diff options
Diffstat (limited to 'common/gameDetector.cpp')
-rw-r--r-- | common/gameDetector.cpp | 13 |
1 files changed, 6 insertions, 7 deletions
diff --git a/common/gameDetector.cpp b/common/gameDetector.cpp index 53938be854..f44d5537b2 100644 --- a/common/gameDetector.cpp +++ b/common/gameDetector.cpp @@ -441,20 +441,18 @@ const VersionSettings version_settings[] = { /* Scumm Version 2 */ // {"maniac", "Maniac Mansion", GID_MANIAC, 2, 0, 0, -// GF_SMALL_HEADER | GF_USE_KEY | GF_SMALL_NAMES | GF_16COLOR | GF_OLD_BUNDLE | -// GF_NO_SCALLING}, +// GF_SMALL_HEADER | GF_USE_KEY | GF_SMALL_NAMES | GF_16COLOR | GF_OLD_BUNDLE | GF_NO_SCALLING, "MANIACEX.EXE"}, // {"zak", "Zak McKracken and the Alien Mindbenders", GID_ZAK, 2, 0, 0, -// GF_SMALL_HEADER | GF_USE_KEY | GF_SMALL_NAMES | GF_16COLOR | GF_OLD_BUNDLE | -// GF_NO_SCALLING}, +// GF_SMALL_HEADER | GF_USE_KEY | GF_SMALL_NAMES | GF_16COLOR | GF_OLD_BUNDLE | GF_NO_SCALLING, "ZAKEXE.EXE"}, // {"indy3", "Indiana Jones and the Last Crusade", GID_INDY3, 2, 0, 0,}, /* Scumm Version 3 */ {"indy3", "Indiana Jones and the Last Crusade (256)", GID_INDY3_256, 3, 0, 22, - GF_SMALL_HEADER | GF_USE_KEY | GF_SMALL_NAMES | GF_OLD256 | GF_NO_SCALLING | GF_ADLIB_DEFAULT}, + GF_SMALL_HEADER | GF_USE_KEY | GF_SMALL_NAMES | GF_OLD256 | GF_NO_SCALLING | GF_ADLIB_DEFAULT, "INDYVGA.EXE"}, {"zak256", "Zak McKracken and the Alien Mindbenders (256)", GID_ZAK256, 3, 0, 0, - GF_SMALL_HEADER | GF_USE_KEY | GF_SMALL_NAMES | GF_OLD256 | GF_AUDIOTRACKS | GF_NO_SCALLING}, + GF_SMALL_HEADER | GF_USE_KEY | GF_SMALL_NAMES | GF_OLD256 | GF_AUDIOTRACKS | GF_NO_SCALLING, "ZAK.EXP"}, {"loom", "Loom", GID_LOOM, 3, 5, 40, - GF_SMALL_HEADER | GF_USE_KEY | GF_SMALL_NAMES | GF_OLD_BUNDLE | GF_16COLOR | GF_NO_SCALLING}, + GF_SMALL_HEADER | GF_USE_KEY | GF_SMALL_NAMES | GF_OLD_BUNDLE | GF_16COLOR | GF_NO_SCALLING, "LOOM.EXE"}, /* Scumm Version 4 */ {"monkeyEGA", "Monkey Island 1 (EGA)", GID_MONKEY_EGA, 4, 0, 67, @@ -520,6 +518,7 @@ const VersionSettings version_settings[] = { {NULL, NULL} }; + bool GameDetector::detectGame() { const VersionSettings *gnl = version_settings; |