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-rw-r--r--backends/wince/wince-sdl.cpp391
1 files changed, 376 insertions, 15 deletions
diff --git a/backends/wince/wince-sdl.cpp b/backends/wince/wince-sdl.cpp
index b2af2d1d7e..44928938dd 100644
--- a/backends/wince/wince-sdl.cpp
+++ b/backends/wince/wince-sdl.cpp
@@ -76,6 +76,7 @@ bool OSystem_WINCE3::_soundMaster = true;
OSystem::SoundProc OSystem_WINCE3::_originalSoundProc = NULL;
bool _isSmartphone = false;
+bool _hasSmartphoneResolution = false;
// Graphics mode consts
@@ -109,7 +110,8 @@ static const OSystem::GraphicsMode s_supportedGraphicsModesHigh[] = {
// ********************************************************************************************
bool isSmartphone() {
- return _isSmartphone;
+ //return _isSmartphone;
+ return _hasSmartphoneResolution;
}
// ********************************************************************************************
@@ -212,9 +214,10 @@ OSystem_WINCE3::OSystem_WINCE3() : OSystem_SDL(),
_orientationLandscape(false), _newOrientation(false), _panelInitialized(false),
_panelVisible(false), _panelStateForced(false), _forceHideMouse(false),
_freeLook(false), _forcePanelInvisible(false), _toolbarHighDrawn(false), _zoomUp(false), _zoomDown(false),
- _scalersChanged(false), _monkeyKeyboard(false), _lastKeyPressed(0)
+ _scalersChanged(false), _monkeyKeyboard(false), _lastKeyPressed(0), _tapTime(0)
{
- _isSmartphone = CEDevice::hasSmartphoneResolution();
+ _isSmartphone = CEDevice::isSmartphone();
+ _hasSmartphoneResolution = CEDevice::hasSmartphoneResolution();
memset(&_mouseCurState, 0, sizeof(_mouseCurState));
if (_isSmartphone) {
_mouseCurState.x = 20;
@@ -229,7 +232,8 @@ OSystem_WINCE3::OSystem_WINCE3() : OSystem_SDL(),
loadSmartphoneConfiguration();
}
-
+ // Mouse backup (temporary code)
+ _mouseBackupOld = (byte*)malloc(MAX_MOUSE_W * MAX_MOUSE_H * MAX_SCALING * 2);
}
void OSystem_WINCE3::swap_panel_visibility() {
@@ -407,8 +411,8 @@ void OSystem_WINCE3::move_cursor_down() {
else
y += _stepY1;
- if (y > 200)
- y = 200;
+ if (y > 240)
+ y = 240;
EventsBuffer::simulateMouseMove(x, y);
}
@@ -473,9 +477,10 @@ void OSystem_WINCE3::create_toolbar() {
PanelKeyboard *keyboard;
// Add the keyboard
- if (!_isSmartphone) {
+ if (!_hasSmartphoneResolution) {
keyboard = new PanelKeyboard(PANEL_KEYBOARD);
_toolbarHandler.add(NAME_PANEL_KEYBOARD, *keyboard);
+ _toolbarHandler.setVisible(false);
}
}
@@ -572,7 +577,7 @@ void OSystem_WINCE3::setFeatureState(Feature f, bool enable) {
case kFeatureFullscreenMode:
return;
case kFeatureVirtualKeyboard:
- if (_isSmartphone)
+ if (_hasSmartphoneResolution)
return;
_toolbarHighDrawn = false;
if (enable) {
@@ -714,6 +719,7 @@ void OSystem_WINCE3::update_game_settings() {
}
_toolbarHandler.add(NAME_MAIN_PANEL, *panel);
_toolbarHandler.setActive(NAME_MAIN_PANEL);
+ _toolbarHandler.setVisible(true);
// Keyboard is active for Monkey 1 or 2 initial copy-protection
if (strncmp(_gameDetector._targetName.c_str(), "monkey", 6) == 0) {
@@ -726,7 +732,7 @@ void OSystem_WINCE3::update_game_settings() {
hotswapGFXMode();
}
- if (_isSmartphone)
+ if (_hasSmartphoneResolution)
panel->setVisible(false);
// Set Smush Force Redraw rate for Full Throttle
@@ -741,7 +747,7 @@ void OSystem_WINCE3::update_game_settings() {
void OSystem_WINCE3::initSize(uint w, uint h, int overlayScale) {
- if (_isSmartphone && h == 240)
+ if (_hasSmartphoneResolution && h == 240)
h = 200; // mainly for the launcher
