPlaying() const; - void setVolume(byte volume); - void setBalance(int8 balance); - void update(); + virtual ~DefaultAudioCDManager(); + + virtual bool open(); + virtual void close(); + virtual bool play(int track, int numLoops, int startFrame, int duration, bool onlyEmulate = false); + virtual void stop(); + virtual bool isPlaying() const; + virtual void setVolume(byte volume); + virtual void setBalance(int8 balance); + virtual void update(); virtual Status getStatus() const; // Subclasses should override for better status results +protected: + /** + * Open a CD using the cdrom config variable + */ + bool openRealCD(); + + /** + * Open a CD using the specified drive index + * @param drive The index of the drive + * @note The index is implementation-defined, but 0 is always the best choice + */ virtual bool openCD(int drive) { return false; } - virtual void updateCD() {} - virtual bool pollCD() const { return false; } - virtual void playCD(int track, int num_loops, int start_frame, int duration) {} - virtual void stopCD() {} -protected: + /** + * Open a CD from a specific drive + * @param drive The name of the drive/path + * @note The drive parameter is platform-specific + */ + virtual bool openCD(const Common::String &drive) { return false; } + Audio::SoundHandle _handle; bool _emulating; diff --git a/backends/audiocd/linux/linux-audiocd.cpp b/backends/audiocd/linux/linux-audiocd.cpp new file mode 100644 index 0000000000..caa0265637 --- /dev/null +++ b/backends/audiocd/linux/linux-audiocd.cpp @@ -0,0 +1,471 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Original license header: + * + * Cabal - Legacy Game Implementations + * + * Cabal is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +// Enable all forbidden symbols to allow us to include and use necessary APIs. +#define FORBIDDEN_SYMBOL_ALLOW_ALL + +#include "backends/audiocd/linux/linux-audiocd.h" + +#ifdef USE_LINUXCD + +#include "backends/audiocd/audiocd-stream.h" +#include "backends/audiocd/default/default-audiocd.h" +#include "common/array.h" +#include "common/config-manager.h" +#include "common/str.h" +#include "common/debug.h" + +#include <errno.h> +#include <fcntl.h> +#include <unistd.h> +#include <linux/cdrom.h> +#include <sys/ioctl.h> +#include <sys/stat.h> +#include <sys/types.h> + +enum { + kLeadoutTrack = 0xAA +}; + +enum { + kBytesPerFrame = 2352, + kSamplesPerFrame = kBytesPerFrame / 2 +}; + +enum { + kSecondsPerMinute = 60, + kFramesPerSecond = 75 +}; + +enum { + // Keep about a second's worth of audio in the buffer + kBufferThreshold = kFramesPerSecond +}; + +static int getFrameCount(const cdrom_msf0 &msf) { + int time = msf.minute; + time *= kSecondsPerMinute; + time += msf.second; + time *= kFramesPerSecond; + time += msf.frame; + return time; +} + +// Helper function to convert an error code into a human-readable message +static Common::String getErrorMessage(int errorCode) { + char buf[256]; + buf[0] = 0; + +#ifdef _GNU_SOURCE + // glibc sucks + return Common::String(strerror_r(errorCode, buf, sizeof(buf))); +#else + strerror_r(errorCode, buf, sizeof(buf)); + return Common::String(buf); +#endif +} + +class LinuxAudioCDStream : public AudioCDStream { +public: + LinuxAudioCDStream(int fd, const cdrom_tocentry &startEntry, const cdrom_tocentry &endEntry); + ~LinuxAudioCDStream(); + +protected: + uint getStartFrame() const; + uint getEndFrame() const; + bool readFrame(int frame, int16 *buffer); + +private: + int _fd; + const cdrom_tocentry &_startEntry, &_endEntry; +}; + +LinuxAudioCDStream::LinuxAudioCDStream(int fd, const cdrom_tocentry &startEntry, const cdrom_tocentry &endEntry) : + _fd(fd), _startEntry(startEntry), _endEntry(endEntry) { + // We fill the buffer here already to prevent any out of sync issues due + // to the CD not yet having spun up. + startTimer(true); +} + +LinuxAudioCDStream::~LinuxAudioCDStream() { + stopTimer(); +} + +bool LinuxAudioCDStream::readFrame(int frame, int16 *buffer) { + // Create the argument + union { + cdrom_msf msf; + char buffer[kBytesPerFrame]; + } arg; + + int seconds = frame / kFramesPerSecond; + frame %= kFramesPerSecond; + int minutes = seconds / kSecondsPerMinute; + seconds %= kSecondsPerMinute; + + // Request to read that frame + // We don't use CDROMREADAUDIO, as it seems to cause kernel + // panics on ejecting discs. Probably bad to eject the disc + // while playing, but at least let's try to prevent that case. + arg.msf.cdmsf_min0 = minutes; + arg.msf.cdmsf_sec0 = seconds; + arg.msf.cdmsf_frame0 = frame; + // The "end" part is irrelevant (why isn't cdrom_msf0 the type + // instead?) + + if (ioctl(_fd, CDROMREADRAW, &arg) < 0) { + warning("Failed to CD read audio: %s", getErrorMessage(errno).c_str()); + return false; + } + + memcpy(buffer, arg.buffer, kBytesPerFrame); + return true; +} + +uint LinuxAudioCDStream::getStartFrame() const { + return getFrameCount(_startEntry.cdte_addr.msf); +} + +uint LinuxAudioCDStream::getEndFrame() const { + return getFrameCount(_endEntry.cdte_addr.msf); +} + + +class LinuxAudioCDManager : public DefaultAudioCDManager { +public: + LinuxAudioCDManager(); + ~LinuxAudioCDManager(); + + bool open(); + void close(); + bool play(int track, int numLoops, int startFrame, int duration, bool onlyEmulate = false); + +protected: + bool openCD(int drive); + bool openCD(const Common::String &drive); + +private: + struct Device { + Device(const Common::String &n, dev_t d) : name(n), device(d) {} + Common::String name; + dev_t device; + }; + + typedef Common::Array<Device> DeviceList; + DeviceList scanDevices(); + bool tryAddDrive(DeviceList &devices, const Common::String &drive); + bool tryAddDrive(DeviceList &devices, const Common::String &drive, dev_t device); + bool tryAddDrive(DeviceList &devices, dev_t device); + bool tryAddPath(DeviceList &devices, const Common::String &path); + bool tryAddGamePath(DeviceList &devices); + bool loadTOC(); + static bool hasDevice(const DeviceList &devices, dev_t device); + + int _fd; + cdrom_tochdr _tocHeader; + Common::Array<cdrom_tocentry> _tocEntries; +}; + +static bool isTrayEmpty(int errorNumber) { + switch (errorNumber) { + case EIO: + case ENOENT: + case EINVAL: +#ifdef ENOMEDIUM + case ENOMEDIUM: +#endif + return true; + } + + return false; +} + +LinuxAudioCDManager::LinuxAudioCDManager() { + _fd = -1; + memset(&_tocHeader, 0, sizeof(_tocHeader)); +} + +LinuxAudioCDManager::~LinuxAudioCDManager() { + close(); +} + +bool LinuxAudioCDManager::open() { + close(); + + if (openRealCD()) + return true; + + return DefaultAudioCDManager::open(); +} + +void LinuxAudioCDManager::close() { + DefaultAudioCDManager::close(); + + if (_fd < 0) + return; + + ::close(_fd); + memset(&_tocHeader, 0, sizeof(_tocHeader)); + _tocEntries.clear(); +} + +bool LinuxAudioCDManager::openCD(int drive) { + DeviceList devices = scanDevices(); + if (drive >= (int)devices.size()) + return false; + + _fd = ::open(devices[drive].name.c_str(), O_RDONLY | O_NONBLOCK, 0); + if (_fd < 0) + return false; + + if (!loadTOC()) { + close(); + return false; + } + + return true; +} + +bool LinuxAudioCDManager::openCD(const Common::String &drive) { + DeviceList devices; + if (!tryAddDrive(devices, drive) && !tryAddPath(devices, drive)) + return false; + + _fd = ::open(devices[0].name.c_str(), O_RDONLY | O_NONBLOCK, 0); + if (_fd < 0) + return false; + + if (!loadTOC()) { + close(); + return false; + } + + return true; +} + +bool LinuxAudioCDManager::play(int track, int numLoops, int startFrame, int duration, bool onlyEmulate) { + // Prefer emulation + if (DefaultAudioCDManager::play(track, numLoops, startFrame, duration, onlyEmulate)) + return true; + + // If we're set to only emulate, or have no CD drive, return here + if (onlyEmulate || _fd < 0) + return false; + + // HACK: For now, just assume that track number is right + // That only works because ScummVM uses the wrong track number anyway + + if (track >= (int)_tocEntries.size() - 1) { + warning("No such track %d", track); + return false; + } + + // Bail if the track isn't an audio track + if ((_tocEntries[track].cdte_ctrl & 0x04) != 0) { + warning("Track %d is not audio", track); + return false; + } + + // Create the AudioStream and play it + debug(1, "Playing CD track %d", track); + + Audio::SeekableAudioStream *audioStream = new LinuxAudioCDStream(_fd, _tocEntries[track], _tocEntries[track + 1]); + + Audio::Timestamp start = Audio::Timestamp(0, startFrame, 75); + Audio::Timestamp end = (duration == 0) ? audioStream->getLength() : Audio::Timestamp(0, startFrame + duration, 75); + + // Fake emulation since we're really playing an AudioStream + _emulating = true; + + _mixer->playStream( + Audio::Mixer::kMusicSoundType, + &_handle, + Audio::makeLoopingAudioStream(audioStream, start, end, (numLoops < 1) ? numLoops + 1 : numLoops), + -1, + _cd.volume, + _cd.balance, + DisposeAfterUse::YES, + true); + + return true; +} + +LinuxAudioCDManager::DeviceList LinuxAudioCDManager::scanDevices() { + DeviceList devices; + + // Try to use the game's path first as the device + tryAddGamePath(devices); + + // Try adding the default CD-ROM + tryAddDrive(devices, "/dev/cdrom"); + + // TODO: Try others? + + return devices; +} + +bool LinuxAudioCDManager::tryAddDrive(DeviceList &devices, const Common::String &drive) { + struct stat stbuf; + if (stat(drive.c_str(), &stbuf) < 0) + return false; + + // Must be a character or block device + if (!S_ISCHR(stbuf.st_mode) && !S_ISBLK(stbuf.st_mode)) + return false; + + return tryAddDrive(devices, drive, stbuf.st_rdev); +} + +bool LinuxAudioCDManager::tryAddDrive(DeviceList &devices, const Common::String &drive, dev_t device) { + if (hasDevice(devices, device)) + return true; + + // Try opening the device and seeing if it is a CD-ROM drve + int fd = ::open(drive.c_str(), O_RDONLY | O_NONBLOCK, 0); + if (fd >= 0) { + cdrom_subchnl info; + info.cdsc_format = CDROM_MSF; + + bool isCD = ioctl(fd, CDROMSUBCHNL, &info) == 0 || isTrayEmpty(errno); + ::close(fd); + if (isCD) { + devices.push_back(Device(drive, device)); + return true; + } + } + + return false; +} + +bool LinuxAudioCDManager::tryAddDrive(DeviceList &devices, dev_t device) { + // Construct the block name + // TODO: libblkid's blkid_devno_to_devname is exactly what we look for. + // This requires an external dependency though. + Common::String name = Common::String::format("/dev/block/%d:%d", major(device), minor(device)); + + return tryAddDrive(devices, name, device); +} + +bool LinuxAudioCDManager::tryAddPath(DeviceList &devices, const Common::String &path) { + struct stat stbuf; + if (stat(path.c_str(), &stbuf) < 0) + return false; + + return tryAddDrive(devices, stbuf.st_dev); +} + +bool LinuxAudioCDManager::tryAddGamePath(DeviceList &devices) { + if (!ConfMan.hasKey("path")) + return false; + + return tryAddPath(devices, ConfMan.get("path")); +} + +bool LinuxAudioCDManager::loadTOC() { + if (_fd < 0) + return false; + + if (ioctl(_fd, CDROMREADTOCHDR, &_tocHeader) < 0) + return false; + + debug(4, "CD: Start Track: %d, End Track %d", _tocHeader.cdth_trk0, _tocHeader.cdth_trk1); + + for (int i = _tocHeader.cdth_trk0; i <= _tocHeader.cdth_trk1; i++) { + cdrom_tocentry entry; + memset(&entry, 0, sizeof(entry)); + entry.cdte_track = i; + entry.cdte_format = CDROM_MSF; + + if (ioctl(_fd, CDROMREADTOCENTRY, &entry) < 0) + return false; + +#if 0 + debug("Entry:"); + debug("\tTrack: %d", entry.cdte_track); + debug("\tAdr: %d", entry.cdte_adr); + debug("\tCtrl: %d", entry.cdte_ctrl); + debug("\tFormat: %d", entry.cdte_format); + debug("\tMSF: %d:%d:%d", entry.cdte_addr.msf.minute, entry.cdte_addr.msf.second, entry.cdte_addr.msf.frame); + debug("\tMode: %d\n", entry.cdte_datamode); +#endif + + _tocEntries.push_back(entry); + } + + // Fetch the leadout so we can get the length of the last frame + cdrom_tocentry entry; + memset(&entry, 0, sizeof(entry)); + entry.cdte_track = kLeadoutTrack; + entry.cdte_format = CDROM_MSF; + + if (ioctl(_fd, CDROMREADTOCENTRY, &entry) < 0) + return false; + +#if 0 + debug("Lead out:"); + debug("\tTrack: %d", entry.cdte_track); + debug("\tAdr: %d", entry.cdte_adr); + debug("\tCtrl: %d", entry.cdte_ctrl); + debug("\tFormat: %d", entry.cdte_format); + debug("\tMSF: %d:%d:%d", entry.cdte_addr.msf.minute, entry.cdte_addr.msf.second, entry.cdte_addr.msf.frame); + debug("\tMode: %d\n", entry.cdte_datamode); +#endif + + _tocEntries.push_back(entry); + return true; +} + +bool LinuxAudioCDManager::hasDevice(const DeviceList &devices, dev_t device) { + for (DeviceList::const_iterator it = devices.begin(); it != devices.end(); it++) + if (it->device == device) + return true; + + return false; +} + +AudioCDManager *createLinuxAudioCDManager() { + return new LinuxAudioCDManager(); +} + +#endif // USE_LINUXCD diff --git a/backends/audiocd/linux/linux-audiocd.h b/backends/audiocd/linux/linux-audiocd.h new file mode 100644 index 0000000000..09d6353991 --- /dev/null +++ b/backends/audiocd/linux/linux-audiocd.h @@ -0,0 +1,62 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Original license header: + * + * Cabal - Legacy Game Implementations + * + * Cabal is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef BACKENDS_AUDIOCD_LINUX_H +#define BACKENDS_AUDIOCD_LINUX_H + +#include "common/scummsys.h" + +#ifdef USE_LINUXCD + +class AudioCDManager; + +/** + * Create an audio CD manager using the Linux CDROM API + */ +AudioCDManager *createLinuxAudioCDManager(); + +#endif + +#endif + diff --git a/backends/audiocd/macosx/macosx-audiocd.cpp b/backends/audiocd/macosx/macosx-audiocd.cpp new file mode 100644 index 0000000000..e8d41c3e10 --- /dev/null +++ b/backends/audiocd/macosx/macosx-audiocd.cpp @@ -0,0 +1,306 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Original license header: + * + * Cabal - Legacy Game Implementations + * + * Cabal is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifdef MACOSX + +#include <sys/stat.h> +#include <sys/mount.h> +#include <limits.h> + +#include "common/scummsys.h" + +#include "audio/audiostream.h" +#include "audio/decoders/aiff.h" +#include "audio/timestamp.h" +#include "common/config-manager.h" +#include "common/debug.h" +#include "common/fs.h" +#include "common/hashmap.h" +#include "common/textconsole.h" +#include "backends/audiocd/default/default-audiocd.h" +#include "backends/audiocd/macosx/macosx-audiocd.h" +#include "backends/fs/stdiostream.h" + +// Partially based on SDL's code + +/** + * The Mac OS X audio cd manager. Implements real audio cd playback. + */ +class MacOSXAudioCDManager : public DefaultAudioCDManager { +public: + MacOSXAudioCDManager() {} + ~MacOSXAudioCDManager(); + + bool open(); + void close(); + bool play(int track, int numLoops, int startFrame, int duration, bool onlyEmulate = false); + +protected: + bool openCD(int drive); + bool openCD(const Common::String &drive); + +private: + struct Drive { + Drive(const Common::String &m, const Common::String &d, const Common::String &f) : + mountPoint(m), deviceName(d), fsType(f) {} + + Common::String mountPoint; + Common::String deviceName; + Common::String fsType; + }; + + typedef Common::Array<Drive> DriveList; + DriveList detectAllDrives(); + DriveList detectCDDADrives(); + + bool findTrackNames(const Common::String &drivePath); + + Common::HashMap<uint, Common::String> _trackMap; +}; + +MacOSXAudioCDManager::~MacOSXAudioCDManager() { + close(); +} + +bool MacOSXAudioCDManager::open() { + close(); + + if (openRealCD()) + return true; + + return DefaultAudioCDManager::open(); +} + +/** + * Find the base disk number of device name. + * Returns -1 if mount point is not /dev/disk* + */ +static int findBaseDiskNumber(const Common::String &diskName) { + if (!diskName.hasPrefix("/dev/disk")) + return -1; + + const char *startPtr = diskName.c_str() + 9; + char *endPtr; + int baseDiskNumber = strtol(startPtr, &endPtr, 10); + if (startPtr == endPtr) + return -1; + + return baseDiskNumber; +} + +bool MacOSXAudioCDManager::openCD(int drive) { + DriveList allDrives = detectAllDrives(); + if (allDrives.empty()) + return false; + + DriveList cddaDrives; + + // Try to get the volume related to the game's path + if (ConfMan.hasKey("path")) { + Common::String gamePath = ConfMan.get("path"); + struct statfs gamePathStat; + if (statfs(gamePath.c_str(), &gamePathStat) == 0) { + int baseDiskNumber = findBaseDiskNumber(gamePathStat.f_mntfromname); + if (baseDiskNumber >= 0) { + // Look for a CDDA drive with the same base disk number + for (uint32 i = 0; i < allDrives.size(); i++) { + if (allDrives[i].fsType == "cddafs" && findBaseDiskNumber(allDrives[i].deviceName) == baseDiskNumber) { + debug(1, "Preferring drive '%s'", allDrives[i].mountPoint.c_str()); + cddaDrives.push_back(allDrives[i]); + allDrives.remove_at(i); + break; + } + } + } + } + } + + // Add the remaining CDDA drives to the CDDA list + for (uint32 i = 0; i < allDrives.size(); i++) + if (allDrives[i].fsType == "cddafs") + cddaDrives.push_back(allDrives[i]); + + if (drive >= (int)cddaDrives.size()) + return false; + + debug(1, "Using '%s' as the CD drive", cddaDrives[drive].mountPoint.c_str()); + + return findTrackNames(cddaDrives[drive].mountPoint); +} + +bool MacOSXAudioCDManager::openCD(const Common::String &drive) { + DriveList drives = detectAllDrives(); + + for (uint32 i = 0; i < drives.size(); i++) { + if (drives[i].fsType != "cddafs") + continue; + + if (drives[i].mountPoint == drive || drives[i].deviceName == drive) { + debug(1, "Using '%s' as the CD drive", drives[i].mountPoint.c_str()); + return findTrackNames(drives[i].mountPoint); + } + } + + return false; +} + +void MacOSXAudioCDManager::close() { + DefaultAudioCDManager::close(); + _trackMap.clear(); +} + +enum { + // Some crazy high number that we'll never actually hit + kMaxDriveCount = 256 +}; + +MacOSXAudioCDManager::DriveList MacOSXAudioCDManager::detectAllDrives() { + // Fetch the lists of drives + struct statfs driveStats[kMaxDriveCount]; + int foundDrives = getfsstat(driveStats, sizeof(driveStats), MNT_WAIT); + if (foundDrives <= 0) + return DriveList(); + + DriveList drives; + for (int i = 0; i < foundDrives; i++) + drives.push_back(Drive(driveStats[i].f_mntonname, driveStats[i].f_mntfromname, driveStats[i].f_fstypename)); + + return drives; +} + +bool MacOSXAudioCDManager::play(int track, int numLoops, int startFrame, int duration, bool onlyEmulate) { + // Prefer emulation + if (DefaultAudioCDManager::play(track, numLoops, startFrame, duration, onlyEmulate)) + return true; + + // If we're set to only emulate, or have no CD drive, return here + if (onlyEmulate || !_trackMap.contains(track)) + return false; + + if (!numLoops && !startFrame) + return false; + + // Now load the AIFF track from the name + Common::String fileName = _trackMap[track]; + Common::SeekableReadStream *stream = StdioStream::makeFromPath(fileName.c_str(), false); + + if (!stream) { + warning("Failed to open track '%s'", fileName.c_str()); + return false; + } + + Audio::AudioStream *audioStream = Audio::makeAIFFStream(stream, DisposeAfterUse::YES); + if (!audioStream) { + warning("Track '%s' is not an AIFF track", fileName.c_str()); + return false; + } + + Audio::SeekableAudioStream *seekStream = dynamic_cast<Audio::SeekableAudioStream *>(audioStream); + if (!seekStream) { + warning("Track '%s' is not seekable", fileName.c_str()); + return false; + } + + Audio::Timestamp start = Audio::Timestamp(0, startFrame, 75); + Audio::Timestamp end = duration ? Audio::Timestamp(0, startFrame + duration, 75) : seekStream->getLength(); + + // Fake emulation since we're really playing an AIFF file + _emulating = true; + + _mixer->playStream(Audio::Mixer::kMusicSoundType, &_handle, + Audio::makeLoopingAudioStream(seekStream, start, end, (numLoops < 1) ? numLoops + 1 : numLoops), -1, _cd.volume, _cd.balance); + return true; +} + +bool MacOSXAudioCDManager::findTrackNames(const Common::String &drivePath) { + Common::FSNode directory(drivePath); + + if (!directory.exists()) { + warning("Directory '%s' does not exist", drivePath.c_str()); + return false; + } + + if (!directory.isDirectory()) { + warning("'%s' is not a directory", drivePath.c_str()); + return false; + } + + Common::FSList children; + if (!directory.getChildren(children, Common::FSNode::kListFilesOnly)) { + warning("Failed to find children for '%s'", drivePath.c_str()); + return false; + } + + for (uint32 i = 0; i < children.size(); i++) { + if (!children[i].isDirectory()) { + Common::String fileName = children[i].getName(); + + if (fileName.hasSuffix(".aiff") || fileName.hasSuffix(".cdda")) { + uint j = 0; + + // Search for the track ID in the file name. + for (; j < fileName.size() && !Common::isDigit(fileName[j]); j++) + ; + + const char *trackIDString = fileName.c_str() + j; + char *endPtr = nullptr; + long trackID = strtol(trackIDString, &endPtr, 10); + + if (trackIDString != endPtr && trackID > 0 && trackID < UINT_MAX) { + _trackMap[trackID - 1] = drivePath + '/' + fileName; + } else { + warning("Invalid track file name: '%s'", fileName.c_str()); + } + } + } + } + + return true; +} + +AudioCDManager *createMacOSXAudioCDManager() { + return new MacOSXAudioCDManager(); +} + +#endif // MACOSX diff --git a/backends/audiocd/macosx/macosx-audiocd.h b/backends/audiocd/macosx/macosx-audiocd.h new file mode 100644 index 0000000000..55b8c7b8c6 --- /dev/null +++ b/backends/audiocd/macosx/macosx-audiocd.h @@ -0,0 +1,61 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Original license header: + * + * Cabal - Legacy Game Implementations + * + * Cabal is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef BACKENDS_AUDIOCD_MACOSX_H +#define BACKENDS_AUDIOCD_MACOSX_H + +#include "common/scummsys.h" + +#ifdef MACOSX + +class AudioCDManager; + +/** + * Create an audio CD manager for Mac OS X + */ +AudioCDManager *createMacOSXAudioCDManager(); + +#endif + +#endif // diff --git a/backends/audiocd/sdl/sdl-audiocd.cpp b/backends/audiocd/sdl/sdl-audiocd.cpp index ff50c56af3..3558fb5671 100644 --- a/backends/audiocd/sdl/sdl-audiocd.cpp +++ b/backends/audiocd/sdl/sdl-audiocd.cpp @@ -43,10 +43,16 @@ SdlAudioCDManager::SdlAudioCDManager() } SdlAudioCDManager::~SdlAudioCDManager() { - if (_cdrom) { - SDL_CDStop(_cdrom); - SDL_CDClose(_cdrom); - } + close(); +} + +bool SdlAudioCDManager::open() { + close(); + + if (openRealCD()) + return true; + + return DefaultAudioCDManager::open(); } bool SdlAudioCDManager::openCD(int drive) { @@ -67,44 +73,69 @@ bool SdlAudioCDManager::openCD(int drive) { return (_cdrom != NULL); } -void SdlAudioCDManager::stopCD() { +void SdlAudioCDManager::close() { + DefaultAudioCDManager::close(); + + if (_cdrom) { + SDL_CDStop(_cdrom); + SDL_CDClose(_cdrom); + _cdrom = 0; + } +} + +void SdlAudioCDManager::stop() { + DefaultAudioCDManager::stop(); + // Stop CD Audio in 1/10th of a second _cdStopTime = SDL_GetTicks() + 100; _cdNumLoops = 0; } -void SdlAudioCDManager::playCD(int track, int num_loops, int start_frame, int duration) { - if (!num_loops && !start_frame) - return; +bool SdlAudioCDManager::play(int track, int numLoops, int startFrame, int duration, bool onlyEmulate) { + // Prefer emulation + if (DefaultAudioCDManager::play(track, numLoops, startFrame, duration, onlyEmulate)) + return true; - if (!_cdrom) - return; + // If we're set to only emulate, or have no CD, return here + if (onlyEmulate || !_cdrom) + return false; + if (!numLoops && !startFrame) + return false; + + // FIXME: Explain this. if (duration > 0) duration += 5; _cdTrack = track; - _cdNumLoops = num_loops; - _cdStartFrame = start_frame; + _cdNumLoops = numLoops; + _cdStartFrame = startFrame; SDL_CDStatus(_cdrom); - if (start_frame == 0 && duration == 0) + if (startFrame == 0 && duration == 0) SDL_CDPlayTracks(_cdrom, track, 0, 1, 0); else - SDL_CDPlayTracks(_cdrom, track, start_frame, 0, duration); + SDL_CDPlayTracks(_cdrom, track, startFrame, 0, duration); _cdDuration = duration; _cdStopTime = 0; _cdEndTime = SDL_GetTicks() + _cdrom->track[track].length * 1000 / CD_FPS; + + return true; } -bool SdlAudioCDManager::pollCD() const { +bool SdlAudioCDManager::isPlaying() const { + if (DefaultAudioCDManager::isPlaying()) + return true; + if (!_cdrom) return false; return (_cdNumLoops != 0 && (SDL_GetTicks() < _cdEndTime || SDL_CDStatus(_cdrom) == CD_PLAYING)); } -void SdlAudioCDManager::updateCD() { +void SdlAudioCDManager::update() { + DefaultAudioCDManager::update(); + if (!_cdrom) return; diff --git a/backends/audiocd/sdl/sdl-audiocd.h b/backends/audiocd/sdl/sdl-audiocd.h index bfad7b6805..91895dac99 100644 --- a/backends/audiocd/sdl/sdl-audiocd.h +++ b/backends/audiocd/sdl/sdl-audiocd.h @@ -37,12 +37,15 @@ public: SdlAudioCDManager(); virtual ~SdlAudioCDManager(); + virtual bool open(); + virtual void close(); + virtual bool play(int track, int numLoops, int startFrame, int duration, bool onlyEmulate = false); + virtual void stop(); + virtual bool isPlaying() const; + virtual void update(); + protected: virtual bool openCD(int drive); - virtual void updateCD(); - virtual bool pollCD() const; - virtual void playCD(int track, int num_loops, int start_frame, int duration); - virtual void stopCD(); SDL_CD *_cdrom; int _cdTrack, _cdNumLoops, _cdStartFrame, _cdDuration; diff --git a/backends/audiocd/win32/msvc/ntddcdrm.h b/backends/audiocd/win32/msvc/ntddcdrm.h new file mode 100644 index 0000000000..18527e2675 --- /dev/null +++ b/backends/audiocd/win32/msvc/ntddcdrm.h @@ -0,0 +1,362 @@ +/** + * @file ntddcdrm.h + * Copyright 2012, 2013 MinGW.org project + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ +/* Created by Casper S. Hornstrup <chorns@users.sourceforge.net> */ +#ifndef __NTDDCDRM_H +#define __NTDDCDRM_H +#if 0 // Added to make MSVC happy. +#pragma GCC system_header +#include <_mingw.h> +#endif + +/* + * CDROM IOCTL interface. + */ + +#ifdef __cplusplus +extern "C" { +#endif + +#if 0 // Added to make MSVC happy. +#include "ntddk.h" +#include "ntddstor.h" +#endif + +#define IOCTL_CDROM_BASE FILE_DEVICE_CD_ROM + +#define IOCTL_CDROM_CHECK_VERIFY \ + CTL_CODE(IOCTL_CDROM_BASE, 0x0200, METHOD_BUFFERED, FILE_READ_ACCESS) + +#define IOCTL_CDROM_FIND_NEW_DEVICES \ + CTL_CODE(IOCTL_CDROM_BASE, 0x0206, METHOD_BUFFERED, FILE_READ_ACCESS) + +#define IOCTL_CDROM_GET_CONTROL \ + CTL_CODE(IOCTL_CDROM_BASE, 0x000D, METHOD_BUFFERED, FILE_READ_ACCESS) + +#define IOCTL_CDROM_GET_DRIVE_GEOMETRY \ + CTL_CODE(IOCTL_CDROM_BASE, 0x0013, METHOD_BUFFERED, FILE_READ_ACCESS) + +#define IOCTL_CDROM_GET_LAST_SESSION \ + CTL_CODE(IOCTL_CDROM_BASE, 0x000E, METHOD_BUFFERED, FILE_READ_ACCESS) + +#define IOCTL_CDROM_GET_VOLUME \ + CTL_CODE(IOCTL_CDROM_BASE, 0x0005, METHOD_BUFFERED, FILE_READ_ACCESS) + +#define IOCTL_CDROM_PAUSE_AUDIO \ + CTL_CODE(IOCTL_CDROM_BASE, 0x0003, METHOD_BUFFERED, FILE_READ_ACCESS) + +#define IOCTL_CDROM_PLAY_AUDIO_MSF \ + CTL_CODE(IOCTL_CDROM_BASE, 0x0006, METHOD_BUFFERED, FILE_READ_ACCESS) + +#define IOCTL_CDROM_RAW_READ \ + CTL_CODE(IOCTL_CDROM_BASE, 0x000F, METHOD_OUT_DIRECT, FILE_READ_ACCESS) + +#define IOCTL_CDROM_READ_Q_CHANNEL \ + CTL_CODE(IOCTL_CDROM_BASE, 0x000B, METHOD_BUFFERED, FILE_READ_ACCESS) + +#define IOCTL_CDROM_READ_TOC \ + CTL_CODE(IOCTL_CDROM_BASE, 0x0000, METHOD_BUFFERED, FILE_READ_ACCESS) + +#define IOCTL_CDROM_READ_TOC_EX \ + CTL_CODE(IOCTL_CDROM_BASE, 0x0015, METHOD_BUFFERED, FILE_READ_ACCESS) + +#define IOCTL_CDROM_RESUME_AUDIO \ + CTL_CODE(IOCTL_CDROM_BASE, 0x0004, METHOD_BUFFERED, FILE_READ_ACCESS) + +#define IOCTL_CDROM_SEEK_AUDIO_MSF \ + CTL_CODE(IOCTL_CDROM_BASE, 0x0001, METHOD_BUFFERED, FILE_READ_ACCESS) + +#define IOCTL_CDROM_SET_VOLUME \ + CTL_CODE(IOCTL_CDROM_BASE, 0x000A, METHOD_BUFFERED, FILE_READ_ACCESS) + +#define IOCTL_CDROM_SIMBAD \ + CTL_CODE(IOCTL_CDROM_BASE, 0x1003, METHOD_BUFFERED, FILE_READ_ACCESS) + +#define IOCTL_CDROM_STOP_AUDIO \ + CTL_CODE(IOCTL_CDROM_BASE, 0x0002, METHOD_BUFFERED, FILE_READ_ACCESS) + + +#define MAXIMUM_NUMBER_TRACKS 100 +#define MAXIMUM_CDROM_SIZE 804 +#define MINIMUM_CDROM_READ_TOC_EX_SIZE 2 + +typedef struct _TRACK_DATA { + UCHAR Reserved; + UCHAR Control : 4; + UCHAR Adr : 4; + UCHAR TrackNumber; + UCHAR Reserved1; + UCHAR Address[4]; +} TRACK_DATA, *PTRACK_DATA; + +/* CDROM_DISK_DATA.DiskData flags */ +#define CDROM_DISK_AUDIO_TRACK 0x00000001 +#define CDROM_DISK_DATA_TRACK 0x00000002 + +typedef struct _CDROM_DISK_DATA { + ULONG DiskData; +} CDROM_DISK_DATA, *PCDROM_DISK_DATA; + +typedef struct _CDROM_PLAY_AUDIO_MSF { + UCHAR StartingM; + UCHAR StartingS; + UCHAR StartingF; + UCHAR EndingM; + UCHAR EndingS; + UCHAR EndingF; +} CDROM_PLAY_AUDIO_MSF, *PCDROM_PLAY_AUDIO_MSF; + +/* CDROM_READ_TOC_EX.Format constants */ +#define CDROM_READ_TOC_EX_FORMAT_TOC 0x00 +#define CDROM_READ_TOC_EX_FORMAT_SESSION 0x01 +#define CDROM_READ_TOC_EX_FORMAT_FULL_TOC 0x02 +#define CDROM_READ_TOC_EX_FORMAT_PMA 0x03 +#define CDROM_READ_TOC_EX_FORMAT_ATIP 0x04 +#define CDROM_READ_TOC_EX_FORMAT_CDTEXT 0x05 + +typedef struct _CDROM_READ_TOC_EX { + UCHAR Format : 4; + UCHAR Reserved1 : 3; + UCHAR Msf : 1; + UCHAR SessionTrack; + UCHAR Reserved2; + UCHAR Reserved3; +} CDROM_READ_TOC_EX, *PCDROM_READ_TOC_EX; + +typedef struct _CDROM_SEEK_AUDIO_MSF { + UCHAR M; + UCHAR S; + UCHAR F; +} CDROM_SEEK_AUDIO_MSF, *PCDROM_SEEK_AUDIO_MSF; + +/* CDROM_SUB_Q_DATA_FORMAT.Format constants */ +#define IOCTL_CDROM_SUB_Q_CHANNEL 0x00 +#define IOCTL_CDROM_CURRENT_POSITION 0x01 +#define IOCTL_CDROM_MEDIA_CATALOG 0x02 +#define IOCTL_CDROM_TRACK_ISRC 0x03 + +typedef struct _CDROM_SUB_Q_DATA_FORMAT { + UCHAR Format; + UCHAR Track; +} CDROM_SUB_Q_DATA_FORMAT, *PCDROM_SUB_Q_DATA_FORMAT; + +typedef struct _CDROM_TOC { + UCHAR Length[2]; + UCHAR FirstTrack; + UCHAR LastTrack; + TRACK_DATA TrackData[MAXIMUM_NUMBER_TRACKS]; +} CDROM_TOC, *PCDROM_TOC; + +#define CDROM_TOC_SIZE sizeof(CDROM_TOC) + +typedef struct _CDROM_TOC_ATIP_DATA_BLOCK { + UCHAR CdrwReferenceSpeed : 3; + UCHAR Reserved3 : 1; + UCHAR WritePower : 3; + UCHAR True1 : 1; + UCHAR Reserved4 : 6; + UCHAR UnrestrictedUse : 1; + UCHAR Reserved5 : 1; + UCHAR A3Valid : 1; + UCHAR A2Valid : 1; + UCHAR A1Valid : 1; + UCHAR Reserved6 : 3; + UCHAR IsCdrw : 1; + UCHAR True2 : 1; + UCHAR Reserved7; + UCHAR LeadInMsf[3]; + UCHAR Reserved8; + UCHAR LeadOutMsf[3]; + UCHAR Reserved9; + UCHAR A1Values[3]; + UCHAR Reserved10; + UCHAR A2Values[3]; + UCHAR Reserved11; + UCHAR A3Values[3]; + UCHAR Reserved12; +} CDROM_TOC_ATIP_DATA_BLOCK, *PCDROM_TOC_ATIP_DATA_BLOCK; + +#if 0 // Added to make MSVC happy. +typedef struct _CDROM_TOC_ATIP_DATA { + UCHAR Length[2]; + UCHAR Reserved1; + UCHAR Reserved2; + CDROM_TOC_ATIP_DATA_BLOCK Descriptors[0]; + CDROM_TOC_ATIP_DATA_BLOCK Descriptors[1]; +} CDROM_TOC_ATIP_DATA, *PCDROM_TOC_ATIP_DATA; +#endif + +/* CDROM_TOC_CD_TEXT_DATA_BLOCK.PackType constants */ +#define CDROM_CD_TEXT_PACK_ALBUM_NAME 0x80 +#define CDROM_CD_TEXT_PACK_PERFORMER 0x81 +#define CDROM_CD_TEXT_PACK_SONGWRITER 0x82 +#define CDROM_CD_TEXT_PACK_COMPOSER 0x83 +#define CDROM_CD_TEXT_PACK_ARRANGER 0x84 +#define CDROM_CD_TEXT_PACK_MESSAGES 0x85 +#define CDROM_CD_TEXT_PACK_DISC_ID 0x86 +#define CDROM_CD_TEXT_PACK_GENRE 0x87 +#define CDROM_CD_TEXT_PACK_TOC_INFO 0x88 +#define CDROM_CD_TEXT_PACK_TOC_INFO2 0x89 +#define CDROM_CD_TEXT_PACK_UPC_EAN 0x8e +#define CDROM_CD_TEXT_PACK_SIZE_INFO 0x8f + +#if 0 // Added to make MSVC happy. +typedef struct _CDROM_TOC_CD_TEXT_DATA_BLOCK { + UCHAR PackType; + UCHAR TrackNumber : 7; + UCHAR ExtensionFlag : 1; + UCHAR SequenceNumber; + UCHAR CharacterPosition : 4; + UCHAR BlockNumber : 3; + UCHAR Unicode : 1; + _ANONYMOUS_UNION union { + UCHAR Text[12]; + WCHAR WText[6]; + } DUMMYUNIONNAME; + UCHAR CRC[2]; +} CDROM_TOC_CD_TEXT_DATA_BLOCK, *PCDROM_TOC_CD_TEXT_DATA_BLOCK; + +typedef struct _CDROM_TOC_CD_TEXT_DATA { + UCHAR Length[2]; + UCHAR Reserved1; + UCHAR Reserved2; + CDROM_TOC_CD_TEXT_DATA_BLOCK Descriptors[0]; +} CDROM_TOC_CD_TEXT_DATA, *PCDROM_TOC_CD_TEXT_DATA; +#endif + +/* CDROM_TOC_FULL_TOC_DATA_BLOCK.Adr constants */ +#define ADR_NO_MODE_INFORMATION 0x0 +#define ADR_ENCODES_CURRENT_POSITION 0x1 +#define ADR_ENCODES_MEDIA_CATALOG 0x2 +#define ADR_ENCODES_ISRC 0x3 + +typedef struct _CDROM_TOC_FULL_TOC_DATA_BLOCK { + UCHAR SessionNumber; + UCHAR Control : 4; + UCHAR Adr : 4; + UCHAR Reserved1; + UCHAR Point; + UCHAR MsfExtra[3]; + UCHAR Zero; + UCHAR Msf[3]; +} CDROM_TOC_FULL_TOC_DATA_BLOCK, *PCDROM_TOC_FULL_TOC_DATA_BLOCK; + +#if 0 // Added to make MSVC happy. +typedef struct _CDROM_TOC_FULL_TOC_DATA { + UCHAR Length[2]; + UCHAR FirstCompleteSession; + UCHAR LastCompleteSession; + CDROM_TOC_FULL_TOC_DATA_BLOCK Descriptors[0]; +} CDROM_TOC_FULL_TOC_DATA, *PCDROM_TOC_FULL_TOC_DATA; + +typedef struct _CDROM_TOC_PMA_DATA { + UCHAR Length[2]; + UCHAR Reserved1; + UCHAR Reserved2; + CDROM_TOC_FULL_TOC_DATA_BLOCK Descriptors[0]; +} CDROM_TOC_PMA_DATA, *PCDROM_TOC_PMA_DATA; +#endif + +/* SUB_Q_HEADER.AudioStatus constants */ +#define AUDIO_STATUS_NOT_SUPPORTED 0x00 +#define AUDIO_STATUS_IN_PROGRESS 0x11 +#define AUDIO_STATUS_PAUSED 0x12 +#define AUDIO_STATUS_PLAY_COMPLETE 0x13 +#define AUDIO_STATUS_PLAY_ERROR 0x14 +#define AUDIO_STATUS_NO_STATUS 0x15 + +typedef struct _SUB_Q_HEADER { + UCHAR Reserved; + UCHAR AudioStatus; + UCHAR DataLength[2]; +} SUB_Q_HEADER, *PSUB_Q_HEADER; + +typedef struct _SUB_Q_MEDIA_CATALOG_NUMBER { + SUB_Q_HEADER Header; + UCHAR FormatCode; + UCHAR Reserved[3]; + UCHAR Reserved1 : 7; + UCHAR Mcval :1; + UCHAR MediaCatalog[15]; +} SUB_Q_MEDIA_CATALOG_NUMBER, *PSUB_Q_MEDIA_CATALOG_NUMBER; + +typedef struct _SUB_Q_TRACK_ISRC { + SUB_Q_HEADER Header; + UCHAR FormatCode; + UCHAR Reserved0; + UCHAR Track; + UCHAR Reserved1; + UCHAR Reserved2 : 7; + UCHAR Tcval : 1; + UCHAR TrackIsrc[15]; +} SUB_Q_TRACK_ISRC, *PSUB_Q_TRACK_ISRC; + +typedef struct _SUB_Q_CURRENT_POSITION { + SUB_Q_HEADER Header; + UCHAR FormatCode; + UCHAR Control : 4; + UCHAR ADR : 4; + UCHAR TrackNumber; + UCHAR IndexNumber; + UCHAR AbsoluteAddress[4]; + UCHAR TrackRelativeAddress[4]; +} SUB_Q_CURRENT_POSITION, *PSUB_Q_CURRENT_POSITION; + +typedef union _SUB_Q_CHANNEL_DATA { + SUB_Q_CURRENT_POSITION CurrentPosition; + SUB_Q_MEDIA_CATALOG_NUMBER MediaCatalog; + SUB_Q_TRACK_ISRC TrackIsrc; +} SUB_Q_CHANNEL_DATA, *PSUB_Q_CHANNEL_DATA; + +/* CDROM_AUDIO_CONTROL.LbaFormat constants */ +#define AUDIO_WITH_PREEMPHASIS 0x1 +#define DIGITAL_COPY_PERMITTED 0x2 +#define AUDIO_DATA_TRACK 0x4 +#define TWO_FOUR_CHANNEL_AUDIO 0x8 + +typedef struct _CDROM_AUDIO_CONTROL { + UCHAR LbaFormat; + USHORT LogicalBlocksPerSecond; +} CDROM_AUDIO_CONTROL, *PCDROM_AUDIO_CONTROL; + +typedef struct _VOLUME_CONTROL { + UCHAR PortVolume[4]; +} VOLUME_CONTROL, *PVOLUME_CONTROL; + +typedef enum _TRACK_MODE_TYPE { + YellowMode2, + XAForm2, + CDDA +} TRACK_MODE_TYPE, *PTRACK_MODE_TYPE; + +typedef struct __RAW_READ_INFO { + LARGE_INTEGER DiskOffset; + ULONG SectorCount; + TRACK_MODE_TYPE TrackMode; +} RAW_READ_INFO, *PRAW_READ_INFO; + +#ifdef __cplusplus +} +#endif + +#endif /* __NTDDCDRM_H */ diff --git a/backends/audiocd/win32/win32-audiocd.cpp b/backends/audiocd/win32/win32-audiocd.cpp new file mode 100644 index 0000000000..6c057efdb7 --- /dev/null +++ b/backends/audiocd/win32/win32-audiocd.cpp @@ -0,0 +1,388 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Original license header: + * + * Cabal - Legacy Game Implementations + * + * Cabal is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifdef WIN32 + +#define WIN32_LEAN_AND_MEAN +#include <windows.h> +#undef ARRAYSIZE // winnt.h defines ARRAYSIZE, but we want our own one... + +#include "backends/audiocd/win32/win32-audiocd.h" + +#include "audio/audiostream.h" +#include "backends/audiocd/audiocd-stream.h" +#include "backends/audiocd/default/default-audiocd.h" +#include "common/array.h" +#include "common/config-manager.h" +#include "common/debug.h" +#include "common/mutex.h" +#include "common/queue.h" +#include "common/str.h" +#include "common/timer.h" + +#include <winioctl.h> +#if _MSC_VER < 1900 +// WORKAROUND: Older versions of MSVC might not supply DDK headers by default. +// Visual Studio 2015 contains the required headers. We use a compatability +// header from MinGW's w32api for all older versions. +// TODO: Limit this to the Visual Studio versions which actually require this. +#include "msvc/ntddcdrm.h" +#elif defined(__MINGW32__) && !defined(__MINGW64__) +// Classic MinGW uses non standard paths for DDK headers. +#include <ddk/ntddcdrm.h> +#else +#include <ntddcdrm.h> +#endif + +class Win32AudioCDStream : public AudioCDStream { +public: + Win32AudioCDStream(HANDLE handle, const TRACK_DATA &startEntry, const TRACK_DATA &endEntry); + ~Win32AudioCDStream(); + +protected: + uint getStartFrame() const; + uint getEndFrame() const; + bool readFrame(int frame, int16 *buffer); + +private: + HANDLE _driveHandle; + const TRACK_DATA &_startEntry, &_endEntry; + + enum { + // The CD-ROM pre-gap is 2s + kPreGapFrames = kFramesPerSecond * 2 + }; + + static int getFrameCount(const TRACK_DATA &data) { + int time = data.Address[1]; + time *= kSecondsPerMinute; + time += data.Address[2]; + time *= kFramesPerSecond; + time += data.Address[3]; + return time; + } +}; + +Win32AudioCDStream::Win32AudioCDStream(HANDLE handle, const TRACK_DATA &startEntry, const TRACK_DATA &endEntry) : + _driveHandle(handle), _startEntry(startEntry), _endEntry(endEntry) { + // We fill the buffer here already to prevent any out of sync issues due + // to the CD not yet having spun up. + startTimer(true); +} + +Win32AudioCDStream::~Win32AudioCDStream() { + stopTimer(); +} + +uint Win32AudioCDStream::getStartFrame() const { + return getFrameCount(_startEntry); +} + +uint Win32AudioCDStream::getEndFrame() const { + return getFrameCount(_endEntry); +} + +bool Win32AudioCDStream::readFrame(int frame, int16 *buffer) { + // Request to read that frame + RAW_READ_INFO readAudio; + memset(&readAudio, 0, sizeof(readAudio)); + readAudio.DiskOffset.QuadPart = (frame - kPreGapFrames) * 2048; + readAudio.SectorCount = 1; + readAudio.TrackMode = CDDA; + + DWORD bytesReturned; + return DeviceIoControl( + _driveHandle, + IOCTL_CDROM_RAW_READ, + &readAudio, + sizeof(readAudio), + buffer, + kBytesPerFrame, + &bytesReturned, + NULL); +} + + +class Win32AudioCDManager : public DefaultAudioCDManager { +public: + Win32AudioCDManager(); + ~Win32AudioCDManager(); + + bool open(); + void close(); + bool play(int track, int numLoops, int startFrame, int duration, bool onlyEmulate = false); + +protected: + bool openCD(int drive); + bool openCD(const Common::String &drive); + +private: + bool loadTOC(); + + typedef Common::Array<char> DriveList; + DriveList detectDrives(); + bool tryAddDrive(char drive, DriveList &drives); + + HANDLE _driveHandle; + int _firstTrack, _lastTrack; + Common::Array<TRACK_DATA> _tocEntries; +}; + +Win32AudioCDManager::Win32AudioCDManager() { + _driveHandle = INVALID_HANDLE_VALUE; + _firstTrack = _lastTrack = 0; +} + +Win32AudioCDManager::~Win32AudioCDManager() { + close(); +} + +bool Win32AudioCDManager::open() { + close(); + + if (openRealCD()) + return true; + + return DefaultAudioCDManager::open(); +} + +bool Win32AudioCDManager::openCD(int drive) { + // Fetch the drive list + DriveList drives = detectDrives(); + if (drive >= (int)drives.size()) + return false; + + debug(1, "Opening CD drive %c:\\", drives[drive]); + + // Construct the drive path and try to open it + Common::String drivePath = Common::String::format("\\\\.