diff options
Diffstat (limited to 'backends')
-rw-r--r-- | backends/graphics/sdl/sdl-graphics.cpp | 33 | ||||
-rw-r--r-- | backends/graphics/sdl/sdl-graphics.h | 25 | ||||
-rw-r--r-- | backends/platform/sdl/sdl.cpp | 40 |
3 files changed, 68 insertions, 30 deletions
diff --git a/backends/graphics/sdl/sdl-graphics.cpp b/backends/graphics/sdl/sdl-graphics.cpp index d42c88f5d6..58253c9509 100644 --- a/backends/graphics/sdl/sdl-graphics.cpp +++ b/backends/graphics/sdl/sdl-graphics.cpp @@ -69,3 +69,36 @@ void SdlGraphicsManager::warpMouseInWindow(uint x, uint y) { void SdlGraphicsManager::iconifyWindow() { SDL_WM_IconifyWindow(); } + +SdlGraphicsManager::State SdlGraphicsManager::getState() { + State state; + + state.screenWidth = getWidth(); + state.screenHeight = getHeight(); + state.aspectRatio = getFeatureState(OSystem::kFeatureAspectRatioCorrection); + state.fullscreen = getFeatureState(OSystem::kFeatureFullscreenMode); + state.cursorPalette = getFeatureState(OSystem::kFeatureCursorPalette); +#ifdef USE_RGB_COLOR + state.pixelFormat = getScreenFormat(); +#endif + + return state; +} + +bool SdlGraphicsManager::setState(const State &state) { + beginGFXTransaction(); +#ifdef USE_RGB_COLOR + initSize(state.screenWidth, state.screenHeight, &state.pixelFormat); +#else + initSize(state.screenWidth, state.screenHeight, 0); +#endif + setFeatureState(OSystem::kFeatureAspectRatioCorrection, state.aspectRatio); + setFeatureState(OSystem::kFeatureFullscreenMode, state.fullscreen); + setFeatureState(OSystem::kFeatureCursorPalette, state.cursorPalette); + + if (endGFXTransaction() != OSystem::kTransactionSuccess) { + return false; + } else { + return true; + } +} diff --git a/backends/graphics/sdl/sdl-graphics.h b/backends/graphics/sdl/sdl-graphics.h index 216fc2d200..3a53a4e40e 100644 --- a/backends/graphics/sdl/sdl-graphics.h +++ b/backends/graphics/sdl/sdl-graphics.h @@ -129,6 +129,31 @@ public: */ void iconifyWindow(); + /** + * A (subset) of the graphic manager's state. This is used when switching + * between different SDL graphic managers on runtime. + */ + struct State { + int screenWidth, screenHeight; + bool aspectRatio; + bool fullscreen; + bool cursorPalette; + +#ifdef USE_RGB_COLOR + Graphics::PixelFormat pixelFormat; +#endif + }; + + /** + * Queries the current state of the graphic manager. + */ + State getState(); + + /** + * Setup a basic state of the graphic manager. + */ + bool setState(const State &state); + protected: SdlEventSource *_eventSource; }; diff --git a/backends/platform/sdl/sdl.cpp b/backends/platform/sdl/sdl.cpp index 6a2643b048..d3a6e5e658 100644 --- a/backends/platform/sdl/sdl.cpp +++ b/backends/platform/sdl/sdl.cpp @@ -571,14 +571,8 @@ bool OSystem_SDL::setGraphicsMode(int mode) { // // This is a probably temporary workaround to fix bugs like #3368143 // "SDL/OpenGL: Crash when switching renderer backend". - const int screenWidth = _graphicsManager->getWidth(); - const int screenHeight = _graphicsManager->getHeight(); - const bool arState = _graphicsManager->getFeatureState(kFeatureAspectRatioCorrection); - const bool fullscreen = _graphicsManager->getFeatureState(kFeatureFullscreenMode); - const bool cursorPalette = _graphicsManager->getFeatureState(kFeatureCursorPalette); -#ifdef USE_RGB_COLOR - const Graphics::PixelFormat pixelFormat = _graphicsManager->getScreenFormat(); -#endif + SdlGraphicsManager *sdlGraphicsManager = dynamic_cast<SdlGraphicsManager *>(_graphicsManager); + SdlGraphicsManager::State state = sdlGraphicsManager->getState(); bool switchedManager = false; @@ -586,16 +580,16 @@ bool OSystem_SDL::setGraphicsMode(int mode) { // manager, delete and create the new mode graphics manager if (_graphicsMode >= _firstGLMode && mode < _firstGLMode) { debug(1, "switching to plain SDL graphics"); - dynamic_cast<SdlGraphicsManager *>(_graphicsManager)->deactivateManager(); + sdlGraphicsManager->deactivateManager(); delete _graphicsManager; - _graphicsManager = new SurfaceSdlGraphicsManager(_eventSource); + _graphicsManager = sdlGraphicsManager = new SurfaceSdlGraphicsManager(_eventSource); switchedManager = true; } else if (_graphicsMode < _firstGLMode && mode >= _firstGLMode) { debug(1, "switching to OpenGL graphics"); - dynamic_cast<SdlGraphicsManager *>(_graphicsManager)->deactivateManager(); + sdlGraphicsManager->deactivateManager(); delete _graphicsManager; - _graphicsManager = new OpenGLSdlGraphicsManager(_desktopWidth, _desktopHeight, _eventSource); + _graphicsManager = sdlGraphicsManager = new OpenGLSdlGraphicsManager(_desktopWidth, _desktopHeight, _eventSource); switchedManager = true; } @@ -603,24 +597,10 @@ bool OSystem_SDL::setGraphicsMode(int mode) { _graphicsMode = mode; if (switchedManager) { - dynamic_cast<SdlGraphicsManager *>(_graphicsManager)->activateManager(); - - _graphicsManager->beginGFXTransaction(); -#ifdef USE_RGB_COLOR - _graphicsManager->initSize(screenWidth, screenHeight, &pixelFormat); -#else - _graphicsManager->initSize(screenWidth, screenHeight, 0); -#endif - _graphicsManager->setFeatureState(kFeatureAspectRatioCorrection, arState); - _graphicsManager->setFeatureState(kFeatureFullscreenMode, fullscreen); - _graphicsManager->setFeatureState(kFeatureCursorPalette, cursorPalette); - - // Worst part about this right now, tell the cursor manager to - // resetup the cursor + cursor palette if necessarily + sdlGraphicsManager->activateManager(); - // First we need to try to setup the old state on the new manager... - if (_graphicsManager->endGFXTransaction() != kTransactionSuccess) { - // Oh my god if this failed the client code might just explode. + // This failing will probably have bad consequences... + if (!sdlGraphicsManager->setState(state)) { return false; } @@ -629,7 +609,7 @@ bool OSystem_SDL::setGraphicsMode(int mode) { CursorMan.popCursor(); // Next setup cursor palette if needed - if (cursorPalette) { + if (_graphicsManager->getFeatureState(kFeatureCursorPalette)) { CursorMan.pushCursorPalette(0, 0, 0); CursorMan.popCursorPalette(); } |