switch (_transactionMode) {
@@ -759,10 +765,10 @@ void OSystem_WINCE3::initSize(uint w, uint h, int overlayScale) {
break;
}
- if (w == 320 && h == 200 && !_isSmartphone)
+ if (w == 320 && h == 200 && !_hasSmartphoneResolution)
h = 240; // use the extra 40 pixels height for the toolbar
- if (!_isSmartphone) {
+ if (!_hasSmartphoneResolution) {
if (h == 240)
_toolbarHandler.setOffset(200);
else
@@ -784,6 +790,7 @@ void OSystem_WINCE3::initSize(uint w, uint h, int overlayScale) {
update_game_settings();
}
+
int OSystem_WINCE3::getDefaultGraphicsMode() const {
return GFX_NORMAL;
}
@@ -823,7 +830,7 @@ bool OSystem_WINCE3::update_scalers() {
}
//#ifdef WIN32_PLATFORM_WFSP
- if (_isSmartphone) {
+ if (_hasSmartphoneResolution) {
if (_screenWidth > 320)
error("Game resolution not supported on Smartphone");
_scaleFactorXm = 2;
@@ -1224,6 +1231,8 @@ void OSystem_WINCE3::internUpdateScreen() {
_toolbarHandler.forceRedraw();
}
+ //else
+ // undrawMouse();
// Only draw anything if necessary
if (_numDirtyRects > 0) {
@@ -1291,6 +1300,7 @@ void OSystem_WINCE3::internUpdateScreen() {
dst_y = real2Aspect(dst_y);
}
+
if (!_zoomDown)
_scalerProc((byte *)srcSurf->pixels + (r->x * 2 + 2) + (r->y + 1) * srcPitch, srcPitch,
(byte *)_hwscreen->pixels + (r->x * 2 * _scaleFactorXm / _scaleFactorXd) + dst_y * dstPitch, dstPitch, r->w, dst_h);
@@ -1298,6 +1308,7 @@ void OSystem_WINCE3::internUpdateScreen() {
_scalerProc((byte *)srcSurf->pixels + (r->x * 2 + 2) + (r->y + 1) * srcPitch, srcPitch,
(byte *)_hwscreen->pixels + (r->x * 2 * _scaleFactorXm / _scaleFactorXd) + (dst_y - 240) * dstPitch, dstPitch, r->w, dst_h);
}
+
}
r->x = r->x * _scaleFactorXm / _scaleFactorXd;
@@ -1368,10 +1379,14 @@ void OSystem_WINCE3::internUpdateScreen() {
SDL_UpdateRects(_hwscreen, 1, toolbar_rect);
}
+
+ //drawMouse();
+
// Finally, blit all our changes to the screen
if (_numDirtyRects > 0)
SDL_UpdateRects(_hwscreen, _numDirtyRects, _dirtyRectList);
+
_numDirtyRects = 0;
_forceFull = false;
}
@@ -1408,11 +1423,330 @@ static int mapKeyCE(SDLKey key, SDLMod mod, Uint16 unicode)
return key;
}
+void OSystem_WINCE3::copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h) {
+ assert (_transactionMode == kTransactionNone);
+
+ if (_overlayscreen == NULL)
+ return;
+
+ // Clip the coordinates
+ if (x < 0) {
+ w += x;
+ buf -= x;
+ x = 0;
+ }
+
+ if (y < 0) {
+ h += y; buf -= y * pitch;
+ y = 0;
+ }
+
+ if (w > _overlayWidth - x) {
+ w = _overlayWidth - x;
+ }
+
+ if (h > _overlayHeight - y) {
+ h = _overlayHeight - y;
+ }
+
+ if (w <= 0 || h <= 0)
+ return;
+
+ // Mark the modified region as dirty
+ _cksumValid = false;
+ addDirtyRect(x, y, w, h);
+
+ undrawMouse();
+
+ if (SDL_LockSurface(_overlayscreen) == -1)
+ error("SDL_LockSurface failed: %s", SDL_GetError());
+
+ byte *dst = (byte *)_overlayscreen->pixels + y * _overlayscreen->pitch + x * 2;
+ do {
+ memcpy(dst, buf, w * 2);
+ dst += _overlayscreen->pitch;
+ buf += pitch;
+ } while (--h);
+
+ SDL_UnlockSurface(_overlayscreen);
+}
+
+void OSystem_WINCE3::copyRectToScreen(const byte *src, int pitch, int x, int y, int w, int h) {
+ assert (_transactionMode == kTransactionNone);
+ assert(src);
+
+ if (_screen == NULL)
+ return;
+
+ Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
+
+ if (((long)src & 3) == 0 && pitch == _screenWidth && x == 0 && y == 0 &&
+ w == _screenWidth && h == _screenHeight && _modeFlags & DF_WANT_RECT_OPTIM) {
+ /* Special, optimized case for full screen updates.