\\%c:", drives[drive]); + _driveHandle = CreateFileA(drivePath.c_str(), GENERIC_READ, FILE_SHARE_READ | FILE_SHARE_WRITE, 0, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, 0); + if (_driveHandle == INVALID_HANDLE_VALUE) { + warning("Failed to open drive %c:\\, error %d", drives[drive], (int)GetLastError()); + return false; + } + + if (!loadTOC()) { + close(); + return false; + } + + return true; +} + +bool Win32AudioCDManager::openCD(const Common::String &drive) { + // Just some bounds checking + if (drive.empty() || drive.size() > 3) + return false; + + if (!Common::isAlpha(drive[0]) || drive[1] != ':') + return false; + + if (drive[2] != 0 && drive[2] != '\\') + return false; + + DriveList drives; + if (!tryAddDrive(toupper(drive[0]), drives)) + return false; + + // Construct the drive path and try to open it + Common::String drivePath = Common::String::format("\\\\.\\%c:", drives[0]); + _driveHandle = CreateFileA(drivePath.c_str(), GENERIC_READ, FILE_SHARE_READ | FILE_SHARE_WRITE, 0, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, 0); + if (_driveHandle == INVALID_HANDLE_VALUE) { + warning("Failed to open drive %c:\\, error %d", drives[0], (int)GetLastError()); + return false; + } + + if (!loadTOC()) { + close(); + return false; + } + + return true; +} + +void Win32AudioCDManager::close() { + DefaultAudioCDManager::close(); + + if (_driveHandle != INVALID_HANDLE_VALUE) { + CloseHandle(_driveHandle); + _driveHandle = INVALID_HANDLE_VALUE; + } + + _firstTrack = _lastTrack = 0; + _tocEntries.clear(); +} + +bool Win32AudioCDManager::play(int track, int numLoops, int startFrame, int duration, bool onlyEmulate) { + // Prefer emulation + if (DefaultAudioCDManager::play(track, numLoops, startFrame, duration, onlyEmulate)) + return true; + + // If we're set to only emulate, or have no CD drive, return here + if (onlyEmulate || _driveHandle == INVALID_HANDLE_VALUE) + return false; + + // HACK: For now, just assume that track number is right + // That only works because ScummVM uses the wrong track number anyway + + if (track >= (int)_tocEntries.size() - 1) { + warning("No such track %d", track); + return false; + } + + // Bail if the track isn't an audio track + if ((_tocEntries[track].Control & 0x04) != 0) { + warning("Track %d is not audio", track); + return false; + } + + // Create the AudioStream and play it + debug(1, "Playing CD track %d", track); + + Audio::SeekableAudioStream *audioStream = new Win32AudioCDStream(_driveHandle, _tocEntries[track], _tocEntries[track + 1]); + + Audio::Timestamp start = Audio::Timestamp(0, startFrame, 75); + Audio::Timestamp end = (duration == 0) ? audioStream->getLength() : Audio::Timestamp(0, startFrame + duration, 75); + + // Fake emulation since we're really playing an AudioStream + _emulating = true; + + _mixer->playStream( + Audio::Mixer::kMusicSoundType, + &_handle, + Audio::makeLoopingAudioStream(audioStream, start, end, (numLoops < 1) ? numLoops + 1 : numLoops), + -1, + _cd.volume, + _cd.balance, + DisposeAfterUse::YES, + true); + return true; +} + +bool Win32AudioCDManager::loadTOC() { + CDROM_READ_TOC_EX tocRequest; + memset(&tocRequest, 0, sizeof(tocRequest)); + tocRequest.Format = CDROM_READ_TOC_EX_FORMAT_TOC; + tocRequest.Msf = 1; + tocRequest.SessionTrack = 0; + + DWORD bytesReturned; + CDROM_TOC tocData; + bool result = DeviceIoControl( + _driveHandle, + IOCTL_CDROM_READ_TOC_EX, + &tocRequest, + sizeof(tocRequest), + &tocData, + sizeof(tocData), + &bytesReturned, + NULL); + if (!result) { + debug("Failed to query the CD TOC: %d", (int)GetLastError()); + return false; + } + + _firstTrack = tocData.FirstTrack; + _lastTrack = tocData.LastTrack; +#if 0 + debug("First Track: %d", tocData.FirstTrack); + debug("Last Track: %d", tocData.LastTrack); +#endif + + for (uint32 i = 0; i < (bytesReturned - 4) / sizeof(TRACK_DATA); i++) + _tocEntries.push_back(tocData.TrackData[i]); + +#if 0 + for (uint32 i = 0; i < _tocEntries.size(); i++) { + const TRACK_DATA &entry = _tocEntries[i]; + debug("Entry:"); + debug("\tTrack: %d", entry.TrackNumber); + debug("\tAdr: %d", entry.Adr); + debug("\tCtrl: %d", entry.Control); + debug("\tMSF: %d:%d:%d\n", entry.Address[1], entry.Address[2], entry.Address[3]); + } +#endif + + return true; +} + +Win32AudioCDManager::DriveList Win32AudioCDManager::detectDrives() { + DriveList drives; + + // Try to get the game path's drive + char gameDrive = 0; + if (ConfMan.hasKey("path")) { + Common::String gamePath = ConfMan.get("path"); + char fullPath[MAX_PATH]; + DWORD result = GetFullPathNameA(gamePath.c_str(), sizeof(fullPath), fullPath, 0); + + if (result > 0 && result < sizeof(fullPath) && Common::isAlpha(fullPath[0]) && fullPath[1] == ':' && tryAddDrive(toupper(fullPath[0]), drives)) + gameDrive = drives[0]; + } + + // Try adding the rest of the drives + for (char drive = 'A'; drive <= 'Z'; drive++) + if (drive != gameDrive) + tryAddDrive(drive, drives); + + return drives; +} + +bool Win32AudioCDManager::tryAddDrive(char drive, DriveList &drives) { + Common::String drivePath = Common::String::format("%c:\\", drive); + + // Ensure it's an actual CD drive + if (GetDriveTypeA(drivePath.c_str()) != DRIVE_CDROM) + return false; + + debug(2, "Detected drive %c:\\ as a CD drive", drive); + drives.push_back(drive); + return true; +} + +AudioCDManager *createWin32AudioCDManager() { + return new Win32AudioCDManager(); +} + +#endif // WIN32
\ No newline at end of file diff --git a/backends/audiocd/win32/win32-audiocd.h b/backends/audiocd/win32/win32-audiocd.h new file mode 100644 index 0000000000..0c103641ef --- /dev/null +++ b/backends/audiocd/win32/win32-audiocd.h @@ -0,0 +1,60 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Original license header: + * + * Cabal - Legacy Game Implementations + * + * Cabal is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef BACKENDS_AUDIOCD_WIN32_H +#define BACKENDS_AUDIOCD_WIN32_H + +#ifdef WIN32 + +class AudioCDManager; + +/** + * Create an AudioCDManager using the Win32 API + */ +AudioCDManager *createWin32AudioCDManager(); + +#endif + +#endif + diff --git a/backends/graphics/dinguxsdl/dinguxsdl-graphics.cpp b/backends/graphics/dinguxsdl/dinguxsdl-graphics.cpp index 0b9cc0c7e8..7a248f1859 100644 --- a/backends/graphics/dinguxsdl/dinguxsdl-graphics.cpp +++ b/backends/graphics/dinguxsdl/dinguxsdl-graphics.cpp @@ -35,6 +35,10 @@ static const OSystem::GraphicsMode s_supportedGraphicsModes[] = { {0, 0, 0} }; +#ifndef USE_SCALERS +#define DownscaleAllByHalf 0 +#endif + DINGUXSdlGraphicsManager::DINGUXSdlGraphicsManager(SdlEventSource *boss, SdlWindow *window) : SurfaceSdlGraphicsManager(boss, window) { } @@ -61,9 +65,11 @@ bool DINGUXSdlGraphicsManager::setGraphicsMode(int mode) { case GFX_NORMAL: newScaleFactor = 1; break; +#ifdef USE_SCALERS case GFX_HALF: newScaleFactor = 1; break; +#endif default: warning("unknown gfx mode %d", mode); return false; @@ -89,9 +95,11 @@ void DINGUXSdlGraphicsManager::setGraphicsModeIntern() { case GFX_NORMAL: newScalerProc = Normal1x; break; +#ifdef USE_SCALERS case GFX_HALF: newScalerProc = DownscaleAllByHalf; break; +#endif default: error("Unknown gfx mode %d", _videoMode.mode); diff --git a/backends/graphics/opengl/context.cpp b/backends/graphics/opengl/context.cpp new file mode 100644 index 0000000000..a7f640d37e --- /dev/null +++ b/backends/graphics/opengl/context.cpp @@ -0,0 +1,182 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "backends/graphics/opengl/opengl-sys.h" +#include "backends/graphics/opengl/opengl-graphics.h" +#include "backends/graphics/opengl/shader.h" +#include "backends/graphics/opengl/pipelines/pipeline.h" +#include "backends/graphics/opengl/framebuffer.h" + +#include "common/tokenizer.h" +#include "common/debug.h" + +namespace OpenGL { + +void Context::reset() { + maxTextureSize = 0; + + NPOTSupported = false; + shadersSupported = false; + multitextureSupported = false; + framebufferObjectSupported = false; + +#define GL_FUNC_DEF(ret, name, param) name = nullptr; +#include "backends/graphics/opengl/opengl-func.h" +#undef GL_FUNC_DEF + + activePipeline = nullptr; +} + +Pipeline *Context::setPipeline(Pipeline *pipeline) { + Pipeline *oldPipeline = activePipeline; + if (oldPipeline) { + oldPipeline->deactivate(); + } + + activePipeline = pipeline; + if (activePipeline) { + activePipeline->activate(); + } + + return oldPipeline; +} + +Context g_context; + +void OpenGLGraphicsManager::setContextType(ContextType type) { +#if USE_FORCED_GL + type = kContextGL; +#elif USE_FORCED_GLES + type = kContextGLES; +#elif USE_FORCED_GLES2 + type = kContextGLES2; +#endif + + g_context.type = type; +} + +void OpenGLGraphicsManager::initializeGLContext() { + // Initialize default state. + g_context.reset(); + + // Load all functions. + // We use horrible trickery to silence C++ compilers. + // See backends/plugins/sdl/sdl-provider.cpp for more information. + assert(sizeof(void (*)()) == sizeof(void *)); + void *fn = nullptr; + +#define LOAD_FUNC(name, loadName) \ + fn = getProcAddress(#loadName); \ + memcpy(&g_context.name, &fn, sizeof(fn)) + +#define GL_EXT_FUNC_DEF(ret, name, param) LOAD_FUNC(name, name) + +#ifdef USE_BUILTIN_OPENGL +#define GL_FUNC_DEF(ret, name, param) g_context.name = &name +#define GL_FUNC_2_DEF GL_FUNC_DEF +#else +#define GL_FUNC_DEF GL_EXT_FUNC_DEF +#define GL_FUNC_2_DEF(ret, name, extName, param) \ + if (g_context.type == kContextGL) { \ + LOAD_FUNC(name, extName); \ + } else { \ + LOAD_FUNC(name, name); \ + } +#endif +#include "backends/graphics/opengl/opengl-func.h" +#undef GL_FUNC_2_DEF +#undef GL_FUNC_DEF +#undef GL_EXT_FUNC_DEF +#undef LOAD_FUNC + + // Obtain maximum texture size. + GL_CALL(glGetIntegerv(GL_MAX_TEXTURE_SIZE, &g_context.maxTextureSize)); + debug(5, "OpenGL maximum texture size: %d", g_context.maxTextureSize); + + const char *extString = (const char *)g_context.glGetString(GL_EXTENSIONS); + debug(5, "OpenGL extensions: %s", extString); + + bool ARBShaderObjects = false; + bool ARBShadingLanguage100 = false; + bool ARBVertexShader = false; + bool ARBFragmentShader = false; + + Common::StringTokenizer tokenizer(extString, " "); + while (!tokenizer.empty()) { + Common::String token = tokenizer.nextToken(); + + if (token == "GL_ARB_texture_non_power_of_two" || token == "GL_OES_texture_npot") { + g_context.NPOTSupported = true; + } else if (token == "GL_ARB_shader_objects") { + ARBShaderObjects = true; + } else if (token == "GL_ARB_shading_language_100") { + ARBShadingLanguage100 = true; + } else if (token == "GL_ARB_vertex_shader") { + ARBVertexShader = true; + } else if (token == "GL_ARB_fragment_shader") { + ARBFragmentShader = true; + } else if (token == "GL_ARB_multitexture") { + g_context.multitextureSupported = true; + } else if (token == "GL_EXT_framebuffer_object") { + g_context.framebufferObjectSupported = true; + } + } + + if (g_context.type == kContextGLES2) { + // GLES2 always has (limited) NPOT support. + g_context.NPOTSupported = true; + + // GLES2 always has shader support. + g_context.shadersSupported = true; + + // GLES2 always has multi texture support. + g_context.multitextureSupported = true; + + // GLES2 always has FBO support. + g_context.framebufferObjectSupported = true; + } else { + g_context.shadersSupported = ARBShaderObjects & ARBShadingLanguage100 & ARBVertexShader & ARBFragmentShader; + } + + // Log context type. + switch (g_context.type) { + case kContextGL: + debug(5, "OpenGL: GL context initialized"); + break; + + case kContextGLES: + debug(5, "OpenGL: GLES context initialized"); + break; + + case kContextGLES2: + debug(5, "OpenGL: GLES2 context initialized"); + break; + } + + // Log features supported by GL context. + debug(5, "OpenGL: NPOT texture support: %d", g_context.NPOTSupported); + debug(5, "OpenGL: Shader support: %d", g_context.shadersSupported); + debug(5, "OpenGL: Multitexture support: %d", g_context.multitextureSupported); + debug(5, "OpenGL: FBO support: %d", g_context.framebufferObjectSupported); +} + +} // End of namespace OpenGL diff --git a/backends/graphics/opengl/debug.cpp b/backends/graphics/opengl/debug.cpp index d5d73fb5ec..c4319f5e36 100644 --- a/backends/graphics/opengl/debug.cpp +++ b/backends/graphics/opengl/debug.cpp @@ -54,7 +54,7 @@ Common::String getGLErrStr(GLenum error) { void checkGLError(const char *expr, const char *file, int line) { GLenum error; - while ((error = glGetError()) != GL_NO_ERROR) { + while ((error = g_context.glGetError()) != GL_NO_ERROR) { // We cannot use error here because we do not know whether we have a // working screen or not. warning("GL ERROR: %s on %s (%s:%d)", getGLErrStr(error).c_str(), expr, file, line); diff --git a/backends/graphics/opengl/debug.h b/backends/graphics/opengl/debug.h index ff6b678870..abaa6544dc 100644 --- a/backends/graphics/opengl/debug.h +++ b/backends/graphics/opengl/debug.h @@ -31,9 +31,9 @@ namespace OpenGL { void checkGLError(const char *expr, const char *file, int line); } // End of namespace OpenGL -#define GLCALL(x) do { (x); OpenGL::checkGLError(#x, __FILE__, __LINE__); } while (false) +#define GL_WRAP_DEBUG(call, name) do { (call); OpenGL::checkGLError(#name, __FILE__, __LINE__); } while (false) #else -#define GLCALL(x) do { (x); } while (false) +#define GL_WRAP_DEBUG(call, name) do { (call); } while (false) #endif #endif diff --git a/backends/graphics/opengl/framebuffer.cpp b/backends/graphics/opengl/framebuffer.cpp new file mode 100644 index 0000000000..7191aab8bc --- /dev/null +++ b/backends/graphics/opengl/framebuffer.cpp @@ -0,0 +1,259 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "backends/graphics/opengl/framebuffer.h" +#include "backends/graphics/opengl/texture.h" +#include "backends/graphics/opengl/pipelines/pipeline.h" + +namespace OpenGL { + +Framebuffer::Framebuffer() + : _viewport(), _projectionMatrix(), _isActive(false), _clearColor(), + _blendState(false), _scissorTestState(false), _scissorBox() { +} + +void Framebuffer::activate() { + _isActive = true; + + applyViewport(); + applyProjectionMatrix(); + applyClearColor(); + applyBlendState(); + applyScissorTestState(); + applyScissorBox(); + + activateInternal(); +} + +void Framebuffer::deactivate() { + _isActive = false; + + deactivateInternal(); +} + +void Framebuffer::setClearColor(GLfloat r, GLfloat g, GLfloat b, GLfloat a) { + _clearColor[0] = r; + _clearColor[1] = g; + _clearColor[2] = b; + _clearColor[3] = a; + + // Directly apply changes when we are active. + if (isActive()) { + applyClearColor(); + } +} + +void Framebuffer::enableBlend(bool enable) { + _blendState = enable; + + // Directly apply changes when we are active. + if (isActive()) { + applyBlendState(); + } +} + +void Framebuffer::enableScissorTest(bool enable) { + _scissorTestState = enable; + + // Directly apply changes when we are active. + if (isActive()) { + applyScissorTestState(); + } +} + +void Framebuffer::setScissorBox(GLint x, GLint y, GLsizei w, GLsizei h) { + _scissorBox[0] = x; + _scissorBox[1] = y; + _scissorBox[2] = w; + _scissorBox[3] = h; + + // Directly apply changes when we are active. + if (isActive()) { + applyScissorBox(); + } +} + +void Framebuffer::applyViewport() { + GL_CALL(glViewport(_viewport[0], _viewport[1], _viewport[2], _viewport[3])); +} + +void Framebuffer::applyProjectionMatrix() { + g_context.getActivePipeline()->setProjectionMatrix(_projectionMatrix); +} + +void Framebuffer::applyClearColor() { + GL_CALL(glClearColor(_clearColor[0], _clearColor[1], _clearColor[2], _clearColor[3])); +} + +void Framebuffer::applyBlendState() { + if (_blendState) { + GL_CALL(glEnable(GL_BLEND)); + } else { + GL_CALL(glDisable(GL_BLEND)); + } +} + +void Framebuffer::applyScissorTestState() { + if (_scissorTestState) { + GL_CALL(glEnable(GL_SCISSOR_TEST)); + } else { + GL_CALL(glDisable(GL_SCISSOR_TEST)); + } +} + +void Framebuffer::applyScissorBox() { + GL_CALL(glScissor(_scissorBox[0], _scissorBox[1], _scissorBox[2], _scissorBox[3])); +} + +// +// Backbuffer implementation +// + +void Backbuffer::activateInternal() { +#if !USE_FORCED_GLES + if (g_context.framebufferObjectSupported) { + GL_CALL(glBindFramebuffer(GL_FRAMEBUFFER, 0)); + } +#endif +} + +void Backbuffer::setDimensions(uint width, uint height) { + // Set viewport dimensions. + _viewport[0] = 0; + _viewport[1] = 0; + _viewport[2] = width; + _viewport[3] = height; + + // Setup orthogonal projection matrix. + _projectionMatrix[ 0] = 2.0f / width; + _projectionMatrix[ 1] = 0.0f; + _projectionMatrix[ 2] = 0.0f; + _projectionMatrix[ 3] = 0.0f; + + _projectionMatrix[ 4] = 0.0f; + _projectionMatrix[ 5] = -2.0f / height; + _projectionMatrix[ 6] = 0.0f; + _projectionMatrix[ 7] = 0.0f; + + _projectionMatrix[ 8] = 0.0f; + _projectionMatrix[ 9] = 0.0f; + _projectionMatrix[10] = 0.0f; + _projectionMatrix[11] = 0.0f; + + _projectionMatrix[12] = -1.0f; + _projectionMatrix[13] = 1.0f; + _projectionMatrix[14] = 0.0f; + _projectionMatrix[15] = 1.0f; + + // Directly apply changes when we are active. + if (isActive()) { + applyViewport(); + applyProjectionMatrix(); + } +} + +// +// Render to texture target implementation +// + +#if !USE_FORCED_GLES +TextureTarget::TextureTarget() + : _texture(new GLTexture(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE)), _glFBO(0), _needUpdate(true) { +} + +TextureTarget::~TextureTarget() { + delete _texture; + GL_CALL_SAFE(glDeleteFramebuffers, (1, &_glFBO)); +} + +void TextureTarget::activateInternal() { + // Allocate framebuffer object if necessary. + if (!_glFBO) { + GL_CALL(glGenFramebuffers(1, &_glFBO)); + _needUpdate = true; + } + + // Attach destination texture to FBO. + GL_CALL(glBindFramebuffer(GL_FRAMEBUFFER, _glFBO)); + + // If required attach texture to FBO. + if (_needUpdate) { + GL_CALL(glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, _texture->getGLTexture(), 0)); + _needUpdate = false; + } +} + +void TextureTarget::destroy() { + GL_CALL(glDeleteFramebuffers(1, &_glFBO)); + _glFBO = 0; + + _texture->destroy(); +} + +void TextureTarget::create() { + _texture->create(); + + _needUpdate = true; +} + +void TextureTarget::setSize(uint width, uint height) { + _texture->setSize(width, height); + + const uint texWidth = _texture->getWidth(); + const uint texHeight = _texture->getHeight(); + + // Set viewport dimensions. + _viewport[0] = 0; + _viewport[1] = 0; + _viewport[2] = texWidth; + _viewport[3] = texHeight; + + // Setup orthogonal projection matrix. + _projectionMatrix[ 0] = 2.0f / texWidth; + _projectionMatrix[ 1] = 0.0f; + _projectionMatrix[ 2] = 0.0f; + _projectionMatrix[ 3] = 0.0f; + + _projectionMatrix[ 4] = 0.0f; + _projectionMatrix[ 5] = 2.0f / texHeight; + _projectionMatrix[ 6] = 0.0f; + _projectionMatrix[ 7] = 0.0f; + + _projectionMatrix[ 8] = 0.0f; + _projectionMatrix[ 9] = 0.0f; + _projectionMatrix[10] = 0.0f; + _projectionMatrix[11] = 0.0f; + + _projectionMatrix[12] = -1.0f; + _projectionMatrix[13] = -1.0f; + _projectionMatrix[14] = 0.0f; + _projectionMatrix[15] = 1.0f; + + // Directly apply changes when we are active. + if (isActive()) { + applyViewport(); + applyProjectionMatrix(); + } +} +#endif // !USE_FORCED_GLES + +} // End of namespace OpenGL diff --git a/backends/graphics/opengl/framebuffer.h b/backends/graphics/opengl/framebuffer.h new file mode 100644 index 0000000000..c44c98ddc4 --- /dev/null +++ b/backends/graphics/opengl/framebuffer.h @@ -0,0 +1,175 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef BACKENDS_GRAPHICS_OPENGL_FRAMEBUFFER_H +#define BACKENDS_GRAPHICS_OPENGL_FRAMEBUFFER_H + +#include "backends/graphics/opengl/opengl-sys.h" + +namespace OpenGL { + +/** + * Object describing a framebuffer OpenGL can render to. + */ +class Framebuffer { + friend class Pipeline; +public: + Framebuffer(); + virtual ~Framebuffer() {}; + +public: + /** + * Set the clear color of the framebuffer. + */ + void setClearColor(GLfloat r, GLfloat g, GLfloat b, GLfloat a); + + /** + * Enable/disable GL_BLEND. + */ + void enableBlend(bool enable); + + /** + * Enable/disable GL_SCISSOR_TEST. + */ + void enableScissorTest(bool enable); + + /** + * Set scissor box dimensions. + */ + void setScissorBox(GLint x, GLint y, GLsizei w, GLsizei h); + + /** + * Obtain projection matrix of the framebuffer. + */ + const GLfloat *getProjectionMatrix() const { return _projectionMatrix; } +protected: + bool isActive() const { return _isActive; } + + GLint _viewport[4]; + void applyViewport(); + + GLfloat _projectionMatrix[4*4]; + void applyProjectionMatrix(); + + /** + * Activate framebuffer. + * + * This is supposed to set all state associated with the framebuffer. + */ + virtual void activateInternal() = 0; + + /** + * Deactivate framebuffer. + * + * This is supposed to make any cleanup required when unbinding the + * framebuffer. + */ + virtual void deactivateInternal() {} + +private: + /** + * Accessor to activate framebuffer for pipeline. + */ + void activate(); + + /** + * Accessor to deactivate framebuffer from pipeline. + */ + void deactivate(); + +private: + bool _isActive; + + GLfloat _clearColor[4]; + void applyClearColor(); + + bool _blendState; + void applyBlendState(); + + bool _scissorTestState; + void applyScissorTestState(); + + GLint _scissorBox[4]; + void applyScissorBox(); +}; + +/** + * Default back buffer implementation. + */ +class Backbuffer : public Framebuffer { +public: + /** + * Set the dimensions (a.k.a. size) of the back buffer. + */ + void setDimensions(uint width, uint height); + +protected: + virtual void activateInternal(); +}; + +#if !USE_FORCED_GLES +class GLTexture; + +/** + * Render to texture framebuffer implementation. + * + * This target allows to render to a texture, which can then be used for + * further rendering. + */ +class TextureTarget : public Framebuffer { +public: + TextureTarget(); + virtual ~TextureTarget(); + + /** + * Notify that the GL context is about to be destroyed. + */ + void destroy(); + + /** + * Notify that the GL context has been created. + */ + void create(); + + /** + * Set size of the texture target. + */ + void setSize(uint width, uint height); + + /** + * Query pointer to underlying GL texture. + */ + GLTexture *getTexture() const { return _texture; } + +protected: + virtual void activateInternal(); + +private: + GLTexture *_texture; + GLuint _glFBO; + bool _needUpdate; +}; +#endif + +} // End of namespace OpenGL + +#endif diff --git a/backends/graphics/opengl/opengl-defs.h b/backends/graphics/opengl/opengl-defs.h new file mode 100644 index 0000000000..733fc2933c --- /dev/null +++ b/backends/graphics/opengl/opengl-defs.h @@ -0,0 +1,262 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* This file is based on Mesa 3-D's gl.h and GLES/gl.h from Khronos Registry. + * + * Mesa 3-D's gl.h file is distributed under the following license: + * Mesa 3-D graphics library + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + * OTHER DEALINGS IN THE SOFTWARE. + * + * + * GLES/gl.h from Khronos Registry is distributed under the following license: + * This document is licensed under the SGI Free Software B License Version + * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . + */ + +#ifndef BACKENDS_GRAPHICS_OPENGL_OPENGL_DEFS_H +#define BACKENDS_GRAPHICS_OPENGL_OPENGL_DEFS_H + +#include "common/scummsys.h" + +/* + * Datatypes + */ +typedef uint GLenum; +typedef uint8 GLboolean; +typedef uint GLbitfield; +typedef void GLvoid; +typedef int8 GLbyte; /* 1-byte signed */ +typedef int16 GLshort; /* 2-byte signed */ +typedef int32 GLint; /* 4-byte signed */ +typedef uint8 GLubyte; /* 1-byte unsigned */ +typedef uint16 GLushort; /* 2-byte unsigned */ +typedef uint32 GLuint; /* 4-byte unsigned */ +typedef int32 GLsizei; /* 4-byte signed */ +typedef float GLfloat; /* single precision float */ +typedef float GLclampf; /* single precision float in [0,1] */ +typedef double GLdouble; /* double precision float */ +typedef double GLclampd; /* double precision float in [0,1] */ +typedef char GLchar; +#if defined(MACOSX) +typedef void *GLhandleARB; +#else +typedef uint GLhandleARB; +#endif + +// This is an addition from us to alias ARB shader object extensions to +// OpenGL (ES) 2.0 style functions. It only works when GLhandleARB and GLuint +// are type compatible. +typedef GLhandleARB GLprogram; +typedef GLhandleARB GLshader; + +/* + * Constants + */ + +/* Boolean constants */ +#define GL_FALSE 0 +#define GL_TRUE 1 + +/* StringName */ +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 + +/* ErrorCode */ +#define GL_NO_ERROR 0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_OUT_OF_MEMORY 0x0505 + +/* ClearBufferMask */ +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_COLOR_BUFFER_BIT 0x00004000 + +/* Scissor box */ +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 + +/* MatrixMode */ +#define GL_MATRIX_MODE 0x0BA0 +#define GL_MODELVIEW 0x1700 +#define GL_PROJECTION 0x1701 +#define GL_TEXTURE 0x1702 + +/* EnableCap */ +#define GL_FOG 0x0B60 +#define GL_LIGHTING 0x0B50 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_CULL_FACE 0x0B44 +#define GL_ALPHA_TEST 0x0BC0 +#define GL_BLEND 0x0BE2 +#define GL_DITHER 0x0BD0 +#define GL_DEPTH_TEST 0x0B71 +#define GL_VERTEX_ARRAY 0x8074 +#define GL_COLOR_ARRAY 0x8076 +#define GL_TEXTURE_COORD_ARRAY 0x8078 + +/* ShadingModel */ +#define GL_FLAT 0x1D00 +#define GL_SMOOTH 0x1D01 + +/* HintMode */ +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 + +/* HintTarget */ +#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +#define GL_POINT_SMOOTH_HINT 0x0C51 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_FOG_HINT 0x0C54 +#define GL_GENERATE_MIPMAP_HINT 0x8192 + +/* BlendingFactorDest */ +#define GL_ZERO 0 +#define GL_ONE 1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 + +/* BlendingFactorSrc */ +/* GL_ZERO */ +/* GL_ONE */ +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +/* GL_SRC_ALPHA */ +/* GL_ONE_MINUS_SRC_ALPHA */ +/* GL_DST_ALPHA */ +/* GL_ONE_MINUS_DST_ALPHA */ + +/* PixelFormat */ +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 + +#define GL_RED 0x1903 +#define GL_R8 0x8229 + +/* PixelStoreParameter */ +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_ALIGNMENT 0x0D05 + +/* DataType */ +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_FLOAT 0x1406 +#define GL_FIXED 0x140C + +/* PixelType */ +/* GL_UNSIGNED_BYTE */ +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 + +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 + +/* Implementation limits */ +#define GL_MAX_TEXTURE_SIZE 0x0D33 + +/* TextureMagFilter */ +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 + +/* TextureParameterName */ +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 + +/* TextureWrapMode */ +#define GL_REPEAT 0x2901 +#define GL_CLAMP_TO_EDGE 0x812F + +/* BeginMode */ +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 + +/* Shaders */ +#define GL_FRAGMENT_SHADER 0x8B30 + +#define GL_VERTEX_SHADER 0x8B31 + +/* Programs */ +#define GL_COMPILE_STATUS 0x8B81 +#define GL_LINK_STATUS 0x8B82 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_CURRENT_PROGRAM 0x8B8D + +/* Textures */ +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 + +/* GetPName */ +#define GL_VIEWPORT 0x0BA2 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 + +/* Framebuffer objects */ +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_FRAMEBUFFER 0x8D40 + +#endif diff --git a/backends/graphics/opengl/opengl-func.h b/backends/graphics/opengl/opengl-func.h new file mode 100644 index 0000000000..4e44c13d0f --- /dev/null +++ b/backends/graphics/opengl/opengl-func.h @@ -0,0 +1,153 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* This file is based on Mesa 3-D's gl.h and GLES/gl.h from Khronos Registry. + * + * Mesa 3-D's gl.h file is distributed under the following license: + * Mesa 3-D graphics library + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + * OTHER DEALINGS IN THE SOFTWARE. + * + * + * GLES/gl.h from Khronos Registry is distributed under the following license: + * This document is licensed under the SGI Free Software B License Version + * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . + */ + +/* + * This file is a template file to be used inside specific locations in the + * OpenGL graphics code. It is not to be included otherwise. It intentionally + * does not contain include guards because it can be required to include it + * multiple times in a source file. + * + * Functions are defined by three different user supplied macros: + * GL_FUNC_DEF: Define a (builtin) OpenGL (ES) function. + * GL_FUNC_2_DEF: Define a OpenGL (ES) 2.0 function which can be provided by + * extensions in OpenGL 1.x contexts. + * GL_EXT_FUNC_DEF: Define an OpenGL (ES) extension function. + */ + +#if !defined(GL_FUNC_2_DEF) +#define GL_FUNC_2_DEF(ret, name, extName, param) GL_FUNC_DEF(ret, name, param) +#define DEFINED_GL_FUNC_2_DEF +#endif + +#if !defined(GL_EXT_FUNC_DEF) +#define GL_EXT_FUNC_DEF(ret, name, param) GL_FUNC_DEF(ret, name, param) +#define DEFINED_GL_EXT_FUNC_DEF +#endif + +GL_FUNC_DEF(void, glEnable, (GLenum cap)); +GL_FUNC_DEF(void, glDisable, (GLenum cap)); +GL_FUNC_DEF(GLboolean, glIsEnabled, (GLenum cap)); +GL_FUNC_DEF(void, glClear, (GLbitfield mask)); +GL_FUNC_DEF(void, glColor4f, (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)); +GL_FUNC_DEF(void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height)); +GL_FUNC_DEF(void, glMatrixMode, (GLenum mode)); +GL_FUNC_DEF(void, glLoadIdentity, ()); +GL_FUNC_DEF(void, glLoadMatrixf, (const GLfloat *m)); +GL_FUNC_DEF(void, glShadeModel, (GLenum mode)); +GL_FUNC_DEF(void, glHint, (GLenum target, GLenum mode)); +GL_FUNC_DEF(void, glClearColor, (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)); +GL_FUNC_DEF(void, glBlendFunc, (GLenum sfactor, GLenum dfactor)); +GL_FUNC_DEF(void, glEnableClientState, (GLenum array)); +GL_FUNC_DEF(void, glPixelStorei, (GLenum pname, GLint param)); +GL_FUNC_DEF(void, glScissor, (GLint x, GLint y, GLsizei width, GLsizei height)); +GL_FUNC_DEF(void, glReadPixels, (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)); +GL_FUNC_DEF(void, glGetIntegerv, (GLenum pname, GLint *params)); +GL_FUNC_DEF(void, glDeleteTextures, (GLsizei n, const GLuint *textures)); +GL_FUNC_DEF(void, glGenTextures, (GLsizei n, GLuint *textures)); +GL_FUNC_DEF(void, glBindTexture, (GLenum target, GLuint texture)); +GL_FUNC_DEF(void, glTexParameteri, (GLenum