diff options
Diffstat (limited to 'backends')
-rw-r--r-- | backends/midi/alsa.cpp | 2 | ||||
-rw-r--r-- | backends/platform/wince/README-WinCE.txt | 4 |
2 files changed, 3 insertions, 3 deletions
diff --git a/backends/midi/alsa.cpp b/backends/midi/alsa.cpp index 28e44b445a..9f1e48dc2b 100644 --- a/backends/midi/alsa.cpp +++ b/backends/midi/alsa.cpp @@ -382,7 +382,7 @@ MusicDevices AlsaMusicPlugin::getDevices() const { AlsaDevices alsaDevices = getAlsaDevices(); - // Since the default behaviour is to use the first device in the list, + // Since the default behavior is to use the first device in the list, // try to put something sensible there. We used to have 17:0 and 65:0 // as defaults. diff --git a/backends/platform/wince/README-WinCE.txt b/backends/platform/wince/README-WinCE.txt index 6d3c66fda8..5ea3437d18 100644 --- a/backends/platform/wince/README-WinCE.txt +++ b/backends/platform/wince/README-WinCE.txt @@ -265,7 +265,7 @@ How do I play a game on a Smartphone device ? On non-stylus devices, the mouse cursor is emulated via a set of keys. The cursor will move faster if you keep the key down. You can tweak this -behaviour in the configuration file described below. +behavior in the configuration file described below. Here is the list of available actions for Smartphones: @@ -369,7 +369,7 @@ You can tweak these parameters to customize how the cursor is handled. * repeatTrigger int Number of milliseconds a key must be held to consider being repeated. * repeatX int Number of key repeat events before changing - horizontal cursor behaviour. + horizontal cursor behavior. * stepX1 int Horizontal cursor offset value when the key is not repeated. * stepX2 int Horizontal cursor offset value when the key |