+ * It tries to determine what areas were actually changed,
+ * and just updates those, on the actual display. */
+ addDirtyRgnAuto(src);
+ } else {
+ /* Clip the coordinates */
+ if (x < 0) {
+ w += x;
+ src -= x;
+ x = 0;
+ }
+
+ if (y < 0) {
+ h += y;
+ src -= y * pitch;
+ y = 0;
+ }
+
+ if (w > _screenWidth - x) {
+ w = _screenWidth - x;
+ }
+
+ if (h > _screenHeight - y) {
+ h = _screenHeight - y;
+ }
+
+ if (w <= 0 || h <= 0)
+ return;
+
+ _cksumValid = false;
+ addDirtyRect(x, y, w, h);
+ }
+
+ undrawMouse();
+
+ // Try to lock the screen surface
+ if (SDL_LockSurface(_screen) == -1)
+ error("SDL_LockSurface failed: %s", SDL_GetError());
+
+ byte *dst = (byte *)_screen->pixels + y * _screenWidth + x;
+
+ if (_screenWidth == pitch && pitch == w) {
+ memcpy(dst, src, h*w);
+ } else {
+ do {
+ memcpy(dst, src, w);
+ src += pitch;
+ dst += _screenWidth;
+ } while (--h);
+ }
+
+ // Unlock the screen surface
+ SDL_UnlockSurface(_screen);
+}
+
+void OSystem_WINCE3::setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, byte keycolor, int cursorTargetScale) {
+
+ undrawMouse();
+
+ assert(w <= MAX_MOUSE_W);
+ assert(h <= MAX_MOUSE_H);
+ _mouseCurState.w = w;
+ _mouseCurState.h = h;
+
+ _mouseHotspotX = hotspot_x;
+ _mouseHotspotY = hotspot_y;
+
+ _mouseKeyColor = keycolor;
+
+ free(_mouseData);
+
+ _mouseData = (byte *)malloc(w * h);
+ memcpy(_mouseData, buf, w * h);
+}
+
+void OSystem_WINCE3::setMousePos(int x, int y) {
+ if (x != _mouseCurState.x || y != _mouseCurState.y) {
+ undrawMouse();
+ _mouseCurState.x = x;
+ _mouseCurState.y = y;
+ updateScreen();
+ }
+}
+
+
+void OSystem_WINCE3::internDrawMouse() {
+ if (_mouseDrawn || !_mouseVisible || !_mouseData)
+ return;
+
+ int x = _mouseCurState.x - _mouseHotspotX;
+ int y = _mouseCurState.y - _mouseHotspotY;
+ int w = _mouseCurState.w;
+ int h = _mouseCurState.h;
+ byte color;
+ const byte *src = _mouseData; // Image representing the mouse
+
+ // clip the mouse rect, and addjust the src pointer accordingly
+ if (x < 0) {
+ w += x;
+ src -= x;
+ x = 0;
+ }
+ if (y < 0) {
+ h += y;
+ src -= y * _mouseCurState.w;
+ y = 0;
+ }
+
+ if (w > _screenWidth - x)
+ w = _screenWidth - x;
+ if (h > _screenHeight - y)
+ h = _screenHeight - y;
+
+ // Quick check to see if anything has to be drawn at all
+ if (w <= 0 || h <= 0)
+ return;
+
+ // Draw the mouse cursor; backup the covered area in "bak"
+ if (SDL_LockSurface(_overlayVisible ? _overlayscreen : _screen) == -1)
+ error("SDL_LockSurface failed: %s", SDL_GetError());
+
+ // Mark as dirty
+ addDirtyRect(x, y, w, h);
+
+ if (!_overlayVisible) {