target, GLenum pname, GLint param)); +GL_FUNC_DEF(void, glTexImage2D, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)); +GL_FUNC_DEF(void, glTexCoordPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)); +GL_FUNC_DEF(void, glVertexPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)); +GL_FUNC_DEF(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count)); +GL_FUNC_DEF(void, glTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)); +GL_FUNC_DEF(const GLubyte *, glGetString, (GLenum name)); +GL_FUNC_DEF(GLenum, glGetError, ()); + +#if !USE_FORCED_GLES +GL_FUNC_2_DEF(void, glEnableVertexAttribArray, glEnableVertexAttribArrayARB, (GLuint index)); +GL_FUNC_2_DEF(void, glDisableVertexAttribArray, glDisableVertexAttribArrayARB, (GLuint index)); +GL_FUNC_2_DEF(void, glUniform1i, glUniform1iARB, (GLint location, GLint v0)); +GL_FUNC_2_DEF(void, glUniform1f, glUniform1fARB, (GLint location, GLfloat v0)); +GL_FUNC_2_DEF(void, glUniformMatrix4fv, glUniformMatrix4fvARB, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)); +GL_FUNC_2_DEF(void, glVertexAttrib4f, glVertexAttrib4fARB, (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)); +GL_FUNC_2_DEF(void, glVertexAttribPointer, glVertexAttribPointerARB, (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer)); + +GL_FUNC_2_DEF(GLprogram, glCreateProgram, glCreateProgramObjectARB, ()); +GL_FUNC_2_DEF(void, glDeleteProgram, glDeleteObjectARB, (GLprogram program)); +GL_FUNC_2_DEF(void, glAttachShader, glAttachObjectARB, (GLprogram program, GLshader shader)); +GL_FUNC_2_DEF(void, glDetachShader, glDetachObjectARB, (GLprogram program, GLshader shader)); +GL_FUNC_2_DEF(void, glLinkProgram, glLinkProgramARB, (GLprogram program)); +GL_FUNC_2_DEF(void, glUseProgram, glUseProgramObjectARB, (GLprogram program)); +GL_FUNC_2_DEF(void, glGetProgramiv, glGetObjectParameterivARB, (GLprogram program, GLenum pname, GLint *params)); +GL_FUNC_2_DEF(void, glGetProgramInfoLog, glGetInfoLogARB, (GLprogram program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)); +GL_FUNC_2_DEF(void, glBindAttribLocation, glBindAttribLocationARB, (GLprogram program, GLuint index, const GLchar *name)); +GL_FUNC_2_DEF(GLint, glGetAttribLocation, glGetAttribLocationARB, (GLprogram program, const GLchar *name)); +GL_FUNC_2_DEF(GLint, glGetUniformLocation, glGetUniformLocationARB, (GLprogram program, const GLchar *name)); + +GL_FUNC_2_DEF(GLshader, glCreateShader, glCreateShaderObjectARB, (GLenum type)); +GL_FUNC_2_DEF(void, glDeleteShader, glDeleteObjectARB, (GLshader shader)); +GL_FUNC_2_DEF(void, glGetShaderiv, glGetObjectParameterivARB, (GLshader shader, GLenum pname, GLint *params)); +GL_FUNC_2_DEF(void, glGetShaderInfoLog, glGetInfoLogARB, (GLshader shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)); +GL_FUNC_2_DEF(void, glShaderSource, glShaderSourceARB, (GLshader shader, GLsizei count, const GLchar *const *string, const GLint *length)); +GL_FUNC_2_DEF(void, glCompileShader, glCompileShaderARB, (GLshader shader)); + +GL_FUNC_2_DEF(void, glBindFramebuffer, glBindFramebufferEXT, (GLenum target, GLuint renderbuffer)); +GL_FUNC_2_DEF(void, glDeleteFramebuffers, glDeleteFramebuffersEXT, (GLsizei n, const GLuint *framebuffers)); +GL_FUNC_2_DEF(void, glGenFramebuffers, glGenFramebuffersEXT, (GLsizei n, GLuint *renderbuffers)); +GL_FUNC_2_DEF(void, glFramebufferTexture2D, glFramebufferTexture2DEXT, (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)); +GL_FUNC_2_DEF(GLenum, glCheckFramebufferStatus, glCheckFramebufferStatusEXT, (GLenum target)); + +GL_FUNC_2_DEF(void, glActiveTexture, glActiveTextureARB, (GLenum texture)); +#endif + +#ifdef DEFINED_GL_EXT_FUNC_DEF +#undef DEFINED_GL_EXT_FUNC_DEF +#undef GL_EXT_FUNC_DEF +#endif + +#ifdef DEFINED_GL_FUNC_2_DEF +#undef DEFINED_GL_FUNC_2_DEF +#undef GL_FUNC_2_DEF +#endif diff --git a/backends/graphics/opengl/opengl-graphics.cpp b/backends/graphics/opengl/opengl-graphics.cpp index ac6d41d47d..4d6a00a3b3 100644 --- a/backends/graphics/opengl/opengl-graphics.cpp +++ b/backends/graphics/opengl/opengl-graphics.cpp @@ -23,8 +23,10 @@ #include "backends/graphics/opengl/opengl-graphics.h" #include "backends/graphics/opengl/texture.h" -#include "backends/graphics/opengl/debug.h" -#include "backends/graphics/opengl/extensions.h" +#include "backends/graphics/opengl/pipelines/pipeline.h" +#include "backends/graphics/opengl/pipelines/fixed.h" +#include "backends/graphics/opengl/pipelines/shader.h" +#include "backends/graphics/opengl/shader.h" #include "common/textconsole.h" #include "common/translation.h" @@ -45,6 +47,7 @@ namespace OpenGL { OpenGLGraphicsManager::OpenGLGraphicsManager() : _currentState(), _oldState(), _transactionMode(kTransactionNone), _screenChangeID(1 << (sizeof(int) * 8 - 2)), + _pipeline(nullptr), _outputScreenWidth(0), _outputScreenHeight(0), _displayX(0), _displayY(0), _displayWidth(0), _displayHeight(0), _defaultFormat(), _defaultFormatAlpha(), _gameScreen(nullptr), _gameScreenShakeOffset(0), _overlay(nullptr), @@ -58,6 +61,7 @@ OpenGLGraphicsManager::OpenGLGraphicsManager() #endif { memset(_gamePalette, 0, sizeof(_gamePalette)); + g_context.reset(); } OpenGLGraphicsManager::~OpenGLGraphicsManager() { @@ -67,6 +71,9 @@ OpenGLGraphicsManager::~OpenGLGraphicsManager() { #ifdef USE_OSD delete _osd; #endif +#if !USE_FORCED_GLES + ShaderManager::destroy(); +#endif } bool OpenGLGraphicsManager::hasFeature(OSystem::Feature f) { @@ -215,8 +222,8 @@ OSystem::TransactionError OpenGLGraphicsManager::endGFXTransaction() { // a context existing before, which means we don't know the maximum // supported texture size before this. Thus, we check whether the // requested game resolution is supported over here. - || ( _currentState.gameWidth > (uint)Texture::getMaximumTextureSize() - || _currentState.gameHeight > (uint)Texture::getMaximumTextureSize())) { + || ( _currentState.gameWidth > (uint)g_context.maxTextureSize + || _currentState.gameHeight > (uint)g_context.maxTextureSize)) { if (_transactionMode == kTransactionActive) { // Try to setup the old state in case its valid and is // actually different from the new one. @@ -267,9 +274,9 @@ OSystem::TransactionError OpenGLGraphicsManager::endGFXTransaction() { _gameScreen = nullptr; #ifdef USE_RGB_COLOR - _gameScreen = createTexture(_currentState.gameFormat); + _gameScreen = createSurface(_currentState.gameFormat); #else - _gameScreen = createTexture(Graphics::PixelFormat::createFormatCLUT8()); + _gameScreen = createSurface(Graphics::PixelFormat::createFormatCLUT8()); #endif assert(_gameScreen); if (_gameScreen->hasPalette()) { @@ -365,29 +372,37 @@ void OpenGLGraphicsManager::updateScreen() { } _forceRedraw = false; + // Update changes to textures. + _gameScreen->updateGLTexture(); + if (_cursor) { + _cursor->updateGLTexture(); + } + _overlay->updateGLTexture(); + _osd->updateGLTexture(); + // Clear the screen buffer. if (_scissorOverride && !_overlayVisible) { // In certain cases we need to assure that the whole screen area is // cleared. For example, when switching from overlay visible to // invisible, we need to assure that all contents are cleared to // properly remove all overlay contents. - GLCALL(glDisable(GL_SCISSOR_TEST)); - GLCALL(glClear(GL_COLOR_BUFFER_BIT)); - GLCALL(glEnable(GL_SCISSOR_TEST)); + _backBuffer.enableScissorTest(false); + GL_CALL(glClear(GL_COLOR_BUFFER_BIT)); + _backBuffer.enableScissorTest(true); --_scissorOverride; } else { - GLCALL(glClear(GL_COLOR_BUFFER_BIT)); + GL_CALL(glClear(GL_COLOR_BUFFER_BIT)); } const GLfloat shakeOffset = _gameScreenShakeOffset * (GLfloat)_displayHeight / _gameScreen->getHeight(); // First step: Draw the (virtual) game screen. - _gameScreen->draw(_displayX, _displayY + shakeOffset, _displayWidth, _displayHeight); + g_context.getActivePipeline()->drawTexture(_gameScreen->getGLTexture(), _displayX, _displayY + shakeOffset, _displayWidth, _displayHeight); // Second step: Draw the overlay if visible. if (_overlayVisible) { - _overlay->draw(0, 0, _outputScreenWidth, _outputScreenHeight); + g_context.getActivePipeline()->drawTexture(_overlay->getGLTexture(), 0, 0, _outputScreenWidth, _outputScreenHeight); } // Third step: Draw the cursor if visible. @@ -396,9 +411,10 @@ void OpenGLGraphicsManager::updateScreen() { // visible. const GLfloat cursorOffset = _overlayVisible ? 0 : shakeOffset; - _cursor->draw(_cursorDisplayX - _cursorHotspotXScaled, - _cursorDisplayY - _cursorHotspotYScaled + cursorOffset, - _cursorWidthScaled, _cursorHeightScaled); + g_context.getActivePipeline()->drawTexture(_cursor->getGLTexture(), + _cursorDisplayX - _cursorHotspotXScaled, + _cursorDisplayY - _cursorHotspotYScaled + cursorOffset, + _cursorWidthScaled, _cursorHeightScaled); } #ifdef USE_OSD @@ -419,13 +435,13 @@ void OpenGLGraphicsManager::updateScreen() { } // Set the OSD transparency. - GLCALL(glColor4f(1.0f, 1.0f, 1.0f, _osdAlpha / 100.0f)); + g_context.getActivePipeline()->setColor(1.0f, 1.0f, 1.0f, _osdAlpha / 100.0f); // Draw the OSD texture. - _osd->draw(0, 0, _outputScreenWidth, _outputScreenHeight); + g_context.getActivePipeline()->drawTexture(_osd->getGLTexture(), 0, 0, _outputScreenWidth, _outputScreenHeight); // Reset color. - GLCALL(glColor4f(1.0f, 1.0f, 1.0f, 1.0f)); + g_context.getActivePipeline()->setColor(1.0f, 1.0f, 1.0f, 1.0f); } #endif @@ -467,7 +483,7 @@ void OpenGLGraphicsManager::showOverlay() { _forceRedraw = true; // Allow drawing inside full screen area. - GLCALL(glDisable(GL_SCISSOR_TEST)); + _backBuffer.enableScissorTest(false); // Update cursor position. setMousePosition(_cursorX, _cursorY); @@ -478,7 +494,7 @@ void OpenGLGraphicsManager::hideOverlay() { _forceRedraw = true; // Limit drawing to screen area. - GLCALL(glEnable(GL_SCISSOR_TEST)); + _backBuffer.enableScissorTest(true); _scissorOverride = 3; // Update cursor position. @@ -609,7 +625,7 @@ void OpenGLGraphicsManager::setMouseCursor(const void *buf, uint w, uint h, int } else { textureFormat = _defaultFormatAlpha; } - _cursor = createTexture(textureFormat, true); + _cursor = createSurface(textureFormat, true); assert(_cursor); _cursor->enableLinearFiltering(_currentState.graphicsMode == GFX_LINEAR); } @@ -755,18 +771,8 @@ void OpenGLGraphicsManager::setActualScreenSize(uint width, uint height) { _outputScreenWidth = width; _outputScreenHeight = height; - // Setup coordinates system. - GLCALL(glViewport(0, 0, _outputScreenWidth, _outputScreenHeight)); - - GLCALL(glMatrixMode(GL_PROJECTION)); - GLCALL(glLoadIdentity()); -#ifdef USE_GLES - GLCALL(glOrthof(0, _outputScreenWidth, _outputScreenHeight, 0, -1, 1)); -#else - GLCALL(glOrtho(0, _outputScreenWidth, _outputScreenHeight, 0, -1, 1)); -#endif - GLCALL(glMatrixMode(GL_MODELVIEW)); - GLCALL(glLoadIdentity()); + // Setup backbuffer size. + _backBuffer.setDimensions(width, height); uint overlayWidth = width; uint overlayHeight = height; @@ -777,15 +783,15 @@ void OpenGLGraphicsManager::setActualScreenSize(uint width, uint height) { // possible and then scale it to the physical display size. This sounds // bad but actually all recent chips should support full HD resolution // anyway. Thus, it should not be a real issue for modern hardware. - if ( overlayWidth > (uint)Texture::getMaximumTextureSize() - || overlayHeight > (uint)Texture::getMaximumTextureSize()) { + if ( overlayWidth > (uint)g_context.maxTextureSize + || overlayHeight > (uint)g_context.maxTextureSize) { const frac_t outputAspect = intToFrac(_outputScreenWidth) / _outputScreenHeight; if (outputAspect > (frac_t)FRAC_ONE) { - overlayWidth = Texture::getMaximumTextureSize(); + overlayWidth = g_context.maxTextureSize; overlayHeight = intToFrac(overlayWidth) / outputAspect; } else { - overlayHeight = Texture::getMaximumTextureSize(); + overlayHeight = g_context.maxTextureSize; overlayWidth = fracToInt(overlayHeight * outputAspect); } } @@ -801,7 +807,7 @@ void OpenGLGraphicsManager::setActualScreenSize(uint width, uint height) { delete _overlay; _overlay = nullptr; - _overlay = createTexture(_defaultFormatAlpha); + _overlay = createSurface(_defaultFormatAlpha); assert(_overlay); // We always filter the overlay with GL_LINEAR. This assures it's // readable in case it needs to be scaled and does not affect it @@ -816,7 +822,7 @@ void OpenGLGraphicsManager::setActualScreenSize(uint width, uint height) { delete _osd; _osd = nullptr; - _osd = createTexture(_defaultFormatAlpha); + _osd = createSurface(_defaultFormatAlpha); assert(_osd); // We always filter the osd with GL_LINEAR. This assures it's // readable in case it needs to be scaled and does not affect it @@ -836,38 +842,48 @@ void OpenGLGraphicsManager::setActualScreenSize(uint width, uint height) { } void OpenGLGraphicsManager::notifyContextCreate(const Graphics::PixelFormat &defaultFormat, const Graphics::PixelFormat &defaultFormatAlpha) { - // Initialize all extensions. - initializeGLExtensions(); + // Initialize context for use. + initializeGLContext(); - // Disable 3D properties. - GLCALL(glDisable(GL_CULL_FACE)); - GLCALL(glDisable(GL_DEPTH_TEST)); - GLCALL(glDisable(GL_LIGHTING)); - GLCALL(glDisable(GL_FOG)); - GLCALL(glDisable(GL_DITHER)); - GLCALL(glShadeModel(GL_FLAT)); - GLCALL(glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST)); + // Initialize pipeline. + delete _pipeline; + _pipeline = nullptr; - // Default to black as clear color. - GLCALL(glClearColor(0.0f, 0.0f, 0.0f, 0.0f)); - GLCALL(glColor4f(1.0f, 1.0f, 1.0f, 1.0f)); +#if !USE_FORCED_GLES + if (g_context.shadersSupported) { + ShaderMan.notifyCreate(); + _pipeline = new ShaderPipeline(ShaderMan.query(ShaderManager::kDefault)); + } +#endif - // Setup alpha blend (for overlay and cursor). - GLCALL(glEnable(GL_BLEND)); - GLCALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); +#if !USE_FORCED_GLES2 + if (_pipeline == nullptr) { + _pipeline = new FixedPipeline(); + } +#endif + + g_context.setPipeline(_pipeline); + + // Disable 3D properties. + GL_CALL(glDisable(GL_CULL_FACE)); + GL_CALL(glDisable(GL_DEPTH_TEST)); + GL_CALL(glDisable(GL_DITHER)); - // Enable rendering with vertex and coord arrays. - GLCALL(glEnableClientState(GL_VERTEX_ARRAY)); - GLCALL(glEnableClientState(GL_TEXTURE_COORD_ARRAY)); + g_context.getActivePipeline()->setColor(1.0f, 1.0f, 1.0f, 1.0f); - GLCALL(glEnable(GL_TEXTURE_2D)); + GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); + // Setup backbuffer state. + + // Default to black as clear color. + _backBuffer.setClearColor(0.0f, 0.0f, 0.0f, 0.0f); + // Setup alpha blend (for overlay and cursor). + _backBuffer.enableBlend(true); // Setup scissor state accordingly. - if (_overlayVisible) { - GLCALL(glDisable(GL_SCISSOR_TEST)); - } else { - GLCALL(glEnable(GL_SCISSOR_TEST)); - } + _backBuffer.enableScissorTest(!_overlayVisible); + + g_context.getActivePipeline()->setFramebuffer(&_backBuffer); + // Clear the whole screen for the first three frames to assure any // leftovers are cleared. _scissorOverride = 3; @@ -875,10 +891,7 @@ void OpenGLGraphicsManager::notifyContextCreate(const Graphics::PixelFormat &def // We use a "pack" alignment (when reading from textures) to 4 here, // since the only place where we really use it is the BMP screenshot // code and that requires the same alignment too. - GLCALL(glPixelStorei(GL_PACK_ALIGNMENT, 4)); - - // Query information needed by textures. - Texture::queryTextureInformation(); + GL_CALL(glPixelStorei(GL_PACK_ALIGNMENT, 4)); // Refresh the output screen dimensions if some are set up. if (_outputScreenWidth != 0 && _outputScreenHeight != 0) { @@ -892,42 +905,56 @@ void OpenGLGraphicsManager::notifyContextCreate(const Graphics::PixelFormat &def _defaultFormatAlpha = defaultFormatAlpha; if (_gameScreen) { - _gameScreen->recreateInternalTexture(); + _gameScreen->recreate(); } if (_overlay) { - _overlay->recreateInternalTexture(); + _overlay->recreate(); } if (_cursor) { - _cursor->recreateInternalTexture(); + _cursor->recreate(); } #ifdef USE_OSD if (_osd) { - _osd->recreateInternalTexture(); + _osd->recreate(); } #endif } void OpenGLGraphicsManager::notifyContextDestroy() { if (_gameScreen) { - _gameScreen->releaseInternalTexture(); + _gameScreen->destroy(); } if (_overlay) { - _overlay->releaseInternalTexture(); + _overlay->destroy(); } if (_cursor) { - _cursor->releaseInternalTexture(); + _cursor->destroy(); } #ifdef USE_OSD if (_osd) { - _osd->releaseInternalTexture(); + _osd->destroy(); } #endif + +#if !USE_FORCED_GLES + if (g_context.shadersSupported) { + ShaderMan.notifyDestroy(); + } +#endif + + // Destroy rendering pipeline. + g_context.setPipeline(nullptr); + delete _pipeline; + _pipeline = nullptr; + + // Rest our context description since the context is gone soon. + g_context.reset(); } void OpenGLGraphicsManager::adjustMousePosition(int16 &x, int16 &y) { @@ -970,9 +997,15 @@ void OpenGLGraphicsManager::setMousePosition(int x, int y) { } } -Texture *OpenGLGraphicsManager::createTexture(const Graphics::PixelFormat &format, bool wantAlpha) { +Surface *OpenGLGraphicsManager::createSurface(const Graphics::PixelFormat &format, bool wantAlpha) { GLenum glIntFormat, glFormat, glType; if (format.bytesPerPixel == 1) { +#if !USE_FORCED_GLES + if (TextureCLUT8GPU::isSupportedByContext()) { + return new TextureCLUT8GPU(); + } +#endif + const Graphics::PixelFormat &virtFormat = wantAlpha ? _defaultFormatAlpha : _defaultFormat; const bool supported = getGLPixelFormat(virtFormat, glIntFormat, glFormat, glType); if (!supported) { @@ -980,6 +1013,15 @@ Texture *OpenGLGraphicsManager::createTexture(const Graphics::PixelFormat &forma } else { return new TextureCLUT8(glIntFormat, glFormat, glType, virtFormat); } +#if !USE_FORCED_GL + } else if (isGLESContext() && format == Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0)) { + // OpenGL ES does not support a texture format usable for RGB555. + // Since SCUMM uses this pixel format for some games (and there is no + // hope for this to change anytime soon) we use pixel format + // conversion to a supported texture format. However, this is a one + // time exception. + return new TextureRGB555(); +#endif // !USE_FORCED_GL } else { const bool supported = getGLPixelFormat(format, glIntFormat, glFormat, glType); if (!supported) { @@ -1015,7 +1057,11 @@ bool OpenGLGraphicsManager::getGLPixelFormat(const Graphics::PixelFormat &pixelF glFormat = GL_RGBA; glType = GL_UNSIGNED_SHORT_4_4_4_4; return true; -#ifndef USE_GLES +#if !USE_FORCED_GLES && !USE_FORCED_GLES2 + // The formats below are not supported by every GLES implementation. + // Thus, we do not mark them as supported when a GLES context is setup. + } else if (isGLESContext()) { + return false; #ifdef SCUMM_LITTLE_ENDIAN } else if (pixelFormat == Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0)) { // RGBA8888 glIntFormat = GL_RGBA; @@ -1024,17 +1070,10 @@ bool OpenGLGraphicsManager::getGLPixelFormat(const Graphics::PixelFormat &pixelF return true; #endif } else if (pixelFormat == Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0)) { // RGB555 - // GL_BGRA does not exist in every GLES implementation so should not be configured if - // USE_GLES is set. glIntFormat = GL_RGB; glFormat = GL_BGRA; glType = GL_UNSIGNED_SHORT_1_5_5_5_REV; return true; - } else if (pixelFormat == Graphics::PixelFormat(4, 8, 8, 8, 8, 16, 8, 0, 24)) { // ARGB8888 - glIntFormat = GL_RGBA; - glFormat = GL_BGRA; - glType = GL_UNSIGNED_INT_8_8_8_8_REV; - return true; } else if (pixelFormat == Graphics::PixelFormat(2, 4, 4, 4, 4, 8, 4, 0, 12)) { // ARGB4444 glIntFormat = GL_RGBA; glFormat = GL_BGRA; @@ -1054,8 +1093,8 @@ bool OpenGLGraphicsManager::getGLPixelFormat(const Graphics::PixelFormat &pixelF return true; } else if (pixelFormat == Graphics::PixelFormat(2, 5, 6, 5, 0, 0, 5, 11, 0)) { // BGR565 glIntFormat = GL_RGB; - glFormat = GL_BGR; - glType = GL_UNSIGNED_SHORT_5_6_5; + glFormat = GL_RGB; + glType = GL_UNSIGNED_SHORT_5_6_5_REV; return true; } else if (pixelFormat == Graphics::PixelFormat(2, 5, 5, 5, 1, 1, 6, 11, 0)) { // BGRA5551 glIntFormat = GL_RGBA; @@ -1072,7 +1111,7 @@ bool OpenGLGraphicsManager::getGLPixelFormat(const Graphics::PixelFormat &pixelF glFormat = GL_BGRA; glType = GL_UNSIGNED_SHORT_4_4_4_4; return true; -#endif +#endif // !USE_FORCED_GLES && !USE_FORCED_GLES2 } else { return false; } @@ -1119,10 +1158,10 @@ void OpenGLGraphicsManager::recalculateDisplayArea() { // Setup drawing limitation for game graphics. // This invovles some trickery because OpenGL's viewport coordinate system // is upside down compared to ours. - GLCALL(glScissor(_displayX, - _outputScreenHeight - _displayHeight - _displayY, - _displayWidth, - _displayHeight)); + _backBuffer.setScissorBox(_displayX, + _outputScreenHeight - _displayHeight - _displayY, + _displayWidth, + _displayHeight); // Clear the whole screen for the first three frames to remove leftovers. _scissorOverride = 3; @@ -1144,20 +1183,7 @@ void OpenGLGraphicsManager::updateCursorPalette() { _cursor->setPalette(0, 256, _gamePalette); } - // We remove all alpha bits from the palette entry of the color key. - // This makes sure its properly handled as color key. - const Graphics::PixelFormat &hardwareFormat = _cursor->getHardwareFormat(); - const uint32 aMask = (0xFF >> hardwareFormat.aLoss) << hardwareFormat.aShift; - - if (hardwareFormat.bytesPerPixel == 2) { - uint16 *palette = (uint16 *)_cursor->getPalette() + _cursorKeyColor; - *palette &= ~aMask; - } else if (hardwareFormat.bytesPerPixel == 4) { - uint32 *palette = (uint32 *)_cursor->getPalette() + _cursorKeyColor; - *palette &= ~aMask; - } else { - warning("OpenGLGraphicsManager::updateCursorPalette: Unsupported pixel depth %d", hardwareFormat.bytesPerPixel); - } + _cursor->setColorKey(_cursorKeyColor); } void OpenGLGraphicsManager::recalculateCursorScaling() { @@ -1207,7 +1233,7 @@ void OpenGLGraphicsManager::saveScreenshot(const Common::String &filename) const uint8 *pixels = new uint8[lineSize * height]; // Get pixel data from OpenGL buffer - GLCALL(glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, pixels)); + GL_CALL(glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, pixels)); // BMP stores as BGR. Since we can't assume that GL_BGR is supported we // will swap the components from the RGB we read to BGR on our own. diff --git a/backends/graphics/opengl/opengl-graphics.h b/backends/graphics/opengl/opengl-graphics.h index 9578839383..35435c156e 100644 --- a/backends/graphics/opengl/opengl-graphics.h +++ b/backends/graphics/opengl/opengl-graphics.h @@ -24,6 +24,7 @@ #define BACKENDS_GRAPHICS_OPENGL_OPENGL_GRAPHICS_H #include "backends/graphics/opengl/opengl-sys.h" +#include "backends/graphics/opengl/framebuffer.h" #include "backends/graphics/graphics.h" #include "common/frac.h" @@ -40,7 +41,11 @@ namespace OpenGL { // SurfaceSDL backend enables it and disabling it can cause issues in sdl.cpp. #define USE_OSD 1 -class Texture; +class Surface; +class Pipeline; +#if !USE_FORCED_GLES +class Shader; +#endif enum { GFX_LINEAR = 0, @@ -117,6 +122,11 @@ public: protected: /** + * Whether an GLES or GLES2 context is active. + */ + bool isGLESContext() const { return g_context.type == kContextGLES || g_context.type == kContextGLES2; } + + /** * Set up the actual screen size available for the OpenGL code to do any * drawing. * @@ -126,6 +136,16 @@ protected: void setActualScreenSize(uint width, uint height); /** + * Sets the OpenGL (ES) type the graphics manager shall work with. + * + * This needs to be called at least once (and before ever calling + * notifyContextCreate). + * + * @param type Type of the OpenGL (ES) contexts to be created. + */ + void setContextType(ContextType type); + + /** * Notify the manager of a OpenGL context change. This should be the first * thing to call after you created an OpenGL (ES) context! * @@ -172,15 +192,15 @@ protected: private: /** - * Create a texture with the specified pixel format. + * Create a surface with the specified pixel format. * - * @param format The pixel format the Texture object should accept as + * @param format The pixel format the Surface object should accept as * input. - * @param wantAlpha For CLUT8 textures this marks whether an alpha + * @param wantAlpha For CLUT8 surfaces this marks whether an alpha * channel should be used. - * @return A pointer to the texture or nullptr on failure. + * @return A pointer to the surface or nullptr on failure. */ - Texture *createTexture(const Graphics::PixelFormat &format, bool wantAlpha = false); + Surface *createSurface(const Graphics::PixelFormat &format, bool wantAlpha = false); // // Transaction support @@ -281,6 +301,36 @@ private: // /** + * Initialize the active context for use. + */ + void initializeGLContext(); + + /** + * Render back buffer. + */ + Backbuffer _backBuffer; + + /** + * OpenGL pipeline used for rendering. + */ + Pipeline *_pipeline; + +protected: + /** + * Query the address of an OpenGL function by name. + * + * This can only be used after a context has been created. + * Please note that this function can return valid addresses even if the + * OpenGL context does not support the function. + * + * @param name The name of the OpenGL function. + * @return An function pointer for the requested OpenGL function or + * nullptr in case of failure. + */ + virtual void *getProcAddress(const char *name) const = 0; + +private: + /** * Try to determine the internal parameters for a given pixel format. * * @return true when the format can be used, false otherwise. @@ -348,7 +398,7 @@ private: /** * The virtual game screen. */ - Texture *_gameScreen; + Surface *_gameScreen; /** * The game palette if in CLUT8 mode. @@ -367,7 +417,7 @@ private: /** * The overlay screen. */ - Texture *_overlay; + Surface *_overlay; /** * Whether the overlay is visible or not. @@ -386,7 +436,7 @@ private: /** * The cursor image. */ - Texture *_cursor; + Surface *_cursor; /** * X coordinate of the cursor in phyiscal coordinates. @@ -497,7 +547,7 @@ private: /** * The OSD's contents. */ - Texture *_osd; + Surface *_osd; /** * Current opacity level of the OSD. diff --git a/backends/graphics/opengl/opengl-sys.h b/backends/graphics/opengl/opengl-sys.h index 4e21894380..4495128f32 100644 --- a/backends/graphics/opengl/opengl-sys.h +++ b/backends/graphics/opengl/opengl-sys.h @@ -23,35 +23,147 @@ #ifndef BACKENDS_GRAPHICS_OPENGL_OPENGL_SYS_H #define BACKENDS_GRAPHICS_OPENGL_OPENGL_SYS_H -// The purpose of this header is to include the OpenGL headers in an uniform -// fashion. A notable example for a non standard port is the Tizen port. - #include "common/scummsys.h" -#ifdef WIN32 -#if defined(ARRAYSIZE) && !defined(_WINDOWS_) -#undef ARRAYSIZE -#endif -#define WIN32_LEAN_AND_MEAN -#include <windows.h> -#undef ARRAYSIZE +#include "backends/graphics/opengl/debug.h" +#ifdef SDL_BACKEND +#include "backends/platform/sdl/sdl-sys.h" #endif -// HACK: In case common/util.h has been included already we need to make sure -// to define ARRAYSIZE again in case of Windows. -#if !defined(ARRAYSIZE) && defined(COMMON_UTIL_H) -#define ARRAYSIZE(x) ((int)(sizeof(x) / sizeof(x[0]))) +// On OS X we only support GL contexts. The reason is that Apple's GL interface +// uses "void *" for GLhandleARB which is not type compatible with GLint. This +// kills our aliasing trick for extension functions and thus would force us to +// supply two different Shader class implementations or introduce other +// wrappers. OS X only supports GL contexts right now anyway (at least +// according to SDL2 sources), thus it is not much of an issue. +#if defined(MACOSX) && (!defined(USE_GLES_MODE) || USE_GLES_MODE != 0) +//#warning "Only forced OpenGL mode is supported on Mac OS X. Overriding settings." +#undef USE_GLES_MODE +#define USE_GLES_MODE 0 #endif +// We allow to force GL or GLES modes on compile time. +// For this the USE_GLES_MODE define is used. The following values represent +// the given selection choices: +// 0 - Force OpenGL context +// 1 - Force OpenGL ES context +// 2 - Force OpenGL ES 2.0 context +#define USE_FORCED_GL (defined(USE_GLES_MODE) && USE_GLES_MODE == 0) +#define USE_FORCED_GLES (defined(USE_GLES_MODE) && USE_GLES_MODE == 1) +#define USE_FORCED_GLES2 (defined(USE_GLES_MODE) && USE_GLES_MODE == 2) + +// On Tizen we include the toolchain's OpenGL file. This is something we +// actually want to avoid. However, since Tizen uses eglGetProcAddress which +// is not required to return valid function pointers to non OpenGL extension +// functions, we need the system's definitions to resolve all OpenGL +// functions. +// TODO: See if there is an alternative which allows us to avoid including +// Tizen's OpenGL header here. #if defined(TIZEN) -#include <FGraphicsOpengl.h> -using namespace Tizen::Graphics::Opengl; -#elif defined(USE_GLES) -#include <GLES/gl.h> -#elif defined(SDL_BACKEND) -#include <SDL_opengl.h> + #include <FGraphicsOpengl.h> + using namespace Tizen::Graphics::Opengl; + #define USE_BUILTIN_OPENGL #else -#include <GL/gl.h> + #include "backends/graphics/opengl/opengl-defs.h" #endif +#ifdef SDL_BACKEND + // Win32 needs OpenGL functions declared with APIENTRY. + // However, SDL does not define APIENTRY in it's SDL.h file on non-Windows + // targets, thus if it is not available, we just dummy define it. + #ifndef APIENTRY + #define APIENTRY + #endif + #define GL_CALL_CONV APIENTRY +#else + #define GL_CALL_CONV +#endif + +namespace OpenGL { + +enum ContextType { + kContextGL, + kContextGLES, + kContextGLES2 +}; + +class Pipeline; +class Framebuffer; + +/** + * Description structure of the OpenGL (ES) context. + */ +struct Context { + /** The type of the active context. */ + ContextType type; + + /** + * Reset context. + * + * This marks all extensions as unavailable and clears all function + * pointers. + */ + void reset(); + + /** The maximum texture size supported by the context. */ + GLint maxTextureSize; + + /** Whether GL_ARB_texture_non_power_of_two is available or not. */ + bool NPOTSupported; + + /** Whether shader support is available or not. */ + bool shadersSupported; + + /** Whether multi texture support is available or not. */ + bool multitextureSupported; + + /** Whether FBO support is available or not. */ + bool framebufferObjectSupported; + +#define GL_FUNC_DEF(ret, name, param) ret (GL_CALL_CONV *name)param +#include "backends/graphics/opengl/opengl-func.h" +#undef GL_FUNC_DEF + + // + // Wrapper functionality to handle fixed-function pipelines and + // programmable pipelines in the same fashion. + // + +private: + /** Currently active rendering pipeline. */ + Pipeline *activePipeline; + +public: + /** + * Set new pipeline. + * + * Client is responsible for any memory management related to pipelines. + * + * @param pipeline Pipeline to activate. + * @return Formerly active pipeline. + */ + Pipeline *setPipeline(Pipeline *pipeline); + + /** + * Query the currently active rendering pipeline. + */ + Pipeline *getActivePipeline() const { return activePipeline; } +}; + +/** + * The (active) OpenGL context. + */ +extern Context g_context; + +} // End of namespace OpenGL + +#define GL_CALL(x) GL_WRAP_DEBUG(g_context.x, x) +#define GL_CALL_SAFE(func, params) \ + do { \ + if (g_context.func) { \ + GL_CALL(func params); \ + } \ + } while (0) +#define GL_ASSIGN(var, x) GL_WRAP_DEBUG(var = g_context.x, x) + #endif diff --git a/backends/graphics/opengl/pipelines/clut8.cpp b/backends/graphics/opengl/pipelines/clut8.cpp new file mode 100644 index 0000000000..fca40074f0 --- /dev/null +++ b/backends/graphics/opengl/pipelines/clut8.cpp @@ -0,0 +1,46 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "backends/graphics/opengl/pipelines/clut8.h" +#include "backends/graphics/opengl/shader.h" +#include "backends/graphics/opengl/framebuffer.h" + +namespace OpenGL { + +#if !USE_FORCED_GLES +CLUT8LookUpPipeline::CLUT8LookUpPipeline() + : ShaderPipeline(ShaderMan.query(ShaderManager::kCLUT8LookUp)), _paletteTexture(nullptr) { +} + +void CLUT8LookUpPipeline::drawTexture(const GLTexture &texture, const GLfloat *coordinates) { + // Set the palette texture. + GL_CALL(glActiveTexture(GL_TEXTURE1)); + if (_paletteTexture) { + _paletteTexture->bind(); + } + + GL_CALL(glActiveTexture(GL_TEXTURE0)); + ShaderPipeline::drawTexture(texture, coordinates); +} +#endif // !USE_FORCED_GLES + +} // End of namespace OpenGL diff --git a/backends/graphics/opengl/extensions.cpp b/backends/graphics/opengl/pipelines/clut8.h index 4482ef82b5..16724e4652 100644 --- a/backends/graphics/opengl/extensions.cpp +++ b/backends/graphics/opengl/pipelines/clut8.h @@ -20,29 +20,27 @@ * */ -#include "backends/graphics/opengl/extensions.h" -#include "backends/graphics/opengl/opengl-sys.h" +#ifndef BACKENDS_GRAPHICS_OPENGL_PIPELINES_CLUT8_H +#define BACKENDS_GRAPHICS_OPENGL_PIPELINES_CLUT8_H -#include "common/tokenizer.h" +#include "backends/graphics/opengl/pipelines/shader.h" namespace OpenGL { -bool g_extNPOTSupported = false; +#if !USE_FORCED_GLES +class CLUT8LookUpPipeline : public ShaderPipeline { +public: + CLUT8LookUpPipeline(); -void initializeGLExtensions() { - const char *extString = (const char *)glGetString(GL_EXTENSIONS); + void setPaletteTexture(const GLTexture *paletteTexture) { _paletteTexture = paletteTexture; } - // Initialize default state. - g_extNPOTSupported = false; + virtual void drawTexture(const GLTexture &texture, const GLfloat *coordinates); - Common::StringTokenizer tokenizer(extString, " "); - while (!tokenizer.empty()) { - Common::String token = tokenizer.nextToken(); - - if (token == "GL_ARB_texture_non_power_of_two") { - g_extNPOTSupported = true; - } - } -} +private: + const GLTexture *_paletteTexture; +}; +#endif // !USE_FORCED_GLES } // End of namespace OpenGL + +#endif diff --git a/backends/graphics/opengl/pipelines/fixed.cpp b/backends/graphics/opengl/pipelines/fixed.cpp new file mode 100644 index 0000000000..8e3bd7eaee --- /dev/null +++ b/backends/graphics/opengl/pipelines/fixed.cpp @@ -0,0 +1,70 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "backends/graphics/opengl/pipelines/fixed.h" + +namespace OpenGL { + +#if !USE_FORCED_GLES2 +void FixedPipeline::activateInternal() { + GL_CALL(glDisable(GL_LIGHTING)); + GL_CALL(glDisable(GL_FOG)); + GL_CALL(glShadeModel(GL_FLAT)); + GL_CALL(glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST)); + + GL_CALL(glEnableClientState(GL_VERTEX_ARRAY)); + GL_CALL(glEnableClientState(GL_TEXTURE_COORD_ARRAY)); + +#if !USE_FORCED_GLES + if (g_context.multitextureSupported) { + GL_CALL(glActiveTexture(GL_TEXTURE0)); + } +#endif + GL_CALL(glEnable(GL_TEXTURE_2D)); +} + +void FixedPipeline::setColor(GLfloat r, GLfloat g, GLfloat b, GLfloat a) { + GL_CALL(glColor4f(r, g, b, a)); +} + +void FixedPipeline::drawTexture(const GLTexture &texture, const GLfloat *coordinates) { + texture.bind(); + + GL_CALL(glTexCoordPointer(2, GL_FLOAT, 0, texture.getTexCoords())); + GL_CALL(glVertexPointer(2, GL_FLOAT, 