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-rw-r--r--backends/graphics/opengl/texture.cpp18
-rw-r--r--backends/platform/3ds/sprite.cpp17
2 files changed, 6 insertions, 29 deletions
diff --git a/backends/graphics/opengl/texture.cpp b/backends/graphics/opengl/texture.cpp
index 93480f7360..2b6f9ce0a1 100644
--- a/backends/graphics/opengl/texture.cpp
+++ b/backends/graphics/opengl/texture.cpp
@@ -26,25 +26,13 @@
#include "backends/graphics/opengl/pipelines/clut8.h"
#include "backends/graphics/opengl/framebuffer.h"
+#include "common/algorithm.h"
#include "common/endian.h"
#include "common/rect.h"
#include "common/textconsole.h"
namespace OpenGL {
-static GLuint nextHigher2(GLuint v) {
- if (v == 0)
- return 1;
- v--;
- v |= v >> 1;
- v |= v >> 2;
- v |= v >> 4;
- v |= v >> 8;
- v |= v >> 16;
- return ++v;
-}
-
-
GLTexture::GLTexture(GLenum glIntFormat, GLenum glFormat, GLenum glType)
: _glIntFormat(glIntFormat), _glFormat(glFormat), _glType(glType),
_width(0), _height(0), _logicalWidth(0), _logicalHeight(0),
@@ -107,8 +95,8 @@ void GLTexture::setSize(uint width, uint height) {
const uint oldHeight = _height;
if (!g_context.NPOTSupported) {
- _width = nextHigher2(width);
- _height = nextHigher2(height);
+ _width = Common::nextHigher2(width);
+ _height = Common::nextHigher2(height);
} else {
_width = width;
_height = height;
diff --git a/backends/platform/3ds/sprite.cpp b/backends/platform/3ds/sprite.cpp
index bbccf94fe6..74805b40cb 100644
--- a/backends/platform/3ds/sprite.cpp
+++ b/backends/platform/3ds/sprite.cpp
@@ -21,20 +21,9 @@
*/
#include "backends/platform/3ds/sprite.h"
+#include "common/algorithm.h"
#include "common/util.h"
-static uint nextHigher2(uint v) {
- if (v == 0)
- return 1;
- v--;
- v |= v >> 1;
- v |= v >> 2;
- v |= v >> 4;
- v |= v >> 8;
- v |= v >> 16;
- return ++v;
-}
-
Sprite::Sprite()
: dirtyPixels(true)
, dirtyMatrix(true)
@@ -62,8 +51,8 @@ void Sprite::create(uint16 width, uint16 height, const Graphics::PixelFormat &f)
actualWidth = width;
actualHeight = height;
format = f;
- w = MAX(nextHigher2(width), 64u);
- h = MAX(nextHigher2(height), 64u);
+ w = MAX(Common::nextHigher2(width), 64u);
+ h = MAX(Common::nextHigher2(height), 64u);
pitch = w * format.bytesPerPixel;
dirtyPixels = true;