+ byte *bak = _mouseBackupOld; // Surface used to backup the area obscured by the mouse
+ byte *dst; // Surface we are drawing into
+
+ dst = (byte *)_screen->pixels + y * _screenWidth + x;
+ while (h > 0) {
+ int width = w;
+ while (width > 0) {
+ *bak++ = *dst;
+ color = *src++;
+ if (color != _mouseKeyColor) // transparent, don't draw
+ *dst = color;
+ dst++;
+ width--;
+ }
+ src += _mouseCurState.w - w;
+ bak += MAX_MOUSE_W - w;
+ dst += _screenWidth - w;
+ h--;
+ }
+
+ } else {
+ uint16 *bak = (uint16 *)_mouseBackupOld; // Surface used to backup the area obscured by the mouse
+ byte *dst; // Surface we are drawing into
+
+ dst = (byte *)_overlayscreen->pixels + (y + 1) * _overlayscreen->pitch + (x + 1) * 2;
+ while (h > 0) {
+ int width = w;
+ while (width > 0) {
+ *bak++ = *(uint16 *)dst;
+ color = *src++;
+ if (color != 0xFF) // 0xFF = transparent, don't draw
+ *(uint16 *)dst = RGBToColor(_currentPalette[color].r, _currentPalette[color].g, _currentPalette[color].b);
+ dst += 2;
+ width--;
+ }
+ src += _mouseCurState.w - w;
+ bak += MAX_MOUSE_W - w;
+ dst += _overlayscreen->pitch - w * 2;
+ h--;
+ }
+ }
+
+ SDL_UnlockSurface(_overlayVisible ? _overlayscreen : _screen);
+
+ // Finally, set the flag to indicate the mouse has been drawn
+ _mouseDrawn = true;
+}
+
+void OSystem_WINCE3::undrawMouse() {
+ assert (_transactionMode == kTransactionNone || _transactionMode == kTransactionCommit);
+
+ if (!_mouseDrawn)
+ return;
+ _mouseDrawn = false;
+
+ int old_mouse_x = _mouseCurState.x - _mouseHotspotX;
+ int old_mouse_y = _mouseCurState.y - _mouseHotspotY;
+ int old_mouse_w = _mouseCurState.w;
+ int old_mouse_h = _mouseCurState.h;
+
+ // clip the mouse rect, and addjust the src pointer accordingly
+ if (old_mouse_x < 0) {
+ old_mouse_w += old_mouse_x;
+ old_mouse_x = 0;
+ }
+ if (old_mouse_y < 0) {
+ old_mouse_h += old_mouse_y;
+ old_mouse_y = 0;
+ }
+
+ if (old_mouse_w > _screenWidth - old_mouse_x)
+ old_mouse_w = _screenWidth - old_mouse_x;
+ if (old_mouse_h > _screenHeight - old_mouse_y)
+ old_mouse_h = _screenHeight - old_mouse_y;
+
+ // Quick check to see if anything has to be drawn at all
+ if (old_mouse_w <= 0 || old_mouse_h <= 0)
+ return;
+
+
+ if (SDL_LockSurface(_overlayVisible ? _overlayscreen : _screen) == -1)
+ error("SDL_LockSurface failed: %s", SDL_GetError());
+
+ int x, y;
+ if (!_overlayVisible) {
+ byte *dst, *bak = _mouseBackupOld;
+
+ // No need to do clipping here, since drawMouse() did that already
+ dst = (byte *)_screen->pixels + old_mouse_y * _screenWidth + old_mouse_x;
+ for (y = 0; y < old_mouse_h; ++y, bak += MAX_MOUSE_W, dst += _screenWidth) {