0, coordinates)); + GL_CALL(glDrawArrays(GL_TRIANGLE_STRIP, 0, 4)); +} + +void FixedPipeline::setProjectionMatrix(const GLfloat *projectionMatrix) { + if (!isActive()) { + return; + } + + GL_CALL(glMatrixMode(GL_PROJECTION)); + GL_CALL(glLoadMatrixf(projectionMatrix)); + + GL_CALL(glMatrixMode(GL_MODELVIEW)); + GL_CALL(glLoadIdentity()); +} +#endif // !USE_FORCED_GLES2 + +} // End of namespace OpenGL diff --git a/backends/graphics/opengl/pipelines/fixed.h b/backends/graphics/opengl/pipelines/fixed.h new file mode 100644 index 0000000000..6bfe140c19 --- /dev/null +++ b/backends/graphics/opengl/pipelines/fixed.h @@ -0,0 +1,46 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef BACKENDS_GRAPHICS_OPENGL_PIPELINES_FIXED_H +#define BACKENDS_GRAPHICS_OPENGL_PIPELINES_FIXED_H + +#include "backends/graphics/opengl/pipelines/pipeline.h" + +namespace OpenGL { + +#if !USE_FORCED_GLES2 +class FixedPipeline : public Pipeline { +public: + virtual void setColor(GLfloat r, GLfloat g, GLfloat b, GLfloat a); + + virtual void drawTexture(const GLTexture &texture, const GLfloat *coordinates); + + virtual void setProjectionMatrix(const GLfloat *projectionMatrix); + +protected: + virtual void activateInternal(); +}; +#endif // !USE_FORCED_GLES2 + +} // End of namespace OpenGL + +#endif diff --git a/backends/graphics/opengl/pipelines/pipeline.cpp b/backends/graphics/opengl/pipelines/pipeline.cpp new file mode 100644 index 0000000000..6a59cd28e7 --- /dev/null +++ b/backends/graphics/opengl/pipelines/pipeline.cpp @@ -0,0 +1,66 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "backends/graphics/opengl/pipelines/pipeline.h" +#include "backends/graphics/opengl/framebuffer.h" + +namespace OpenGL { + +Pipeline::Pipeline() + : _activeFramebuffer(nullptr), _isActive(false) { +} + +void Pipeline::activate() { + _isActive = true; + + if (_activeFramebuffer) { + _activeFramebuffer->activate(); + } + + activateInternal(); +} + +void Pipeline::deactivate() { + deactivateInternal(); + + if (_activeFramebuffer) { + _activeFramebuffer->deactivate(); + } + + _isActive = false; +} + +Framebuffer *Pipeline::setFramebuffer(Framebuffer *framebuffer) { + Framebuffer *oldFramebuffer = _activeFramebuffer; + if (_isActive && oldFramebuffer) { + oldFramebuffer->deactivate(); + } + + _activeFramebuffer = framebuffer; + if (_isActive && _activeFramebuffer) { + _activeFramebuffer->activate(); + } + + return oldFramebuffer; +} + +} // End of namespace OpenGL diff --git a/backends/graphics/opengl/pipelines/pipeline.h b/backends/graphics/opengl/pipelines/pipeline.h new file mode 100644 index 0000000000..9f32d33b95 --- /dev/null +++ b/backends/graphics/opengl/pipelines/pipeline.h @@ -0,0 +1,126 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef BACKENDS_GRAPHICS_OPENGL_PIPELINES_PIPELINE_H +#define BACKENDS_GRAPHICS_OPENGL_PIPELINES_PIPELINE_H + +#include "backends/graphics/opengl/opengl-sys.h" +#include "backends/graphics/opengl/texture.h" + +namespace OpenGL { + +class Framebuffer; + +/** + * Interface for OpenGL pipeline functionality. + * + * This encapsulates differences in various rendering pipelines used for + * OpenGL, OpenGL ES 1, and OpenGL ES 2. + */ +class Pipeline { +public: + Pipeline(); + virtual ~Pipeline() {} + + /** + * Activate the pipeline. + * + * This sets the OpenGL state to make use of drawing with the given + * OpenGL pipeline. + */ + void activate(); + + /** + * Deactivate the pipeline. + */ + void deactivate(); + + /** + * Set framebuffer to render to. + * + * Client is responsible for any memory management related to framebuffer. + * + * @param framebuffer Framebuffer to activate. + * @return Formerly active framebuffer. + */ + Framebuffer *setFramebuffer(Framebuffer *framebuffer); + + /** + * Set modulation color. + * + * @param r Red component in [0,1]. + * @param g Green component in [0,1]. + * @param b Blue component in [0,1]. + * @param a Alpha component in [0,1]. + */ + virtual void setColor(GLfloat r, GLfloat g, GLfloat b, GLfloat a) = 0; + + /** + * Draw a texture rectangle to the currently active framebuffer. + * + * @param texture Texture to use for drawing. + * @param coordinates x1, y1, x2, y2 coordinates where to draw the texture. + */ + virtual void drawTexture(const GLTexture &texture, const GLfloat *coordinates) = 0; + + void drawTexture(const GLTexture &texture, GLfloat x, GLfloat y, GLfloat w, GLfloat h) { + const GLfloat coordinates[4*2] = { + x, y, + x + w, y, + x, y + h, + x + w, y + h + }; + drawTexture(texture, coordinates); + } + + /** + * Set the projection matrix. + * + * This is intended to be only ever be used by Framebuffer subclasses. + */ + virtual void setProjectionMatrix(const GLfloat *projectionMatrix) = 0; + +protected: + /** + * Activate the pipeline. + * + * This sets the OpenGL state to make use of drawing with the given + * OpenGL pipeline. + */ + virtual void activateInternal() = 0; + + /** + * Deactivate the pipeline. + */ + virtual void deactivateInternal() {} + + bool isActive() const { return _isActive; } + + Framebuffer *_activeFramebuffer; + +private: + bool _isActive; +}; + +} // End of namespace OpenGL + +#endif diff --git a/backends/graphics/opengl/pipelines/shader.cpp b/backends/graphics/opengl/pipelines/shader.cpp new file mode 100644 index 0000000000..a2dabb7c22 --- /dev/null +++ b/backends/graphics/opengl/pipelines/shader.cpp @@ -0,0 +1,94 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "backends/graphics/opengl/pipelines/shader.h" +#include "backends/graphics/opengl/shader.h" +#include "backends/graphics/opengl/framebuffer.h" + +namespace OpenGL { + +#if !USE_FORCED_GLES +ShaderPipeline::ShaderPipeline(Shader *shader) + : _activeShader(shader), _colorAttributes() { + _vertexAttribLocation = shader->getAttributeLocation("position"); + _texCoordAttribLocation = shader->getAttributeLocation("texCoordIn"); + _colorAttribLocation = shader->getAttributeLocation("blendColorIn"); + + assert(_vertexAttribLocation != -1); + assert(_texCoordAttribLocation != -1); + assert(_colorAttribLocation != -1); + + // One of the attributes needs to be passed through location 0, otherwise + // we get no output for GL contexts due to GL compatibility reasons. Let's + // check whether this ever happens. If this ever gets hit, we need to + // enable location 0 and pass some dummy values through it to fix output. + assert( _vertexAttribLocation == 0 + || _texCoordAttribLocation == 0 + || _colorAttribLocation == 0); +} + +void ShaderPipeline::activateInternal() { + GL_CALL(glEnableVertexAttribArray(_vertexAttribLocation)); + GL_CALL(glEnableVertexAttribArray(_texCoordAttribLocation)); + GL_CALL(glEnableVertexAttribArray(_colorAttribLocation)); + + if (g_context.multitextureSupported) { + GL_CALL(glActiveTexture(GL_TEXTURE0)); + } + + _activeShader->activate(); + + GL_CALL(glVertexAttribPointer(_colorAttribLocation, 4, GL_FLOAT, GL_FALSE, 0, _colorAttributes)); +} + +void ShaderPipeline::deactivateInternal() { + GL_CALL(glDisableVertexAttribArray(_vertexAttribLocation)); + GL_CALL(glDisableVertexAttribArray(_texCoordAttribLocation)); + GL_CALL(glDisableVertexAttribArray(_colorAttribLocation)); + + _activeShader->deactivate(); +} + +void ShaderPipeline::setColor(GLfloat r, GLfloat g, GLfloat b, GLfloat a) { + GLfloat *dst = _colorAttributes; + for (uint i = 0; i < 4; ++i) { + *dst++ = r; + *dst++ = g; + *dst++ = b; + *dst++ = a; + } +} + +void ShaderPipeline::drawTexture(const GLTexture &texture, const GLfloat *coordinates) { + texture.bind(); + + GL_CALL(glVertexAttribPointer(_texCoordAttribLocation, 2, GL_FLOAT, GL_FALSE, 0, texture.getTexCoords())); + GL_CALL(glVertexAttribPointer(_vertexAttribLocation, 2, GL_FLOAT, GL_FALSE, 0, coordinates)); + GL_CALL(glDrawArrays(GL_TRIANGLE_STRIP, 0, 4)); +} + +void ShaderPipeline::setProjectionMatrix(const GLfloat *projectionMatrix) { + _activeShader->setUniform("projection", new ShaderUniformMatrix44(projectionMatrix)); +} +#endif // !USE_FORCED_GLES + +} // End of namespace OpenGL diff --git a/backends/graphics/opengl/pipelines/shader.h b/backends/graphics/opengl/pipelines/shader.h new file mode 100644 index 0000000000..6159607099 --- /dev/null +++ b/backends/graphics/opengl/pipelines/shader.h @@ -0,0 +1,59 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef BACKENDS_GRAPHICS_OPENGL_PIPELINES_SHADER_H +#define BACKENDS_GRAPHICS_OPENGL_PIPELINES_SHADER_H + +#include "backends/graphics/opengl/pipelines/pipeline.h" + +namespace OpenGL { + +#if !USE_FORCED_GLES +class Shader; + +class ShaderPipeline : public Pipeline { +public: + ShaderPipeline(Shader *shader); + + virtual void setColor(GLfloat r, GLfloat g, GLfloat b, GLfloat a); + + virtual void drawTexture(const GLTexture &texture, const GLfloat *coordinates); + + virtual void setProjectionMatrix(const GLfloat *projectionMatrix); + +protected: + virtual void activateInternal(); + virtual void deactivateInternal(); + + GLint _vertexAttribLocation; + GLint _texCoordAttribLocation; + GLint _colorAttribLocation; + + GLfloat _colorAttributes[4*4]; + + Shader *const _activeShader; +}; +#endif // !USE_FORCED_GLES + +} // End of namespace OpenGL + +#endif diff --git a/backends/graphics/opengl/shader.cpp b/backends/graphics/opengl/shader.cpp new file mode 100644 index 0000000000..0b4c677d70 --- /dev/null +++ b/backends/graphics/opengl/shader.cpp @@ -0,0 +1,335 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "backends/graphics/opengl/shader.h" + +#if !USE_FORCED_GLES + +#include "common/textconsole.h" +#include "common/util.h" + +namespace Common { +DECLARE_SINGLETON(OpenGL::ShaderManager); +} + +namespace OpenGL { + +namespace { + +#pragma mark - Builtin Shader Sources - + +const char *const g_defaultVertexShader = + "attribute vec4 position;\n" + "attribute vec2 texCoordIn;\n" + "attribute vec4 blendColorIn;\n" + "\n" + "uniform mat4 projection;\n" + "\n" + "varying vec2 texCoord;\n" + "varying vec4 blendColor;\n" + "\n" + "void main(void) {\n" + "\ttexCoord = texCoordIn;\n" + "\tblendColor = blendColorIn;\n" + "\tgl_Position = projection * position;\n" + "}\n"; + +const char *const g_defaultFragmentShader = + "varying vec2 texCoord;\n" + "varying vec4 blendColor;\n" + "\n" + "uniform sampler2D texture;\n" + "\n" + "void main(void) {\n" + "\tgl_FragColor = blendColor * texture2D(texture, texCoord);\n" + "}\n"; + +const char *const g_lookUpFragmentShader = + "varying vec2 texCoord;\n" + "varying vec4 blendColor;\n" + "\n" + "uniform sampler2D texture;\n" + "uniform sampler2D palette;\n" + "\n" + "const float adjustFactor = 255.0 / 256.0 + 1.0 / (2.0 * 256.0);" + "\n" + "void main(void) {\n" + "\tvec4 index = texture2D(texture, texCoord);\n" + "\tgl_FragColor = blendColor * texture2D(palette, vec2(index.a * adjustFactor, 0.0));\n" + "}\n"; + + +// Taken from: https://en.wikibooks.org/wiki/OpenGL_Programming/Modern_OpenGL_Tutorial_03#OpenGL_ES_2_portability +const char *const g_precisionDefines = + "#ifdef GL_ES\n" + "\t#if defined(GL_FRAGMENT_PRECISION_HIGH) && GL_FRAGMENT_PRECISION_HIGH == 1\n" + "\t\tprecision highp float;\n" + "\t#else\n" + "\t\tprecision mediump float;\n" + "\t#endif\n" + "#else\n" + "\t#define highp\n" + "\t#define mediump\n" + "\t#define lowp\n" + "#endif\n"; + +} // End of anonymous namespace + +#pragma mark - Uniform Values - + +void ShaderUniformInteger::set(GLint location) const { + GL_CALL(glUniform1i(location, _value)); +} + +void ShaderUniformFloat::set(GLint location) const { + GL_CALL(glUniform1f(location, _value)); +} + +void ShaderUniformMatrix44::set(GLint location) const { + GL_CALL(glUniformMatrix4fv(location, 1, GL_FALSE, _matrix)); +} + +#pragma mark - Shader Implementation - + +Shader::Shader(const Common::String &vertex, const Common::String &fragment) + : _vertex(vertex), _fragment(fragment), _isActive(false), _program(0), _uniforms() { + recreate(); +} + +Shader::~Shader() { + // According to extension specification glDeleteObjectARB silently ignores + // 0. However, with nVidia drivers this can cause GL_INVALID_VALUE, thus + // we do not call it with 0 as parameter to avoid warnings. + if (_program) { + GL_CALL_SAFE(glDeleteProgram, (_program)); + } +} + +void Shader::destroy() { + // According to extension specification glDeleteObjectARB silently ignores + // 0. However, with nVidia drivers this can cause GL_INVALID_VALUE, thus + // we do not call it with 0 as parameter to avoid warnings. + if (_program) { + GL_CALL(glDeleteProgram(_program)); + _program = 0; + } +} + +bool Shader::recreate() { + // Make sure any old programs are destroyed properly. + destroy(); + + GLshader vertexShader = compileShader(_vertex.c_str(), GL_VERTEX_SHADER); + if (!vertexShader) { + return false; + } + + GLshader fragmentShader = compileShader(_fragment.c_str(), GL_FRAGMENT_SHADER); + if (!fragmentShader) { + GL_CALL(glDeleteShader(vertexShader)); + return false; + } + + GL_ASSIGN(_program, glCreateProgram()); + if (!_program) { + GL_CALL(glDeleteShader(vertexShader)); + GL_CALL(glDeleteShader(fragmentShader)); + return false; + } + + GL_CALL(glAttachShader(_program, vertexShader)); + GL_CALL(glAttachShader(_program, fragmentShader)); + + GL_CALL(glLinkProgram(_program)); + + GL_CALL(glDetachShader(_program, fragmentShader)); + GL_CALL(glDeleteShader(fragmentShader)); + + GL_CALL(glDetachShader(_program, vertexShader)); + GL_CALL(glDeleteShader(vertexShader)); + + GLint result; + GL_CALL(glGetProgramiv(_program, GL_LINK_STATUS, &result)); + if (result == GL_FALSE) { + GLint logSize; + GL_CALL(glGetProgramiv(_program, GL_INFO_LOG_LENGTH, &logSize)); + + GLchar *log = new GLchar[logSize]; + GL_CALL(glGetProgramInfoLog(_program, logSize, nullptr, log)); + warning("Could not link shader: \"%s\"", log); + delete[] log; + + destroy(); + return false; + } + + // Set program object in case shader is active during recreation. + if (_isActive) { + GL_CALL(glUseProgram(_program)); + } + + for (UniformMap::iterator i = _uniforms.begin(), end = _uniforms.end(); i != end; ++i) { + i->_value.location = getUniformLocation(i->_key.c_str()); + i->_value.altered = true; + if (_isActive) { + i->_value.set(); + } + } + + return true; +} + +void Shader::activate() { + // Activate program. + GL_CALL(glUseProgram(_program)); + + // Reset changed uniform values. + for (UniformMap::iterator i = _uniforms.begin(), end = _uniforms.end(); i != end; ++i) { + i->_value.set(); + } + + _isActive = true; +} + +void Shader::deactivate() { + _isActive = false; +} + +GLint Shader::getAttributeLocation(const char *name) const { + GLint result = -1; + GL_ASSIGN(result, glGetAttribLocation(_program, name)); + return result; +} + +GLint Shader::getUniformLocation(const char *name) const { + GLint result = -1; + GL_ASSIGN(result, glGetUniformLocation(_program, name)); + return result; +} + +bool Shader::setUniform(const Common::String &name, ShaderUniformValue *value) { + UniformMap::iterator uniformIter = _uniforms.find(name); + Uniform *uniform; + + if (uniformIter == _uniforms.end()) { + const GLint location = getUniformLocation(name.c_str()); + if (location == -1) { + delete value; + return false; + } + + uniform = &_uniforms[name]; + uniform->location = location; + } else { + uniform = &uniformIter->_value; + } + + uniform->value = Common::SharedPtr<ShaderUniformValue>(value); + uniform->altered = true; + if (_isActive) { + uniform->set(); + } + + return true; +} + +GLshader Shader::compileShader(const char *source, GLenum shaderType) { + GLshader handle; + GL_ASSIGN(handle, glCreateShader(shaderType)); + if (!handle) { + return 0; + } + + const char *const sources[2] = { + g_precisionDefines, + source + }; + + GL_CALL(glShaderSource(handle, ARRAYSIZE(sources), sources, nullptr)); + GL_CALL(glCompileShader(handle)); + + GLint result; + GL_CALL(glGetShaderiv(handle, GL_COMPILE_STATUS, &result)); + if (result == GL_FALSE) { + GLint logSize; + GL_CALL(glGetShaderiv(handle, GL_INFO_LOG_LENGTH, &logSize)); + + GLchar *log = new GLchar[logSize]; + GL_CALL(glGetShaderInfoLog(handle, logSize, nullptr, log)); + warning("Could not compile shader \"%s\": \"%s\"", source, log); + delete[] log; + + GL_CALL(glDeleteShader(handle)); + return 0; + } + + return handle; +} + +ShaderManager::ShaderManager() : _initializeShaders(true) { + for (int i = 0; i < ARRAYSIZE(_builtIn); ++i) { + _builtIn[i] = nullptr; + } +} + +ShaderManager::~ShaderManager() { + for (int i = 0; i < ARRAYSIZE(_builtIn); ++i) { + delete _builtIn[i]; + } +} + +void ShaderManager::notifyDestroy() { + for (int i = 0; i < ARRAYSIZE(_builtIn); ++i) { + _builtIn[i]->destroy(); + } +} + +void ShaderManager::notifyCreate() { + if (_initializeShaders) { + _initializeShaders = false; + + _builtIn[kDefault] = new Shader(g_defaultVertexShader, g_defaultFragmentShader); + _builtIn[kCLUT8LookUp] = new Shader(g_defaultVertexShader, g_lookUpFragmentShader); + _builtIn[kCLUT8LookUp]->setUniform1I("palette", 1); + + for (uint i = 0; i < kMaxUsages; ++i) { + _builtIn[i]->setUniform1I("texture", 0); + } + } else { + for (int i = 0; i < ARRAYSIZE(_builtIn); ++i) { + _builtIn[i]->recreate(); + } + } +} + +Shader *ShaderManager::query(ShaderUsage shader) const { + if (shader == kMaxUsages) { + warning("OpenGL: ShaderManager::query used with kMaxUsages"); + return nullptr; + } + + return _builtIn[shader]; +} + +} // End of namespace OpenGL + +#endif // !USE_FORCED_GLES diff --git a/backends/graphics/opengl/shader.h b/backends/graphics/opengl/shader.h new file mode 100644 index 0000000000..ec1e516d14 --- /dev/null +++ b/backends/graphics/opengl/shader.h @@ -0,0 +1,288 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef BACKENDS_GRAPHICS_OPENGL_SHADER_H +#define BACKENDS_GRAPHICS_OPENGL_SHADER_H + +#include "backends/graphics/opengl/opengl-sys.h" + +#if !USE_FORCED_GLES + +#include "common/singleton.h" +#include "common/hash-str.h" +#include "common/ptr.h" + +namespace OpenGL { + +/** + * A generic uniform value interface for a shader program. + */ +class ShaderUniformValue { +public: + virtual ~ShaderUniformValue() {} + + /** + * Setup the the value to the given location. + * + * @param location Location of the uniform. + */ + virtual void set(GLint location) const = 0; +}; + +/** + * Integer value for a shader uniform. + */ +class ShaderUniformInteger : public ShaderUniformValue { +public: + ShaderUniformInteger(GLint value) : _value(value) {} + + virtual void set(GLint location) const override; + +private: + const GLint _value; +}; + +/** + * Float value for a shader uniform. + */ +class ShaderUniformFloat : public ShaderUniformValue { +public: + ShaderUniformFloat(GLfloat value) : _value(value) {} + + virtual void set(GLint location) const override; + +private: + const GLfloat _value; +}; + +/** + * 4x4 Matrix value for a shader uniform. + */ +class ShaderUniformMatrix44 : public ShaderUniformValue { +public: + ShaderUniformMatrix44(const GLfloat *mat44) { + memcpy(_matrix, mat44, sizeof(_matrix)); + } + + virtual void set(GLint location) const override; + +private: + GLfloat _matrix[4*4]; +}; + +class Shader { +public: + Shader(const Common::String &vertex, const Common::String &fragment); + ~Shader(); + + /** + * Destroy the shader program. + * + * This keeps the vertex and fragment shader sources around and thus + * allows for recreating the shader on context recreation. It also keeps + * the uniform state around. + */ + void destroy(); + + /** + * Recreate shader program. + * + * @return true on success, false on failure. + */ + bool recreate(); + + /** + * Make shader active. + */ + void activate(); + + /** + * Make shader inactive. + */ + void deactivate(); + + /** + * Return location for attribute with given name. + * + * @param name Name of the attribute to look up in the shader. + * @return The loctaion of -1 if attribute was not found. + */ + GLint getAttributeLocation(const char *name) const; + GLint getAttributeLocation(const Common::String &name) const { + return getAttributeLocation(name.c_str()); + } + + /** + * Return location for uniform with given name. + * + * @param name Name of the uniform to look up in the shader. + * @return The location or -1 if uniform was not found. + */ + GLint getUniformLocation(const char *name) const; + GLint getUniformLocation(const Common::String &name) const { + return getUniformLocation(name.c_str()); + } + + /** + * Bind value to uniform. + * + * @param name The name of the uniform to be set. + * @param value The value to be set. + * @return 'false' on error (i.e. uniform unknown or otherwise), + * 'true' otherwise. + */ + bool setUniform(const Common::String &name, ShaderUniformValue *value); + + /** + * Bind integer value to uniform. + * + * @param name The name of the uniform to be set. + * @param value The value to be set. + * @return 'false' on error (i.e. uniform unknown or otherwise), + * 'true' otherwise. + */ + bool setUniform1I(const Common::String &name, GLint value) { + return setUniform(name, new ShaderUniformInteger(value)); + } +protected: + /** + * Vertex shader sources. + */ + const Common::String _vertex; + + /** + * Fragment shader sources. + */ + const Common::String _fragment; + + /** + * Whether the shader is active or not. + */ + bool _isActive; + + /** + * Shader program handle. + */ + GLprogram _program; + + /** + * A uniform descriptor. + * + * This stores the state of a shader uniform. The state is made up of the + * uniform location, whether the state was altered since last set, and the + * value of the uniform. + */ + struct Uniform { + Uniform() : location(-1), altered(false), value() {} + Uniform(GLint loc, ShaderUniformValue *val) + : location(loc), altered(true), value(val) {} + + /** + * Write uniform value into currently active shader. + */ + void set() { + if (altered && value) { + value->set(location); + altered = false; + } + } + + /** + * The location of the uniform or -1 in case it does not exist. + */ + GLint location; + + /** + * Whether the uniform state was aletered since last 'set'. + */ + bool altered; + + /** + * The value of the uniform. + */ + Common::SharedPtr<ShaderUniformValue> value; + }; + + typedef Common::HashMap<Common::String, Uniform> UniformMap; + + /** + * Map from uniform name to associated uniform description. + */ + UniformMap _uniforms; + + /** + * Compile a vertex or fragment shader. + * + * @param source Sources to the shader. + * @param shaderType Type of shader to compile (GL_FRAGMENT_SHADER_ARB or + * GL_VERTEX_SHADER_ARB) + * @return The shader object or 0 on failure. + */ + static GLshader compileShader(const char *source, GLenum shaderType); +}; + +class ShaderManager : public Common::Singleton<ShaderManager> { +public: + enum ShaderUsage { + /** Default shader implementing the GL fixed-function pipeline. */ + kDefault = 0, + + /** CLUT8 look up shader. */ + kCLUT8LookUp, + + /** Number of built-in shaders. Should not be used for query. */ + kMaxUsages + }; + + /** + * Notify shader manager about context destruction. + */ + void notifyDestroy(); + + /** + * Notify shader manager about context creation. + */ + void notifyCreate(); + + /** + * Query a built-in shader. + */ + Shader *query(ShaderUsage shader) const; + +private: + friend class Common::Singleton<SingletonBaseType>; + ShaderManager(); + ~ShaderManager(); + + bool _initializeShaders; + + Shader *_builtIn[kMaxUsages]; +}; + +} // End of namespace OpenGL + +/** Shortcut for accessing the font manager. */ +#define ShaderMan (OpenGL::ShaderManager::instance()) + +#endif // !USE_FORCED_GLES + +#endif diff --git a/backends/graphics/opengl/texture.cpp b/backends/graphics/opengl/texture.cpp index 7b0b22d630..33598b5488 100644 --- a/backends/graphics/opengl/texture.cpp +++ b/backends/graphics/opengl/texture.cpp @@ -21,8 +21,10 @@ */ #include "backends/graphics/opengl/texture.h" -#include "backends/graphics/opengl/extensions.h" -#include "backends/graphics/opengl/debug.h" +#include "backends/graphics/opengl/shader.h" +#include "backends/graphics/opengl/pipelines/pipeline.h" +#include "backends/graphics/opengl/pipelines/clut8.h" +#include "backends/graphics/opengl/framebuffer.h" #include "common/rect.h" #include "common/textconsole.h" @@ -41,94 +43,140 @@ static GLuint nextHigher2(GLuint v) { return ++v; } -GLint Texture::_maxTextureSize = 0; -void Texture::queryTextureInformation() { - glGetIntegerv(GL_MAX_TEXTURE_SIZE, &_maxTextureSize); - debug(5, "OpenGL maximum texture size: %d", _maxTextureSize); +GLTexture::GLTexture(GLenum glIntFormat, GLenum glFormat, GLenum glType) + : _glIntFormat(glIntFormat), _glFormat(glFormat), _glType(glType), + _width(0), _height(0), _logicalWidth(0), _logicalHeight(0), + _texCoords(), _glFilter(GL_NEAREST), + _glTexture(0) { + create(); } -Texture::Texture(GLenum glIntFormat, GLenum glFormat, GLenum glType, const Graphics::PixelFormat &format) - : _glIntFormat(glIntFormat), _glFormat(glFormat), _glType(glType), _format(format), _glFilter(GL_NEAREST), - _glTexture(0), _textureData(), _userPixelData(), _allDirty(false) { - recreateInternalTexture(); +GLTexture::~GLTexture() { + GL_CALL_SAFE(glDeleteTextures, (1, &_glTexture)); } -Texture::~Texture() { - releaseInternalTexture(); - _textureData.free(); +void GLTexture::enableLinearFiltering(bool enable) { + if (enable) { + _glFilter = GL_LINEAR; + } else { + _glFilter = GL_NEAREST; + } + + bind(); + + GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, _glFilter)); + GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, _glFilter)); } -void Texture::releaseInternalTexture() { - GLCALL(glDeleteTextures(1, &_glTexture)); +void GLTexture::destroy() { + GL_CALL(glDeleteTextures(1, &_glTexture)); _glTexture = 0; } -void Texture::recreateInternalTexture() { +void GLTexture::create() { // Release old texture name in case it exists. - releaseInternalTexture(); + destroy(); // Get a new texture name. - GLCALL(glGenTextures(1, &_glTexture)); + GL_CALL(glGenTextures(1, &_glTexture)); // Set up all texture parameters. - GLCALL(glBindTexture(GL_TEXTURE_2D, _glTexture)); - GLCALL(glPixelStorei(GL_UNPACK_ALIGNMENT, 1)); - GLCALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, _glFilter)); - GLCALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, _glFilter)); - GLCALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); - GLCALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); - - // In case there is an actual texture setup we reinitialize it. - if (_textureData.getPixels()) { + bind(); + GL_CALL(glPixelStorei(GL_UNPACK_ALIGNMENT, 1)); + GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, _glFilter)); + GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, _glFilter)); + GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); + GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); + + // If a size is specified, allocate memory for it. + if (_width != 0 && _height != 0) { // Allocate storage for OpenGL texture. - GLCALL(glTexImage2D(GL_TEXTURE_2D, 0, _glIntFormat, _textureData.w, - _textureData.h, 0, _glFormat, _glType, NULL)); - - // Mark dirts such that it will be completely refreshed the next time. - flagDirty(); + GL_CALL(glTexImage2D(GL_TEXTURE_2D, 0, _glIntFormat, _width, _height, + 0, _glFormat, _glType, NULL)); } } -void Texture::enableLinearFiltering(bool enable) { - if (enable) { - _glFilter = GL_LINEAR; +void GLTexture::bind() const { + GL_CALL(glBindTexture(GL_TEXTURE_2D, _glTexture)); +} + +void GLTexture::setSize(uint width, uint height) { + const uint oldWidth = _width; + const uint oldHeight = _height; + + if (!g_context.NPOTSupported) { + _width = nextHigher2(width); + _height = nextHigher2(height); } else { - _glFilter = GL_NEAREST; + _width = width; + _height = height; } - GLCALL(glBindTexture(GL_TEXTURE_2D, _glTexture)); + _logicalWidth = width; + _logicalHeight = height; - GLCALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, _glFilter)); - GLCALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, _glFilter)); -} + // If a size is specified, allocate memory for it. + if (width != 0 && height != 0) { + const GLfloat texWidth = (GLfloat)width / _width; + const GLfloat texHeight = (GLfloat)height / _height; -void Texture::allocate(uint width, uint height) { - uint texWidth = width, texHeight = height; - if (!g_extNPOTSupported) { - texWidth = nextHigher2(texWidth); - texHeight = nextHigher2(texHeight); - } + _texCoords[0] = 0; + _texCoords[1] = 0; - // In case the needed texture dimension changed we will reinitialize the - // texture. - if (texWidth != _textureData.w || texHeight != _textureData.h) { - // Create a buffer for the texture data. - _textureData.create(texWidth, texHeight, _format); + _texCoords[2] = texWidth; + _texCoords[3] = 0; - // Set the texture. - GLCALL(glBindTexture(GL_TEXTURE_2D, _glTexture)); + _texCoords[4] = 0; + _texCoords[5] = texHeight; - // Allocate storage for OpenGL texture. - GLCALL(glTexImage2D(GL_TEXTURE_2D, 0, _glIntFormat, _textureData.w, - _textureData.h, 0, _glFormat, _glType, NULL)); + _texCoords[6] = texWidth; + _texCoords[7] = texHeight; + + // Allocate storage for OpenGL texture if necessary. + if (oldWidth != _width || oldHeight != _height) { + bind(); + GL_CALL(glTexImage2D(GL_TEXTURE_2D, 0, _glIntFormat, _width, + _height, 0, _glFormat, _glType, NULL)); + } } +} - // Create a sub-buffer for raw access. - _userPixelData = _textureData.getSubArea(Common::Rect(width, height)); +void GLTexture::updateArea(const Common::Rect &area, const Graphics::Surface &src) { + // Set the texture on the active texture unit. + bind(); + + // Update the actual texture. + // Although we have the area of the texture buffer we want to update we + // cannot take advantage of the left/right boundries here because it is + // not possible to specify a pitch to glTexSubImage2D. To be precise, with + // plain OpenGL we could set GL_UNPACK_ROW_LENGTH to achieve this. However, + // OpenGL ES 1.0 does not support GL_UNPACK_ROW_LENGTH. Thus, we are left + // with the following options: + // + // 1) (As we do right now) Simply always update the whole texture lines of + // rect changed. This is simplest to implement. In case performance is + // really an issue we can think of switching to another method. + // + // 2) Copy the dirty rect to a temporary buffer and upload that by using + // glTexSubImage2D. This is what the Android backend does. It is more + // complicated though. + // + // 3) Use glTexSubImage2D per line changed. This is what the old OpenGL + // graphics manager did but it is much slower! Thus, we do not use it. + GL_CALL(glTexSubImage2D(GL_TEXTURE_2D, 0, 0, area.top, src.w, area.height(), + _glFormat, _glType, src.getBasePtr(0, area.top))); +} + +// +// Surface +// + +Surface::Surface() + : _allDirty(false), _dirtyArea() { } -void Texture::copyRectToTexture(uint x, uint y, uint w, uint h, const void *srcPtr, uint srcPitch) { +void Surface::copyRectToTexture(uint x, uint y, uint w, uint h, const void *srcPtr, uint srcPitch) { Graphics::Surface *dstSurf = getSurface(); assert(x + w <= dstSurf->w); assert(y + h <= dstSurf->h); @@ -159,50 +207,74 @@ void Texture::copyRectToTexture(uint x, uint y, uint w, uint h, const void *srcP } } -void Texture::fill(uint32 color) { +void Surface::fill(uint32 color) { Graphics::Surface *dst = getSurface(); dst->fillRect(Common::Rect(dst->w, dst->h), color); flagDirty(); } -void Texture::draw(GLfloat x, GLfloat y, GLfloat w, GLfloat h) { - // Only do any processing when the Texture is initialized. - if (!