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-rw-r--r--common/language.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/common/language.cpp b/common/language.cpp
index b7397bec6d..4d40744d2f 100644
--- a/common/language.cpp
+++ b/common/language.cpp
@@ -46,13 +46,13 @@ const LanguageDescription g_languages[] = {
{ "jp", "ja_JP", "Japanese", JA_JPN },
{ "kr", "ko_KR", "Korean", KO_KOR },
{ "lv", "lv_LV", "Latvian", LV_LAT },
- { "nb", "nb_NO", "Norwegian Bokm\xE5l", NB_NOR }, // TODO Someone should verify the unix locale
+ { "nb", "nb_NO", "Norwegian Bokm\xE5l", NB_NOR },
{ "pl", "pl_PL", "Polish", PL_POL },
{ "br", "pt_BR", "Portuguese", PT_BRA },
{ "ru", "ru_RU", "Russian", RU_RUS },
{ "es", "es_ES", "Spanish", ES_ESP },
{ "se", "sv_SE", "Swedish", SE_SWE },
- { 0, 0, 0, UNK_LANG }
+ { nullptr, nullptr, nullptr, UNK_LANG }
};
Language parseLanguage(const String &str) {
@@ -87,7 +87,7 @@ const char *getLanguageCode(Language id) {
if (l->id == id)
return l->code;
}
- return 0;
+ return nullptr;
}
const char *getLanguageLocale(Language id) {
@@ -96,7 +96,7 @@ const char *getLanguageLocale(Language id) {
if (l->id == id)
return l->unixLocale;
}
- return 0;
+ return nullptr;
}
const char *getLanguageDescription(Language id) {
@@ -105,7 +105,7 @@ const char *getLanguageDescription(Language id) {
if (l->id == id)
return l->description;
}
- return 0;
+ return nullptr;
}
bool checkGameGUIOptionLanguage(Language lang, const String &str) {