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-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#ifndef COMMON_CONFIG_FILE_H
-#define COMMON_CONFIG_FILE_H
-
-#include "common/hash-str.h"
-#include "common/list.h"
-#include "common/str.h"
-
-namespace Common {
-
-class SeekableReadStream;
-class WriteStream;
-
-/**
- * This class allows reading/writing INI style config files.
- * It is used by the ConfigManager for storage, but can also
- * be used by other code if it needs to read/write custom INI
- * files.
- *
- * Lines starting with a '#' are ignored (i.e. treated as comments).
- * Some effort is made to preserve comments, though.
- *
- * This class makes no attempts to provide fast access to key/value pairs.
- * In particular, it stores all sections and k/v pairs in lists, not
- * in dictionaries/maps. This makes it very easy to read/write the data
- * from/to files, but of course is not appropriate for fast access.
- * The main reason is that this class is indeed geared toward doing precisely
- * that!
- * If you need fast access to the game config, use higher level APIs, like the
- * one provided by ConfigManager.
- */
-class ConfigFile {
-public:
- struct KeyValue {
- String key;
- String value;
- String comment;
- };
-
- typedef List<KeyValue> SectionKeyList;
-
- /** A section in a config file. I.e. corresponds to something like this:
- * [mySection]
- * key=value
- *
- * Comments are also stored, to keep users happy who like editing their
- * config files manually.
- */
- struct Section {
- String name;
- List<KeyValue> keys;
- String comment;
-
- bool hasKey(const String &key) const;
- const KeyValue* getKey(const String &key) const;
- void setKey(const String &key, const String &value);
- void removeKey(const String &key);
- const SectionKeyList getKeys() const { return keys; }
- };
-
- typedef List<Section> SectionList;
-
-public:
- ConfigFile();
- ~ConfigFile();
-
- // TODO: Maybe add a copy constructor etc.?
-
- /**
- * Check whether the given string is a valid section or key name.
- * For that, it must only consist of letters, numbers, dashes and
- * underscores. In particular, white space and "#", "=", "[", "]"
- * are not valid!
- */
- static bool isValidName(const String &name);
-
- /** Reset everything stored in this config file. */
- void clear();
-
- bool loadFromFile(const String &filename);
- bool loadFromSaveFile(const char *filename);
- bool loadFromStream(SeekableReadStream &stream);
- bool saveToFile(const String &filename);
- bool saveToSaveFile(const char *filename);
- bool saveToStream(WriteStream &stream);
-
- bool hasSection(const String &section) const;
- void addSection(const String &section);
- void removeSection(const String &section);
- void renameSection(const String &oldName, const String &newName);
-
- bool hasKey(const String &key, const String &section) const;
- bool getKey(const String &key, const String &section, String &value) const;
- void setKey(const String &key, const String &section, const String &value);
- void removeKey(const String &key, const String &section);
-
- const SectionList getSections() const { return _sections; }
- const SectionKeyList getKeys(const String &section) const;
-
- void listKeyValues(StringMap &kv);
-
-private:
- SectionList _sections;
-
- Section *getSection(const String &section);
- const Section *getSection(const String &section) const;
-};
-
-/*
-- ConfigMan owns a config file
-- allow direct access to that config file (for the launcher)
-- simplify and unify the regular ConfigMan API in exchange
-
-
-*/
-
-} // End of namespace Common
-
-#endif