_textureData.getPixels()) { - return; +Common::Rect Surface::getDirtyArea() const { + if (_allDirty) { + return Common::Rect(getWidth(), getHeight()); + } else { + return _dirtyArea; + } +} + +// +// Surface implementations +// + +Texture::Texture(GLenum glIntFormat, GLenum glFormat, GLenum glType, const Graphics::PixelFormat &format) + : Surface(), _format(format), _glTexture(glIntFormat, glFormat, glType), + _textureData(), _userPixelData() { +} + +Texture::~Texture() { + _textureData.free(); +} + +void Texture::destroy() { + _glTexture.destroy(); +} + +void Texture::recreate() { + _glTexture.create(); + + // In case image date exists assure it will be completely refreshed next + // time. + if (_textureData.getPixels()) { + flagDirty(); + } +} + +void Texture::enableLinearFiltering(bool enable) { + _glTexture.enableLinearFiltering(enable); +} + +void Texture::allocate(uint width, uint height) { + // Assure the texture can contain our user data. + _glTexture.setSize(width, height); + + // In case the needed texture dimension changed we will reinitialize the + // texture data buffer. + if (_glTexture.getWidth() != _textureData.w || _glTexture.getHeight() != _textureData.h) { + // Create a buffer for the texture data. + _textureData.create(_glTexture.getWidth(), _glTexture.getHeight(), _format); } - // First update any potentional changes. - updateTexture(); - - // Set the texture. - GLCALL(glBindTexture(GL_TEXTURE_2D, _glTexture)); - - // Calculate the texture rect that will be drawn. - const GLfloat texWidth = (GLfloat)_userPixelData.w / _textureData.w; - const GLfloat texHeight = (GLfloat)_userPixelData.h / _textureData.h; - const GLfloat texcoords[4*2] = { - 0, 0, - texWidth, 0, - 0, texHeight, - texWidth, texHeight - }; - GLCALL(glTexCoordPointer(2, GL_FLOAT, 0, texcoords)); - - // Calculate the screen rect where the texture will be drawn. - const GLfloat vertices[4*2] = { - x, y, - x + w, y, - x, y + h, - x + w, y + h - }; - GLCALL(glVertexPointer(2, GL_FLOAT, 0, vertices)); - - // Draw the texture to the screen buffer. - GLCALL(glDrawArrays(GL_TRIANGLE_STRIP, 0, 4)); -} - -void Texture::updateTexture() { + // Create a sub-buffer for raw access. + _userPixelData = _textureData.getSubArea(Common::Rect(width, height)); + + // The whole texture is dirty after we changed the size. This fixes + // multiple texture size changes without any actual update in between. + // Without this we might try to write a too big texture into the GL + // texture. + flagDirty(); +} + +void Texture::updateGLTexture() { if (!isDirty()) { return; } @@ -211,7 +283,7 @@ void Texture::updateTexture() { // In case we use linear filtering we might need to duplicate the last // pixel row/column to avoid glitches with filtering. - if (_glFilter == GL_LINEAR) { + if (_glTexture.isLinearFilteringEnabled()) { if (dirtyArea.right == _userPixelData.w && _userPixelData.w != _textureData.w) { uint height = dirtyArea.height(); @@ -238,42 +310,12 @@ void Texture::updateTexture() { } } - // Set the texture. - GLCALL(glBindTexture(GL_TEXTURE_2D, _glTexture)); - - // Update the actual texture. - // Although we keep track of the dirty part of the texture buffer we - // cannot take advantage of the left/right boundries here because it is - // not possible to specify a pitch to glTexSubImage2D. To be precise, with - // plain OpenGL we could set GL_UNPACK_ROW_LENGTH to achieve this. However, - // OpenGL ES 1.0 does not support GL_UNPACK_ROW_LENGTH. Thus, we are left - // with the following options: - // - // 1) (As we do right now) Simply always update the whole texture lines of - // rect changed. This is simplest to implement. In case performance is - // really an issue we can think of switching to another method. - // - // 2) Copy the dirty rect to a temporary buffer and upload that by using - // glTexSubImage2D. This is what the Android backend does. It is more - // complicated though. - // - // 3) Use glTexSubImage2D per line changed. This is what the old OpenGL - // graphics manager did but it is much slower! Thus, we do not use it. - GLCALL(glTexSubImage2D(GL_TEXTURE_2D, 0, 0, dirtyArea.top, _textureData.w, dirtyArea.height(), - _glFormat, _glType, _textureData.getBasePtr(0, dirtyArea.top))); + _glTexture.updateArea(dirtyArea, _textureData); // We should have handled everything, thus not dirty anymore. clearDirty(); } -Common::Rect Texture::getDirtyArea() const { - if (_allDirty) { - return Common::Rect(_userPixelData.w, _userPixelData.h); - } else { - return _dirtyArea; - } -} - TextureCLUT8::TextureCLUT8(GLenum glIntFormat, GLenum glFormat, GLenum glType, const Graphics::PixelFormat &format) : Texture(glIntFormat, glFormat, glType, format), _clut8Data(), _palette(new byte[256 * format.bytesPerPixel]) { memset(_palette, 0, sizeof(byte) * format.bytesPerPixel); @@ -301,6 +343,25 @@ Graphics::PixelFormat TextureCLUT8::getFormat() const { return Graphics::PixelFormat::createFormatCLUT8(); } +void TextureCLUT8::setColorKey(uint colorKey) { + // We remove all alpha bits from the palette entry of the color key. + // This makes sure its properly handled as color key. + const uint32 aMask = (0xFF >> _format.aLoss) << _format.aShift; + + if (_format.bytesPerPixel == 2) { + uint16 *palette = (uint16 *)_palette + colorKey; + *palette &= ~aMask; + } else if (_format.bytesPerPixel == 4) { + uint32 *palette = (uint32 *)_palette + colorKey; + *palette &= ~aMask; + } else { + warning("TextureCLUT8::setColorKey: Unsupported pixel depth %d", _format.bytesPerPixel); + } + + // A palette changes means we need to refresh the whole surface. + flagDirty(); +} + namespace { template<typename ColorType> inline void convertPalette(ColorType *dst, const byte *src, uint colors, const Graphics::PixelFormat &format) { @@ -312,14 +373,12 @@ inline void convertPalette(ColorType *dst, const byte *src, uint colors, const G } // End of anonymous namespace void TextureCLUT8::setPalette(uint start, uint colors, const byte *palData) { - const Graphics::PixelFormat &hardwareFormat = getHardwareFormat(); - - if (hardwareFormat.bytesPerPixel == 2) { - convertPalette<uint16>((uint16 *)_palette + start, palData, colors, hardwareFormat); - } else if (hardwareFormat.bytesPerPixel == 4) { - convertPalette<uint32>((uint32 *)_palette + start, palData, colors, hardwareFormat); + if (_format.bytesPerPixel == 2) { + convertPalette<uint16>((uint16 *)_palette + start, palData, colors, _format); + } else if (_format.bytesPerPixel == 4) { + convertPalette<uint32>((uint32 *)_palette + start, palData, colors, _format); } else { - warning("TextureCLUT8::setPalette: Unsupported pixel depth: %d", hardwareFormat.bytesPerPixel); + warning("TextureCLUT8::setPalette: Unsupported pixel depth: %d", _format.bytesPerPixel); } // A palette changes means we need to refresh the whole surface. @@ -343,7 +402,7 @@ inline void doPaletteLookUp(PixelType *dst, const byte *src, uint width, uint he } } // End of anonymous namespace -void TextureCLUT8::updateTexture() { +void TextureCLUT8::updateGLTexture() { if (!isDirty()) { return; } @@ -368,7 +427,223 @@ void TextureCLUT8::updateTexture() { } // Do generic handling of updating the texture. - Texture::updateTexture(); + Texture::updateGLTexture(); +} + +#if !USE_FORCED_GL +TextureRGB555::TextureRGB555() + : Texture(GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0)), + _rgb555Data() { +} + +TextureRGB555::~TextureRGB555() { + _rgb555Data.free(); +} + +void TextureRGB555::allocate(uint width, uint height) { + Texture::allocate(width, height); + + // We only need to reinitialize our RGB555 surface when the output size + // changed. + if (width == _rgb555Data.w && height == _rgb555Data.h) { + return; + } + + _rgb555Data.create(width, height, Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0)); +} + +Graphics::PixelFormat TextureRGB555::getFormat() const { + return Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0); +} + +void TextureRGB555::updateTexture() { + if (!isDirty()) { + return; + } + + // Convert color space. + Graphics::Surface *outSurf = Texture::getSurface(); + + const Common::Rect dirtyArea = getDirtyArea(); + + uint16 *dst = (uint16 *)outSurf->getBasePtr(dirtyArea.left, dirtyArea.top); + const uint dstAdd = outSurf->pitch - 2 * dirtyArea.width(); + + const uint16 *src = (const uint16 *)_rgb555Data.getBasePtr(dirtyArea.left, dirtyArea.top); + const uint srcAdd = _rgb555Data.pitch - 2 * dirtyArea.width(); + + for (int height = dirtyArea.height(); height > 0; --height) { + for (int width = dirtyArea.width(); width > 0; --width) { + const uint16 color = *src++; + + *dst++ = ((color & 0x7C00) << 1) // R + | (((color & 0x03E0) << 1) | ((color & 0x0200) >> 4)) // G + | (color & 0x001F); // B + } + + src = (const uint16 *)((const byte *)src + srcAdd); + dst = (uint16 *)((byte *)dst + dstAdd); + } + + // Do generic handling of updating the texture. + Texture::updateGLTexture(); +} +#endif // !USE_FORCED_GL + +#if !USE_FORCED_GLES + +// _clut8Texture needs 8 bits internal precision, otherwise graphics glitches +// can occur. GL_ALPHA does not have any internal precision requirements. +// However, in practice (according to fuzzie) it's 8bit. If we run into +// problems, we need to switch to GL_R8 and GL_RED, but that is only supported +// for ARB_texture_rg and GLES3+ (EXT_rexture_rg does not support GL_R8). +TextureCLUT8GPU::TextureCLUT8GPU() + : _clut8Texture(GL_ALPHA, GL_ALPHA, GL_UNSIGNED_BYTE), + _paletteTexture(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE), + _target(new TextureTarget()), _clut8Pipeline(new CLUT8LookUpPipeline()), + _clut8Vertices(), _clut8Data(), _userPixelData(), _palette(), + _paletteDirty(false) { + // Allocate space for 256 colors. + _paletteTexture.setSize(256, 1); + + // Setup pipeline. + _clut8Pipeline->setFramebuffer(_target); + _clut8Pipeline->setPaletteTexture(&_paletteTexture); + _clut8Pipeline->setColor(1.0f, 1.0f, 1.0f, 1.0f); +} + +TextureCLUT8GPU::~TextureCLUT8GPU() { + delete _clut8Pipeline; + delete _target; + _clut8Data.free(); +} + +void TextureCLUT8GPU::destroy() { + _clut8Texture.destroy(); + _paletteTexture.destroy(); + _target->destroy(); +} + +void TextureCLUT8GPU::recreate() { + _clut8Texture.create(); + _paletteTexture.create(); + _target->create(); + + // In case image date exists assure it will be completely refreshed next + // time. + if (_clut8Data.getPixels()) { + flagDirty(); + _paletteDirty = true; + } +} + +void TextureCLUT8GPU::enableLinearFiltering(bool enable) { + _target->getTexture()->enableLinearFiltering(enable); +} + +void TextureCLUT8GPU::allocate(uint width, uint height) { + // Assure the texture can contain our user data. + _clut8Texture.setSize(width, height); + _target->setSize(width, height); + + // In case the needed texture dimension changed we will reinitialize the + // texture data buffer. + if (_clut8Texture.getWidth() != _clut8Data.w || _clut8Texture.getHeight() != _clut8Data.h) { + // Create a buffer for the texture data. + _clut8Data.create(_clut8Texture.getWidth(), _clut8Texture.getHeight(), Graphics::PixelFormat::createFormatCLUT8()); + } + + // Create a sub-buffer for raw access. + _userPixelData = _clut8Data.getSubArea(Common::Rect(width, height)); + + // Setup structures for internal rendering to _glTexture. + _clut8Vertices[0] = 0; + _clut8Vertices[1] = 0; + + _clut8Vertices[2] = width; + _clut8Vertices[3] = 0; + + _clut8Vertices[4] = 0; + _clut8Vertices[5] = height; + + _clut8Vertices[6] = width; + _clut8Vertices[7] = height; + + // The whole texture is dirty after we changed the size. This fixes + // multiple texture size changes without any actual update in between. + // Without this we might try to write a too big texture into the GL + // texture. + flagDirty(); +} + +Graphics::PixelFormat TextureCLUT8GPU::getFormat() const { + return Graphics::PixelFormat::createFormatCLUT8(); +} + +void TextureCLUT8GPU::setColorKey(uint colorKey) { + _palette[colorKey * 4 + 3] = 0x00; + + _paletteDirty = true; +} + +void TextureCLUT8GPU::setPalette(uint start, uint colors, const byte *palData) { + byte *dst = _palette + start * 4; + + while (colors-- > 0) { + memcpy(dst, palData, 3); + dst[3] = 0xFF; + + dst += 4; + palData += 3; + } + + _paletteDirty = true; +} + +const GLTexture &TextureCLUT8GPU::getGLTexture() const { + return *_target->getTexture(); +} + +void TextureCLUT8GPU::updateGLTexture() { + const bool needLookUp = Surface::isDirty() || _paletteDirty; + + // Update CLUT8 texture if necessary. + if (Surface::isDirty()) { + _clut8Texture.updateArea(getDirtyArea(), _clut8Data); + clearDirty(); + } + + // Update palette if necessary. + if (_paletteDirty) { + Graphics::Surface palSurface; + palSurface.init(256, 1, 256, _palette, +#ifdef SCUMM_LITTLE_ENDIAN + Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24) // ABGR8888 +#else + Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0) // RGBA8888 +#endif + ); + + _paletteTexture.updateArea(Common::Rect(256, 1), palSurface); + _paletteDirty = false; + } + + // In case any data changed, do color look up and store result in _target. + if (needLookUp) { + lookUpColors(); + } +} + +void TextureCLUT8GPU::lookUpColors() { + // Setup pipeline to do color look up. + Pipeline *oldPipeline = g_context.setPipeline(_clut8Pipeline); + + // Do color look up. + g_context.getActivePipeline()->drawTexture(_clut8Texture, _clut8Vertices); + + // Restore old state. + g_context.setPipeline(oldPipeline); } +#endif // !USE_FORCED_GLES } // End of namespace OpenGL diff --git a/backends/graphics/opengl/texture.h b/backends/graphics/opengl/texture.h index ad70833544..3be09cb9f9 100644 --- a/backends/graphics/opengl/texture.h +++ b/backends/graphics/opengl/texture.h @@ -32,115 +32,267 @@ namespace OpenGL { +class Shader; + /** - * An OpenGL texture wrapper. It automatically takes care of all OpenGL - * texture handling issues and also provides access to the texture data. + * A simple GL texture object abstraction. + * + * This is used for low-level GL texture handling. */ -class Texture { +class GLTexture { public: /** - * Create a new texture with the specific internal format. + * Constrcut a new GL texture object. * * @param glIntFormat The internal format to use. * @param glFormat The input format. * @param glType The input type. - * @param format The format used for the texture input. */ - Texture(GLenum glIntFormat, GLenum glFormat, GLenum glType, const Graphics::PixelFormat &format); - virtual ~Texture(); + GLTexture(GLenum glIntFormat, GLenum glFormat, GLenum glType); + ~GLTexture(); + + /** + * Enable or disable linear texture filtering. + * + * @param enable true to enable and false to disable. + */ + void enableLinearFiltering(bool enable); + + /** + * Test whether linear filtering is enabled. + */ + bool isLinearFilteringEnabled() const { return (_glFilter == GL_LINEAR); } /** * Destroy the OpenGL texture name. */ - void releaseInternalTexture(); + void destroy(); + + /** + * Create the OpenGL texture name. + */ + void create(); + + /** + * Bind the texture to the active texture unit. + */ + void bind() const; + + /** + * Sets the size of the texture in pixels. + * + * The internal OpenGL texture might have a different size. To query the + * actual size use getWidth()/getHeight(). + * + * @param width The desired logical width. + * @param height The desired logical height. + */ + void setSize(uint width, uint height); + + /** + * Copy image data to the texture. + * + * @param area The area to update. + * @param src Surface for the whole texture containing the pixel data + * to upload. Only the area described by area will be + * uploaded. + */ + void updateArea(const Common::Rect &area, const Graphics::Surface &src); /** - * Create the OpenGL texture name and flag the whole texture as dirty. + * Query the GL texture's width. */ - void recreateInternalTexture(); + uint getWidth() const { return _width; } + + /** + * Query the GL texture's height. + */ + uint getHeight() const { return _height; } + + /** + * Query the logical texture's width. + */ + uint getLogicalWidth() const { return _logicalWidth; } + + /** + * Query the logical texture's height. + */ + uint getLogicalHeight() const { return _logicalHeight; } + + /** + * Obtain texture coordinates for rectangular drawing. + */ + const GLfloat *getTexCoords() const { return _texCoords; } + + /** + * Obtain texture name. + * + * Beware that the texture name changes whenever create is used. + * destroy will invalidate the texture name. + */ + GLuint getGLTexture() const { return _glTexture; } +private: + const GLenum _glIntFormat; + const GLenum _glFormat; + const GLenum _glType; + + uint _width, _height; + uint _logicalWidth, _logicalHeight; + GLfloat _texCoords[4*2]; + + GLint _glFilter; + + GLuint _glTexture; +}; + +/** + * Interface for OpenGL implementations of a 2D surface. + */ +class Surface { +public: + Surface(); + virtual ~Surface() {} + + /** + * Destroy OpenGL description of surface. + */ + virtual void destroy() = 0; + + /** + * Recreate OpenGL description of surface. + */ + virtual void recreate() = 0; /** * Enable or disable linear texture filtering. * * @param enable true to enable and false to disable. */ - void enableLinearFiltering(bool enable); + virtual void enableLinearFiltering(bool enable) = 0; /** - * Allocate texture space for the desired dimensions. This wraps any - * handling of requirements for POT textures. + * Allocate storage for surface. * * @param width The desired logical width. * @param height The desired logical height. */ - virtual void allocate(uint width, uint height); + virtual void allocate(uint width, uint height) = 0; + /** + * Copy image data to the surface. + * + * The format of the input data needs to match the format returned by + * getFormat. + * + * @param x X coordinate of upper left corner to copy data to. + * @param y Y coordinate of upper left corner to copy data to. + * @param w Width of the image data to copy. + * @param h Height of the image data to copy. + * @param src Pointer to image data. + * @param srcPitch The number of bytes in a row of the image data. + */ void copyRectToTexture(uint x, uint y, uint w, uint h, const void *src, uint srcPitch); + /** + * Fill the surface with a fixed color. + * + * @param color Color value in format returned by getFormat. + */ void fill(uint32 color); - void draw(GLfloat x, GLfloat y, GLfloat w, GLfloat h); - void flagDirty() { _allDirty = true; } - bool isDirty() const { return _allDirty || !_dirtyArea.isEmpty(); } - - uint getWidth() const { return _userPixelData.w; } - uint getHeight() const { return _userPixelData.h; } + virtual bool isDirty() const { return _allDirty || !_dirtyArea.isEmpty(); } - /** - * @return The hardware format of the texture data. - */ - const Graphics::PixelFormat &getHardwareFormat() const { return _format; } + virtual uint getWidth() const = 0; + virtual uint getHeight() const = 0; /** * @return The logical format of the texture data. */ - virtual Graphics::PixelFormat getFormat() const { return _format; } + virtual Graphics::PixelFormat getFormat() const = 0; - virtual Graphics::Surface *getSurface() { return &_userPixelData; } - virtual const Graphics::Surface *getSurface() const { return &_userPixelData; } + virtual Graphics::Surface *getSurface() = 0; + virtual const Graphics::Surface *getSurface() const = 0; /** - * @return Whether the texture data is using a palette. + * @return Whether the surface is having a palette. */ virtual bool hasPalette() const { return false; } + /** + * Set color key for paletted textures. + * + * This needs to be called after any palette update affecting the color + * key. Calling this multiple times will result in multiple color indices + * to be treated as color keys. + */ + virtual void setColorKey(uint colorKey) {} virtual void setPalette(uint start, uint colors, const byte *palData) {} - virtual void *getPalette() { return 0; } - virtual const void *getPalette() const { return 0; } - /** - * Query texture related OpenGL information from the context. This only - * queries the maximum texture size for now. + * Update underlying OpenGL texture to reflect current state. */ - static void queryTextureInformation(); + virtual void updateGLTexture() = 0; /** - * @return Return the maximum texture dimensions supported. + * Obtain underlying OpenGL texture. */ - static GLint getMaximumTextureSize() { return _maxTextureSize; } + virtual const GLTexture &getGLTexture() const = 0; protected: - virtual void updateTexture(); + void clearDirty() { _allDirty = false; _dirtyArea = Common::Rect(); } Common::Rect getDirtyArea() const; private: - const GLenum _glIntFormat; - const GLenum _glFormat; - const GLenum _glType; + bool _allDirty; + Common::Rect _dirtyArea; +}; + +/** + * An OpenGL texture wrapper. It automatically takes care of all OpenGL + * texture handling issues and also provides access to the texture data. + */ +class Texture : public Surface { +public: + /** + * Create a new texture with the specific internal format. + * + * @param glIntFormat The internal format to use. + * @param glFormat The input format. + * @param glType The input type. + * @param format The format used for the texture input. + */ + Texture(GLenum glIntFormat, GLenum glFormat, GLenum glType, const Graphics::PixelFormat &format); + virtual ~Texture(); + + virtual void destroy(); + + virtual void recreate(); + + virtual void enableLinearFiltering(bool enable); + + virtual void allocate(uint width, uint height); + + virtual uint getWidth() const { return _userPixelData.w; } + virtual uint getHeight() const { return _userPixelData.h; } + + /** + * @return The logical format of the texture data. + */ + virtual Graphics::PixelFormat getFormat() const { return _format; } + + virtual Graphics::Surface *getSurface() { return &_userPixelData; } + virtual const Graphics::Surface *getSurface() const { return &_userPixelData; } + + virtual void updateGLTexture(); + virtual const GLTexture &getGLTexture() const { return _glTexture; } +protected: const Graphics::PixelFormat _format; - GLint _glFilter; - GLuint _glTexture; +private: + GLTexture _glTexture; Graphics::Surface _textureData; Graphics::Surface _userPixelData; - - bool _allDirty; - Common::Rect _dirtyArea; - void clearDirty() { _allDirty = false; _dirtyArea = Common::Rect(); } - - static GLint _maxTextureSize; }; class TextureCLUT8 : public Texture { @@ -154,21 +306,95 @@ public: virtual bool hasPalette() const { return true; } + virtual void setColorKey(uint colorKey); virtual void setPalette(uint start, uint colors, const byte *palData); - virtual void *getPalette() { return _palette; } - virtual const void *getPalette() const { return _palette; } - virtual Graphics::Surface *getSurface() { return &_clut8Data; } virtual const Graphics::Surface *getSurface() const { return &_clut8Data; } -protected: + virtual void updateGLTexture(); +private: + Graphics::Surface _clut8Data; + byte *_palette; +}; + +#if !USE_FORCED_GL +class TextureRGB555 : public Texture { +public: + TextureRGB555(); + virtual ~TextureRGB555(); + + virtual void allocate(uint width, uint height); + + virtual Graphics::PixelFormat getFormat() const; + + virtual Graphics::Surface *getSurface() { return &_rgb555Data; } + virtual const Graphics::Surface *getSurface() const { return &_rgb555Data; } + virtual void updateTexture(); +private: + Graphics::Surface _rgb555Data; +}; +#endif // !USE_FORCED_GL + +#if !USE_FORCED_GLES +class TextureTarget; +class CLUT8LookUpPipeline; + +class TextureCLUT8GPU : public Surface { +public: + TextureCLUT8GPU(); + virtual ~TextureCLUT8GPU(); + + virtual void destroy(); + + virtual void recreate(); + virtual void enableLinearFiltering(bool enable); + + virtual void allocate(uint width, uint height); + + virtual bool isDirty() const { return _paletteDirty || Surface::isDirty(); } + + virtual uint getWidth() const { return _userPixelData.w; } + virtual uint getHeight() const { return _userPixelData.h; } + + virtual Graphics::PixelFormat getFormat() const; + + virtual bool hasPalette() const { return true; } + + virtual void setColorKey(uint colorKey); + virtual void setPalette(uint start, uint colors, const byte *palData); + + virtual Graphics::Surface *getSurface() { return &_userPixelData; } + virtual const Graphics::Surface *getSurface() const { return &_userPixelData; } + + virtual void updateGLTexture(); + virtual const GLTexture &getGLTexture() const; + + static bool isSupportedByContext() { + return g_context.shadersSupported + && g_context.multitextureSupported + && g_context.framebufferObjectSupported; + } private: + void lookUpColors(); + + GLTexture _clut8Texture; + GLTexture _paletteTexture; + + TextureTarget *_target; + CLUT8LookUpPipeline *_clut8Pipeline; + + GLfloat _clut8Vertices[4*2]; + Graphics::Surface _clut8Data; - byte *_palette; + Graphics::Surface _userPixelData; + + byte _palette[4 * 256]; + bool _paletteDirty; }; +#endif // !USE_FORCED_GLES } // End of namespace OpenGL diff --git a/backends/graphics/openglsdl/openglsdl-graphics.cpp b/backends/graphics/openglsdl/openglsdl-graphics.cpp index 0d140ee4d7..7ea1860d93 100644 --- a/backends/graphics/openglsdl/openglsdl-graphics.cpp +++ b/backends/graphics/openglsdl/openglsdl-graphics.cpp @@ -45,6 +45,100 @@ OpenGLSdlGraphicsManager::OpenGLSdlGraphicsManager(uint desktopWidth, uint deskt SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); + // Setup proper SDL OpenGL context creation. +#if SDL_VERSION_ATLEAST(2, 0, 0) + OpenGL::ContextType glContextType; + + // Context version 1.4 is choosen arbitrarily based on what most shader + // extensions were written against. +#define DEFAULT_GL_MAJOR 1 +#define DEFAULT_GL_MINOR 4 + +#define DEFAULT_GLES_MAJOR 1 +#define DEFAULT_GLES_MINOR 1 + +#define DEFAULT_GLES2_MAJOR 2 +#define DEFAULT_GLES2_MINOR 0 + +#if USE_FORCED_GL + glContextType = OpenGL::kContextGL; + _glContextProfileMask = 0; + _glContextMajor = DEFAULT_GL_MAJOR; + _glContextMinor = DEFAULT_GL_MINOR; +#elif USE_FORCED_GLES + glContextType = OpenGL::kContextGLES; + _glContextProfileMask = SDL_GL_CONTEXT_PROFILE_ES; + _glContextMajor = DEFAULT_GLES_MAJOR; + _glContextMinor = DEFAULT_GLES_MINOR; +#elif USE_FORCED_GLES2 + glContextType = OpenGL::kContextGLES2; + _glContextProfileMask = SDL_GL_CONTEXT_PROFILE_ES; + _glContextMajor = DEFAULT_GLES2_MAJOR; + _glContextMinor = DEFAULT_GLES2_MINOR; +#else + bool noDefaults = false; + + // Obtain the default GL(ES) context SDL2 tries to setup. + // + // Please note this might not actually be SDL2's defaults when multiple + // instances of this object have been created. But that is no issue + // because then we already set up what we want to use. + // + // In case no defaults are given we prefer OpenGL over OpenGL ES. + if (SDL_GL_GetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, &_glContextProfileMask) != 0) { + _glContextProfileMask = 0; + noDefaults = true; + } + + if (SDL_GL_GetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, &_glContextMajor) != 0) { + noDefaults = true; + } + + if (SDL_GL_GetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, &_glContextMinor) != 0) { + noDefaults = true; + } + + if (noDefaults) { + if (_glContextProfileMask == SDL_GL_CONTEXT_PROFILE_ES) { + _glContextMajor = DEFAULT_GLES_MAJOR; + _glContextMinor = DEFAULT_GLES_MINOR; + } else { + _glContextProfileMask = 0; + _glContextMajor = DEFAULT_GL_MAJOR; + _glContextMinor = DEFAULT_GL_MINOR; + } + } + + if (_glContextProfileMask == SDL_GL_CONTEXT_PROFILE_ES) { + if (_glContextMajor >= 2) { + glContextType = OpenGL::kContextGLES2; + } else { + glContextType = OpenGL::kContextGLES; + } + } else if (_glContextProfileMask == SDL_GL_CONTEXT_PROFILE_CORE) { + glContextType = OpenGL::kContextGL; + + // Core profile does not allow legacy functionality, which we use. + // Thus we request a standard OpenGL context. + _glContextProfileMask = 0; + _glContextMajor = DEFAULT_GL_MAJOR; + _glContextMinor = DEFAULT_GL_MINOR; + } else { + glContextType = OpenGL::kContextGL; + } +#undef DEFAULT_GL_MAJOR +#undef DEFAULT_GL_MINOR +#undef DEFAULT_GLES_MAJOR +#undef DEFAULT_GLES_MINOR +#undef DEFAULT_GLES2_MAJOR +#undef DEFAULT_GLES2_MINOR +#endif + + setContextType(glContextType); +#else + setContextType(OpenGL::kContextGL); +#endif + // Retrieve a list of working fullscreen modes #if SDL_VERSION_ATLEAST(2, 0, 0) const int numModes = SDL_GetNumDisplayModes(0); @@ -100,6 +194,10 @@ OpenGLSdlGraphicsManager::OpenGLSdlGraphicsManager(uint desktopWidth, uint deskt } OpenGLSdlGraphicsManager::~OpenGLSdlGraphicsManager() { +#if SDL_VERSION_ATLEAST(2, 0, 0) + notifyContextDestroy(); + SDL_GL_DeleteContext(_glContext); +#endif } void OpenGLSdlGraphicsManager::activateManager() { @@ -210,20 +308,26 @@ Common::List<Graphics::PixelFormat> OpenGLSdlGraphicsManager::getSupportedFormat // RGBA4444 formats.push_back(Graphics::PixelFormat(2, 4, 4, 4, 4, 12, 8, 4, 0)); -#ifndef USE_GLES +#if !USE_FORCED_GLES && !USE_FORCED_GLES2 +#if !USE_FORCED_GL + if (!isGLESContext()) { +#endif #ifdef SCUMM_LITTLE_ENDIAN - // RGBA8888 - formats.push_back(Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0)); + // RGBA8888 + formats.push_back(Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0)); #else - // ABGR8888 - formats.push_back(Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24)); + // ABGR8888 + formats.push_back(Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24)); +#endif +#if !USE_FORCED_GL + } +#endif #endif - // ARGB8888, this should not be here, but Sword25 requires it. :-/ - formats.push_back(Graphics::PixelFormat(4, 8, 8, 8, 8, 16, 8, 0, 24)); // RGB555, this is used by SCUMM HE 16 bit games. + // This is not natively supported by OpenGL ES implementations, we convert + // the pixel format internally. formats.push_back(Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0)); -#endif formats.push_back(Graphics::PixelFormat::createFormatCLUT8()); @@ -305,6 +409,10 @@ void OpenGLSdlGraphicsManager::refreshScreen() { #endif } +void *OpenGLSdlGraphicsManager::getProcAddress(const char *name) const { + return SDL_GL_GetProcAddress(name); +} + bool OpenGLSdlGraphicsManager::setupMode(uint width, uint height) { // In case we request a fullscreen mode we will use the mode the user // has chosen last time or the biggest mode available. @@ -378,6 +486,11 @@ bool OpenGLSdlGraphicsManager::setupMode(uint width, uint height) { flags |= SDL_WINDOW_RESIZABLE; } + // Request a OpenGL (ES) context we can use. + SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, _glContextProfileMask); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, _glContextMajor); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, _glContextMinor); + if (!_window->createWindow(width, height, flags)) { // We treat fullscreen requests as a "hint" for now. This means in // case it is not available we simply ignore it. @@ -390,13 +503,6 @@ bool OpenGLSdlGraphicsManager::setupMode(uint width, uint height) { } } -#ifdef USE_GLES - // SDL2 will create a GLES2 context by default, so this is needed for GLES1-profile - // functions to work. - SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES); - SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1); - SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1); -#endif _glContext = SDL_GL_CreateContext(_window->getSDLWindow()); if (!_glContext) { return false; diff --git a/backends/graphics/openglsdl/openglsdl-graphics.h b/backends/graphics/openglsdl/openglsdl-graphics.h index 1552593575..51edcb4363 100644 --- a/backends/graphics/openglsdl/openglsdl-graphics.h +++ b/backends/graphics/openglsdl/openglsdl-graphics.h @@ -67,10 +67,13 @@ protected: virtual bool loadVideoMode(uint requestedWidth, uint requestedHeight, const Graphics::PixelFormat &format); virtual void refreshScreen(); + + virtual void *getProcAddress(const char *name) const; private: bool setupMode(uint width, uint height); #if SDL_VERSION_ATLEAST(2, 0, 0) + int _glContextProfileMask, _glContextMajor, _glContextMinor; SDL_GLContext _glContext; #else uint32 _lastVideoModeLoad; diff --git a/backends/module.mk b/backends/module.mk index 3d412c031a..2e100d215d 100644 --- a/backends/module.mk +++ b/backends/module.mk @@ -3,6 +3,7 @@ MODULE := backends MODULE_OBJS := \ base-backend.o \ modular-backend.o \ + audiocd/audiocd-stream.o \ audiocd/default/default-audiocd.o \ events/default/default-events.o \ fs/abstract-fs.o \ @@ -52,10 +53,16 @@ endif # OpenGL specific source files. ifdef USE_OPENGL MODULE_OBJS += \ + graphics/opengl/context.o \ graphics/opengl/debug.o \ - graphics/opengl/extensions.o \ + graphics/opengl/framebuffer.o \ graphics/opengl/opengl-graphics.o \ - graphics/opengl/texture.o + graphics/opengl/shader.o \ + graphics/opengl/texture.o \ + graphics/opengl/pipelines/clut8.o \ + graphics/opengl/pipelines/fixed.o \ + graphics/opengl/pipelines/pipeline.o \ + graphics/opengl/pipelines/shader.o endif # SDL specific source files. @@ -97,6 +104,7 @@ endif ifdef MACOSX MODULE_OBJS += \ + audiocd/macosx/macosx-audiocd.o \ midi/coreaudio.o \ midi/coremidi.o \ updates/macosx/macosx-updates.o \ @@ -105,6 +113,7 @@ endif ifdef WIN32 MODULE_OBJS += \ + audiocd/win32/win32-audiocd.o \ fs/windows/windows-fs.o \ fs/windows/windows-fs-factory.o \ midi/windows.o \ @@ -128,6 +137,11 @@ MODULE_OBJS += \ events/ps3sdl/ps3sdl-events.o endif +ifdef USE_LINUXCD +MODULE_OBJS += \ + audiocd/linux/linux-audiocd.o +endif + ifeq ($(BACKEND),tizen) MODULE_OBJS += \ timer/tizen/timer.o diff --git a/backends/platform/3ds/3ds.mk b/backends/platform/3ds/3ds.mk new file mode 100644 index 0000000000..7ab58995f6 --- /dev/null +++ b/backends/platform/3ds/3ds.mk @@ -0,0 +1,64 @@ +TARGET := scummvm + +APP_TITLE := ScummVM +APP_DESCRIPTION := Point-and-click adventure game engines +APP_AUTHOR := ScummVM Team +APP_ICON := backends/platform/3ds/app/icon.png + +APP_RSF := backends/platform/3ds/app/scummvm.rsf +APP_BANNER_IMAGE:= backends/platform/3ds/app/banner.png +APP_BANNER_AUDIO:= backends/platform/3ds/app/banner.wav + +ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft +CXXFLAGS += -std=gnu++11 +ASFLAGS += -mfloat-abi=hard +LDFLAGS += -specs=3dsx.specs $(ARCH) -L$(DEVKITPRO)/libctru/lib -L$(DEVKITPRO)/portlibs/3ds/lib + +.PHONY: clean_3ds + +clean: clean_3ds + +clean_3ds: + $(RM) $(TARGET).3dsx + $(RM) $(TARGET).cia + +$(TARGET).smdh: $(APP_ICON) + @bannertool makesmdh -s "$(APP_TITLE)" -l "$(APP_DESCRIPTION)" -p "$(APP_AUTHOR)" -i $(APP_ICON) -o $@ + @echo built ... $(notdir $@) + +$(TARGET).3dsx: $(EXECUTABLE) $(TARGET).smdh + @3dsxtool $< $@ --smdh=$(TARGET).smdh + @echo built ... $(notdir $@) + +$(TARGET).bnr: $(APP_BANNER_IMAGE) $(APP_BANNER_AUDIO) + @bannertool makebanner -o $@ -i $(APP_BANNER_IMAGE) -a $(APP_BANNER_AUDIO) + @echo built ... $(notdir $@) + +$(TARGET).cia: $(EXECUTABLE) $(APP_RSF) $(TARGET).smdh $(TARGET).bnr + @makerom -f cia -target t -exefslogo -o $@ -elf $(EXECUTABLE) -rsf $(APP_RSF) -banner $(TARGET).bnr -icon $(TARGET).smdh + @echo built ... $(notdir $@) + +#--------------------------------------------------------------------------------- +# rules for assembling GPU shaders +#--------------------------------------------------------------------------------- +define shader-as + $(eval FILEPATH := $(patsubst %.shbin.o,%.shbin,$@)) + $(eval FILE := $(patsubst %.shbin.o,%.shbin,$(notdir $@))) + picasso -o $(FILEPATH) $1 + bin2s $(FILEPATH) | $(AS) -o $@ + echo "extern const u8" `(echo $(FILE) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(FILEPATH) | tr . _)`.h + echo "extern const u8" `(echo $(FILE) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(FILEPATH) | tr . _)`.h + echo "extern const u32" `(echo $(FILE) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(FILEPATH) | tr . _)`.h +endef + +%.shbin.o : %.v.pica %.g.pica + @echo $(notdir $^) + @$(call shader-as,$^) + +%.shbin.o : %.v.pica + @echo $(notdir $<) + @$(call shader-as,$<) + +%.shbin.o : %.shlist + @echo $(notdir $<) + @$(call shader-as,$(foreach file,$(shell cat $<),$(dir $<)/$(file))) diff --git a/backends/platform/3ds/README b/backends/platform/3ds/README new file mode 100644 index 0000000000..516e694f64 --- /dev/null +++ b/backends/platform/3ds/README @@ -0,0 +1,185 @@ +ScummVM 3DS README +------------------------------------------------------------------------ + +Table of Contents: +------------------ +1.0) Installation + * 1.1 3DSX installation + * 1.2 CIA installation +2.0) Controls + * 2.1 Default key mappings + * 2.2 Hover mode + * 2.3 Drag mode +3.0) Supported Games +4.0) Compiling + * 4.1 Prerequisites + * * 4.1.1 Compiling third-party libraries + * 4.2 Compiling ScummVM + * 4.3 Warning for 3DSX build + + + +1.0) Installation +----------------- +There are two possible formats to be used: 3DSX and CIA (recommended). +The 3DSX format is exclusively used by the Homebrew Launcher and its derivatives. +The CIA format can be installed directly to the 3DS home menu and can be launched +using any CFW (Custom Firmware) of your choice. + +Installing the Homebrew Launcher or any CFW is beyond the scope of this README. +Look elsewhere to see how to install those if you do not already have them set up. + + +1.1) 3DSX installation +---------------- +The CIA format is recommended for stability and maximum game support. If that is +not an option, you will need one of a collection of 3DS titles installed on your +system in order to properly launch ScummVM as a 3DSX. This is because the +Homebrew Launcher hijacks other processes to run 3DSX homebrew, and ScummVM is a +particularly large homebrew that can't be launched with the resources provided +by standard system applications. + +You will need one of the following (installed or physically in cart slot): + +- Youtube +- Monster Hunter 4 Ultimate Special Demo +- Monster Hunter 4 Ultimate +- Monster Hunter 4G +- Super Smash Bros. for Nintendo 3DS Demo +- Super Smash Bros. for Nintendo 3DS Special Demo +- Super Smash Bros. for Nintendo 3DS + +Once you have one of the above, you need to merely extract all ScummVM 3DS files +to the root of your SD card so that all files reside in the /3ds/scummvm/ directory. + + +1.2) CIA installation +--------------------- +The CIA format requires a DSP binary dump saved on your SD card as /3ds/dspfirm.cdc +for proper audio support. You can search online to find software to dump this. +Not having this file will cause many problems with games that need audio, sometimes +even crashing, so this is NOT considered optional. + +Using any CIA installation software (search elsewhere for that), you need to install +the scummvm.cia file. Then, just like what is done with the 3DSX installation, you +need to extract all ScummVM 3DS files (scummvm.cia excluded) to the root of your SD +card so that all files reside in the /3ds/scummvm/ directory. + + + +2.0) Controls +------------- + +2.1) Default key mappings +------------------------- +The D-Pad and A/B/X/Y buttons have mirrored usage. So they do the same things +depending on if you're right or left-handed. + +| Buttons | Function | +|------------|--------------------------------| +| A / D-left | Left-click | +| X / D-up | Right-click | +| B / D-down | ESC (skips cutscenes and such) | +| L | Use virtual keyboard | +| R | Toggle hover/drag modes | +| Start | Open game menu | +| Select | Open 3DS config menu | +| Circle Pad | Move the cursor | + + +2.2) Hover mode +--------------- +When you use the touchscreen, you are simulating the mere moving of the mouse. You +can click only with taps, meaning it is impossible to drag stuff or hold down a +mouse button without using buttons mapped to right/left-click. + + +2.3) Drag mode +-------------- +Every time you touch and release the touchscreen, you are simulating the click and +release of the mouse buttons. At the moment, this is only a left-click. + + + +3.0) Supported Games +-------------------- +The full game engine compatibility list can be found here: +http://scummvm.org/compatibility/ + +While all the above games should run on the 3DS (report if they do not), there are +many games which are unplayable due to the lack of CPU speed on the 3DS. So if +you play any games that run really slow, this is not considered a bug, but rather +a hardware limitation. Though possible GPU optimizations are always in the works. +The New 3DS console has much better performance, but there are still many newer and +high-resolution games that cannot be played. A list of these unplayable games and +game engines will eventually be listed here. + + + +4.0) Compiling +-------------- + +4.1) Prerequisites +------------------ + - devkitARM (presumably with libctru, picasso and such) + - citro3d + - Optional: You should compile third-party libraries for the 3ds (commonly referred + to as portlibs in the devkitPRO community). Some games requires these to operate + properly. + + +4.1.1) Compiling third-party libraries +-------------------------------------- +Most libraries used can be compiled with same commands and configuration flags. + +It is assumed that you have these environment variables defined: + - DEVKITPRO Your root devkitPro directory + - DEVKITARM Your root devkitARM directory (probably same as $DEVKITPRO/devkitARM) + - CTRULIB Your root libctru directory (probably same as $DEVKITPRO/libctru) + +In the source directory of the library: + - $ export PORTLIBS=$DEVKITPRO/portlibs/armv6k + - $ export PATH=$DEVKITARM/bin:$PATH + - $ export PKG_CONFIG_PATH=$PORTLIBS/lib/pkgconfig + - $ export CFLAGS="-g -march=armv6k -mtune=mpcore -mfloat-abi=hard -O2 + -mword-relocations -ffunction-sections -fdata-sections" + - $ export CPPFLAGS="-I$PORTLIBS/include -I$CTRULIB/include" + - $ export LDFLAGS="-L$PORTLIBS/lib" + - $ mkdir -p $PORTLIBS + - $ ./configure --prefix=$PORTLIBS --host=arm-none-eabi --disable-shared + --enable-static + - $ make + - $ make install + +Useful libraries (and special config flags needed): + - zlib + - libpng + - libjpeg + - freetype2 --without-bzip2 --without-harfbuzz + - libmad + - tremor + - flac --disable-cpplibs --without-flac + - faad + + +4.2) Compiling ScummVM +---------------------- + - $ ./configure --host=3ds + - $ make + +Additionally compile to specific formats to be used on the 3ds: + - $ make scummvm.3dsx + - $ make scummvm.cia + + +4.3) Warning for 3DSX build +--------------------------- +The above configuration command will include all game engines by default and will +likely be too massive to run using the 3DSX format. Until dynamic modules are figured +out, you should configure engines like this for 3DSX builds: + + - $ ./configure --host=3ds --disable-all-engines--enable-engine=scumm-7-8,myst,riven, + sword1,sword2,sword25,sci,lure,sky,agi,agos + +Choose whatever engines you want, but if the ELF's .text section exceeds ~10MB, it +won't be playable unless it's a CIA. diff --git a/backends/platform/3ds/app/banner.png b/backends/platform/3ds/app/banner.png Binary files differnew file mode 100644 index 0000000000..a3b02150ec --- /dev/null +++ b/backends/platform/3ds/app/banner.png diff --git a/backends/platform/3ds/app/banner.wav b/backends/platform/3ds/app/banner.wav Binary files differnew file mode 100644 index 0000000000..e0b684b62f --- /dev/null +++ b/backends/platform/3ds/app/banner.wav diff --git a/backends/platform/3ds/app/icon.png b/backends/platform/3ds/app/icon.png Binary files differnew file mode 100644 index 0000000000..07022fbac1 --- /dev/null +++ b/backends/platform/3ds/app/icon.png diff --git a/backends/platform/3ds/app/scummvm.rsf b/backends/platform/3ds/app/scummvm.rsf new file mode 100644 index 0000000000..a4518949bb --- /dev/null +++ b/backends/platform/3ds/app/scummvm.rsf @@ -0,0 +1,219 @@ +BasicInfo: + Title : ScummVM + ProductCode : ScummVM + Logo : Nintendo # Nintendo / Licensed / Distributed / iQue / iQueForSystem + +TitleInfo: + Category : Application + UniqueId : 0xFF321 + +Option: + UseOnSD : true # true if App is to be installed to SD + FreeProductCode : true # Removes limitations on ProductCode + MediaFootPadding : false # If true CCI files are created with padding + EnableCrypt : false # Enables encryption for NCCH and CIA + EnableCompress : false # Compresses where applicable (currently only exefs:/.code) + +AccessControlInfo: + CoreVersion : 2 + + # Exheader Format Version + DescVersion : 2 + + # Minimum Required Kernel Version (below is for 4.5.0) + ReleaseKernelMajor : "02" + ReleaseKernelMinor : "33" + + # ExtData + UseExtSaveData : false # enables ExtData + #ExtSaveDataId : 0x300 # only set this when the ID is different to the UniqueId + + # FS:USER Archive Access Permissions + # Uncomment as required + FileSystemAccess: + #- CategorySystemApplication + #- CategoryHardwareCheck + #- CategoryFileSystemTool + #- Debug + #- TwlCardBackup + #- TwlNandData + #- Boss + - DirectSdmc + #- Core + #- CtrNandRo + #- CtrNandRw + #- CtrNandRoWrite + #- CategorySystemSettings + #- CardBoard + #- ExportImportIvs + #- DirectSdmcWrite + #- SwitchCleanup + #- SaveDataMove + #- Shop + #- Shell + #- CategoryHomeMenu + + # Process Settings + MemoryType : Application # Application/System/Base + SystemMode : 64MB # 64MB(Default)/96MB/80MB/72MB/32MB + IdealProcessor : 0 + AffinityMask : 1 + Priority : 16 + MaxCpu : 0 # Let system decide + HandleTableSize : 0x200 + DisableDebug : false + EnableForceDebug : false + CanWriteSharedPage : true + CanUsePrivilegedPriority : false + CanUseNonAlphabetAndNumber : true + PermitMainFunctionArgument : true + CanShareDeviceMemory : true + RunnableOnSleep : false + SpecialMemoryArrange : true + + # New3DS Exclusive Process Settings + SystemModeExt : 124MB # Legacy(Default)/124MB/178MB Legacy:Use Old3DS SystemMode + CpuSpeed : 804MHz # 268MHz(Default)/804MHz + EnableL2Cache : true # false(default)/true + CanAccessCore2 : true + + # Virtual Address Mappings + IORegisterMapping: + - 1ff00000-1ff7ffff # DSP memory + MemoryMapping: + - 1f000000-1f5fffff:r # VRAM + + # Accessible SVCs, <Name>:<ID> + SystemCallAccess: + ArbitrateAddress: 34 + Break: 60 + CancelTimer: 28 + ClearEvent: 25 + ClearTimer: 29 + CloseHandle: 35 + ConnectToPort: 45 + ControlMemory: 1 + CreateAddressArbiter: 33 + CreateEvent: 23 + CreateMemoryBlock: 30 + CreateMutex: 19 + CreateSemaphore: 21 + CreateThread: 8 + CreateTimer: 26 + DuplicateHandle: 39 + ExitProcess: 3 + ExitThread: 9 + GetCurrentProcessorNumber: 17 + GetHandleInfo: 41 + GetProcessId: 53 + GetProcessIdOfThread: 54 + GetProcessIdealProcessor: 6 + GetProcessInfo: 43 + GetResourceLimit: 56 + GetResourceLimitCurrentValues: 58 + GetResourceLimitLimitValues: 57 + GetSystemInfo: 42 + GetSystemTick: 40 + GetThreadContext: 59 + GetThreadId: 55 + GetThreadIdealProcessor: 15 + GetThreadInfo: 44 + GetThreadPriority: 11 + MapMemoryBlock: 31 + OutputDebugString: 61 + QueryMemory: 2 + ReleaseMutex: 20 + ReleaseSemaphore: 22 + SendSyncRequest1: 46 + SendSyncRequest2: 47 + SendSyncRequest3: 48 + SendSyncRequest4: 49 + SendSyncRequest: 50 + SetThreadPriority: 12 + SetTimer: 27 + SignalEvent: 24 + SleepThread: 10 + UnmapMemoryBlock: 32 + WaitSynchronization1: 36 + WaitSynchronizationN: 37 + Backdoor: 123 + + # Service List + # Maximum 34 services (32 if firmware is prior to 9.3.0) + ServiceAccessControl: + - cfg:u + - fs:USER + - gsp::Gpu + - hid:USER + - ndm:u + - pxi:dev + - APT:U + - ac:u + - act:u + - am:net + - boss:U + - cam:u + - cecd:u + - dsp::DSP + - frd:u + - http:C + - ir:USER + - ir:u + - ir:rst + - ldr:ro + - mic:u + - news:u + - nim:aoc + - nwm::UDS + - ptm:u + - qtm:u + - soc:U + - ssl:C + - y2r:u + - gsp::Lcd + + +SystemControlInfo: + SaveDataSize: 0K + RemasterVersion: 0 + StackSize: 0x40000 + + # Modules that run services listed above should be included below + # Maximum 48 dependencies + # If a module is listed that isn't present on the 3DS, the title will get stuck at the logo (3ds waves) + # So act, nfc and qtm are commented for 4.x support. Uncomment if you need these. + # <module name>:<module titleid> + Dependency: + ac: 0x0004013000002402 + #act: 0x0004013000003802 + am: 0x0004013000001502 + boss: 0x0004013000003402 + camera: 0x0004013000001602 + cecd: 0x0004013000002602 + cfg: 0x0004013000001702 + codec: 0x0004013000001802 + csnd: 0x0004013000002702 + dlp: 0x0004013000002802 + dsp: 0x0004013000001a02 + friends: 0x0004013000003202 + gpio: 0x0004013000001b02 + gsp: 0x0004013000001c02 + hid: 0x0004013000001d02 + http: 0x0004013000002902 + i2c: 0x0004013000001e02 + ir: 0x0004013000003302 + mcu: 0x0004013000001f02 + mic: 0x0004013000002002 + ndm: 0x0004013000002b02 + news: 0x0004013000003502 + #nfc: 0x0004013000004002 + nim: 0x0004013000002c02 + nwm: 0x0004013000002d02 + pdn: 0x0004013000002102 + ps: 0x0004013000003102 + ptm: 0x0004013000002202 + #qtm: 0x0004013020004202 + ro: 0x0004013000003702 + socket: 0x0004013000002e02 + spi: 0x0004013000002302 + ssl: 0x0004013000002f02 diff --git a/backends/platform/3ds/config.cpp b/backends/platform/3ds/config.cpp new file mode 100644 index 0000000000..117b979d9f --- /dev/null +++ b/backends/platform/3ds/config.cpp @@ -0,0 +1,87 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "config.h" +#include "osystem.h" +#include "options-dialog.h" +#include "common/config-manager.h" +#include <3ds.h> + +namespace _3DS { + +Config config; +static Common::String prefix = "3ds_"; + +static bool confGetBool(Common::String key, bool defaultVal) { + if (ConfMan.hasKey(prefix + key)) + return ConfMan.getBool(prefix + key); + return defaultVal; +} + +static void confSetBool(Common::String key, bool val) { + ConfMan.setBool(prefix + key, val); +} + +static int confGetInt(Common::String key, int defaultVal) { + if (ConfMan.hasKey(prefix + key)) + return ConfMan.getInt(prefix + key); + return defaultVal; +} + +static void confSetInt(Common::String key, int val) { + ConfMan.setInt(prefix + key, val); +} + +void loadConfig() { + config.showCursor = confGetBool("showcursor", true); + config.snapToBorder = confGetBool("snaptoborder", true); + config.stretchToFit = confGetBool("stretchtofit", false); + config.sensitivity = confGetInt("sensitivity", -5); + config.screen = confGetInt("screen", kScreenBoth); + + // Turn off the backlight of any screen not used + if (R_SUCCEEDED(gspLcdInit())) { + if (config.screen == kScreenTop) { + GSPLCD_PowerOnBacklight(GSPLCD_SCREEN_TOP); + GSPLCD_PowerOffBacklight(GSPLCD_SCREEN_BOTTOM); + } else if (config.screen == kScreenBottom) { + GSPLCD_PowerOnBacklight(GSPLCD_SCREEN_BOTTOM); + GSPLCD_PowerOffBacklight(GSPLCD_SCREEN_TOP); + } else + GSPLCD_PowerOnBacklight(GSPLCD_SCREEN_BOTH); + gspLcdExit(); + } + + OSystem_3DS *osys = (OSystem_3DS *)g_system; + osys->updateConfig(); +} + +void saveConfig() { + confSetBool("showcursor", config.showCursor); + confSetBool("snaptoborder", config.snapToBorder); + confSetBool("stretchtofit", config.stretchToFit); + confSetInt("sensitivity", config.sensitivity); + confSetInt("screen", config.screen); + ConfMan.flushToDisk(); +} + +} // namespace _3DS diff --git a/backends/graphics/opengl/extensions.h b/backends/platform/3ds/config.h index 87452429e2..c8b75736ad 100644 --- a/backends/graphics/opengl/extensions.h +++ b/backends/platform/3ds/config.h @@ -20,22 +20,26 @@ * */ -#ifndef BACKENDS_GRAPHICS_OPENGL_EXTENSIONS_H -#define BACKENDS_GRAPHICS_OPENGL_EXTENSIONS_H +#ifndef CONFIG_3DS_H +#define CONFIG_3DS_H -namespace OpenGL { +#include "common/str.h" -/** - * Checks for availability of extensions we want to use and initializes them - * when available. - */ -void initializeGLExtensions(); +namespace _3DS { + +struct Config { + bool showCursor; + bool snapToBorder; + bool stretchToFit; + int sensitivity; + int screen; +}; -/** - * Whether non power of two textures are supported - */ -extern bool g_extNPOTSupported; +extern Config config; + +void loadConfig(); +void saveConfig(); -} // End of namespace OpenGL +} // namespace _3DS -#endif +#endif // CONFIG_3DS_H diff --git a/backends/platform/3ds/gui.cpp b/backends/platform/3ds/gui.cpp new file mode 100644 index 0000000000..0883d5a102 --- /dev/null +++ b/backends/platform/3ds/gui.cpp @@ -0,0 +1,46 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "backends/platform/3ds/gui.h" +#include "common/system.h" + +StatusMessageDialog* StatusMessageDialog::_opened = 0; + +StatusMessageDialog::StatusMessageDialog(const Common::String &message, uint32 duration) + : MessageDialog(message, 0, 0) { + _timer = g_system->getMillis() + duration; + if (_opened) + _opened->close(); + _opened = this; +} + +void StatusMessageDialog::handleTickle() { + MessageDialog::handleTickle(); + if (g_system->getMillis() > _timer) + close(); +} + +void StatusMessageDialog::close() { + GUI::Dialog::close(); + if (_opened) + _opened = 0; +} diff --git a/backends/platform/3ds/gui.h b/backends/platform/3ds/gui.h new file mode 100644 index 0000000000..66c6547139 --- /dev/null +++ b/backends/platform/3ds/gui.h @@ -0,0 +1,41 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef GUI_3DS_H +#define GUI_3DS_H + +#include "gui/message.h" + +class StatusMessageDialog : public GUI::MessageDialog { +public: + StatusMessageDialog(const Common::String &message, uint32 duration); + + void handleTickle(); + +protected: + virtual void close(); + + uint32 _timer; + static StatusMessageDialog* _opened; +}; + +#endif // GUI_3DS_H diff --git a/backends/platform/3ds/main.cpp b/backends/platform/3ds/main.cpp new file mode 100644 index 0000000000..6cc2c5cf5d --- /dev/null +++ b/backends/platform/3ds/main.cpp @@ -0,0 +1,54 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "osystem.h" +#include <3ds.h> + +int main(int argc, char *argv[]) { + // Initialize basic libctru stuff + gfxInitDefault(); + cfguInit(); + osSetSpeedupEnable(true); +// consoleInit(GFX_TOP, NULL); + + g_system = new _3DS::OSystem_3DS(); + assert(g_system); + + // Invoke the actual ScummVM main entry point +// if (argc > 2) +// res = scummvm_main(argc-2, &argv[2]); +// else +// res = scummvm_main(argc, argv); + scummvm_main(0, nullptr); + + delete dynamic_cast<_3DS::OSystem_3DS*>(g_system); + + // Turn on both screen backlights before exiting. + if (R_SUCCEEDED(gspLcdInit())) { + GSPLCD_PowerOnBacklight(GSPLCD_SCREEN_BOTH); + gspLcdExit(); + } + + cfguExit(); + gfxExit(); + return 0; +} diff --git a/backends/platform/3ds/module.mk b/backends/platform/3ds/module.mk new file mode 100644 index 0000000000..3eb15aef81 --- /dev/null +++ b/backends/platform/3ds/module.mk @@ -0,0 +1,18 @@ +MODULE := backends/platform/3ds + +MODULE_OBJS := \ + main.o \ + shader.shbin.o \ + sprite.o \ + gui.o \ + config.o \ + options-dialog.o \ + osystem.o \ + osystem-graphics.o \ + osystem-audio.o \ + osystem-events.o + +# We don't use rules.mk but rather manually update OBJS and MODULE_DIRS. +MODULE_OBJS := $(addprefix $(MODULE)/, $(MODULE_OBJS)) +OBJS := $(MODULE_OBJS) $(OBJS) +MODULE_DIRS += $(sort $(dir $(MODULE_OBJS))) diff --git a/backends/platform/3ds/options-dialog.cpp b/backends/platform/3ds/options-dialog.cpp new file mode 100644 index 0000000000..0f8bfd0c66 --- /dev/null +++ b/backends/platform/3ds/options-dialog.cpp @@ -0,0 +1,98 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "options-dialog.h" +#include "config.h" +#include "gui/dialog.h" +#include "gui/gui-manager.h" +#include "gui/widgets/list.h" +#include "gui/widgets/tab.h" +#include "osystem.h" +#include "engines/scumm/scumm.h" +#include "gui/widgets/popup.h" + +#include "common/translation.h" + +namespace _3DS { + +bool optionMenuOpened = false; + +OptionsDialog::OptionsDialog() : GUI::Dialog(20, 20, 280, 200) { + + optionMenuOpened = true; + + new GUI::ButtonWidget(this, 120, 180, 72, 16, _("~C~lose"), 0, GUI::kCloseCmd); + new GUI::ButtonWidget(this, 200, 180, 72, 16, _("~S~ave"), 0, GUI::kOKCmd); + + _showCursorCheckbox = new GUI::CheckboxWidget(this, 5, 5, 130, 20, _("Show mouse cursor"), 0, 0, 'T'); + _showCursorCheckbox->setState(config.showCursor); + + _snapToBorderCheckbox = new GUI::CheckboxWidget(this, 5, 22, 130, 20, _("Snap to edges"), 0, 0, 'T'); + _snapToBorderCheckbox->setState(config.snapToBorder); + + _stretchToFitCheckbox = new GUI::CheckboxWidget(this, 140, 5, 130, 20, _("Stretch to fit"), 0, 0, 'T'); + _stretchToFitCheckbox->setState(config.stretchToFit); + + new GUI::StaticTextWidget(this, 0, 60, 110, 15, _("Use Screen:"), Graphics::kTextAlignRight); + _screenRadioGroup = new GUI::RadiobuttonGroup(this, kScreenRadioGroup); + _screenTopRadioWidget = new GUI::RadiobuttonWidget(this, 120, 50, 60, 20, _screenRadioGroup, kScreenTop, _("Top")); + _screenBottomRadioWidget = new GUI::RadiobuttonWidget(this, 190, 50, 80, 20, _screenRadioGroup, kScreenBottom, _("Bottom")); + _screenBothRadioWidget = new GUI::RadiobuttonWidget(this, 155, 70, 80, 20, _screenRadioGroup, kScreenBoth, _("Both")); + _screenRadioGroup->setValue(config.screen); + + new GUI::StaticTextWidget(this, 0, 100, 110, 15, _("C-Pad Sensitivity:"), Graphics::kTextAlignRight); + _sensitivity = new GUI::SliderWidget(this, 115, 100, 160, 15, "TODO: Add tooltip", 1); + _sensitivity->setMinValue(-15); + _sensitivity->setMaxValue(30); + _sensitivity->setValue(config.sensitivity); + _sensitivity->setFlags(GUI::WIDGET_CLEARBG); +} + +OptionsDialog::~OptionsDialog() { + optionMenuOpened = false; +} + +void OptionsDialog::updateConfigManager() { + config.showCursor = _showCursorCheckbox->getState(); + config.snapToBorder = _snapToBorderCheckbox->getState(); + config.stretchToFit = _stretchToFitCheckbox->getState(); + config.sensitivity = _sensitivity->getValue(); + config.screen = _screenRadioGroup->getValue(); + saveConfig(); + loadConfig(); +} + +void OptionsDialog::handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) { + switch(cmd) { + case GUI::kOKCmd: + updateConfigManager(); + // Fall through + case GUI::kCloseCmd: + close(); + break; + default: + Dialog::handleCommand(sender, cmd, data); + break; + } +} + +} // namespace _3DS diff --git a/backends/platform/3ds/options-dialog.h b/backends/platform/3ds/options-dialog.h new file mode 100644 index 0000000000..6673b88e7b --- /dev/null +++ b/backends/platform/3ds/options-dialog.h @@ -0,0 +1,70 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef OPTIONS_DIALOG_3DS_H +#define OPTIONS_DIALOG_3DS_H + + +#include "common/scummsys.h" +#include "common/str.h" +#include "gui/object.h" +#include "gui/widget.h" +#include "gui/dialog.h" +#include "gui/widgets/tab.h" +#include "scumm/dialogs.h" + +namespace _3DS { + +enum { + kSave = 0x10000000, + kScreenRadioGroup, + kScreenTop, + kScreenBottom, + kScreenBoth, +}; + +extern bool optionMenuOpened; + +class OptionsDialog : public GUI::Dialog { + +public: + OptionsDialog(); + ~OptionsDialog(); + +protected: + virtual void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data); + void updateConfigManager(); + + GUI::SliderWidget *_sensitivity; + GUI::CheckboxWidget *_showCursorCheckbox; + GUI::CheckboxWidget *_snapToBorderCheckbox; + GUI::CheckboxWidget *_stretchToFitCheckbox; + + GUI::RadiobuttonGroup *_screenRadioGroup; + GUI::RadiobuttonWidget *_screenTopRadioWidget; + GUI::RadiobuttonWidget *_screenBottomRadioWidget; + GUI::RadiobuttonWidget *_screenBothRadioWidget; +}; + +} // namespace _3DS + +#endif // OPTIONS_DIALOG_3DS_H diff --git a/backends/platform/3ds/osystem-audio.cpp b/backends/platform/3ds/osystem-audio.cpp new file mode 100644 index 0000000000..17e419c36d --- /dev/null +++ b/backends/platform/3ds/osystem-audio.cpp @@ -0,0 +1,110 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "osystem.h" +#include "audio/mixer.h" + +namespace _3DS { + +static bool hasAudio = false; + +static void audioThreadFunc(void *arg) { + Audio::MixerImpl *mixer = (Audio::MixerImpl *)arg; + OSystem_3DS *osys = (OSystem_3DS *)g_system; + + int i; + const int channel = 0; + int bufferIndex = 0; + const int bufferCount = 3; + const int bufferSize = 80000; // Can't be too small, based on delayMillis duration + const int sampleRate = mixer->getOutputRate(); + int sampleLen = 0; + uint32 lastTime = osys->getMillis(true); + uint32 time = lastTime; + ndspWaveBuf buffers[bufferCount]; + + for (i = 0; i < bufferCount; ++i) { + memset(&buffers[i], 0, sizeof(ndspWaveBuf)); + buffers[i].data_vaddr = linearAlloc(bufferSize); + buffers[i].looping = false; + buffers[i].status = NDSP_WBUF_FREE; + } + + ndspChnReset(channel); + ndspChnSetInterp(channel, NDSP_INTERP_LINEAR); + ndspChnSetRate(channel, sampleRate); + ndspChnSetFormat(channel, NDSP_FORMAT_STEREO_PCM16); + + while (!osys->exiting) { + osys->delayMillis(100); // Note: Increasing the delay requires a bigger buffer + + time = osys->getMillis(true); + sampleLen = (time - lastTime) * 22 * 4; // sampleRate / 1000 * channelCount * sizeof(int16); + lastTime = time; + + if (!osys->sleeping && sampleLen > 0) { + bufferIndex++; + bufferIndex %= bufferCount; + ndspWaveBuf *buf = &buffers[bufferIndex]; + + buf->nsamples = mixer->mixCallback(buf->data_adpcm, sampleLen); + if (buf->nsamples > 0) { + DSP_FlushDataCache(buf->data_vaddr, bufferSize); + ndspChnWaveBufAdd(channel, buf); + } + } + } + + for (i = 0; i < bufferCount; ++i) + linearFree(buffers[i].data_pcm8); +} + +void OSystem_3DS::initAudio() { + _mixer = new Audio::MixerImpl(this, 22050); + + hasAudio = R_SUCCEEDED(ndspInit()); + _mixer->setReady(false); + + if (hasAudio) { + s32 prio = 0; + svcGetThreadPriority(&prio, CUR_THREAD_HANDLE); + audioThread = threadCreate(&audioThreadFunc, _mixer, 32 * 1048, prio - 1, -2, false); + } +} + +void OSystem_3DS::destroyAudio() { + if (hasAudio) { + threadJoin(audioThread, U64_MAX); + threadFree(audioThread); + ndspExit(); + } + + delete _mixer; + _mixer = 0; +} + +Audio::Mixer *OSystem_3DS::getMixer() { + assert(_mixer); + return _mixer; +} + +} // namespace _3DS diff --git a/backends/platform/3ds/osystem-events.cpp b/backends/platform/3ds/osystem-events.cpp new file mode 100644 index 0000000000..ae8a9b8b2b --- /dev/null +++ b/backends/platform/3ds/osystem-events.cpp @@ -0,0 +1,302 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "backends/timer/default/default-timer.h" +#include "engines/engine.h" +#include "gui.h" +#include "options-dialog.h" +#include "config.h" +#include "osystem.h" + +namespace _3DS { + +static Common::Mutex *eventMutex; +static InputMode inputMode = MODE_DRAG; +static aptHookCookie cookie; +static bool optionMenuOpening = false; +static Common::String messageOSD; +static bool showMessageOSD = false; + +static void pushEventQueue(Common::Queue<Common::Event> *queue, Common::Event &event) { + Common::StackLock lock(*eventMutex); + queue->push(event); +} + +static void eventThreadFunc(void *arg) { + OSystem_3DS *osys = (OSystem_3DS *)g_system; + auto eventQueue = (Common::Queue<Common::Event> *)arg; + + uint32 touchStartTime = osys->getMillis(); + touchPosition lastTouch = {0, 0}; + bool isRightClick = false; + float cursorX = 0; + float cursorY = 0; + float cursorDeltaX = 0; + float cursorDeltaY = 0; + int circleDeadzone = 20; + int borderSnapZone = 6; + Common::Event event; + + while (!osys->exiting) { + do { + osys->delayMillis(10); + } while (osys->sleeping && !osys->exiting); + + hidScanInput(); + touchPosition touch; + circlePosition circle; + u32 held = hidKeysHeld(); + u32 keysPressed = hidKeysDown(); + u32 keysReleased = hidKeysUp(); + + // C-Pad used to control the cursor + hidCircleRead(&circle); + if (circle.dx < circleDeadzone && circle.dx > -circleDeadzone) + circle.dx = 0; + if (circle.dy < circleDeadzone && circle.dy > -circleDeadzone) + circle.dy = 0; + cursorDeltaX = (0.0002f + config.sensitivity / 100000.f) * circle.dx * abs(circle.dx); + cursorDeltaY = (0.0002f + config.sensitivity / 100000.f) * circle.dy * abs(circle.dy); + + // Touch screen events + if (held & KEY_TOUCH) { + hidTouchRead(&touch); + if (config.snapToBorder) { + if (touch.px < borderSnapZone) + touch.px = 0; + if (touch.px > 319 - borderSnapZone) + touch.px = 319; + if (touch.py < borderSnapZone) + touch.py = 0; + if (touch.py > 239 - borderSnapZone) + touch.py = 239; + } + cursorX = touch.px; + cursorY = touch.py; + osys->transformPoint(touch); + + osys->warpMouse(touch.px, touch.py); + event.mouse.x = touch.px; + event.mouse.y = touch.py; + + if (keysPressed & KEY_TOUCH) { + touchStartTime = osys->getMillis(); + isRightClick = (held & KEY_X || held & KEY_DUP); + if (inputMode == MODE_DRAG) { + event.type = isRightClick ? Common::EVENT_RBUTTONDOWN : Common::EVENT_LBUTTONDOWN; + pushEventQueue(eventQueue, event); + } + } else if (touch.px != lastTouch.px || touch.py != lastTouch.py) { + event.type = Common::EVENT_MOUSEMOVE; + pushEventQueue(eventQueue, event); + } + + lastTouch = touch; + } else if (keysReleased & KEY_TOUCH) { + event.mouse.x = lastTouch.px; + event.mouse.y = lastTouch.py; + if (inputMode == MODE_DRAG) { + event.type = isRightClick ? Common::EVENT_RBUTTONUP : Common::EVENT_LBUTTONUP; + pushEventQueue(eventQueue, event); + } else if (osys->getMillis() - touchStartTime < 200) { + // Process click in MODE_HOVER + event.type = Common::EVENT_MOUSEMOVE; + pushEventQueue(eventQueue, event); + event.type = isRightClick ? Common::EVENT_RBUTTONDOWN : Common::EVENT_LBUTTONDOWN; + pushEventQueue(eventQueue, event); + event.type = isRightClick ? Common::EVENT_RBUTTONUP : Common::EVENT_LBUTTONUP; + pushEventQueue(eventQueue, event); + } + } else if (cursorDeltaX != 0 || cursorDeltaY != 0) { + cursorX += cursorDeltaX; + cursorY -= cursorDeltaY; + if (cursorX < 0) cursorX = 0; + if (cursorY < 0) cursorY = 0; + if (cursorX > 320) cursorX = 320; + if (cursorY > 240) cursorY = 240; + lastTouch.px = cursorX; + lastTouch.py = cursorY; + osys->transformPoint(lastTouch); + osys->warpMouse(lastTouch.px, lastTouch.py); + event.mouse.x = lastTouch.px; + event.mouse.y = lastTouch.py; + event.type = Common::EVENT_MOUSEMOVE; + pushEventQueue(eventQueue, event); + } + + // Button events + if (keysPressed & KEY_R) { + if (inputMode == MODE_DRAG) { + inputMode = MODE_HOVER; + osys->displayMessageOnOSD("Hover Mode"); + } else { + inputMode = MODE_DRAG; + osys->displayMessageOnOSD("Drag Mode"); + } + } + if (keysPressed & KEY_A || keysPressed & KEY_DLEFT || keysReleased & KEY_A || keysReleased & KEY_DLEFT) { + // SIMULATE LEFT CLICK + event.mouse.x = lastTouch.px; + event.mouse.y = lastTouch.py; + if (keysPressed & KEY_A || keysPressed & KEY_DLEFT) + event.type = Common::EVENT_LBUTTONDOWN; + else + event.type = Common::EVENT_LBUTTONUP; + pushEventQueue(eventQueue, event); + } + if (keysPressed & KEY_X || keysPressed & KEY_DUP || keysReleased & KEY_X || keysReleased & KEY_DUP) { + // SIMULATE RIGHT CLICK + event.mouse.x = lastTouch.px; + event.mouse.y = lastTouch.py; + if (keysPressed & KEY_X || keysPressed & KEY_DUP) + event.type = Common::EVENT_RBUTTONDOWN; + else + event.type = Common::EVENT_RBUTTONUP; + pushEventQueue(eventQueue, event); + } + if (keysPressed & KEY_L) { + event.type = Common::EVENT_VIRTUAL_KEYBOARD; + pushEventQueue(eventQueue, event); + } + if (keysPressed & KEY_START) { + event.type = Common::EVENT_MAINMENU; + pushEventQueue(eventQueue, event); + } + if (keysPressed & KEY_SELECT) { + if (!optionMenuOpened) + optionMenuOpening = true; + } + if (keysPressed & KEY_B || keysReleased & KEY_B || keysPressed & KEY_DDOWN || keysReleased & KEY_DDOWN) { + if (keysPressed & KEY_B || keysPressed & KEY_DDOWN) + event.type = Common::EVENT_KEYDOWN; + else + event.type = Common::EVENT_KEYUP; + event.kbd.keycode = Common::KEYCODE_ESCAPE; + event.kbd.ascii = Common::ASCII_ESCAPE; + event.kbd.flags = 0; + pushEventQueue(eventQueue, event); + } + + // TODO: EVENT_PREDICTIVE_DIALOG + // EVENT_SCREEN_CHANGED + } +} + +static void aptHookFunc(APT_HookType hookType, void *param) { + OSystem_3DS *osys = (OSystem_3DS *)g_system; + + switch (hookType) { + case APTHOOK_ONSUSPEND: + case APTHOOK_ONSLEEP: + if (g_engine) + g_engine->pauseEngine(true); + osys->sleeping = true; + if (R_SUCCEEDED(gspLcdInit())) { + GSPLCD_PowerOnBacklight(GSPLCD_SCREEN_BOTH); + gspLcdExit(); + } + break; + case APTHOOK_ONRESTORE: + case APTHOOK_ONWAKEUP: + if (g_engine) + g_engine->pauseEngine(false); + osys->sleeping = false; + loadConfig(); + break; + default: { + Common::StackLock lock(*eventMutex); + Common::Event event; + event.type = Common::EVENT_QUIT; + g_system->getEventManager()->pushEvent(event); + } + } +} + +static void timerThreadFunc(void *arg) { + OSystem_3DS *osys = (OSystem_3DS *)arg; + DefaultTimerManager *tm = (DefaultTimerManager *)osys->getTimerManager(); + while (!osys->exiting) { + g_system->delayMillis(10); + tm->handler(); + } +} + +void OSystem_3DS::initEvents() { + eventMutex = new Common::Mutex(); + s32 prio = 0; + svcGetThreadPriority(&prio, CUR_THREAD_HANDLE); + _timerThread = threadCreate(&timerThreadFunc, this, 32 * 1024, prio - 1, -2, false); + _eventThread = threadCreate(&eventThreadFunc, &_eventQueue, 32 * 1024, prio - 1, -2, false); + + aptHook(&cookie, aptHookFunc, this); +} + +void OSystem_3DS::destroyEvents() { + threadJoin(_timerThread, U64_MAX); + threadFree(_timerThread); + + threadJoin(_eventThread, U64_MAX); + threadFree(_eventThread); + delete eventMutex; +} + +void OSystem_3DS::transformPoint(touchPosition &point) { + if (!