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-rw-r--r--base/commandLine.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/base/commandLine.cpp b/base/commandLine.cpp
index a4c867edee..5b919a495c 100644
--- a/base/commandLine.cpp
+++ b/base/commandLine.cpp
@@ -559,8 +559,8 @@ static void listGames() {
printf("Game ID Full Title \n"
"-------------------- ------------------------------------------------------\n");
- const PluginList &plugins = PluginManager::instance().getPlugins();
- PluginList::const_iterator iter = plugins.begin();
+ const EnginePluginList &plugins = EngineMan.getPlugins();
+ EnginePluginList::const_iterator iter = plugins.begin();
for (iter = plugins.begin(); iter != plugins.end(); ++iter) {
GameList list = (*iter)->getSupportedGames();
for (GameList::iterator v = list.begin(); v != list.end(); ++v) {
@@ -586,7 +586,7 @@ static void listTargets() {
// to find the proper desc. In fact, the platform probably should
// be taken into account, too.
Common::String gameid(name);
- GameDescriptor g = Base::findGame(gameid);
+ GameDescriptor g = EngineMan.findGame(gameid);
if (g.description().size() > 0)
description = g.description();
}
@@ -613,8 +613,8 @@ static void listSaves(const char *target) {
gameid.toLowercase(); // Normalize it to lower case
// Find the plugin that will handle the specified gameid
- const Plugin *plugin = 0;
- GameDescriptor game = Base::findGame(gameid, &plugin);
+ const EnginePlugin *plugin = 0;
+ GameDescriptor game = EngineMan.findGame(gameid, &plugin);
if (!plugin) {
error("Could not find any plugin to handle gameid '%s' (target '%s')", gameid.c_str(), target);
@@ -667,7 +667,7 @@ static void runDetectorTest() {
continue;
}
- GameList candidates(PluginManager::instance().detectGames(files));
+ GameList candidates(EngineMan.detectGames(files));
bool gameidDiffers = false;
GameList::iterator x;
for (x = candidates.begin(); x != candidates.end(); ++x) {
@@ -740,7 +740,7 @@ bool processSettings(Common::String &command, Common::StringMap &settings) {
// domain (i.e. a target) matching this argument, or alternatively
// whether there is a gameid matching that name.
if (!command.empty()) {
- GameDescriptor gd = Base::findGame(command);
+ GameDescriptor gd = EngineMan.findGame(command);
if (ConfMan.hasGameDomain(command) || !gd.gameid().empty()) {
bool idCameFromCommandLine = false;