aboutsummaryrefslogtreecommitdiff
path: root/base/gameDetector.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'base/gameDetector.cpp')
-rw-r--r--base/gameDetector.cpp38
1 files changed, 19 insertions, 19 deletions
diff --git a/base/gameDetector.cpp b/base/gameDetector.cpp
index 9f4d5d4499..06430a5f58 100644
--- a/base/gameDetector.cpp
+++ b/base/gameDetector.cpp
@@ -242,7 +242,7 @@ void GameDetector::list_games() {
// 2) List all available (configured) targets, including those with custom
// names, e.g. "monkey-mac", "skycd-demo", ...
const PluginList &plugins = PluginManager::instance().getPlugins();
- const TargetSettings *v;
+ const GameSettings *v;
printf("Game Full Title \n"
"---------------- ------------------------------------------------------\n");
@@ -250,26 +250,26 @@ void GameDetector::list_games() {
PluginList::ConstIterator iter = plugins.begin();
for (iter = plugins.begin(); iter != plugins.end(); ++iter) {
v = (*iter)->getTargets();
- while (v->targetName && v->description) {
+ while (v->gameName && v->description) {
#if 1
- printf("%-17s%-56s\n", v->targetName, v->description);
+ printf("%-17s%-56s\n", v->gameName, v->description);
#else
- const char *config = (g_config->has_domain(v->targetName)) ? "Yes" : "";
- printf("%-17s%-56s%s\n", v->targetName, v->description, config);
+ const char *config = (g_config->has_domain(v->gameName)) ? "Yes" : "";
+ printf("%-17s%-56s%s\n", v->gameName, v->description, config);
#endif
v++;
}
}
}
-const TargetSettings *GameDetector::findTarget(const String &targetName, const Plugin **plugin) const {
- // Find the TargetSettings for this target
- const TargetSettings *target;
+const GameSettings *GameDetector::findGame(const String &gameName, const Plugin **plugin) const {
+ // Find the GameSettings for this target
+ const GameSettings *target;
const PluginList &plugins = PluginManager::instance().getPlugins();
PluginList::ConstIterator iter = plugins.begin();
for (iter = plugins.begin(); iter != plugins.end(); ++iter) {
- target = (*iter)->findTarget(targetName.c_str());
+ target = (*iter)->findGame(gameName.c_str());
if (target) {
if (plugin)
*plugin = *iter;
@@ -457,8 +457,8 @@ void GameDetector::parseCommandLine(int argc, char **argv) {
// To verify this, check if there is either a game domain (i.e
// a configured target) matching this argument, or if we can
// find any target with that name.
- if (i == (argc - 1) && (ConfMan.hasGameDomain(s) || findTarget(s))) {
- setGame(s);
+ if (i == (argc - 1) && (ConfMan.hasGameDomain(s) || findGame(s))) {
+ setTarget(s);
} else {
if (current_option == NULL)
current_option = s;
@@ -475,8 +475,8 @@ ShowHelpAndExit:
exit(1);
}
-void GameDetector::setGame(const String &name) {
- _gameFileName = name;
+void GameDetector::setTarget(const String &name) {
+ _targetName = name;
ConfMan.setActiveDomain(name);
}
@@ -546,23 +546,23 @@ int GameDetector::parseMusicDriver(const String &str) {
}
bool GameDetector::detectGame() {
- const TargetSettings *target;
+ const GameSettings *target;
String realGame;
if (ConfMan.hasKey("gameid"))
realGame = ConfMan.get("gameid");
else
- realGame = _gameFileName;
+ realGame = _targetName;
printf("Looking for %s\n", realGame.c_str());
- target = findTarget(realGame, &_plugin);
+ target = findGame(realGame, &_plugin);
if (target) {
_game = *target;
if (ConfMan.hasKey("basename")) {
// FIXME: What is this good for?
// FIXME: This leaks now!
- _game.targetName = strdup(ConfMan.get("basename").c_str());
+ _game.gameName = strdup(ConfMan.get("basename").c_str());
}
printf("Trying to start game '%s'\n", _game.description);
return true;
@@ -573,13 +573,13 @@ bool GameDetector::detectGame() {
}
bool GameDetector::detectMain() {
- if (_gameFileName.isEmpty()) {
+ if (_targetName.isEmpty()) {
warning("No game was specified...");
return false;
}
if (!detectGame()) {
- warning("%s is an invalid target. Use the -z parameter to list targets", _gameFileName.c_str());
+ warning("%s is an invalid target. Use the -z parameter to list targets", _targetName.c_str());
return false;
}