_overlayVisible) { + point.px = static_cast<float>(point.px) / _gameBottomTexture.getScaleX() - _gameBottomX; + point.py = static_cast<float>(point.py) / _gameBottomTexture.getScaleY() - _gameBottomY; + } +} + +void OSystem_3DS::displayMessageOnOSD(const char *msg) { + messageOSD = msg; + showMessageOSD = true; +} + +bool OSystem_3DS::pollEvent(Common::Event &event) { + if (showMessageOSD) { + showMessageOSD = false; + StatusMessageDialog dialog(messageOSD, 800); + dialog.runModal(); + } + + aptMainLoop(); // Call apt hook when necessary + + if (optionMenuOpening) { + optionMenuOpening = false; + OptionsDialog dialog; + if (g_engine) + g_engine->pauseEngine(true); + dialog.runModal(); + if (g_engine) + g_engine->pauseEngine(false); + } + + Common::StackLock lock(*eventMutex); + + if (_eventQueue.empty()) + return false; + + event = _eventQueue.pop(); + return true; +} + +} // namespace _3DS diff --git a/backends/platform/3ds/osystem-graphics.cpp b/backends/platform/3ds/osystem-graphics.cpp new file mode 100644 index 0000000000..0cfd70c9cd --- /dev/null +++ b/backends/platform/3ds/osystem-graphics.cpp @@ -0,0 +1,517 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This _program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This _program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this _program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, + * USA. + * + */ + +#include "backends/platform/3ds/osystem.h" +#include "backends/platform/3ds/shader_shbin.h" +#include "common/rect.h" +#include "options-dialog.h" +#include "config.h" + +// Used to transfer the final rendered display to the framebuffer +#define DISPLAY_TRANSFER_FLAGS \ + (GX_TRANSFER_FLIP_VERT(0) | GX_TRANSFER_OUT_TILED(0) | \ + GX_TRANSFER_RAW_COPY(0) | GX_TRANSFER_IN_FORMAT(GX_TRANSFER_FMT_RGBA8) | \ + GX_TRANSFER_OUT_FORMAT(GX_TRANSFER_FMT_RGB8) | \ + GX_TRANSFER_SCALING(GX_TRANSFER_SCALE_NO)) + +namespace _3DS { + +void OSystem_3DS::initGraphics() { + _pfGame = Graphics::PixelFormat::createFormatCLUT8(); + _pfGameTexture = Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0); + + C3D_Init(C3D_DEFAULT_CMDBUF_SIZE); + + // Initialize the render targets + _renderTargetTop = + C3D_RenderTargetCreate(240, 400, GPU_RB_RGBA8, GPU_RB_DEPTH24_STENCIL8); + C3D_RenderTargetSetClear(_renderTargetTop, C3D_CLEAR_ALL, 0x0000000, 0); + C3D_RenderTargetSetOutput(_renderTargetTop, GFX_TOP, GFX_LEFT, + DISPLAY_TRANSFER_FLAGS); + + _renderTargetBottom = + C3D_RenderTargetCreate(240, 320, GPU_RB_RGBA8, GPU_RB_DEPTH24_STENCIL8); + C3D_RenderTargetSetClear(_renderTargetBottom, C3D_CLEAR_ALL, 0x00000000, 0); + C3D_RenderTargetSetOutput(_renderTargetBottom, GFX_BOTTOM, GFX_LEFT, + DISPLAY_TRANSFER_FLAGS); + + // Load and bind simple default shader (shader.v.pica) + _dvlb = DVLB_ParseFile((u32*)shader_shbin, shader_shbin_size); + shaderProgramInit(&_program); + shaderProgramSetVsh(&_program, &_dvlb->DVLE[0]); + C3D_BindProgram(&_program); + + _projectionLocation = shaderInstanceGetUniformLocation(_program.vertexShader, "projection"); + _modelviewLocation = shaderInstanceGetUniformLocation(_program.vertexShader, "modelView"); + + C3D_AttrInfo *attrInfo = C3D_GetAttrInfo(); + AttrInfo_Init(attrInfo); + AttrInfo_AddLoader(attrInfo, 0, GPU_FLOAT, 3); // v0=position + AttrInfo_AddLoader(attrInfo, 1, GPU_FLOAT, 2); // v1=texcoord + + Mtx_OrthoTilt(&_projectionTop, 0.0, 400.0, 240.0, 0.0, 0.0, 1.0); + Mtx_OrthoTilt(&_projectionBottom, 0.0, 320.0, 240.0, 0.0, 0.0, 1.0); + + C3D_TexEnv *env = C3D_GetTexEnv(0); + C3D_TexEnvSrc(env, C3D_Both, GPU_TEXTURE0, 0, 0); + C3D_TexEnvOp(env, C3D_Both, 0, 0, 0); + C3D_TexEnvFunc(env, C3D_Both, GPU_REPLACE); + + C3D_DepthTest(false, GPU_GEQUAL, GPU_WRITE_ALL); + C3D_CullFace(GPU_CULL_NONE); +} + +void OSystem_3DS::destroyGraphics() { + _gameScreen.free(); + _gameTopTexture.free(); + _gameBottomTexture.free(); + _overlay.free(); + + shaderProgramFree(&_program); + DVLB_Free(_dvlb); + + C3D_RenderTargetDelete(_renderTargetTop); + C3D_RenderTargetDelete(_renderTargetBottom); + + C3D_Fini(); +} + +bool OSystem_3DS::hasFeature(OSystem::Feature f) { + return (f == OSystem::kFeatureCursorPalette || + f == OSystem::kFeatureOverlaySupportsAlpha); +} + +void OSystem_3DS::setFeatureState(OSystem::Feature f, bool enable) { + switch (f) { + case OSystem::kFeatureCursorPalette: + _cursorPaletteEnabled = enable; + flushCursor(); + break; + default: + break; + } +} + +bool OSystem_3DS::getFeatureState(OSystem::Feature f) { + switch (f) { + case OSystem::kFeatureCursorPalette: + return _cursorPaletteEnabled; + default: + return false; + } +} + +const OSystem::GraphicsMode * +OSystem_3DS::getSupportedGraphicsModes() const { + return s_graphicsModes; +} + +int OSystem_3DS::getDefaultGraphicsMode() const { + return GFX_LINEAR; +} + +bool OSystem_3DS::setGraphicsMode(int mode) { + return true; +} + +void OSystem_3DS::resetGraphicsScale() { + debug("resetGraphicsScale"); +} + +int OSystem_3DS::getGraphicsMode() const { + return GFX_LINEAR; +} +void OSystem_3DS::initSize(uint width, uint height, + const Graphics::PixelFormat *format) { + debug("3ds initsize w:%d h:%d", width, height); + _gameWidth = width; + _gameHeight = height; + _gameTopTexture.create(width, height, _pfGameTexture); + _overlay.create(getOverlayWidth(), getOverlayHeight(), _pfGameTexture); + + if (format) { + debug("pixelformat: %d %d %d %d %d", format->bytesPerPixel, format->rBits(), format->gBits(), format->bBits(), format->aBits());; + _pfGame = *format; + } + + _gameScreen.create(width, height, _pfGame); + + _focusDirty = true; + _focusRect = Common::Rect(_gameWidth, _gameHeight); + + updateSize(); +} + +void OSystem_3DS::updateSize() { + if (config.stretchToFit) { + _gameTopX = _gameTopY = _gameBottomX = _gameBottomY = 0; + _gameTopTexture.setScale(400.f / _gameWidth, 240.f / _gameHeight); + _gameBottomTexture.setScale(320.f / _gameWidth, 240.f / _gameHeight); + } else { + float ratio = static_cast<float>(_gameWidth) / _gameHeight; + + if (ratio > 400.f / 240.f) { + float r = 400.f / _gameWidth; + _gameTopTexture.setScale(r, r); + _gameTopX = 0; + _gameTopY = (240.f - r * _gameHeight) / 2.f; + } else { + float r = 240.f / _gameHeight; + _gameTopTexture.setScale(r, r); + _gameTopY = 0; + _gameTopX = (400.f - r * _gameWidth) / 2.f; + } + if (ratio > 320.f / 240.f) { + float r = 320.f / _gameWidth; + _gameBottomTexture.setScale(r, r); + _gameBottomX = 0; + _gameBottomY = (240.f - r * _gameHeight) / 2.f; + } else { + float r = 240.f / _gameHeight; + _gameBottomTexture.setScale(r, r); + _gameBottomY = 0; + _gameBottomX = (320.f - r * _gameWidth) / 2.f; + } + } + _gameTopTexture.setPosition(_gameTopX, _gameTopY); + _gameBottomTexture.setPosition(_gameBottomX, _gameBottomY); + if (_overlayVisible) + _cursorTexture.setScale(1.f, 1.f); + else if (config.screen == kScreenTop) + _cursorTexture.setScale(_gameTopTexture.getScaleX(), _gameTopTexture.getScaleY()); + else + _cursorTexture.setScale(_gameBottomTexture.getScaleX(), _gameBottomTexture.getScaleY()); +} + +Common::List<Graphics::PixelFormat> OSystem_3DS::getSupportedFormats() const { + Common::List<Graphics::PixelFormat> list; + list.push_back(Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0)); // GPU_RGBA8 + list.push_back(Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0)); // GPU_RGB565 +// list.push_back(Graphics::PixelFormat(3, 0, 0, 0, 8, 0, 8, 16, 0)); // GPU_RGB8 + list.push_back(Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0)); // RGB555 (needed for FMTOWNS?) + list.push_back(Graphics::PixelFormat(2, 5, 5, 5, 1, 11, 6, 1, 0)); // GPU_RGBA5551 + list.push_back(Graphics::PixelFormat::createFormatCLUT8()); + return list; +} + +void OSystem_3DS::beginGFXTransaction() { + // +} +OSystem::TransactionError OSystem_3DS::endGFXTransaction() { + return OSystem::kTransactionSuccess; +} + +void OSystem_3DS::setPalette(const byte *colors, uint start, uint num) { + assert(start + num <= 256); + memcpy(_palette + 3 * start, colors, 3 * num); + + // Manually update all color that were changed + if (_gameScreen.format.bytesPerPixel == 1) { + flushGameScreen(); + } +} +void OSystem_3DS::grabPalette(byte *colors, uint start, uint num) { + assert(start + num <= 256); + memcpy(colors, _palette + 3 * start, 3 * num); +} + +void OSystem_3DS::copyRectToScreen(const void *buf, int pitch, int x, + int y, int w, int h) { + Common::Rect rect(x, y, x+w, y+h); + _gameScreen.copyRectToSurface(buf, pitch, x, y, w, h); + Graphics::Surface subSurface = _gameScreen.getSubArea(rect); + + Graphics::Surface *convertedSubSurface = subSurface.convertTo(_pfGameTexture, _palette); + _gameTopTexture.copyRectToSurface(*convertedSubSurface, x, y, Common::Rect(w, h)); + + convertedSubSurface->free(); + delete convertedSubSurface; + _gameTopTexture.markDirty(); +} + +void OSystem_3DS::flushGameScreen() { + Graphics::Surface *converted = _gameScreen.convertTo(_pfGameTexture, _palette); + _gameTopTexture.copyRectToSurface(*converted, 0, 0, Common::Rect(converted->w, converted->h)); + _gameTopTexture.markDirty(); + converted->free(); + delete converted; +} + +Graphics::Surface *OSystem_3DS::lockScreen() { + return &_gameScreen; +} +void OSystem_3DS::unlockScreen() { + flushGameScreen(); +} + +void OSystem_3DS::updateScreen() { + + if (sleeping || exiting) + return; + +// updateFocus(); + + C3D_FrameBegin(C3D_FRAME_SYNCDRAW); + // Render top screen + C3D_FrameDrawOn(_renderTargetTop); + if (config.screen == kScreenTop || config.screen == kScreenBoth) { + C3D_FVUnifMtx4x4(GPU_VERTEX_SHADER, _projectionLocation, &_projectionTop); + C3D_FVUnifMtx4x4(GPU_VERTEX_SHADER, _modelviewLocation, _gameTopTexture.getMatrix()); + _gameTopTexture.render(); + _gameTopTexture.render(); + if (_overlayVisible && config.screen == kScreenTop) { + C3D_FVUnifMtx4x4(GPU_VERTEX_SHADER, _modelviewLocation, _overlay.getMatrix()); + _overlay.render(); + } + if (_cursorVisible && config.showCursor && config.screen == kScreenTop) { + C3D_FVUnifMtx4x4(GPU_VERTEX_SHADER, _modelviewLocation, _cursorTexture.getMatrix()); + _cursorTexture.render(); + } + } + + // Render bottom screen + C3D_FrameDrawOn(_renderTargetBottom); + if (config.screen == kScreenBottom || config.screen == kScreenBoth) { + C3D_FVUnifMtx4x4(GPU_VERTEX_SHADER, _projectionLocation, &_projectionBottom); + C3D_FVUnifMtx4x4(GPU_VERTEX_SHADER, _modelviewLocation, _gameBottomTexture.getMatrix()); + _gameTopTexture.render(); + _gameTopTexture.render(); + if (_overlayVisible) { + C3D_FVUnifMtx4x4(GPU_VERTEX_SHADER, _modelviewLocation, _overlay.getMatrix()); + _overlay.render(); + } + if (_cursorVisible && config.showCursor) { + C3D_FVUnifMtx4x4(GPU_VERTEX_SHADER, _modelviewLocation, _cursorTexture.getMatrix()); + _cursorTexture.render(); + } + } + C3D_FrameEnd(0); +} + +void OSystem_3DS::setShakePos(int shakeOffset) { + // TODO: implement this in overlay, top screen, and mouse too + _screenShakeOffset = shakeOffset; + _gameTopTexture.setPosition(_gameTopX, _gameTopY + _gameTopTexture.getScaleY() * shakeOffset); + _gameBottomTexture.setPosition(_gameBottomX, _gameBottomY + _gameBottomTexture.getScaleY() * shakeOffset); +} + +void OSystem_3DS::setFocusRectangle(const Common::Rect &rect) { + debug("setfocus: %d %d %d %d", rect.left, rect.top, rect.width(), rect.height()); + _focusRect = rect; + _focusDirty = true; + _focusClearTime = 0; +} + +void OSystem_3DS::clearFocusRectangle() { + _focusClearTime = getMillis(); +} + +void OSystem_3DS::updateFocus() { + + if (_focusClearTime && getMillis() - _focusClearTime > 5000) { + _focusClearTime = 0; + _focusDirty = true; + _focusRect = Common::Rect(_gameWidth, _gameHeight); + } + + if (_focusDirty) { + float duration = 1.f / 20.f; // Focus animation in frame duration + float w = 400.f; + float h = 240.f; + float ratio = _focusRect.width() / _focusRect.height(); + if (ratio > w/h) { + _focusTargetScaleX = w / _focusRect.width(); + float newHeight = (float)_focusRect.width() / w/h; + _focusTargetScaleY = h / newHeight; + _focusTargetPosX = _focusTargetScaleX * _focusRect.left; + _focusTargetPosY = _focusTargetScaleY * ((float)_focusRect.top - (newHeight - _focusRect.height())/2.f); + } else { + _focusTargetScaleY = h / _focusRect.height(); + float newWidth = (float)_focusRect.height() * w/h; + _focusTargetScaleX = w / newWidth; + _focusTargetPosY = _focusTargetScaleY * _focusRect.top; + _focusTargetPosX = _focusTargetScaleX * ((float)_focusRect.left - (newWidth - _focusRect.width())/2.f); + } + if (_focusTargetPosX < 0 && _focusTargetScaleY != 240.f / _gameHeight) + _focusTargetPosX = 0; + if (_focusTargetPosY < 0 && _focusTargetScaleX != 400.f / _gameWidth) + _focusTargetPosY = 0; + _focusStepPosX = duration * (_focusTargetPosX - _focusPosX); + _focusStepPosY = duration * (_focusTargetPosY - _focusPosY); + _focusStepScaleX = duration * (_focusTargetScaleX - _focusScaleX); + _focusStepScaleY = duration * (_focusTargetScaleY - _focusScaleY); + } + + if (_focusDirty || _focusPosX != _focusTargetPosX || _focusPosY != _focusTargetPosY || + _focusScaleX != _focusTargetScaleX || _focusScaleY != _focusTargetScaleY) { + _focusDirty = false; + + if ((_focusStepPosX > 0 && _focusPosX > _focusTargetPosX) || (_focusStepPosX < 0 && _focusPosX < _focusTargetPosX)) + _focusPosX = _focusTargetPosX; + else if (_focusPosX != _focusTargetPosX) + _focusPosX += _focusStepPosX; + + if ((_focusStepPosY > 0 && _focusPosY > _focusTargetPosY) || (_focusStepPosY < 0 && _focusPosY < _focusTargetPosY)) + _focusPosY = _focusTargetPosY; + else if (_focusPosY != _focusTargetPosY) + _focusPosY += _focusStepPosY; + + if ((_focusStepScaleX > 0 && _focusScaleX > _focusTargetScaleX) || (_focusStepScaleX < 0 && _focusScaleX < _focusTargetScaleX)) + _focusScaleX = _focusTargetScaleX; + else if (_focusScaleX != _focusTargetScaleX) + _focusScaleX += _focusStepScaleX; + + if ((_focusStepScaleY > 0 && _focusScaleY > _focusTargetScaleY) || (_focusStepScaleY < 0 && _focusScaleY < _focusTargetScaleY)) + _focusScaleY = _focusTargetScaleY; + else if (_focusScaleY != _focusTargetScaleY) + _focusScaleY += _focusStepScaleY; + + Mtx_Identity(&_focusMatrix); + Mtx_Translate(&_focusMatrix, -_focusPosX, -_focusPosY, 0); + Mtx_Scale(&_focusMatrix, _focusScaleX, _focusScaleY, 1.f); + } +} + +void OSystem_3DS::showOverlay() { + _overlayVisible = true; + updateSize(); + updateScreen(); +} + +void OSystem_3DS::hideOverlay() { + _overlayVisible = false; + updateSize(); + updateScreen(); +} + +Graphics::PixelFormat OSystem_3DS::getOverlayFormat() const { + return _pfGameTexture; +} + +void OSystem_3DS::clearOverlay() { + _overlay.clear(); +} + +void OSystem_3DS::grabOverlay(void *buf, int pitch) { + for (int y = 0; y < getOverlayHeight(); ++y) { + memcpy(buf, _overlay.getBasePtr(0, y), pitch); + } +} + +void OSystem_3DS::copyRectToOverlay(const void *buf, int pitch, int x, + int y, int w, int h) { + _overlay.copyRectToSurface(buf, pitch, x, y, w, h); + _overlay.markDirty(); +} + +int16 OSystem_3DS::getOverlayHeight() { + return 240; +} + +int16 OSystem_3DS::getOverlayWidth() { + return 320; +} + +bool OSystem_3DS::showMouse(bool visible) { + _cursorVisible = visible; + flushCursor(); + return !visible; +} + +void OSystem_3DS::warpMouse(int x, int y) { + _cursorX = x; + _cursorY = y; + warning("x:%d y:%d", x, y); + // TODO: adjust for _cursorScalable ? + int offsetx = 0; + int offsety = 0; + x -= _cursorHotspotX; + y -= _cursorHotspotY; + if (!_overlayVisible) { + offsetx += config.screen == kScreenTop ? _gameTopX : _gameBottomX; + offsety += config.screen == kScreenTop ? _gameTopY : _gameBottomY; + } + float scalex = config.screen == kScreenTop ? (float)_gameTopTexture.actualWidth / _gameWidth : 1.f; + float scaley = config.screen == kScreenTop ? (float)_gameTopTexture.actualHeight / _gameHeight : 1.f; + _cursorTexture.setPosition(scalex * x + offsetx, + scaley * y + offsety); +} + +void OSystem_3DS::setCursorDelta(float deltaX, float deltaY) { + _cursorDeltaX = deltaX; + _cursorDeltaY = deltaY; +} + +void OSystem_3DS::setMouseCursor(const void *buf, uint w, uint h, + int hotspotX, int hotspotY, + uint32 keycolor, bool dontScale, + const Graphics::PixelFormat *format) { + _cursorScalable = !dontScale; + _cursorHotspotX = hotspotX; + _cursorHotspotY = hotspotY; + _cursorKeyColor = keycolor; + _pfCursor = !format ? Graphics::PixelFormat::createFormatCLUT8() : *format; + + if (w != _cursor.w || h != _cursor.h || _cursor.format != _pfCursor) { + _cursor.create(w, h, _pfCursor); + _cursorTexture.create(w, h, _pfGameTexture); + } + + _cursor.copyRectToSurface(buf, w, 0, 0, w, h); + flushCursor(); + + warpMouse(_cursorX, _cursorY); +} + +void OSystem_3DS::setCursorPalette(const byte *colors, uint start, uint num) { + assert(start + num <= 256); + memcpy(_cursorPalette + 3 * start, colors, 3 * num); + _cursorPaletteEnabled = true; + flushCursor(); +} + +void OSystem_3DS::flushCursor() { + if (_cursor.getPixels()) { + Graphics::Surface *converted = _cursor.convertTo(_pfGameTexture, _cursorPaletteEnabled ? _cursorPalette : _palette); + _cursorTexture.copyRectToSurface(*converted, 0, 0, Common::Rect(converted->w, converted->h)); + _cursorTexture.markDirty(); + converted->free(); + delete converted; + + if (_pfCursor.bytesPerPixel == 1) { + uint* dest = (uint*) _cursorTexture.getPixels(); + byte* src = (byte*) _cursor.getPixels(); + for (int y = 0; y < _cursor.h; ++y) { + for (int x = 0; x < _cursor.w; ++x) { + if (*src++ == _cursorKeyColor) + *dest++ = 0; + else + dest++; + } + dest += _cursorTexture.w - _cursorTexture.actualWidth; + } + } + } +} + +} // namespace _3DS diff --git a/backends/platform/3ds/osystem.cpp b/backends/platform/3ds/osystem.cpp new file mode 100644 index 0000000000..f6278eb16b --- /dev/null +++ b/backends/platform/3ds/osystem.cpp @@ -0,0 +1,193 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#define FORBIDDEN_SYMBOL_EXCEPTION_printf +#define FORBIDDEN_SYMBOL_EXCEPTION_time_h +#define FORBIDDEN_SYMBOL_EXCEPTION_unistd_h + +#include "osystem.h" + +#include "backends/saves/default/default-saves.h" +#include "backends/timer/default/default-timer.h" +#include "backends/events/default/default-events.h" +#include "audio/mixer_intern.h" +#include "common/scummsys.h" +#include "common/config-manager.h" +#include "common/str.h" +#include "config.h" + +#include "backends/fs/posix/posix-fs-factory.h" +#include "backends/fs/posix/posix-fs.h" +#include <unistd.h> +#include <time.h> + +namespace _3DS { + +OSystem_3DS::OSystem_3DS(): + _focusDirty(true), + _focusRect(Common::Rect(1, 1)), + _focusPosX(0), + _focusPosY(0), + _focusTargetPosX(0), + _focusTargetPosY(0), + _focusStepPosX(0), + _focusStepPosY(0), + _focusScaleX(1.f), + _focusScaleY(1.f), + _focusTargetScaleX(1.f), + _focusTargetScaleY(1.f), + _focusStepScaleX(0.f), + _focusStepScaleY(0.f), + _focusClearTime(0), + _cursorPaletteEnabled(false), + _cursorVisible(false), + _cursorScalable(false), + _cursorX(0), + _cursorY(0), + _cursorHotspotX(0), + _cursorHotspotY(0), + _gameTopX(0), + _gameTopY(0), + _gameBottomX(0), + _gameBottomY(0), + _gameWidth(320), + _gameHeight(240), + _overlayVisible(false), + exiting(false), + sleeping(false) +{ + chdir("sdmc:/"); + _fsFactory = new POSIXFilesystemFactory(); + Posix::assureDirectoryExists("/3ds/scummvm/saves/"); +} + +OSystem_3DS::~OSystem_3DS() { + exiting = true; + destroyEvents(); + destroyAudio(); + destroyGraphics(); + + delete _timerManager; + _timerManager = 0; +} + +void OSystem_3DS::quit() { + printf("OSystem_3DS::quit()\n"); +} + +void OSystem_3DS::initBackend() { + loadConfig(); + ConfMan.registerDefault("fullscreen", true); + ConfMan.registerDefault("aspect_ratio", true); + if (!ConfMan.hasKey("vkeybd_pack_name")) + ConfMan.set("vkeybd_pack_name", "vkeybd_small"); + if (!ConfMan.hasKey("vkeybdpath")) + ConfMan.set("vkeybdpath", "/3ds/scummvm/kb"); + if (!ConfMan.hasKey("themepath")) + ConfMan.set("themepath", "/3ds/scummvm"); + if (!ConfMan.hasKey("gui_theme")) + ConfMan.set("gui_theme", "builtin"); + + _timerManager = new DefaultTimerManager(); + _savefileManager = new DefaultSaveFileManager("/3ds/scummvm/saves/"); + + initGraphics(); + initAudio(); + initEvents(); + EventsBaseBackend::initBackend(); +} + +void OSystem_3DS::updateConfig() { + if (_gameScreen.getPixels()) { + updateSize(); + warpMouse(_cursorX, _cursorY); + } +} + +Common::String OSystem_3DS::getDefaultConfigFileName() { + return "/3ds/scummvm/scummvm.ini"; +} + +uint32 OSystem_3DS::getMillis(bool skipRecord) { + return svcGetSystemTick() / TICKS_PER_MSEC; +} + +void OSystem_3DS::delayMillis(uint msecs) { + svcSleepThread(msecs * 1000000); +} + +void OSystem_3DS::getTimeAndDate(TimeDate& td) const { + time_t curTime = time(0); + struct tm t = *localtime(&curTime); + td.tm_sec = t.tm_sec; + td.tm_min = t.tm_min; + td.tm_hour = t.tm_hour; + td.tm_mday = t.tm_mday; + td.tm_mon = t.tm_mon; + td.tm_year = t.tm_year; + td.tm_wday = t.tm_wday; +} + +OSystem::MutexRef OSystem_3DS::createMutex() { + RecursiveLock *mutex = new RecursiveLock(); + RecursiveLock_Init(mutex); + return (OSystem::MutexRef) mutex; +} +void OSystem_3DS::lockMutex(MutexRef mutex) { + RecursiveLock_Lock((RecursiveLock*)mutex); +} +void OSystem_3DS::unlockMutex(MutexRef mutex) { + RecursiveLock_Unlock((RecursiveLock*)mutex); +} +void OSystem_3DS::deleteMutex(MutexRef mutex) { + delete (RecursiveLock*)mutex; +} + +Common::String OSystem_3DS::getSystemLanguage() const { + u8 langcode; + CFGU_GetSystemLanguage(&langcode); + switch (langcode) { + case CFG_LANGUAGE_JP: return "ja_JP"; + case CFG_LANGUAGE_EN: return "en_US"; + case CFG_LANGUAGE_FR: return "fr_FR"; + case CFG_LANGUAGE_DE: return "de_DE"; + case CFG_LANGUAGE_IT: return "it_IT"; + case CFG_LANGUAGE_ES: return "es_ES"; + case CFG_LANGUAGE_ZH: return "zh_CN"; + case CFG_LANGUAGE_KO: return "ko_KR"; + case CFG_LANGUAGE_NL: return "nl_NL"; + case CFG_LANGUAGE_PT: return "pt_BR"; + case CFG_LANGUAGE_RU: return "ru_RU"; + case CFG_LANGUAGE_TW: return "zh_HK"; + default: return "en_US"; + } +} + +void OSystem_3DS::fatalError() { + printf("FatalError!\n"); +} + +void OSystem_3DS::logMessage(LogMessageType::Type type, const char *message) { + printf("3DS log: %s\n", message); +} + +} // namespace _3DS diff --git a/backends/platform/3ds/osystem.h b/backends/platform/3ds/osystem.h new file mode 100644 index 0000000000..478085acba --- /dev/null +++ b/backends/platform/3ds/osystem.h @@ -0,0 +1,221 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef PLATFORM_3DS_H +#define PLATFORM_3DS_H + +#include <citro3d.h> +#include "backends/mutex/mutex.h" +#include "backends/base-backend.h" +#include "graphics/palette.h" +#include "base/main.h" +#include "audio/mixer_intern.h" +#include "backends/graphics/graphics.h" +#include "backends/platform/3ds/sprite.h" +#include "common/rect.h" +#include "common/queue.h" + +#define TICKS_PER_MSEC 268123 + +namespace _3DS { + +enum { + GFX_LINEAR = 0, + GFX_NEAREST = 1 +}; + +enum InputMode { + MODE_HOVER, + MODE_DRAG, +}; + +static const OSystem::GraphicsMode s_graphicsModes[] = { + {"default", "Default Test", GFX_LINEAR}, + { 0, 0, 0 } +}; + +class OSystem_3DS : public EventsBaseBackend, public PaletteManager { +public: + OSystem_3DS(); + virtual ~OSystem_3DS(); + + volatile bool exiting; + volatile bool sleeping; + + virtual void initBackend(); + + virtual bool hasFeature(OSystem::Feature f); + virtual void setFeatureState(OSystem::Feature f, bool enable); + virtual bool getFeatureState(OSystem::Feature f); + + virtual bool pollEvent(Common::Event &event); + + virtual uint32 getMillis(bool skipRecord = false); + virtual void delayMillis(uint msecs); + virtual void getTimeAndDate(TimeDate &t) const; + + virtual MutexRef createMutex(); + virtual void lockMutex(MutexRef mutex); + virtual void unlockMutex(MutexRef mutex); + virtual void deleteMutex(MutexRef mutex); + + virtual void logMessage(LogMessageType::Type type, const char *message); + + virtual Audio::Mixer *getMixer(); + virtual PaletteManager *getPaletteManager() { return this; } + virtual Common::String getSystemLanguage() const; + virtual void fatalError(); + virtual void quit(); + + virtual Common::String getDefaultConfigFileName(); + + // Graphics + virtual const OSystem::GraphicsMode *getSupportedGraphicsModes() const; + int getDefaultGraphicsMode() const; + bool setGraphicsMode(int mode); + void resetGraphicsScale(); + int getGraphicsMode() const; + inline Graphics::PixelFormat getScreenFormat() const { return _pfGame; } + virtual Common::List<Graphics::PixelFormat> getSupportedFormats() const; + void initSize(uint width, uint height, + const Graphics::PixelFormat *format = NULL); + virtual int getScreenChangeID() const { return 0; }; + + void beginGFXTransaction(); + OSystem::TransactionError endGFXTransaction(); + int16 getHeight(){ return _gameHeight; } + int16 getWidth(){ return _gameWidth; } + void setPalette(const byte *colors, uint start, uint num); + void grabPalette(byte *colors, uint start, uint num); + void copyRectToScreen(const void *buf, int pitch, int x, int y, int w, + int h); + Graphics::Surface *lockScreen(); + void unlockScreen(); + void updateScreen(); + void setShakePos(int shakeOffset); + void setFocusRectangle(const Common::Rect &rect); + void clearFocusRectangle(); + void showOverlay(); + void hideOverlay(); + Graphics::PixelFormat getOverlayFormat() const; + void clearOverlay(); + void grabOverlay(void *buf, int pitch); + void copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, + int h); + virtual int16 getOverlayHeight(); + virtual int16 getOverlayWidth(); + virtual void displayMessageOnOSD(const char *msg); + + bool showMouse(bool visible); + void warpMouse(int x, int y); + void setMouseCursor(const void *buf, uint w, uint h, int hotspotX, + int hotspotY, uint32 keycolor, bool dontScale = false, + const Graphics::PixelFormat *format = NULL); + void setCursorPalette(const byte *colors, uint start, uint num); + + // Transform point from touchscreen coords into gamescreen coords + void transformPoint(touchPosition &point); + + void setCursorDelta(float deltaX, float deltaY); + + void updateFocus(); + void updateConfig(); + void updateSize(); + +private: + void initGraphics(); + void destroyGraphics(); + void initAudio(); + void destroyAudio(); + void initEvents(); + void destroyEvents(); + + void flushGameScreen(); + void flushCursor(); + +protected: + Audio::MixerImpl *_mixer; + +private: + u16 _gameWidth, _gameHeight; + u16 _gameTopX, _gameTopY; + u16 _gameBottomX, _gameBottomY; + + // Audio + Thread audioThread; + + // Graphics + Graphics::PixelFormat _pfGame; + Graphics::PixelFormat _pfGameTexture; + Graphics::PixelFormat _pfCursor; + byte _palette[3 * 256]; + byte _cursorPalette[3 * 256]; + + Graphics::Surface _gameScreen; + Sprite _gameTopTexture; + Sprite _gameBottomTexture; + Sprite _overlay; + + int _screenShakeOffset; + bool _overlayVisible; + + DVLB_s *_dvlb; + shaderProgram_s _program; + int _projectionLocation; + int _modelviewLocation; + C3D_Mtx _projectionTop; + C3D_Mtx _projectionBottom; + C3D_RenderTarget* _renderTargetTop; + C3D_RenderTarget* _renderTargetBottom; + + // Focus + Common::Rect _focusRect; + bool _focusDirty; + C3D_Mtx _focusMatrix; + int _focusPosX, _focusPosY; + int _focusTargetPosX, _focusTargetPosY; + float _focusStepPosX, _focusStepPosY; + float _focusScaleX, _focusScaleY; + float _focusTargetScaleX, _focusTargetScaleY; + float _focusStepScaleX, _focusStepScaleY; + uint32 _focusClearTime; + + // Events + Thread _eventThread; + Thread _timerThread; + Common::Queue<Common::Event> _eventQueue; + + // Cursor + Graphics::Surface _cursor; + Sprite _cursorTexture; + bool _cursorPaletteEnabled; + bool _cursorVisible; + bool _cursorScalable; + float _cursorX, _cursorY; + float _cursorDeltaX, _cursorDeltaY; + int _cursorHotspotX, _cursorHotspotY; + uint32 _cursorKeyColor; +}; + +} // namespace _3DS + +#endif diff --git a/backends/platform/3ds/shader.v.pica b/backends/platform/3ds/shader.v.pica new file mode 100644 index 0000000000..2d18985622 --- /dev/null +++ b/backends/platform/3ds/shader.v.pica @@ -0,0 +1,59 @@ +;* ScummVM - Graphic Adventure Engine +;* +;* ScummVM is the legal property of its developers, whose names +;* are too numerous to list here. Please refer to the COPYRIGHT +;* file distributed with this source distribution. +;* +;* This program is free software; you can redistribute it and/or +;* modify it under the terms of the GNU General Public License +;* as published by the Free Software Foundation; either version 2 +;* of the License, or (at your option) any later version. +;* +;* This program is distributed in the hope that it will be useful, +;* but WITHOUT ANY WARRANTY; without even the implied warranty of +;* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +;* GNU General Public License for more details. +;* +;* You should have received a copy of the GNU General Public License +;* along with this program; if not, write to the Free Software +;* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +;* + +; Uniforms +.fvec projection[4], modelView[4] + +; Constants +.constf myconst(0.0, 1.0, -1.0, 0.1) +.alias zeros myconst.xxxx ; Vector full of zeros +.alias ones myconst.yyyy ; Vector full of ones + +; Outputs +.out outpos position +.out outtex texcoord0 + +; Inputs (defined as aliases for convenience) +.alias inpos v0 +.alias intex v1 + +.proc main + ; Force the w component of inpos to be 1.0 + mov r0.xyz, inpos + mov r0.w, ones + + ; r1 = modelView * inpos + dp4 r1.x, modelView[0], r0 + dp4 r1.y, modelView[1], r0 + dp4 r1.z, modelView[2], r0 + dp4 r1.w, modelView[3], r0 + + ; outpos = projection * r1 + dp4 outpos.x, projection[0], r1 + dp4 outpos.y, projection[1], r1 + dp4 outpos.z, projection[2], r1 + dp4 outpos.w, projection[3], r1 + + mov outtex, intex + + end +.end + diff --git a/backends/platform/3ds/sprite.cpp b/backends/platform/3ds/sprite.cpp new file mode 100644 index 0000000000..a0aee385a9 --- /dev/null +++ b/backends/platform/3ds/sprite.cpp @@ -0,0 +1,144 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "backends/platform/3ds/sprite.h" +#include "common/util.h" +#include <3ds.h> + +static uint nextHigher2(uint v) { + if (v == 0) + return 1; + v--; + v |= v >> 1; + v |= v >> 2; + v |= v >> 4; + v |= v >> 8; + v |= v >> 16; + return ++v; +} + +Sprite::Sprite() + : dirtyPixels(true) + , dirtyMatrix(true) + , actualWidth(0) + , actualHeight(0) + , posX(0) + , posY(0) + , scaleX(1.f) + , scaleY(1.f) +{ + Mtx_Identity(&modelview); + + vertices = (vertex *)linearAlloc(sizeof(vertex) * 4); +} + +Sprite::~Sprite() { + // +} + +void Sprite::create(uint16 width, uint16 height, const Graphics::PixelFormat &f) { + free(); + + actualWidth = width; + actualHeight = height; + format = f; + w = MAX(nextHigher2(width), 64u); + h = MAX(nextHigher2(height), 64u);; + pitch = w * format.bytesPerPixel; + dirtyPixels = true; + + if (width && height) { + pixels = linearAlloc(h * pitch); + C3D_TexInit(&texture, w, h, GPU_RGBA8); + C3D_TexSetFilter(&texture, GPU_LINEAR, GPU_LINEAR); + assert(pixels && texture.data); + clear(); + } + + float x = 0.f, y = 0.f; + float u = (float)width/w; + float v = (float)height/h; + vertex tmp[4] = { + {{x, y, 0.5f}, {0, 0}}, + {{x+width, y, 0.5f}, {u, 0}}, + {{x, y+height, 0.5f}, {0, v}}, + {{x+width, y+height, 0.5f}, {u, v}}, + }; + memcpy(vertices, tmp, sizeof(vertex) * 4); +} + + +void Sprite::free() { + linearFree(vertices); + linearFree(pixels); + C3D_TexDelete(&texture); + pixels = 0; + w = h = pitch = 0; + actualWidth = actualHeight = 0; + format = Graphics::PixelFormat(); +} + +void Sprite::convertToInPlace(const Graphics::PixelFormat &dstFormat, const byte *palette) { + // +} + +void Sprite::render() { + if (dirtyPixels) { + dirtyPixels = false; + GSPGPU_FlushDataCache(pixels, w * h * format.bytesPerPixel); + C3D_SafeDisplayTransfer((u32*)pixels, GX_BUFFER_DIM(w, h), (u32*)texture.data, GX_BUFFER_DIM(w, h), TEXTURE_TRANSFER_FLAGS); + gspWaitForPPF(); + } + C3D_TexBind(0, &texture); + + C3D_BufInfo *bufInfo = C3D_GetBufInfo(); + BufInfo_Init(bufInfo); + BufInfo_Add(bufInfo, vertices, sizeof(vertex), 2, 0x10); + C3D_DrawArrays(GPU_TRIANGLE_STRIP, 0, 4); +} + +void Sprite::clear(uint32 color) { + dirtyPixels = true; + memset(pixels, color, w * h * format.bytesPerPixel); +} + +void Sprite::setScale (float x, float y) { + scaleX = x; + scaleY = y; + dirtyMatrix = true; +} + +void Sprite::setPosition(int x, int y) { + posX = x; + posY = y; + dirtyMatrix = true; +} + +C3D_Mtx* Sprite::getMatrix() { + if (dirtyMatrix) { + dirtyMatrix = false; + Mtx_Identity(&modelview); + Mtx_Scale(&modelview, scaleX, scaleY, 1.f); + Mtx_Translate(&modelview, posX, posY, 0); + } + return &modelview; +} diff --git a/backends/platform/3ds/sprite.h b/backends/platform/3ds/sprite.h new file mode 100644 index 0000000000..6d88ae4ce1 --- /dev/null +++ b/backends/platform/3ds/sprite.h @@ -0,0 +1,71 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef GRAPHICS_SPRITE_3DS_H +#define GRAPHICS_SPRITE_3DS_H + +#include <citro3d.h> +#include "graphics/surface.h" + +#define TEXTURE_TRANSFER_FLAGS \ + (GX_TRANSFER_FLIP_VERT(1) | GX_TRANSFER_OUT_TILED(1) | GX_TRANSFER_RAW_COPY(0) | \ + GX_TRANSFER_IN_FORMAT(GX_TRANSFER_FMT_RGBA8) | GX_TRANSFER_OUT_FORMAT(GX_TRANSFER_FMT_RGBA8) | \ + GX_TRANSFER_SCALING(GX_TRANSFER_SCALE_NO)) + +typedef struct { + float position[3]; + float texcoord[2]; +} vertex; + +class Sprite : public Graphics::Surface { +public: + Sprite(); + ~Sprite(); + void create(uint16 width, uint16 height, const Graphics::PixelFormat &format); + void free(); + void convertToInPlace(const Graphics::PixelFormat &dstFormat, const byte *palette = 0); + void render(); + void clear(uint32 color = 0); + void markDirty(){ dirtyPixels = true; } + + void setPosition(int x, int y); + void setScale(float x, float y); + float getScaleX(){ return scaleX; } + float getScaleY(){ return scaleY; } + C3D_Mtx* getMatrix(); + + uint16 actualWidth; + uint16 actualHeight; + +private: + bool dirtyPixels; + bool dirtyMatrix; + C3D_Mtx modelview; + C3D_Tex texture; + vertex* vertices; + int posX; + int posY; + float scaleX; + float scaleY; +}; + +#endif diff --git a/backends/platform/dc/dc.h b/backends/platform/dc/dc.h index d8ab549c3a..6cd938ec9c 100644 --- a/backends/platform/dc/dc.h +++ b/backends/platform/dc/dc.h @@ -57,21 +57,16 @@ class DCHardware { }; class DCCDManager : public DefaultAudioCDManager { - // Initialize the specified CD drive for audio playback. - bool openCD(int drive); - - // Poll cdrom status - // Returns true if cd audio is playing - bool pollCD(); - - // Play cdrom audio track - void playCD(int track, int num_loops, int start_frame, int duration); +public: + // Poll cdrom status + // Returns true if cd audio is playing + bool isPlaying() const; - // Stop cdrom audio track - void stopCD(); + // Play cdrom audio track + bool play(int track, int numLoops, int startFrame, int duration, bool onlyEmulate = false); - // Update cdrom audio status - void updateCD(); + // Stop cdrom audio track + void stop(); }; class OSystem_Dreamcast : private DCHardware, public EventsBaseBackend, public PaletteManager, public FilesystemFactory diff --git a/backends/platform/dc/dcmain.cpp b/backends/platform/dc/dcmain.cpp index eede796991..c84aef9c47 100644 --- a/backends/platform/dc/dcmain.cpp +++ b/backends/platform/dc/dcmain.cpp @@ -90,43 +90,53 @@ static bool find_track(int track, int &first_sec, int &last_sec) return false; } -void DCCDManager::playCD(int track, int num_loops, int start_frame, int duration) -{ - int first_sec, last_sec; +bool DCCDManager::play(int track, int numLoops, int startFrame, int duration, bool onlyEmulate) { + DefaultAudioCDManager::play(track, numLoops, startFrame, duration, onlyEmulate); + + // If we're playing now return here + if (isPlaying()) { + return true; + } + + // If we should only play emulated tracks stop here. + if (onlyEmulate) { + return false; + } + + int firstSec, lastSec; #if 1 - if (num_loops) - --num_loops; + if (numLoops) + --numLoops; #endif - if (num_loops>14) num_loops=14; - else if (num_loops<0) num_loops=15; // infinity - if (!find_track(track, first_sec, last_sec)) - return; - if (duration) - last_sec = first_sec + start_frame + duration; - first_sec += start_frame; - play_cdda_sectors(first_sec, last_sec, num_loops); -} -void DCCDManager::stopCD() -{ - stop_cdda(); -} + if (numLoops > 14) + numLoops = 14; + else if (numLoops < 0) + numLoops = 15; // infinity -bool DCCDManager::pollCD() -{ - extern int getCdState(); - return getCdState() == 3; + if (!find_track(track, firstSec, lastSec)) + return false; + + if (duration) + lastSec = firstSec + startFrame + duration; + + firstSec += startFrame; + play_cdda_sectors(firstSec, lastSec, numLoops); + + return true; } -void DCCDManager::updateCD() -{ - // Dummy. The CD drive takes care of itself. +void DCCDManager::stop() { + DefaultAudioCDManager::stop(); + stop_cdda(); } -bool DCCDManager::openCD(int drive) -{ - // Dummy. - return true; +bool DCCDManager::isPlaying() const { + if (DefaultAudioCDManager::isPlaying()) + return true; + + extern int getCdState(); + return getCdState() == 3; } void OSystem_Dreamcast::setWindowCaption(const char *caption) diff --git a/backends/platform/dingux/README.GCW0 b/backends/platform/dingux/README.GCW0 index 1875e5323a..1b7e30e266 100644 --- a/backends/platform/dingux/README.GCW0 +++ b/backends/platform/dingux/README.GCW0 @@ -24,3 +24,12 @@ It's pretty simple if you are running Linux on an x86/amd64 machine: 3. Run backends/platform/dingux/build.gcw0.sh script 4. Copy the resulting file scummvm.opk to your device 5. Enjoy + +Troubleshooting +=============== +In case you need to submit a bugreport, you may find the log file at the +following path: + + /var/tmp/scummvm.log + +The log file is being overwritten at every ScummVM run. diff --git a/backends/platform/dingux/build.gcw0.sh b/backends/platform/dingux/build.gcw0.sh index c1a4fa29c2..7a31d4fd27 100755 --- a/backends/platform/dingux/build.gcw0.sh +++ b/backends/platform/dingux/build.gcw0.sh @@ -3,4 +3,4 @@ export PATH=/opt/gcw0-toolchain/usr/bin:$PATH # Disable high resolution engines since we have 320x240 hardware -./configure --host=gcw0 --enable-plugins --default-dynamic --enable-release --disable-mt32emu --disable-hq-scalers && make -j6 gcw-opk && ls -l scummvm.opk +./configure --host=gcw0 --enable-plugins --default-dynamic --enable-release && make -j6 gcw-opk && ls -l scummvm.opk diff --git a/backends/platform/dingux/dingux.mk b/backends/platform/dingux/dingux.mk index 56c26c3be1..dc87e41241 100644 --- a/backends/platform/dingux/dingux.mk +++ b/backends/platform/dingux/dingux.mk @@ -59,19 +59,20 @@ endif echo >> $(gcw0_bundle)/README.man.txt echo '[General README]' >> $(gcw0_bundle)/README.man.txt echo >> $(gcw0_bundle)/README.man.txt - cat README >> $(gcw0_bundle)/README.man.txt + cat $(srcdir)/README | sed -e 's/\[/⟦/g' -e 's/\]/⟧/g' -e '/^1\.1)/,$$ s/^[0-9][0-9]*\.