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-rw-r--r--backends/midi/alsa.cpp2
-rw-r--r--backends/platform/wince/README-WinCE.txt4
2 files changed, 3 insertions, 3 deletions
diff --git a/backends/midi/alsa.cpp b/backends/midi/alsa.cpp
index 28e44b445a..9f1e48dc2b 100644
--- a/backends/midi/alsa.cpp
+++ b/backends/midi/alsa.cpp
@@ -382,7 +382,7 @@ MusicDevices AlsaMusicPlugin::getDevices() const {
AlsaDevices alsaDevices = getAlsaDevices();
- // Since the default behaviour is to use the first device in the list,
+ // Since the default behavior is to use the first device in the list,
// try to put something sensible there. We used to have 17:0 and 65:0
// as defaults.
diff --git a/backends/platform/wince/README-WinCE.txt b/backends/platform/wince/README-WinCE.txt
index 6d3c66fda8..5ea3437d18 100644
--- a/backends/platform/wince/README-WinCE.txt
+++ b/backends/platform/wince/README-WinCE.txt
@@ -265,7 +265,7 @@ How do I play a game on a Smartphone device ?
On non-stylus devices, the mouse cursor is emulated via a set of keys.
The cursor will move faster if you keep the key down. You can tweak this
-behaviour in the configuration file described below.
+behavior in the configuration file described below.
Here is
the list of available actions for Smartphones:
@@ -369,7 +369,7 @@ You can tweak these parameters to customize how the cursor is handled.
* repeatTrigger int Number of milliseconds a key must be held to
consider being repeated.
* repeatX int Number of key repeat events before changing
- horizontal cursor behaviour.
+ horizontal cursor behavior.
* stepX1 int Horizontal cursor offset value when the key
is not repeated.
* stepX2 int Horizontal cursor offset value when the key