diff options
Diffstat (limited to 'base/plugins.cpp')
-rw-r--r-- | base/plugins.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/base/plugins.cpp b/base/plugins.cpp index 02f6998ad9..25dd3e1e0c 100644 --- a/base/plugins.cpp +++ b/base/plugins.cpp @@ -458,13 +458,13 @@ DECLARE_SINGLETON(EngineManager); * For the uncached version, we first try to find the plugin using the gameId * and only if we can't find it there, we loop through the plugins. **/ -GameDescriptor EngineManager::findGame(const Common::String &gameName, const Plugin **plugin) const { - GameDescriptor result; +PlainGameDescriptor EngineManager::findGame(const Common::String &gameName, const Plugin **plugin) const { + PlainGameDescriptor result; // First look for the game using the plugins in memory. This is critical // for calls coming from inside games result = findGameInLoadedPlugins(gameName, plugin); - if (!result.gameid().empty()) { + if (result.gameId) { return result; } @@ -472,7 +472,7 @@ GameDescriptor EngineManager::findGame(const Common::String &gameName, const Plu // by plugin if (PluginMan.loadPluginFromGameId(gameName)) { result = findGameInLoadedPlugins(gameName, plugin); - if (!result.gameid().empty()) { + if (result.gameId) { return result; } } @@ -481,7 +481,7 @@ GameDescriptor EngineManager::findGame(const Common::String &gameName, const Plu PluginMan.loadFirstPlugin(); do { result = findGameInLoadedPlugins(gameName, plugin); - if (!result.gameid().empty()) { + if (result.gameId) { // Update with new plugin file name PluginMan.updateConfigWithFileName(gameName); break; @@ -494,10 +494,10 @@ GameDescriptor EngineManager::findGame(const Common::String &gameName, const Plu /** * Find the game within the plugins loaded in memory **/ -GameDescriptor EngineManager::findGameInLoadedPlugins(const Common::String &gameName, const Plugin **plugin) const { +PlainGameDescriptor EngineManager::findGameInLoadedPlugins(const Common::String &gameName, const Plugin **plugin) const { // Find the GameDescriptor for this target const PluginList &plugins = getPlugins(); - GameDescriptor result; + PlainGameDescriptor result; if (plugin) *plugin = 0; @@ -506,7 +506,7 @@ GameDescriptor EngineManager::findGameInLoadedPlugins(const Common::String &game for (iter = plugins.begin(); iter != plugins.end(); ++iter) { result = (*iter)->get<MetaEngine>().findGame(gameName.c_str()); - if (!result.gameid().empty()) { + if (result.gameId) { if (plugin) *plugin = *iter; return result; |