[0-9][0-9]*.*/\[&\]/' >> $(gcw0_bundle)/README.man.txt + # $(CP) GeneralUser\ GS\ FluidSynth\ v1.44.sf2 $(gcw0_bundle)/ gcw0-opk-unstripped: $(gcw0_bundle) $(CP) $(PLUGINS) $(gcw0_bundle)/plugins/ $(CP) $(EXECUTABLE) $(gcw0_bundle)/scummvm - ./dists/gcw0/opk_make.sh -d $(gcw0_bundle) -o scummvm + $(srcdir)/dists/gcw0/opk_make.sh -d $(gcw0_bundle) -o scummvm gcw-opk: $(gcw0_bundle) $(STRIP) $(gcw0_bundle)/plugins/* $(STRIP) $(gcw0_bundle)/scummvm - ./dists/gcw0/opk_make.sh -d $(gcw0_bundle) -o scummvm + $(srcdir)/dists/gcw0/opk_make.sh -d $(gcw0_bundle) -o scummvm GeneralUser_GS_1.44-FluidSynth.zip: curl -s http://www.scummvm.org/frs/extras/SoundFont/GeneralUser_GS_1.44-FluidSynth.zip -o GeneralUser_GS_1.44-FluidSynth.zip diff --git a/backends/platform/ds/arm9/source/osystem_ds.cpp b/backends/platform/ds/arm9/source/osystem_ds.cpp index c53f57523d..f23192cd9d 100644 --- a/backends/platform/ds/arm9/source/osystem_ds.cpp +++ b/backends/platform/ds/arm9/source/osystem_ds.cpp @@ -715,7 +715,7 @@ void OSystem_DS::deleteMutex(MutexRef mutex) { // and should be replaced by an AudioCDManager subclass, // see backends/audiocd/ and common/system.h -bool OSystem_DS::openCD(int drive) { +bool OSystem_DS::openCD() { return DS::CD::checkCD(); } diff --git a/backends/platform/ds/arm9/source/osystem_ds.h b/backends/platform/ds/arm9/source/osystem_ds.h index f4dbac66f7..9f73e125c2 100644 --- a/backends/platform/ds/arm9/source/osystem_ds.h +++ b/backends/platform/ds/arm9/source/osystem_ds.h @@ -130,7 +130,8 @@ public: // FIXME/TODO: The CD API as follows is *obsolete* // and should be replaced by an AudioCDManager subclass, // see backends/audiocd/ and common/system.h - virtual bool openCD(int drive); + virtual bool openCD(); + virtual void closeCD() {} virtual bool pollCD(); virtual void playCD(int track, int num_loops, int start_frame, int duration); virtual void stopCD(); diff --git a/backends/platform/sdl/amigaos/amigaos-main.cpp b/backends/platform/sdl/amigaos/amigaos-main.cpp index 65da6bbf85..7bbf8d1fff 100644 --- a/backends/platform/sdl/amigaos/amigaos-main.cpp +++ b/backends/platform/sdl/amigaos/amigaos-main.cpp @@ -24,13 +24,44 @@ #if defined(__amigaos4__) +#include "backends/fs/amigaos4/amigaos4-fs.h" #include "backends/platform/sdl/amigaos/amigaos.h" #include "backends/plugins/sdl/sdl-provider.h" #include "base/main.h" int main(int argc, char *argv[]) { - // Set up a stack cookie to avoid crashes due to too few stack set by users + // The following will gather the application name and add the install path + // to a variable in AmigaOS4's ENV(ARC) system. It will be placed in AppPaths + // so that ScummVM can become AmiUpdate aware + const char *const appname = "ScummVM"; + + BPTR lock; + APTR oldwin; + + // Obtain a lock to the home directory + if ((lock = IDOS->GetProgramDir())) { + TEXT progpath[2048]; + TEXT apppath[1024] = "AppPaths"; + + if (IDOS->DevNameFromLock(lock, + progpath, + sizeof(progpath), + DN_FULLPATH)) { + + // Stop any "Insert volume..." type requesters + oldwin = IDOS->SetProcWindow((APTR)-1); + + // Finally, set the variable to the path the executable was run from + IDOS->AddPart( apppath, appname, 1024); + IDOS->SetVar( apppath, progpath, -1, GVF_GLOBAL_ONLY|GVF_SAVE_VAR ); + + // Turn system requesters back on + IDOS->SetProcWindow( oldwin ); + } + } + + // Set up a stack cookie to avoid crashes from a stack set too low static const char *stack_cookie __attribute__((used)) = "$STACK: 600000"; // Create our OSystem instance @@ -44,7 +75,7 @@ int main(int argc, char *argv[]) { PluginManager::instance().addPluginProvider(new SDLPluginProvider()); #endif - // Invoke the actual ScummVM main entry point: + // Invoke the actual ScummVM main entry point int res = scummvm_main(argc, argv); // Free OSystem diff --git a/backends/platform/sdl/macosx/macosx.cpp b/backends/platform/sdl/macosx/macosx.cpp index 38a2d7441c..7652c0d833 100644 --- a/backends/platform/sdl/macosx/macosx.cpp +++ b/backends/platform/sdl/macosx/macosx.cpp @@ -27,9 +27,10 @@ #ifdef MACOSX -#include "backends/platform/sdl/macosx/macosx.h" +#include "backends/audiocd/macosx/macosx-audiocd.h" #include "backends/mixer/doublebuffersdl/doublebuffersdl-mixer.h" #include "backends/platform/sdl/macosx/appmenu_osx.h" +#include "backends/platform/sdl/macosx/macosx.h" #include "backends/updates/macosx/macosx-updates.h" #include "backends/taskbar/macosx/macosx-taskbar.h" @@ -170,4 +171,8 @@ Common::String OSystem_MacOSX::getSystemLanguage() const { #endif // USE_DETECTLANG } +AudioCDManager *OSystem_MacOSX::createAudioCDManager() { + return createMacOSXAudioCDManager(); +} + #endif diff --git a/backends/platform/sdl/macosx/macosx.h b/backends/platform/sdl/macosx/macosx.h index c8b4beaeec..6905284a5f 100644 --- a/backends/platform/sdl/macosx/macosx.h +++ b/backends/platform/sdl/macosx/macosx.h @@ -38,6 +38,11 @@ public: virtual void init(); virtual void initBackend(); virtual void addSysArchivesToSearchSet(Common::SearchSet &s, int priority = 0); + +protected: + // Override createAudioCDManager() to get our Mac-specific + // version. + virtual AudioCDManager *createAudioCDManager(); }; #endif diff --git a/backends/platform/sdl/posix/posix.cpp b/backends/platform/sdl/posix/posix.cpp index 525c74a91a..e2a642b288 100644 --- a/backends/platform/sdl/posix/posix.cpp +++ b/backends/platform/sdl/posix/posix.cpp @@ -36,6 +36,11 @@ #include "backends/fs/posix/posix-fs.h" #include "backends/taskbar/unity/unity-taskbar.h" +#ifdef USE_LINUXCD +#include "backends/audiocd/linux/linux-audiocd.h" +#endif + +#include <errno.h> #include <sys/stat.h> #include <sys/wait.h> #include <unistd.h> @@ -239,4 +244,12 @@ bool OSystem_POSIX::displayLogFile() { } +AudioCDManager *OSystem_POSIX::createAudioCDManager() { +#ifdef USE_LINUXCD + return createLinuxAudioCDManager(); +#else + return OSystem_SDL::createAudioCDManager(); +#endif +} + #endif diff --git a/backends/platform/sdl/posix/posix.h b/backends/platform/sdl/posix/posix.h index f67515ddb3..0514d30191 100644 --- a/backends/platform/sdl/posix/posix.h +++ b/backends/platform/sdl/posix/posix.h @@ -59,6 +59,8 @@ protected: virtual Common::String getDefaultConfigFileName(); virtual Common::WriteStream *createLogFile(); + + virtual AudioCDManager *createAudioCDManager(); }; #endif diff --git a/backends/platform/sdl/sdl.cpp b/backends/platform/sdl/sdl.cpp index fffb9d56d9..c55753194b 100644 --- a/backends/platform/sdl/sdl.cpp +++ b/backends/platform/sdl/sdl.cpp @@ -245,15 +245,7 @@ void OSystem_SDL::initBackend() { _timerManager = new SdlTimerManager(); #endif - if (_audiocdManager == 0) { - // Audio CD support was removed with SDL 2.0 -#if SDL_VERSION_ATLEAST(2, 0, 0) - _audiocdManager = new DefaultAudioCDManager(); -#else - _audiocdManager = new SdlAudioCDManager(); -#endif - - } + _audiocdManager = createAudioCDManager(); // Setup a custom program icon. _window->setupIcon(); @@ -491,6 +483,15 @@ Common::TimerManager *OSystem_SDL::getTimerManager() { #endif } +AudioCDManager *OSystem_SDL::createAudioCDManager() { + // Audio CD support was removed with SDL 2.0 +#if SDL_VERSION_ATLEAST(2, 0, 0) + return new DefaultAudioCDManager(); +#else + return new SdlAudioCDManager(); +#endif +} + #ifdef USE_OPENGL const OSystem::GraphicsMode *OSystem_SDL::getSupportedGraphicsModes() const { diff --git a/backends/platform/sdl/sdl.h b/backends/platform/sdl/sdl.h index 5ee56d0568..c93c8308a7 100644 --- a/backends/platform/sdl/sdl.h +++ b/backends/platform/sdl/sdl.h @@ -104,6 +104,11 @@ protected: */ virtual void initSDL(); + /** + * Create the audio CD manager + */ + virtual AudioCDManager *createAudioCDManager(); + // Logging virtual Common::WriteStream *createLogFile() { return 0; } Backends::Log::Log *_logger; diff --git a/backends/platform/sdl/win32/win32.cpp b/backends/platform/sdl/win32/win32.cpp index 0f70c00b40..fbab7eb782 100644 --- a/backends/platform/sdl/win32/win32.cpp +++ b/backends/platform/sdl/win32/win32.cpp @@ -35,6 +35,7 @@ #include "common/error.h" #include "common/textconsole.h" +#include "backends/audiocd/win32/win32-audiocd.h" #include "backends/platform/sdl/win32/win32.h" #include "backends/platform/sdl/win32/win32-window.h" #include "backends/saves/windows/windows-saves.h" @@ -318,4 +319,8 @@ void OSystem_Win32::addSysArchivesToSearchSet(Common::SearchSet &s, int priority OSystem_SDL::addSysArchivesToSearchSet(s, priority); } +AudioCDManager *OSystem_Win32::createAudioCDManager() { + return createWin32AudioCDManager(); +} + #endif diff --git a/backends/platform/sdl/win32/win32.h b/backends/platform/sdl/win32/win32.h index 473e78ff0b..ca0843e834 100644 --- a/backends/platform/sdl/win32/win32.h +++ b/backends/platform/sdl/win32/win32.h @@ -49,6 +49,10 @@ protected: virtual Common::String getDefaultConfigFileName(); virtual Common::WriteStream *createLogFile(); + + // Override createAudioCDManager() to get our Mac-specific + // version. + virtual AudioCDManager *createAudioCDManager(); }; #endif diff --git a/backends/platform/symbian/src/portdefs.h b/backends/platform/symbian/src/portdefs.h index f9da09d3eb..e2465e4767 100644 --- a/backends/platform/symbian/src/portdefs.h +++ b/backends/platform/symbian/src/portdefs.h @@ -65,7 +65,8 @@ typedef signed long int int32; #undef remove #endif -#define SMALL_SCREEN_DEVICE +#define GUI_ONLY_FULLSCREEN +#define GUI_ENABLE_KEYSDIALOG #define DISABLE_COMMAND_LINE #define USE_RGB_COLOR diff --git a/backends/platform/tizen/graphics.cpp b/backends/platform/tizen/graphics.cpp index 759c4e519d..61dbfc38fb 100644 --- a/backends/platform/tizen/graphics.cpp +++ b/backends/platform/tizen/graphics.cpp @@ -56,6 +56,7 @@ result TizenGraphicsManager::Construct() { loadEgl(); // Notify the OpenGL code about our context. + setContextType(OpenGL::kContextGLES); // We default to RGB565 and RGBA5551 which is closest to the actual output // mode we setup. @@ -206,3 +207,7 @@ bool TizenGraphicsManager::loadVideoMode(uint requestedWidth, uint requestedHeig void TizenGraphicsManager::refreshScreen() { eglSwapBuffers(_eglDisplay, _eglSurface); } + +void *TizenGraphicsManager::getProcAddress(const char *name) const { + return eglGetProcAddress(name); +} diff --git a/backends/platform/tizen/graphics.h b/backends/platform/tizen/graphics.h index 1522d66bbe..1798b078d8 100644 --- a/backends/platform/tizen/graphics.h +++ b/backends/platform/tizen/graphics.h @@ -63,6 +63,8 @@ protected: void refreshScreen(); + void *getProcAddress(const char *name) const; + const Graphics::Font *getFontOSD(); private: diff --git a/backends/platform/tizen/system.cpp b/backends/platform/tizen/system.cpp index a235456670..1820a28791 100644 --- a/backends/platform/tizen/system.cpp +++ b/backends/platform/tizen/system.cpp @@ -81,36 +81,41 @@ struct TizenSaveFileManager : public DefaultSaveFileManager { }; bool TizenSaveFileManager::removeSavefile(const Common::String &filename) { - Common::String savePathName = getSavePath(); + // Assure the savefile name cache is up-to-date. + assureCached(getSavePath()); + if (getError().getCode() != Common::kNoError) + return false; - checkPath(Common::FSNode(savePathName)); - if (getError().getCode() != Common::kNoError) { + // Obtain node if exists. + SaveFileCache::const_iterator file = _saveFileCache.find(filename); + if (file == _saveFileCache.end()) { return false; - } + } else { + const Common::FSNode fileNode = file->_value; + // Remove from cache, this invalidates the 'file' iterator. + _saveFileCache.erase(file); + file = _saveFileCache.end(); - // recreate FSNode since checkPath may have changed/created the directory - Common::FSNode savePath(savePathName); - Common::FSNode file = savePath.getChild(filename); + String unicodeFileName; + StringUtil::Utf8ToString(fileNode.getPath().c_str(), unicodeFileName); - String unicodeFileName; - StringUtil::Utf8ToString(file.getPath().c_str(), unicodeFileName); + switch (Tizen::Io::File::Remove(unicodeFileName)) { + case E_SUCCESS: + return true; - switch (Tizen::Io::File::Remove(unicodeFileName)) { - case E_SUCCESS: - return true; + case E_ILLEGAL_ACCESS: + setError(Common::kWritePermissionDenied, "Search or write permission denied: " + + file.getName()); + break; - case E_ILLEGAL_ACCESS: - setError(Common::kWritePermissionDenied, "Search or write permission denied: " + - file.getName()); - break; + default: + setError(Common::kPathDoesNotExist, "removeSavefile: '" + file.getName() + + "' does not exist or path is invalid"); + break; + } - default: - setError(Common::kPathDoesNotExist, "removeSavefile: '" + file.getName() + - "' does not exist or path is invalid"); - break; + return false; } - - return false; } // diff --git a/backends/platform/wince/portdefs.h b/backends/platform/wince/portdefs.h index 3304ee0893..c74fc39169 100644 --- a/backends/platform/wince/portdefs.h +++ b/backends/platform/wince/portdefs.h @@ -30,7 +30,8 @@ // Missing string/stdlib/assert declarations for WinCE 2.xx #if _WIN32_WCE < 300 - #define SMALL_SCREEN_DEVICE + #define GUI_ONLY_FULLSCREEN + #define GUI_ENABLE_KEYSDIALOG void *calloc(size_t n, size_t s); int isalnum(int c); diff --git a/backends/saves/default/default-saves.cpp b/backends/saves/default/default-saves.cpp index 4f7013724a..daec36ae72 100644 --- a/backends/saves/default/default-saves.cpp +++ b/backends/saves/default/default-saves.cpp @@ -60,22 +60,15 @@ void DefaultSaveFileManager::checkPath(const Common::FSNode &dir) { } Common::StringArray DefaultSaveFileManager::listSavefiles(const Common::String &pattern) { - Common::String savePathName = getSavePath(); - checkPath(Common::FSNode(savePathName)); + // Assure the savefile name cache is up-to-date. + assureCached(getSavePath()); if (getError().getCode() != Common::kNoError) return Common::StringArray(); - // recreate FSNode since checkPath may have changed/created the directory - Common::FSNode savePath(savePathName); - - Common::FSDirectory dir(savePath); - Common::ArchiveMemberList savefiles; Common::StringArray results; - Common::String search(pattern); - - if (dir.listMatchingMembers(savefiles, search) > 0) { - for (Common::ArchiveMemberList::const_iterator file = savefiles.begin(); file != savefiles.end(); ++file) { - results.push_back((*file)->getName()); + for (SaveFileCache::const_iterator file = _saveFileCache.begin(), end = _saveFileCache.end(); file != end; ++file) { + if (file->_key.matchString(pattern, true)) { + results.push_back(file->_key); } } @@ -83,68 +76,81 @@ Common::StringArray DefaultSaveFileManager::listSavefiles(const Common::String & } Common::InSaveFile *DefaultSaveFileManager::openForLoading(const Common::String &filename) { - // Ensure that the savepath is valid. If not, generate an appropriate error. - Common::String savePathName = getSavePath(); - checkPath(Common::FSNode(savePathName)); + // Assure the savefile name cache is up-to-date. + assureCached(getSavePath()); if (getError().getCode() != Common::kNoError) - return 0; - - // recreate FSNode since checkPath may have changed/created the directory - Common::FSNode savePath(savePathName); + return nullptr; - Common::FSNode file = savePath.getChild(filename); - if (!file.exists()) - return 0; - - // Open the file for reading - Common::SeekableReadStream *sf = file.createReadStream(); - - return Common::wrapCompressedReadStream(sf); + SaveFileCache::const_iterator file = _saveFileCache.find(filename); + if (file == _saveFileCache.end()) { + return nullptr; + } else { + // Open the file for loading. + Common::SeekableReadStream *sf = file->_value.createReadStream(); + return Common::wrapCompressedReadStream(sf); + } } Common::OutSaveFile *DefaultSaveFileManager::openForSaving(const Common::String &filename, bool compress) { - // Ensure that the savepath is valid. If not, generate an appropriate error. - Common::String savePathName = getSavePath(); - checkPath(Common::FSNode(savePathName)); + // Assure the savefile name cache is up-to-date. + const Common::String savePathName = getSavePath(); + assureCached(savePathName); if (getError().getCode() != Common::kNoError) - return 0; + return nullptr; - // recreate FSNode since checkPath may have changed/created the directory - Common::FSNode savePath(savePathName); + // Obtain node. + SaveFileCache::const_iterator file = _saveFileCache.find(filename); + Common::FSNode fileNode; - Common::FSNode file = savePath.getChild(filename); + // If the file did not exist before, we add it to the cache. + if (file == _saveFileCache.end()) { + const Common::FSNode savePath(savePathName); + fileNode = savePath.getChild(filename); + } else { + fileNode = file->_value; + } - // Open the file for saving - Common::WriteStream *sf = file.createWriteStream(); + // Open the file for saving. + Common::WriteStream *const sf = fileNode.createWriteStream(); + Common::OutSaveFile *const result = compress ? Common::wrapCompressedWriteStream(sf) : sf; - return compress ? Common::wrapCompressedWriteStream(sf) : sf; + // Add file to cache now that it exists. + _saveFileCache[filename] = Common::FSNode(fileNode.getPath()); + + return result; } bool DefaultSaveFileManager::removeSavefile(const Common::String &filename) { - Common::String savePathName = getSavePath(); - checkPath(Common::FSNode(savePathName)); + // Assure the savefile name cache is up-to-date. + assureCached(getSavePath()); if (getError().getCode() != Common::kNoError) return false; - // recreate FSNode since checkPath may have changed/created the directory - Common::FSNode savePath(savePathName); - - Common::FSNode file = savePath.getChild(filename); - - // FIXME: remove does not exist on all systems. If your port fails to - // compile because of this, please let us know (scummvm-devel or Fingolfin). - // There is a nicely portable workaround, too: Make this method overloadable. - if (remove(file.getPath().c_str()) != 0) { + // Obtain node if exists. + SaveFileCache::const_iterator file = _saveFileCache.find(filename); + if (file == _saveFileCache.end()) { + return false; + } else { + const Common::FSNode fileNode = file->_value; + // Remove from cache, this invalidates the 'file' iterator. + _saveFileCache.erase(file); + file = _saveFileCache.end(); + + // FIXME: remove does not exist on all systems. If your port fails to + // compile because of this, please let us know (scummvm-devel). + // There is a nicely portable workaround, too: Make this method overloadable. + if (remove(fileNode.getPath().c_str()) != 0) { #ifndef _WIN32_WCE - if (errno == EACCES) - setError(Common::kWritePermissionDenied, "Search or write permission denied: "+file.getName()); + if (errno == EACCES) + setError(Common::kWritePermissionDenied, "Search or write permission denied: "+fileNode.getName()); - if (errno == ENOENT) - setError(Common::kPathDoesNotExist, "removeSavefile: '"+file.getName()+"' does not exist or path is invalid"); + if (errno == ENOENT) + setError(Common::kPathDoesNotExist, "removeSavefile: '"+fileNode.getName()+"' does not exist or path is invalid"); #endif - return false; - } else { - return true; + return false; + } else { + return true; + } } } @@ -171,4 +177,43 @@ Common::String DefaultSaveFileManager::getSavePath() const { return dir; } +void DefaultSaveFileManager::assureCached(const Common::String &savePathName) { + // Check that path exists and is usable. + checkPath(Common::FSNode(savePathName)); + + if (_cachedDirectory == savePathName) { + return; + } + + _saveFileCache.clear(); + _cachedDirectory.clear(); + + if (getError().getCode() != Common::kNoError) { + warning("DefaultSaveFileManager::assureCached: Can not cache path '%s': '%s'", savePathName.c_str(), getErrorDesc().c_str()); + return; + } + + // FSNode can cache its members, thus create it after checkPath to reflect + // actual file system state. + const Common::FSNode savePath(savePathName); + + Common::FSList children; + if (!savePath.getChildren(children, Common::FSNode::kListFilesOnly)) { + return; + } + + // Build the savefile name cache. + for (Common::FSList::const_iterator file = children.begin(), end = children.end(); file != end; ++file) { + if (_saveFileCache.contains(file->getName())) { + warning("DefaultSaveFileManager::assureCached: Name clash when building cache, ignoring file '%s'", file->getName().c_str()); + } else { + _saveFileCache[file->getName()] = *file; + } + } + + // Only now store that we cached 'savePathName' to indicate we successfully + // cached the directory. + _cachedDirectory = savePathName; +} + #endif // !defined(DISABLE_DEFAULT_SAVEFILEMANAGER) diff --git a/backends/saves/default/default-saves.h b/backends/saves/default/default-saves.h index 81f45f96b8..bf4ca0229d 100644 --- a/backends/saves/default/default-saves.h +++ b/backends/saves/default/default-saves.h @@ -27,6 +27,7 @@ #include "common/savefile.h" #include "common/str.h" #include "common/fs.h" +#include "common/hashmap.h" /** * Provides a default savefile manager implementation for common platforms. @@ -54,6 +55,30 @@ protected: * Sets the internal error and error message accordingly. */ virtual void checkPath(const Common::FSNode &dir); + + /** + * Assure that the given save path is cached. + * + * @param savePathName String representation of save path to cache. + */ + void assureCached(const Common::String &savePathName); + + typedef Common::HashMap<Common::String, Common::FSNode, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo> SaveFileCache; + + /** + * Cache of all the save files in the currently cached directory. + * + * Modify with caution because we only re-cache when the save path changed! + * This needs to be updated inside at least openForSaving and + * removeSavefile. + */ + SaveFileCache _saveFileCache; + +private: + /** + * The currently cached directory. + */ + Common::String _cachedDirectory; }; #endif diff --git a/backends/taskbar/macosx/dockplugin/dockplugin.m b/backends/taskbar/macosx/dockplugin/dockplugin.m new file mode 100644 index 0000000000..9d864ef2a8 --- /dev/null +++ b/backends/taskbar/macosx/dockplugin/dockplugin.m @@ -0,0 +1,125 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include <Cocoa/Cocoa.h> + +@interface ScummVMDockTilePlugIn : NSObject <NSDockTilePlugIn> { + NSMenu *recentGamesMenu; +} +@end + +@interface StartGameMenuItem : NSMenuItem { + NSString *game; +} +- (IBAction) startGame; +- (NSMenuItem*)initWithGame:(NSString *)gameId description:(NSString*)desc icon:(NSString*)iconFile; +@end + +@implementation ScummVMDockTilePlugIn + +- (id)init { + self = [super init]; + if (self) { + recentGamesMenu = nil; + } + return self; +} + +- (void)dealloc { + [recentGamesMenu release]; + [super dealloc]; +} + + +- (void)setDockTile:(NSDockTile *)dockTile { +} + +- (NSMenu*)dockMenu { + // Get the list or recent games + CFPreferencesAppSynchronize(CFSTR("org.scummvm.scummvm")); + NSArray *array = CFPreferencesCopyAppValue(CFSTR("recentGames"), CFSTR("org.scummvm.scummvm")); + if (array == nil) + return nil; + + // Create the menu + if (recentGamesMenu == nil) + recentGamesMenu = [[NSMenu alloc] init]; + else + [recentGamesMenu removeAllItems]; + + NSEnumerator *enumerator = [array objectEnumerator]; + NSDictionary *recentGame; + while (recentGame = [enumerator nextObject]) { + NSString *gameId = [recentGame valueForKey:@"game"]; + NSString *desc = [recentGame valueForKey:@"description"]; + NSString *iconFile = [recentGame valueForKey:@"icon"]; + + StartGameMenuItem *menuItem = [[StartGameMenuItem alloc] initWithGame:gameId description:desc icon:iconFile]; + [recentGamesMenu addItem:menuItem]; + [menuItem release]; + } + + return recentGamesMenu; +} + +@end + +@implementation StartGameMenuItem + +- (NSMenuItem*)initWithGame:(NSString *)gameId description:(NSString*)desc icon:(NSString*)iconFile { + self = [super initWithTitle:(desc == nil ? gameId : desc) action:@selector(startGame) keyEquivalent:@""]; + [self setTarget:self]; + + if (iconFile != nil) { + NSImage *image = [[NSImage alloc] initWithContentsOfFile:iconFile]; + [self setImage:image]; + [image release]; + } + + game = gameId; + [game retain]; + + return self; +} + +- (void)dealloc { + [game release]; + [super dealloc]; +} + +- (IBAction) startGame { + NSLog(@"Starting Game %@...", game); + + NSString *scummVMPath = [[NSWorkspace sharedWorkspace] absolutePathForAppBundleWithIdentifier:@"org.scummvm.scummvm"]; + if (scummVMPath == nil) { + NSLog(@"Cannot find ScummVM.app!"); + return; + } + // Start ScummVM.app with the game ID as argument + NSURL *url = [NSURL fileURLWithPath:scummVMPath]; + NSMutableDictionary *args = [[NSMutableDictionary alloc] init]; + [args setObject:[NSArray arrayWithObject:game] forKey:NSWorkspaceLaunchConfigurationArguments]; + [[NSWorkspace sharedWorkspace] launchApplicationAtURL:url options:NSWorkspaceLaunchDefault configuration:args error:nil]; + [args release]; +} + +@end diff --git a/backends/taskbar/macosx/macosx-taskbar.h b/backends/taskbar/macosx/macosx-taskbar.h index 5d5b9d02cd..55bb97a691 100644 --- a/backends/taskbar/macosx/macosx-taskbar.h +++ b/backends/taskbar/macosx/macosx-taskbar.h @@ -37,6 +37,7 @@ public: virtual void setProgressValue(int completed, int total); virtual void setProgressState(TaskbarProgressState state); virtual void setCount(int count); + virtual void addRecent(const Common::String &name, const Common::String &description); virtual void notifyError(); virtual void clearError(); diff --git a/backends/taskbar/macosx/macosx-taskbar.mm b/backends/taskbar/macosx/macosx-taskbar.mm index ae087dfb85..577320b79d 100644 --- a/backends/taskbar/macosx/macosx-taskbar.mm +++ b/backends/taskbar/macosx/macosx-taskbar.mm @@ -29,9 +29,6 @@ // NSDockTile was introduced with Mac OS X 10.5. // Try provide backward compatibility by avoiding NSDockTile symbols. -// TODO: Implement recent list, maybe as a custom menu on dock tile when app is not running -// See Dock Tile plug-in at https://developer.apple.com/library/mac/documentation/Carbon/Conceptual/customizing_docktile/CreatingaDockTilePlug-in/CreatingaDockTilePlug-in.html - #include "backends/taskbar/macosx/macosx-taskbar.h" #include "common/config-manager.h" #include "common/file.h" @@ -39,6 +36,9 @@ #include <AppKit/NSApplication.h> #include <AppKit/NSImage.h> #include <Foundation/NSString.h> +#include <Foundation/NSDictionary.h> +#include <Foundation/NSArray.h> +#include <Foundation/NSUserDefaults.h> #include <AppKit/NSImageView.h> #include <AppKit/NSColor.h> #include <AppKit/NSBezierPath.h> @@ -120,7 +120,7 @@ void MacOSXTaskbarManager::setOverlayIcon(const Common::String &name, const Comm initOverlayIconView(); CFStringRef imageFile = CFStringCreateWithCString(0, path.c_str(), kCFStringEncodingASCII); - NSImage* image = [[NSImage alloc] initWithContentsOfFile:(NSString *)imageFile]; + NSImage *image = [[NSImage alloc] initWithContentsOfFile:(NSString *)imageFile]; [_overlayIconView setImage:image]; [image release]; CFRelease(imageFile); @@ -234,5 +234,64 @@ return (path); \ return ""; } +void MacOSXTaskbarManager::addRecent(const Common::String &name, const Common::String &description) { + //warning("[MacOSXTaskbarManager::addRecent] Adding recent list entry: %s (%s)", name.c_str(), description.c_str()); + + if (_dockTile == nil) + return; + + // Store the game, description and icon in user preferences. + // The NSDockTilePlugin will retrieve them there to list them in the dock tile menu. + + CFStringRef gameName = CFStringCreateWithCString(0, name.c_str(), kCFStringEncodingASCII); + CFStringRef desc = CFStringCreateWithCString(0, description.c_str(), kCFStringEncodingASCII); + + // First build the dictionary for this game. + NSMutableDictionary *dict = [[NSMutableDictionary alloc] init]; + [dict setObject:(NSString *)gameName forKey:@"game"]; + [dict setObject:(NSString *)desc forKey:@"description"]; + + // Icon + Common::String iconPath = getIconPath(name); + if (!iconPath.empty()) { + CFStringRef icon = CFStringCreateWithCString(0, iconPath.c_str(), kCFStringEncodingASCII); + [dict setObject:(NSString *)icon forKey:@"icon"]; + CFRelease(icon); + } + + // Retrieve the current list of recent items and update it. + NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; + NSArray *oldArray = [defaults arrayForKey:@"recentGames"]; + if (oldArray == nil) { + [defaults setObject:[NSArray arrayWithObject:dict] forKey:@"recentGames"]; + } else { + NSMutableArray *newArray = [[NSMutableArray alloc] initWithArray:oldArray]; + // Insert the new game at the start + [newArray insertObject:dict atIndex:0]; + // If the game was already present in the array, remove it + for (int i = 1 ; i < [newArray count] ; ++i) { + NSDictionary *oldDict = [newArray objectAtIndex:i]; + if (oldDict == nil) + continue; + NSString *oldGame = [oldDict valueForKey:@"game"]; + if (oldGame != nil && [oldGame isEqualToString:(NSString*)gameName]) { + [newArray removeObjectAtIndex:i]; + break; + } + } + // And make sure we limit the size of the array to 5 games + if ([newArray count] > 5) + [newArray removeLastObject]; + [defaults setObject:newArray forKey:@"recentGames"]; + [newArray release]; + } + + // Finally release the dictionary + [dict release]; + CFRelease(gameName); + CFRelease(desc); +} + + #endif diff --git a/backends/updates/macosx/macosx-updates.h b/backends/updates/macosx/macosx-updates.h index fd2d1f46f5..6fb9af7712 100644 --- a/backends/updates/macosx/macosx-updates.h +++ b/backends/updates/macosx/macosx-updates.h @@ -39,8 +39,10 @@ public: virtual void setAutomaticallyChecksForUpdates(UpdateState state); virtual UpdateState getAutomaticallyChecksForUpdates(); - virtual void setUpdateCheckInterval(UpdateInterval interval); - virtual UpdateInterval getUpdateCheckInterval(); + virtual void setUpdateCheckInterval(int interval); + virtual int getUpdateCheckInterval(); + + virtual bool getLastUpdateCheckTimeAndDate(TimeDate &t); }; #endif diff --git a/backends/updates/macosx/macosx-updates.mm b/backends/updates/macosx/macosx-updates.mm index a94f1c21fd..db9362a459 100644 --- a/backends/updates/macosx/macosx-updates.mm +++ b/backends/updates/macosx/macosx-updates.mm @@ -23,14 +23,18 @@ // Disable symbol overrides so that we can use system headers. #define FORBIDDEN_SYMBOL_ALLOW_ALL +#include "common/system.h" #include "backends/updates/macosx/macosx-updates.h" #ifdef USE_SPARKLE #include "common/translation.h" +#include "common/config-manager.h" #include <Cocoa/Cocoa.h> #include <Sparkle/Sparkle.h> +#include <AvailabilityMacros.h> + SUUpdater *sparkleUpdater; /** @@ -45,14 +49,22 @@ SUUpdater *sparkleUpdater; * */ MacOSXUpdateManager::MacOSXUpdateManager() { + NSBundle* mainBundle = [NSBundle mainBundle]; + + NSString *version = [mainBundle objectForInfoDictionaryKey:(__bridge NSString *)kCFBundleVersionKey]; + if (!version || [version isEqualToString:@""]) { + warning("Running not in bundle, skipping Sparkle initialization"); + + sparkleUpdater = nullptr; + return; + } + NSMenuItem *menuItem = [[NSApp mainMenu] itemAtIndex:0]; NSMenu *applicationMenu = [menuItem submenu]; // Init Sparkle sparkleUpdater = [SUUpdater sharedUpdater]; - NSBundle* mainBundle = [NSBundle mainBundle]; - NSString* feedbackURL = [mainBundle objectForInfoDictionaryKey:@"SUFeedURL"]; // Set appcast URL @@ -74,11 +86,13 @@ MacOSXUpdateManager::MacOSXUpdateManager() { // Finally give up our references to the objects [menuItem release]; - // Enable automatic update checking once a day (alternatively use - // checkForUpdates() here to check for updates on every startup) - // TODO: Should be removed when an update settings gui is implemented - setAutomaticallyChecksForUpdates(kUpdateStateEnabled); - setUpdateCheckInterval(kUpdateIntervalOneDay); + if (!ConfMan.hasKey("updates_check") + || ConfMan.getInt("updates_check") == Common::UpdateManager::kUpdateIntervalNotSupported) { + setAutomaticallyChecksForUpdates(kUpdateStateDisabled); + } else { + setAutomaticallyChecksForUpdates(kUpdateStateEnabled); + setUpdateCheckInterval(normalizeInterval(ConfMan.getInt("updates_check"))); + } } MacOSXUpdateManager::~MacOSXUpdateManager() { @@ -86,6 +100,9 @@ MacOSXUpdateManager::~MacOSXUpdateManager() { } void MacOSXUpdateManager::checkForUpdates() { + if (sparkleUpdater == nullptr) + return; + [sparkleUpdater checkForUpdatesInBackground]; } @@ -93,24 +110,38 @@ void MacOSXUpdateManager::setAutomaticallyChecksForUpdates(UpdateManager::Update if (state == kUpdateStateNotSupported) return; + if (sparkleUpdater == nullptr) + return; + [sparkleUpdater setAutomaticallyChecksForUpdates:(state == kUpdateStateEnabled ? YES : NO)]; } Common::UpdateManager::UpdateState MacOSXUpdateManager::getAutomaticallyChecksForUpdates() { + if (sparkleUpdater == nullptr) + return kUpdateStateDisabled; + if ([sparkleUpdater automaticallyChecksForUpdates]) return kUpdateStateEnabled; else return kUpdateStateDisabled; } -void MacOSXUpdateManager::setUpdateCheckInterval(UpdateInterval interval) { +void MacOSXUpdateManager::setUpdateCheckInterval(int interval) { + if (sparkleUpdater == nullptr) + return; + if (interval == kUpdateIntervalNotSupported) return; + interval = normalizeInterval(interval); + [sparkleUpdater setUpdateCheckInterval:(NSTimeInterval)interval]; } -Common::UpdateManager::UpdateInterval MacOSXUpdateManager::getUpdateCheckInterval() { +int MacOSXUpdateManager::getUpdateCheckInterval() { + if (sparkleUpdater == nullptr) + return kUpdateIntervalOneDay; + // This is kind of a hack but necessary, as the value stored by Sparkle // might have been changed outside of ScummVM (in which case we return the // default interval of one day) @@ -128,4 +159,30 @@ Common::UpdateManager::UpdateInterval MacOSXUpdateManager::getUpdateCheckInterva } } +bool MacOSXUpdateManager::getLastUpdateCheckTimeAndDate(TimeDate &t) { + if (sparkleUpdater == nullptr) + return false; + + NSDate *date = [sparkleUpdater lastUpdateCheckDate]; +#ifdef MAC_OS_X_VERSION_10_10 + NSCalendar *gregorian = [[NSCalendar alloc] initWithCalendarIdentifier:NSCalendarIdentifierGregorian]; + NSDateComponents *components = [gregorian components:(NSCalendarUnitDay | NSCalendarUnitWeekday) fromDate:date]; +#else + NSCalendar *gregorian = [[NSCalendar alloc] initWithCalendarIdentifier:NSGregorianCalendar]; + NSDateComponents *components = [gregorian components:(NSDayCalendarUnit | NSWeekdayCalendarUnit) fromDate:date]; +#endif + + t.tm_wday = [components weekday]; + t.tm_year = [components year]; + t.tm_mon = [components month]; + t.tm_mday = [components day]; + t.tm_hour = [components hour]; + t.tm_min = [components minute]; + t.tm_sec = [components second]; + + [gregorian release]; + + return true; +} + #endif |