+ for (x = 0; x < old_mouse_w; ++x) {
+ dst[x] = bak[x];
+ }
+ }
+
+ } else {
+
+ byte *dst;
+ uint16 *bak = (uint16 *)_mouseBackupOld;
+
+ // No need to do clipping here, since drawMouse() did that already
+ dst = (byte *)_overlayscreen->pixels + (old_mouse_y + 1) * _overlayscreen->pitch + (old_mouse_x + 1) * 2;
+ for (y = 0; y < old_mouse_h; ++y, bak += MAX_MOUSE_W, dst += _overlayscreen->pitch) {
+ for (x = 0; x < old_mouse_w; ++x) {
+ *((uint16 *)dst + x) = bak[x];
+ }
+ }
+ }
+
+ addDirtyRect(old_mouse_x, old_mouse_y, old_mouse_w, old_mouse_h);
+
+ SDL_UnlockSurface(_overlayVisible ? _overlayscreen : _screen);
+}
+
+void OSystem_WINCE3::blitCursor() {
+}
+
+void OSystem_WINCE3::showOverlay() {
+ assert (_transactionMode == kTransactionNone);
+
+ undrawMouse();
+
+ _overlayVisible = true;
+ clearOverlay();
+}
+
+void OSystem_WINCE3::hideOverlay() {
+ assert (_transactionMode == kTransactionNone);
+
+ undrawMouse();
+
+ _overlayVisible = false;
+ clearOverlay();
+ _forceFull = true;
+}
void OSystem_WINCE3::drawMouse() {
// FIXME
if (!(_toolbarHandler.visible() && _mouseCurState.y >= _toolbarHandler.getOffset()) && !_forceHideMouse)
- OSystem_SDL::drawMouse();
+ internDrawMouse();
}
void OSystem_WINCE3::fillMouseEvent(Event &event, int x, int y) {
@@ -1458,6 +1792,7 @@ void OSystem_WINCE3::warpMouse(int x, int y) {
}
void OSystem_WINCE3::addDirtyRect(int x, int y, int w, int h, bool mouseRect) {
+
// Align on boundaries
if (_scaleFactorXd > 1) {
while (x % _scaleFactorXd) {
@@ -1498,7 +1833,7 @@ void OSystem_WINCE3::addDirtyRect(int x, int y, int w, int h, bool mouseRect) {
}
}
- OSystem_SDL::addDirtyRect(x, y, w, h, mouseRect);
+ OSystem_SDL::addDirtyRect(x, y, w, h, false);
}
// FIXME
@@ -1590,6 +1925,32 @@ bool OSystem_WINCE3::pollEvent(Event &event) {
fillMouseEvent(temp_event, ev.button.x, ev.button.y);
+ // Check keyboard tap zone
+ if (temp_event.mouse.y <= 20) {
+ // Already tap initiated ?
+ if (_tapTime) {
+ int deltaX;
+ int deltaY;
+ if (temp_event.mouse.x > _tapX)
+ deltaX = temp_event.mouse.x - _tapX;
+ else
+ deltaX = _tapX - temp_event.mouse.x;
+ if (temp_event.mouse.y > _tapY)
+ deltaY = temp_event.mouse.y - _tapY;
+ else
+ deltaY = _tapY - temp_event.mouse.y;
+ if (deltaX <= 5 && deltaY <= 5 && (GetTickCount() - _tapTime < 1000))
+ swap_panel_visibility();
+ _tapTime = 0;
+
+ }
+ else {
+ _tapTime = GetTickCount();
+ _tapX = temp_event.mouse.x;
+ _tapY = temp_event.mouse.y;
+ }
+ }
+
if (_toolbarHandler.action(temp_event.mouse.x, temp_event.mouse.y, true)) {
if (!_toolbarHandler.drawn())
internUpdateScreen();